Just started this. What puppets should I make and anything else i should know?

Just started this. What puppets should I make and anything else i should know?

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Well, it better you discovered the game on your own, but if you insist:
>Donum is incredibly OP and melee is shit
>Moon stance halves your HP growth and is only worth using on DMP attackers
>melee are only worth building into Critical Gore chance
>the Peer Fortress, your tank class, will try to take hits for their fellow puppets, but ONLY if they're defending this turn
>AoE attacks hit your party 1 by 1, starting from the left side of the screen, so you should try to put your tank coven as far to the right as your formation allows it

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Oh, and
>be sure to use EVEN lucky numbers

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Here is everything you need to know about how to make the game easy:
>Peer Fortresses
>Marginal Mazes
>Donum Defense Formation

Don't try to figure out Luck -- the way it works is bafflingly complex except for . Staying on the normal difficulty is fine for the vast majority of the game, but there's an enormous difficulty spike at the end -- don't be upset if you have to beat it on easy. Save often. Karma literally does not matter as you can bulk-reduce it for a fixed cost throughout the entire game; it is trivial. Do not fall for level-syncronicity autism -- it will only ruin your life. If you ever come to a point where it seems like your game is over, keep trying, even if it seems like you have to give up and start again. Don't sell shit at the market -- a lot of fetch quests require items that you don't often access.

Until you get off the ground, a couple Aster Knights will do the trick as some jacks-of-all-trades.

Not him but I'm going to show you my chars to see if I did well or not

Yeah yeah now that we got an excuse for jannies to not delete this thread we should start the porn posting and waifufagging already

>LoR
>porn
You poor fool.

>Staying on the normal difficulty is fine for the vast majority of the game, but there's an enormous difficulty spike at the end -- don't be upset if you have to beat it on easy.
Dude what? The difference between difficulty levels is marginal, so you can play the entire game on Nightmare and not even notice it.

And OP, another thing:
>make puppets even if you don't have a free slot in the active party, because the reserve members still receive 20% (I believe) of all EXP

Always put squishy pacts to the left and beefy ones to the right.
ie your Fortress squad should be your rightmost squad

First

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Second

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>odd lucky number
You done fucked up

Third and last

Is this ok to start?

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>odd lucky number

Use pacts with as many Attackers slot as possible, and make sure to check beforehand that the slots are 100% xp.
Always fill the support slots of your Marginal Maze coven, the donum master passive trigger from the supports as well.
As says, magic deals a lot more damage than melee, but 98% of the fights can be won with a full melee team except for a single Marginal coven, allowing you to stay in the dungeon until you hit mana limit, thus getting huge xp bonus.
The gameplay is frankly pretty limited, play the game only if you like the story (which is pretty good, Dronya is a strong MC).

I didn't even knew you could scroll down.

How does luck work anyway? What Stat should I use?

Are my other characters ok then?

Character name affects lucky number and luck tier iirc
Just call them all lucky so they are fortunate with an even lucky number (the lucky number is the only thing that can never ever be changed). Dronya will allow you to rename your dolls later (lucky number remains unchanged) so you won't have to mind the similar names for too long. The shortened names aka the ones displayed during battle can be modified at will from the get go anyway.
Reason why you should go with even is because there's a 666% exp pact that only affect even numbered dolls.

You get the option to transfer Souls at some point, meaning you basically reset your doll level and it will receive higher stat growth. Only once you consider doing that, likely when they reach lv99, should you bother reading luck/soul clarity guides, as to keep them fortunate during the process
Until then, you're good to go.

Can you finish the game at lv 99 or is soul transfer mandatory to get the true ending?

I imagine it can be done but optional content would be hard as balls without soul transfer
Stats-wise, a soul clarity 99 is 3.5 times stronger than one at 0, I think? More importantly, keeping skills while switching classes is priceless.

So basically just use even lucky number and put tanks on the rightmost party. I am going to play on hardest mode at first and see how I go.

One big thing:
Don't think that it will be as easy at it is in the beginning. Everything else is discovery, try & error, and pretty oldschool dungeon crawler.