VR... Home

VR... Home...

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Other urls found in this thread:

youtube.com/watch?v=PcCAlmYDpHE
youtu.be/qwcHnG8EDTw?t=345
youtube.com/watch?v=5QKy3nxqLI8
receiver.fandom.com/wiki/Controls
youtube.com/watch?v=x1tKNonnJeg
preventblindness.org/blue-light-and-your-eyes
forbes.com/sites/fionamcmillan/2018/08/11/how-blue-light-damages-cells-in-your-eyes/#4740ddb2384b
youtube.com/watch?v=RhOSzkN2EkI
store.steampowered.com/hwsurvey
allkeyshop.com/blog/buy-no-mans-sky-cd-key-compare-prices/
isthereanydeal.com/game/nomanssky/info/
youtube.com/watch?v=VfHBfiv-M8Q
uploadvr.com/these-are-the-htc-vive-titles-valve-is-showing-in-seattle/
kitguru.net/components/vr/jon-martindale/valve-gives-vr-developers-funds-too-but-with-no-strings-attached/
youtu.be/lsUjARSsEFA
youtube.com/watch?v=_l3XLC8XwgQ
youtube.com/watch?v=3-SVdxrJKCA
store.steampowered.com/app/553880/Archangel_Hellfire__Enlist_FREE/
youtube.com/watch?v=c-55WSm12Po
twitter.com/NSFWRedditGif

Here's to hoping Boneworks is good

youtube.com/watch?v=PcCAlmYDpHE

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so glad they recently patched the new update and fixed the noclipping. this and pavlov are kino

You're both fucking wrong. especially, eye tracking hardware isn't inherently expensive at all. There's free novelty software to do it off of any webcam, for inside an HMD you don't even want or need that much. The engineering to fit it in the HMD may be expensive but the per unit manufacturing cost increase marginal. Current add-ons are absurdly overpriced mostly because they're very niche products for a wealthy audience.

It's what that image (this image, now) demonstrates. Their current model, the Varjo VR-1, is fixed-foveated, basically a normal resolution HMD but with an additional tiny central panel of very high pixel density (claimed 'retina resolution'). It costs $6000 and a $1000 annual service agreement. Their goal is to eventually upgrade this to a dynamically foveated display with some mechanism to physically move the central 'focus display' accordance with eye-tracking information (as with foveated rendering). That would hypothetically be a true 'human eye resolution HMD', if the mechanism and eye tracking could keep pace.

Fixed foveated rendering is already in use for Oculus Go and will probably be standard feature (or at least option) before too long (is purely a software thing). Dynamically foveated rendering will be a huge general performance boost, once possible.

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it'll be good, but probably not as good as it's getting hyped. It's mechanics are still experimental, there will be outright failures among them. And the plot is going to be much, MUCH stranger than people seem to be imagining. They're going over the top with metanarrative shit.

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I'd rather have a professionally done animation that I hit a few buttons for. No one wants to get all sweaty

>vr thread

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>thread

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>yfw when everyone's having fun but you

>console-warring VR
never knew I'd see the day

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It's not entirely surprising. VR hasn't exactly been standardized yet and there are a lot of various ways different companies are going about doing things. It's the experimental phase still so it's not surprising there's fighting about what's superior

VR... fad...

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Wow, the impact force and sounds between the objects feels very real. I hope Valve is working on Half Life 3 VR.

They're probably using Valves own spatial/physical audio free plugin for Unity (also released for UE4).

Humans will be tribal over ANYTHING
The fucking cereal you eat is shit compared to mine
A >>> B

when is this shit being released? they teased this since 2016

store page says 2019

With Index obviously

Have you bought your PSVR yet?

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VR console wars aren't pure tribalism, yet. it's still centered around defense of PC gaming norms from new powers seeking to implement console/mobile models. After facebook is totally fucked off out of the PC space is when raw tribalism may start, but I'm hopeful things will just get better and fall into the PC norm of sneering at console plebs.

All that said, Index is obviously going to be the 'overall best' HMD available at the time of its release.

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you're just gonna shitpost, not discuss VR

We don't even know what it is, how can people claim it will be best?

Hope it's not too expensive. The price is the only thing right now that makes me not want to get VR.

>We don't even know what it is
It's the best.

It would be great, but it's sadly far from certain. They seem to be acting like they've got quite a while to go, in the video released today.

It's Valves HMD. Knuckles controllers (which you can also buy alone, if you already have a Vive setup). Lighthouses sold individually direct to consumers by Valve (NOT HTC). Some type of new lenses. Minimum 1440x1600 resolution. Possibly/probably packed full of unique maybe-gimmicky/maybe-revolutionary new features (haptic headphones, GVS, early nerve-reader BCI).

The worst case scenario is basically that it just be Valves version of the Vive Pro, with knuckles. The only thing to worry about would be price, so of course people are pessimistically assuming it'll be very expensive, but we really just don't know.

>so of course people are pessimistically assuming it'll be very expensive, but we really just don't know.

It's Valve. Knowing them they could set it to damned near break-even price and they wouldn't care because they want people buying VR games off of Steam

>It's Valve. Knowing them they could set it to damned near break-even price and they wouldn't care because they want people buying VR games off of Steam

>valve's headsest is the VR orange box

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Where are the games, Junior? Tell me, where are they?

A company that doesn't put out games has 0 chance to beat consolized VR with exclusives.

valve get's a thicc cut of every game on their platform; they don't even need to sell their own games. getting a bigger VR market share is most important

Fuck I wish I had the money to get into VR, and also enough room in my tiny ass apartment

What is this game? Thank you in advance.

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Alright so you have PC VR, with an entry point that is 2x more expensive than consolized VR and has no exclusives to boot. What's the next step in your master plan?

Blade and Sorcery VR

Yeah the only really good application of VR is melee combat games where you can on-the-fly do mordhau, half swording, adjust grip etc. techniques. Whilst VR shooters have a lot of novelty, it's still pointing and clicking whilst you can't do all these techniques on-the-fly with a KBM or controller without it being a canned animation like in Kingdom Come Deliverance

Crashing this industry
WITH NO SURVIVORS

>No Man's Sky will now be a VR MMO this Summer
How do you feel about this Yea Forums?

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Based.

>when he conks him on the head

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I feel that that's the game No Man's Sky was always supposed to be

Are the Knuckles gonna work with V1 lighthouses? Or am I gonna have to shill for Index out the gate?

umm sweatie...
youtu.be/qwcHnG8EDTw?t=345

The knuckles are backwards compat with all the versions of lighthouse. A lot of the youtubers/devs who have them now already confirmed it on youtube.

Shooters have blind firing, natural ADS, natural dual-wielding, and actually thrown grenades for a start. Plus natural reloading / pumping etc.
Don't get me wrong, that stuff you mentioned is cool but shooters have quite a bit of neat stuff that would also be a canned animation on a flatscreen. And guns suffer less from the feedback problem, because you can't truly offer resistance to swings

where can I find a cheap copy before this hits? NMS on VR sounds great

Sad, because I was retarded enough to buy AMD instead of Nvidia.
And AMD can't into opengl, which kills performance in NMS and minecraft.
If they at least implemented Vulkan or DX12.

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Yeah I've seen it and the concept is still the same. FPS combat is point and shoot and there's no overhaul of the current conventions we have, everything can be done with buttons (e.g. the stealing of the magazine can be a button prompt and the dual wielding style is already in Halo 3)

>have a headset but no room to go crazy with
Sucks being fucking poor, I wish I had a garage space dedicated to VR.

will they work wit the rift or no

It'll no doubt go on sale around that time, NMS actually goes on sale quite a bit.
But you can also just check G2A.

OH thank god

I haven't even watched anything on Knuckles dev because it's been such a long ride waiting for release confirmation

V1 base stations are compatible with V1 and V2 sensors
V2 base stations are only compatible with V2 sensors
it's a bit odd

I don't think it will considering it might boost its value once the update hits. better to get it before it hits

>press shoulder button
>enable mordhau grip
???

>Yea Forums

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are you an angry cripple? is that what your madness is all about?

>the stealing of the magazine can be a button prompt

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seething poorfag

>wmr headset display broke out of nowhere after 3 days of use
>mfw
i was having a fucking BLAST with it, i even won a Battle Royale game in Rec Room, why are the Acer headsets so shit?
it's not fucking fair...

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But can you adjust your grip on the fly and have a tangible effect on the game? Or how about transitioning midswing with a mordhau into a jab with the pommel? Melee combat games require more body movements whilst shooters just have you locked in a gun carrying stance for the most part

If I was I wouldn't be praising the use of it in melee combat games right? Nice ad hominem, did you win highschool debates like that as well?

>Walk up to person
>Press E to steal magazine from gun

Time to wait for an Index

seethe more

Reminder this comes out Tuesday.

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Judging from this video;
Yes
youtube.com/watch?v=5QKy3nxqLI8

Should check up on them. They're pretty cool.
I'm genuinely excited for them, because I'm not a big fan of the VIVE's wands. Especially since I originally had a rift with the Touch Controllers.

Thank you for your contribution to the discussion, it really makes me feel like I'm back in grade school with this level of intellectual discourse

pretty good about it honestly, never ever thought NMS would make me feel excited

i got the headset + controllers for like 130 bucks off of ebay and the thing was working flawlessly until it didn't.
300-400 is way too expensive and one of the reasons VR hasn't picked up yet, you NEED a mid-high end PC to run most games so you have 2 options, upgrading your rig or getting a VR, most people go for the first option.

I wonder if spending enough time in VR combat sims could give someone PTSD

I dont really care what headset you have besides PSVR. Its complete bullshit and its only saving grace is the exclusives.

>Press E to steal magazine from gun

Sounds fantastic. Don't forget the grenade-throw button which allows you to control the direction, arc, strength, and timing of the throw intuitively.
You'll also want blind-fire, prone, and lean buttons with full analog control and supporting any orientation

much easier visualized. the good thing is that there shouldn't be any more backwards compatibility breaks almost no matter what they do with the tech in the future, now that they've implemented sync-on-beam.

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>But can you adjust your grip on the fly and have a tangible effect on the game?
Yes nigger, the angle you hold the gun, the way you move it around obstructions if the weapon is long, the technique used to reload or how you chamber a bolt action, things that apply during actual use start to mean something in the game too.
You just sound like one of those console only anti-FPS faggots with their point and click cope. Just admit you aren't a fan of guns.

Have you played Receiver? Actually giving the player fine control over the gun's mechanics gets absolutely ridiculous with a keyboard and even then it doesn't come close to what VR can do.
receiver.fandom.com/wiki/Controls

What

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Yeah, this is generally the attitude of people who have never had the privilege of trying VR. If you had, you’d know that it’s a game changer for shooters.

Remember to connect a joystick or a second mouse for that akimbo experience

Youll need one of those to afford it

You could say the same about paintball or airsoft.

>Don't forget the grenade-throw button which allows you to control the direction, arc, strength, and timing of the throw intuitively.

You mean like what we have with CSGO where nading is done by adjusting your view and how long you hold etc.?

>You'll also want blind-fire
Killzone 2?

>prone, and lean buttons with full analog control and supporting any orientation
So pretty much a shit ton of shooters trying to go for realism like ArmA 3 and Rainbow Six Siege?

So pretty much bells and whistles shit? Because KBM and console shooters have that as well

I have and it's a gimmick, it's cool but it barely adds anything that isn't bells and whistles. Cool for simulations but I really don't care

>tfw no oil baron gf

>You mean like what we have with CSGO
>Killzone 2
>like ArmA 3 and Rainbow Six Siege
So now put the controls of all of those together on mouse and keyboard and have it not be a clusterfuck

Factorio VR confirmed

enjoy your eye cancer and brain tumors

Might as well use QTEs as examples. If you really prefer the game playing itself for you then I see why youre so negative towards VR.

>and brain tumors

If anything would do it I'm pretty sure all of our phones already helped that one along

Not only have it not be a clusterfuck
But have it 100% smoothly incremental.

>imagine if the graphics were actually not from 2001

How much would a shitty VR set up cost?

Just about everything else is already doing that to you anyways.

lul not even worth it, can't see shit in them which is why all the games are physical
index finally might be if valve makes a decent game but it's unlikely they will

>eye cancer
I bet you think VR is just a regular monitor right in front of your face, don't you.

no, it really is not

you think VR is safe for eye health in any way? look up what magnified blue light frequencies do to eye cells in studies

my headset died and i just want to play h3 and blade and sorcery.
fuck bros this is so shit

It is.

I still don't get why people hate VR but come to VR threads. It's like you hate shit but you go swim in mexico

what headset?

Since the Rift S and the Indexs announcements, the shitposting and discord in these threads has gotten out of hand. These threads used to be comfy, now they are just shitholes.

I blame the valvefags.

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user I'm not sure if you're lucid right now but you're on Yea Forums

Riddle me this, you are on one side of a short wall, your enemy is on the other. How do you throw a grenade on the other side if you cant bounce it off the roof.

fuck skub

some WMR shit he got used for $130.

stop crying about it and appreciate the anticipation of waiting for Index.

its Yea Forums. What else do you expect? You can only have a good thread if its something niche and zoomers havent got a clue how to shitpost it yet.

>WMR
hard YIKE

the autistic faggot angry cripple is going to say he'd do a high-speed vertical lob at just the right angle. just stop engaging with him.

just a normal vive.
was so fucking fun, was having fun in h3 and got a mate round to try it out and as he put it on it just stopped tracking. Restarted pc and suddenly it no longer detected as a vive.

after trying quite literally everything I could find from google and 2 windows installs later I've just resorted to waiting for index.

fuck off fag, wmr is shit

For me it's finally a reason to buy/play it. I pirated it previously, but it got boring after about 10 hours, I hope it'll be worth the money now.

Here have IGN shill for it: youtube.com/watch?v=x1tKNonnJeg

Technically obviously, but it doesn't feel like that. Your eyes focus as they would normally. Saying VR is going to give you eye cancer is like saying using light bulbs is going to give you eye cancer.

It will.
preventblindness.org/blue-light-and-your-eyes
forbes.com/sites/fionamcmillan/2018/08/11/how-blue-light-damages-cells-in-your-eyes/#4740ddb2384b

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>This image is what PCVR fags obsess over
Why the fuck should I take y'all seriously?

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>PC
>actual VR with full body scaling
>no games

>consoles
>shitty rushed half ass VR using kinect/psmove/cardboard
>but hey it has games

either way, VR is shit right now. at least PC is pushing tech, consoles are just trying to cash in on normies who don't care about technical specs or how shit their VR experience is, as long as they have fun with it for a week, its good in their eyes.

Watch the showcase vid as everything drops frames in a fucking video encoded 30fps, it's terrible.

>y'all

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I sense something; a presence I've not felt since...

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>VR fags will tell you forget about the screen door effect while playing
>But you'll totally notice this!

>The human eye can't see above 30 polygons anyway
Sounds like some oculus dev took that seriously since he downgraded a gun from a few thousand to 33 polys for the Quest (and removed all texture materials)

Nobody's obsessing over this shit. I've seen this image posted only once before, in the immediate preceding thread. pic related is our usual go-to example of how shit Quests graphics are going to be. more important, Quest will simply absolutely never be capable of good physics, something already fundamental to VR and only increasing in importance (see ). It's a racket like all consoles.

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youtube.com/watch?v=RhOSzkN2EkI

Why the fuck do people take VR so serious?

(Best part 0:59, where a LITERAL BETA MALE defends his VIRTUAL GIRLFRIEND from the evil troll)

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I could walk down stairs right now, where my family is watching TV on a 75" screen, and there's an 80% chance that content will be in Standard definition.
And then if I were to ask if they care, they would look at me as if I had 2 heads for caring about something that, in their eyes, is completely minor and not worth giving a damn about.

That's how much normies care about graphics.
That's why consoles are a bigger market than PCs.
That's why standalone headsets are a big deal.

*grabs throat*
stop posting your shit video?!?

facebook shill pls go and stay go, no one wants your mobileshit

And who the fuck cares about what normalfags think? How did phone games benefit PC games?

Yeah I actually agree with you now, Quest should be great for growing the VR industry as a whole
That doesn't mean I'm going to pick up my phone and start playing mobile games if I have more than a casual interest in gaming though
We are not the target audience so of course we're going to dab on it
If you don't like that go to a reddit hugbox

>That's how much normies care about graphics
So that's why console games target 30fps, because graphics don't mean anything. I guess to be fair they don't notice framerate either...

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I think the quest shill is the same guy that spams about psvr

>he eats cereal
what a dumb fag

>uveal melanoma
fuck

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>will they work wit the rift or no
No. You need the Rift sensors for tracking the Rift and/or Oculus Touch controllers. You need the Lighthouse base stations for Vive/Index or Knuckles.

I guess you could use both Sensors and Lighthouse base stations for tracking, but that kind of defeats the purpose, just use the Oculus Touch instead.

Honey Bunches of Oats is objectively the best cereal. The real question is almond vs regular.

YOU JUST KNOW

>>i got the headset + controllers for like 130 bucks off of ebay and the thing was working flawlessly until it didn't.
>Buying cheap USED ACER-brand HMD off of EBAY and wondering why it stops working in 3 days.

Because the high end of the market will grow larger when the mass market does.
There will also be more games to play.

>Because the high end of the market will grow larger when the mass market does.
Why would it?

>There will also be more games to play.
More mobile games designed for normalfags.
Phones also led to many games being made, how many would you say were worthwhile?

That's just embarrassing, user. This guy is so autistic he makes those RP weirdos seem like normies.

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>That's why consoles are a bigger market than PCs.
ehh

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>The real question is almond vs regular.
It's almond

>That's why consoles are a bigger market than PCs.
Except PC is as big as all consoles combined, the handheld market died out because of phones and even consoles are being pushed out.
This is not a good thing in any way if you care about actually decent games.

How can we destroy VR bros? Why is it taking off? It wasn't supposed to happen! NOOOO!

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*inhales*
SOI BOIS

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I'm sorry, I don't meet the requirements to own a PSVR, let alone a console, my IQ surpasses the maximum of 50

Let me pose a different scenario.
Let's say normies never bite, and VR remains niche.
You think that these companies make the hardware soley to cater to you?
You think that valve only wants to sell their headset to a tiny market and have their own secret club?

No retard, if the mass market doesn't bite, then companies will realise there's no money to be made, and VR dies.

All companies currently making hardware and games do so because they believe it has a future. Normies don't buy, it has no future.

Wonder who's behind these posts, don't get upset your virtual girlfriend is going for charismatic, handsome young men behind your back, bro.

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>"But its free-to-play and social gaming thats driving the most revenue"

>drinking milk
LMAO hope you get your daily dose of estrogen faggot

>You think that valve only wants to sell their headset to a tiny market
PC is the second largest market after phones, where are you even taking this headcanon from? PC is already a "mass market", it doesn't need facebook ultranorms to live.
Fuck off.

Is it going to be two hours long like Arizona Sunshine?

>N-NOO WTF Yea Forums LET ME BE A SHITTY RALPH BLUETAWN PLEASE LOVE MEEEE

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Don't bite my kneecaps, bro.

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>most people in the world are poorfags
wow this is a revelation user

>as if this matters
thats just one component of the entire market you faggot

Most PC's are toasters retard. Actual gaming PC's are less common than consoles.

So when are we getting a VR torture simulation game where I can mutilate someone?

I wish there was more focus on a market for people who want to use VR without standing. It's not that I'm a fatass even though you're all going to say it, it's just that I don't really have the room for VR and don't want to spend all that money for motion tracking shit but would enjoy the novelty of being able to look around in a game by head movement.

>>Why the fuck should I take y'all seriously?
>Quest will never run any graphically intensive games like Elite Dangerous, No Man's Sky, Hellblade, Obduction, Robinson: The Journey, The Solus Project, Arizona Sunshine, The Vanishing of Ethan Carter, nor any Resident Evil 7 VR, Borderlands 2 VR, Blood & Truth, The Persistence and similar
>You'll never be able to play even "Oculus Exclusives" like Lone Echo 1/2, Defector, Stormland, ARKTIKA.1, Wilson's Heart, EVE: Valkyrie, Chronos, Edge of Nowhere or the new Respawn title on the Quest
>Even shitty low-poly PSVR games have to be further toned down to even run on it, since it has the hardware power of a Samsung Galaxy S8 Mobile phone.
>This doesn't matter lol

Who the fuck expected the quest to have good graphics? It’s killer apps are superhot, rec room, and beat saber, none of these games are about good graphics.

>LoL skins
>legions of shovelware devs
>Children and the elderly play phone games instead of Wii while xbox+playstation numbers increased and are going strong
>Forbes
Do you really need to resort to this?

Wrong retard.
store.steampowered.com/hwsurvey

Why can't consolefags learn basic, publicly available facts before posting nonsense?

People have done this on second life since it came out but you’re right, it must be people taking “vr” serious instead of “roleplay”

>It’s killer apps are superhot, rec room, and beat saber,
Worse versions of games on other platforms aren't "killer apps".

So, serious question. I often see this image showing a 0.08% increase in the number of VR HMDs being used on Steam, along with some corporate marketing PowerPoint slides and a line graph. It's typically accompanied by single sentence saying something along the lines of "VR is surging" or something.

Is this intended to be bait or do VR Cultists really believe this shows their religion growing by leaps and bounds?

allkeyshop.com/blog/buy-no-mans-sky-cd-key-compare-prices/ for the grey market
or
isthereanydeal.com/game/nomanssky/info/ for legit keys

Most of the games you listed are shit. Oh no, I won’t get to play no mans sky??? noooooo

>d-doesn't count!
Do you?

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>r do VR Cultists really believe this shows their religion growing by leaps and bounds
yes
they arent very intelligent

Holy shit is that your video, spazkun? You should reconsider life

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They’ll play exactly like they do on a pc though? Beat saber was a killer app for psvr and in fact sold the most copies out of any platform despite the fact that it can’t do mods.

You don’t know what you’re talking about.

so you don't care about any game at all? I guess that's expected since you're shilling mobileshit

I think that one in particular is just some kind of brainlet
"Doubled in 2018" is the usual actual argument

>claim vr is dying
>show proof that it’s only growing
Just because it’s not exploding overnight doesn’t mean it’s dead my man.

I care about good games, not fuggin no mans sky vr cashgrab rofl

>he fell for the AMD meme

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please kill yourself and go back to /r/oculus (not necessarily in this order)

At least you’re actually allowed to talk about vr games there, unlike r/vive (go back please)

Remember when VR threads had actual discussion and not shitposting?
I remember.

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I didn't say indie devs, and most of those games are on console, what's your point? Not all indie devs are PC or shovelware devs, but almost all shovelware devs are PC indie devs

Very likely.

then talk about games instead of cancerous mobileshit toys

>cashgrab
>free

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Whats so bad about WMR?

>mfw there are manufacturers out there that STILL think 1440p 90hz HMDs is acceptable in 2019
>mfw Oculus Quest is fucking 75hz
>mfw PSVR is the only commercially available headset that's 120hz
>mfw Valve Index will probably be 90hz

What the fuck happened to all the high end headsets that were announced all the way back in 2017? Why the fuck are most headsets behind phones from 2016 in terms of specs? Why the fuck is the VR industry so shit and then they complain that nobody buys their overpriced gimped shit?

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This is accurate of almost every thread in Yea Forums now. I don’t know why I’m still here. Fuck.

Some funny stuff gets posted in the thread but retards just instantly whine in the replies over nonsensical shit, like here Makes zero sense...

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>Because the high end of the market will grow larger when the mass market does.
>There will also be more games to play.
That's not how any of this works. Facebookulus will divert any possible PC resources to Mobileshit and tell all developers working on content for them to develop Mobileshit now.

Most Normies will also find $400 for a pastime amusement too much, and once they'll have one they'll be disappointed that it's all Mobile phone-looking shit and not the sort of stuff they can play on their Playstation or Xbone for the same price.

Isn't some sort of "next gen" VR shit right around the corner? Maybe the threads will be better when new hardware and games are released. Seems like there's maybe a dozen playable VR games available right now that aren't just tech demos and half of them are ports.

Yea Forums doesn't like videogames. Any time a thread is made attempting to discuss one, no matter the platform, it gets swarmed by bitter little boys

>75hz
72hz and games drop to sub-30 with async warp pretty much always on
PSVR is interpolated 60hz most of the time

Slow hardware can't do miracles

Explain how they aren’t games. Is it because they aren’t stamped with the HTC chinkshit seal of approval?

Absolutely seething.

Most VR companies realized that shoving more and more expensive tech and catering to those who already own headsets isn't actually expanding the market.

All this shitposting began after the index was announced. VR threads used to be a lot calmer compared to most Yea Forums threads.

>valvecels strike again

Would you talk about the mobile port of Sonic 1 instead of talking about Sonic 1 in a sonic thread? Probably not. Why is the quest different to you? Marketing?

>look up what magnified blue light frequencies do to eye cells in studies
VR screens are so dimly lit (by design) that you have greater odds of it with a normal PC monitor.

>Look in this thread.
>Youtube suddenly starts recommending Blade and Sorcery videos.

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Blood Trail is on EA right now
Probably not worth it just yet but keep an eye on it

At least it was until Facebook fucked everything you

There people out there who own high end hardware that are still waiting for a decent headset. The ONLY 2880x1440 120hz headset that exists for PC is a discontinued Windows MR headset from 2016 that costed less than most modern headsets nowadays. The problem isn't more expensive tech since clearly you can find overpriced headsets everywhere on the market. The problem is a regression of technology and companies shitting out marketing buzzwords like "lower pixel persistence" and then saying that a next gen headset would need to include "radically different tech" despite the fact that people are still complaining about basic shit like low quality screens but they'll never address because they're too busy nickel and diming their customers.

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I honestly don't think people like that give much of a damn about VR. Those same people always bitch about how VR won't be worth it until it's holodeck level. I can't imagine that they are a particularly big market either.

MOOOOOOOOOOOOOOOOOOOT

Reminder that the only thing VR is missing is a larger and more mature game library.

Well for me, it's fun to needle the VR enthusiasts. They're kinda like Linux gamers in the way they have this religious devotion to a niche technology and are very, very mad that all the unwashed masses aren't smart or woke enough to see things their way.

Combine that with the cult-like attitude that surrounds Valve corp., and you have this perfect storm of easily triggered gamers who can be entertaining to shitpost on. The smart ones don't take the bait, but for the rest, I just mention archery and arm-flailing and watch them get mad and try to convince me that VR is The Future of Gaming.

how boring must your life be?

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No one cares about the waggleposters anymore, facebook and mobile are the triggerwords now, update your baits.

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I got a vive a year ago and I regret it.
It's a godamn hassle, and my living space simply isn't really good for a dedicated VR setup.

Shit like the Rift S, the Quest and WMR appeals to me due to the ease of use and minimal set up. Those things are basically considered an insult by the VR cult though.

You do realize Yea Forums X pings each IP right?

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GOOKMOOT

What does that mean? This isn't /g/.

It means stop samefagging, jackass

Facebook tard children are really melting down lately, even diehard Riftlets acknowledged the Rift S as the death knell for Oculus
It's going to be fun to see mobile VR burn down over the next year, going hard for the hyper casual phone game crowd with VR of all things clearly isn't going to work out in the long run for obvious reasons but don't take my word for it. Watch what happens. It's going to be glorious.

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You're waist deep in denial

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Absolute best girl, no contest

Respectable opinion.

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We'll see but let's do keep tally of who keeps being right in the end, hm?

remember to preorder ricochet 2

Valve Index packaging leaked.

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>We'll see
I guess we will.
So. Now what?

Now you fuck.

The Rift turned out decent even though Oculus didn't even consider the possibility of room scale and waggle until the Vive dabbed on them hard and they had to play catch up, the retards released the Rift with nothing but a fucking xbone controller.
Now that they discontinued the Rift and are making their mobileshit intentions clear there's no more reason to tolerate them, all oculus shills should be called out for what they are.

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>Well for me, it's fun to needle the VR enthusiasts. They're kinda like Linux gamers in the way they have this religious devotion to a niche technology
Except there's more of them in 3 years on Steam alone (not counting PSVR, Oculus and other platforms) than Linux gamers in a decade and there'll be twice as many "VR enthusiasts" on Steam alone till the end of this year than Linux gamers in a decade.

I'm sure if you continue shitposting they'll stop buying stuff though, so continue.

Zuck has been burning money for years to make the Rift seem a lot more decent than it is but he could barely wrest a market majority over HTC which is the most incompetent company I've seen in a long time and made zero effort. No wonder he's limping away, he always knew he had a time limit to conquer VR and that was the Index release.
Now we will see the Oculus exclusives putter out and get replaced by hilariously bad mobileshit.

well i dont have a VR headset and i dont have a lot of room so i need the rift s

what the FUCK

Do what you like, just know you're getting on a sinking ship. You must not be aware of the years long drama behind Oculus. It's not pretty.
Rift S is a cheap HMD outsourced to Lenovo that Facebook commissioned specifically to phase out the Rift (which has been subsidized for a long time)
It's basically a low end WMR headset that's been deliberately gimped in order to make the Quest look more appealing, the Quest is also being subsidized to be the same price but with superior specs.
The best part is they could've easily made it a mobile+PC compatible hybrid unit but they deliberately don't want the user to have any options.

>Now we will see the Oculus exclusives putter out and get replaced by hilariously bad mobileshit.
I don't think they're going to fund any more high-end VR projects after Asgard's Wrath, Stormland, Defector and the Respawn project release. The only reason they probably didn't pull the plug on those is that they were already announced and too advanced to cancel now.
I bet all upcoming "Oculus Studios" releases are going to all be Quest Mobileshit games.

I hope Valve steps up instead with some third-party funding if they want their own hardware to succeed, it needs a bit more love (aside from the 3 games they're apparently working on) than they gave the HTC Vive on its release with titles like Fantastic Contraption, Job Simulator, Space Pirate Trainer, Cloudlands, Hover Junkers and Final Approach: youtube.com/watch?v=VfHBfiv-M8Q
uploadvr.com/these-are-the-htc-vive-titles-valve-is-showing-in-seattle/

This is honestly like poetry

Rift S only has one problem, and that's the price.
If it was dirt cheap it would be the perfect beginners headset, and the perfect headset for non-enthusiasts.
Instead, it's as expensive as the Quest for some reason.

know what, user?

>Large

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Reminder that Valve Index is the first "Valve" thing they released and not "Steam" thing.
What does it mean?

>I hope Valve steps up instead with some third-party funding if they want their own hardware to succeed
I don't think they will, they will provide their own first party titles and offer a lot of tools to prospective devs but Valve doesn't solve problems by throwing money at it. They merely create an ecosystem conducive to development.
Furthermore they don't really have to make an effort to compete anymore since Zuck is in full retreat merely over the threat of the Index.

Facebook was tired of losing money on every Rift. With the Rift S they might actually be drawing a profit from hardware.
Rift S exists to deflect the bad press from vocal Oculus enthusiasts trashing them, while hopefully converting their PCVR users to the much more attractive Quest.
Facebook wants NOTHING to do with PCVR at this point, they'd withdraw fully if it wouldn't cause such a furor.

And the inside-out tracking, no IPD adjustment, no headphones, 80hz...

>And the inside-out tracking, no IPD adjustment, no headphones, 80hz...
Which is why it should have been dirt cheap.

>Ruins VR thread

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you don't need steam to run it

We're saving VR from the likes of you discord trannies, go back to playing beat saber and nothing else because in actuality you hate VR

go back to your gacha thread mobilenigger

How come BoTW is the full game from start to finish, yet SMO isn't?

it's hilarious seeing the oculus fanboys try to justify facebook year after year, it's classic stockholm syndrome

>I don't think they will, they will provide their own first party titles and offer a lot of tools to prospective devs but Valve doesn't solve problems by throwing money at it. They merely create an ecosystem conducive to development.
That'd be pretty stupid of them. Afaik they threw some funding towards a few dozen developers back in Vive days, even though they made kind of mediocre games: kitguru.net/components/vr/jon-martindale/valve-gives-vr-developers-funds-too-but-with-no-strings-attached/
But it's different now since they are releasing their first OWN hardware platform, and you can't launch a hardware platform with NONEWGAEMS, even though they already have an expansive VR game library on Steam, they need new, flashy titles aside from what they're developing on their own for it to sell.
This is true for SONY, Nintendo, Microsoft in regards to consoles and will likely be true for Valve and their Index/Knuckles and SteamVR ecosystem. Imagine if Nintendo just released a hardware platform that they develop on 3 own games for and leave all the rest to outside developers, how well do you think that would sell?

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What is his endgame? Doesn't he realize people have been shitting on Oculus since the Rift S and Quest reveals?

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he probably spent a lot of money on oculus hardware and needs to justify their bad decisions to avoid buyers remorse

>That'd be pretty stupid of them.
I'm pretty ambivalent about Valve and always have been. They don't always do the smart thing. In fact if the industry wasn't in such a race to the bottom these days, I'd be perfectly happy shitting on them like I used to.
But sometimes weaknesses can be hidden strengths in the long run, perhaps VR will be forced to stand on its own instead of being propped up by Facebook money. I'm content to see where it goes no matter what because in the end all that matters is porn

Probably a discord tranny that shills for epic store in xir spare time
There's been coordinated efforts to take down Valve for months now, obviously they'll be targeting the Index now

The new sets aren't even up for pre-ordering yet though and none of the old hardware like the cameras will carry over, I think it's just a classic case of fanboyism.
Oculus fans really are the applefags of VR, at least VR threads have a shred of anti-casualness unlike the rest of Yea Forums.

Just saying, they did it for the Vive, and that wasn't even their own hardware/platform to command. It'd be stupid if all they did upon the release of their OWN hardware platform would just be to release their 3 games that they've been developing and hope luck will win the platform war against Facebook and HTC from then on.

>However, he wants VR devs to appreciate and manage the risks that still plague the nascent VR game industry, and he reiterates that Valve is committed to working with developers to help them sort out funding concerns -- without any expectation of an exclusivity arrangement.

>"One conversation we have with some developers is around how they manage their risk, right. It's like you've got people building proprietary walled gardens who say be exclusive to us and we'll give you this bunch of money. And we're like, we hate exclusives. We think it's bad for everybody, certainly in the medium- to long-term, and I'd probably argue in the short-term as well," said Newell.

>"But we're happy to say to people, look, you need to figure out how to manage your risk so you can develop the title you want to build. So let's have a conversation where we can help you manage your cashflow over the course of the development so you can go and build the thing you want. And get it out to market and start getting your money from where you should be, which is from your customers, rather than somebody else. We're perfectly willing to help people do that."

>"And then they say well, does that mean we have to be exclusive to Steam, or exclusive to the Vive, and we say oh hell no," he continued. "You guys should be making the best decisions for your customers, not having somebody else steer that. That's when we have conversations about that, it's usually around 'how do we pay the bills while we're building our next VR title.' And that's usually a pretty productive conversation. But it's really about smoothing out risk over the lifetime of VR investments."

I have to fold a bed up and I previously took out the ceiling fan out of fear. I should've thought this out before buying my vr set.

I just picked up Elite Dangerous on sale for about 20 bucks for everything.
What am I in for?

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Space Engine with gameplay.
I haven't tried it in VR but I really love it, it's not for everyone but I think it's criminally underrated, deserves at least a 80% score.
I recommend a gamepad or a hotas, twin stick flight doesn't feel great with a keyboard.

A steam refund lmfao

I mean this is the company that gave free R&D to Oculus and got poached, Valve has a different concept of being competitive. Once that looks like they're being slow and lazy and noncommunicative...
I won't be surprised if they throw some no strings money around and take some promising devs under their wing but that's a far cry from fully funding faux-AAA titles like Facebook did.
What they're mainly doing for VR is bringing some fucking stability and attention that isn't tainted by Facebook scumbaggery.

It's the only way to play E:D
Keep in mind your starter ship will get replaced for free so don't be too nervous. Make mistakes now because it's expensive later on. And make sure you get your control scheme in order, the defaults are inadequate.

Any good mech games in VR?

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Vox Machinae
There's also "War Robots VR" which an okay little free demo that shows what an urban mech game could accomplish.
Also I think the upcoming Mechwarrior teased VR support

im not into mechs but this seems interesting
youtu.be/lsUjARSsEFA

>EVERYTHING LOOKS LIKE SHIT BECAUSE ITS A VIDEO GAME LOL!!!!

Fuck metanarratives

youtube.com/watch?v=_l3XLC8XwgQ

Archangel is also F2P: youtube.com/watch?v=3-SVdxrJKCA
store.steampowered.com/app/553880/Archangel_Hellfire__Enlist_FREE/

Anyone remember when Hawken was supposed to be a VR game? youtube.com/watch?v=c-55WSm12Po
Anyone remember Hawken for that matter?

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>expect gameplay
>its just two animes talking at each other
so this is the true power of vr...

Im fucking tired of fighting robots in vr