Yea Forums STILL can't name one (1) single good reason Sekiro should not have an easy mode

>Yea Forums STILL can't name one (1) single good reason Sekiro should not have an easy mode
games should be for everyone.

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Look at current World of Warcraft bro

Because it defeats the purpose of the game. The director wanted you to struggle through it, so that you can feel accomplished after beating it.

Making an easy mode gives an easy way out making the game feel less rewarding for the people that play it on easy, which would also result in them dropping the game and maybe even give it bad reviews.

I couldn't care less though if someone else gets to use an easy mode, but I see why a game director would not want to cripple his tightly crafted experience he has in store for you.

because the game has no real content outside of fighting the same boss 23784239 times and beating him

this was a problem for me because the game is really easy for me and I beat it in 3~ hours on my first try

I couldn't give a shit about Sekiro or any Souls game desu, but since when are video games supposed to conform to the player's needs? What is the point of playing it if you will just blow through the game without ever challenging yourself?
I guess you could argue that it should be up to the player to decide whether or not the game is challenging. I don't see anything wrong with the game forcing a certain experience onto the player, though.

Nothing is stopping people from playing it so there isn't a real issue.

Daily reminder that their standard is that Miyazaki himself needs to be able to beat the game, and that he is shit at vidya. People just gotta get good.

>Yea Forums STILL can't name one (1) single good reason Sekiro should not have an easy mode
How about the best reason to ever exist?
FromSoft don't feel like it.

Aren't these the same people that say videogames are art? They're spitting in the face of what an artist wanted if they complain about difficulty

the devs don't want it to be easy. don't like it, don't buy it