>why can't sekiro have an easy mode
>X video game should remove killing
>link should be female in the next zelda
>female characters should not wear revealing cloth
Why can't sekiro have an easy mode
>I hate video games
>inb4 someone mentions politics
RENT FREE
What's wrong journies? I thought you liked Dark Souls?
>And that's a good thing
How to be a video game journalist
>Go to journalist school
>Be to lazy to copy past gender studies text book
>Still get C grade because parents bribe the school
>Get assigned bottom of the totem poll news beat
>Constantly try to find excuses to writ about the topics you aren't good enough to officially report on
>Get angry at the fans when they just want to hear what date the next call of battlefield: inquisition 2 wrath of the waluigi comes out
>Spend entire paycheck on alcohol and overpriced cafe food.
>Demand more money on patreon for "important" work you are doing
>Sit in a shitty office processing they fact the guy who wipes the jizz off the glass at a peep show booth contributes more to society than you
>all of these games I'm spending my time reviewing don't appeal to me as a woman concerned about people of color
>games I think you must play aren't selling well and it's your fault
Why wont it just fly?
Clipped wings?
>birds are smart enough to use tools
How come biologists rank them so low in terms of brainpower?
You kidding? Crows are considered one of the smartest animals, shown to use tools to get tools to get tools to get food.
>where is my crown
frontlinejp.net
>(Miyazaki) says that as Sekiro is different from Dark Souls, players may first find it to be difficult, but as they learn new ways of fighting and new tactics and get better, they should feel the pleasure of getting better, which is part of their usual unchanging theme of gaining catharsis through overcoming hardship
>The interviewer says that boss battles are especially difficult, and to this Miyazaki says that this should result in great feelings of accomplishment when players manage to defeat them, saying that when they were playtesting the game, people would yell out in glee when defeating a boss.
>Miyazaki is asked what he thinks defines From Software, and he calls this a difficult question, and says that it might be that they make games with things that they think are fun or have value, or are beautiful or cool, at the root; He says that in most cases, this results in something that is not conventional, and this is what makes the “colour” of From Software. He says that they do not rely on looking at markets or trying to differentiate themselves from others when making games, and that they are fortunate that things are going well for them, giving his thanks to the players.
>The interviewer asks if Activision had any influence on the plot, and Miyazaki says that he received feedback from them which had many good points, and he made adjustments accordingly. He did not make any concessions where he felt that he should not, however
>why can't sekiro have an easy mode
This is a valid criticism
>could a disabled person beat off to flat chests
Bosses are too "gamey" and need to go.