Why can't zoomers into SA2?

Why can't zoomers into SA2?

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youtu.be/f-ij_RcEzcI?t=443
youtube.com/watch?v=AfI9tyGatlk
youtube.com/watch?v=t4SxotEjEBE
youtu.be/Cbdt6kndhNs?t=13
youtube.com/watch?v=3Q0HYCwIXpE
github.com/TurtleMan64/SAB2
youtube.com/watch?v=eGt58uPGBrY
youtu.be/nxAlQrHQ85w
youtube.com/watch?v=7ePnEPVwlqQ
youtube.com/watch?v=ny2ludAFStY
twitter.com/NSFWRedditVideo

It aged horribly.
Just go back and try to play it again.

Its prime zoomercore though

Because their favorite YouTuber said they're not allowed to like the non-Sonic/Shadow stages

I'm a boomer and I think this game blows.

The u.s. assfacec classic sonic was ugly. The japanese art looked better.

Sonic was literally never good. It's not even a real platforming series, you you just run through shit mindlessly and it's boring as hell.

I do believe that ProJared and Gay Grumps started the "sonic was never good" meme but they did expose just how broken the Adventure games were. I think that Adventure 1 did great for a first-time adaption of Sonic's 2D games into 3D. SA2 was a great way of changing up the formula for SA1, but was more different from the original Sonic games.

But go back to those games. They have a lot of damn goofs.

Half of the zoomers I've seen mindlessly praise it as "Adventure kino" (although some of them just want momentum based physics to make a return in 3D Sonic and don't realize it) and the other half endlessly shit on any 3D Sonic game because some e-celeb told them to.

The Heroesfags are the worst though. That game had some cool ideas, but it's still an extremely janky game that's mediocre at absolute best.

Hey Sonicfags

NEVER draw a modern character in a Classic artstyle, it looks shit everytime.

>boomzoomdoomyoomgoomhoomyoom

>that ugly ass US Sonic art
Why?

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I'll post Classic Shadow and you will like it

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That's at least better than Greg Martin Shadow.

Spoken like a sub-70 IQ zoomer. I'd like to see you beat Metropolis Zone by "mindlessly running through it".

Wrong bitch.

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That design can look great when done right.

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Hell, I'd like to see him go through Scrap Brain, Death Egg and Titanic Monarch mindlessly.
Yeah that one's a decent exception.

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I did and I had a blast

games dont age
im doing an all 'a rank' playthrough right now and its a masterpiece to me and the only sonic game that i like

>It's not even a real platforming series, you you just run through shit mindlessly and it's boring as hell.
I bet when you actually play the games you'll start complaining that you run into shit if you try to go fast.

They have no soul and just parrot was others tell them, you also see the same thing with nu-males.

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A... 3D Blast?

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What was even the point to make the American Sonic design, Sonic was already designed to appeal to Americans.

no that game sucked

The Adventure games have the same issues as Boost Sonic
>auto-running
>glorified loops
>garbage attempts at platforming
>buggy physics and levels
>shit voice acting

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Sonic Autists continue to use the zoomer word like they have tourette syndrome

Sega of America still thought it looked stupid for some reason.
Just joking around, my man.

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this is the power of nostalgia

Definitive list of good Sonic games
>Sonic 1
>Sonic 2
>Sonic CD
>Sonic 3&K
>Tails Adventure
>Sonic Pocket Adventure
>Sonic Triple Trouble
>Sa1
>Sa2
>Sonic Riders
>Sonic Advance
>Sonic Advance 2
>Sonic Advance 3
>Sonic Battle
>Sonic Rush
>Sonic Rush Adventure
>Sonic Colors DS
>Sonic Unleashed (Depending on how much you value soul)
>Sonic and Sega All Stars Racing
>Sonic and All Stars Racing Transformed
>Sonic Mania

SA1/2's 6th gen multiplat port is the only reason sonic still has people that give a shit about it on Yea Forums in 2019, they are zoomer core
t. zoomer

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The knuckles and rouge levels fucking sucked

I played it for the first time not long ago
I enjoyed it, it felt a lot like Sonic Heroes, my favourite sonic game. I was actually surprised to find it has the same frustrating issues that Sonic Heroes as, despite it being praised as the best sonic game, while Sonic Heroes gets hate non-stop.

>auto running
that there proves you've never played them

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I do, all the time. Still as fun as ever.

They don't appreciate good soundtracks.

That art is a repaint of the American design. The original design of Sonic is Mr.NeedleMouse.
youtu.be/f-ij_RcEzcI?t=443

Sonic and Shadow stages were good for the time and Eggman's shooting mech stages were pretty fun. The treasure hunting stages could've been much better if they didnt fuck up the emerald radar and Tails should've had his own unique platforming levels based around his flying

>auto-running
>glorified loops
Both were necessary at the time due to technical limitations. The loops in Classic were glorified spectacle too even if you could jump within them to gain speed.
>garbage attempts at platforming
Wrong many stages had genuinely good level design and interesting platforming challenges.
>buggy physics and levels
Again not really the physics work fine 90% of the time almost every game from that era was buggy.
>shit voice acting
Shit taste Ryan Sonic is still amazing

Not too bad. Especially since Sonic 3 A.I.R is coming this month.

All A Rank SA2 is the real meta. I had so much fun perfecting the missions; I'll never forget when I discovered the 2nd latch on the missile in Metal Harbor to get just enough points to score an A rank.

> Sonic: a very quick history
> Video is 25 minutes long

RUNNING AROUND AT THE SPEED OF SOUND

GOT PLACES TO GO GOTTA FOLLOW MY RAINBOW

Because the classic style is shit, unless you are talking about CD cutscene look

You expect to make a retrospective of Sonic's entire history is a shorter time to completing Sonic 1's GHZ?

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>No Sonic The Fighters

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Sonic fighters is soul kino but I'm not sure if it would be considered a good game. Unleashed barely made it on and honestly i might remove it.

>they did expose just how broken the Adventure games were
We always knew they were broken as fuck, we just also knew the games were fun as hell despite that.
If it's so bad, why was the re-release on Steam so popular? Clearly the people who can't enjoy the games anymore are in the minority.

>literally new game good old games bad
>nostalgia

Master System Sonic 1, 2, and Chaos were quite good. Not so sure about Triple Trouble, especially since it was a GG exclusive and the screen space was tiny.

Because zoomer opinions are formed by whatever their favorite e-celeb says.
If, say, Egoraptor hates Sonic, then Sonic must be bad!

Super Mario 64 is better than both SA1 and SA2

You can't deny this

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Speed runners ruined SM64 forever.

Banjo is better.

I just wish a better SA1/2 existed so I can enjoy it without it being objectively shit too. A Hat in Time proves I don't hate platformers yet so there's got to be a 3D Sonic experience I can like 100% and it's objectively good across the board. Fuck this in fighting in the fanbase.

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It's quite underrated imho, me and the boys had a great time with that game. Many laughs, screaming, and yelling were had when we beat the living shit out of each other, and the cartoon effects just makes it even better.

SM64, Sa1 and 2 are all great. They are pretty buggy though.

>just go back and play it again
every summer every year, yeah

Why does every single Sonic thread have to degenerate into Adventure vs. Boost.

autism, but it'll still never be as bad as the usual /sthg/ thread. Yea Forums is pretty lucky.

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Good luck with the mad space A ranks, they feel like complete luck.
The mechanics in SA2 are absolute garbage. Jumping off rails is a coinflip, the homing attack frequently doesn't lock on causing you to fall to your death, you occasionally bounce out of half pipes, scripted segments break, and don't even get me started on level specific mechanics like the fucking gravity cylinders in final chase.

The camera is also pretty abysmal on some levels(especially the mech ones) and I have never managed to successfully use the light speed attack even in the area immediately after you unlock it. The first time I tried it I got locked into a homing attack for almost 10 minutes.

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Lack of news and the future of 3D Sonic being up in the air.

I'm almost afraid to ask how bad /shtg/ is.

>no Mohawk
>or cleft brow
That’s because it uses the Japanese design.

Mario 64 is good if you like shitty cameras

Gets raided by shitposters all the time, and when that's not happening, they're talking more about shippings than the actual games.

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>Jumping off rails is a coinflip
True
>the homing attack frequently doesn't lock on causing you to fall to your death,
Not true the Sa2 homing attack is more precise than the other iterations so you have to be at the same height and pointing the control stick toward the enemy to successfully do it
>you occasionally bounce out of half pipes
Never had this happen and i have 100s of hours so it can't be very common or maybe its a HD port bug because they completely changed the collision when porting it.
>scripted segments break
This is also true but very rare
This game is by no means perfect but to call it garbage is just being hyperbolic every game from that era is bugged out the ass even the Mario games.

Zoomers like SA2, the older zoomers grew up with a gamecube, which had SA2B. They're mostly in it for the Chao though

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>released 2001
>zoomers born 1997 or later
>somehow old enough to have played and enjoyed Adventure 2 at 4-6 years old
>typical "everything I don't like is a zoomer interest" post
I hear you. Damm zoomers and their Sega Saturns amirite?

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get fucked

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the age that decides a zoomer here is so inconsistent that birth year doesn't really seem to matter that much anymore.

>they did expose just how broken the Adventure games were
they only exposed that to zoomers who hadn't played them.
i played them both on the dreamcast when they came out and it was obvious how broken they were even back then.

>Not true the Sa2 homing attack is more precise than the other iterations so you have to be at the same height and pointing the control stick toward the enemy to successfully do it
It happened to me dozens of times throughout my 100% playthrough. The chaos enemies and that time freeze switch on cannon's core were especially finnicky. The roll attack, light attack, and light speed dash were even worse.
>Never had this happen and i have 100s of hours so it can't be very common or maybe its a HD port bug because they completely changed the collision when porting it.
I was playing the gamecube port. It happened a lot on the two jungle levels, or at least that's where it would kill me. Any area that required you to run on a slanted plane/wall felt extremely inconsistent.
>This game is by no means perfect but to call it garbage is just being hyperbolic every game from that era is bugged out the ass even the Mario games.
Mario 64 is not a buggy game if you aren't going out of your way to break it, and when it is buggy it's in a way that benefits the player. I've never died in Mario 64 because the mechanics just decided not to work or because the character didn't move how I expected him to.

When they came out they weren't seen as broken, they were seen as the standard of 3D gaming. Mario Sunshine's camera and movement is equally questionable, as was Metal Gear Solids, not because they were broken but because nobody knew any better.

thats the american classic style. jap classic looks fine

>Sonic Battle
Muh nigga

Battle was the only fun sonic game.

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>Mario 64 is not a buggy game if you aren't going out of your way to break it
You should go back and play it again then. The frame rate is at 20 most of the time and sometimes drops even below that , you spaz out anytime you come close to a ledge, Mario sometimes decides to just not grab ledges or jump off walls, you clip through shit easily.,
and the collision detection is fucky at times especially with mission with the canon (like when you needed to destroy the wall in whomps). The game is still great though just like the Adventure games are great because the core gameplay is still fun buggy does not equal bad.

i'd agree if it ran at a decent framerate

I do replay it, though I play games on emulators so I've never had a problem with framerates. I never encountered any of the bugs you're talking about.

>I never encountered any of the bugs you're talking about.
Dunno what to tell you then because my play through on n64 recently was very buggy and janky.

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Sonic 2 is by far the most overrated Sonic game.

Sonic 2 is braindead and is THE hold right Sonic game up until the final few zones, which absolutely shit the bed. I unironically prefer Sonic 1 (yes, even Marble and Labyrinth Zone) when it's an updated release with bugfixes. Sonic 3 & Knuckles and Adventure 2 are much more enjoyable.

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Sadly have to agree, Sonic 2 may have done a lot for the series, but I still prefer 3.

That game legitimately sucks. I'm 29, by the way.

What do you mean? It's a good, albeit terribly aged game. And for a while it was agreed upon until Colors came out to be the last good Sonic game

>>somehow old enough to have played and enjoyed Adventure 2 at 4-6 years old
I was literally playing Sonic 2 at 6, user. Same with Rayman 1 actually.

I'll always associate SA2 with summer, fresh paint and the beatles 'one' album, cause I helped my parents paint the living room while listening to that album and I'd play this right after I was done

SA2 is old enough to fuck

SA2 is basically the perfect storm of fond memories for autists.
It has bar none the most anime-aesthetic Sonic game. It's hard to describe it well, but the way the plot is lined up and the character interactions feels like an anime from the 2000's like D.N.Angel or some shit. Just look at the in-game trailer for the last story:
youtube.com/watch?v=AfI9tyGatlk

It hit almost every spot for a young weeaboo autist at that time.
>Big titty furry character to discover new fetishes
>Dark and edgy "you but cooler" character for people to self-insert as
>Pokemon-tier timesink with Chao
>The best buttrock in the business along with babby's first rap, jazz, techno
>Passable animations, dialogue, voice acting, and gameplay so it can still play fine today

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As a person that loves Sonic 2 as my first game in the series, I agree. I love the look and colors of it, and how they scaled the "getting to Eggman" journey out of all of the Sonic games, but otherwise, there's problems at this point that hold it back for me. Oil Shitter, the half pipe SPZ, every zone after Mystic Cave, and what other Sonic games of the time enabled for me like mostly all of S3K, CD's fantastic setting, and the "nature vs machine" of Sonic 1, that it makes Sonic 2 nothing more than good for me. Sonic 3K and Mania are better, and even though I think 2 is better than 1 and CD overall, elements of Sonic 1/CD I do find better makes me wish those good parts were in 2 to make it better than 3K to me. But it's still a good game, I wouldn't say completely overrated, but get's a bit more love over 3K than I'd expect.

>those digits

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the knuckles stages wouldn't be nearly as reviled if they hadn't fucked up the radar they already got right in SA1.

The way they do the radar in SA2 is superior.
In SA1 the radar is both too strong, the levels are too small, and you're bound to run right into an emerald with it since you can detect all the emeralds right from the beginning.

The point of the radar in SA2 was to make it so you weren't just running right into emeralds, instead making you use the clues the monitors give you to find each one to add an actually interesting element to it.

this

t. born in 1998

shilling this game because the creator is not doing it himself for some reason.
hidden gem, this has potential to be picked up by SEGA

youtube.com/watch?v=t4SxotEjEBE

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>this has potential to be picked up by SEGA
It looks good but don't be delusional

SONIC IS SAVED
SEGA HIRE THIS MAN

It's neat, but should he ever make a future version, please add an actual model for spindashing, just spinning in place like CD (1993) looks odd as hell, especially in 3D.

Can we not with this forced meme?

I did, it and Adventure 1. I bought them both on Steam because my Dreamcast just went kaput, finally.

You forgot pic related somehow. Must have just slipped your mind.

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If the game was just beating the levels back to back like Sa2 it would have been alright but as it is right now its pretty mediocre and a slog to complete.

Speed Highway, home

He was referring to people born in 1995, who were 6 years old in 2001 and who under every definition have always been zoomers, besides whatever revisionist one you're reading from

Disgusting black creature. Get out of my sight.

'least it was till DX went and fucked it all up

>D.N.Angel
Damn you really just hit me with that
Now I'm remembering talking to my friends on AIM and playing Phantasy Star and Maplestory together

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Sonic and Shadow's gameplay is still great, it's just 2/3 of the game will be spent in shitty mechs and emerald hunting.

That game was bad. I'm ashamed to have been the target audience at the time.

*blocks your path*
youtu.be/Cbdt6kndhNs?t=13

The game is good.

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Unity garbage

bumper engine is absolute dogshit, but at least they know how to shill it, unlike sonic adventure blast's creator.
im literally doing this for free

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Chao garden standalone game NOW

You're doing gods work user.

Pointless - half the fun was revisiting stages for rings and animals and drives.

Not to mention the creator is kind of full of himself from what I've heard. And yet Lange seems to be the only one who actually gets shit for that.

Liking SA2 is what defines a zoomer. Sonic Adventure sucks.

ITTY BITTY

I think it's because he was working with /sthg/ at the time so it might be bias from that.

Also wasn't he the one that created Green Hill Paradise before?

>Wrong many stages had genuinely good level design and interesting platforming challenges.
Good joke, user.

>no argument
Nice post user

He is. But as a friend of mine once said, I was never big on that either because Sonic "controlled like a car" compared to other fangames. Not a bad fangame, guess I just don't see the hype.

No, they're millennials retard. 97 and up is zoomer. 95ers still remember 9/11.

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Sonic 1 GG is pretty fun and different from the master system version. 2 as well if you want more platforming.

SA2 barely even has any platforming. SA1 does, but I'm not sure I'd call any of it interesting. Red Mountain probably strikes the best balance, but even SA1 relies a lot on spectacle and running.

I was born in 95 and don't remember 9/11.

That's kinda depressing.

Looks fine to me.

Then you're brain damaged

>SA2 barely even has any platforming
What is crazy gadget, final rush, green forest , final chase. Not even counting the platforming heavy mech stages.
Stop shitposting

Based on this pic, are you Gen X, Millennial, or Zoomer? I'm a based Zoomer (born 98).

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>quads

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They're all good, they're fun games to play..

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>Basic physics and models downloaded from the Models Resource
I don't see how this is supposed to be impressive. The Sonic fangame community regularly shits out stuff like this.

Cause sonic is terrible old man

By this picture, I am Early Millennial. From what I see on the picture, it doesn't seem entirely correct, as I have many memories of things in the Late Gen X area.

Spin Offs from the formula done right (albeit there are many "formulas"(gameplay styles) in modern sonic games)

You can find some fun in SA1 and SA2 but they're not good games.

I'm between Core Millennial and Late Millennial

If it's this easy why can't Sonic Team just make a full game based on these engines? Who keeps asking for GoW or Rachet and Clank in Sonic?

nothing like this exists, it's p much utopia momentum + adventure2 control style, it's insanely well polished.

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I had a lot of fun playing the SA2B multiplayer with my sister years ago.

Fuck off zoomer.

gotta give it to you user, you do know how to shill. that webm will probably piss off that one autist that keeps claiming he made the original sa1 webms while at the same time shitting on adventure's engine for not being able to do loops

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I like the sky box here, so nights into dreams..

As a kid I had an imagination about the zones that Sonic traversed like you would never believe.. It was a journey growing up in those fond years..

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>1995
>zoomer
Are you fucking stupid or what? That’s smack dab in the middle of the millenial generation. If you were born in the 90s you’re a millennial. Zoomers are born in the 00s. The earliest you could put a zoomer at is like 98. Zoomer’s first console was typically the Wii. Most have never even heard of the gamecube, outside of Melee bandwagoners.

What about my friend? he was born in 98 and his first console was the original playstation.

He was poor

That’s why I said borderline. The lines between generations blur, it’s never one set year, it also varies from culture to culture. But 1995 isn’t a blurred border, that’s smack in the middle of Gen Y.

Between 1998 and 2002, that’s kinda the border between Gen Y and Gen Z.

Between 2017 and 2021, that’s more or less the line between Gen Z and Gen Alpha.

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>What is crazy gadget
Light on platforming. The gravity shifting means you change perspectives often, but it is not heavy on platforming whatsoever.
>final rush
Rails. There is one section with pronounced platforming but it's a lot of rails. It's one of the cooler levels in 3D Sonic though.
>green forest
Mostly running through tree tubes, with whatever platforming there is only mattering if you fuck up a homing attack.
>final chase
Now we're talkin'.
>Not even counting the platforming heavy mech stages
Fair enough, but no one likes those anyway.

>tfw born in 97 and had N64 and a Game Gear as hand-me-downs.

>but no one likes those anyway.
I like those. And the Sonic stages are about as platform heavy as the classics, they mix it well so it doesn't feel forced while also providing a challenge.

This. Imo compared to SA1, SA2 is like Sonic 2 of the Adventure style of 3D Sonic. Speed really is the worse part of Sonic. I like him better as a momentum based platformer instead of raw speed.

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The Adventure games have a higher skill ceiling than the Boost games, no question. I don't find them as fun to play though. I hate how they feel to control. Generations streamlines things (maybe to a fault) but it's tighter and more fun to me. It's the only 3D Sonic game I care much for, and even then I don't love it. Classics or bust for me.

You have no idea how frustrating it is watching people play Sonic 1-3&K or even Mania and never rolling. You guys could go so much faster if you just held down on slopes!

That's where skill comes in..

The beauty in Sonic's gameplay is that you could be casual or daring..

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I don't understand what you're getting at. If anything SA1 is faster than SA2 from my experience.

unironically the most kino list i've ever seen

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last shill video im making today, if you care about adventure remake's future bros

I believe this gem did not get attention because the few people that reviewed it were (literal) niggers that don't know you can set up free camera, and expect the game to play on autopilot mode like boostshit where you hold forward. turning is completely alien to them, so they gave it a bad rating and picked on the low hanging fruit like unpolished autocamera

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Because their hero Arin doesn't like it.

HIRE

forgot to finish first sentence.
if you care about adventure remake's future, please shill this game. if it gets picked up by an actual popular speedrunner, it will blow up like mania did.

I sure hope you installed betterSADX or else I feel bad for you.

>love sonic adventure 1
>fucking hate SA2

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That’s literally what expert mode is. Only problem is you need to A rank everything on normal to get it. I do recommend downloading a 100% save file online and playing expert on an emulator, though. Better than the normal game for sure.

Blame Sonic Team for forcing the Naruto shonen running as Sonic's defining trait. Making Sonic pure Jap again was a guaranteed way to fuck up the series. Keeping it mixed like in the classic era was the best form of Sonic.

>Between 2017 and 2021, that’s more or less the line between Gen Z and Gen Alpha.
More like between 2007 and 2011

It's only faster if you knew how to spam the spindash without dying, which I didn't like but that doesn't mean the platforming isn't there. SA2 Sonic levels were purposely linearized and it makes Sonic more shallow.

KYS
How the fuck can a single player game be broken? You're playing it to have fun, you can't exploit it.

youtube.com/watch?v=3Q0HYCwIXpE
Here is your speedrun bro

Nope, having the other two slots locked was pointless and made the hunting tedious as hell. If you don’t believe me, play the game on PC and play with the modloader, it has a code to enable the SA1 radar style and it vastly improves the playability. I will never go back to the vanilla game again.

>Hitting walls doesn't kill all momentum like in the Adventure games
>Instead you bounce off from them like it should be
Based.

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This looks about on par with Utopia.

>autists playing a game how they want ruined the game itself
no

You know the wii played gamecube games right? Someone who grew up with a wii probably had a decent amount of gamecube games.
Expert mode changes the level layout pretty significantly in some parts, cosmic fall had this one part that was really cancer on expert mode. I have a dolphin save file from my playthrough if anyone wants it.
I think he means broken in the sense that things don't work properly.

>unlisted
it will not get popular this way, we need full on shill spam, infiltrate into /sthg/ so links to this game get put on the OPs, pay whoever we need to pay to get this shit to blow up

yeah, it's an insanely well polished base. the engine is so versatile, it works perfectly with open world AND linear stage design. the engine is apparently made from scratch in C++, and it's open source.

>github.com/TurtleMan64/SAB2

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This just seems like you have a stupidly narrow view of what constitutes “platforming.” Yes, final rush is full of rails, but you are literally jumping from rail to rail and manipulating the gravity/physics to do so. Not to mention there are also tons of literal platforms floating throughout the level as well. If you don’t consder that platforming, then sorry, you’re just an idiot.

>cosmic fall had this one part that was really cancer on expert mode
Yep. Circus park has a super trolly segment with fire hoops above a bottomless pit as well.

The one with the moving boxes right? The timing for that jump felt really random and I lost like 10 lives on it.

>but you are literally jumping from rail to rail
Very rarely. For the most part there's never any reason to.
>tons of literal platforms floating throughout the level as well
It doesn't matter if you're not actually jumping from one to another, though. Final Chase is what actual platforming looks like. Final Rush has one section where platforming is significant, maybe two, but they're brief and the rest is dominated by rails.

Low attention spans means Zoomers don't have the patience to hold down the shoot cursor in the mech stages for more than a microsecond without getting bored

And i'm telling you, that making it possible to see every emerald from the start defeats the purpose of the "treasure hunting" style.
The point of how SA2 handles Knuckles/Rouges gameplay is you're figuring out each location based on monitor hints, its like a puzzle-ish thing, you're using riddles and breadcumbs to find the emerald pieces as the name of that gameplay style implies.

If you just use the SA1 style radar there's no gameplay there, nothing about that is interesting or poses a challenge. It's just a "give me free emerald shard plz" mode.

Give me one fucking reason Tails/Eggman should have the same amount of stages as Sonic/Shadow? At least SA1 had the right idea and gave Sonic way more stages than everyone else.

The fucking music

youtube.com/watch?v=eGt58uPGBrY

Best way to do classic Shadow.

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That's a reason to look up music to listen to and/or post on Yea Forums. It doesn't make me want to play those levels, though.

>using the hints
Found the shitter, enjoy never getting an A rank. How can you say that is the intended method when it literally docks points from your score?

Personally we should just have every stage playable by everyone so there's no problem for playtime amount.

The best way to do Classic Shadow is to not have him at all. All the Modern characters are shit and don't belong in the Classic universe.

Not him but using them once wouldn't cuck you from a A, but doing that more than once or twice will iirc.

Now you're just being difficult, why even look for a conversation if you'll shoot them down for it

Whats Yea Forums‘s opinion on Sonic GT?
>youtu.be/nxAlQrHQ85w

No
youtube.com/watch?v=7ePnEPVwlqQ

Are you really trying to suggest that music -- which is completely independent of player participation -- is a good reason to put up with playing tedious levels when said music is also easily accessed elsewhere?

It docks 500 points each time, you can sometimes get away with 1 hint per run on some levels, but using one on each emerald will make it nearly impossible to get an A.

Mad Space was a pain in the ass for this reason.

The level design looks pretty pointless.

Since someone already said Bumper Engine is shit, guessing it's shit. Imo, I'm starting to be on the fence I rather have a Sonic game less about speed running and more about momentum playing. It's hard, I can't really get a grip on it. I think it's the best the Be looked because the guy that worked on this actually fixed some of the native release of the BE had like the 06 tier homing attack and he added Advance 2 after images which is kinda neat I guess.

>bumper engine

They are fun

It came out in a time when Sonic was still cool. Sonic has been a joke franchise that you ridicule and laugh at for pretty much the entire time zoomers have been around. Why would they try to get into an old game from a series that has only put out mediocre games in their lifetime?

Even my guy?

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Never into’d 3D fan games besides Utopia, whats wrong with the bumper engine? Besides it feeling incomplete

Imo its the physics. Sonic works wierd in it where running can get you faurther through things like loops or on walls than if you rolled. I remember rolling and falling off of loops more often then I did running arkwardly slowly when upside down on loops. It feels like it's trying to be Adventure Sonic but as fast as Boost era Sonic as the same time, and it feels like it's fighting itself in a strange way. Unlike Utopia were it feels very fluid and flows really nicely with the terrain itself.

It's almost as good as Adventure and in some ways, slightly better, but feels just as janky and odd at the same time. It's like Yooka Laylee compared to A Hat in Time in controls, the former takes too much from the source while the latter fixes and improves from the source.

yes

It's a bad game with memorable music and some memorable story parts.

SA2 literally is zoomer. No matter how old is gets, it will always be zoomer. It's crafted to appeal solely to 8 year olds.

>It's crafted to appeal solely to 8 year olds
All Sonic games are.

Anyone who tries to deny this shouldn't be allowed on this board

I think the classics were for teens too cool for Mario but not as edgy as shonen.

>I think the classics were for teens too cool
No they were made for kids Bugerland just decided to market it as 2 cool for school.

And Sonic was known best for American branding. Your point?

So marketing is the only thing that matters? The adventure games were marketed the same as the classics.

>The adventure games were marketed the same as the classics.
...Name one time in Sonic 1 a girl got shot by the government army. I'll wait.

I don't think you understand what marketing means or you are just shitposting either way (You).

I loved it for the chaos, i honestly think playing raising chaos for so long in sa2 made have my mom instincts

Not too bad of a thread, this was.

kek

I suppose there's no Sonic fan in this world except me that likes Sonic Spinball, Zero Gravity and patched 3D Blast. Oh, well.

In the other side, I'm pleasantly surprised to see that Unleashed is the only 3D boost Sonic game on this list, and I'm also happy to see Colors DS here.

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It's amazing how much this walrus hates Generations

why is there such a huge corelation between sonic fans and autism

>Sonic Spinball
I was thinking about adding it but it seems hit or miss with people.
>Zero Gravity
Its just an extremely downgraded version of the first Riders its pretty mediocre.
>patched 3D Blast
Only base games count no mods

Autists like fun platformers, turns out.

Zero Gravity's only redeeming quality was having Silver in it. Spinball and 3D Blast Diector's Cut are decent though.

>Triple Trouble
Kino
youtube.com/watch?v=ny2ludAFStY

Based list. Personally I love adventure dx and adventure 2 battle and I got a soft spot for heroes but that’s strictly from pure nostalgia

I see, I do agree with Utopia being more fluid due to terrain but its a shame that its too open and mostly flat. The level design in GT doesn’t accommodate for Sonics speed very well, leading me to also agree that the controls/physics feeling like they’re fighting themselves, especially in corridors and tight turns.

You missed Sonic Chaos and Sonic R. OK list though.

I don’t hate generations. I went back and played it recently and the controlls felt off. Especially classic sonic. I tried the ps3 version of unleashed after playing the wii version first and found it better personally.

>Sonic Chaos
Thinking about adding this, its one of the few Sonic games I haven't played but people seem to like it.
>Sonic R
Pure soul kino but i'm not sure if its truly a good game. I sure love it though

Sonic Chaos is like a 20 minute game.

Well sure, especially when held up to Sonic 2 GG/MS. But it's easily still "good."

>It aged horribly.
At least Sonic Adventure 1 and 2 still fun games to play. Plus they have a Chao garden.and you mod it (On PC)

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R is not a good game. This is objectively true.

base list

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It is thoroughly enjoyable. Far too short, but that can't stop a game from being fun.

I've played all the games on this list except the all star racing games.

It's okay to enjoy a game while also admitting it's not good. Sonic R is not good. It has five tracks and the roster is hilariously unbalanced with Super Sonic beating Metal Sonic who beats Sonic who beats everybody else.

Super Sonic and the metals aren't meant to be compared to the base cast. SS is just a cheat you unlock. Metals are just the second tier.

There's nothing amazing for me or for a docile walrus to simply share his personal dislike on Generations, for its own build reasons, with one of them being:

Modern "Classic" Sonic.

There, I just explained perfectly why is Generations painfully mediocre, perhaps quite more mediocre than SA1 and SA2.

>hit or miss with people.
It's a "hit or miss"? This is news to me, huh.

>Its just an extremely downgraded version of the first Riders its pretty mediocre.
"Extremely downgraded" is a strong harsh criticism that you're needlessly pondering over the sequel, but it's understandable if you don't consider it a better sequel to Riders.

>Only base games count no mods
The Director's Cut patch is called "Director's Cut" for one simple reason, you know.

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You can't turn them off once you unlock them.

Fortunately you can keep multiple saves though. At least, the PC version allowed this.

>The Director's Cut patch is called "Director's Cut" for one simple reason, you know.
Yes but it was never officially released.

And of the base cast, Sonic is the obvious best.

You can win with anybody, if you play their strengths.

FUCK ZOE QUINN

Advance 3 is a huge mess but generally pretty good list

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>"Extremely downgraded" is a strong harsh criticism that you're needlessly pondering over the sequel
It's absolutely true though

You can't when you're using Tails Doll or Eggrobo against Super Sonic and Metal Sonic.

wrong fuckin' thread, /pol/tard.

wtf are with robotnik's eyes lmao

A fool and his money are soon parted.

That's American Robotnik.

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Then don't unlock them.

Then there's nothing to do in the game.

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Good thread bros

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t. ProJared

because the first one is better.

Sonic adventure 2 was an awful game. We remember it well because sonic was still a popular IP at the time and the first level was very memorable. Only the sonic and shadow parts are good and that's 1/3 of the game.

Played the sa2 recently
Man that last stage was a mess

You now remember this

Attached: madspace.jpg (500x281, 14K)

Meh I always knew the games were jank when the stone temple snake in SADX made the camera have an epileptic seizure.

>this has potential to be picked up by SEGA
ahahaha
this doesnt happen stop being retarded
>but taxman
very specific circumstances let him work with sega. he didnt just make a game so good sega HAD to let him make sonics

I feel like mostly black people would actually like this. doesnt even seem as good as other fangames Ive seen

>Only the sonic and shadow parts are good and that's 1/3 of the game.
Ok? So you admit its good

i don't understand why wii colors isn't on this
it's a great game

because the fandom memed it into being atrocious like Generations. And no, I'm not even saying Colors is amazing. But the fandom just completely turned on both games only a few years after it came out, What's next, Mania?

hessefuckers are already working on that

Don't really see how, those are just guys who bother /sthg/

What "very specific circumstances" happened?

well i generally go to sthg for sonic on Yea Forums so i guess im out of the loop on other boards

No you got meme'd into thinking colors was good by nu-males and game critics. Once the hype of a getting a new Sonic game thats not absolutely broken wore off everyone with a brain saw it was offbrand mario tier shit thats mediocre at its absolute best.

Yeah, we were coming just after 06 and secret rings
So yeah, expectations were pretty low
It's an ok game, surely one of the best modern Sonic games but it doesn't say much
Music is pretty good, big fan of the first level music and reach for the stars
Graphics were beautiful and really colorful

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2001 zoomer here, played the shit outta this game and loved it as a kid. still love it to this day

I'M HOT TOPIC

Kek

>auto running

HMPH

I laugh at people who choose not to enjoy SA2.