Best story in any game I've ever played. Amazing characters. Amazing world building

Best story in any game I've ever played. Amazing characters. Amazing world building.

Might be my new favorite game of all time.

I spent 90 hours in this game. I got the good ending. I'm blown away.

This is one of those games where you beat it and you spend the next week thinking about all the memories you created in that world. All the friends you made in that world. All the adventure, all the excitement, all the mystery. All the things you discovered. All the things you saw.

I always get really fuckin' depressed after beating a game this good because that world is so much more exciting than my world. So much more beautiful than my world.

I'm really fucking sad it's over bros.

Attached: YSVIII.jpg (1200x630, 231K)

Ok shill me on this game's plot

I went into the game not knowing anything about the game, or the Ys series in general. All I knew was that it takes place on a mysterious island. I grew up reading The Mysterious Island by Jules Verne so the idea appealed to me and the game gets good reviews.

I don't want to give away any of the plot at all because it was so good. If you like RPGs put it on your list. I thought it handled everything it set out to do very well. It was incredibly moving. It went to a lot of places I didn't think it would.

I actually really enjoyed Celceta on Vita. I should get around playing this aswell some day.

I platinum trophied the game on both Vita (JP) and PS4 (EN), and while the story is good I think you're missing out if it's your favorite story in vidya. You played the Trails in the Sky trilogy yet, man?

theres a waifu but she is sad and so you must make her not sad but then she is still sad

I have not played the Trails in the Sky trilogy yet. I don't have a playstation and I hear every game by Falcom ported to PC ends up a clusterfuck that's too buggy to play.

With how great Lacrimosa of Dana is I'm willing to believe they're amazing games though.

>PS4 version is out of print
Literally how.

TitS trilogy wasn't ported to PC, it was originally developed for PC. Game runs fine, XSEED's releases are more or less perfect.

The story was shit though, at least it had my attention up until it reveals what the "antagonist" is. Ys isn't known for it's story or anything but this one was bad even for Ys

>Best story in any game I've ever played
Did you completely forget about the atrocious Nameless section?

>I hear every game by Falcom ported to PC ends up a clusterfuck that's too buggy to play.
Dude, what? They used to be primarily PC developers and their ports are almost all high quality with additional features not in the console versions. The only ones that have issues I know of are Tokyo Xanadu with a bug with lava slimes that has never been fixed, and Ys 8 which is broken because NISA is fucking retarded.
I played it on PC and only had one crash and it mostly ran fine outside of two instances of running it having fucked shadows for no apparent reason.

>Best story in any game I've ever played
there is so much shit wrong with the story I didn't bother reading the rest of your post

Adol ends up on island with dinosaurs and a bunch of anime trope characters.
Dana exists in the past, helps Adol in the future.
The Dana stuff is really good.

Honestly, most of the Adol stuff was pretty terrible. I really didn't give a shit about the poor little rich girl, le funny farting man, or any of the survivors really.

Two words: muh evolution

Isn't the antagonist basically god though? Or at least machinations put in place by god.
What was wrong with having a jack the ripper section of the story? I thought it was fun. "The island is full of dangers but what might kill you could be someone you call a friend". It added to how screwed the castaways felt. I liked it.

>Story never once attempts to explain why Dana's actions in the past only influence the future after you see them

a lot of shit doesn't make sense, like why a crater hole in the ocean wasn't immediately covered up by surrounding water

>What was wrong with having a jack the ripper section of the story? I thought it was fun. "The island is full of dangers but what might kill you could be someone you call a friend". It added to how screwed the castaways felt. I liked it.
It was completely fucking retarded not just because of how shallow it was but because it didn't even make any sense in the first place because everyone was already banding together to survive on the island and there was zero need for Kiergaard to become a villain that they had to band against in the first place. It's legitimately the single worst written section of any Ys game.

Maybe I'm retarded and missed something but if there was no Lacrimosa why isn't everyone some bug person or something

what are you talking about

The ending

It wouldn't of been quite so bad if they had waited until closer to the end, when you had 20+ survivors. They could've made it a actual mystery.

Kiergaard was obvious enough as it was. Because I mean, who else was it going to be at that point? The Bird? The pregnant housewife?

Lacrimosas still happened. Dana was just in charge instead of the Tree.

The answer is magic
The answer is magic

You're really going to go that route critiquing a game like this? How does essence equipment work? What is essence? How the fuck did Hydra build Seren Garden and how is a tree being powered by psyches going to stop the lacrimosa?

I love fantasy like this because it allows the author of the story to be as imaginative as possible and not constrained by reality.

I loved that the first person to attempt to stop the lacrimosa actually managed to create an anti-doomsday weapon, and that this weapon was a pretty garden with waterfalls and a tree that would soak up souls until it was powerful enough to stop the actions of god [and destroy the world/reality/existence in the process it turns out].

It's wonderful fantasy storytelling.

>You're really going to go that route critiquing a game like this? How does essence equipment work? What is essence? How the fuck did Hydra build Seren Garden and how is a tree being powered by psyches going to stop the lacrimosa?
All of those are valid questions that should have had answers and that they didn't is simply bad storytelling that demands you to suspend your disbelief in the absence of explanation. And this is something that Falcom is normally actually good at doing right.

Shitty deus ex machinas and "it was all a dream!" are such shitty ways to write a story, fantasy or not. I'm actually surprised I haven't seen anyone starting to shit on the game, the last Ys thread I saw people were shitting the game play as well.

>Best story in any game I've ever played
stopped reading there. the plot was pretty garbage overall but gameplay was top tier

"It was all a dream" wouldn't be quite so bad if Ys8 was just a one off game, but this screws up the rest of the series as well, and makes everything else seem kind of pointless.

It's not quite Star Ocean "Your world is a MMO" levels of bad, but it's close.

>people were shitting the game play as well
And I think people are just sick of "Party Ys" at this point, I know I am. Dana's dungeon proved they can still do solo games just fine.

I'm one of those "Why didn't they just hyperspace ram the death star?' guys. If technical details are explained in a story they better be fucking consistent.

But if there are no technical details then I'm fine with turning on my suspension of disbelief and letting the magic and mystery wash over me.

I thought everything weird and unexplained about Eternia just added to the game. They wanted Eternia to seem ancient, mysterious, other worldly. The characters even say that there is no city known to man (in the 'present day' in the game) with buildings as giant and grand as those in the capital of Eternia.

I loved exploring Eternia and seeing how different everything was. It's a wonderfully realized 'lost civilization'. They couldn't have done it better. Usually if there's a lost civilization in a story it's just a ripoff of the Mayans, Aztecs, or Atlantis. Eternia was super unique.

Maybe compared to some garbage like FF15 or KH but the flash guard/evade garage got boring 2 games ago.

but muh jump button returning

>reddit spacing
Stop defending garbage unexplained shit like that. I can accept a few plotholes in movies and tv shows and this game was inexcusable. Shit like Ghost Trick has magic ghosts doing shit and made logically sense in the context of the game world.

Oh this is some SPICY bait, you can't possibly think this is the best story ever, cause honestly it was a bit mediocre, intresting premise but not that well put together. ANY GAME THAT ENDS IN SOME UNIVERSE REBOOT DEUS EX MACHINA IS IMMEDIETLY MEDIOCRE in the story actually the gameplay was mediocre as well, Oath in Felghana is the best.

>But if there are no technical details then I'm fine with turning on my suspension of disbelief and letting the magic and mystery wash over me.
If there are no specific details given to establish the workings of the world and no logical consistency in the world then there's nothing to stop the story from doing whatever it wants because there's no way to predict the explanations for anything and there's no way for those explanations to make sense or not make sense because they just happen or don't happen on the author's whim. Which is again, shit storytelling.
>The characters even say that there is no city known to man (in the 'present day' in the game) with buildings as giant and grand as those in the capital of Eternia.
And this is also retarded because they then justify it a few minutes later with Dana saying "oh I'm actually really short for an Eternian, all the other Eternians are a lot bigger" but the biggest Eternian we ever see is the redhead's dad who is at most three metres tall while the rest of them are all maybe 2.5 metres, and this doesn't at all justify the buildings you enter which are significantly bigger than that and have windows that they still wouldn't be able to see out of because they're six metres raised off the ground.
>It's a wonderfully realized 'lost civilization'.
It wasn't realised at all, it was just "dude dinosaurs" and "dude a city of magic people that live near the dinosaurs". If you want a realised fantasy setting look at Falcom's own Trails series, that actually has great world building unlike Ys 8 being a fucking joke.

I wish they had made a entire game based around Dana and Eternia.
No Adol, No Village, No Wardens of Evolution, No Earth Goddess Maia. Just a story about Dana, and the fall of her civilization.

I've heard a lot of complaints about this and I don't understand it.

It wasn't a "LOL I WOKE UP" dream.

God set up a system of evaluation and eradication meant to build up species then destroy them when they got too powerful and dominant and then went to sleep to dream about their creation and the ensuing cycles of evolution and destruction. When Adol & Friends stopped the Lacrimosa they destroyed reality, destroyed existence, and God had to come in at the last second and rebuild reality as it was before as best they could.

The story sort of reminds me of Link's Awakening. Is Links Awakening pointless because it's all a dream? No. What the Wind Fish dreams is real. It's just a different kind of real. In Links Awakening all these monsters are trying to keep you from waking the Wind Fish telling you "No! You have to stop! If you wake the Wind Fish we'll all die! Everything you've experienced here will die!". The dream of the Wind Fish was a parallel reality and when Link woke the Wind Fish he destroyed that parallel reality. It's a bittersweet game because Link needed to escape the island, but to do so meant destroying all the friends he met along the way. It's not just a "Lol he woke up" story. It's a tragedy.

It's the same kind of thing with Ys VIII.

Kiseki is better
here comes the Sen hate force

Attached: Campanella_-_Bust_(Sen_III).png (800x852, 325K)

Reminder that the Kiergaard section exists.
Reminder that the ghost ship section exists.
Reminder that Ricotta was living and surviving on the island by herself for as long as she can remember with no explanation whatsoever as to how she came to be there or how she did survive before the old man showed up, and the old man then built a house on the middle of dinosaur mountain and lived in it for years with Ricotta without being found by the dinosaurs because he covered it in leaves, even though they had a fireplace in it and it was five seconds away from where all the dinosaurs hang out. And Ricotta had also never been to the other side of the mountain in her entire life. Oh and Ricotta was also able to go to and from the mountain despite that the only path to the mountain was the wish tree that didn't appear until Adol & co got there and Dana planted it.

>When Adol & Friends stopped the Lacrimosa they destroyed reality, destroyed existence, and God had to come in at the last second and rebuild reality as it was before as best they could.
When they stopped the Lacrimosa they woke up the sleeping god who then went back to sleep dreaming a new dream that was exactly the same as the old dream except Eternia was gone for no particular reason.

>Eternia was gone for no particular reason.
The tree didn't exist, so they didn't build their civilization around it. Eternia probably still existed somewhere because you still have your essence equipment during the ending.

One of the best recent games i got for 20 bucks, really worth the price and i liked the combat

>you still have your essence equipment during the ending.
No you don't, you can't open any of the equipment or item menus after the final boss fight.

>90 hours
How? Did you get stuck somwhere?

Attached: PS_Messages_20181003_062226.jpg (1280x720, 248K)

Should o buy the switch or PS4 version? I kinda wanna play in handheld but at the same time wouldn’t mind better visuals.

I have 100 hours because I beat the game on normal and again on nightmare. Normal was like 90% done and nightmare proper 100%

I will probably replay the game on Inferno eventually

Switch has a wierd resolution effect when docked. It looks better in handheld mode, i dont know why. This game isnt very graphically demanding, but it is 60fps on ps4. I played it on Switch and had no problem with it being 30fps. I have it on ps4 havent opened it yet. i just wanted the collectors edition shit after playing through on switch because i loved the game so much.

It's a good game with some quality waifus but really? There's a lot of games with better storylines.

Should I play it on PC or on the Vita?

PC, the Vita version is pretty much a beta.

Vita version is legit unfinished, they couldn't get the rest of the content to fit or run on it.

Reminder that Hummel is best girl.

The problem, my friend, is that this is a game, not a book. Not everything should have an explanation, otherwise you'd end up with a game that spends most of its time with exposition than with actual gameplay. This isn't sci-fi either, one of the advantages of magic is that it doesn't need an explanation.

This is an action packed Ys game, not a slow dialogue driven Kiseki game. I'd rather just be told that this tree will stop the lacrimosa rather than spend 15 minutes explaining the pseudo-science of how Essence works or them handing me a lore entry I'll never read. For one, one of the things that I loved from the original Ys 1 was how mysterious magical artifacts were and how little explanation there was to them, because it actually made them magical.

>this is a game, not a book.
So is every other game with a plot that actually makes sense and doesn't have glaring holes that can only be excused with "don't think about it".
>This is an action packed Ys game, not a slow dialogue driven Kiseki game.
That doesn'y fly anymore when Ys 8 has a far bigger and longer story than any Ys game prior to it by a significant margin.
>For one, one of the things that I loved from the original Ys 1 was how mysterious magical artifacts were and how little explanation there was to them, because it actually made them magical.
Ys 1 was also 3 hours long.

>conflating the unexplained with holes
Don't be that retard, user.

No it doesn't? It has no effect at all on Adol's adventures.

You have already had several instances of plot holes given to you from things that were explained, even putting aside the things that weren't explained and should have been.

I'm a new user, so please tell me what actual plot holes you're talking about.

I encourage you to find a game with a long elaborated plot without holes, because one of the reasons you shouldn't explain in detail everything that happens is that you CREATE holes, not fix them. How many times have you heard about a sequel or expanded material that ends up "creating more plot holes when it meant to cover them". That's the reason why.

Indeed, Ys 8 is far bigger than any other game in the series. That doesn't mean it should change focus. Make it 3 hours long, make it 40, that doesn't and shouldn't change the focus of the series.

>I encourage you to find a game with a long elaborated plot without holes
Gee, if only the same company had made a multi-game series with a long elaborate plot that doesn't have any glaring plot holes like Ys 8. That would surely be a great example to bring up right here. But unfortunately, Trails in the Sky doesn't exist.
>Indeed, Ys 8 is far bigger than any other game in the series. That doesn't mean it should change focus. Make it 3 hours long, make it 40, that doesn't and shouldn't change the focus of the series.
Except Ys 8 did change the focus. Are you retarded? Ys Seven started the series having far more focus on story compared to previous games being light on story and more about action, and Celceta and Seven then continued that trend, with 8 having the most story yet. The focus is changed.

So what plot holes are you talking about?

This game is legit my favorite game I've played in the last 10 years. It's not perfect, but everything was just the way I like it to a point I hadn't felt in god knows how long. It was the first game in at least that long to make me feel like a kid again, and when you're middle-aged like I am, or even older, that feeling is incredibly valuable, and increasingly rare.

>and Celceta and Seven
Celceta and 8 rather.

How? Recall all the games are books in Adol's journals novelized. What do you think sounds more like an entry in Marco Polo's journal.
>I once met a woman hundreds of millions of years old
or
>I once had a dream about meeting a woman who lived millions of years ago

Attached: ai retarded.jpg (569x785, 81K)

I'm not stopping you providing actual plot holes that bother you. I've followed the thread to the posts that aren't replying to something else, and nothing mentioned so far is a plot hole.

Trails in the Sky is filled with plot holes, what are you on about. It's good, but it does has its share of gaps in the story.

In neither Ys Seven, Ys 8 nor Celceta the plot becomes the main drive of the story. The plot has always been a vehicle for the gameplay in Ys and nothing more. To the point where a lot of things in the plot happen in order to justify giving rules to the player (dinosaurs being invincible when you first meet them, for instance).

Trails in the Sky, on the other hand has the gameplay as a vehicle to drive the story and to immerse the player in the characters in order to give a sense of growth to the character.

I like both series. I do have to wonder why people autistically obsessed with Kiseki have to shit up every Ys thread though. Just because they're both made by Falcom or what?

>nothing mentioned so far is a plot hole.
The plot at multiple times hinges on Adol's group coming to an impassable object, Dana in the past seeing a vision of this, Dana planting a wish tree, and then Adol's group suddenly seeing the wish tree fully grown in front of them allowing them passage past that object. There is never any explanation given for why things play out like this and why Dana is able to see the future and make changes in the past which are only reflected in the future after Adol's group sees them and not before. This lack of explanation creates a plot hole and is primarily just an excuse for you to be forced to experience Dana's events at specific times due to poorly written roadblocking.

>Trails in the Sky is filled with plot holes, what are you on about. It's good, but it does has its share of gaps in the story.
Such as?
>In neither Ys Seven, Ys 8 nor Celceta the plot becomes the main drive of the story. The plot has always been a vehicle for the gameplay in Ys and nothing more.
That's just plain wrong, Ys 8 is like 40% cutscenes, and your argument is a retarded attempt at justifying things.

That's not a plot hole, user; it's a premise. A plot hole is a narrative element that contradicts something already established in the story. In that situation it would be something like Adol's dreams being established as incapable of affecting the present and then doing so with no explanation.

>A plot hole is a narrative element that contradicts something already established in the story.
Where did you pull this definition out of? A plot hole doesn't need to be a contradiction, it just needs to be a crucial flaw in the story either through contradiction of established facts or a lack of establishing information, aka a hole. Either way you're defending shitty writing.

user, time travel in itself is a plot hole. There is no one way to reconcile time travel without introducing some paradoxes along with it.

The way wish trees work is perfectly valid as far as causality influencing time travel goes. It's not the only way, but it's one way.

>There is never any explanation given for why things play out like this and why Dana is able to see the future and make changes in the past which are only reflected in the future after Adol's group sees them and not before
This like the oldest fucking trick in the time travel book. Plant a seed in the past, watch it become a tree in the future.
>why Dana is able to see the future and make changes in the past which are only reflected in the future after Adol's group sees them and not before
Because she's connected with Adol and they're guiding each other. She's well explained that she's an oracle and can see future visions ever since she was a child, and it is also shown that part of her future visions are Adol's journey in the island. You're essentially complaining time travel doesn't work the way you want it to, when truth is time travel doesn't actually have set rules because it's not a real thing.

This isn't a plot hole, this is just theoretical physics not working as you want them to.

No. Plot hole doesn't mean 'not explained as much as I wanted', user. It has to be an inconsistency. Look it up. There's plenty in Ys VIII that's not explained in detail, but you're not listing things that are inconsistent. Even shit like the hole in the ocean isn't that weird for the setting, given it has gods walking the earth and a magical flying island.

At this point you're just arguing
>I don't like blue. Blue isn't good because I don't like it.
Just move on, it's not your cup of tea and that's ok. Most people like it.

ps4 version has all the content i assume?

Except it's not time travel. It's Adol seeing visions of the past and Dana seeing visions of the future. It is never at any point presented as being time travel.

You are completely ignoring that it's established that Dana has already seen all of these visions during her time and her time and Adol's time are not occurring at the same time. You also get Dana in your party in Adol's time because she saw all these visions and did all this shit for Adol in the past specifically so she could be there to meet him in the future, and then after that you still go back and see more visions where you change shit that already happened.

>shit like the hole in the ocean isn't that weird for the setting, given it has gods walking the earth and a magical flying island.
Or the fact that it's ground 0 for a fucking meteorite? If you want a real inconsistency then it shoudn't be called "Crater from the Archeozoic Era" because Archeozoic refers to the period in time before life existed on earth (archeo = older, zoic = animals). And that implies it's older than Dana's era.

You can influence causality in Dana's chapters so it's by definition time travel.

The game even spells it out that dana's and adol's essences merge during the dream chapters. You're not just looking through her eyes to things that she did all along, you're influencing her to do the things that she needs to do to reach the future she wants. That is, Adol travels back in time through Dana and changes how history went down.

But the hole did exist in Dana's era. It was just covered up. There's no reason it couldn't literally be archeozoic.

>You can influence causality in Dana's chapters so it's by definition time travel.
Well shit dude, I guess if I plant a tree and it grows in the future then I'm doing time travel. Because that's all Dana is doing, except the trees just appear without explanation.
>The game even spells it out that dana's and adol's essences merge during the dream chapters. You're not just looking through her eyes to things that she did all along, you're influencing her to do the things that she needs to do to reach the future she wants.
You just pulled this completely out of your arse. Adol has dreams about her where he sees what happens, nothing more, and later in the story Dana gives the rest of the party the ability to see those dreams too. It's never at any point implied that he's influencing her during those segments and I entreat you to prove otherwise.

Information is what's traveling through time. The knowledge that something must happen in the future, doing it in the past and then it affecting the future. Because the tree wasn't planted until Adol needed it and Dana saw it through her visions.

You're trying to apply logic of our own real understanding of time on a fictional, magical world that has sightseeing into the future, which is not a real possibility in our universe.

>without explanation
No, they provide clear explanation for what Dana's doing, and it works the same way throughout the game. It's extremely unrealistic in the real world, but that's not a relevant standard.

Yucatan is ground-zero for a meteor strike, and the water filled it in. Don't be stupid. Also, Dana's people were from an era before the last Lacrimosa, which would be archeozoic to the world as established in Adol's era.

>real-world principles
Try again.

No, I mean, Archeozoic refers to the period of time on earth before unicelular organisms even begin to form. I am more inclined to believe this because I now recall the castle had an entrance to the crater and one of the some members of the royal family may have been Ayy Lmao.

Either that or just live with the fat that the bunch of japs who wrote this shit didn't bother to wikipedia what the eras of the world were and just went with "Archeozoic" because it sounds cool.

Yeah, I was also under the impression there was already a crater there. Maybe goddess-chan just liked hitting that spot when it was time to reset.

I finished Ark of Napishtim quite recently, the blacksmith lady in Port Rimorge is a v. underrated waifu

Attached: 592026-919353_20040820_002.jpg (1024x811, 113K)

If you plant a tree because a spirit from the future told you so, time travel occurred. If you plant a tree for any other reason, no time travel occurred.

Every single tree that Dana plants in the past to enable Adol to progress is done by you, the player, and Adol, influencing Dana at the time.

>You just pulled this completely out of your arse.
Dana says it in one of the cutscenes. Besides the fact that it's Adol's story and somehow Dana is playable in the past.

>No, they provide clear explanation for what Dana's doing
Except they don't and even the characters in Adol's party comment on how it doesn't make sense when the trees show up in front of them.
>and it works the same way throughout the game.
Except the first wish tree you see Dana plant is the one during the festival in the first Dana gameplay section where she plants it and it grows to bridge the canyon allowing passage to Gendarme, and in this case she never sees any vision of Adol's party being unable to progress and thus she plants a tree there so they can progress, which is what happens with every other tree. So no, it doesn't work the same way.

Yes.

>Dana says it in one of the cutscenes.
Well I guess I'll just believe you then, you're definitely not making shit up or mistaken with irrefutable evidence like that.
> Besides the fact that it's Adol's story and somehow Dana is playable in the past.
You are trying to tie gameplay decisions to narrative without any actual link between the two and the only reason you control Dana is because Falcom decided that would be more fun than watching stills of everything like in the first several dream sequences. Or are you now going to make up some shit about how Adol gained more control over Dana's consciousness after she became an adult? Remember, the first gameplay section was still a dream sequence at night and not the part where Adol passes out after seeing the ruins of Eternia.

>Adol's party comment on how it doesn't make sense when the trees show up in front of them.
"whoa, it doesn't make any sense! the tree just suddenly appear ~like the work of magic~"
Come on lad, you should now better than to hinge on exclamations of awe for your arguments.
>she never sees any vision of Adol's party being unable to progress
She doesn't see the party being halted, but she does see Adol shipwrecking on the Island, which kickstarts the whole bond between the two.

And the funny part is that you and I both know this convention is a tool for the gameplay to halt Adol's progress with the party and shift gameplay to Solo Dana in the past, get familiar with her people and Dana's character, only to sucker punch the player when Dana appears in the present as a playable party member, while her story in the past still ongoing. Masterful way to hook a player into the story with a massive mystery.

>Best story in any game
I mean I like these games but fuck me mate it's a generic JRPG plot with a stupid twist at the end which practically invalidates the rest of the series.

Laxia is pretty hot, though.

Yeah the parts where you still need Past Dana's help to progress while present Dana is in Adol's party are a nice little mindfuck.

>She doesn't see the party being halted, but she does see Adol shipwrecking on the Island, which kickstarts the whole bond between the two.
That's a stretch and regardless it's still a completely different situation to how the other wish trees work.
>And the funny part is that you and I both know this convention is a tool for the gameplay to halt Adol's progress with the party and shift gameplay to Solo Dana in the past
The difference is that I've been saying that from the start instead of trying to justify it as anything other than ill-thought-out roadblocking.

No, it doesn't make sense to them when they encounter it with no context. The game hasn't yet provided an explanation when that happens. And I'm only talking about how what she's doing still affects the present. The first tree is planted without Adol's explicit influence, though he is still along for the ride and you could justify it sticking around as Dana pouring a bit of dino magic into it after she gets that vision of Adol's time. This part isn't adequately explained since we don't really have an idea of how aware Dana is of her passenger until later dreams.

>You are trying to tie gameplay decisions to narrative without any actual link between the two and the only reason you control Dana is because Falcom decided that would be more fun than watching stills of everything
The other way around. Dream bonding and having to plant trees is the excuse they give to let players play as Dana in the past.

I fucking love this game so much./spoiler]

Attached: 1553835691403.png (800x600, 946K)

It's hardly ill-thought out. It has context, it's properly introduced even if you still complain about the Gerdame one, and it sets the pacing for the second half of the game and it's consistent for the most part. Your complains still just boil down to magic being magical.

My complaints boil down to a lack of explanation for how any of it works and a contradiction stemming from how the very first example works, and you have not provided any sufficient counter-point using the game as a reference, you've just made appeals to narrative metafiction.

>lack of explanation
Irrelevant
>the first tree
Still not contradictory. None of the trees actually make sense for the simple reason that Dana already exists in the present after having gone through the entire story you experience in dreams. They are all equally impossible unless, maybe, you suppose the goddess is manipulating them at the appropriate time to force the narrative to play out the way she wants it to.

I mean, we're talking about fiction and given two explanations that explain the fiction's underlying rules better or worse, shouldn't the better explanation prevail even without strict evidence?

Digging out the relevant dialog nuggets from a 40 hour game is a bit of a chore. The game has plenty of exposition if you're willing to pay attention to it.

Attached: dana.jpg (1200x1178, 245K)

Well, then, how do you know that the magic that bonds Adol and Dana itself is the one that's dictates the changes. The one rule that binds the saplings is that Adol is observing the event in the past. In order for the saplings to affect the future, Adol, a person in the future, has to observe it being planted on the past.

>Lack of explanation
This doesn't make it a plot hole, it just makes it magical and up to the player's interpretation.

sounds like garbage desu

Another explanation could be that it's creating a stable time loop and the past changes the present only upon being observed and in such a way that it makes past and present agree. If Adol doesn't go on his adventure, the trees don't need to be there for him to reach Dana so she can influence herself in the past, so none of them exist until he does.

There are ways to explain how the game's timelines work to a more strict standard than "goddess-chan did it".

Namely causality propagates as well as history and the present, in a sense, occur at the same time.

This is the idea that past and present influence each other when time travel is involved, isn't it? I think that's reasonable here.

Here's the issue: why do you need to explain it in the first place? All you do if you try to explain it ia ram yourself into plot holes, story gaps and restrict the way you can use it.

It's better to just make an openly unexplainable magical mystery and leave the player with a sense of awe.

>dana's such a chad he fucks a dino woman who lived millions of years ago

repetitive bollocks

So how old would their planet be for all these civilisations to evolve and die out millions of years apart?

>WhatTheFuckAmIReading?.jpeg

Fucking newfags.

Why doesn't Dana have any porn?

Earth is 4.5 billion years old, so a few million years between each civilization is a drop in the bucket.

Why does falcom like to torment blue haired girls?

Dana is to pure to have porn made of her by any artist of skill.

Earth has had multiple mass extinction events tens and hundreds of millions of years apart, so it doesn't need to be that different, especially when there's an actual sentient presence guiding the progress of life.

It doesn't need to be explained, sure. There's a reason the game doesn't dump much exposition at all on you until the final chapters. But explaining things is fun.

I think the game holds up well if you study it. There are few things that are unnecessary. Not that unnecessary things are bad.

Dana is pure. Dana is a good person. Also, you're a dinosaurfucker.

Attached: 1547910813329.jpg (1342x891, 146K)

>Might be my new favorite game of all time.
>t.NISAshill

Unlike Kiseki where no one ever dies, Falcom feels comfortable playing with heavy themes in Ys.

Which is understandable as Ys is largely self-contained in each story, so you can afford to throw away major characters like that.

I don't know why there is a recurring theme of blue haired ladies being very tragic. They could have hair of any stand-out color.

Of their civilizations are supposed to reflect the times on earth where most life was water based, insects began to form, the Ice Age, Ancient Aliens and then dinosaurs. I'd say as much as ours. But suspend your disbef because ancient aliens should happen after dinosaurs and the mammals in the Ice age stage seem too advanced to be before dinosaurs. Then again we have a tree that turned dinosaurs into quasi humans so ehh.

They're supposed to be Feena expys. I blame Tia for beign so popular. But blue haired girls don't suffer that much.

;_;

This was the only part that got me. First all her friends died on her then she never existed for them

Attached: 1540174133740.png (1920x1080, 2.45M)

>Falcom feels comfortable playing with heavy themes in Ys.
I have played every single Ys game and I wouldn't describe any of them as having heavy themes at all. Ys 8 having Dana's civilisation slowly die out from the endless winter caused by the meteors was probably the darkest the series has ever gotten. There's certainly nothing in Ys that's as heavy as Renne's backstory in Trails.

Is the blue-haired character a boy or a girl?

Dinosaur

Godamnit why couldnt we save dana

I played TitS and CS and I love Falcom games for their slow worldbuilding and character development, how's Ys with those things?
I never played it because I'm unsure about action combat in JRPGs which is always shit, apart from Tales.

Because this game happened in between two game chronologically and there's zero mention of her anywhere else, kinda obvious she wasn't getting off that island.

>getting attached to any blue haired Ys girl
You brought this on yourself

Ys is most of the games having minimal story and everything is unrelated except for a few minor nods to other games. It's the complete opposite of Trails.

But she was really cute and the past sections were the parts I enjoyed the most

I don't mind it being unrelated in the grand scheme of things, makes it a good entry point for me as well. I'm talking about characters and world, do I grow to love the characters over the game, do I get invested in the story of the unknown island etc.
That's what Trails did for me, it made me want to play on because I wanted to know more about the characters, see what happens next, explore the world, it made me fall in love with the genre again.

>I'm talking about characters and world, do I grow to love the characters over the game, do I get invested in the story of the unknown island etc.
Most of the games have small casts and again, very little story. Some of the games do give lots of regular dialogue updates for NPCs like Oath and Origin and 8 but there's still very little character development or depth to them. Again, it's nothing like Trails.

Cheers. So what's the draw then?
I'm assuming Falcom fans like both Trails and Ys even if they're different. There must be some similarity that make fans love both.

For Ys prior to Seven it's action gameplay, music, and simple stories. For Ys Seven and on it's action gameplay, music, and long but not especially good stories.

Yeah honestly, the story was enjoyable but nothing to write home about. I can't understand how people can praise the story. The game really shines in the gameplay department, music and character design.

Attached: Ricotta.jpg (449x655, 86K)

>and character design
I really like the artist and most of the character designs but Dogi's redesign can fuck right off.

Attached: ys8 Screenshot 2019.03.22 - 11.42.00.68_result.jpg (1920x1080, 1.3M)

>Slowly making my way through the series
>Now up to Ys Seven
>Never seen Dogi's VIII redesign
>Google it after reading this post
Augh that's fucking tragic

I just want to play the best ones where do i start? Are they linked or you can play just the one you want with a bit recap without playing every single game?

If only it didn't take, what, nine games at this point to tell its story and we're still scratching the surface?

There are some recurring characters but the stories are standalone yeah. They sometimes reference past events but just in the context of "hey remember that other adventure you had".
I think most people agree that the games on the Ys VI engine (VI: The Ark of Napishtim, III: The Oath in Felghana, Origin) are the overall best in the series, but Ys I & II are still really fun imo and whilst I've only played the remake of Ys IV out of the modern ones that was pretty good too. Maybe a little overlong but pretty satisfying combat

Storywise, I is needed before II, and you should really play both. Origin is a prequel to them and best played after those, though it is standalone enough that it can work on its own. Celceta and VI sort of continue the arc of these games. but they're standalone for the most part, too and that goes for pretty much all titles, just episodes in the life of Adventurer Adol Christin and usually nothing you will miss goes beyond the level of references to other games.
Gameplay is another thing. I & II and Dawn of Ys (one of the three Ys IV titles, not made by Falcom; Celceta is a remake by falcom) use bump combat.
Napishtim, Felghana and Origin have action combat where you press a button to attack, also light platforming elements. The latter are usually considered the best in the series. Solo Adol.
Then there are the party-based games Seven, Memories of Celeceta and VIII. You get more playable characters but people dislike them for its weapon-weakness system (you're forced to switch characters to attack monsters with a certain weapon type or you'll do little to no damage), three party members basically giving you three life bars and an abundance of healing items (particularly egregious in the boss battles this series is known for. having healing items just cheapens them). Also for systems like Flash Guard and Flash Dodge which make boss fights a sort of rhythm game.
>Dogi's redesign can fuck right off.
This. Pic related is what he should look like.

Attached: Ys_VI_Dogi_1.jpg (500x1200, 81K)