Don't know anything about this game but my friend brought it up as a potential game to play together...

Don't know anything about this game but my friend brought it up as a potential game to play together. Any opinions as a multiplayer game? Difficulty? Length? Exploration or lack thereof? Worthwhile classes? Worth playing?

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>Inti Creates

That's all you need to know.

Very fun game, can get grindy not too long in. Yet has the single greatest incarnation of a playable mage character in all of gaming simply because the way you play her is unlike any other mage in any video game and that difference is surprisingly fun.

Waiting for more actual content, but a very fun multiplayer game all the same, needs more players!

>Inti Creates
Honestly I don't pay enough attention to the reception of their games. I know Mighty No 9 was originally a train wreck, but don't know if it stayed that way. I also know Blaster Master Zero and Bloodstained Curse of the Moon turned out wonderful. What were you implying the name should mean?

>Waiting for more actual content
Does that imply the game is short or you just want more? What makes the mage so different?

I'm seeing a time limit in a video. Does that mean you select levels? Do you have lobbies then and is there any annoyance with trying to play with someone specific?

Tried playing it because that one girl character looked a bit like playing MMZ, seemed pretty good but I haven't sunk enough time into it yet.

Yes, there's 29 quests (41 with DLC), each with their own time limits.
There's Open matching, Open matching with Room Codes, and Friend matching that lets you change quests and characters without having to rehost.

The main campaign's kind of short (16 of those 29 quests), a lot of the replay value is higher difficulty quests for weapon and accessories to improve your character.
Witch requires you to begin an Incantation with R, input pic related, then cast it with Y.

Challenging, it may seem HP bloaty but gear matters a lot; you'll want a +3 weapon earlier than later. Those 41 quests span only a couple of areas, but each has their own objective and that doesn't make it too repetitive.
All 4 classes are unique enough to warrant playing, and the $15 price tag for just 2 makes it really affordable for potentially dozens of hours.

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so is kind of good?

So if you want the convenience of a friend room, does that mean you lose randoms to fill in your last 1 or 2 spots? Is the game feasible with 2 or 3 people or do you absolutely need 4 for some quests?

Yes.

The game is doable with any number of players, but some quests reward having more to split up and do multiple objectives at the same time.

Take for instance this one DLC quest, The Bell Tolls. A Lycanthrope can spawn in 5 potential boss rooms, and you need to ring the bell every time you want to fight him; he'll leave after a certain amount of HP is dealt, meaning you have to ring the bell again. There are 3 levers that reduces the number of rooms you have to check up to just 2, and a Warrior is needed for a shortcut to a particularly out-of-the-way lever.
They Come from Hell is also a good example, where the boss can spawn in one of 7 gates. Having 4 people to split and check different rooms means a 1 or 2 cycle, while doing it solo is probably insufferable.

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