Bosses that are literally and unironcially impossible

Bosses that are literally and unironcially impossible.

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Git

It took me 12 hours...

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>>fire umbrella
You don't even need this.

Why are you so bad?

>fire umbrella
>upgrade whistle
>always chase him as fast as you can when he runs away
>always dodge right during his combos
There you go you've won

>using easy mode umbrella
I seriously hope you guys dont do this.

just can't beat her, bros...

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Where do I find Lady Butterfy? I'm pretty far into the game and I haven't seen her yet. Meanwhile all the streamers and youtubers got to her right away.

He's not even the hardest in his game.

Agreed, it made me drop the game for a week and now I can’t even be bothered to finish the game

Hirata Estate memory.
You need the key from Owl first.

killed him this morning. deleted half his bar on 3rd phase with flute. I dont even feel ashamed for using cheese on this fucking garbage boss.

you dumb. you missed an NPC in like the first 2 hours of the game. go back

Demon is ok, ishinn pushes the boundaries of what is acceptable to put in a game.

Isn't really that helpful. His slam you can run from, it just helps you close distance a little closer.

>Sekiro is hard but fai-
youtu.be/tM1FjBjvB3I?t=265

r.

I feel the exact opposite. isshin tests what youve learned throughout the game. demon is just asking "hey remember that bull fight I'm 10 times worse heeh"

It's not cheese if he has significant lore with that flute

>ng2
cute

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>Imagine being pathetic enough to post on Yea Forums BUT STILL sucking at video games
No boss on Sekiro is hard, you just gotta learn their patterns, and of course know the mechanics of the game you are playing.

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>Spend the entire fight in his crotch or running towards his crotch.
>Cannot hit you unless you're a geriatric.
>Hard.

I'll be honest, I'm getting burnt out on Sekiro.
The new combat system is great and really fun, but the amount of content in the game is a bit disappointing.
RPG elements, collectibles, online multiplayer and procedurally generated content in vidya have spoiled me.
I can only go through the exact same game so many times.

Isshin is easy as well, in first phase you can just parry him and run away when he does the "urghhhh Im so angery aaah" cut he charges for half an hour and go back to parrying and riposting, second phase I just run around waiting for him to jump, hit him a couple of times and repeat until he has some health down and I can start tackling his posture, third phase is like second but actually easier since you can throw his lightning back at him for a lot of damage.
As for genichiro, just combo him to death like the pussy he is.

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Maybe, but i had managed the whole game spamming L1 for deflects. Getting posture broken was rarely a concern. However isshin takes no vit damage and you have to posture break him despite it regenerating faster than yours. So it takes actually timing deflects and constant pressure.

So you're right, playing the game. However i hadn't been doing that so struggled hard.

a ng cycle should not take longer than 1-2 hours if you're good.

That's because it runs at 12 frames per minute.

That's not the point... Or maybe it is.
Not only NG+ cycles offer nothing new, but they're only 1-2 hours long.

>waiting for him to jump, hit him a couple of times and repeat
this is not how its intended. You are turning 10 min fight into 16-20 min one and call it easy, pathetic.

Nonsense. Entire Isshin fight is super fair.

> "No boss is hard you just have to memorize their move sets and have mastered the game."
Wow amazing.

That's what you're supposed to do. You can use it right away or use it in the third phase to fuck him

something wrong?

This. The actual world and exploration was a disappointing.

literally jump lamo
I've noticed that most bosses people have issues with are ones that they don't sidestep or jump for.

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Yes but cheesing a boss is never really fun. Not that i had fun on him but at least i was stuck in there.

>t. hasn't played the game
It's the best world, from a gameplay stance, since DaS1.

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During the second phase you don't have to wait for him to jump, his whirlwind attack is delayed and you can hit him a bit, then jump on him when he's actually going to execute it.

Not unfair but hard as hell. I took about 5 hours on him.

Yes

YARE

Did Demon of Hatred without even getting hit, on my third try,
It's an extremely fun boss fight.

All bosses in Sekiro play out barely any differently from Nelo Angelo in DMC1

just like Gascoine stun with the music box

> third
I managed to first try him with no gourd and one revive.

HESITATION, WOLF

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Where can I find Owl? I'm looking all over the dream.

In my head canon snake eyes shirafuji was deeply depressed and wanted to poison herself in the pools.

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This guy, although he's not impossible.

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He's always following a few steps behind you but as a shinobi he's invisible so you have to spam flame cannon or shurikens around.

>cheesing
>not intended
How is that cheesing, using the finger whistle IS cheesing, being defensive until the posture is easier to get down and then attacking is a pretty fucking basic tactic.

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Should have kicked him then that wouldn't have happened.

Cheesing is knowingly using some limitation of the game in a cheap way to beat it, not as intended. Like pulling a enemy out to an area he wants to leave so you can get free hits as they wander back.

I consider constant running until you get an attack you like then chipping and continuing more cheap than using malcontent.

Just beat this fucker last night.

>Be super aggressive.
For this fight, you NEED to stay right up the fire monkey's ballsack. Right from the start, run up and start blasting him in the balls.
>Deflect the stomps.
Dodging just doesn't work in this fight. Deflect errything.
>When it jumps for a fire slam, run away, jump in the air before the slam, and grapple onto the Demon to the get some hits in.
>When the Demon does his unblockable charge attack, simply jump.
Jumping will 100% avoid all damage. Doesn't matter how high, just jump.
>Malcontent's Finger Whistle stuns the Demon up to 3 times.
Use this to get some free hits in when you need it.


Other than these tips, just keep plugging away at him until you memorize his moves. It's tough, but absolutely doable.

I "kicked" him on the previous tries (I don't think it does posture damage to him, but it plays the reverse wall jump animation, which is kinda cool), but it wastes time which I could be using to sprint to the safety of his crotch.

I managed not knowing you could deflect stomps. In fact being a souls shitter i assumed that for almost all larger bosses and managed with mostly dodges.

>Cheesing is knowingly using some limitation of the game in a cheap way to beat it
Whats the limitation here?

Very nice, I did him on my fifth try, but my first try he had very little health left on his last phase, but killed me before I could get him. Had no gourds and a revive but it was blacked out.

>Dodging just doesn't work in this fight.
Really? I disagree with that, I could counter-clockwise strafe and dodge a lot of the stomping and swiping. The tight as fuck Sekiro i-frames make it challenging but you can dodge the shit out of DoH.
Rest of the advice is solid.

Blazing Stone Titan is the biggest motherfucking bullshit I've ever seen.

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Killed him 3rd try. Butterfly took me 2 hours.

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>I managed not knowing you could deflect stomps. In fact being a souls shitter i assumed that for almost all larger bosses and managed with mostly dodges.
Its counter intuitive desu, it really doesnt feel like you could deflect a giant monster stomping on you by raising your katana.

>the safety of his crotch.
His close range moves leave him vulnerable for longer, but his long range moves are fewer and thus much more predictable, and still leaves him vulnerable. After which he'll do a close range attack anyway.

That he'll just use one move repeatedly if you keep away from him.

Don't get me wrong, with how bored i was several hours into him, if i had discovered that I would've used it - but it is cheap.

I still can't reliably dodge the huge fire hand slam in the second phase. And blocking it with the umbrella still lets in a lot of fire damage without the charm.

It actually gave me problems with the dragon of all things. I died twice as i just assumed his massive energy slashes were all perilous.

It's not cheesing because that Malcontent whistle is near and dear to the sculptor, since his friend/partner had it before they got eaten by the ape.
Whistling it stuns him because it reminds the sculptor of them. Same with the box and Gascoigne.
Even then both of these methods are limited, box is 1 iirc, the whistle is just 3 so you can't use it all the time in the fight.
It's like calling the double deathblow method to the Monk cheesing, even though I think it's intended because the Monk doesn't make use of the branches. I think it's supposed to be there for the clever/intuitive person to use the branches, get a deathblow, and if they're good enough, get a second deathblow.
The timing is apparently very tight for them, so it's for those who can catch on to something quickly.

None of these bosses can match to the feeling of finally killing a boss in wow after hundreds of tries.

the isshin uses the spear jump strike to get closer and then engage properly. it's crude manipulation of flawed AI to just strike once or twice and then gain distance to bait it out again. the fact that the method takes several minutes to kill him, as opposed to just staying close and deflecting mikiri countering him for maybe 1 minute is proof enough that its not the intended method of doing that encounter.

Help.

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high monk kick.

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She's such a bitch to fight. Stand behind her and throw a ceramic shard up her ass to trigger a free deathblow.

Time to learn proper parry timing and jump kick sweeps.

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I'm parrying all of her stuff, but my posture bar fills up so fast that after I jump kick her I have to sit there holding L1 because my posture is almost broken.

I found that trying to dodge in that fight makes the camera your greatest enemy. More often than not, I'd completely lose sight of the DoH and get rushed or combo'ed out of nowhere.

>I still can't reliably dodge the huge fire hand slam in the second phase.
The long arm slam you mean? He does that one in all phases though.
Unless you meant the huge fire sweep thing he does, but that's short range as far as I am concerned.

The the trick to the straight arm slam is to simple be running in like a crescent moon in front of him and to do it just out of range of the arm. You just need to learn its distance and have it slam down right in front of you every time, which leaves him wide open for you to run right up to him and do a charge attack and or a combo.

Am i dirt for playing NG+ keeping kuro's charm? The enemies hit harder anyway and you don't get more prayer beads.

>That he'll just use one move repeatedly if you keep away from him.
But thats not true, he charges(which you can mikiri), jumps with 2 different follow-ups(you can punish both), shoots at you (which you can dodge by running sideways) and probably more stuff I don't remember right now.
>isshin uses the spear jump strike to get closer and then engage properly
Yeah and the ogre uses his grab to stomp you, that doesn't mean you should stand still for all the fight

I don't know if you guys are aware but Isshin sprints around all the time in phase 2 at the same speed you do, the notion that the """intended""" way to fight him is standing perfectly still and perfect parrying every single one of his attacks comes from your head, I enjoyed the fight and runnin side by side Isshin in that field looked cool as fuck.

>Help.
If you want to win, just run away from her at all times and then stab her whenever she's done with her spinning moves.

>my posture bar fills up so fast
Deflecting can't posture break you even at full gauge, only regular blocking can. You better get used to that and perfect your deflects, because on NG+ enemies drain your posture several times faster.

youre comparing isshin to fucking ogre seriously?

user, stop giving me ptsd

i beat him on my third attempt

Thats what you take from my post? that I'm comparing Isshin to ogre?

projected force unzip attack with it does as much damage as like 2.5 cuts

No, there's a regular arm slam, he does on all phases, like Manus. But he gets a powered-up version on the second phase, which lights the ground on fire in front it in a huge area.
I know you're supposed to sprint around and jump, then grapple onto him, but half the time it still hits me. But I discovered that this attack can actually also be deflected if you're close enough to touch the actual fire arm's hitbox and not the fire it leaves on the ground.

To dodge the giant fire hand slam/fire stream, run laterally. The moment DoH start the animation, start running to the side full speed.

The wild thing about these tough end game bosses is that to get there you've had to face a lot of the same moves on different bosses/minibosses before.

This. I only beat her by backstabbing then ran around cheesing her behind the tombstones.

yes
>that doesn't mean you should stand still for all the fight
standing still is exactly how you kill sword saint phase 3 and 4 the fastest. you only need to move on the air slash attacks.

>retard makes an inaccurate map
Lots of those areas are connected to each other in ways you did not draw, for example you can go from Valley straight to Depths.

Learn to read and while you are it learn to count too.

I never fought this guy, but I got two of the endings in 22 hours and thought it was the perfect difficulty.
People need to calm down with their memes.

Strange, mine had this problem too.

>But he gets a powered-up version on the second phase, which lights the ground on fire in front it in a huge area.
Oh that move. Well, he sets fire to the entire field in front of him, but it's not really his hand that's hurting you.
That said, if you just keep running to the side it should actually just barely miss you. But you can make it extra safe by running to the side and then jumping just as the fire spreads. If anything the move kind of lets you decide the distance and angle between you afterwards, so it's not that bad of a move.

GUYS WHAT IF WE TOOK PAARL FROM BLOODBORNE AND JUST STUCK HIM IN SEKIRO AND ALSO HE'S ON FIRE

>you can go from Valley straight to Depths
Yeah, but there's no point.

This guy isn't like Paarl in the slightest and Paarl is easy to beat, break his fucking legs.

learn to play video games.

>take hours to kill sword saint
>time to try demon of hatred again
>kill him on the first try since a few days ago
the demon of hatred achievement/trophy has caught up to sword saint's in terms of people who have it. It's harder to find demon of hatred than actually kill him.

It’s more a trap then help with Demon of Hatred

this guy fights way different from Paarl. He is much longer range and way easier to hit.
Loran Darkbeast (Chalice Paarl) is much harder IMO

Oh god... the worst part about it is that restarting takes too fucking long. worst nightmare for a rhythm boss that relies on trial and error!

And takes about 2.5 times as long. Then you often get hit in the animation.

Gud

>have mastered the game.
you might have a learning disability

I'm perfectly capable of playing video games, I finished Sekiro without trouble, you in the other hand have some serious trouble to understand what you read.

Paarl can be stagger locked.

you use it to protect yourself from his bodyslam than instantly hit him in the balls w/ projected force as soon as the explosion stops. It's much faster than running away and running back in for one meager cut

Yes there is? That is the normal way most people go through the game, not through the Bottomless Hole

>That is the normal way most people go through the game, not through the Bottomless Hole
No, it really isn't.

Fuck off, Isshin is amazing.

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Yes, it REALLY is. The NPCs talk a whole fucking lot about finding the Lotus in the Sunken Valley, and since you're there you will easily find the way deeper into the Ashina Depths.

I thought it was perfect, it took 4 tries.
He used the same movesets from a few minibosses that you already fought along the way which are only built on dashing into thrusts and jumping on top of circular attacks.
I can see how it might be overwhelming if you skipped a lot of the minibosses though.
I personally have never seen a better conclusion to a video game in my entire life.

Kuro literally directs you to the bottomless hole.

Back dash spam and just grapple is much better. I was using fire umbrella for that too but i was wasting too much emble and doesn’t allow me to whistle in 3rd. I only use fire umbrella when I’m in mid and long range and can’t close the gap fast enough before he throw out a fire move, especially fireballs and the aoe fire overhead slam started from phase 2. I sometimes use fire to block meteor and the jumping fire slam if I run out of space to move and/or the camera fucked up.

The NPCs constantly talk about how the Depths are accessed through the Abandoned Dungeon in the well where you started the game, and how you have to "throw yourself". It IS how most people get to the Depths.
Not going through the "puzzle" of distracting the snek with the Puppeteer ninjutsu, which most people don't get until way later in the game.

Damn you got a way better backdrop than me.

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I had completed every miniboss including headless and ishinn took me hours. His posture game was unlike any other encounter.

I had no idea where to go until that little shit told me to go near where I started and found the hole. I wasn't paying much attention to the characters besides the ones I liked but I assume most people did the same.

>Fountainhead shitimen warrior has weird aggro ranges
>Reacts to you even if you don't have LOS
>go around killing lightning dogs before taking him on for the last lapis lazuli I need
>kill the 4 dogs in the waterfall next to his one, they're separated by a big rock formation that has a dog on it and the sakura tree at the far end of it
>Hear him get aggrod somehow and start charging his attacks
>Wonder if something will happen to me even though I'm on the other side of this giant rock divider
>Terror Kamehameha literally comes through the rocks and kills me
I'm not going to buy your shitty passes mods. I literally haven't come here in a month so ban the guy that's actually posting shit instead of throwing out range bans to get people to buy your passes.

>tfw just cornered the boss at the edge of the map
:(

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I've seen a video of that shichi-man blasting someone through the wall with the beam, but never happened to me. He does aggro through the walls, yeah, but only for an instant.

Those lightning dogs were rage inducing. Irrelevant in all situations except when one gets intruiged by the noise during the shichimen warrior fight and comes to shoot a bolt at you.

>Back dash spam
just run dude

It's not inaccurate, though. Not only that but you bloated your image with items

Did it to me a couple of times during the fight.

He talks about going to the Sunken Valley and getting the flower first. So since you are most likely doing that, you will end up going to the Depths that way.
You get the dialogue about the Bottomless Hole later.

How is it my image?
Also its way better than your dumb map since it has all the paths, not just main paths, and it has all minibosses.

I know. But you most likely won't end up going to the Depths that way, because you don't have puppeteer if you go to the Valley first. And yeah, I know you can cheese your way through with the feather. I didn't even find the exit out of the snake shrine in the valley until my second playthrough, I thought it just traps you there and you have to homeward out.

It’s easier to backdash spam because you are facing him and can grapple as soon as possible for free 3-4 hit of damage. You do like free damage don’t you
Well I guess that I can sprint but I’m not used to be able to sprint sideway and backward during lock-on in soulborne game so if backdash work then that’s fine with me

I installed a trainer with instakills for isshin and im not even ashamed

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I got her. I never realized how bad I was at deflecting until I actually did it right.

took me more tries than isshin, but it was more fun.
I just prefer giant monster than sword duels.

JUST

Good job, user. Practice makes perfect.
NG is unironically the Easy Mode the game journos have been crying for. The real game starts when the training wheels (Kuro's charm) are off, and you start taking half the damage through regular block.

Well, myself I went to Senpou first since that was the first place they mentioned since the first material they speak of is the Mortal Blade and Isshin tells how to find Senpou.
Then, I returned and Kuro told me about the Sunken Valley and how to get there, so I went there, killed Ape and jumped down to the swamp. The Old Woman by Apes boss room told me to use puppeteer on a monkey since I had rice from Senpou.

You should, punk bitch

The real game starts without Kuro's charm and Bell Demon is activated.

She's a nightmare in NG+

Based

The one you posted, not yours specifically. The point is that you make it seem far more intricate than it really is. Not only that but he never mentions bosses and items, he talked about the world layout and design. Sekiro's overworld is small and strangely feels really linear despite everyone trying to say that it was going to be a lot like the first Dark Souls when it got announced.

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That's not even my worst.

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The Demon Bell changes are minor compared to parting with the Kuro's charm, Bell Demon just inflates some numbers, but doesn't really change the way you play the game like the charm does.

I did not post it. And the map that guy posted is not "making it seem more intricate than it is", it literally shows the paths that exist in the game, the locations of minibosses. It is clearly an information map if you can't remember where some things are.
Personally I remember where every miniboss is though.

>body slam finisher

Is Owl the casual filter?

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That's why you should disable auto-focus for this fight.

>And the map that guy posted is not "making it seem more intricate than it is"
IT is when it goes out of its way to bloat the map with pointless things like items and bosses when people were only ever talking about the world design and level layout, you stupid bitch. Why is this so hard for you to grasp?

The demon of hate was hard until I realized you could cheese with the Malcontent Whistle. It actually ruins the fight.

>is not "making it seem more intricate than it is"

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You can just run to his left and never get hit by anything other than his jump attacks.

It's weird how the meme ending that's barely different from the original has the second toughest fight in the game while the real secret ending just has you go on a glorified easter egg hunt. I feel like the owl (father) fight should've been the one leading up to the true ending somehow.

sometimes his whip slams down with perfect accuracy and you have to dodge it at the right time as you sprint, running sideways will just get you hit. Only when it's the small whip though, not the big one that causes the ground to explode in fire

What if... Sekiro was made by the B-team, while the A-team is working on the new dark fantasy RPG?

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It depends on what you define as B-Team. Tanimura did not work on Sekiro at all, completely absent from the credits, so he's probably working on the dark fantasy RPG. One of the main game designers for Sekiro, Masaru Yamamura, worked on Dark Souls 1 map design and Bloodborne.

Beat him in four tries. Owl 2.0 took way longer.

>It depends on what you define as B-Team.
I'm just shitposting. Well, half of it, at any rate.
>Masaru Yamamura, worked on Dark Souls 1 map design and Bloodborne.
Now this is unironically worrying. Looks like he's losing his touch.

Go to the bridge and once she passes it don't let her go back, she won't do ABSOLUTELY anything but try to go back

Is there any reason to ever air parry? I only do it on the big spinning attack of Isshin, but I don't even know if it is necessary, I just do it out of reflex because of the spiral pattern it leaves.

Sekiro map is pretty good consider how you can double jump and grapple everywhere. Soul map is a lot easier to design in comparison when your character has basically no vertical jump and can get blocked by a 3 ft wall

youtube.com/watch?v=g2U_7GVHZhI
Here's a video of an actual cripple beating demon of hatred.

if the boss dashes into you while running and cuts you from behind with the first hit of a combo, the only real way to avoid being hit by the subsequent hits of the combo is to try and jump away from your flinched, backwards position so you can instantly face the boss again and air-parry their followup moves

This.

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I thought Sekiro level design was way better than Bloodborne. Bloodborne has two absolute masterpiece areas, that is Central Yharnam and Research Halls, but the others are very mediocre. I found Sekiro areas to be really consistent in good quality, and like that other user said they were probably much harder to design since you can jump everywhere, grapple, and cling to ledges.

>危
>don't know if it's thrust or sweep
>jump and deflect in the air

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Forbidden Woods is good, too.

You can use it three times with diminishing returns each time. Hardly cheesing.

bbbbbbbbbbbut hes not crippled enough!!!!!! I need easy mode!!! uhh I mean the CRIPPLES need easy mode!

>Doesn't matter how high, just jump.
I've actually been grabbed midair once or twice.

Have a webm of it? I've escaped the charge by just jumping a good amount of times.

That's not a grab attack, not sure if he even has one. It's a sweep, and simply being a centimeter above ground avoids all damage from it completely.

I think it might hit sometimes if demon and player are on different elevations. if youre in a ditch and jump a charge that starts at the top of a slope you dont gain enough height to avoid the higher hitbox.

How do I get git gud, Yea Forumsros?

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Snap Seeds

I don't want to cheese it.

STOP WHINING ABOUT THIS BOSS!!!!
REEEEEEEE!!!!!!!!!!!

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Then I guess just parry his moves and chip away at him, takes forever though.

hit and run my dude

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Took me 4 tries but I had an attack damage buff from final boss so maybe that's that

where is the joke retard?

A shinobi knows the difference between victory and honor.

No but it was probably as said.
The elevation fucks with his other attacks too like the long fire hand slam. He's hit me straight on with it but since he was on a tiny hill, it counted as a miss.

How? He doesn't even have difficult attacks except maybe one

>Dodging just doesn't work in this fight. Deflect errything.
Yes it does dumbfuck, deflecting puts you in a stunned state reducing the amount of time you get on his sack.
Dodge his stomps by dodging into him instead of away.

I mean, if I can't beat her legit, can I really beat the rest of the game?

Yes, and yes.
I beat her without the snap seeds or anything, but she's more of a small step compared to the actual fights in the game.

Ur virginity lol.

Based.

nice roast

a refund.

Gaiz the Shithead Warrior isn't spawning for the Malcontents Ring

That seems kind of brilliant.

Ashina Outskirts also connects to the Senpou Temple

Sunken Valley Connects to Depths and Senpou Temple connects to Valley.

Honestly i haven't played a game where i wanted to play a DLC so bad or at least explore a new area. the base game kinda reused areas a lot but i wasn't as mad about it as i normally would

harder than isshin

>it has attacks
found the dude who didnt play the fucking game

>Ashina Outskirts also connects to the Senpou Temple
Wait, really?

More or less, it connects to the Demon bell Sculptor Idol through the Headless cave.

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I'll have to let you know about that.

merge

I like how his face looks like the Oni Noh-Mask.

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would have btfo'd this fag ages ago if he only had 2 phases

So what /do/ you consider hard?

Quantum Physics isn't hard, you just gotta learn its patterns, and of course know the mechanics of the world you are in.

>using a tool for its intended purpose is cheeseing

>Manus + Spicy Cleric beast
Wow From great boss design, very cool

If boss takes less than 4 hours to defeat that it obviously isn't hard

Kek

talking horse that literally does bankai

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I feel like any boss that takes less than 24 hours to defeat is easy.

See how fucking dumb you sound? You're just throwing out arbitrary numbers that mean absolutely nothing.

I can't remember where I'm supposed to go guys, Ashina is burning and I'm skipping Demon

who else blasts cunts with fire

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Wrong. Isshin worka with what thw game ia basws aeound on, dwflection and posture. DoH is a fucking souls boss and you have to throw 90% of Sekiro combat out the window fighting him.

Deflect stomps and headbutts are good though because stomps track really well sometimes and deflecting gives you the same amount of hit in as a dodge as it also stun the monster slightly longer while also build up posture damage. If you are consistent, you can posture break around 25% hp. For the 4 hit combo, you should deflect stomp then dash into the monster to avoid the last swing though.
Demon can hit you with the sweep attack if you jump too close into his body and get caught up in the body. What happen is that the body collides with you and drag you along with the animation and you get hit by the arm as you land.

Hurr durr. It took me 4 hours to beat a boss, so I'm going to say 4 hours so that I look like I'm a real gamer. Bitch, if you can't beat any of the bosses in less than an hour, you should probably stick to Cooking Mama

That's not an arbitrary number unlike in your dumb example. 4 hours is specific number that takes into account the possibility of the player not being well-concentrated at the start and gives him a room of 2 hours to reach the full concentration and another 2 hours to implement it. If 2 hours of full concentration of average-skilled player is not enough then this particular boss can be considered somewhat hard. Mind you it's only if we take one gaming session because if it's separate 1 hour sessions played in different days then of course there couldn't be no full concentration

Fuck off you dumb phoneposting piece of shit.

I wasn't talking about Sekiro. I was talking in general. In Sekiro only the final boss is troublesome

>In Sekiro only the final boss is troublesome

Attached: guardianApePepe.png (1233x1357, 390K)

great boss except for the double fireball fling he does thats a bullshit move

Attached: 1554436901241.jpg (1080x720, 254K)

Cheese it with snap seeds.
Then either get damned good at parrying/deflecting or never let go of B/O and run in circles the entire time until you see an opening. Obviously, the Mortal Blade and Confetti helps a lot.

t. brainlet bitch of hatred demon

WOOOOOOOO!

The Guardian Ape is honestly my favorite From boss. Everything about that fight was great. I died a ton, and got completely bamboozled by the ending, but it was such a cool fucking fight.

>there's no boss in the game where you can get a deathblow in by dying, they stop looking, and then you revive and sneak up on them
I thought that was going to be a thing for sure, or some Seath shit where you have to revive.

People had trouble with her?

When she disappears and runs away, just stand and wait for her to come to you. When she gets close she'll attack. Deflect and counter until she runs away again. Rinse and repeat.

It was in one of the trailers, yes, the player snuck up on Juzou after dying once and backstabbed him. But I guess the devs ultimately decided against leaving this in, because it was too cheap.

It was in the trailers, but the bosses and mini bosses instantly turn around when reviving in game.

owlfather was much harder imo
he's the most suited for a final big bad

user, people had trouble with Lady Butterfly.

Granted a lot of people went through the game literally hitting and running, and O'Rin is intangible when she's not attacking herself, yeah, I can see how they had trouble with her.

Anyone who has beaten Genichiro shouldn't have much trouble with O'Rin; she's basically just a deflect test.

I had trouble with her the first time I fought her too. By the time she killed me I'd learned how to handle her and beat her the next time without taking a single hit. Maybe the easiest mini-boss in the game imo.

You can leave Genichiro for waaay later in the game and just go exploring. And there are no real mandatory bosses until Corrupt Monk.

I like the game but I hate how every cool weapon usage is tied to stupid nipon crosses shit. I've got 300+ and 17 at once but it's still not enough to get to bosses with a few to spare, I either force myself to not use them and hate the game or sprint through everything.
It shouldve been something that recovers reliably, I see some enemies drop them but it's never 100%

LB was actually difficult if you fought her early. O'Rin's patterns are much easier to figure out and deal with.

>the easiest mini-boss in the game imo.

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I've gotten past Juzou now, without deflecting any minibosses, but I feel like hitting and running is only gonna work so long. How do I get better at this game?

Can Corrupt Monk be the second boss you fight? Gyobu is obviously the first one, but can't you just go Ashina Castle -> Depths -> Mibu Village immediately after Gyobu?

I forgot that thing even existed it was so easy. I stand corrected.

>"No boss in Sekiro is hard".
>Screenshot with 2 gourds left and one res. used.
Lmao.

Stop playing it like a Souls game and play it like a Sekiro game. Focus on nonstop aggression and deflecting attacks rather than dodging, remember to double jump sweep attacks and Mikiri counter thrust attacks for bonus posture damage.
Genichiro is going to force you to git gud one way or the other, though.

Idk what the problem is. You can have liberal use of spirit emblem on mobs because many of them give spirit emblem back. Every bosses in the game basically are basically next to an idol with like 1-2 enemies in between so you can easily reach a boss with full emblem.

I was doing that, but I keep getting shat on because my timing is shit. I went to just dodging incessantly and I haven't taken more than five tries to beat any boss.

Probably bad habits from Bloodborne- game was about constant dodging and aggression, and I never learned parrying.

Wtf does he even do? I was so fed up with his mist and ghosts BS that throw a double ichijimon on him after the stealth takedown and surprise to see that he already posture broken 1-2 more slash so I can’t even see his moveset.

That absolutely will not work against Genichiro, so I'd recommend getting comfortable with deflecting rather than dodging before reaching Ashina Castle.

Attached: Genichiro Fight.webm (1280x720, 2.97M)

Yeah, unless you count the bull as a proper boss.

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Fighting jets with a dragon was cool tho

>just now beat Sekiro.
Eat shit, Easy mode fags.

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You can just dodge-attack his jump.

You get more posture damage in that way.

> boss
> drop prayer bead
> no memory
Yea I don’t think so m8

Posture damage, user.

I know, but you get vit damage+some posture damage if you dodge-attack.

Posture damage is more important than standard damage since it'll lead you to deathblowing him

It doesn't feel enough, for things like the spear where I'm trying to use it often and it never pays off, better to just hit things with my sword so it's never wasted.
I hate this aspect of the entire game, haven't ever used a single sugar because 'I might need it later' kind of shit.

Genichiro felt like an exam of all the combat mechanics the game had been trying to teach the player. If you try to fight him like a Dark Souls boss, he'll wreck you everything. You've got to be hyper aggressive. You can't rely on i-frames. You've got to deflect and trade blows. You have to keep pressing him, pushing him back and be ready to punish him every time you see an opening.

These are things you'll use for EVERY boss and enemy from this fight on. It's so weird when the combat changes click and you're just fucking slicing through everything.

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The "epic" version of this boss was nearly impossible to solo when he was relevant and still very hard to deal with post relevance.
Shields that need to be constantly DPS'd down to allow you to do damage, large AoEs you have to block, orbs that follow you around the room and do massive damage when you don't, regenerating health, attacks that push you around the area, etc

This is the closest I saw someone get before the level cap was raised
youtu.be/Ubfbr_v-vPQ

Attached: file.png (475x221, 259K)

Lower vitality makes them recover posture slower. It's not that big of an advantage for Genichiro, but for Owl I found focusing on vitality first made a huge difference.

Depends on the enemy and difficulty. On later NG+es it takes a looong time to posture break some bosses, so I prefer to build up some vit damage whenever I can over just posture damage, so they wouldn't regen as fast.

Guess I'll practice it some. Parrying was always my least favourite part of Souls games, and they just made it even worse in Sekiro, while removing other options- but the game feels fucking sick outside of the boss fights. Will have to stick it through.

Bosses cannot regen posture if they're attacking or blocking, therefore if you press the offensive really well, you can kill Genichiro without his HP going below 75%, maybe even more depending on how good you are. It's also much, much faster than fishing for HP damage and beating them when their posture can barely regen.

This boss is fucking garbage and it does not belong in this game
>Hurr durr here is a boss where you have to ignore everything you learned on the game and just dodge to the rigth
Im literally just playing Bloodborne again, I dont wanna play bloodborne, im playing Sekiro
Give me more cool parry and posture bosses like Owl or Isshin and not this shit
And im not mad at the boss,there are bosses that killed me more times than this one but I find it so fucking boring to figth compared to everything else that it anoys me to no end

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Practice with the guy at Dilapidated Temple. Another thing to keep in mind, for Genichiro and the game as a whole, is that thrust attacks can be Mikiri countered and this does a huge amount of posture damage as well as lets you get some hits in.
The best advice I can give you is this: Stop playing it like a Souls game.

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tldr
just jump lol
Also you can break his posture, I'm just sorry you're bad at it.

Owl is a special case because he can throw poison and retreat so it's harder to keep up a full offense without him regenerating. You can still do it though, with a big dose of shuriken gap closing attacks.

Attached: GitGud.jpg (480x360, 21K)

Yeah, obviously you should focus on posture, but going for vitality isn't a bad idea either, especially if you can't just stand still and land a perfect string of deflects. I'd also argue that focussing on vitality is good against Corrupted Monk.

Demon of Q U A L I T Y H(itboxes)tred, even more fun when my first encounter was Bell Demon, Charmless, NG+

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yeaaao!

Attached: Bossm.jpg (1920x1080, 191K)

Another one from the same game was this chick.
Massive damage that's usually unavoidable unless you time youe dodges perfectly. She locks you in a prison using an attack with 0 tells except that after a certain amount of HP loss she'll do it and then do it again every 4-5 attacks. Typically you'd have other players break you out of the prison so dodging this attack wasn't ever meant to be.
video of someone doing it
youtu.be/jkaDbtol8SQ

fight was less about gear and more about knowing when to dodge and having a lot of patience since almost all of her attacks for you to stop attacking and focus on dodging

Attached: file.png (1280x720, 1.66M)

>parrylets
When will they learn?

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I didn't have a problem with him because you can avoid 80% of his moves by running to his left, no need to dodge, deflect or anything, and the other two by jumping. It's a very methodical fight, I have more problems with fights that have more mixups like the final boss.

Isaac Frost

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There are mini bosses in Sekiro harder than Orphan.

You guys have problems with reading comprehension
I alredy completed the game and im currently getting the platinium, I have no problem with this boss anymore but the desing of the figth is shit
It does not require any timing, just stay close to him, dodge to the rigth and jump when you see the kanji pop up I didnt even use the wistle because I did not have it upgraded back then and its a cheese wich usually evade to use
My problem with this boss is that it legit plays like figthing an old dark souls or bloodborne boss and its a mistake to put a fight like this on this game because literally any other boss is more challenging and fun to play aganist

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anyone else bummed that shura ending Isshin doesent have more phases? Isshin seems like the kind of guy who would recognize this as his final battle and go beyond human. Honestly itd be cool if he had a secret last phase where his final deathblow would be blocked by him and hed do one final barrage of attacks that would track you perfectly, with the only way to kill him being a massive chain of perfect parries.

I tought Demon and Owl are really hard bosses, but they are nothing compared to sword saint isshin. Jesus christ this is hard. Ive only gotten to second phase and thats where he kills me pretty soon every time. Is there some shitter strategy to beat him? I tried to bait him to do that jump spear slam and tought I can snuck one hit in bt he attacks so fast immediately the spear has landed

ur shit lol
You can deflect his stomps and his headbutt, even his flaming arm at points when you're close enough.
The fact that you have to be close enough reinforces the idea of aggression in this game like how points out.

Orphan is so hard for shitters specifically because all of his attacks have a followup thats designed to hit you if you dodge backward to heal after getting hit by the first one. Provided you stick up his butt and never let up hes ez mode

Why aren't you using Mist Raven's Feathers, user?

Attached: Isshin NG+.webm (1152x648, 2.96M)

>not using the final Mist Raven upgrade
>not giving your enemies the ol' spicy key trick when an unblockable attack flashes

I dont think I ever actually parried the jump attack, it feels like its better to sidestep and ichi him

>NG+
>charm
>no bell demon
Embarrassing.

The bell doesn't seem to effect bosses. By NG+ you shouldn't even bother with using it. I still don't know what the charm does, specifically, though.

If you cant bother to read a post do not reply to it

charm makes the game perfect deflect only, you take damage otherwise

Trust me I read it, you're just retarded

Makes half the damage to go through regular block. Maybe some other effects.

I actually don't even understand what's happening here.
I killed Owl 2 in 3 tries.

Is Ashina supposed to be on fire after Corrupted Monk or did I fuck up?

Eh, I'm at Gyobu and I think I'm gonna have to stop here. This guy's a bitch.

Genichiro took me like 45 minutes, how much am I going to suffer with what comes next?

Have sex.

>beat demon after number of times
>rest of game suddenly easy as piss
>2 try true owl
>1 shot final boss
>ending which requires bullshit amounts of requirements and steps was just a 10 second cutscene
>ng+ is just same enemies but slightly stronger.
I feel so underwhelmed

Gyobu is pretty easy. Here are some tips:
>Use Firecrackers (it scares his horse and lets you get free hits)
>Always grapple when given the prompt
>When he starts swinging his thing, hug him as best as you can and you won't get hit
>Deflect the rest of his attacks

Have sex.

He’s dying, dude.

Why does From like dying old men so much?

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yes youre good, provided youve killed nigger ape already

because a man's legacy is everything, and men with far more experience than you tend to be the most intresting fights

Yeah, I did. I just want to make sure I didn't do something that locked me out of an ending.

Poison that bitch

yeah for sure, but its still such a disapointing fight after killing sword saint. this is a game with centipedes that grant you quasi immortality, make some shit up about isshin taking a shitload of PCP and going apeshit

it also inflates enemies health and posture lol

go back to kuro now, and get to owl, this is where the ending decisions begin. if you obey owls code, then you fight emma and old isshin, If you stay with kuro you might want to google the conditions for the ending you want.

Yeah uh, I just beat him third try actually. Need to stop chronically giving up when confronted with Hard Things, but I went through two healing gourds and nothing else. Good time.

Where the hell do you get firecrackers? Or spend Sen, even. I can't find a merchant.

I feel dumb but how do I get to Ashina Reservoir after the castle is on fire?

Wow if this wasn't such a clusterfuck it would have a lot of handy information on it.

I had more problem with the snake eye bosses than this guy, git gud.

firecrackers are bought form a merchant. go to the shrine just before the chained ogre, and go the other way, theres a small mountain you can climb and hes up there. Theres another merchant if you go up the stairs in the direction you came from from Gyobus fight

So do we know who the definitive casual filter is yet? In terms of how many people couldn't pass him/her.

I was looking at PS4 trophies, and it seems to be a pretty consistent drop off between boss trophies, so I'm not sure which one filtered the most people. I'd have to calculate it.

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Sword Saint isn't dying, he's peak performance.

Go back to the Sculptor's Idol that was right outside the first mini-boss you fought in Ashina Outskirts and look for a little mountain to the left of that area. Up there, you'll find a merchant who will sell you Robert's Firecrackers.

That's the bell demon effect.

Do you guys recommend a particular ending for my first time through or does it not really matter?

Only gay thing about issun is the tall grass concealing his movements

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If you plan on replaying it for ng+ runs, dont obey the iron code. It locks you out of quite a few bosses+minibosses which leaves you significantly weaker for later ng+ runs. everything else is pretty much the same, i dont think theres any unlocked bosses from the other endings except for maybe owl2

What? Sekiro has the best level and world design out of FromSofts games right along with DS1 and DeS.

Sekiro has several filters that force you to learn a specific mechanic to beat them.
1st filter: Shinobi Hunter, better learn how to mikiri counter, faggit.
2nd filter: Lady Butterfly; better learn how the fucking posture system works in relation to how much hp they have left, faggit.
3rd filter: Genichiro, better learn how to memorize patterns and anticipate his next moves, and how to be aggressive and in the enemies face or he'll shoot you, faggit.
4th filter: Snake Eye Cunts, better learn how to take advantage of prosthetic weaknesses, LIKE POISON, FAGGIT
5th filter: Long Neck Giraffe Centipede, better learn how to time your fucking deflects, faggit.

in fact i probably missed a few.

I WANT TO PUT MY WINNIE INSIDE OF MINIE

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World design? Yes
Level design? No, BB and DaS3 were better. Pic related is a masterpiece of 3D level design.

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You have to go through the gatehouse near the moat.

It makes poor use of verticality.

>Figure out to reach this item I've been trying to get to
>It's a Ceramic Shard
T-t-thanks...

Am I the only guy who absolutely loathes DS3 level design? its the only game in their catalogue where I sprint through the map instead of killing shit on later NG+ runs, especially the DLC areas (fuck the niggers in ringed city, that place is fucking horrible)

Yes.
The Undead Settlement alone has better level design than the entirety of Sekiro.

You mean Cathedral of the Deep.

okay im with you that undead settlement is fucking amazing.

based

cringe

Also, you can only use Malcontent on him three times for full stun, the fourth time it doesn't stun him as long, and after that it actually enrages him

>Level design?
Yes? Absolutel yes. BB and DS3, what the fuck are you smoking? BB's was ok and DS3's was horrid.
Ashina Castle and Fountainhead Palace are literally the best level designs in FromSoft history, by far.

but he's the easiest in the game he's just a bloodborne boss except you have unlimited stamina and 100% block

>Ashina Castle and Fountainhead Palace are literally the best level designs in FromSoft history, by far.
Absolute pure delusion. Ashina Castle has a lot of vertical but the general design is nothing noteworthy even by FromSoft standards.It's basically a straight line.

>BB's was ok and DS3's was horrid.
The BB drones's delusions are the worst.

Dude DS3 areas are almost all straight lines, with a few exceptions. hell even the most expansive areas in the game are chock full of nothing except for the door to the next zone.

I know she's not impossible Yea Forumsros..but I'm having trouble gittin gud enuf.

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>100% block
Not on NG+.

With the right Charm set up, you can just spam magic and kill her.

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Central Yharnam and Research Halls and maybe Forbidden Woods are the only truly good levels in Bloodborne, even though the first two I mentioned are masterpieces. The others are quite mediocre. Meanwhile Sekiro is consistent all the way through, this while having an added verticality aspect and better world design. I consider it better. The verticality changes levels completely and makes them so much harder to design, and they still delivered.

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The sprawling general area of the castle and how it branches off was very enjoyable to explore. The fountainhead palace also had a lot of little nooks and secrets hidden away that I enjoyed exploring.
They might not absolutely be the best they've ever made but you're shitposting.

>Undead Settlement
>Cathedral of the Deep
>Irithyll
>Catacombs
>Grand Archives
>Painted World of Ariandel (the bosses are bad, but the level is good)
>Ringed City

You didn't even perfect parry all of his flurries

Grand archives is one of my favorite level designs ever.

I know it. I get to phase 4 and end up losing patience or something and I fuck up without getting hits in and die. I think I can do it but it's hard

>He
>attacks
>except maybe one
This goes beyond b8 and I think you're just mistaking this game for something else, user.
It's a flower made of 6 magical women that plays like a rhythm game. From Drag-on Dragoon 3. No idea what you're mistaking it for.

It's not impossible but it is shit

>The sprawling general area of the castle and how it branches off was very enjoyable to explore.
Ashina castle isn't sprawling, though. It's fucking tiny.

On Corrupted Monk, when she does the big backward dash sweeping attack, if you try to follow her by jumping the sweep toward her she'll get you with the follow-up attack before you hit the ground unless you block.

>regular radiance
lol

Can I get a stealth deathblow on Snake Eyes in Sunken Valley?

>fight isshin on ng+
>reach final phase
>he uses lightning three times in a row
Sometimes the game really wants you to win

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normal radiance isn't bad. Nightmare Grimm on the other hand made me quit playing the game. Fought him over 20 times and never even got him down to 1/4th health

Not unless you approach from the gunfort side

The world design is good, its just that there is nothing in it that is fun to find.

How do I do that?

I'm convinced that the game has a system in place that makes the bosses get easier if you die to them more than X number of times, because i've noticed them getting noticeably slower and more predictable the more I die to a boss.

Ashina Castle a straight line? You DS3 fags are out of your minds.
It literally has like 7 different ways you can go dumbfuck, and it's the size of like 20 Undead Parishes.

Ridiculously unfair with the only possible way to do certain parts being painful trial and error because you have to redo EVERYTHING repeatedly if you get stuck on a specific part.
If the camera just stayed still like it did in the Drakengard 1 final boss it would have been fair and infinitely more enjoyable, hell I would even replay this boss for fun if the camera didn't fuck off the way it does.

If I was too lazy to go get all the lazulite and have precisely 3 what is the best lazulite item to make?

Ashina Castle is objectively larger than any single area in DS3 or Bloodborne, you are retarded mate.

Run past snake eyes cunt into the gunfort, get the idol, rest to reset, kill the bitches in the gunfort then stealth across the bridge with Giichin's so that the one guy on the ledge doesn't spot you and you can follow the way back and get behind Snake Eyes bitch. Or you can finger whistle her over to a wall corner.

>with charm and no bell demon
you havn't beaten the boss yet

>because i've noticed them getting noticeably slower and more predictable the more I die to a boss
No silly user, it was your reactions and ability to read their moves in time that got faster the more you fought them.

It was my 4th try or something
Can't corroborate your theory

Am I blind or why does isshin come out from inside Gernichora’s? Body? Did I miss some crazy lore explanation about how they’re they same person or something ?

Shuriken

I've been stuck on this nigger for days, Couldn't progress any further, I just couldn't deal with him for whatever fucking reason.
The rest of the game was pretty much smooth sailing though.

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Maybe, but I'm doubtful. I know myself and I know that after the initial learning period of a game I tend to not 'get better'. I'm the kind of person who acclimates to a new game very quickly but peaks at a very low skill level.

This.

>mfw need to grind 35 points to get all skills
I'm not an achievement whore normally, but it just doesn't feel right when I got all of them pretty much naturally and there's only one left

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upboated

Mortal Draw eats his health up. I opened with 4 of those and the rest of the fight was much easier because his posture regen was lower.
Not sure if you consider repeated combat arts "cheesing".
Other that than, I don't think he thrusts or grabs at any point. So keep it firmly in your mind that all your DANGER signs are for sweeps. Be ready to jump and kick off him all the time.

You probably did. After the ingredients are collected, a chest appears on Isshin's rooms balcony. In the chest is a scroll describing something key to understanding what happened.

If you just want to know, read the spoiler:
The scroll says there is another Mortal Blade which is black in color and can open portals to the underworld and bring the dead back. When they return, they do so at the height of their power and vigor. When Genichiro cut his own neck, he opened a portal to return his grandfather Isshin from death, believing that only he could save Ashina. Isshin climbs on out, grabs the sword, and thinks "Hey I'm back to my prime! I really want to fight Sekiro now because he'd be a great fucking fight". So he does.

I got him a few hours ago, doing exactly that. I also used Firecrackers because I'm bad.

World record is 33 mins.
youtube.com/watch?v=QZs4yFGmqcs

uber sugar, confetti, fireworks and snap seeds
if this boss takes you more than 15 seconds on ng+ you're wasting time

>leveled up attack 4 times

Time to get fucked ass demon and cumshin

>Shura ending
>any%
Disregarded

Chad Elajjaz doing all Beads and all Memories speedruns, that's how you do it.

Does the confetti works against non-apparitions too?

i remember some user saying something about the person coming back being bound to the dying wish of the one who brought them back. Is that mentioned in the item description?

Run away from the attacks. The corrupted monk stays vulnerable long enough after most of her attacks that you can easily just run in and hit her afterwards without even being close.

It works on the following:
Corrupted Monk
Headless
Shichimen Warrior
O'Rin

Jump on her head before the fight, you can now backstab her.

Then why did he put confetti on his blade when fighting the guardian ape?

Because it works on him ONLY during the headless form.

Said no one ever

Honestly there's more transferrable knowledge from for honor than dark souls for sekiro.

I snap seeded the cunt and beat isshin without using any spirit emblems.

>Get this guy as merc on normal diff on a 3rd run through
>He merely glances in my direction with his eye laser
>Die instantly

beat the fucking ape
so its owl bossfight now?
how do I reach the divine realm

Wrong. Confetti is a flat damage buff against every enemy in the game. That is why speedrunners use it against Genichiro too.

Just play the fucking game retard, why do you want spoilers.

You've got to git gud.

Attached: Divine Dragon.webm (960x540, 2.98M)

the game is already spoiled thanks to Yea Forums

>soulsbornelets

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>*pulls out gun*

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I don't understand why people meme these games as hard.

Whistle gives you 1 free phase

>Sword Saint
>Uses spear and gun more than sword

>Third phase Isshin
>Starts using lightning attacks.
Haha
YOU FOOL

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From also like sleeping beauties.

>Ashina Castle a straight line?
Pretty much. I also don't even like DS3, so I don't know why you keep mentioning it. The Castle Zone itself is tiny and is a straight line with nothing but dead ends, basically. It's DS3 tier. It just has verticality to it. That doesn't mean it isn't a straight line in regards to its lay out.

That only counts if you include the outskirts along with the castle, in which case if you do that then you're retarded because Yharnam as a whole in Bloodborne is noticeably bigger. I can't comment on DS3 since I barely played it, though.

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>shura ending
kek

Based.

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>speedrunners actively avoiding young Isshin and Owl 2

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based stupidposter

I agree with the first 4, but you can literally mash on centipede etc and get the deflects.

I feel like the same people complaining about Demon of Hatred complained vehemently about Midir.

>2 minutes and 20 seconds of R1 mashing to take out the FIRST of its health bars
Absolutely awful. You have to have some kind of autism to enjoy this.

You are the fucking worst, posting your clips in every single thread when no one wants to see your dumbass, retarded Moonlight Sword LARP.

Yeah, O'Rin is the defect filter. Too bad she's optional.

NKG took me a while but you just have to realize that there's a way to deal with every attack. You have to learn how to space/time your jumps and dashes, and know when it's absolutely safe to attack and heal. You can't just facetank it.

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that's one of the dumbest images I've ever seen

Not an argument. Cry more for me.

So I killed Genichiro early I think because Emma fucked off to where I killed him and her only dialogue option is to talk to Kuro except it won't let me break the iron pact. Does Emma go back to the shrine or am I fucked? I only have 3 healing items right now and she won't reinforce them where she currently is.

Why, because it's true? That is the general layout to the Ashina Castle Zone (the castle itself, moron, not the castle + outskirts).

Not Elajjaz, he does All Beads and All Memories runs, takes him 2½ hours to kill every single boss and miniboss. The run goes into NG+ so that he can kill the alternate ending bosses too.
Motherfucker flawlessly does Owl 2 and Sword Saint without deaths, it's sickening.

Have you talked to Isshin?

haha mad
i dont even know what youre arguing but you sound mad, tee hee

>Fountainhead Palace
>the death moans of those archers

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I somehow managed to beat the Shinobi Hunter without even learning Mikiri, I think I did a lot of hit and run attacks.
They should have just made Mikiri a default ability considering how it's practically mandatory for a lot of fights.

The first choice isn't actually a choice, just stick with the pact for now and you get the real decision later on.

Don't even know where or who he is. According to another user in another thread I missed some shit because Genichiro was literally the third boss I fought in the game. All I want to do is reinforce my gourd. Currently going through the area with all the monks.

Cope.

how about you just open up the game, warp to Kuro's room, go outside, and count the amount of places you can get to in 60 seconds (moving as fast as possible)
I'm not gonna debate your retarded scribbling, or give you any more (You)s

I get to spear Sword Saint without a hit but then he just wrecks me. Fuck.

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What about it is so confusing to you, they told you to go talk to Isshin. Emma won't reinforce the flask until you have done so.

So? I'm not saying it to brag, I'm not great at Sekiro but the game is not hard, you dont need super fast reflexes or to balance complex situations, the bosses usually have a dozen different attacks, once you get familiar with them they are easy to play against.

thats what she said

>go to Kuro's room
>look outside
>can go to either a bunch of dead end zones or sunken valley/senpou
Woah.

You need to go talk to Isshin, for Emma to reinforce your flask.

Expectations for DLC?
I'm thinking
>blue Demon of Hatred
>Juzou the Drunk + Spear-Bearer faggot + Seven Spears cuck gank squad
>Headless
>Tomoe, way of Tomoe

No she told me to talk to Kuro and I then get the dialogue option to break the pact or keep it. Unless Kuro is Isshin. My issue is it won't let me break the pact.

Prequel where you play as Emma and meet Tomoe.

You can't choose to break it at this time, choose the other option and Kuro will still persuade you into helping him. You're giving the actual choice later in the game.

>Tomoe, way of Tomoe

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>tfw idiots claim it is easy because they are good at rhythm games
>can't count on camera
>timing between the note and when you need to press CHANGES
>two notes that literally give no audio or visual clue before killing you when you should expect the game to be over and need no more input
God I hate faggots that try to unironically call this fight easy...

>dlc bosses

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Is there a second to quit and back up your save AFTER the final boss, but before picking an ending?

Oh ok. That makes sense. I'd heard keeping the pact was the 'bad' ending that missed a bunch of fights and content so I was trying to avoid that without trying to spoil too much. I figured I'd missed some obtuse wikibait shit that From loves so much to trigger being able to break the pact.

ye

Fishing Hamlet is top notch

It's a fair assumption tbqh, some of the endings are obtuse as fuck but you can break the pact just playing the game normally.

>screen begins to turn black
>put down the controller
>hear the final note play and michael scream
>the mission starts over
I fucking hate that toothy smiling skele moon bastard

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>According to another user in another thread I missed some shit because Genichiro was literally the third boss I fought in the game
I felt like he wasn't supposed to be the third boss too due to his difficulty spike but he is in fact the 3rd. Hell in some ways he is the second since Hirata estate is optional right?

>Timing for notes are strict.
>Camera is the FUCKING enemy more so than the boss.
>IF you reach the end good fuckign luck because the scene goes black and you will have to rely on sound alone which is hard enough
Fuck this boss and the plant it rode in on.

You can go to Senpou and fight the Folding Screen Monkeys, go to Mibu and fight the Corrupted Monk or go to Hirata and fight Lady Butterfly, but yes he can be fought second.

really doesnt do much. it isn't supposed to be hard, her real "attacks" were all the ghost shit she was summoning. once you get to her, she's dead.

>You can go to Senpou and fight the Folding Screen Monkeys
Wolf can't fight these guys before beating Genichiro.

--abort

Oh really? I did that after Genichiro, but I just assumed you could. What happens when you go to the Hall of Illusions?

You cant. Game straight up does not let you.

Sekiro isn't a souls game. Don't play it a million times in a row.

strawpoll.com/yr4kka8z

get fucking dabbed on

>Yea Forums prefers the more casual game
Shocker

Just beat this giant asshole. Is he the end of the path? Are you able to get any of the other Ashina Outskirts idols back or is that it?

care to explain, sweatie?

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>defeat the dragon
>get to Juzou the Drunkard 3.0
>lose all will to play
I don't know guys.

From's game's always have a higher % of all achievements than most games.

Woooooooooooooosh

Just beat him on NG+ ;)

>literally

>He need to chip all of the health when isshin is clearly designed as a pure posture battle

You're at the end of the game. There's an optional boss up ahead past that miniboss that's really good, and the final boss if you follow the "main quest"

git cherry-pick 457417642

This motherfucker is the most infuriating so far. How do I punish him in the second phase?

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because they are easy ;)

when he's charging Judgment Cut, ichimonji him and it'll interrupt
dodge behind him for the other fire shit

>Blue demon of hatred
I like you user

Based.

>blue Demon of Hatred

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But this isn't Ds2?

>her
Fucking retard

>Undead Settlement
yes
>Cathedral of the Deep
yup
>Irithyll
no
>Catacombs
hell no
>Grand Archives
okay
>Painted World of Ariandel (the bosses are bad, but the level is good)
allright
>Ringed City
no

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What's going on in this gif?

he's riding a rollercoaster and literally basically passes out mentally

Literally a souls boss, there's so much of the same patterns he does and so much openings he just has a lot of health.

I had to give up on bloodborne here. Ludwig killed me more than any other souls boss, and I hear it gets harder from there. I'll return someday to kick his ass.

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Way of Tomoe
Way of Isshin 20 years prior
Yokai hunting, LOTS of yokai hunting
Path of the Shura

He's taking a G-Force test at one of the Airforce training centres. You sit in a "cockpit" and get spun around a room super fast until you pass out. Basically if you can't stay awake for a certain amount of time you can't be a fighter pilot.

*blocks your path*

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Goddamnit Japan

Did you ever consider gitting gud?

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>people asked the game director why the fight is so fucking hard
>his response: "well it's the final boss"

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fun fact the boss fight was designed by the taiko no tatsujin creator which is the wife of the drakengard and nier creator

>the way the laugh when they attack
>how they scream when they're gonna release lightning
>the bulging throats

no Genichiro, I'm actually simply sick of him.

>bloodborne speed in a game where your fastest swing is with a tooth pick
>has infinite stamina and giant hit boxes
>revives not one, not two, but THREE times
>the second of which she is helped by a giant nigger with a fucking flame thrower

fuck from software and their shitty anime fights, whoever fights this shit solo is just a masochistic lunatic and is the reason I will never touch sekiro's optional fights because I FUCKING KNOW how stupid they are

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corrupted centipede genichiro dlc boss confirmed

Cringe.

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>if you cheese the boss its easy


woah.png

Well that explains a lot.

youtube.com/watch?v=qaB8xEik488

>Pressing R2 is cheesing

He has a small variety of moves and most of them are fairly easy to see it coming.

Faggots having too much difficulty must be playing like Souls. Don't be a fucking coward, dont stay back and roll waiting for opportunities. Get on the boss' face and hit him, when he counters you deflect and start hitting again. The more space you give them, the worse you'll be. Do this and see yourself beating every boss in much less tries.

Hub

>when he counters you deflect and start hitting again
There's still people right now who think the enemy blocking or deflecting you is bad and they hate the combat for "taking forever" as they slowly erode down HP.

The tempo changes alone are making me angry by proxy. Holy shit.

There are still people stuck on Lady Butterfly.