>Bleed
>Burn
>Poison
>Acid
>Venom
What's the difference?
Bleed
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the need for different items and abilities that need you to prepare for what you're facing
Aesthetics and consistency. Also different status ailments can be affected by different de/buffs.
Stacking for maximum DoT
>uses panacea
Whoaa so hard
Or in some games, they cause other things, such as a drop in speed, a drop in attack, armor damage, defense down, etc.
>cure it
>get afflicted again
>cure it
>get afflicted again
>realize you're never attacking
Typically
Burning - High DPS DOT, short duration
Bleed - Medium DPS DOT, medium duration
Poison - Low DPS DOT, high duration
Acid - Not a DOT, direct damage
Venom - just a synonym for poison
You can then have different resistances or things that combo with the various DOTs.
>bleed
Constant damage that is the result of a physical wound
>burn
Consistent damage that is the result of magical damage
>poison
Damage the gets worse over time
>acid
A method of distributing poison
>venom
Poison that comes directly from the source like a snake bite. Again, a method of distributing poison
How does Yea Forums feel about status effects giving a side debuff? Like Pokemon with a phyical attack debuff with burning
>Bleed isn't a dot effect that can stack
In games like mh you can also roll to get burn status to go away faster and doing so on a wet area like a beach shore removes it in one roll. You cant roll poison out of you.
>game has a long list of poisons and sub-categories ranging from damage, sweat that make your armor rust, and even hallucinating
>most cures are in unidentified bottles that might just be more poison
>Bleed triggers based on your actions - the faster you act, the more you bleed
>Burn deals higher damage, but can be cured more easily
>Poison is the basic DoT
>Acid isn't a DoT, but armor reduction over time instead
>Venom is poison procs over time
I like it. It adds a bit more of a reason for alarm over a status because its not just a case of being able to outlast the status or win before it chips your health off. Getting burned has an actual legitimate drawback of some kind beyond health.
Also the fact some tactics actually benefit from being burned like the Guts ability is neat.
What kind of sadistik shit is this?
Chocobo mystery dungeon everybuddy is just as bad with mystery drinks. I remember i drank a poison drink and almost died
>that one time americans actually made a good adaptation
Acid is best used mechanically as an armor stripper.
>Bleed
Constant, static damage.
>Burn
Persists until the fire is put out, which happens after a randomized duration.
>Poison
Permanent until cured with Antidote.
>Acid
Damage type unrelated to the rest.
>Venom
Attack that inflicts Poison.
Great if the mechanics are close enough to the flavor that you can easily recall which status does what, but even then it's fine so long as they're at least balanced in regards to the contexts they're used in.
In some games nothing, stack DoTs for MAXIMUM DPS
>Bleed
Can't be resisted, immunity or nothing. Deals straight physical damage. Usually no way to handle bleeding once you start.
>Burn
Deals a lower amount of damage over time. Usually deals magic or fire type damage and can be resisted in some capacity. Usually the side effect of a move that already does fire damage.
>Poison
Deals steady damage over time. Can usually be mitigated in some way by antidotes or character abilities. Usually pretty ubiquitous and the most often DoT you come across. A lot of poisons accompany other secondary effects like lowered speed, accuracy, or paralysis.
>Acid
Usually a short term DoT that degrades armor or weapons. No real resistances or immunities typically exist, but the damage type tends to be rarer.
>Venom
Usually the same as Poison. Might be more associated with beasts while poisons would be more associated with plant and humanoid enemies. This one is hard to justify existing outside of poison.
>skeleton has been afflicted with bleeding
the only true difference between any of them is the resistance of the thing taking the damage
its all just damage in then end
Damage over time but...
>Bleed
Depletes your stamina, untreated will result in death.
>Burn
Makes you more vulnerable to cold, and acid, untreated may result in necrosis.
>Poison
Acute poisons induce organ failure, chronic exposure increase likelihood of death. Untreated acute exposure make result in death.
>Acid
Damages PPE, makes target more vulnerable to heat and burn. Untreated exposure results in nerve damage and spontaneous muscle cramps.
>Venom
Acute damage causes nerve damage, and chronic exposure induces aversion responses. Untreated, venom can desynchronize the nerves, causing cardiac arrest.
Source: Me, I have suffered all of these.
Unidentified potions are roguelike tradition. Usually even the harmful or useless ones have some use- usually throwing at enemies, mixing with other potions, or dipping items in them. ADOM has the Potion of Uselessness which does literally fucking nothing when drunk, thrown, dipped, or anything else, but there is a secret use for it that gives you a free artifact upon discovery.
>bleed does the full chunk of damage once it builds up instead of a DoT
was a nice way for souls to make bleed its own thing
>have dozens of status effect skills
>trash mobs die too fast to use them
>bosses are immune 100% of the time
Fucking why. Stop this shit.
>Bleed
Stacking DOT, ignores shields/armor
>Burn
High damage DOT
>Poison
Low DOT, usually combined with other status effects like slows
>Acid
Not a DOT, simply shreds through armor
>Venom
DOT that increases in power over time
I fucking miss this game so much, my Ps3 died and the only way to play it is using Ps Now which is the shittiest idea Sony ever had.
What game is this?
legasista
>>Bleed
Damage over time, enemies without blood are immune to it.
>>Burn
Damage over time, fire enemies are immune to it
>>Poison
Damage over time, debuffs stats the longer it goes untreated
>>Acid
Damage over time, damages equipment too.
>>Venom
Damage over time, paralyses victim after some time
Damage type
based
>Bleed
Does physical damage and bypasses armor
>Burn
Does fire damage and interacts with other fire effects
>Poison
Does nature damage and interacts with poison abilities
>Acid
Does nature damage and reduces armor per stack
>Venom
Animal/mob only. Similar to poison.
Thanks
Acid is a damage type not a DoT.
Bleed is reduced by armour / based on the hit that applied it / interacts with movement.
Venom I've never seen as being another other than a poor translation or an attempt to dodge copyright.
Burn interacts with the environment (water on the ground.
Poison has additional effects (not just direct damage) .
>Bleed
high build-up, high DoT, short duration, armor = resistance
>Burn
dealth with each hit, medium DoT, short duration, ignores armor
>Poison
medium build-up, medium DoT, long duration
>Acid
dealth with each hit, very low DoT, short duration, high damage to armor
>Venom
medium build-up, low DoT but increased with each additional hit, medium duration also increased by additional hits
prove me wrong
>Bleed stacks,
>Burn splash dmg, doesnt stack, 100% chances to burn from basic attack
>Poison deals % of dmg
>Acid att speed and movement speed penalty
>Venom stacks removes armor bonus
yeah but you can listen to some whack noises and get healed of poison
creed is best character
what about emulator?
haven't tried that game on it but it's apparently playable
not him but might use it to replay myself, my ps3 still works but I don't really want to bother using it anymore, my DS3 is also in a poor state and I have no other controllers that works with it
So true. Basically every single RPG from the SNES/Playstation era and I can only assume they haven't fixed this. It sure would be nice to play Lufia 2 or FF6 with randomly strong enemies in the trash mobs and the possibility to use status effects on bosses.
All progressive damage, but:
>Bleed
can be healed by average treatments or items, even heal over time without treatment
>Burn
requires simple but immediate treatment or items to heal, otherwise death can occur quickly and/or damage can spread
>Acid
(if on equipment) requires immediate sacrifice of that piece of equipment before damage spreads (if on flesh) requires advanced and immediate treatment or items to heal, otherwise death can occur quickly and/or damage can spread
>Poison
requires advanced treatment or items to heal, usually man-made, literary definition is an ingested (swallowed/inhaled) toxin that enters the bloodstream (think "rat poison")
>Venom
requires advanced treatment or items to heal, usually naturally-occurring, literary definition is an injected toxin that enters the bloodstream (think "scorpion sting")
>bleed
Physical damage that needs immediate care such as bandages or a standard heal spell.
>burn
Caused specifically by fire damage, kills cells, makes healing slower or stops altogether.
>poison
Can be applied to weapons or consumables and usually causes another effect such as a drop in movement, attack, dexterity, intelligence, or all of them combined, and needs a specific cure
>acid
Similar to burn but also damages items as well
>venom
Similar to poison, virtually the same thing depending on the game, but usually applied by an creatures natural weapons, usually just called poison and there is no difference
Did you want to know anything else?
Even if it's the exact same thing under the hood, you need it for the fluff. I mean, you don't want your fireballs to set enemies on poison, do you?
you can't have your spiders inflicting burn now can you?
>bleed
takes away a percentage of your health each turn
>burn
takes away some hp each turn, might make you lose turns
>poison
makes you lose a set amount of hp each turn
>acid
lowers your defense
>venom
like poison, but stronger
>Bleed
Massively increased damage while moving
>Burn
Deals specifically fire damage, only applies once
>Poison
Applies infinite times
>Acid / Venom
lol
>Burn damage heals bleed damage
>Acid - Not a DOT, direct damage
Debuff to armor and direct damage
when does CREED becomes the manager? I only watched until the middle of season 5 (that's FIVE seasons) before I got bored with this show
Guild Wars 1 is the only vidya that got buff/debuffs right.
>thousands of unique skills
>dozens of distinct categories with their own characteristic GAMEPLAY mechanics, not flavour bullshit
>CREATIVE effects offer infinite possibilities for interaction
>no Fireball/Snowball+1, +2, +3...
Every day that we don't get a spiritual sequel to it is a day we further stray from god.
>heal
Ends bleed.
>poison damage heals undead
based
Fuck you i know is a shitpost thread but
>Bleed
Obvious, they bleed
Sometimes it's for debuffing def or stamina regen
>Burn
Damage poison immune enemies
>Poison
Damage burn immune enemies
>Acid
For dissolving armor, is also a equivalent of Poison for skeletons
can also be used to damage poison and burn immune enemies
>Venom
Poison for acid immune enemies
usually just that you need different antidotes, making you have to stock up on different types
also, in some games, burning and acid do more stuff than just damage, like ruin armor and stuff like that
>item that cures all ailments
Those are usually rare as shit though.
yeah, and usually cant be bought in stores
Bleed hurts you when you move
Burn does a lot of damage over time for a short while but you can get rid of it with water
Acid deals durability damage to your equipment
Poison and venom are the same
youtube.com
Looks good.
>provoke Yea Forums
>get game design ideas for free
nice
>>>acid
>A method of distributing poison
nani
>Bleed
Extra attack damage
>Burn
More damage for health
>Poison
Damage over time
>Acid
More damage for Armor
>Venom
Give paralysis
that sound stuttering
If the game ain't a basic bitch mobs&player will have different resistances.
Wood Golem would be immune to bleed but not burn for example.
good taste. the main writer leaves around s4 so the whole plot becomes unwatchable garbage around s4/s5
I hate Grim Dawn because every damage type has a separate type that only applies to damage over time effects and has different bonuses from it's base damage
oh, so my judgment wasn't unbased at all
it does get pretty weak in season 5.
I honestly don't understand why hollywood shows don't finish their creations instead of completely ruining them
Things having an end aren't as bad as normies think
stop playing bad rpgs, most atlus rpgs do a good job at status effects can literally ruin enemies/bosses/your own life
>bleed
Takes away a percentage of max health per turn punishing health stackers
>burn
Deals fixed damage, but reduces the damage the inflicted deals.
>poison
Deals fixed damage and must be cured or you will still take damage after the battle is over.
>acid
Deals fixed damage and reduces the armor of the inflicted punishing armor stackers.
>venom
I've never seen this used. Satisfies people who get autistic when poison is used in the place of venom.
>Bleed
True damage DoT tick that can be healed by standard bandages/magic.
>Burn
Temporary fire damage tick that ramps in damage the longer it lasts. Demons and Fire Elementals aren’t affected.
>Poison
Coatable on weapons. Only effective when damaging the skin, like bleed. Curable with herbs/potions and can carry massive debuffs like narcolepsy or hysteria.
>Acid
Melts armor, and then skin. Dousable with water, but must be applied in large quantities to be effective.
>Venom
Poison, but from animals.
>what is marrow
Difference in medical treatment and damage.
I don't think that works on some centuries old skeletons dried up to the core
>acid
>A method of distributing poison
your high school science teacher would like a word with you
nice goalpost moving bro
first its skseleton now its skeletpon with age
wow bro thanks
brainlets
>>Bleed
plain damage over time
>>Burn
DoT and attack down
>>Poison
DoT and reduced healing
>>Acid
DoT and defense down
>>Venom
hype aids DoT
well games that do the bleeding thing (I'm looking at you souls series) aren't reanimating skeletons from fresh corpses, it's always the graveyard/crypt trope and similar
>Bleed
Untyped damage, can be removed by any form of healing
>Burn
Mitigated by fire resistance
>Poison
Ability score damage
>Acid
Damage type, not an ailment
>Venom
Method of delivering poison
i can make skellytons bleed in cdda
they can bleed in incursion, after you revive them
same in diablo
just off the top of my head
stop moving the goal post
it went skeleton, old skeleton, old skeleton only in the games i listed because i am a pleb
pam > erin
the most common type of skeletons is never a fresh one though, unless you're the one reanimating them rather than fighting them
why would you even go there
>Bleed deals more damage if you move when you are bleeding
>Burn has the most base damage
>Poison has the longest base duration
>Acid damage can not be mitigated by any resistance stat
>Venom is the big brother of poison and has infinite duration unless cured
>t. not a dark souls player
now its skeletons in the most common games
stop moving the goalpost. you said skeletons. not skeletons in the games i listed and or the most common games as those in other games are younger and this does not suit my narative
obsessed
yes. i love being right
>burning is always treated a minor inconvenience
>not a permanently disfiguring emergency that can kill in seconds
>so is being stabbed, shot, poisoned, sprayed with acid, drowned, having a train summoned to run into you, etc
what is your point
>Bleed
physical damage dot
>Poison
magic damage dot
>Venom
stronger version of poison
>Burn
magic damage dot until extinguished by rolling around or duration end
>Acid
armour reduction
This.
Would look silly if you start burning when you actually should be poisoned (a swamp or whatever).
Bleed+poison or bleed+acid for instance could be super dangerous, not that I've seen games that have done such a thing yet but the different alignments can play a very significant role in survival games if done right.
>player has been afflicted with skeleton