ITT: we try to find the best castlevania game
ITT: we try to find the best castlevania game
This game is so fucking fun. It's definitely up there.
Any hidden gem metroidvanias? I feel like I've played all the good ones
I don't think there's any really good ones that aren't on here.
SOTN. Nobody ever says it here because they want to be contratrian fuckers, so now this is the contrarian choice. Circle of Moon is a close second
>OoE at the bottom
based
Guess I'll try out the Messenger. Thanks
dracula x is the best, rondo of blood is the worst
is Tomba really a Metroidvania? never heard it described as such
No, nobody says SOTN because it's a game so fucking easy you can play with your ballsack. It's still hella fun but Aria is a lot more balanced and polished experience as far as gameplay goes.
Also Circle is average at best. Too grindy and reliant on RNG drops to do anything, even getting fucking potions.
playing Circle right now.
RNG sure is a lil bitch
Legitimately the best way to play CotM is to abuse the card glitch that lets you use all the cards without grindan.
Wait, you classify Portrait of Ruin as a Metroidvania but not Order of Ecclesia? Both have a large castle and both have separate sections you go to that have their own entrance points. They either both qualify or neither does.
Don't be disingenuous. Portrait of Ruin puts you in the castle from the get-go and the portraits are basically collectibles within that castle that lead to self-contained areas. Whereas most of Order of Ecclesia is going through segmented areas via a level select screen, and only introduces the castle at the end.
Dawn > Aria
Fight me
you already posted it
gonna be pretty bummed if it's not in the new collection, but won't be surprised
if the gameboy games can get in
should I play CV1 or CV3?
Imagine creating a sequel that is worse than the budget constraint original. The only thing Dawn is good at is grinding, and I have JRPG games for that
Dawn has a worse story, worse character portraits, more grindan, and shit touch screen gimmicks. For me AoS managed to recapture the magic/mystique of SotN, DoS felt like an okay but very unnecessary follow-up. PoR felt more like its own beast and had great core gameplay (the last third is clearly rushed, but the final boss is kino).
>dawn
>the worst castle in the series full of entrances that require to be open from the other side
>CRAFTING
>locked doors that require rng souls
>added literal grind rooms because they couldn't design a better luck stat
Please. HoD was the worst castle, the worst gameplay, the worst everything.
I will give you the forced grinding in AoS and DoS was bad, but nothing was worse than HoD. Low point in the series.
Both, but start with 1
How many castlevania games do you own, anons?
With DoS, the generic animu artstyle replacing the macabre bishounen oil paintings of Ayami Kojima was a travesty
>tfw it got removed
I own 8: RoB, SotN, CotM, HoD, AoS, DoS, PoR, and OoE
It's not much of a metroidvania but a good game. Having played Ninja Gaiden at some point is optimal, as it takes a lot from that.
This list is so shit
t- has beaten every game in this list.
I think I'm in love with Astarte. She's so beautiful. I'll do anything for her.
Would Soulsborne games count as metroidvanias or something similar to them?
The one where you fight the secret boss, Vhisola
Thread theme?
youtube.com
I don't think iv ever played a castlevania game i didn't like
Why does no one like OoE? I legit think it's the best among the DS Castlevanias.
CotM is the best GBA Castlevania and the best overall. The best DS Castlevania is OoE. They're all pretty good except HoD.
Enemy corridor simulator feat. big horse lad.
Dark Souls 1 is metroidvania-like or whatever you'd want to call it, it has some elements in common but powerups, utility gating and platforming are all missing. 2 and 3, DeS and BB (iirc) don't have the structure (interconnectivity, non-linearity, backtracking etc.) either.
How can CotM be the best with those horrible controls?
There is platforming in Dark Souls...but it's kinda shit. Magic slippery tree branch in Blighttown, slightly-sloped crystals of doom guarding a rare upgrade material...could have used some improvement.
>horrible controls
Explain.
git gud
>yet another faggot who couldn't dodge the hearts attack
I fucking hate playing online. At least pick a female character if you're this bad.
Not reading your shitty blog. Explain what you mean by bad controls.
There's environmental dangers but you don't jump and dash your way through platform challenges, it's more a restriction on positioning and requirement of paying attention to your surroundings. While in Castlevania the platforming is closely tied to the constant factors of combat and navigation.
DS2 gets closest with e.g. jumping down the tower in the second DLC, the well and a few other spots, DS1 has the jump down into lower Burg as the only example I can think of.
>Any hidden gem metroidvanias? I feel like I've played all the good ones
Pharoah Rebirth.
>Digibro
with that atrocious hud?
never
does resident evil 1 count as a game with metroidvania elements?
you posted it
Would you guys considered pic related more of a souls-like or a metroidvania?
Forgot pic, my bad.
enemies dont respawn and you have long range combat
its a diferent form of beast
What do you mean hearts attack? I love her from the bottom of my heart. Jonathan is so lucky. I wish she would use me as a chair or a footstool.
Albus Mode is fun at least.
It's a metroidvania, even if most of the gates are just unlocked with keys. I think translating from 3D to 2D changes the gameplay so fundamentally that I can't see large similarities to souls, but souls-like is so broad and vague that it can still work for it (and it does take a lot of smaller mechanics).
>tfw remembering that Unity HoD game died
Do you think Konami will ever port it to PC or other consoles?
>Unity HoD
i know it was shit but i miss it
It got ported to Xbone last month.
Well that's a start
Hopefully it makes its way to the PS4/Switch eventually
Steam would be even better