Why does Yea Forums hate fighting games?
Why does Yea Forums hate fighting games?
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Only so much you can play before you get bored
*before you get wrecked by online
I love Felicia and I love fighting games but something about CSR's art is really off-putting. Maybe its the disgusting color schemes or how he can't draw a face or gives the skin weird creases?
They're all the same basic experience. Also I like level design that isn't just backgrounds.
>weird creases
Incel.
It's a genre that's practically anti-Yea Forums
>Have to actually learn the mechanics
>Have to put in dozens of hours practicing just to actually know how to play halfway decently
>Have to spend a couple hundred MORE hours getting your shit pushed in online before you get good
>No teams to carry you
>No teams to blame if you suck
>It's just you and your own skill against the skill of your opponent
>Or in some occasions, bad balancing.
wtf this is just E.Y.E's battle royale mode and I love that shit
maybe I should give fightans a shot
Feet and hands are always too big.
the average Yea Forumsirgin is a lazy underage faggot cucked by mobile anime gacha, you expect them to have the discipline to learn a fighting game?
/thread
>practice for 100 hours just to have a 1/1000 chance to be in a game where you don't stomp your opponent or your opponent doesn't stomp you
yikes
fighting games are a genre built upon autism and sunk cost fallacies, just like MMOs
See? Look at
because you have to actually be good to enjoy them
they're too casual to play it
im bad at it
>It's hard and requires dedication, therefore it's fun
nah
I don't want to spend hundreds of hours not having fun to maybe some day have fun if I'm good enough and the stars finally align
there's a reason fighting games have been dead since SF4 at the latest
Yeah I know what you mean. I like CSR overall, but I don't know what's up with the skin. The boobs and butts are usually fine, but the backs, arms, and sometimes faces have these odd... shadows? I'm not sure, but sometimes it looks like they have a weird skin infection or something.
no better way to put it, I think not having a team to blame is suprisingly a big reason why, whenever i play league it's way harder to get upset about your own play, when i play smash it's always in your face and there's no one to blame but yourself
We don't play online.
I'm miss Darkstalkers. it and Jojo's HFTF were the only games I was good at. I'm also good at KOF but i'm nowhere near the gods that play daily here in Mexico
Yea Forums is casual, just look at sekiro
High learning curve no long time reward
Nah, I just got into UNIST and that game's fun even though I'm getting my shit pushed in by people who've been playing it since it first released in Japan.
>Games aren't fun because I'm bad at them
Hey, I said it's not for everyone. It's the kind of game you don't have the discipline or dedication to enjoy. Nothing wrong with that.
>Fighting games have been dead since SF4
I dunno. They're still selling pretty well. Are you talking about the weeding out process that all new fighters go through? Where new players play and get fucked so they stop playing it? It's just weeding out the scrubs. Happens to every fighting game.
well you see the difference between you and the average Yea Forums casual shitter is you have a willingness to learn and regardless of your winrate, you'd probably be the type of person to get fucked up by a complex combo and be like "damn that was cool!" meanwhile Yea Forums will be like "what the fuck this game is fucking garbage, im going back to kirby's epic yarn."
2D fighting games just all seem samey to me. 3D fighters and their whole gimmick is so underused it's still novel to me. Dragonball Xenoverse letting you fly around your opponent is amazing.
I wanted more from Xenoverse. It felt like a step down from Tenkaichi, even. I liked a lot of the movement options, but the fighting didn't do it for me. That said, 3D fighters and their gimmicks are hardly underused. Every single popular anime gets a 3D arena fighter nowadays.
>most of them are style over substance.
>1v1 only, story mode sucks 99%of the time, no fun modes
>have to learn arbitrary inputs that are different with every character fucking up the learning curve
>mostly online but need twitch reactions for a lot of things
>they rarely do anything new, falling back to the mistakes devs made 20 years ago
>moves look cool but have no weight
>chipping damage and spamming look really lame especially when you die from it
>combos are basically cutscenes you have to sit through, they get repetitive especially combined with super attacks
>characters move slow as fuck even when they are fast lore wise
They are for autists who wasted their time learning inputs, priorities and gimmicks just for stomping their friends or newbies online.
>most of them are style over substance.
Untrue
>1v1 only, story mode sucks 99%of the time, no fun modes
Fun modes? The game is supposed to be fun on its own. What kind of ADHD retard needs "Fun modes"?
>have to learn arbitrary inputs that are different with every character fucking up the learning curve
There's charge moves and directional inputs. They usually don't deviate from these
>mostly online but need twitch reactions for a lot of things
God forbid you can't block on reaction
>they rarely do anything new, falling back to the mistakes devs made 20 years ago
I wish. I miss the golden age of fighting games. That was before your time, though.
>moves look cool but have no weight
Depends on the game and most sprite based games do well to avoid this.
>chipping damage and spamming look really lame especially when you die from it
Chip damage sucks. Given.
>combos are basically cutscenes you have to sit through, they get repetitive especially combined with super attacks
Literally learn to punish or just fucking block.
>characters move slow as fuck even when they are fast lore wise
This never happens.
4/10. At least pretend you've played a fighting game before.
As someone who loves fighting games, I totally understand why most don't play them past fucking about in story mode. Honestly, I prefer it this way than the genre be tainted trying to appeal to the masses, losing it's identity in the process. Which is kinda happening already I suppose, but not too bad right now.
I'm not much into PvP
i play smash all the time
See, I respect this. I like people who own up and go "Yeah, it's not for me." As a huge fightanfag, I understand that fighting games aren't for everyone. It's when people try to come up with excuses or justifications for their dislike of fighting games that it exposes people. It's perfectly okay to dislike it, but if you say some shit like "it's for autists who have too much free time", you're just a salty cunt who got rekt and everybody can see it.
>reasonable response
get the fuck off this board
I can't even call you a shitter as I am simply amazed at how much nonsense you managed to fit into one post. Even so, it is an absolutely perfect representation of a casual's misaligned perception of fighting games. It's not an opinion that I can change, or even want to change. Just wow. I can't believe I found a gem like this in the wild. I look on you as I do a wild exotic animal, dumbfounded by it's existence and yet, highly appreciative.
they're boring and purely for autists to explore
>Style over substance
>Despite having the most intricate hitboxes of any genre that isn't sim
>Requiring knowledge of frame data more than any other genre
>Needing to learn not only how to approach while avoiding three planes of danger, but also how to land a hit versus someone blocking/teching/moving that can force you back to a disadvantage.
Fighting games are pure substance once you get to a level of being good
Most of Yea Forums has low energy and hates losing, considering those require effort to overcome it's only natural for Yea Forums to hate fighting games.
>Untrue
Mk, doa,sc, mvc, tatsunoko, gg
It's always way too flashy to cover up the blandness of the gameplay
>Fun modes? The game is supposed to be fun on its own. What kind of ADHD retard needs "Fun modes"?
I do, sc2 story mode, smash stadium, brawlhalla soccer, mk shaolin monks
>There's charge moves and directional inputs. They usually don't deviate from these
I'm talking about combos
>God forbid you can't block on reaction
No, they are different games offline and online and to balance both its basically impossible.
>I wish. I miss the golden age of fighting games. That was before your time, though.
bad case of nostalgia you have there
>moves look cool but have no weight
Hitting a super gives the same stun as strong attacks
>Literally learn to punish or just fucking block.
Nonsensical answer, you can't avoid combos like that
>characters move slow as fuck even when they are fast lore wise
>This never happens.
>characters can teleport but they can't be assed to run or dodge faster
>4/10. At least pretend you've played a fighting game before.
nonsensical answer
No plot
so you make decisions like in every game ever made
You clearly have no idea on what you're talking about.
Id enjoy them more if more of them were skullgirls.
>dbfz is just the same combos every time with crazy blockstrings no real footsies/neutrals
>smash is an entirely different ball game
>tekken is 3d and that scares me
>MvC is dead
>GG is fucking weird and no teams
>everything else is anime tag trash
I want my resets and janky projectiles user.
Yea Forums hates video games. That is literally all you need to know about this board.
If you want anything else Yea Forums has little to no actual skill in anything and its why that,besides being Yea Forums and Yea Forums, discussions of games that require above average skill here do not go well. Devil May Cry being the exception.
MvC2 and the older street fightetd are a million times better than current day fitan. The only reason theyre irrelevent now is due to newer alternatives tearing the fambase apart, as well as being a mostly "solved" games.
Autumn games really did screw us out of the best fighting game ever.
>I have no argument so instead of replying I will signal my superiority
Did I hit a nerve? it's ok for you to admit that you wasted your time, it's the only way you will grow.
because of Yea Forums's old enemy
I didn't wasted my time, I play fighting games since 12 and still have fun to this day, you on the other hand, is writing a bunch of non sense in a anonymous board so you can feel good about being bad, now I'm gonna give back to you your piece of advice.
Its okay for you to admit that you suck, its the only you will git gud :)
This was mine but from 2P's side
The day I learned to DP was one of the best days of my life, unironically.
it's good for you to have fun but I still don't see any argument just someone with a superiority complex
Dude, all you've been doing is saying "These games suck because it takes too long to get into and It's not instant gratification", instead of just owning up and going "Nah, they're not for me". You feel the need to put down those who ARE into it like an asshole. You're the one who thinks they're superior.
I love fighting games. I'm not that good at them, but I have fun with the dozens of fighting games I buy.
Because it’s populated by average intelligence people who think they’re 150 IQ because they play fighting games
>learn bajilions of convoluted combos and animation frames to play archaic 1D chess
>Dude, all you've been doing is saying "These games suck because it takes too long to get into and It's not instant gratification"
First of all that's not all I was saying, but atleast you have somewhat of an argument now, congratulations.
>takes too long to get into
It is a bad thing if it's there for the sole reason of wasting your time.
hitboxes and timed attacks are one thing but having to learn arbitrary combo inputs is another
>Arbitrary combo inputs
Nigga what? Most game combos are really fucking simple A->B->C shit with some special attacks thrown in.
>If it's there for the sole reason of wasting your time
It's there for the sole reason of learning the game and having fun.
>Most game combos are really fucking simple A->B->C shit with some special attacks thrown in.
Do you only play injustice?
No, I play UNIST.
I'm a lifelong RPG/strategy player and I've started burning out of those lately, been considering giving fighting games another go.. My first experience was X-Men Next Dimension as a kid, then Blazblue Continuum Shift as a teen, currently considering trying out Guilty Gear Xrd Revelator this year. I've always been shit at my quarter circles. Is the GGXR tutorial as good as people say? Everyone said the BBCS tutorial was good but that was literally an hour of standing there while Rachel gives you blue balls.
Best fightan tutorials are Skullgirls and UNIST.
I dont. started participating in online tournaments last yer, started going to locals and now I'm finally going to few bigger offline tournaments.
Feels good.
Playing the game requires actually knowing mechanics, which is the antithesis to shitposting underage Yea Forums goers who want to feel superior to normalfags without having to actually put in the effort of learning.
What said
Unist has taken the place of top FG tutorials at this point
Because they're bad at them.
user please help, I need to know what this is, or at least the character or artist so I can search for it
God her legs are so short and thick she has a midget look going on I love this guys skill but I hate his proportions so much
I love fighting games. I think it's the best genre of all time, it's just pure game, I'm having fun right now learning Feng in tekken 7.
It’s a lot of muscle memory. I’d love to get to the level where I can play mind games with others but the amount of practice isn’t worth it. I’d much rather play an RTS.
I want more friends to play with regularly but being in Australia is suffering because of shitty internet and emaciated fightan scene despite first world status.
Hoping I get a key to the Metal Revolution beta.
But that game has longer combos on average than abc
Did you really say that you want the combos of different characters to be the same?
>smash stadium, brawlhalla soccer
Ahh, it all makes sense now. You also said that GG gameplay is bland, when it has the most unique gameplay styles and combo differences of any modern fighter. Also post examples of fast characters in the lore that are slow in game.
None of it is arbitrary, though. The games give you a very approachable set of building blocks regarding combos.
It looks like a gorilla/troll/beast
Fucking nice. I need to put some time into the games I have right now first, but I'd love to hit up a few locals myself. It sounds like fun and a decent way to meet new people.
I'm in SoCal so it shouldn't be too hard to find shit for Guilty Gear I figure.
smash isn't a fighting game
I envy the two of you. I live in the middle of buttfuck nowhere and there's no local scene outside of a hour long drive, which isn't too bad, but for a wageslave, that's gas money.
The tutorial is fine but no tutorial is actually going to teach you he you play a fighting game for real, you have to go out and get your ass kicked a few dozen times. There's no real way around it and it's best to get it over with quickly, because you can't really improve at anything meaningful without knowing how playing the game "for real" works. Grinding combos or setups in training mode is all well and good, and an important part of improving as a player, but a lot of people get trapped and think "I'll go online after I get good enough" but it almost never works.
GG isn't as hard to start with as some people say, but its also not the easiest. Depending on your character the execution requirements could be anywhere from medium to really high, but most can get away with simple basic stuff to start. GG has relatively high damage per hit, which helps, since you doing a 3 normal gatling chain into sweep isn't nearly as far off a real combo as the e equivalent would be in BB, but its also a more punishing game to be bad at and opponents that know what they're doing when you don't will seem completely unbeatable in every aspect.
If you're still at the level where you're having trouble just doing the motions its probably a good idea to go into training mode and practice until you can do 10 in a row reliably, which really shouldn't take that long, the basic stuff is easy once you realise his it actually works. If you're struggling more than seems reasonable it might be your controller, analog sticks tend to be bad for fighting games and some pads have really garbage dpads. If you're playing on PC don't underestimate keyboard as an input method, as long as you don't have rollover issues. I wouldn't suggest buying a stick unless you're sure you're going to stick with the genre, and even then its preference rather than an upgrade.
Based Crusader
As far as other games go, Unist is a decent choice. Less crazy shit than GG to get steamrolled by, generally simple basic combos and more grounded and intuitive neutral, but actually less forgiving input detection and very pressure heavy with a couple gimmick mechanics you have to keep track of. Skullgirls is one of the best choices in terms of ease of play but the tag nature of the game makes it hard to get into and the only people still playing are killers.
Thems Fightin Herds is probably the best beginner fighter available right now, but its still in early access, the player base is small, there's only 6 characters and some people cant handle the aesthetic. Otherwise it has everything that makes Skullgirls good to start with, simplified enough that you can start actually doing stuff soon after picking it up without sacrificing the good shit that makes anime games fun, some of the best netcode and lobby systems in the business somehow and the average skill level is pretty low so you can actually find other beginners to fight pretty easy when you're tired of getting bopped online.
it's called being a massive homosexual
I want to play some gg x2 reload right now, those backgrounds are pure art
If they fixed the netcode I would play SFV.
I don't necessarily hate it but the majority of current fighting games doesn't please me much. I've always been more of a Capcom guy but since their fightan division shat the bed twice in a row I've benn trying a few other games but none of them does anything for me. So I kinda stopped caring for the genre and community. I haven't watched Evo ever since sf5 came out.
Tfw jerked off to this picture an excessive number of times
Actually this
I can't bring myself to play a fighting game for more than a couple hours at a time, even if I get really into it and want to grind out some tech shit
I wish I loved the genre enough to play that shit all day
Maybe it's just that there's no fighting game I like, SFV is pretty bad and I don't really know what else I'd play since SF is like the gold standard of fighting games to me, everything else feels like a knockoff
Ken in SSBU is really fun too though
I'm bad and I don't have enough fun with them to make it feel like the effort to get not bad at them is worth it.
Also my internet sucks.
Have you tried sf2 st or Sf3 on fight cade?
>Capcom
>Arcsys
>SNK
>Bandai
>tons of indie and doujin fighters
>can't find a fighting game to get into besides Street Fighter
>Did you really say that you want the combos of different characters to be the same?
No I'm saying that combos feel like cutscenes that I have seen a million times already AND that it's an arbitrary thing to learn
>>smash stadium, brawlhalla soccer
>Ahh, it all makes sense now.
What are you implying?
Tell me why these modes wouldn't work in any fighting game.
>You also said that GG gameplay is bland, when it has the most unique gameplay styles and combo differences of any modern fighter.
How is it any different, please explain(played accent core)
>Also post examples of fast characters in the lore that are slow in game
pretty much every crossover game but that's bound to happen, I mean that every character in fighting games just feels slow to handle, when you play Okami or dmc and then play mvc you just feel so limited as they move in the same slow pace you have in almost every fighting game.
>Everything else feels like a knockoff
Try other games, man. They're totally different than SF. SFV is also the worst Street Fighter besides the very first one. Also, try what said. Get fightcade and give SF2, Alpha, and SF3 a try. Hell, get into VSAV and KOF while you're at it.
Back in 2016 i said that I was finally gonna get good at fighting games, so I bought SFV anf hit super gold with urien then stopped playing.
Because they are pleeeeeeeebs
you wouldn't even get out silver today
You don't at all m8. Tell me where you decide to duck, block, reversal, backdash, or counter poke a high attack in Overwatch. You don't, neither is that the case in a MOBA, CS, or Endless Space. The 1v1 strategy is way deeper in fighting games because it's basically all it has.
youtube.com
youtu.be
I haven't, how populated is fightcade?
I could play some SF2 again
None of them have the neutral of Street Fighter. ArcSys is pretty much single player take turns, SNK is hot lava, and Namco makes 3D fighters. It's funny because Tekken arguably has the most similarity to SF despite them being in completely different subgenres. It's probably why Tekken is so popular despite being so archaic.
It's populated, but prepare your anus. If you liked SFV, then SF3S is the closet thing you'll get.
Actually, I recently intentionally dropped myself down to bronze and climbed back to gold with only sagat because i wanted to learn how to play honestly and rely on fundamentals compared to just relying on aegis memes
Yea Forums got raped by dsp in sf4. They can't win so they bark like the little bitches they are.
I am in the same boat. I just like sf and a bit of marvel. I tried dbfz but that game has too many annoying mechanics for me to give a shit about.
The bigger games get a consistent lobby of 70-100+ people. Be prepared for SF3S, though. That shit's the /pol/ of fighting game communities and it's full of retard LARPers.
>Be prepared for SF3S, though. That shit's the /pol/ of fighting game communities and it's full of retard LARPers.
wait what the fuck
now I'm interested
>Yea Forums lost to DSP in DaS2
>DaS2 is now shit
hmm you may be on to something.
Yea Forums sucks ass at games that need skill. As for me, current gen fighters are all hot shit.
Those are all options to pick from, of course ow cs etc are team games but you still have your option select because you play against another person's mind.
>used to only play capcom stuff
>didn't like sfv and mvci
>now i play a buncha fighters
I think I'll mainly focus on GGXrd and Tekken7 though. Kinda curious about this Samurai Showdown action as well.
Nah, it's not the cool ones. It's legit people talking about how much pussy they crush while they spend hours on end playing a 20 year old fighting game and people who think saying nigger is still controversial.
Justin Bieber
That's all you need to know about 3S
Justin Bieber
>you still have your option select because you play against another person's mind
Tell me the option select vs Sombra's ult. I really want to know.
source
>current gen fighters are all hot shit.
This
SSBU is the best and most popular fighting game on the market right now, that's how far the genre has fallen
They're really hard and I don't find the learning process of fighting games to be particularly fun, especially the mixup heavy anime games or tag-assist games that are really popular right now. They're also typically really starved for content and have a shit ton of DLC.
With all the sekiro shit recently people seem to have forgotten that the only difficult genres of games are fighters, rts and arena shooters. Yea Forums just wants to feel good about itself and forget about the times they got bopped in real games by shitting on journos.
I actually love them, but slower or more deliberate ones like Street Fighter and Mortal Kombat aren't fun to me.
BlazBlue is my jam and I have played every release of it since CSEx with a good online friend of mine every so often. We're still playing it together, though CTB right now. Otherwise I like to play some of the sillier games a bit more casually. Dengeki Bunko FC, Marvel vs Capcom 3 and if it counts, that Hero Academia game were all pretty fun. Also Smash of course is one of my favourite series ever but that's kinda different
With SamSho and MK11 being the only major ones upcoming as far as I'm aware I'm not really excited for much at the moment besides Smash and CTB DLC.
Smash, since its creation, has always been the most popular fighter tho.
Spray bullets everywhere so she doesn't come close, that's what you get when you make an invisible hero, it's just a really bad design decision but that doesn't mean there are no counters to most things
show me a match where players were able to consistently keep Sombra out.
That's one way to put it.
They're highly competitive online 1v1 games with virtually non-existent single player content. If you buy the game you're expected to play it online to get "real" content out of it.
You basically cannot play fightans casually unless irl with a bunch of people who have never played the game before. Fightans are a huge commitment that most people don't give a fuck about making because they like playing other games more. I don't hate the idea of having to git gud, in fact I love it, but I don't care enough about fightans to do it there.
>played a bunch fighters
>only really like sf games
except 4 that was a real piece of shit
Don't make me defend shitty designed games, since ow is out there have been cries about how there should never be an invisible hero.
Just imagine a fg with an invisible fighter, that's the level of bs ow had in it
>You basically cannot play fightans casually unless irl with a bunch of people who have never played the game before.
It doesn't have to be IRL or with a bunch of people. I play fightans casually with an online friend and we have a blast even if we don't know the game for shit. We do voice chat during though, so that probably helps and I think live interaction is what makes it uniquely fun compared to other games at the casual level.
The only necessity is they be someone you can talk to live and react with, and that there not be a massive skill gap.
I like fighting games. They just require a good internet connection to play and I only ever get a max of 1.1 Mbps download speed.
I taught myself how to play all 3 genres recently because I appreciated the challenge and wanted to be good at all of them.
Protoss is my shit
Lightning gun is my shit
Strong fireballs and good anti-airs are my shit
*invisible 50/50s in your path*
4 is much much better than 5 tho.
Chipp can go invisible, but it's only mildly helpful since you can still block, parry, and use reversals.
>have to learn arbitrary inputs that are different with every character fucking up the learning curve
>There's charge moves and directional inputs. They usually don't deviate from these
>I'm talking about combos
"Combos are arbitrary and fuck up the learning curve"
>How is it any different, please explain(played accent core)
Open any video of someone playing Ken, compare it with someone playing Ryu; these two characters are different but play very simmilarly. Now search combos of ANY 2 GG characters, you will see that all combos beyond "grounded gatling for knockdown in the middle of the screen" will be very different.
Also here's something for you: youtube.com
>tfw only played DoW like a babby
I wouldn't mind learning some Starcraft but I'd have to play the game casually for a while to get into it before really delving into the tech like build order for openings and micro optimisations for moving everything around.
Is this correct?
no
>no friends
>refuse to play fighting games online because afraid of getting my ass kicked
>keep buying them anyway
Why am I like this?
Why?
>gives the skin weird creases
Have you people never seen a real human being that's on the thicker side naked? And no, I don't mean plastic abominations or photoshopped models.
Chipp is also a bad example since he routinely puts you in situations where your only option is to guess. The only balancing factor to his ridiculous offensive tools is his absolutely shit health.
They will never top mk9 in any other criteria except graphics. MKX was like when an inferior sequel grosses more than the first movie by riding off its hype.
Here's your controller bro,
>5 minute video for telling people crouch cancels the dash and back just puts you back into the direction you hold to dash pushing an easy macro button
this is why people think this shit is complicated.
Because they take effort and people can't just accept they aren't for them and instead to do a bunch of mental gymnastics to justify why it's the games fault they're bad not them.
you play the fighting game you want, no matter the tier.
In the mean time, post mains from any fighting game you play. SFV isn't my main game but I love Laura.
That game is actually pretty legit. Skullgirls should have had lobbies as good as this game.
they have probablythe highest barrier of entry of any genre along with MOBAs
I straight up can't play traditional fighting games, their controls just feel obtuse and weird to me, I can't do a basic combo, I probably couldn't even consistently do a shoryuken every single time.
Most genres like, you can comprehend them and pick up most of the mechanics from the start, you just have to refine them. Fighting games Fighting games you have to practice for a good while before you're even anything resembling competitive.
You fail to understand what a fighting game is really about and just buy into the hype each time.
I used to love Tekken and DOA, but I just can't bring myself to care anymore. 1v1 isn't interesting, and a lot of the best mechanics from fighting games have been brought over to other genres now so playing a fighting game now literally just feels like a string of boring boss battles.
They already did when they didn't let a fucking retarded input bug ruin the game for anyone who learned how to block.
Nu is my main because she's so damn fun.
There's nothing more satisfying than getting someone to play defensively at range because they're low health and I can zone them easily, only to suddenly thrown in a forward act parser and immediately be in grab range.
>No Tekken 5 DR in top
>Alpha 3 better than 2
>Bloody Roar 3 in top
>Ultra in top
>SFvsT in the same tier as T5DR
>All GG indiscriminately in low(except AC)
>T7 in low
Not really
Sure
>and a lot of the best mechanics from fighting games have been brought over to other genres now
You mean the worst mechanics like obtuse and overpowered supers that strip all of the neutral, setups, and combo theory from games if improperly applied?
I still don't see the the large movesets that are meant for specific situations and ability to block or counter attacks if used improperly in other genres.
Shit like ultimates/supers are exactly the thing I wish would stop showing up.
People will say this incorrect but it is actually accurate.
Because they're only fun with friends
That's the whole point, the way fighting games are designed both characters have a relatively limited set of options they can choose at any given time. Its how Chipp can go invisible without being completely 100% broken, because you know at any given time what he could be going for, and you can choose your option to beat what you predict he's choosing. You're basically guessing on defends already anyway, so making the startup of his moves unseeable only makes it a bit scarier than it would normally be.
But even when all you can do is guess, you still have the ability to make educated guesses. You can know if they've been overusing 5D, or if they like the command grab too much, or if they have meter to RRC one of his rekkas, or if they're on low health and whether that makes them play cautiously or crazy, and just generally what the risk/reward is on his options and which of your options beats multiple of his.
In overwatch, or even dota or starcraft or whatever of course you make decisions, but in no other genre does the game boil down as cleanly to "can you make better decisions than your opponent"
>he doesn't enjoy versing random people in tournaments.
this
meeting new players from across the world is some pretty good shit, especially if you travel out to play these games too.
The idea that your opponent was simply better than you is very hard for the average person to stomach. The obvious segway is to deflect that you aren't bad, the game simply isn't balanced, or it's just poorly designed. Even if you accept you are bad, most people give up there, seeing no reason to play a game they are bad at, rather than improving. I really wish fighting games were more popular, but people walk into the "this game just isn't for me" hole way to often, just because they don't want to put in any practice.
It's just GG has a limited set of options. An invisible Tekken character would be OP as shit
To be fair, at times it is a little muddled, considering the genre has some very uneven matchups
Guile vs Ken in SFV is like 4:1, fucking ridiculous
I'm from Eastern Europe and fighting games are unpopular here because most of us didn't grow up with consoles, though I think that might be different now with zoomers as to them they were more accessible - for most people their first console was a ps2 or xbox360, but when my parents asked me if i wanted a PS2 I said lol no I want a PC, because all the games I wanted to play were on pc, in contrast I thought consoles are all about platformers and fightan games.
I have a distinct memory of going over to a richer friend of mine and he had a PS1 and literally all he had for the system were sports games and some version of tekken, we played some rounds but obviously he kicked my ass as I was completely new to it so I just said fuck it lets go out outside.
Overall I always missed the story, customization and sandbox element from fighting games, even as kid I spent most of my time fucking around in the editors of RTS and FPS games designing my own levels and whatnot, while today what little I play is mostly RPGs.
>hold up-back
>beat all of your options after the teleport
I fucking wish. All the friends i play fighting games with quit, because they don't care to put in any practice or to even try to get better. I try to give them advice, like how to know when I'm going for tick grabs so they can tech, or how to better utilize anti airs, but they never listen. They just give up after I learn a decent bnb.
im gay
>expecting practical webms from someone named 40% in babytag
I'm not saying it's gonna win you tourneys, my dudes. It works on people I play with and randoms online.
Also that's been my PSN name for like 10 years, this recent meme blows.
>I started FFXI with the name Pepe like 18 years ago
you don't know true pain
To be fair, when they start to upback you can do Sword Rain (whatever the super is called) and go for DP to get unblockable setup. Or they can pushblock and burn all of their meter. It's a win-win for Nu anwyay.
It's a scrub killer, anyone with half a brain is gonna pop your shit the moment they see you dash. That shit is a common nu staple since bb1
Most people don't get it straight away, but better players will download it after the second or third, no doubt. But then I just do it less.
Again, it's not something I recommend every Nu do to play well. It's just something I find very satisfying and fun about Act Parser.
Should I buy babytag or is it already old news
An update will be coming out in Mid-May with 4 new characters and a balance patch so I'd say it's hardly old news..
It's old news. Uniel is the better buy right now still.
where is Smash?
In the shower to meet the rule standards.
But bbtag has persona characters, whom I actually know and like
And what is the source again? Couldn't find using the search engine...
Where is the uncensored?
At this point, "Pepe" just reminds me of Tabletop Escapades and not the meme frog.
post your fucking mains
Soundtrack is excellent as well.
Which not-horse does user main?
I main the best one. You all know who.
i play pom and the dragon. I get used to get my shit pushed in by oleander. Fuck that bitch
>post mains from any fighting game you play
Okay
The source image, which I do not have, is futa shit. The girl's balls are being hit by a falling brick or some shit like that.
Disappointing but thank you for the closure user. I feel bad for those sad people who can only get off to extremely weird fetishes
Oleander, because I can't resist the teleport character. She's also got some really filthy setups for instant corner crossups that are great fun. She's best girl, and Fred is best boy.
Probably going to learn to play dragon at some point now that her level 2 is more interesting and she isn't so one dimensional.
asking this question in casul and underage central
Best ungulate, best April Fools.
danke
rc88.bandcamp.com
Pom wins as always.
Yea Forums is where all the autistic gamers who can't behave themselves and get banned from other boards tend to lurk. Those people tend to be the literal definition of autistic. And autistic people usually need some shitty story or lore in their games in order to enjoy them. Fighting games are light on story and high on challenge (another thing autistic folk tend to frown upon).
Autistic fetishfags love jerking off to the female characters, however.
very tiresome to learn
>Tekken 3 in low tier
are you retarded?
My internet is too slow to play them online, I like to play crusty old shit that nobody else plays so ill never get to play anyone
I love them, or the couple that I've played anyway.
I majorly clicked with USFIV and SFV as well as DBFZ more recently. I picked up Tekken 7 but it's taking some time to get used to, still need to settle on a character too.
I played the absolute fuck out of X-men vs Street Fighter with my friends way back when.
>Blood Roar 3
ggpo was designed for shitty internet.
His art isn't polished enough is what you are saying. Unlike most artists, he'd rather pump out tons of images before quitting, than gradually improve and slow down. Believe me, it's a good thing.
>fighting games require skill
>Yea Forums is terrible at video games
>thus Yea Forums hates fighting games
That's why Yea Forums loves JRPGs and VNs, because they're easy mode shit that even babies can beat
>b-b-but SHIN MEGAMI TENSHI!
Not even a hard series. Well, I mean I guess its hard for people who's JRPG knowledge doesn't extend past Pokemon and Final Fantasy. Even so, games like SMT are the exception to the rule. There are thousands of JRPG series and the majority of them are bordeline effortlessly easy.
Because Yea Forums don't have any friends to play with.
I would jump on fightcade but im kinda scared of playing with those guys
Shameful.
Because Yea Forums sucks and only likes grind fest faggot shit, which is why they denote Smash Bros as a competetive game while at the same time praising shitty RPGs like shin megami tensei.
Yea Forums also gets destroyed by PvE games with simplified controls so guess how much they get destroyed in fighting games.
First off, Yea Forums doesn't. So eat shit.
Secondly, fighting games are ultra niche and will stay that way because every idea any company has for improving them for the mainstream audience is fiercely opposed by fighting game enthusiasts. There is no valid reason why in 2019 people still have to do shoryuken motions and halfcircles instead of just pressing a button, but you will never get a FGC member to admit that.
>There is no valid reason why in 2019 people still have to do shoryuken motions and halfcircles instead of just pressing a button
Rising Thunder had that and it was pretty well received. Also casuals still hated it and got steamrolled anyway.
BBTAG has 1 button DPs but they only work because of how the meter mechanics are in that game. Having one button DPs in a game like Unist wouldn't really work.
>be in elementary/middle school
>play whatever Mortal Kombat you come across with your buddies
Anyone who played fighting games beyond that should get a fucking life.
>enjoying any game on a shallow level
I just want to experience the most a game has to offer. Without effort from myself, that can never happen.
Unless it's Killer Instinct*
the things i would do to this fucking ass holy shit why is felicia not real bros? she's so perfect
>Check petarou new art.
>Nearly everything is locked on patreon
Jesus fucking christ.
When will you people understand that these "complex" motions, which are not complex if you spend a few hours in training mode, are needed for balancing reasons.
The fact that I have to press three buttons in absolutely perfect timing in order to execute a single useless command is fucking bullshit.
Patreon was a mistake. I'm one of your typical MS paint artists on Yea Forums and on April Fools, I tried to make one with an intent to criticize those exact people. But I couldn't. There's an actual team that REVIEWS the shit you write so that it's "okay" for the public. Not only does it have a shit userbase, it has a shit team as well that's most likely PC.
I dont find learning combos fun. Just repeatitively reapting simple inputs till you get it down, its just boring work to me with no payoff.
And Ive got fucking OCD so that says a lot.
>
It's okay when its just variants and HQ/PSD. But holy fucking shit fuck those retards that lock everything behind paywall.
I guess?
I just follow on twitter.
My love for k9999 and nameless made me master that motion.
>how he can't draw a face
you are being thrown off because he refuses to draw anime characters with bulbous bug eyes. that said i feel like he crutches on the bedroom eyes look a bit too much even if it's hot.
Face is okay, the shading he uses make the whole thing look a bit off.
Needs a bit more saturation to be more natural.
>I want to spend a couple weeks on tutorial to experience game's essential features.
PLEASE put sagat in mvc
Any game with depth works like that. If skill ceiling can be hit within an hour, the game must not have enough features.
>I want to spend a couple weeks on tutorial to experience game's essential features.
This only happens if you're a complete newfag. Most people can pick up a character after maybe 10 minutes of learning the moves and hone them while playing other people. You have to remember boomers and Japs only played these games in the arcades with no training mode unless you had NeoGeo or Taito. Bonchan is new and he got good on arcade only before SFIV got a console release.
How to make him good? Tiger uppercut goes vertically up two screens and can hit a runaway superjump Storm?
Alex was in TVC, isn't exactly impossible to put him in some Vs game with proper tweaks.
Sometimes you just have to wait for the game that just makes you want to get into fighting games.
DBFZ made me learn most of the ins and outs of how the FGC community works and how to obtain information to learn how to get better.
Me really liking the game also leads to me playing it a lot which is when you usually improve naturally.
Just hold out longer and there will be a fighting game that is completely suited to you
This thread is still up? Damn Yea Forums has slowed down a lot lately
I don't, I am just so fucking bad at them and I can't get any better.
Normal games
>here are you buttons to walk, punch and scratch your balls
>now you can do everything the game has to offer but the potential is limitless so it'll take forever to truly master it
Fighting games
>here's your list of combos to memorize
>arbitrary and totally unrelated to basic moves they are comprised of
>different for each character
>even though they all have same amount of special moves and same basic moves
>and good luck figuring out timings and how to yank your stick in 10 different directions without canceling the whole combo
>here's your list of combos to memorize
Instead o that you should how the combo system works and what is your character's combo theory. Now instead of learning "arbitrary" amount consecutive moves that make a combo, you learn concepts of why they work. This way, you can even make up combos on the fly because you KNOW the combo will work of this hit in this situation. Has helped me more times than I can remember in actual matches.
Same deal of why Yea Forums hates moba, require dedication. And this is a bad thing, at least with assfaggots you can put the blame of your loss in your team.
My problem with shit like this is people have years and years of experience, where I have nothing.
Can you keep this ugly fucking image off the front page thanks
>now you can do everything the game has to offer but the potential is limitless
There are different sizes of infinities you dumb fuck. Just because you can have "limitless" situations with few moves doesn't mean it's enough.
Two guys punching eachother is just not something that interests me or captures my imagination.
Your goal should not be that you can be a EVO champion. Make smaller goals and enjoy the aspect of getting better and better. The goal is self-improvement, not being the champ.
Practice make it perfect, learn the fundamentals and you can jump around any fighting game.
Jump highkick, crouch low kick into fireball is a thing since SF2. Or you can just piano like darkstalkers/mahvel depending of game.
Problem comes from either I just play CPU or do matchmaking/discord or whatever for matches and I fight people who clearly are better in every way, all the time.
>and I fight people who clearly are better in every way, all the time.
This is the most likely scenario for everyone when they start out unless you start with a game which just released and happen to meet someone who is in the same situation as you.
But that's unlikely so dont count on it.
Here is the truth: You need to lose for months. You ARE learning even though you might not realize it. Just keep at it. When you finally get that first win it will feel absolutely amazing
>not simply learning the rules of the game, making your life easier
youtube.com
First thing you need to learn is react properly and know how and when to block, i'm not talking about go full daigo parry. Then learn some bread and butter combos on both sides.
After that is just uphill battle. But even then losing is part of experience. Try pick someone you feel comfortable rather than just stick with one thing.
I might just be playing the wrong games, which do you suggest?
Oi anons, I found your sauce. Not sure if linking is allowed, so I'll just say to go on Sankaku Complex and search "yotogizousi". You'll find 5 pics of this on there. Enjoy, ya filthy degenerates.
>random button smashes or combos to win
and it's hard to predict your opponent's next move since it's all so random
spend hours on end practicing jedi reflexes, memorizing combos in training. all during your leisure time. just so you can play the game. yeah no
Look at this big brained retard.
Under Night has had a surge of new players due to inclusion in mainline EVO. It's also very solid fighter overall with great tutorial if you need to go trough bunch of concepts found in FGs.
I play them casually, i like the characters and find the gameplay satisfying. But damn, the push towards money milking and trying to cater exclusivley to competetive players makes me dislike newer games. I want to like SFV but i also dont want to sell my organs for all the content.
Also bring back Darkstalkers plz Capcom
>train for 15minutes before going online
>play for hours
>do post set training for whatever you happened to find out during your sets for 30minutes
Easy
>You need to do a sick loop de loop combo from combo video to be good.
Lot of time you will be doing simple combos that end in a super. Unless you are dumb to play some shitty anime fighter or mahvel.
I know the netplay is full of monsters but the best feel possible is when you find someone on the same scale as you
Even after 10 fights the winlose rate stays ob 50:50, its fucking amazing
>Lot of time you will be doing simple combos that end in a super.
No, you will be doing simple combo into oki setup. You only burn meter when it kills.
Depending of game, but sometimes worth to burn meter for a good amount of damage.
I can never hate fighting games. I grew up with them starting with Mortal Kombat's 1 and 2 and Street Fighter II on Genesis. Granted I never play any one game long enough to actually get good, but that never stops me from challenging others at my local bar to Tekken, MvC, Street Fighter, Mortal Kombat, whatever. It's a genre dear to my heart and it'll stay that way forever.
And lose your pressure? Nah, fuck that.
because Yea Forums sucks at games
I like fighting NG games but I can't get gud at them so I just kinda gave up and play it casually every now and then. I just don't have what it takes and most games don't really interest me
It took me 50h to win my very first game online in sfv. it was my first fighting game ever.
How hopeless am I?
ah crap
You are already better than average player on Yea Forums
>Just because you can have "limitless" situations with few moves doesn't mean it's enough.
Ok, let's do some simple math.
Take a conventional modern controller.
4 ABXY button = 4 moves.
ABXY when holding trigger or bumper = 16 more moves.
ABXY when holding both triggers or both bumpers = extra 8 moves.
ABXY when holding left or right trigger + bumper = 8 more.
36 in total for now with only most intuitive combos without even involving movement.
Is it enough yet? No? Ok, let's go deeper.
>PC master race exclusive fighting game
>keyboard only
>every key is a move
>names and look of moves correspond to its assigned key to be intuitive as fuck
>P is for Penis Punch, 5 i s to launch five explosive pentagrams
>sequel also uses mouse and voice commands
Congrats user, you just beat almost everyone in this thread.
I dont even know what the fuck you are on about. Are you against motions + button for moves? Directions plus button for a move?
Do you just want button combinations for moves?
Because those things exist in some fighting games. Just pick your game if motions bother you.
And I wasn't even talking about amount of moves in my comment. I mostly meant the way how moves can interact. I can't really find other genre where the interactions are as interesting and fast as in fighting games. And that's what gives them depth.
my friend turned me off from DBFZ. all he did was practice hard in that and guilty gear, and as a result he beats all of us.
I was literally trying to slowly sink my feet into the game too yet he drags me into the fucking tide.
i stopped playing him even though h and my other buddy kept begging me to play him.
its pointless because (1) I cant beat him, let alone get him done to very low health on his last character and (2) most importantly, he'll get no challenge from me. so id assume hed be bored.
i usually fuck around in other fighting games like BBtag or skulllgirls, nothing serious. Its hard for me to commit
I love fighting games and play with /vg/ often
Thanks, my tipps for winning your first match. Dont do any combos, dont even learn them. Punish everything with LP into DP or into Super when you have meter. Also always Wakeup EXDP or block with no meter.
I love Heritage for the Future
Dio main my boi
>its pointless because (1) I cant beat him,
why are you setting up such a high barrier for yourself? If you cant achieve that, then your goal is too big. Set a smaller goal for yourself and work towards that.
Maybe dont beat him but rather take out 1 or 2 of his characters. Learn to block their mix up even once in a battle. Etc.
>and (2) most importantly, he'll get no challenge from me. so id assume hed be bored.
If he gets bored then it's his fault. There are many things a player can do and learn when fighting someone much lower skill level than them. Don't ever think that you are boring your opponent.
yes, I'm an Ike-fag
>have a lot of fun playing with friends
>the thought of playing against a random opponent you don't know gives you anxiety
I'd play fighting games online but can't stand the thought of losing and not getting a rematch.
Ask for long sets on Yea Forums or /vg/. It lessens the pressure
After some time you start to feel indifferent about pubtards.
>tfw stuck in practice mode because doing combos is so fun
Just accept that you suck.
Too much effort for little enjoyment
>here's your list of combos to memorize
>arbitrary and totally unrelated to basic moves they are comprised of
>different for each character
Holy shit ANOTHER retard that thinks that it's bad for different characters to have different moves that have different uses.
>even though they all have same amount of special moves and same basic moves
Almos never true: see King from Tekken vs anyone else
>and good luck figuring out timings and how to yank your stick in 10 different directions without canceling the whole combo
That just means your head isn't in the game and you're sperging, it's not hard to let go of the joystic or Dpad for a moment and press square.
I hate shit like >I mostly meant the way how moves can interact.
Yeah, I agree with that. All the other competitive games should start utilizing that concept. I'm dreaming about the day it gets translated into some FPS.
->|->
v
>Down back, half circle back, down foward + P
How that's hard? Takes like 5 minutes to get used with motion from both sides of screen.
I like them but I can't get good at them because I am too retarded. I always hear that I do some shit really well but I can't break trough some shit. Every fighting game has a different problem that I can't really overcome so I just stop trying and play them casually which isn't fun for too long because casual players start either leaving the game or start getting good. It also doesn't help that the majority of current fighters is kind of ass so I lost interest in the community. I just play Sf3 and dbfz every now and then.
just play in lobbies
The motions in fighting games are as intuitive as controls can get. Rarely do the inputs overlap or prevent people from getting what they want as long as they practice them enough.
Meanwhile Smash has pressure sensitive attacks with shit like up-tilts and jump on nearly the same input.
I find funny that retards complain about combos but do nearly same shit on smash without any kind of issue.
>cutesexyrobutts
Probably because smash gives you an enormous amount of room for error since almost none of the combos in those games are legit and mostly rely on your opponent not knowing how to dodge in the air. Or as they would like to call it "free-form".
The one thing I miss from older fighting games is when your shock a character with an electric attack and their skeleton would show. It turned into a fetish for me and it doesnt happen anymore besides in street fighter and the new mortal kombat
You forgot the part where the genre's developed a chronic problem of shipping with anemic tutorials and virtually nonexistent singleplayer content that both completely fail to prepare you for the multiplayer.
Which is almost exclusively populated by people who've been playing the series for the last 20 years unless you get the game on launch week.
>Put a decent tutorial on it, retards just skip when drop some combos to learn or smash through it.
Every single fucking time.
What most retards don't realize is that singleplayer can NEVER prepare you for fighting another human being. Bots cannot emulate the human thought process.
And why would someone even need to "prepare" for multiplayer anyways? In most other games like COD or MOBAs people just jump right the fuck in. You'll learn gradually if you simply play the game just as you would with anything else.
Skullgirls is the only game I ever had the confidence to play multiplayer. I still got my ass handed to me, but at least I theoretically knew the fucking combos.
> bots cannot emulate the human thought process.
Oh, that one's easy. Just make them constantly poke and guard perfectly until they hit you with a move you were sure couldn't combo, then launch into a touch of death combo.
Boom. You're essentially playing multiplayer.
> And why would someone even need to "prepare" for multiplayer anyways?
See above. The skill gap between "knows nothing" and "knows the tiniest bit" is enormous in fighting games. Even bigger than MOBAs, somehow.
>Get hit confirm into touch of death combos
Which kind of kusoge you are playing? It's mahvel?
i only play melty blood
I fucking deal with this shit in Tekken, my dude.
And before you tell me "lol there are no touch of death combos in tekken", I know, you absolute fucking retard, but when one combo removes 50% of my health bar every time and the best I can do is take a tenth off of theirs if I even manage to break their defense, it's disheartening.
JoJo's is fun as fuck but I'm not sure I'd place it as "high-tier" since it's pretty fucking bullshit
THE FLOOF
You can deal 75% to insta kill with a single heavy slash on samsho, this still don't make the game bad.
You are just too shit to avoid those kind of thing and learn some strategy.
They just look dirty
>my opponent is better at hit confirming than I am
hmmm, what could you possibly work towards?
>Just make them constantly poke and guard perfectly
This is how it feels when you think so little about what you're actually doing that even someone who "knows the tiniest bit" can seem like a veteran player.
If you actually applied your brain to the situation and considered what was happening on the other side of the screen it wouldn't seem so one-dimensional.
>but at least I theoretically knew the fucking combos.
Another thing people don't understand is that combos mean shit when you're not doing what I said above.
I know it doesn't make the game bad, I'm saying it makes the game fucking impossible to learn.
> learn some strategy
Gee, it's almost like I tried that.
> Just keep working towards it bro!
> Ignore the fact that everyone who's good at the game already will be even better by the time you improve enough to compete with where they are now!
See above.
> Ignore the fact that everyone who's good at the game already will be even better by the time you improve enough to compete with where they are now!
And this is an issue how? You are getting better. Do you want everyone else to just STOP improving? What the fuck?
Getting gud is gradual, you don't instantly go from noob to expert overnight.
After some time you will do by instinct rather than trying do a guesswork. Having that shitty ass mentality that everyone is a god bogs down you.
What I want is for the phase where I'm so much more shit than everyone else to last less than 50 fucking hours of practice. I could one hundred percent a game that actually lets me feel like I'm making progress instead of kicking me in the balls repeatedly in half the time it takes to even begin to git gud.
based
and before you fuckers blast me for "exaggerating"
Fighting games are great, just it takes a while to get good at them and if you take a break you come back shit. I wish I was good enough to get say Diamond in SFV but I'd have to stop playing other games. It's still fun fucking around in silver but man, even if I play someone who's only gold they can probably take like 10 games before I get 1. Wanted to pick up Tekken but that looks even harder.
I will never escape blue ranks
The one thing I hate are people that only do one long combo they got online and nothing else. I prefer to make up my shit as I go as its more fun for me.
>muh hypothetical "everyone improves at the exact same steady rate"
How good you are at a game isn't measurable on a clean cut scale. People improve at different speeds and the defining factor of who wins or loses is who's strategy is better.
A good example of this is that dudes who started playing SF half way into 4 or later are competing at the same level as people who have been playing since 2 came out.
I love fighting games but I can never stick to one and considering the lack of content they have for a $60 release they end up being money pits. MK11 is going to be my last one for awhile unless Granblue comes out soon
By the way DBFZ is the shittiest fighting game i've ever played.
Losing is part of experience. Same deal of why you you don't play Through the fire and flames when you are starting playing guitar or draw Mona lisa when you starting drawing.
Look at tutorials, play a bit more with AI, and learn to react properly, the goal isn't go to EVO but just get better.
Before anyone bitches about how imbalanced this webm is...
>ratio 4 Haohmaru in rage mode
>ratio 1 Akuma (lowest HP char in the game)
You need be stupid to get hit by those kind of things.
To be fair Haohmaru's heavy slash is still a lot faster than GP, if you look closely you can see Akuma tried to taunt immediately at the start of the round so I assume both players were coordinating to make this clip
>Hit a Galatica Vanguard on 02 UM.
The Timing is horseshit, But the sole fact that insta kills and make people salty worth.
Because they can’t take a loss to get good.
Which is odd since From-Software are praised for the same amount of learning the ins-and-outs of the game.
It’s not the mechanics so much but shifting to a playstyle that isnt ‘run and mash buttons’.
Also who Geese?
Suffer not the floof.
This.
I play the saxophone, maybe I should give up since I can’t play Careless Whisper the week I got the instrument or...I just practise fundamentals then I can play it.
Same with cooking homemade lasagna from scratch from memory.
Fighting games are easier than ever to learn. There are guides everywhere on YouTube, Reddit, etc. No excuse.
Just don’t focus only on winning. See each match as a learning experience.
i am just too awful at it. i've been playing them for a decade but i am so bad i cant even beat opponents that are purposely playing bad.
Just use connection filters like everyone else.
In all honesty, I think the 4 series is the worst series of Street Fighter games, I don't know why everyone fetishizes it so much.
connection filters are not enough. a lot of times in sf5, usf4 and even dbfz the opponent initially shows as a 4 to 5 bar connection but them it drop to 3 or below while the match loads.
>Pet Shop