My name is Connor. I'm the android sent by CyberLife

>my name is Connor. I'm the android sent by CyberLife.
>I was designed to hunt deviants and minorities
How did they get away with it?

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By making everyone want to fuck him

>only good ending for connor is to side with the revolution
Fuck this game

>tfw I forgot his son's name
>tfw when he shoot connor dead
>tfw when only 1% got that ending

What did you fucking expect?
He's a machine who fought to be treated like a machine. Of course he'd get replaced

>Forgot sons name
It literally has a little unlock sign by it
How the fuck did you not pick up on that being the correct answer? Did you never get that information?

I've read somewhere that you have to confront him in that bridge scene about his son and it seems I didn't.

You just need to see the photo on the table in his house in the chapter Russian Roulette

Conner>Kara>Markus

Hmm, don't know then I usually search everything, I guess I fucked up or the game was bugged. Somehow I always manage to get the detective killed in David Cage's games.

AND I AM THE CYBERNETIC GHOST OF CHRISTMAS PAST FROM THE FUTURE

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I'm conflicted, was it a good game? It didn't feel like a chore the whole time, but at the end I was more happy to be done with it than anything else.

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Best Cage game but that isn't saying a whole lot. Game should have just been Connor only. Kara and her cunnybot were shit and Markus sections were okay.

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It's the illusion of choice. No matter what you did, Markus was always going to lead a revolution against the humans and Kara was always going to try to escape underground railroad style. Only Connor's choices matters because he could swing both ways even though Cage clearly intended him to sympathize with the Android's via Hank. Connor's saving grace is his buddy cop relation with Hank though. The other 2 don't have good dynamics to play off of so they felt like chores to play through.

I know what you mean, it has some good scenes but the plot came as a bit shallow. Wouldn't really want to replay it like I did with Heavy Rain. Don't get me wrong, I enjoyed it. Technically the game was great but I was suprised some scenes, and even charaacters, were taken from heavy rain almost unchanged and I already knew how they would end.

Connor was pretty alright and kino at time.
Kara was standrad Cage, so meh.
Markus was bad. He was so uncharismatic it was baffling how anyone willingly followed him.

>it was baffling how anyone willingly followed him.
He hacked them.

He "freed" them, he gave them free will.

And not a single one chose NOT to join the revolution? Not a single freed android refused to do things Markus' way AFTER joining?

I know that the game says he gave them free will with a "burst of emotion", I am saying that the game is wrong and/or dumb because David Cage can't write.

>It's the illusion of choice
This doesn't actually mean anything though. Even if there were a million unique endings or paths through the game it would still just be an "illusion" of choice. All choices have to have been thought up and considered by the developers. Like it's a movie where you have some influence over the characters and their choices, just because you can't take any possible decision at any moment doesn't somehow devalue the myriad of choices that are actually present in the game. Kara will always try to escape with Alice and Markus will always lead some sort of revolution, because that's internally consistent with their character. And even within the examples you listed, Kara could be dead or have her memory erased and get the "serve Zlatko" ending before she gets to the underground railroad chapter. Markus could be ousted from Jericho for being such a shitty leader, then choose to abandon his people. There are rare endings that go against the grain, hell you can even choose to abandon Alice as Kara if your relationship is bad enough.

They join him because they already had all that rA9 shit pre-programmed into them by Kamski. Markus was a special prototype given to Carl by Kamski, he engineered the entire "revolution." I guess this plot point went over most peoples' heads because they didn't expect subtlety in a David Cage game.

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