>I'm not alone, either. People have always sought different ways to play a game, and we hypocritically conflate the terms "easy," "effective," and "fun" with whatever makes us situationally look better. Players used to hold their PSPs in weird ways, a method called the "claw," in order to control Monster Hunter's camera correctly. Capcom probably didn't plan for that! Cheat Engine, essentially a modern day Game Genie, is a piece of software entirely devoted to letting you, well, cheat. Every person has a story where they glitched through a wall, or watched a boss glitch to their death, and celebrated that advancement as canon. Hell, FromSoftware games used to celebrate their glitches, allowing players to progress, even if a boss accidentally fell off a cliff. (Sekiro no longer does this.)
I'm not alone, either. People have always sought different ways to play a game...
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But Sekiro is on Easy Mode by default.
You only unlock the Normal Mode after you beat it once.
Also hard mode with the demon bell
From what I can tell from this paragraph, easy mode isn't necessary because there are other ways to make the game easier for yourself.
The bell demon alone doesn't really do much. It's only with the lack of 100% damage reduction on botched deflects the increase in enemy strength is noticeable.
If you want to cheat so bad then fucking do it, i don't see why a game developer has to cater to your specific way to play games
This.
New Game+ and beyond aye the harder modes.
Easy is default.
Actually his point is that FromSoftware should find a "From way" to make an easy mode.
He actually wanted infinite ressurections
You already have like 5 resurrections, is this not enough?
Prosthetics are the easy mode, why can't these faggots realize this?
Every single enemy has a huge weakness to a prosthetic that makes the fights so much easier, even the last 2 bosses of the game have this...