Walking simulators: public warning

I'm the guy who made the walking simulator thread a short time ago.
Well I just finished playing Firewatch and holy shit what a trashfire ending. I can't believe that I (1) paid money for that and (2) spend hours of irreplaceable time playing it.
I hereby swear off walking simulators forever and I advise you all to do the same.

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no shit retard

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I accept my retardation. When will I ever learn??

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How the hell did you think it would turn out any other way to begin with? It's a genre of "game" where you can literally get the same experience of "playing" it, just by watching a let's play on youtube.

I don't know what else you expected, my man.

Why did you hate the ending. I liked it.
Better yet, how did you expect it to play out.
A paranormal ending would have been stupid.
KONA for instance is like Firewatch with actually paranormal stuff and I consider it worse.

I actually liked firewatch but I've never played any walking sim before or after that. It was decent enough, like a movie you watch on an airplane or some shit.

I didn't like how everything was all down to gaslighting by some guy we never see, and also how he just infodumped it on us. It was just very thin. Obviously it was never going to be a literal government spying operation. When they brought that in I had a sinking feeling like they were taking a wrong path storywise. I thought it was going to turn out that Delilah was setting up everything somehow because she was a crazy bitch. A better path to follow initially would have been a serial killer out in the woods, which does take place irl.

Oh and also I liked the early bits, where you were wandering around doing ranger jobs. That was fun and there should have been more of that. Once the "mystery" starts up you're doing nothing but racing from place to place uncovering bullshit clue after bullshit clue. It lost its way after you chase off the naked teenage girls then find the telephone has been cut.

And what kind of message would that convey you retard?

It could first establish a sense of peace which then changes to vulnerability, exposure, and terror. The woods would shift from a warm and inviting place, into something dangerous and sinister, without ever changing their actual appearance. This could, I dunno, reflect the MC's experience of his comfortable marriage turning into confusion and madness. It would also be very much more realistic then the actual, preposterous, story we were given.

Oh yeah what about Delilah talking to someone over the phone about you and thinking you couldn't overhear? That obviously made her suspect.

How is MC descending into madness because of sick wife is more realistic than just "shit happens, life goes on". You just had wrong expectations and don't want judge a game for what it is trying to be

It was bait and switch: the game. Next time I'll go for an actual walk.

Ok so what message did the actual story convey

Something about how dreams about escapism and adventures clash with reality. I'm not that smart and mature to fully understand it and this game is definitely tend to resonate more with people who've experienced similar things

>I'm not that smart
Lmao obviously not if you play walking sims

the only walking simulator I liked was What Remains of Edith Finch

I liked the Stanley Parable because I'm a basic bitch and it had le quirky humour

that fucking thing was utterly dreadful

I liked the bit with the marching music.

>Strong story handling tough nuances of love and escapism, topped off with a sobering ending perfectly playing into these themes

>"WTF THE MONSTER NOT REAL?!?! I DONT DICK MY WAIFU?!?0/10"

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SOMA & The Vanishing of Ethan Carter are best walking simulators desu

>topped off with a sobering ending perfectly playing into these themes
Can you tell me when that happened? I must have missed it and got the "puppetmaster hobo" ending.

>strong story

Haha back you go kid

kys

Anyone here played Kholat? How is it?

what really pissed me off about the game was the cutoffs
>walk around
>something happens
>chat with delilah
>wow that was interesting think i'll do some explo-
>*smash cut to black*
>DAY 14

That game was really good, and even though it was a walking simulator it had a lot to break up the monotony of it

Journey is still the peak of the walking simulator genre

>tfw the only potentially good walking simulator died on the vine
bac9.tumblr.com/
read and despair

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When you cut the söy from your diet.

That and the very obvious corridor paths were my complaints

Is Firewatch the Vidya equivalent of Oscar Bait?

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It's shit

Wanna elaborate?

nah the shit where its a walking simulator about depression or cancer is Oscar bait

That would be "humans are the real monsters" games like The Last of Us and The Walking Dead.

Game would have been way way better from Ned Goodwin's point of view
>hiding out
>swiping beer from needs
>listening in on the slut fire warden and her moron friend
>messing with them
>running away from bears
>sitting on your secret porch taking in the view

It's not like it was all dumped on you in one go though, there were little hints here and there. Like you saw that backpack or shoe or something dangling on the tree and heard the story about the previous ranger and his son that abandoned their job. All the pieces of the story were there from the start.

>Oh and also I liked the early bits, where you were wandering around doing ranger jobs. That was fun and there should have been more of that.
I agree. I didn't like it when the days got shorter they shuffled you into Day 2, Day 3, Day 4 etc.

>It could first establish a sense of peace which then changes to vulnerability, exposure, and terror
I think they did a bit of that, what with the first night when you saw the mystery figure overlooking you from the bluff, and when your tower was ransacked.

You should try Everybody's Gone to the Rapture too, it's great and probably my favourite one. The movement speed is killer but if you manage to download a speed hack it becomes a lot more bearable. But you if you didn't like Dear Esther you might not like it either.

I've still got Life is Strange and Night in the Woods on my backlog though.

what the fuck? House of Leaves, the game?

You wander through the same snowy environments in the dark with shitty navigation system while occasionally trying to evade some uninteresting enemies.
The story I don't even remember.It was the usual "evil experiments" shit.
The structure of the game is basically, you have a huge map with small bunch of landmarks on it. When you reach a landmark the game tries "to scare" you a bit and progresses "the story" a little.
It's also clunky and unoptimized. Play only if you are a fan of spooky walking sims and like the setting

Name pls user

i would have liked this better if you just played a young person working for the forest service and you stumble into a murder mystery with delilah. let me look for evidence, investigate, write stuff down, and use some deductive reasoning.

No that's What Remains of Edith Finch, and more recently Return of the Obra Dinn. Vidya oscar bait typically has a long-ass name.
Firewatch is more like a netflix original

The moment I found the dead kid in the cave the whole story fell into pieces.
If the dad really loved him he would at least buried his son properly.
What a trash game, I didn't care for Deliah or the ending at all.

Yeah they could have had a cairn or something but they obviously wanted the scene of you coming across the corpse all exposed.
Delilah seems like the sort of girl who'd cheat then gaslight you about it.

I can't recommend Everybody's Gone to the Rapture for the life of me. It's literally a game where you run around in an empty town and listen to prerecorded conversations. It's a visual novel. You can't even interact with stuff. About an hour in, I was unsure if I should continue playing, so I put down the controller and had dinner. And like ten minutes later, I got an achievement for doing nothing for 10 minutes or so. That's when I dropped the game and deleted it.

>Night in the Woods
Great game. Very good characters and it actually follows through on the spooky shit. Reminded me of Oxenfree.

More like BLAME!, the game

The original walking simulator.

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Only good one at that

>Only good one at that

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i stopped playing life is strange and night in the woods after 5 minutes, both are garbage, loved firewatch though

Night in the Woods is based and only gets more based as it goes along, the exact opposite to Firewatch. In truth it is you who are garbage.

>trashfire ending
I get it

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Same reason Jrpgs died out.

nah, that awful dialogue is the worst shit i've ever seen, so quirky!!

I disliked Firewatch but I like walking sims in general (just finished episode 2 of the season 4 of TWD). I think it's the extreme low effort of Firewatch which bothered me most: there's literally no animation in the whole game apart from a deer in the intro.

p.s. what porn actress looks most like Clem?

What happened with season 4 in the end? I heard it was cancelled.

How far did you get though?
The beginning is confusing as fuck but once you start piecing everyone and their relationships together it gets really good.

It was released as 4 episodes (I'm playing on Switch). Dunno if it was shortened but the episodes are beefy and polished so far.

I just looked it up. Telltale imploded after two eps, leaving the ending up in the air. Then Kirkman's (the writer's) own company took on the laid off telltale staff and finished the remaining two eps. I wonder how it turned out.

>what porn actress looks most like Clem?
Clam is not for lewd

Don’t listen to this guy, Everybody’s Gone to the Rapture is the most pretentious “game” I’ve ever played
The only good walking simulator is the Stanley Parable and it’s still overpriced and too short

Does Obra Dinn count as a walking sim?

That's more of an adventure game.

>Walking aimlessly in an unfinished game while viewing shitty deviantart looking OCs
>good
I cannot, no matter how much I try, see the appeal.
Please help me understand.

Why look for a porn actress lookalike when you have loads of rule34 art?

Naissancee is the best walking simulator
Prove me wrong
End is shit though

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>calling Everybody's Gone to the Rapture pretentious and unironically recommending TSP in its place
TSP is the textbook example of pretentiousness. Do you even know what pretentiousness is.
Everybody's Gone to the Rapture is a straightforward story that doesn't aspire to be anything more. It's the complete opposite of pretentious. TSP on the other hand baits and switches you with a mystery and never answers it, trying to make some deep commentary about life (and fails).

you shouldn't be playing it like a game to be beaten or understood; getting lost and wandering aimlessly is the point.The atmosphere provided with the music and visuals facilitates the experience of exploring a dream. The discoveries of new locations, events, or items are things you happen to find, not things you should find.

This is the mindset I go in, I also usually only play it when I'm extremely tired, I think it heightens the experience. It's not a game for everyone and if you don't enjoy the music and visuals then you'll have little hope of ever finding enjoyment out of it.

What the fuck are you talking about?
The Stanley Parable is focused on comedy, not mystery or lore
Any ‘serious’ moments are just there to set up a punchline, like the ending where Stanley goes home and his wife turns out to be a mannequin
You could say you don’t find it funny, but it’s anything but pretentious it doesn’t take itself seriously at all

WARNING: People who hated the ending are either literally or mentally 13.

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Saying TSP is predominantly about comedy is dishonest. It's not. Neither from the trailer nor the actual game does it advertise itself as such. It's 100% 'supposed to be' a social commentary.

Ludo tier walking sims

Naissancee
The Moon Silver
Leaviathan : The Old City
Kairo

What else?

Why would anyone in their right mind play a walking simulator? It's like forced to keep a finger on the remote control buttons when watching a movie, just annoying.

Yeh that part still triggers me.
Also why wouldn't you get together?

>Obvious sexual tension goes nowhere

Thats so dumb.

Walking simulators are more focused on story telling than actual gameplay, I'm sorry that you can't follow a simple story and pick up on context clues like a fucking 6th grader.

ngl tho the fucking twist that his kid was dead is fucking retarded because they only hinted at it once and never brought it up again, ending was good though.

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>Return of the Obra Dinn
>vidya equivalent of Oscar bait

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i mean the guy who made it tried to DMCA PewDiePie's gameplay after he said nigger idk what you expected from a quality Dev such as that

don't kill your kid

both are fucking shitty hipster trash. you don't belong here

You’re retarded the entire appeal of the game is the comedy and that’s exactly how they advertised it
Have you seen/played the demo?

The virgin demeaning memester
The chad sincere normie

It is funny writing with an actual insights into interactive storytelling and Yea Forums turned its back on it as soon as they realized that normies, reddit and the press loved it as well.

So your entire gaming experience is wholly defined by an ending? Do you feel the same about movies and books (which can also take 15-20 hours to read)? That's a pretty horrible way to experience things.

It's a puzzle game. One of the best

A bad ending renders the rest insincere. Like a nice date followed by the girl having a dick.

So a 90s point and click just as an fps?

So DS1 is a 100% bad game because its last 3 stages sucked?

DS1 has no plot so the surprise-dick criticism is muted.

Only if the ending is exceptionally insulting(i.e. it was all a dream, the bad guy wins, none of your choices mattered, cliffhanger, etc)