Name a game with better sword based combat

Name a game with better sword based combat.

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Red Steel (1)

It's not a sword it's a katana.

Kingdom Come Deliverance.

I don’t play games for the gameplay, I play for the story/world

This

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metal gear rising

zelda has garbage combat/gameplay though

A katana is a type of sword.

Ninja Gaiden Black and 2
Devil May Cry 1,3,4 and 5
Metal Gear Rising
Nier: Automata
Mount and Blade: Warband
Chivalry
Kingdom Come: Deliverance
Monster Hunter 1 through World

No, it's a type of blade.

samurai western the real chad weeb

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What exactly is a shinobi?

This is beyond autism

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NG2's combat is insane
Black is the better game, but it incentives playing defensively
NG2 comes right out of the gate actively breaking your guard and trying to obliterate you

>wikipedia

Ninja Gaiden Black.

>Monster Hunter 1 and World
>DMC 1
>Kingdom Come
>Chivalry
>Nier Automata

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Congrats, you've made the most autistic post on Yea Forums today and it wasn't even about video games.

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>but it incentives playing defensively
Git gud.

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>Yea Forums intellectuals

thank you for finally recognizing

Monster Hunter 1 was great, but not Freedom Unite? Come on.

A shinobi is a type of ninja / japanese warrior. I guess its just basically a samurai with a slightly smaller sword who's more focused on unrelenting attacks during combat with the aim to wear an opponent out and find an opening for the killing blow.

ka·ta·na
/kəˈtänə/
noun
a long, single-edged sword used by Japanese samurai.

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way of the samurai is far superior though

>spearmen

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>posts a webm of dodging, ducking, diving and dodging
all the best Black players agree (JtB acknowledges this plenty of times) it's about defense and positioning
which attack or weapon you chose doesn't matter as much as when and where you make your move

A shinobi was a mercenary that dealt with stealthy infiltration/sabotage missions. It's basically synonymous with ninja.

His point still stands, NG2 allows you to be much more aggressive.

I don't know, it's a good game but the combat isn't the best.

only if you like CLUNK

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The word "sword" didn't exist in ancient japan when they had katanas so they couldn't have called it a "sword".

FPBP

ma' sord

i want a game that's like god hand but with a sword

maybe i should make it

The blade is the cutting part of the sword. Razors also have blades. So do plastic knives. You're not just autistic, you're also stupid.

NG Black and 2
DMC 3,4 and 5
Sekiro is great tho

God Hand let's you use a sword at some points.

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Zelda games have amazing gameplay. You're a retarded faggot

How many times do japanese swordsmen say "I mastered the art of the sword"?
That's right, never. It's always "Art of the blade.".
Try educating yourself a bit more.

Blade and sword are synonymous.

>swordsmen
also they don't speak english

>ctrl+f bushido blade
>no results
Good, fuck those guys.

Sekiro is amazing. I feel like it would be more comparable to NG if NG's central mechanic was reblocking, and I finished NG2 on MN having no idea about the technique.

Compare Black to this. Black is much more defensive.
youtube.com/watch?v=QLJ5vXH5yb4

what game is that in the webm?

if you think basic walking sim gameplay is amazing

I think we can all, at the very least, agree that this is the best boss based around sword combat.

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Nioh

Based and redpilled.

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Yes. From's final bosses keep managing to get consistently better if you ignore DaS2.

I bet you also think every language just has a replaceable word for every corresponding English word and that's how translation works. Please end your day peacefully and read a book.

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It's always the same shill.
I mean, I don't dislike the game, but come on, dude.

nioh sucks, samefag

No? Genshin is much more thought out and memorable.
If you are good, you can even fight 3 of him at the same time.

And only if you count Gehrman instead of the true final boss from BB.

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Explain google translate then, retard.

Furi

The reason why I love bayo, ng2 and sekiro so much is because they all attempt to build gameplay around aggressive enemies. I love how in ng2 you can just go for a counter and more often than not enemy limbs will go flying because you are constantly under attack.

A sword is a type of blade, dumbness.

Nioh was Sekiro before Sekiro was Sekiro.

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Two very different languages, fucktard.

>stamina management and loot in an action game
I don't know, didn't click with me at all.

Maria fags get out.

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Dark Souls was NioH before Nioh was Nioh.

Lmao

MGR

Sell me on Nioh. I got to Nobunaga's icey waifu and kept getting killed in a single hit and after I beat her I didn't want to play anymore.

Ninja Gaiden Black and 2. That's really it though. Sekiro was the first game that reminded me of NG instead of boring punching bag shit like Bayo and DMC.

Nioh is basically a bastardized middle child between a Souls game and an action game with a tacked on loot system. It has neither the enemy variety and encounter design that makes the Souls games good, nor does it have the mechanical depth that makes action games good.
It's just shilled by Niohfag.

Ninja Gaiden was Nioh before Nioh was Nioh.

Outside of boss fights Sekiro reminds me more of the Mark of Kri.

Movie Battles 2

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Based. Shame no one here is going to know about that.

For Honor.

I have a friend that swears by it like he's getting paid.

based retard

Great Sensei took me two fucking days of trying to beat. God I hated that nigger. Every game since then has felt comparatively easy, though, even snegiro.

I don't get NG vibes from Sekiro's combat at all

anyone got a webm of Wolf dispatching a circle of enemies in a similar fashion or something?

blade symphony

>Japanese swordsmen
You mean a Hollywood tv or movie script writer? YOU haven't seen a Japanese swordsman say that shit....because they don't.

"Mastering the blade" is a figure of speech. I can shave without cutting myself. I too have mastered the blade.

It's not a bad game, but it feels like it's caught between two identities. What they really need to do for the sequel is remove the loot system.

Nioh is gay

This is the finest, most autistic bait I've ever beheld. Well done user, you've got them all seething.

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The only other games I can think of where you actually clash swords with opponents is Jedi Outcast & Academy
People saying shit like MGR and Ninja Gaiden are retarded, it's a completely different type of combat

shinobi = male ninja
kunoichi = female ninja

I've got this.

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kek

>some guy spamming circle over and over
Wowwww so in depthhhhh

It's not that they play the same. It's that Sekiro is really the first action game since NG where the enemies actually try to kill you instead of just sitting around waiting for you to juggle them like in DMC.

They have a great mixture of puzzles, exploration and combat and all are intertwined. You're just a retarded nigger with garbage taste

Love mgr but sekiro is better

Cringe

Oblivion sitrim Morrowind dark souls series

MGR felt shallow. Kinda like Nier:ImATomato

Looks boring

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MGR was parrying: the game before Sekiro

Nier isn't about the combat at all

Infinity blade 1, 2, and 3
Dishonored 1 and 2
Megaman battle network series

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How is the PS4 version?

only PC version is good

I love Warband and it's really not because the combat is great. It's simple and functional in a good way but it would be pretty unappealing outside of the context of the pretty unique down to earth medieval world, large scale multiplayer and sandbox gameplay of the franchise. Also Deliverance's awkward shitfest combat is just a bad joke.

bannerlord fucking when

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that games combat barely fucking works

kcd succeeds in atmosphere

PC version is still pretty bad
it's a classic FromSoft game in every repsect

Frame rate is pretty stable 30, but I've experienced quite a few dropped inputs and that seems to be a common issue. It's definitely playable, but I'd imagine PC is the best version by a mile.

Posts like this are why we can't have Ninja gaiden threads

>Samurai
>Honor/Battle-etiquette obsessed melee zealot
>Ninja
>Underhanded covert ops assassin/infiltrator
How did these two warrior classes not constantly want to murder each other out of pure contrast of their values?

I still don't understand how From are still releasing their games so poorly optimized. It's not like their games are these graphical powerhouses.

A shinobi is what the western world knows as a ninja. Historically speaking, the Japanese do not regularly use the word "ninja."

"Ninja" and "Shinobi" use the same kanji characters, they just use different interpretations of them. "Ninja" is based on the original Chinese reading.

Why the word "ninja" became so famous in the west over the more commonly used "shinobi" I have no idea.

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>this post

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Sekiro webms < Shinobi webms

So, what’s the Japanese word for Sword?

Shinobi were looked down upon by samurai.

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there's like a 1,000 of them in Japanese.

That is shitty. Might still go for it since I'm confident it won't run on my laptop

youtube.com/watch?v=GH_atkJOehU

Doesn't change that the combat was boring. Which is 90% of the game. It's not a bad game, it's just shallow.

How was I supposed to beat the headless ape? Near death he kept running away like a little bitch after a single swipe. I eventually got him but I feel like I struggled more than I should have. Is there a strategy or weakness I missed? Something to fucking lure him so he doesn't run from me all day?

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It's better than Bloodborne, but not by much mainly because the game is a lot faster and much more dependent on precisely timed inputs. From just can't seem to get into optimizing their games.

There's literally nothing bad about it and there are already mods being made.

The frame rate is uncapped and it plummets during boss fights, it's fucked.

Hopefully there is a patch but I think I'll just hold off altogether.
PC or PS4? Either way that is disappointing but not surprising

> there are already mods being made.
I'm a console peasant.

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>the game is a lot faster and much more dependent on precisely timed inputs
this is why they were mad to uncap the framerate and put all their money in asset quality over optimization
the game runs against it's own core mechanic

Blade Symphony

>There's literally nothing bad about it
The performance plummets to like 50 fps in some parts of ashina castle for me and the game isn't even using fully using my GPU

Use Firecrackers.

This isn't sword based combat. It's just a action game hack and slash with a block/parry button. Same with the majority of games posted itt.

works 4 me

I've heard a few takes already of people playing on high end PCs and the game suddenly starts eating ass around the halfway mark

>Puzzles

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In other words, it's a From game.

>sword combat
call it third person action game combat please

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The game runs well for the most part, but it definitely has some weird performance problems

Both but PC, presuming you aren't a pleb, has a locked frame rate. Consoles do not, it jumps all over apparently causing missed inputs and definitely causing brain cancer.

Aren't most people playing with the uncapped frame rate mod?

Look at these purple punks
They think they're so cool with their flip kicks and ninja techniques. Whole lotta good that did them

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The progression system in that game was fucking cancer. You were essentially forced to grind, and to get through the base game DLC you had to grind the next difficulties up. This just created a clusterfuck of a playthrough where I was playing early missions on WotD, mid to late game missions on WotS, and finishing the DLC on normal difficulty. The people who talk about how amazing it gets in the endgame are severe autists with 1000+ hours and they'll never shut up about how you have to reach Abyss levels 1500-1600 to get to the "real game". Nioh was fun in spite of the garbage JRPG-tier menu and loot system.

>8
Bushido Blade 1
Last Blade
Samurai Showdown
For Honor
Bloodborne

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If they are it would be because they're then getting a locked 144fps or whatever.

the One X at least has a 120hz mode that will somewhat minimize the frame-pacing issue
still, you're gonna be dealing with 40-50fps which is incredibly stupid for this kind of game

I would have taken a capped 30 option over this, but even then I'd imagine it'd be dropping like crazy

People got filtered at the one that guards the entrance to Ashina Depths. Based From making them regular enemies later on in the game.

Mikiri counter, just press B.

Nioh is nothing like Ninja Gaiden.

Sounds like you missed out on Bayonetta.
youtube.com/watch?v=8IqFDmjli7c

Why don't you post some? Shinobi was nothing special.

>Nioh was fun in spite of the garbage JRPG-tier menu and loot system
This so much, the combat is fun and there's a lot of build variety but ONLY if you grind, and that's awful. Hopefully 2 will have a more basic RPG-like loot system instead of Diablo

>mfw puppeteering the ganker before the Vilehand fight
I can't imagine anybody not immediately trying to do that when they saw him standing in that corner

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>Shinobi was nothing special
it was a one of a kind action game, even it's sequel couldn't repeat the formula correctly

the final boss is absolutely one of the most challenging in all of video games

so like, about that armored guy
does his deathblow always end up with him falling off the bridge yelling his son's name? Or does something different happen if you deathblow him and he doesn't fall off the bridge?

Is the puppet skill actually good? I've just been using the one that lets you unleash the red cloud after a deathblow.

Exanima

If you don't knock him off, then he'll just say something to the effect of "your sword cannot pierce my armor." So yes, you have to knock him off to kill him.

deathblow does nothing if he doesnt fall, he just blabbers something about his great impenetrable armor and you do it again.

If he doesn't fall off he just resets and you have to fight him from 0% again

makes running into fights against a bunch of people a little easier to deal with

ken

It completely breaks enemy encounters if you backstab a tough guy. My puppet friend literally soloed the first phase of vilehand.

stand in front of him and parry his attacks like a man

I agree, but people keep saying it so it's a meme at this point.

More so than the red cloud one?

it doesn't rely on stealth, so only slightly

>I work at Quantic Dream, I think TLoU is the Citizen Kane of gaming, and I cried when Telltale went out of business
Pic related. Sekiro has good sword combat too though.

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help with the headless guy, how can I stop his stopmotion fuckery?

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it's cooler

Headless is a late game mini-boss. Skip him for now.

Doesn't actually work on high level spear guys,

k, thanks m8

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Focus on getting to Mibu Village and do the boss there.

Don't let him see your rear.

It works on literally every thrust and has HUGE active frames, you're just a dumbass

Can you Mikiri counter Isshin?

Of course

Killing literally anyone in one or two stab doesn't count

Skyrim

This but unironically.

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Nioh for one.
Soulcalibur
Ninja Gaiden

Checkmate Faggots

GOTYAY

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I have a 1050ti and it ran at 60fps in high. I also played through all the game with mouse and keyboard, and it wasn't atkward at all, in fact it was really comfortable to block with right click

Mordhau

I didn't grasp the combat very well. I'm find it very difficult to click.

What am I missing?

If you ever had to grind at any point to progress in Nioh you were severely misunderstanding the fundamentals of the game and scraping by without actually learning how to play.

Stop playing it like a Souls game.

Bushido Blade

How should I play it?
I'm on the second general. I'm finding very difficult to fight. I know I should fill the orange bar. But still, it's hard to know if I should attack or parry.

I could parry the soldiers, but I can't parry this general.

*ahem*
FUCK THE IRON CODE AND FUCK OWL

Kingdoms of Amalur:Reckoning

be aggressive until your attacks star getting deflected (not blocked, deflect= big CLANK and huge spark), then its deflection time

You need to play it like a Sekiro game. You need to constantly be on the aggressive. Attack a few times until the enemy starts to deflect, then get ready to parry their attacks. For sweeps and grabs, you can double jump off them to both dodge the attack and inflict posture damage; for thrusts, use the Mikiri counter.

I see, thanks.

I was playing more slowly, trying to read the enemies attacks. But yet, I spammed the first general, and it was easier.

Mikiri counter works on all thrust type attacks regardless

>everyone just starts normal attacking after mikiri
why do none of you faggots use combat arts? you can get a full charge ichimonji on most enemies after a mikiri counter

Mount and blade warband has the best melee combat in any game to ever exist

if you jump over the regular spear miniboss enemy's sweep attack and mid-air parry his anti-air thrust that comes right after, you can break his posture instantly

>sword combat
Maybe for phase 1? He picks up a spear and a fucking glock in p2 and onwards, the spear has so much hyper armor it becomes very boring and you just want to cheese it.

If you look closely,right after mikiri he counter attacks every single time.

retard, go play with legos

Where do I find the headless enemies that drop Lazulite and Malcontent ring?

>Name a better opinion than mine
>Okay, my opinion
>No. Your opinion is bad because it's not my opinon.
There's no real discussion to be had here.

Nioh desu. Sekiro is great but your moveset is pretty limited, plus the Posture system feels a little counterintuitive with the whole regen mechanic. Parries only feel rewarding in the later half of the fight, which isn't a design flaw but makes the game less fun for me personally.

Rise Son of Rome and Assassins Creed Origins and Odyssey

Rocket Knight Adventures

what is the point of dragon rot as a mechanic?

all it does is promote savescumming

>Sekiro
>No advanced gore system
lmao

It gets people on the internet talking about your game because it's hard and punishing.

Dragonrot is a non-factor because of easy it is cleanse.

Dark Messiah

Because some enemies have weird timings and Ichimonji doesn't always interrupt their attacks so you end up hit trading. That faggot in particular.
They do 70% HP damage, you do 2%.

Based and redpilled.

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Then the question remains. What's the point? Why is it in the game?

I think this is how you're supposed to do it

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Couldn't tell you. It's a pretty poorly implemented aspect that wouldn't really have much effect on the game if it was removed.

Metal Gear Rising. youtube.com/watch?v=qQI8t-TScog&t=1162s

well this seems like a ridiculous feat on consoles

Cope.

same goes for stealth

There aren't really that many games that do good sword fighting. Its either hitting something with sword-shaped clubs or just really clunky feeling.

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As someone who loved that game, it isn't really better

While I think the stealth is handled pretty mediocrely, it would definitely have a huge effect on the game if it was removed. So many areas become much easier once you realize that you can take out most enemies with stealth.

What do you mean?
It plays exactly the same on PC

>Nier Automata
LMAO @ ur life

as someone who played sekiro and mgr, sekiro is way too shallow to be considered the best at anything.

KC:D

is there a more plaseant feeling that mikiri an annoying attack

Yeah.

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>You were essentially forced to grind, and to get through the base game DLC you had to grind the next difficulties up.
Wow you're fucking horrible at the game if you had to grind for the DLCs

Based

Mountain Blade

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Bayonetta is not remotely difficult, you have to crank up multiple difficulty levels for it to even require brain cells to play.

Lads, I have the weirdest dream, it was a remake of the Divine Dragon fight, but in the middle of a Jap town, and you had to run around and find the tree where the lightning was and the dragon moved around, so you had to find the line of sight to it to throw the lightning, all the while it spawn giant lizard enemies hunted you while the dragon flinged its wind attacks at you.

Shit was pretty intense.

I'm fighting Owl (Father) and for the life of me I cant cet down the timing on his perilous pierce attack. I had to actually teleport away to test the mikiri counter works and yes it sure works, but I just cant do it with Owl. Is it right as the tip of his sword connects you? The timing window seems pretty small since I always get hit in the face from that attack.

>s it right as the tip of his sword connects you?
Just mash B half a second after you see the perilous kanji. Mikiri can be buggy as fuck because the retards at FROM put it on the same button as your dash.

Warbands combat system is unironically fantastic and one of the best in the industry, but the terrible AI ruins it.

Furi

You mean the shadowrun attack?
Let go of the stick and just spam Dodge. Any directional input usually messes your Mikiri and the retards were too restrictive on the angle, so you need an surgeon's precision if you want to move around while you do a Mikiri counter.
Works every time unless you mistime it because he gets stuck on the wooden pillars and the fucking Japs couldn't do proper collision / path finding.
For the second phase, just jump the phoenix.

rising vengeance
neir automata.

>neir automata.
even MGR had better sword play than that piece of shit KEK

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Die by the Sword

hush, adults are talking.

retard

fuck you pal I don't know how to respond to that it's 7 in the god damn morning okay

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>playing a game on hard makes a game hard
Wow someone get this user the brainlet award of the century.

Bayo on the hardest difficulty isn't even hard, that's the entire point, it's just SLIGHTLY harder but it's still braindead ez.

dude neir's combat is shit, and I love the game

Whoa swell bait there user, someone might actually believe you!

Shinobido

fucking garbage
why is this compared to dark souls again?
looks more like devil may cringe shit.

Could Lightning Reversal theoretically work in real life?

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yes

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An electric shock of any real size will stun you the instant it strikes you. You can't react to being struck by lightning, let alone do anything with it. This is aside from the physics of how lightning works.

There you go.

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what's with all the fucking lag when it loads new models & camera angles in the first few cutscenes? it's ridiculous.

^ this

also. Most of the Dynasty Warriors series ;-)

Posture system is better than nioh’s ki break system. Posture system is reward because it is more consistence. Parry + hitting enemy hurt their posture. Lower hp enemy recover posture slower. Posture has a set recovery rate that is never too fast or too slow. Therefore, posture break is more intuitive. Ki break is too inconsistent due to how much human enemy’s ki fluctuate. They can recover full ki bar without warning and basically requires kunai abuse to break their ki a lot of time. It’s also all tied to hitting the enemy instead of defense. Also, many boss ( particularly non-human) ki doesn’t recover so it’s basically a 2nd hp bar. Meanwhile, human with living weapon has slow ki depletion which encourage player just fucking running away until ki is at its lowest point then go in for a break. That is normal as bosses on living weapon are cancer

Unless you can stop the lightning from running through and fucking up your heart, it's impossible.

It’s a problem with the game though
There’s too much change in gameplay due to the progression system, which is expected as the game bonus are percentage base. You can play with no build and get good for every fight and have to steadily wear down a boss, or you can put in a build that straight up kill a boss in a few hit and the boss never show its moveset.
I think such fluctuation shouldn’t be that high. They throw too many % gears and stat in the game that the progression is exponential instead of linear

jump until you reach his butt and smack him. when he does is roundslash he'll nothin personell behind you, so turn around and start slapping him. after several hits the fartgas disperses (if you have confetti on) and you can finish him off easily.

Sekiro is basically taking elements from mgr and nioh combat and make them better. Parry is similiar somewhat to mgr as it ties to block so parry isn’t too high risk as late parry can turns into a block but reduce the reward for each parry. Therefore, parry can be incorporate more smoothly into the gameplay and the game can demand for more parry and sword clashing. I wish that sekiro parry window is placed when the attack land, instead of weird window that is way early though. The problem with mgr is that parry automatically go into a counter hit that does a shit load of damage and it scales up with difficulty. You can straight up delete enemy and boss’s hp with parry so you don’t have to reach for normal hit as much for many fights.
Sekiro borrows the ki break system in nioh to encourage players to be more proactive and aggressive in enemy’s face but make it more intuitive and rewarding

DMC1, 3, 5, NGB, NG2, GoW 1, 2, 3, 4, etc

False. That’s pronounced Tsurugi when it’s by itself.

lmao dont post anymore

i loved nier all the way through but the combat was kinda boring. it was sufficient enough to get me through the game though

underrated post
absolutely based

literally a primitive version of souls combat.

The balance is indeed a large issue with the game and one they never should have let happen, but that doesn't mean grinding is necessary, it just means people neglect to learn how to play until coming up against a wall and assume they have to when they don't, partly due to the shit balance again.A few %s and abilities are a bit excessive, but the main outlier are the huge damage values and smaller health pools on top of not enough enemies placed in levels.

Yea, but once you get to the point that the game resort to throwing multiple bosses at you who all basically one hit if they get a whiff at you, you basically have no choice to go for strat that aim to kill them before they even move.

when is the best time to do the shura ending

Looks like nobody here played Rune.
Most satisfying combat and you actually have to aim instead of just mashing your attack button

No you don't, because the game still gives you countless options for evasion and defence as well as reducing damage taken and survival, both by learning the mechanics and through easy to acquire skills and items. But few people look into their options like that despite how simple it is.

Sonic and the Dark Knight

>Ninja Gaiden Black
I heard it's good, haven't played it, won't judge
>Devil May Cry
Legitimate answer, though I don't think more combos necessarily equals more complexity, since most of them are just for style and have little practical value
>Metal Gear Rising
Blade mode is legitimately pretty cool. Outside of that, nothing special. Compared to Sekiro which is actually pretty similar, the dodge i-frames and parry timing are extremely easy
>Nier Automata
No, there is very little depth to the combat
>Chivalry
>Kingdom Come
>Mount and Blade
If we're talking about games based on actual realistic sword fighting, For Honor has all of these beat.
>Monster Hunter
The variety of play styles is great, but each individual play style has less depth than Sekiro's combat.

you'd have to be much higher on the ground than what sekiro makes it be. the kind of charges thrown in the game could easily leap from sekiro's feet to ground just through air.

I thought ken means fist.

it also means sword

okay, pic related my favourite sword combat game

Attached: 260-1.jpg (1000x685, 1.02M)

I can’t, it has the best.

Sekiro's combat is pretty much perfect, having lots of nuance without needing a ton of buttons.
>R1 for slash attacks
>Hold R1 for lunge attacks
>L1 for parry
>Hold L1 for block
>L1 + R1 for special attacks
>R2 for gadget attacks
>Hold R2 for to charge gadget attacks
>R2+R1 for combo attacks
>Circle to thrust counter
>Circle + move to dash
>Hold Circle to sprint
>X to jump
>X + X to kick counter
You have 13 combat actions that can be done while moving your fingers maybe 1cm at most, and you need to utilize all of them to be truly successful. The actual swordplay itself is like a rhythm game, where you change from offense to defense every time you see a loud "parry" spark fly off your blade. Hard to go back to playing garbage like The Witcher 3 after getting used to this. Even Dark Souls feels pretty boring now, since you can basically win every fight with just R1 and Circle.

It's a type of Naruto

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DMC5.

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>CTRL+F dark mes
>one reply, and it's far below first post

Shit thread

Best answer in this thread

>For Honor
>realism
fucking lel

came here to post this

gothic 2

Nioh. All I wanted from Sekiro was a more interesting combat than Nioh, considering it had no RPG stuff going for it. I am sorry but pressing the parry button in a specific rhytm does not qualify as good combat in my eyes.

I finished NG+2 Sekiro 3 days ago and it made me super hungry for Nioh 2. I'm replaying Nioh as we speak, in fact, as I hadn't played any of the DLC and only finished what was there at launch/up through the difficulties at launch.

When nioh 2, fren?

Anyone have save file for PC for before the major end game decision? Locked myself out of better endings and content

They teased Nioh 2 some time ago but we haven't heard anything since, would be a bad time to release the game now anyway with the Sekiro hype still present.

based

who green light this shit

look at this webm, your literally can't see your character, what the fuck, terrible terrible design

Sekiro’s combat has its interesting perk. It is more than a rhythm game because you are the one deciding between attack or blocking and you are basically making your own rhythm and it’s all different between enemies.
I do enjoy nioh combat as well but I wish that there are more utility for all moves on each stance and skill. All weapon end up relying on less than half of the move and skill available for 90% of the situation. I think the big problem is how the weapon “bounce” on enemy block except for high stance attack or some skill attack. I think many enemies always auto block after a hit and force that combo interruption does hurt the moveset viability, as well as the damage difference between each stance. I don’t think I ever use low stance attack other than for clearing mini spider or when the zombies goes into crawling mode

If you understand the stances and the combos you learn to use them in most situations.
Defending Sekiros combat by saying you are the one deciding is straight up bullshit, the bosses decide if they stop attacking or randomly have powerarmour. You deflect attacks and attack in between, thats all there is to the combat, it wouldn't be so bad if the game got rid of all the interesting stuff that Souls or Nioh had.
The combat cannot carry the game.

As I said, even if I “understand” them, it’s very obvious that there’s a few “go to” attack and skill that get abused most situation and those attack is better than the alternative for damage so they are always used.
The bosses don’t just decide to have hyperarmor randomly in sekiro. They have hyperarmor on specific move. They have longer recovery on some move that allow you to land a hit in but shorter recovery on some that they will have a follow up before it’s your turn. If you are good, you can squeez in more hit in really tight window and interrupt the boss’s offense but you can also play safe and only throw in the hit on move that you know you can go for sure. It’s not like human boss in nioh don’t also auto block after getting hit most of the time.
I’m sure there’s some depth in sekiro that haven’t been widely used yet such as delaying your attack to stun lock bosses or frame kill with attack to get more consistent parry while also having more effecient offense

>Be me last night
> fighting Genichiro since 2 hours
>Get raped again
>Try again
>Suddenly hear my hot neighbor moaning and getting banged
>Get killed again
>aaaah aaaah oohh yyyes
>Get killed again
>aaaah aaaaaah aaaah
>Get killed with a raging boner
>Feel angry and lonely at the same time
>mfw

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Post your play history, fucker. Bayo is not that hard, but only if you know dodge offset and enemy move lists. It's tons of fun though, which is what I'm looking for in a game.

Attached: play history.jpg (1715x886, 186K)

>has HUGE active frames
This
>see red 危
>press on B by reflex
>actually see my character sprinting forward
>enemy still gets mikiri'd
Mikiri is easy mode

>fighting Genichiro since 2 hours
Why? Just deflect, just mikiri, just hit him. He has a fairly limited moveset. You can memorize all of his attack in three tries

Game?

My brain wasn't enough supplied in blood due to my boner I guess

>If we're talking about games based on actual realistic sword fighting, For Honor has all of these beat.

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Ah yes the real dark souls

>BISH
>BISH
>BISH
>BISH
>BISH
Why couldn't they get more varied sounds for sword strikes?

Succubus Heaven

Nioh.

>Dodge dodge dodge
>Never clash swords
>Dial a combo
MUH SUPERIOR SWORD COMBAT

Succubus Heaven
It's a nice little demo, I dont know if there's any new progess on it. Last I played it was like a year and a half ago tho

Dead Rising

Ironically the best reply in this thread, wp user.

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They're audio cues for players.
>Block
>Player deflect
>Opponent deflect

I don't know why it's compared, it's clearly better then fromshit.

Based bait user you've stirred them up now

>tfw beat the big man of Ashina and his bitch grandson
>am now the poorest shinbonbi in the country with only 1 gold in my pocket
Game was good!

>realistic sword fightning
You mean Tarantino sword fighting. Sword fight are less than 1 minute long in real life dumbass

All folded together

how can a webm made for a game thats just released in 2019 look as bad as a 2002 gif from a 90s game

I used the puppet skill to cheese the absolute fuck out of the second Chained Ogre. Every time his time was up, I'd run over to him, backstab and revive him, and heal myself too because of Breath of Life.

Like said, if you backstab a tough enemy, you can keep them alive and just fuck up the majority of the level, or at least for about as long as you can until you have to start grappling your way from place to place.

Fromcucks BTFO

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bosh bosh shoom shoom wallop DOSH

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>dat video

I MISS MY NINJA GAIDEN 2 ON 360
Beating master ninja was my greatest achievement back then

>buy this game at a random suggestion without really looking into it
>it's fucking fantastic and pic related is my face during the entire playthrough

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The deathblows always completely halt the combat, I hate it. You can have a good melee going on and then you press a button, everything stops, Wolf impales a dude and then everything is reset.
It's the Deus Ex Human Revolution button=awesome all over again, and I remember Yea Forums going apeshit over that because it takes you out of the gameplay. This is just the same.

mount and blade lole

Honestly, it has pretty good sword based combat.

Technically, you're not grounded so lightning still needs to find a way to the ground. There have been plenty of people known to survive even multiple hits from lightning,let alone dragonblooded folk. I'd say if your Shinobi outfit has plenty of insulation - including your prosthetic arm as well as the sword being held through a gauntlet rather than bare hands - it's definitely possible to come out of being struck in one piece. Redirecting the lightning means you're not struck at all - no contact with your body - which admittedly wouldn't work as well.. but i'd say it's possible.
en.wikipedia.org/wiki/Faraday_cage
You'd have to be Nikola Tesla to completely disprove Lightning Reversal.

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NG2 was amazing, hopefully ms makes it backwards compatible or Tecmo releases an HD collection. I need to replay the game on current gen.

>Dem bronze statues
Dude i platinumed that game and you either get all gold or platinum and you fuck right off

>Bronze silver and coal statues
Go back and redo those missions

LMAO at that mortar cannon barrel, this whole webm is like one of those goofy, yet extremely entertaining action movies from the 90's and early 00's.

how is this different from a parry animation in dark souls?

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Severance

YOU DONT NEED TO NUMB NUTS
Just jump up and castch it and press R1
It will always connect and give you free damage

I was prepping myself for disappointment when I searched for DBTS but you, user... you showed me that there are still people left on this board, not just zoomer lobotomites.

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thats a nice game

>What do you mean?
I thinks he means the timing on consoles is fucked up because of the lower framerate.

Because most of the comabt arts are useless and can break the flow of a battle and leave you open to an attack after the animations are done.

Ichimonji is guilty of this.
After the second strike it sets both player and enemy back to neutral and if enemy has quick attacks youll be on the guard or get hit

Sekiro is literally an evolution of MGR Raiden combat style without shoehorned QTE.

So that's how you're suppose to deal with that group!

I just lured them out 1 by one

>Sekiro is literally an evolution of MGR
That's impossible when it doesn't have dismemberment and slice physics.

Bushido blade

Yeah heads getting cut off and shit would have made sekiro so much more cooler looking.

Dont know why there arent body parts flying and dismemberment when the game is gorey as shit already anyways

When it came to enemies that mattered, those mechanics were worthless. In boss battles it's essentially just QTE.

Are you sure about that?

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Nioh

Attached: 1550941761764.webm (888x500, 2.41M)

Some other user already posted it but literal lightning is a charge reservoir so large that it can jump all the way from the clouds to the ground, which is bare minimum about a kilometre. You jumping a metre of the ground isn't gonna make a lick of difference buddy.
>brainlet namedrops Tesla
like fucking clockwork

user, my boi

kicked and slippedpilled

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>without shoehorned QTE
>Deathblow mechanic is literally a shoehorned QTE that negates most of a healthbar

It's not exactly the same, but I hate the backstab and parry animations in Souls too.
In Sekiro, I would like to have a separate Deathblow button. Or only be able to do the deathblow on the last enemy, or let it be interrupted by other enemies.

severance: blade of darkness

>a finishing strike that requires no additional inputs is a QTE
Why do these threads always act as retard magnet

>pressing a button to kill an enemy after you've broken their posture bar is a QTE

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>In Sekiro, I would like to have a separate Deathblow button
Why?
>Or only be able to do the deathblow on the last enemy
Why?
>let it be interrupted by other enemies
That would ruin the game.

QTEs are based and hype.
Change my mind.

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>fagiro shill can't handle being hit right at home

lol wut, killing kids with lightabers. did lucus art really did this!!

I didn't care for QTEs in RE4 for example but QTEs based on slicing apart giant robots with RULES OF NATURE blasting in the background is pretty based and hype desu

It's a contextual single-input pre-animated takedown. QTE-tier gameplay by any other name. The boss fight ones are quite literal QTEs though, which doesn't distinguish it from Revengeance at all.

Because as I said, the Deathblow animation takes you out of the game, and you just watch a repetitive clip where Wolf impales an enemy and then the flow of the battle is reset.
With a separate button, I could choose if I want to do it or just hit an enemy normally to kill him.
>That would ruin the game.
Yeah that would ruin the complete laziness of it, you would actually have to plan a little.

Deathblows are like OTs in NG2, they keep the combat flow fast and give you a breather. The game you describe would be endless kiting, rest assured I wouldn't be playing your game.

They certainly don't feel fast. In NG the OTs were quick as fuck, and the enemies didn't just stop while you did it.

I disagree with you completely, but I think Sekiro could benifit from delimbing. No need for a separate button: break their posture > you get the deathblow, drain their HP > you slice them up.

i-frames on deathblows are an absolute must. Sekiro basically has 2 hp pulls: hp and posture. If you get hit for hp damage, you are fucking up big time. If you got hp damage in the middle of deathblows, that would ruin the game.

This is because the window for a successful mikiricounter is the entire dodge animation when dodging forward. The game tells you to press Dodge just as it happens, but in reality you can just dodge forward and chances are it'll succeed. It's a really h*cking strong counter.

>it's another episode of "I'm too lazy to go to a brick n' mortar and buy it for $10"

Enemies were still a viable threat even they could be OT'd (hell, even more of a threat with those suicide bomber fags), that isn't even remotely present in Sekiro save for the stealth kills.
And no, it's not nearly as fast and not as entertaining to watch either.

Way of the Samurai

it is

The blade is the part of the sword that is the blade, and not the rest. I guess they still need to master the handle.

Yep, that's Ninja Gaiden II alright

I assumed the combat would be fairly elaborate at first when I saw the skill trees, then it turned out you can only equip one additional move at a time and 90% of them aren't even worth using. It's disappointingly simple and very easy to master after a few hours.

That was easy

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>easy to master
That's what you think, try it without the charm. Hilarious that people bitch about needing an easy mode when the first playthrough IS the easy mode.

>fight boss X times to no avail
>try again
>die
>revive
>suddenly parry everything and beat him flawlessly
>ultra instinct music plays in my head
Guys, this is the best feel.

Attached: so_good.png (659x609, 66K)

This is me on my first Genichiro kill. Something just clicked in me and I managed to perfectly parry most of his attacks, and also stay extremely aggressive on him. The cling clang sounds rang so satsifying in my ears as I wittled down his vit and post. This is what makes From games popular, and this is why it should not have an easymode.

so garbage that they copied for demon's souls, dark souls, bloodborne and sekiro and added minor tweaks

Ninja Gaiden Black now fuck off.

I haven't played Sekiro, but I feel like quick and snappy kill animations that give you a little break is a good thing for games where enemies actually try their hardest to kill you like in Ninja Gaiden.

Ninja gaiden black is actually complete garbage. Played it for the first time expecting some kino masterpiece that i never got around to playing. Its just flat out bad and wastes your time with mind bendingly awful bosses and "puzzles" and "platforming". When youre not fighting enemies, youre fighting the camera. When youre not fighting either of them by some miracle, youre fighting with awful bow controls. Save yourself the time and play ninja gaiden 2, the only good one

>ninja gaiden looks boring

This is nu-Yea Forums right here. This shit is pathetic.

Because soulfags like to bash on anything remotely like any DS game, like DeS invented the genre. And not, is not like DMC, you cant do CRAZY combos here,infact try to tackle 2 or more enemies without being overleveled and you are dead.

Onimusha 4: Dawn of Dreams

The game you posted's source content is was ripping hard off of.

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Still a better gameplay than TW3.

Agreed. Not hard.

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Any other game with swords. Sekiro combat is fucking trash.

Is it on sale yet

ok

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Sekiro made me feel like I was a ninja.

I've beaten both Corrupted Monk and Guardian Ape. Approximately how far into the game am I?

SWORUDU

>You son't even need to parry attacks to instantly kill enemies now and it chains to others

Have yet to play it but it looks lame.

Ur a fucking idiot on top of being a weeb.

Yaiba

Why does Wolf always look so sad?

Witcher 3

He said game not cinematic open world collectathon

This.

Close to the end.

>He said game not cinematic open world collectathon
I was hoping for more autistic (you), but I take it.

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But what if Sekiro's combat and parry system was not in slow motion?

youtube.com/watch?v=9AvwYfSyMFg
youtube.com/watch?v=rn-NXqn1IHg

Really makes me think.

i will never be able to do this

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God I wish sekiro was faster paced, I feel like I'm swinging around a great sword when I've got a fucking katana in my hands

The irony is parrying is actually more difficult on slower attack combos. The faster the combo the easier it is to spam parry and be successful, there's a reason Centipede nigga is the easiest boss in the game and why when Isshin whips out that spear it shits all over you trying to parry it. compared to the sword.

a faggot

Ninja Gaiden BLACK

no
that's artorias

>tfw it's the only MGR sequel we'll ever get

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lmao no, even False King was better but you're probably a newfriend who didn't even play DeS. Artorias is severely overrated.

>OH NO NO NO NO

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>look mom I chan cheese him with infinite poise, broken weapons and anime stamina regen!

lmfao I bet you finished sekiro with cheat engine

This is a dumb post.

>just stands there sippin

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>the easiest boss in the game
You called?

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>a type of ninja
It's literally a different name for the same thing.

Debunk it then brainlet.

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well dark souls is not exactly the most balanced game
you can two shot him with dark magic

>dude what if we made MGR without any of the interesting tech and swordmode cancels LMAO
youtube.com/watch?v=qQI8t-TScog
crazy.

Dark Souls I
Dark Souls II
Dark Souls III
Bloodborne

You don't even have to move against Centipede, literally just stand there and mash 1 button.

Based,OP buried

Yes you retarded nigger

You're thinking of the Ashina Elite that you face right before Genichiro.

>calls others retards
>regards Zelda's "puzzles" as legitimate puzzles

lmao

Fucking based.

Nigga you literally do not need to touch your analog sticks, just spams L1, then press A when the big red kanji appears against centicunt

OP just got nuked haha

You parry his attacks until he readies for the long overhead swing, then parry that attack and he falls forward. Then you smack him around 4-5 times and run away because he howls right after

Nigga its a sword because everyone calls it a sword thats how fuckin language works

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You can do the same thing against Ashina Elite.

It's not difficult no matter the attack speed, the frames are huge and they overlap.

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I don't really have to debunk anything you're making a claim without any proper evidence. Though in that exact ninja gaiden video you referenced the game has a delay on parry inputs specifically so you can't spam it. Doing so opens you up to a world full of hurt which is why only skilled players generally even bother as it is a high risk high reward. Sorry, not every game is babby's first parry system like sekiro.

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bros how the FUCK DO I BEAT SNAKE EYES JESUS CHRIST HIS POSTURE IS IMMENSE FOR A SCRAWNY ASS NIGGA

It is, but the puppet can still hit you and you can hit it. This is extremely annoying because sometimes when you're dual smacking an enemy it initiates a deathblow and you murder your puppet.

Are you legitimately retarded or just confused? I said centipede was the easiest, you said butterfly was, I said you don't even need to move against centipede, you then brought up ashina elite for some reason when the discussion was about whether centipede was harder or easier than butterfly. Nigga keep up

Butterfly is easier, though. You can beat her by doing 'Attack -> Dodge' ad infinitum.

Attached: Lady Butterfly 2.webm (1280x720, 2.95M)

So where's the delay buddy boy? Looks instant to me. Sounds like you just need to git gud at video games old man, checkmate!

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>cheesing bosses
>EVER

seriously hope you guys dont do this

Attack > Dodge requires literally more effort than just standing still and mashing a single button, and pressing A twice over the course of 20 seconds.

I'm not saying she's harder, but it's factually easier to simply stand stiff and mash L1 for centipede, you literally don't have to look at the screen.

Using intended game mechanics != cheesing

>walk up and press attack
>cheese
sir?

not beating bosses in the intended way = cheesing

>I've never played NG in any form let alone 2.
>skilled players doing it correctly looks instant because I'm a brainlet
Really joggins the noggin. You're really dumb.

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The intended way to beat the bosses is two remove their two health bars. The rest is up to you.

I didn't look anything up while playing the game, so any cheese I found myself felt fair game to me
like saint sword phase 1 attack > parry > repeat

lmao ok buddy, you never beat any boss without cheesing

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Cope.

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if by minor tweaks you mean that they turned something janky and terrible into something that feels good to play that also holds up in difficult encounters, then yes, they really only made a couple of minor tweaks.

Impressive. What's your play time?

>can't cope with the fact that zelda games have great gameplay
COPE

I have gotten lazulite, ring, dagger and two candies from sichimen/headless. I guess I still have one or two somewhere, do they drop anything worthy?

They just give you some consumables like the sugars and candies.

Chivalry.

sauce?

>Citizen Kane
>implying that's a good movie

>That UI

Attached: 1528951147675.jpg (600x600, 30K)

Reverse image search, nigga.

If it wasn't the intended way, then why did the developers put it in there? Checkmate

dark messiah of might and magic

In what's perhaps the biggest brainlet moment of my life, i was electrocuted. Your muscle seize up instantly, it felt like getting bear hugged. The spasm was so strong it made me fall backwards and lose contact with what shocked me immediately, otherwise i would have been dead. it still probably damaged my heart...

I was my fucking PS1 too.

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>stolen from a japanese twitter named pure platinum
>a bunch of stones and bronzes
>this game is easy!
This is why you can't actually talk about skilled games on Yea Forums

>Getting stones and bronzes on the motorcycle and jet levels is bad

loaded axe and back him into . wall, deflect his kick, dodge his grab

>having trouble with those levels at all
>you literally can't dodge and hold down fire on a motorcycle
>you literally couldn't figure this out after beating the game three times
Yeah you're pretty shit user.

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Which skill i should buy?
I already have Ichimoji double.

Ichimonji Double is really the only skill worth the effort to use.

If you think For Honor has realistic combat, you are an idiot.

thats what I didnt like about the skills, most are shit, would of preferred different weapons or something

Nier automata???? Youre trolling

>Devil May Cry
>Legitimate answer, though I don't think more combos necessarily equals more complexity, since most of them are just for style and have little practical value
>laughing furies.jpg
Learn the game before you talk about it user.

>For Honor doesn't have realistic comba-

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Star Wars Obi Wan. it had the best combat,hands down.

Fuck no. It was barely responsive. Red Steel 2 was superior.

>skirmish
That's dominion

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>"Its 2019, and From still doesn't know how to make the camera work"
>"They're fucking lazy"
>"dodge doesn't work"
>"they're hitting me even when I'm blocking"
>plays like this
>claims you can't run and move the camera at the same time unless you play like this

Attached: DSP crunch control.png (597x464, 237K)

The camera is undeniable terrible, though.

I can see why somebody would think that, there are games that have improved on its combat.

FOR HONOR is ok

I kinda liked it. It was at the perfect stage of when you're tired from having beaten Gehrman, and suddenly you have to fight this huge thing. I beat it first try, but it was a great experience.

I'm really not a big fan of these damage numbers popping up.

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It's not that bad. Believe me, I've played games with terrible camera's and this is not one of them.

Name one (1) game with a worse camera than Sekiro.

Congrats on making the single dumbest thread here in a century

Warband

Is that how people cheese LB? It's so infuriating to see someone play like this...
You learn literally nothing from playing like this, LB is supposed to be your teacher but you're just gonna get ass raped later if you beat her like that

Genichiro is the one who teaches you to play the game. Lady Butterfly is just there so players can get an easy attack upgrade.

Gen is just a skill check, ofc he's gonna be hard and you'll have to learn how to play against him if you played like in that LBwebm before. But if you l2p properly before him he won't have much to teach you.

Lady Butterfly is entirely optional and people who got filtered by the drunkard will probably turn around and run into Genichiro before going back.

>Lady Butterfly is entirely optional
Yeah maybe that's why so many people struggle with this game and Gen especially.
LB was the first boss I beat and even tho I really struggled with the game before beating her, after that every other boss seemed really easy (except SSI and maybe Demon)

Or they'll be retards and miss Owl giving you the key

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>after that every other boss seemed really easy
*blocks your path*

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>Tsurugi
>Yaiba
>Katana
>Ken
>Tou
>Sori
All these words folded a thousand times over a thousand years

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This is obviously just some joke webm he saved and not him you total dunce.

Was that nightjar?