ITT: We Shit on Dark Souls 2

>Royal Rat Authority
>actually is a dog

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Other urls found in this thread:

youtube.com/watch?v=WxHpbGPruH0
youtu.be/R65tiY6FTi4?t=82
darksouls2.wikidot.com/search:site/q/unknown origin
youtube.com/watch?v=RzKasf4_x34&list=PLBBJXQJJavX2t9PW80_xq4zdOLHYbVcm6
boards.fireden.net/v/search/filename/ 12924712713.jpg/
rpgsite.net/news/2666-more-dark-souls-ii-screenshots
youtube.com/watch?v=nb9clhqx7d8
youtube.com/watch?v=aY-CEFD8X1Q
en.wikipedia.org/wiki/Rat_Terrier
youtube.com/watch?v=5camcsrwBU4&t=16m55s
twitter.com/AnonBabble

They say royal rat authority’s design is based off the people who think DS2 is the best Souls game.

Honestly that pissed me off more than 90% of what was wrong with the game.

I legitimately can't remember half of the locations from DS2 despite remembering literally every single millimeter of all the other ones, including Sekiro.
I still don't get it how Namco was dumb enough to think that a potential sequel for such a unique game would turn out fine without Miyazaki in charge

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ADP was unnecessary, fucked over Das Veterans, and SotFS didn't bother to remove it

>walk into area
>get summoned into someone else's world to get ganked and your armor broken
>but it's ok because you didn't really die

What happens if you level ADP to 99?

really? ADP fucked over my vas deferens desu

Buy Immortal Unchained instead of playing the same game over again :)

>What happens if you level ADP to 99?

you have all the iframes but you hit like shit because you haven't buffed ANYTHING ELSE

Yeah. ADP is your "this is how many iframes you have" stat. Yet no one was warned about this. Rolling is fucking useless in DaS2 if you didn't level ADP

The worst part of base game DaS2 is the level design honestly.
>DUDE ONE WAY DROPS LMAO
>hope you enjoy going through this entire invasion gimmick area just so you can get back

Is there such a thing as too many bosses?

Only if the bosses don't adhere to a quality standard.

I really hated what they did to the animations on this game. Everything just looks slow and cheap

It's the Authority of the Royal Rats.
Doesn't mean it's a Royal Rat itself.

My 2 favorite things about DS2 are dodging through attacks and suddenly missing HP. Or enemies winding up for an overhead swing, but waiting 5+ seconds to see if you rolled early so they can track you.

>fight a boss
>it doesn't have 10 hit anime combos and 3 phases
bravo B-team

That stage with the sand sink hole, wizards shooting shit at you, necromorphs that always manages to hit you even after you’ve killed them, had to be the worst stage in all the games

It says authority, doesn't mean he's a rat you r-retard

I fucking despise DS2's art direction.

First, the textures. This doesn't really need saying, but I'm going to anyway. They tile like a motherfucker. Not only that, but they are often weirdly oversaturated or undersaturated, like the artist ripped the image off Google and didn't know even bother fixing the balance levels. As a result you have really weird shit like where lighting is painted onto the textures comic-book style, while in other places like Lost Bastille it's completely absent. These are the kinds of textures that would fail an entry-level college course.

Second, are the models and animations. They are primitive and doughy, not at all like the excellent works in DS1. They are so amateur it's ridiculous, serious chink MMO-tier efforts.

Then there's the lighting (or the lack thereof) and the complete absence of atmosphere form anywhere but a few select locations. It's garish, with little of sense of place and detail present in FROM's past and future titles. Anyone who believes the "B-Team" doesn't exist is delusional. These were not the same talents, not even close.

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Could someone translate this post? I don't speak scrub.

he hates how there are no iframes (fair criticism) and how enemies bait you into rolling so they can hit you after you rolled (if you fell for this more than once, git gud)

Thank you. I was trying to put into words why the art direction for 2 is so much uglier than 1 and even 3’s. It still feels like I’m playing a Dark Souls knock-off.

Looks like a rat to me OP

Pic related is an actual dog

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Almost all the interiors have a high roof that is off camera unless you specifically look up because they couldn't be fucked detailing and texturing the ceilings properly

happened to me
had a guy summon me to his world into the water pit with all kinds of traps activated and all he did was wait on the sidelines watching me die from all the mobs

ITT: OBSESSED

I have the most hours in Dark Souls 2 by far because I spent hundreds of hours RPing as a necromancer for the Rat King

>it's been like 5 years and there's still no fucking SFM model for DD
I just want this badass motherfucker to bang little girls in 3D porn

>most enjoyable pvp
>soul memory

Looks like shit. There's the obvious texture look, because of the last minute lighting swap textures that were designed to have dramatically different appearance in low and high light without getting blown out just look grey and washed out everywhere in the game. Only Majula survives, and where you awaken in things betwixt. EVERYTHING else looks like total shit texture wise. Environments are sometimes just box rooms with nothing in them in a way that the other games - INCLUDING Demon's Souls, just aren't. Models also look dumpy, weirdly proportioned, and the animations look really stupid - the sense of weight in every swing of every weapon isn't well conveyed, nor are enemy swings.

Sounds like shit. There are some decent music tracks but the sound effects - every one of them - sucks. Only Estus sounds fine because it's the sound effect from the first game. The weapons sucks, the magic sucks, the menu sounds suck. The sound of dying enemies and collecting souls sucks. Every impact sounds like some Foley artist smacking a cymbal or tambourine. Again, this is something that even Demon's Souls did much, much better.

The gameplay sucks. ADP is just the stupidest thing because, when it comes to rolling, it does the most unintuitive thing imaginable. Instead of just boosting what roll class you have for your given equip load, or making the same class of roll faster like it does with every other animation in the game, ADP/AGI changes the physics of the universe so that you are invincible for a longer period of time. This implementation would be fine if it weren't so obvious to the player, but the paper thin veneer of the illusion is shattered by the hilariously bad hitboxes the game famously has. Bonfire placement is way too generous, enemy types ping pong randomly between too easy and unusually strong - Shrine of Amana is full of what would have been Red Eye Black Skellies tier enemies in DeS, seemingly for no reason because it's not the end of the game.

I have 500 hours on one character in Dark Souls 2

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If I was a rat and a dog said they wanted to be in charge I would sure as shit not be game to protest.

Solid logic

Hated the look of the undead/hollow in DS2
Jerky > Green ham.

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>some bland area
>ok, this is a nice windmill
>lava castle right behind it for some reason

Super Mario games have better world design

It feels great to actually enjoy all of these games instead of writing angry posts about them on Yea Forums
While you jump at each other's throats, I just boot up one of the Souls games and have fun

I know ds2 is objectively ugly and hashed together with massive flaws but the build variety and sheer size of the game kept me coming back over and over. i have way more playthroughs of ds2 than any other souls game and along the way ive gained an appreciation for the unique atmosphere and storytelling. npcs losing their minds and purposes, the goals of the game smearing as well. the pervasive sense of futility at starting another pointless cycle to keep a dead world's heart beating, displayed by not even giving you a choice at the end, because starting the fire or not, it has no actual meaning. ds2's storytelling is subdued genius, and the best direction they could have gone after the events of the first game

My main complaint about the game as well. The games just so fucking ugly and uninspired. Feels like im playing a generic LOTR influenced WRPG. Compare that shit to the horrors that you see in DS3, like the pic related. The design, the movements, the areas you find it in, all of it just helps tell the story of a decaying world you're exploring and make you more immersed into the game. DS2, on the other hand, throws zombie lumberjacks at you the moment you start the fucking game, and I just get uglier the further you go.

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Doors of Pharros is the best Souls area so by extension Royal Rat Authority is a great boss. Deal w/ it.

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PS4 Pro’s loud fan noise stops me from running DS3 like I used to do, now I’m back to SOTFS since it’s a pretty chill game in terms of ambient sound and the console makes absolutely no noise whatsoever

Fuck DS2.
Post best maps
I wish I could live there

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This. I just keep coming back to DS2, even though i can see the flaws in the game and just how good it could've been when looking at the cut content and earlier drafts, it stills feels a certain way, like no other Souls game feels, maybe i just don't like the whole age of fire or age of dark babble in DS1 and DS3, in which you can just ignore in Dark Souls 2 and go your own way, and live outside this stupid cycle. Must be why Dark Souls 2 and Demon Souls are my favorites.

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He's called the RRA because he's an authority on rats, he's a biologist.

based and aldiapilled

>muh i frames
git gud. I bet Sekiro is kicking your ass too.

no area in a souls game ever topped blightown

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Have not gotten around to buying Sekiro

SotFS is actually trash, it doesn't improve anything
all the enemy placements are just more tedious and the dlc is the worst in the series
im fucking pissed 2fags convinced me it was any better than the base game enough to buy it

Music makes it great.

Why yes, I do play dark souls 2 the best souls game in the current year.
youtube.com/watch?v=WxHpbGPruH0

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You could get rid of iframes if the game had acceptable hitboxes. Visually dodging a ton of attacks and still taking damage just isn’t acceptable. I’ve beaten the game twice and it’s combat just feels all around worse than other souls games, ADP is a big part of that.

i still don't get how could they fuck up the combat so hard
it's so floaty and big weapons feel like fucking pool noodles

Nice try mosquito, but blightown suck.

Texture problems are a running theme in DS2.

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DS2 was the first one I played and it holds a very special place in my heart for it. Just hearing the Majula bells calms me down and gives me a warm feeling. I love it. After playing 3, I feel like most people just don't like 2 because it was a little more comfy? I really don't get the hate. Can somebody explain?

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It looks bad, it feels bad, they made it bad.

Worst bosses in the series (that grey dragon arguibly worst boss in history of videogames), shit enemy design in late game you fight only dudes with big shields, horrible world design with lava castle in the middle of nowhere for no reason, disgusting graphics and textures and that whole lightning downgrade, boring lore. DaS3 isn't much better to be fair, both are pretty bad.

>worst dlc in the series
Bait?

valley of defilement was better

The lore is a lot better than DS3

they're completely different games

its fucking trash and only feels good because you are play dark souls 2 that set the bar so low
a DLC that could open up the disc tray and spray piss and cum all over you would be a mild improvement to playing the game and claimed to be the best DLC in the series

Read all the posts in this thread.
After having played Dark Souls 1 on release, Dark Souls 2 came out and just took a huge shit on it.
In terms of design decisions, atmosphere, and the simple fact that it doesn't play at all like their other games, it dropped the ball so fucking hard.
It's not about Dark Souls 3 being good/bad or whatever. Dark Souls 2 mildly improves on the flaws Dark Souls 1 had, but destroyed everything which made Dark Souls 1 good in the first place.

dark souls 2 feels like a fun janky videogame from the ps2 that is very varied and isnt muh grimdark bullshit, dark souls 1 is half a game, dark souls 3 is a whole game of copying and referencing that half of a previous game plus some extra berserk references

the souls fanbase is literally just the codkiddy audience trying to jack off to the prestige of rolling and pressing r1 at the right time and their screeching at any action game that isnt dark souls as well as their deluded belief that dark souls is somehow not a derivative zelda clone with bad combat is infuriating

The only thing I remember from DS2 was the random ass Coffin that reversed your gender. Was there any point to that?

>ds2fag that started with ds2
woah what a surprise

your logic is stupid because BB dark1 and demons all have much comfier hubs are all agreed to be better
majula is really obnoxiously tryhard comfy theres not an ounce of subtly, that slight hint of despair mixed with the relaxation is missing.

>Dark Souls 2 was released 5 years ago

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Yeah thats true because Souls is slow paced combat game favoring positioning and tactics and shouldn't really have I frames in the first place and is mainly a crutch for people who are bad at both.

DaS3 is more Bloodborne 2 than Dark Souls 2 or 3.

>I KNOW, LET'S KEEP THE ENEMY SPEED FROM BB BUT NOT THE PLAYER CHARACTER SPEED

DS3 is a direct sequel to DS1, thematically, aesthetically and gameplay-wise.

>what is homeward bone

>the four main baddies are actually the original four main baddies
woah cycles

>gameplay-wise
I agree with the rest though

>Was there any point to that?
Yeah, you get to see your dude look like a lady or vice versa. It's just a dumb easter egg, why does it need a point at all?

>the random ass Coffin that reversed your gender. Was there any point to that?
It's an invitation for more trans to kill themselves so that they can rise again as the other gender.
Miyamoto is a known anti-trans.

The whole game really lacks direction on basically every aspect. Looks like a patchwork of concepts from different games from different devs.
Some areas are pretty cool (I like the forest of the giants, huntsman's copse and no man's wharf for instance) but others are just generic trash (the poison swamp area and the windmill areas are unforgivable garbage).
And let's not even get into the whole "space is convoluted" nonsense to try and justify the geography of the Dragon Aerie or the Iron Keep.

It was topped before it even existed, Valley of Defilement in DeS was like Blightown but better.

The Black Gulch textures are shameful. You can't blame this one on the lightning engine downgrade either.

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The only people who hate on Dark Souls 2 are edgy wannabe hardcore NEETS who are into le grimdark shit and also probably tell you Bloodborne is the best game ever.

Read the posts in the thread

Not bait. It all sucks.
The gimmick of shooting switches with arrows gets old and tedious quick.
Having to re-tread the entire level twice just to survive the final fight is a lazy artificial lengthening to the level.
Having to find all of the key items to make the last boss beatable sucks too, but it's not as egregious as the other ones.
Invader NPCs that try to act "realistic" by being as obnoxious as (in)humanly possible.
Not to mention the horrific "summon areas" leading up to the secret bosses that contain some of the worst level design imaginable.
I honestly think the DLC is the worst part of DaS2. They're loaded with shitty gimmicks that ruin the levels.
The only other DLC in the series that I would say kinda sucks is Ashes of Ariandel, but it's still leagues above the DaS2 DLCs and ends with a kind boss fight.

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I regularly play through DaS3 with some of the slowest weapons in the game and I don't have issues against enemies. Learn to space your attacks kiddo.

>thematically
sure
>aesthetically
Eh. Dark Souls 1 is low rent and barren. Everything in DaS3 looks huge budget and lavish. And several of the enemies and even some of the environments feel inspired by Bloodborne.
>gameplay wise
PFFFTTSHSHSHHHFFFFFF HAHAHAHAHAHAA
DaS3 has jack shit on DaS1 gameplay. They pigeonhole you into one unfun playstyle that the entire game is designed around, and they nerfed everything. It's barely even an RPG anymore. Just continues the trend from Bloodborne to Sekiro, it's clear they want to strip as much RPG mechanics out of their games as possible.

>No game has ever gotten DLC right like Artorias of the Abyss

I have a feeling the only reason it's like this is because the DLC felt like it was suppose to be a part of the game at release, it doesn't really feel like DLC but I guess that's what makes it good.

Do you not have a PS4?
The Old Hunters is far superior in just about every aspect. Hell, The Old Hunters is the best DLC I've ever played for anything period.

DaS3 makes up for it's more linear gameplay styles by having some of the best bosses in the entire series.
DaS1 wishes it had such a huge number of kino bosses like Nameless, THE CHAMP, Sulyvahn, Twin Princes, Friede, Gael and others

blackflame scythe chick and MAKE HASTE are DS3’s version of unfun op pieces of shit 2cat and Blue Smelter

Old Hunters shits all over literally everything else in the series. And it's worse than the original game.

DS2 concepts sounded really good before Bamco meddled with it. Miyazaki probably wouldn't have put up with their shit though.

Best area in ds1 = duke's archive
Best area in ds2 = shulva
Best area in ds3 = smoldering lake or irythill

I didn't enjoy DaS3 as much as I thought I would, but ironically I also put the blame on DaS2 for that. DaS3 should've been DaS2 (assuming that DaS even needed a sequel in the first place, which is an other discussion) and I think I would've been very happy with it.

DaS3 is what I expected DaS2 to be, a very distant sequel taking some of the key elements and locations to expand the story. A bit like what Artorias of the Abyss was to DaS1, except a full length game. But after DaS2 I was already getting bored with the Souls formula and when DaS3 came out I enjoyed it greatly at first but by the end I just wanted it to finish so that I could move on to something else.

Meanwhile while playing DaS2 (completely blind) I kept expecting the story to tie into DaS1 somehow, I kept trying to look for connections but in the end it felt very shallow and then eventually it ended after a bossfight I didn't even expect to be the last boss. It was all very underwhelming.

I really don't like the art style of most areas in the game. Especially the interiors.

He’s a royal rat AUTHORITY not a rat. Don’t make me defend this game just because you’re retarded.

What the FUCK were they thinking?

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sunset Anal Rondo
Brume Tower
Archdragon Peak

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tell your shill overlords to release it on gog and I'll buy it, in fact tell your shill overlords to release all their games on gog and I'll buy them even if I don't like them or intend to play them

>archdragon
no it sucks. ony the boss is good

>Authority of a specie must be of the same
species

You obviously never played Demon's Souls, because Blighttown was just a disappointing remake of Valley of Defilement.

I didn't even remember it was this ugly
holy shit, that's worse tha DeS

only the wyvern is shit, the rest is okay

dont tell the poor retard

Honestly what makes this even more terrible is that some other areas of DaS2 look rather good. The starting area is pretty cool, so is Majula, most of Huntsman's Copse and the early section of the Dragon's Aerie. But then you have abortions like pic related that look straight out of a low budget PS2 game and you wonder what they were thinking.

Forgot the pic.

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Looks like modded Morrowind.

>looks like shit
>environments are mostly uninteresting
>plot is bizarre and halfbaked
>still the best gameplay and mechanics in the entire series

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DAS2 is the only Soulsborne game I've ever skipped. Hated every second of it.

>remake
negro, Blighttown is over as soon as you reach the ground
VoD’s suspended shantytown is over after 3 or 4 bridges and doesn’t even have toxic snipers, then it’s just a hugeass swamp full of giant gankers

>, including Sekiro
SUUUUUUURE user generic ching chong buildings are memorable

dark souls 3 doesn't improve it
it's cobblestone simulator with zero colors, even archdragon peak which is sunny looks like grey shit

Someone post the falconers running animation

>These were not the same talents, not even close.
literally the people that made demon's souls minus miyazaki and I mean LITERALLY, the developers were 1:1

what idiots like you fail to understand is that dark souls 2 had a massively troubled development where they had to scrap the WHOLE GAME midway through and had to repurpose tons of assets

if you look at the interviews they say it was originally a game designed primarily for PC where hardware is not a problem and drangleic would be a giant open world with sprawling locales and the famous E3 lighting
when they tried to port that to ps3 the console burst into flames so they had to tone down everything for console parity

It's weird, because they look more realistic, probably because they were mo-capped I think, but the fluidity itself makes it look floaty. I'm not sure what it's about.

you are not supposed to fight the dragon, it's minding its own business, it's entirely your fault for pissing it off lmfao

there's nothing comfy about firelink in das1 and 3 you nigger

das1 is near angry skeletons and overlooking a spooky chasm while das3 is a poor's man nexus with piece of shit npc placement whoever put the boss weapons guy on the second throne instead of the first needs to be shot

>Soulsborne game
You mean Soulsbornekiro?

I tried to understand the story of 2 but I didn't understand a thing.

I never beat fume knight, fuck that guy.
But holy shit ivory king final boss is still the most kino shit.

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kingcorechusoulsbournekiro

>literally the people that made demon's souls minus miyazaki and I mean LITERALLY, the developers were 1:1

why are you lying though?

>Sulyvahn
I'm trying to beat this motherfucker right now and I'm glad I'm slightly overleveled because I don't think I'll be able to beat this fuck otherwise. Predictign his fast offhand attacks is hard enough but when he summons his double I get fucked everytime, I can't keep track of all this shit, send help!

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>I still don't get it how Namco was dumb enough to think that a potential sequel for such a unique game would turn out fine without Miyazaki in charge
pretty sure that's because Bloodborne was in production. From has to make money, it was a fair trade.

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I think 3 has a bit too much rehash of 1 in the way it tries to mirror it, but god damn if the levels don't have so many neat little moments and ambushes and things that make me chuckle. Just like in 1, you either die in 3 seconds, or you manage to complete the challenge by positioning yourself right. In 2, I felt like I was constantly walking into hallways and having 3 knights chase me, meaning I'd have to roll back and poke forever until I could progress. The way many enemies can't be staggered just made the game a slog in many places.

???
Are you retarded?

The DLC was one of the redeeming factors of DaS 2. Actual good level design and collecting your knight buddies to fight their former master in a super inspired great-looking location near the vagina hell portal was kino.

Every DaS game after the first one felt like an uninspired retread desu. Instead of seeing what would happen after the age of fire would end, we get epic cycle shit. Neither DaS2/3 held my interest enough for a NG+ run and it didn't help that the gameplay formula is so old and busted at its core that it's just too easy or just plain bullshit. None of Da3 bosses needed more than 2-3 tries. Da2's multi-enemy boss bullshit became so tiresome I just rushing to the end and stopped playing.

>everyone on Yea Forums talking about blighttown like it's the new plague
>have this ingrained in my head
>ds1 comes to pc
>never die because it's the only area I'm always 100% careful and where every step is calculated

...there's an obvious continuity of talent user.

>horrible world design with lava castle in the middle of nowhere for no reason
Unpopular opinion, but this was one of my favorite parts of the game. Going from a mansion on the ground up an impossibly high elevator into the clouds and finding this dragon city was one of the coolest moments in the game. Transitions like that made it really unpredictable and fantastical.

>No DS2 remake that fixes the graphics and level designs but keeps the positive aspects of DS2

ADP would be good if there was a viusal change to dodging and hitboxes weren't trash

>when you drop down and the area change message come up
>"the old chaos"

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>None of Da3 bosses needed more than 2-3 tries.
I've beaten 1 multiple times, 2 once and Bloodborne+ DLC once, and I'm struggling a lot with Das3 bosses. I'd say it's the hardest in terms of bosses in the main game. Old hunters is still harder though.

Dark Souls 3 is quite fast compared to 1 & 2, you get Darkgrain wood tier frame if you are under 70% and straight sword are quite fast.
Biggest problem was ultra weapons as you didn't have any poise ( though with one of the patch that boosted hyper armor, it quickly become really fun to use them especially in pvp, felt great fucking up fags with their katanas with Vordt or a regular mace)

>positive aspects of ds2
wat

>What is forest covenant in DS1
Did that last night with some buddies. Still a prime target for bullshit invasions.

>DS3

LET'S TAKE POISE, AND PUSH IT SOMEWHERE ELSE

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Patrician.
DS2 and DeS are my favorites too.

>the best gameplay and mechanics in the entire series
Said no one ever

>smoldering lake
Uhhhh, what?

nice argument. i guess im wrong.

You are.

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Shit like Powerstancing is fun (especially with two lances) and build variety is diverse.

>The Black Gulch textures are shameful. You can't blame this one on the lightning engine downgrade either.

I can blame it on the level data rollback that apparently also happened.

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I unironically think DS2 is the best in the series.
Even after playing Sekiro there isn't yet any level that surpassed The Crown of the Sunken King.

Dark Souls 2, even though it had its design and aesthetic wise problems, it was the most fun one, especially because of the replay potential and mechanics. Dark souls 1 and Demons are still the better games overall though, and probably Bloodborne, but i didnt play this one enough to get an formed opinion. Dark souls 3 can go fuck itself.

That's strange. On BB I died probably more times on Orphan+Ludwig? alone than the entirety of Dark Souls 3. Everything felt boring or tedious in 2/3. Tired of the same mechanics, same basic storyline, the shitty instancing of NPC quest stages. The "hey remember Dark Souls 1" shit was especially grating.

>it's just an upscaled version of one of the other "rats" that are running around the area

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I love when retards point out something that is explained in the very first scene of the game and is an essential part of the plot and then pretend it's a flaw, it's proof that they never actually played the game

What's a good resource for sfm stuff my man?

i think it also has a lot to do with assumption they could get away with lesser texture work since it could be masked by the lighting system
remember when that was a thing they advertised?

>in the middle of nowhere for no reason
Okay so you don't know the plot at all and didn't even play the game

Even the starting area looks awful.
The skybox is lowres as hell, with some of the pillars being cut-out bitmap sprites and from the genderbender-coffin you can see how the path to Majula is just cut off midway and ends in thin air like as if that coffin was a late-development addition where no one bothered to check if this would cause any issues.
Same with the butterfly in Aldia's Keep that's been put onto the ceiling in SotFS, nevermind that it's one of the most embarrassing sights in the whole game.

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>all big guys with weapons
wow what a cast

Wow that racism really proved your point

K zoomer

it's a top tier area for exploration

are you fucking blind?

Being a ratboi was the greatest. It's up there with AFKing in camouflage while you setup a dodgy arena and watch plebs fight in DS3. Then when people break your camouflage you just 2h shield of want while the continue to kill each other trying to break through your block.

jesus christ they had to redo everything from scratch I can't fault them for the result

I wouldn't be surprised if EP was never meant to be supposed to be set at day/being illuminated, given that it once connected to the Undead Crypt, has Crypt Wardens inside and looks almost like when some modders removed the lighting in the Gutter.

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>no arguments
>muh ray cist

klepek

Wasn't there supposed to be a big bridge that was full of enemies that lead to Drangleic Castle?

As said, they basically rolled the leveldata back to alpha status so there's tons of stuff that looked complete in the trailers but are a completely unfinished mess in the final game.
Areas like King's Passage/Drangleic Castle are a complete joke in that regard.
Why they didn't bother to fix at least the most glaring problems in SotFS is anyone's guess, though.

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Dark souls 2 was pretty shit but playing through Das3 I'm starving for some decent armor sets where I'm not wearing rags. It's like every set I think will look cool turns out to have some shitty torn cloak. They way overdid the grit in 3.

Yeah and in the final version the path is poorly covered up by a large, low-res rock formation.

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That's a aquaduct.

>You will never storm Drangleic Castle via the bridge and cut through fuckers to get to it.

it BECAME an aqueduct

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That's not a dog, that's a wolf.

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Are you blind? Anyone can see clear as day that your dog is actually a wolf!

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That is still a aqueduct with a janitors office ontop.

Same. I like BB the most though. DS2 even with all its flaws has something that makes me come back there way more than 1 or 3. The game could've been so much more but even in this state its replayability with all the builds and NG+ flavor is impressive.

>le space is convoluted face
Take the L and go, dude. DaS2 had many successes for the series and many more failures, the world design is undoubtably one of the latter.
If the dev team/designers were serious abou the "space is convoluted" theme, they would have made it a more noticeable and prominant throughout the level design. Eg., increase use of non-Euclidean geometry, twisty hallways ala LZ:OoT, use of shaders to distort the environment.

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Not him. I haven't played MGSV in years, but if I remember right, wasn't he half-dog and half-wolf?

DaS2 has more bad bosses and more bad areas than DaS1, DaS3 and Bloodborne combined.

After playing Risk of Rain 2 with Yea Forumsros, I've come to the disappointing conclusion that at least 50% of Yea Forums is absolute shit at video games.

Y-you just can't grasp the convoluted nature of random elevators and nondescript, twenty feet long corridors!

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>Haha DaS2 was a failure without my fat gook

How come DaS3 was so pitiful and what he was largely working on and just sorta in the loop for BB the best game the studio has put out? DaS3 had far better bosses but the world and interactions are fundamentally worse then DaS2 and the atmosphere nonexistent which DaS2 actually did well.

Well, DS2 more or less has more bosses and more areas than DaS1, DaS3 and Bloodborne combined thanks to its "let's toss everything that is out of the concept art stage into the game, no matter how finished!" nature.

Those screenshots are a long time apart it obviously just took the mountains a few years to grow.

One is a polished turd the other a large heap of shit of different consistency - doesn't matter which one is better since in the end you're still talking about crap.

I wish someone would rip the ogre model so I could make 3d porn of it

I was attempting to ape this scene, couldn't remember the exact text.

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>and the atmosphere nonexistent which DaS2 actually did well.
I mean, in a few limited areas, in others there was just a complete lack of anything.

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My point is Miyazaki dick lickers act like hes not a hit or miss dev when Sekiro is proof he can only make a 7/10 game consistently and hes probably not even close to the most talented on his team just a fat vocal fuck with his head up his ass.

The elevator was a leftover from the time when the mountain was actually there. Only that got scrapped and the elevator remained. Like many things in DS2, it's a simple oversight that got left in because the game was thrown together haphazardly with little QA in that regard. Not defending it but that's just how it is, I don't think it needs to be excused or explained by "t-they did it on purpose!"

As for "you don't actually go those distances", FROM is still doing that to this day, just masks it better in a way that makes more sense. It's how it was supposed to be with DS2 too.

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>hes probably not even close to the most talented on his team just a fat vocal fuck with his head up his ass.

I wish I saved that magazine scan where he talks about the game features of DS3 and it makes him sound like he has no clue about his own game.
Apparently illusory walls were put in so people would hit them by accident during combat, nevermind that there is not a single one of them close to an enemy or how tail cutting wasn't reimplemented since apparently people didn't like it and bonfire warping is a great feature.

Seething DaS2 shiteater

>fuck up rolling with ADP
>remove poise
Was increasing the difficulty really more important than core mechanics?

Ds1 fans are smash melee equivalents

>only souls game that lets you run up a giant chain
checkmate ds2 haters

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user, this guy was clear in his intent with the post. He was bolstering the arguement that illogical distances and level transitions were the intent of the game.
>I love when retards point out something that is explained in the very first scene of the game and is an essential part of the plot and then pretend it's a flaw, it's proof that they never actually played the game
Now you want to argue that instead of the poor level transition and world design being a result of the space-is-convoluted theme, you argue it is due to development issues.
Either argument still leaves us with DaS2/SotFS as is: an exceptional game marred by a myriad of flaws and mismanagement from Namco.

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>DaS2/SotFS
>an exceptional game

ds3 is so derivative of ds1, BB, and demons that its actually more uninspired than ds2, which is pretty fucked up

I've never played any souls game before, should i skip dark souls 2?

It is pretty exceptional to get a Devil May Cry 2 tier follow up these days.

>shitting on my favorite souls

No way.

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Nah just don't go into it expecting it to be like 1.

If you can get it for cheap it's definitely worth it if you want tons of QUALITY-related laughs.

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It is. I had great disdain for it half way through my playthrough, but grew to appreciate the nuance and uniqueness it offered to the Souls franchise. It is still very playable and offers lots of replay and options for builds. Many features from it were deemed good enough to put in DaS3, features that were absent from DaS.
I'd still play DaS over DaS2:SotFS any day, but I will hold that the sequel is still a fine game to play.

Dark Souls 2 is the one I unironically have played the most. Demon's Souls is my favorite though, it was the first one I played and I prefer its "level select" hub to the Dark Souls meme world progression. I know I'm special.

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>implying dogs aren't an authority when it comes to rats/mice

youtu.be/R65tiY6FTi4?t=82

I’m glad I’m not a retard and convinced myself to think that being a Souls fan means bashing on Dark Souls 2. Bunch of poser fucking faggots, you talk about this series more than you play it. Stfu already and go play a video game you obnoxious faggots. No one with half a brain thinks Dark Souls 2 is trash even if they think it’s the worst in the series. Just shut the fuck up it’s getting boring, find a real personality.

>giant has giant hitboxes
I see nothing wrong with this

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Why does everyone always complain about the levels and not my main problem with the game which was the always multiple enemies encounters that you can't stagger so it takes forever to clear instead of the game putting you in a precarious situation through clever level design, be it a tight spot or being ambushed or so on.

honestly I hope dark souls 2 gets a fully fledged remake one day, the DLCs were really fucking good (sinh is still the only dragon fight that FEELS like you are fighting a dragon and not a oversized lizard and Old chaos was downright kino) plus the story felt so unique compared to the boring lord of cinder shit in das3

dark souls 1 has a lot of stupid shit like das2 it's just better hidden

for instance, many houses in undead burg are squares with no furniture and no beds, it makes no sense for capra and bull demon to be in the burg what so ever since they are natives of izalith and to get to the burg from izalith you need to pass from doorways that are literally too small for them both to even enter, Oolacile is directly beneath anor londo just because they wanted to reuse darkroot garden for the time travel shit which is just convenient for them to reuse and the most glaring one of all is that despite being a sealed place from the darkwraiths anyone can access new londo from firelink which is not only a gameplay flaw( new players will get buttfucked by ghosts with no recourse) but also a story one

spinning salamander.

all that needs to be said.

>Scholar edition comes out
>literally just MORE mobs everywhere
>shitty obtuse lore dump guy
I shit my pants the first time a bonfire exploded on me though

>shitting on based kino tree man

aldia is the most based character in the whole fucking series, he is the only one that doesn't use you and just asks what you want to do with your life and curse and the fact that they ditched him and the curse resisting crowns in das3 is a fucking travesty

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soul memory

I figured it was a royal authority on rat chasing. Like a rat terrier.
Rats in DaS can get really big.

It's just a shitty mistranslation.
The actual name is "The Rat King's Trial".

But that just makes me want a rat king boss instead.

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The difference is that Dark Souls 2 is broken horseshit without iframes and Sekiro is honest and fair without iframes. I think you can work out on your own which one is better.

Why is it that your character throws firebombs like they weigh 20 pounds in DS2? I never understood that.

SotFS is hands down the worst entry in the series

Not him but Sekiro does use i-frames, just nowhere near the level of a DS2 character with pumped ADP. You can dodge step through many attacks but it's a very tight window.

>muh medieval fantasy is better than cool shinobis

go play dungeons and dragons you fucking nerd

Because you are

>muh world
>muh atmosphere

What’s cool is that it’s also a subtle cautionary tale about marriage.

>My main complaint about the game as well. The games just so fucking ugly and uninspired. Feels like im playing a generic LOTR influenced WRPG
You do realize a ton of creatures in Dark Souls 1/Demon Souls were a straight copy-pasta from creatures from D&D or from western mythology?

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and Beserk

>boring lore.
As opposed to the riveting lore of its predecessor?

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>and Beserk
Which itself draws heavily from western fantasy, so thanks for proving my point.

yes
darksouls2.wikidot.com/search:site/q/unknown origin

It's Bamco's fault to begin with. They fired the games director long before he had time to even finish the concept, DaS II is made up of random assets that were finished, we have no idea what it would have been like if Bamco didn't fire the guy.

Help a brainlet comprehend what he's seeing here.
I've watched this webm dozens of times and I have no idea what I'm looking at.

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the above level is floating in the sky, dude
turn up your brightness

if you use the alternate entrance to Darkroot you can skip most of the invasion areas

If you had any sense of positioning, attack timing, target priority, or any other strategic inclination you wouldn't need a high I frame roll to compensate for your incompetence.

The elevator at the start of the Lost Bastille makes not a lick of sense since you're walking a few feet into the cliffside, enter the elevator, go up, leave it in the direction you came from and end up in a completely different location despite the whole area being set on a small remote island so "YOU TRAVELLED HUNDREDS OF MILES" excuse doesn't work.
In vanilla DS2 there's a glitch where the corridor above isn't hidden so you can see the mess in its full glory.
The ship (which also is a different model than the one in the Wharf) basically crashed into Sinner's Rise and what's baffling is that all of this could've been evaded by simply rotating the starting location.

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Is there any info on the original map design that explains where each area was originally meant to be? The only one I know was confirmed as that Earthen Peak and Undead Crypt were supposed to be connected.

But I have sensitive baby-bitch eyes user.
See, that's what I thought I was looking at, but my mortal mind just couldn't come to terms with what it was seeing.
Thanks for the help, fellas.

DS3 is the worst one, you can't prove me wrong as that would warp the fabric of reality.

>but my mortal mind just couldn't come to terms with what it was seeing.

DS2 map/world design in a nutshell.

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>collecting your knight buddies to fight their former master in a super inspired great-looking location near the vagina hell portal was kino.
It was absolutely retarded and felt like it belongs in a completely different game.

>yfw

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I've been watching a streamer play through DS2 and its shocking how shit the environments are. The game is full of empty square rooms with the same texture on the floor/walls/ceiling.

It reminds of when I was learning how to make maps and you start by making those type of rooms when your learning the software.

>Dark Souls 3
>shortest game
>bonfires out the ass
>filled to the brim with shitty references
>massive amounts of on-disc cut content that will be sold as DLC
>rehashed areas in an already short game
>A third of the game is a swamp
>the game punishes invaders and encourages ganking
>no arena
>Heavy armor sucks

>Armor variety is less than DS2 BASE game, despite copypasting a 3rd of the armors from previous games
>Magic needs 2-3 ring slots just to dish out melee level damage
>Magic itself does reduced damage for PvP
>removes a shit ton of spells from the previous game
>awful scaling balance
>FP is the most awful casting management system introduced yet (worse than DeS mana, which had better regen options and more efficient)
>FP horribly ineffiecent with damage, ends up causing everyone to use 1 or 2 FP efficient spell like Great Heavy Soul Arrow
>Miracles awful, best and most viable one locked behind the final boss
>bland NG+
>awful covenants
>no blue eye orb
>blue sentinels and darkmoons the exact same
>left hand weapons no longer have full movesets
>dual wield weapons are gimmicks
>boss weapons can’t be infused
>Straight Swords and Curved Sword are as fast as daggers
>Great Weapons are slower than previous games, and costs more stamina, while barely doing more damage
>1-2 Weapons ALWAYS the best in class, no redeeming qualitys for special weapons resulting in less weapon variety than BB
>very little moveset variation
>WA are mostly shit or copypasted powerstance moves
>No backstep i-frame
>rolls have too much i-frames and cost too little stamina
>bloodborne enemies catered to R1 spam from ss and cs
>hexes gone and dark magic is shit
>shittiest dragon form
>no dragon covenant
>refined/hollow completely dominates
>DLC has so far been shit
>19 bosses, a good chunk being gimmicks
>linear level design, less branching options than DeS, DS2, and even BB
>b-but the DLC will save it!
>b-but other games have faults!
lmfao

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>it's okay when ds1 and 3 do it

>DLC has so far been shit
Boy do I have bad news for you

but the Ringed City is the best DLC of the DaS games

Didn't bother reading all that, sorry shitter

>DS2 vs DS3 retardation
You negroes realize that it's like comparing different poop types? Both are equally as soulless, equally as pointless and both smell just as awful though DS3 at least controls fine

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DaS2fags can't handle the truth so they start sperging out about Dark Souls III, the objectively superior game. Every fucking time.

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>no soul vortex in 3

why From?

I'm surprised that no one here ever complains about how fucking terrible Dark Souls 2 feels. The game is animated like everything is floppy and underwater.

>Best Ng+ (actually changes things instead of just scaling up damage and health)
>Best PvP
>A more linear player driven story that actually makes sense
>Some of the best bosses in the series
>Best and most challenging DLC in the Souls series


But brainlets still hate it because "muh Miyazaki"

>We will never expierience the joy of Powerstancing two Greatlances and running a train on fuckers again.

But you clearly agree that 3 had no fucking soul right? Maybe zoomers whos first souls game was 3 will gush over it (as evidenced by this thread), but for anyone who started since das or even more so des, it's blatantly obvious how much of this game is a either a lazy retread or excessive das1 wanking.
I can honestly say I've replayed and enjoyed 2 more than three simply because of how much more to do, see and build in that game than the imagination-less sterile retread that is 3.
End rant

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>Royal Rat Authority
>Demon of Song
>Gargoyles
>Old Iron King
>Old Dragonslayer
>Congregation
>Covetous
>Dragonrider
>Skeleton Lords
>The Last Giant


All of these are shit

I like skeleton lords, it's a good mob fight. The rest I agree are bad though

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They always felt like a decent, classic idea (killing an enemy results in it breaking down into smaller ones) done not particularly well.
It should've started with some sort of super-Nito that breaks down into some giants-sized skeletons that then result in spawning normal ones upon defeat and so on.

Not that user, but I feel you, and I understand you.
I think ultimately, each of the three Dark Souls games has something to offer, and your favorite depends entirely on what you're looking to get out of the experience. Exploration, player customization, player control, respectively. Each installment is a balancing act between these three concepts, and each installment clearly favors one aspect over the others to its own benefit.

>>Royal Rat Authority
>>Demon of Song
agreed
>>Gargoyles
why are they bad? They're a decent challenge by this games standards. unless your one of those autist and or shitters who hate all mob bosses
>>Old Iron King
meh. hes okay and can insta kill people asleep at the wheel
>>Old Dragonslayer
>>Congregation
>>Covetous
>>Dragonrider
agreed. although I think OD is decent for point in the game where you fight him
>>Skeleton Lords
oh hell no. one of the more interesting fights in the game and can pose a challenge when done at level. good music too
>>The Last Giant
another disagreement if only because he shits on bad early players.

No fucking joke
>Character movement speed is discrete (can go from slow walk to run and everything in between)
>Character MOVEMENT ISN'T DISCRETE (fucking 16 direction run lmao)
>Camera has two speeds: too slow to be useful and fuck you
>Character feels like they're skating over the ground
Not even getting into the awful fucking sound design that sounds like overcompressed garbage

*winking emoji*

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>Fight royal rat guard
>ok, its no big deal, just an area full of rats, no problem
>health bar appears
>wait, youre fucking kidding, right?
>literally kill like 30 fucking rats just to get to the KING rat, who dies in like 8 hits and is just the same as any other rat, but with more health
>YOURE KIDDING RIGHT?

Honestly 2 is not that worst thing in the world but it's obvious that the development got buttfucked and they had to stitch together what they had to get the game out the door. I really liked the idea of exploring more nature areas and making the hard choice of dropping your shield for a torch so you don't get shanked in the dark.

I beat every soul games and from software games since the first armored core and DaS2 is my favorite soul game
I get why you scrub don't like it, I invaded enough people to know that only 1% of the whole playerbase actually finished those games without summons and probably only 0.1% without abusing rpg mechanics

You start DaS2, you get your shield up and move around like a retard, get surrounded by more than 2 mobs and die because you have no concept of target priority, crowd control, and can't block in a 360 angle while mobs come from the front and from the back, so you die painfully
If you are those people who play video games for lore and atmosphere, just die already and find a better hobby

lmao look at this weeb shit

agreed.

Watch Mauler's video series where he talks about hbomberguys video about DS2.Will bring some insight about why people dislike DS2.
youtube.com/watch?v=RzKasf4_x34&list=PLBBJXQJJavX2t9PW80_xq4zdOLHYbVcm6

Dark Souls 1 doesn't do it. Dark Souls 3 does it in some cases, but it can be handwaved away because the world is literally falling apart due to overexposure to the First Flame.

>If you are those people who play video games for lore and atmosphere, just die already and find a better hobby
taking it a bit far don't you think? Although I agree that shitters and "movie gamers" are the cancer thats killing gaming.
After das3 I said to my friend
>"by the time the next souls game comes out, that piece of shit miyazki will just completely remove pvp from the game entirely just to cater to casuals while completely shitting on veteran players, mark my fucking words"
At this point I feel at least half right.

imagine the iq

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You and anyone else with a brain who played DS2 and DS1 could write an essay of comparisons on how hard they fucked up in every single area.
DS2 was built like it was an MMO.

>bloodborne > das2 > das1 > des > das3
DEAL
WITH
IT

The problem with PvP is that, clearly, all those "hardcore dark soul players" never wanted it, invade people in DaS3 and look how they play, how they complain when you invade them, they never understood the principle of invading, just check the DaS3 wiki and everyone is proud with 600 upvotes about how they remove the ethernet cable when they get invaded or how they will happily gank invaders with 3 people
This is why I love Sekiro and the middle finger it gave to all the people who never understood what invading was about "You don't want to get invaded? sure, but now you can't summons 2/3 ghosts to carry you all the way to the end"
But then you have the other problem of PvP in the soul serie, competitive scrub that never got good at any games and try to pretend they are god players in soul games and make montage videos with trick stab and what not, duelfag that just spend their time thinking there is a competitive scene with their made up rules, they could start learning a fighting game and actually play a real competitive game for once but that's too much effort

stay mad weeb tard lmfao

>nobody is posting the fact you can see the Shrine of Amana elevator shadow outside of Kings Gate

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I never understood duelfags at all. The whole purpose of PvP in the first place is to try to fuck up the hosts progress.

Trying to turn Dark Souls into some atered down fighting game just rubs me the wrong way. I remember fighitng off an invader in Dragon Aerie and it was pretty fun.

Maximum comfy location.

I still can't believe there are people who actually played Souls games thinking the player character was providing the descriptions.

I like torment as much as anyone but the item descriptions in the game are merely there for flavour text to describe how the object looks thanks to the limited graphics while dark souls descriptions often tell stories or at least explain the location they were found in, for the most part

>dark souls 2
nice one faggot but using the outlier in the series is the most cherrypicked shit you could do

I just bought DS2 Scholar of the first sin on Humble Bundle because it was on sale, did I fucked up?

It's because they are fucking losers mate, this is how Dota became popular, how overwatch became popular, how h1z1, pubg, fortnite, apexlegend and what not became popular
Take a competitive game that have absolutely no issue with it, it's too hard, so let's simplify it or play some retarded mod/custom map that is easier because the people who spam GET GUD are 90% hypocrites

Right now you have a whole community of cheaters in csgo, with youtube channels and go growing faster than legit one, that are asking for valve to make a HvH mod for csgo because the simplification of Quake is not easy enough so now they want to play some excuse of a game

Shaded Woods is the worst and ugliest level in the whole series.

They are if you make actually good memories with them. DaS1 was 50% generic ruins and i still remember every single pixel of those. DaS 2 feels like it was made with Unity using stock assets.

Nah Demon's Souls is a magical game that'll never be topped by FROM again, I'm with you.

even animated

Das2 is great. Started with Das1, that was a blast. I have about 400 - 500 hours in both of those games. Das3 never gripped me at all. Never finished it.
I would like to play Des and Bloodborne at some point, but I've never been willing to drop money on a console for that.

based

>following threads, discussions and quotes is HARD

>Dark Souls 1 doesn't do it

it does but it's hidden well, if you die in the demon ruins you can see your bloodstain floating in mid air in ash lake because they two areas clip with each other but only one is loaded, simply putting ash lake lower would've solved this

with that said dark souls 2 has some hilariously bad design problems

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>OH NO NO NO

>Dark Souls 1 doesn't do it

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>1st hit: well it looks like the giants right arm smacks the player down
>2nd hit: a little bad, but the player is pretty much right under the giant so guess that makes some sense
>3rd hit: ......wat

Lordan is built atop the archtree you fat spastic.

BB may not be worth buying a console over but damn is a good game. A unique experience from a gameplay standpoint but aside from that just a wonder to look at. From the visuals to the soundtrack, that game was just amazing. if the entire game was of the same quality the old hunters was, it would undoubtedly be a masterpiece.

>a diseased stray among a colony of rats ascends to lead by no will of its own
Read a book some time.

I'm a patient man. Maybe I'll just buy a PS4 when PS5 is out and pick up both games. They are long past their online heyday anyway, and I've never "needed" online to have tons of fun with a souls game.

>this argument again
yikes

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hot take here but Dark Souls 2 is better than 1 because there are less total bs areas (New Londo, Lost Izalith, Blighttown, Painted World).

it might not be the best
but darksouls 2 is the only game that gave me that much braingasm
it took my virginity no other game can give me that feeling again
it was my first souls and i enjoyed the shit out of it
for the next 7 months i got the game i did nothing but it i literally explored the shit out of it for months all on my own
god just remembering that feeling makes me so happy

How come you can see Ash Lake from the Tomb of Giants?

Your mom lol

Are they're even enough fragrant branches of yore to complete SOTFS? tying progression to a consumable item was the stupidest fucking idea ever conceived of.

>DS3 is the worst one

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it is 100%

he can put points into ADP if he needs i-frames

:P

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>soulless vs soul

People were PLENTY warned about adaptability. If you didn't understand how important it was, THEN you're retarded.

40 adp in belfry tower during the first week was lol

I liked SOTFS.
But why is there a fucking stat for iframes? Were they aware that maybe their game has shit hitboxes, so as to avoid delays, they stopped fine-tuning the hitboxes and allowed for an iframe increasing stat?

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>Super Mario games have better world design
yeah mario would probably be more your speed anyway

why wouldn't you be able to, it's deep enough

>Were they aware that maybe their game has shit hitboxes, so as to avoid delays, they stopped fine-tuning the hitboxes and allowed for an iframe increasing stat?
That doesn't really make sense.
If that was the thinking, they would have just made the rolls give the same i-frames or more i-frames as DS1.
As it stands, no ADP/low ADP means you have lower i-frames then all the other souls games. It takes 33 adp (if I'm remembering correctly) to reach DS1 fast roll i-frames.

kek

nice opinion piece you got there :D:D:D

kek

kek

>the fact that they ditched him and the curse resisting crowns in das3 is a fucking travesty
I never really liked the direction lorewise that DaS II was going in with the whole "breaking the cycle".
DaS I never implied there was a cycle to begin with.

based ESL poster

It's still pretty shitty. That's a lot of points that would otherwise be better spent elsewhere.

The sheer amount of people that treat invasions as duels and get butthurt when invaders play dirty is unbelievable.

Also, disabling summon cooldown for passworded phantoms is dumb as shit.

pls respond.

t. ADD medication-riddled zoomers

>different director
>different LEAD programmer
>different LEAD graphics designer
>literal who game designer
>but it's the same?????

>You can't prove me wrong
It's a subjective opinion so that's true but your taste is fucking trash like every Dark Souls 2 cock gobbling negroid.

Attached: Bloody48.jpg (823x691, 154K)

Yes, ADP is not a highlight of DS2 at all. It's just a level tax stat that you feel obligated to raise.
But I'm just saying it clearly wasn't implemented to hid the hitboxes because it actually does the opposite.

>DaS I never implied there was a cycle to begin with
I could have sworn it did. right? Either way, das3 picked it up an ran with it. I sure wish they would've taken a few OTHER things from 2, but i digress.

>Adds the best item in the game (bonfire ascetics)
>Gets scrapped for the rest of the series

>But why is there a fucking stat for iframes?

In other action games such as Monster Hunter you get less i-frames than in Souls and you have to invest into them to get more. Making the player commit to easier dodging provides another decision for the player to make. You can always git gud with lower i-frames or evade attacks by moving out of the way.

Why shouldn't there be a stat for i-frames? Wearing lighter armor isn't enough of a detriment for players for players to feel the bite of committing for a more powerful defense.

"Dark" Souls 2

Attached: darksouls2.webm (1440x900, 2.26M)

DeS=BB=Sekiro>DaS>>>>>>>>>DaS3>DaS2
Both sequels are absolute shit but at least DaS3 doesn't have the godawful tedious floaty wet noodle combat of DaS2. No amount of "build variety" will ever make up for that

i think the only real issue was that it was a major departure from 1's system and could have been explained and or highlighted better.

new londo
shulva
cathedral

Choosing only one doesn't do DS1 justice, it has the best levels by far.

this
also how they can accept all the wild shit in these games but something geographically questionable is where they draw the line

DS3 was the least innovative but it's still much better to actually play than DS2

>belongs in a completely different game

That different game is better than the rest of Das2

>I could have sworn it did. right?
The choice in DaS 1 was either extending the Age of Fire or letting the Age of Dark start.
The world didn't cycle back and forth between fire and dark.
>Either way, das3 picked it up an ran with it.
And DaS III kind of implies that breaking the cycle is actually a bad thing going by the dlc story.

>we'll never get to see das2s "true form"

Attached: 0169792205589.gif (253x200, 857K)

No denying that. Even something vague like MH's Evasion 1 > Evasion 2 > Evasion 3 appearing on your status screen at certain ADP breakpoints would be good.

Still better than Sekiro because of the laughably stupid difficulty

Attached: dark souls 2.webm (1280x720, 2.9M)

Do you ever stop? Nice cherry picking, by the way.
boards.fireden.net/v/search/filename/ 12924712713.jpg/

Attached: 1541065808248.jpg (564x672, 153K)

holy shit is that a dog made out of dank nugs

dark souls 2 is genuinely good double A action game. They shouldn't have called it dark souls 2 though.

Attached: 1410054139981.jpg (364x423, 84K)

DaS 2 is good and all, it's just the worst souls

>dark souls 2 is genuinely good double A action game. They shouldn't have called it dark souls 2 though.
From what I heard, the game wasn't even planned to be a sequel to dark souls initially either.

if it wasn't called dark souls 2 everyone would hate it becauses its actually shit and being a dark souls is the only thing going for it
see: that one dark souls clone everyone hyped up but was so shit i dont know the name of it

While 2 is a shitfest Im sad 3 didnt take the good things from 2

>no bonfire ascetic forcing you to ng+ which is the biggest slog in 3
>elemental infusions suck so bad you only got for STR/DEX/Refined most of the time
>luck dictates how much you inflict bleed instead of the formula of 2
>magic and faith down the drain again
>guardbreak is gone and the kick is back
>jump is very short and fall damage is higher

Attached: 1538841603428.jpg (600x745, 62K)

>mfw its still better than Sekiro

why the fuck are the npc invaders so fucking tough? why do they have so much poise?

Attached: darksouls 2.webm (720x404, 1.51M)

That'd be covetus demon

OUTFUCKINGSKILLED

>that one dark souls clone everyone hyped up but was so shit i dont know the name of it
The Surge?
Lords of the Fallen?
Ashen?

Get rekt kid

Attached: ds 2 asc.webm (646x520, 2.45M)

should have dodged

I have no real arguments about Dark Souls 2's shitty hitboxes and its paper-weak gameplay. But the lore is pretty kino. Too bad that even THAT is bogged down by its rushed development. Someone pointed out the "unknown origin" descriptions, but in general, I like the themes of fake/real and true/false, even if that adds to the vague "unfulfilled" vibe.

>bogged down

Attached: 1547846172771.png (636x915, 827K)

Jesus fucking Christ

RIP future alternate timeline Sminem btw.

DaS2 isn't necessarily "good", but it's still enjoyable and unique. I agree it really would've been better off as a spin-off game instead of a mainline souls, or even a Demon Souls 2.

Attached: 1514639840928.jpg (417x510, 48K)

proof that dark souls 2 areas don't make and physical sense

Attached: 20190330005031_1.jpg (1680x1050, 471K)

any*

It felt more arcadey than anything, it stepped up environmental playstyles with the rat area and gave us power-wielding items and chose to play with that instead of use it as a shiny bauble for advertising

And you know what's even better?
is a promo image.
rpgsite.net/news/2666-more-dark-souls-ii-screenshots

FAIRY GOD PARENTS

DS1 looks the best still, with the high-contrast style. 3 is just too washed out and grey.

I need more of these
youtube.com/watch?v=nb9clhqx7d8

>lights hands on fire
>runs into barrels of explosives
>gets sent flying
>dies
technically nothing that happened there was wrong. Made perfect sense.

glitches existed in ds1 you know
I find out of all the souls games ds2 never crashes or corrupts my saves

I'm aware I just think they are funny.

DS2 is a good game but people like to exaggerate its flaws because it's worse than DaS

>hosting fight clubs in DaS3
The ultimate cuck experience, only short of actually watching your girl get reamed by a dozen niggers

whoa guys the hitboxes in ds2 are so shit lmao

Attached: shitboxes.webm (960x540, 2.87M)

I dont know what happened, but something bad had to have happened to the art/level design team. I say this because the actual fucking mechanics(except adp) and covenants BLOW all souls away.

Magic was the best it ever was
Build variety was the best it ever was
Sheer amount of weapon combinations
Best PvP
Fucking glowing phantoms showing you got good
Best arena
Camoflauge let you run, which made it useful in Arena hiding your build until you attack/got attacked
The openness allowed you to get your build up and going pretty fast.
Best invading, and most fair

That said, EVERYTHING falls on its face PvE wise, horrible hitboxes, disgusting animations, boring as fuck bosses, boring as fuck areas, boring enemy design, easy as FUCK.

Isn't there actually a console toggle for model accurate hitboxes or was that some retarded thing my mind thought up? Either way that webm looks great.

SOUL MEMORY
O
U
L

M
E
M
O
R
Y

this webm has hitboxes disabled lmfao

You broke my heart, user.

Agape ring?
why is this a problem?

DS1: Good Gameplay - Good World Design
DS2: Good Gameplay - Bad World Design
DS3: Bad Gameplay - Bad World Design

>this webm has hitboxes disabled lmfao
false

agape rings was implemented way late, and there should have been a solution that didn't eat up one of your equipment slots.

>you have to dedicate one of your ring slots to deactivate a central feature
It's shit

This.
>someone posts their "build"
>*looks at stats
>SL300 in full havel's with all stats at max point before diminishing returns
GG

Still the most enjoyable pvp. Even with that blemish.
The dream of DS2 that never came to be:
>DS2
>but no Soul memory
>And being able to get invasion items early
Alas, it is not so. DS1 has the best invasion system.

>forest of the giants
Doesn't look like an actual forest, just a bunch of green square blocks on top of each other.

Attached: dks2.jpg (1280x720, 268K)

>no proper eye orbs
It's shit

You don't get it do you? FROM's deal is that they end up making a game with both amazing hitboxes and shitty hitboxes at the same time. There have been times where I was hit by shockwaves, and other times avoided being hit with attacks like that webm.

Sekiro will be memorable because it's 1 area.

Yes user, I just said that DS2 needed a better invasion system. DS1's system preferably.

No.
DeS: Good Gameplay - Good World Design
Ds1: Good Gampelay - Great world design
Ds2: Bad gameplay - Bad world design
Ds3: Great gameplay - Good world design
BB: Good gameplay - Great world design

i was a great club bro til i tried yhorms spaghetti. dexfags can suck it in ds3.

You could make everything in this picture using only Hammer on Goldsrc(hl1 engine) and copy it almost exactly except for those rocks on the right, using nothing but simple brushwork(making shit out of squares so no models)

Im not even fucking kidding. It would have better lighting as well.

based

WHY DID THEY SCRAP THE ORIGINAL LIGHTING ENGINE

IT LOOKS LIKE A DAMN PS2 GAME

Attached: sorrow intensifies.jpg (401x346, 20K)

>Ds3: Great gameplay
*rolls 500 times*
*unsheathes straight sword*
*hits you from 500 feet away*
Pssh... nothin personnel, Ashen One

>Buy scholar to play trough the game again
>Get bored around the first DLC because there is just too much shit to do
I think it was the first time i ever had that kinda problem with a game.

Attached: 1553761011542.jpg (1287x1800, 171K)

this

>not getting a dex-scaling UGS

Don't reply to me, DaS2 nigger, your game is even worse

ds3 had by far the most broken mechanics

>dodge rolling costs no stamina and has 10 billion iframes, so you can the vast majority of damage by just hammering the roll button
>stat system is a boring mess that basically means there are maybe 3 total viable builds, and basically all of them require you pumping the same amount of vigor, endurance and so on
>luck also exists as a meme stat you never actually want except for 1 weapon
>chugging is too fast and means you will almost never die until you run out of estus
>enemy design shifted from "dangerous but learnable patterns" to "it'll just randomly flail and chunk you for half your HP because we don't know how else to make shit challenging with our overtuned dodge rolling and estus"
>it used to be that armored enemies had lots of poise and unarmored enemies had very little, but in dark souls 3 even random hollows have shitloads of poise because again, don't know how to balance around broken op rolling and estus
>level design is too linear and doesn't work well for additional playthroughs

i'm not gonna pretend dark souls 2 was a masterpiece because it's not, but dark souls 3 was a massive disappointment design-wise, and the only thing it did exceptionally well was its presentation. dark souls 2 is flawed in a lot of of memeable ways, but it also took massive steps forward in terms of build variance, pvp mechanics design, fixing pointless annoying shit like input queueing and actually fostering replayability. i'd much rather play a new game from the b-team right now. the a-team's game design has become a boring self-parody of itself that just wants to play it safe again and again.

That's only PvP though.

>Started nerfing spells and items because of PVP essentially making some stuff completely useless
I guess thats why they removed multiplayer and armor/weapons in Sekiro

Attached: 1536868600554.jpg (1280x720, 83K)

No
>DeS: okay Gameplay - okay World Design
>Ds1: okay Gampelay - okay world design
>Ds2: okay gameplay - okay world design
>Ds3: okay gameplay - okay world design
>BB: INCREDIBLE gameplay - INCREDIBLE world design

Attached: 1551927056811.png (500x373, 75K)

The thing that baffles me the most is how the map collision data for 2 is MUCH larger than the one in 1.
FotFG somehow is almost seven times larger than all of Undead Burg and the Parish COMBINED.

Alien:Isolation has that problem, its even worse since its a very tense horror game.

>One of the best AAA horror games made in a LONG time
>Runs like fucking magic while looking gorgeous
>Best hide and seek gameplay but also has combat
>play for around 11 hours
>Oh looks like im at the climax, what a great overall game
>another 4 hours later
>Well, this was a lot longer than I really needed but looks like this is the real climax
>3 more hours later
>uninstall

Shame because everything up until blasting ayy lmao out into space(what is what the first climax appears to be and ending) is fucking amazing.

Then it overstays its welcome and I just stopped playing and im right near the end.

Weird, I can pretty much remember all of DS2. DS3 is a huge fucking haze though, I don't remember anything at all.

also this

>DaS3
>poise
Nani? You can immediately stagger most enemies that aren't Big McLargeHuge. Even larger enemies like the Lothric Knights get staggered by one straight sword hit

Couldn't get it to work consistently on 360/PS3 I bet. I remember seeing that first DS2 trailer and being hype as fuck about torches actually being useful.

>enemy design shifted from "dangerous but learnable patterns" to "it'll just randomly flail and chunk you for half your HP because we don't know how else to make shit challenging with our overtuned dodge rolling and estus"

holy shit this, it's especially prevalent with the lothric knights, they can make them challenging only by throwing 2 or 3 of them at you with 6 hit combos that instagib you if you dare get hit by more than 1, it's almost mandatory to have 1500+hp unless you love to roll around like an idiot, allowing everyone to roll super fast under 70.01 equip load was a fucking mistake, rolling in dark souls 3 is even FASTER than bloodborne! I kid you not try to play bloodborne without locking on and rolling instead of stepping and you'll get destroyed

the point was that poise used to be tied to an enemy's visual design. if it was armored or gigantic, it would have lots of armor. if it was a random shithead hollow with rags, it would have none. you would immediately know whether your attack would stagger someone or not, even before you hit them.

ds3 throws all of that out of the window and random hollows with axes will just power through your r1 spam and chunk you for half your HP sometimes. it's fucking stupid and lazy.

>the lighting was supposed to be one of the biggest things of the game
>torches were supposed to be required for sections of the game
>nah let's just turn on fullbright

Attached: pete.png (550x431, 282K)

>random hollows with axes
You mean the big fucks lobbing around the massive axes in High Wall? Yeah, those don't look like they could tank a hit or two at all...

DS2
>Stamina too low
>Health too low
>Poise breaks easily
>Damage from all sources is ridiculous
>Defense helps marginally
>Hitbox timing is all fucked up and ADP doesn't help
DS3
>No poise
>Everything can be rolled out of
>Can roll endlessly
>Killing someone is a chore but you get about a dozen slashes with how little stamina everything uses
>Everything has resistance to fire, making it a worthless element
>Co-op as anyone but a sunlight practitioner is almost entirely worthless for the summon

soul memory was a partial solution to a real problem but no one wanted a solution. The only way to (partially) stop experienced players from invading new players was via soul memory. Invasions probably became a high priority issue for the dev team since it was possible to invade at any time with no real protection. A twink invading a new player can ruin their experience so tying the invasion range to total souls accumulated rather than souls spent ensures that a player would invade people that have experienced a similar amount of real playtime. On the co-op side players wouldn't get teamed up with players that would ruin their pve experience with their ultra optimized twink.

except that players could (and did) roll new characters once they figured out an optimal route to twink and shit on new players and carry their DSP-intellect friends.

This is pretty much DS2's entire identity, the devs trying to fix problems they perceived with the game and the playerbase hating their solutions.

Players neglect to use weapons, items and spells/miracles that do AOE? Maybe they'll try to at least swap weapons temporarily when they keep encountering big mobs. Nope, players just bitch about there being too many enemies and not switching up their playstyle to accommodate.

Players just ignore entire areas by running through them and only grabbing loot guides tell them to? Enter Shrine of Amana, a late game area that's nearly impossible to cheese and challenges every playstyle. Players decry it as one of the "worst designed" areas ever because it demands a full clear, something players should be capable of that deep into the game.

DS3 is a longsword R1 roll fiesta because players proved that's all they want to do.

Also enemies seem to have tons of health and defense for no real reason, especially in the DLC

git gud
git gud casual

>Everything has resistance to fire, making it a worthless element
Pyromancy is literally easy mode for most areas until you reach endgame

Tomb of Giants is really fucking deep below the "surface"

Why couldn't they keep it for the PC version at least. It's insulting

Every time I see someone post the worst possible Dark Souls take it's always a fucking PVP fag. I honestly have no fucking clue why people try and make PVP a thing in this game and expect it to be an aspect of the game that is fully developed and then praise Dks2 for this. I'm glad there's no PVP in Sekiro and i'm glad it sucks in Bloodborne. You are a retard if you play this series for PVP.

Worthless reply, consider suicide

This is a really retarded image

Okay guys, I never played any of these games, should I give Dark Souls a try or is it just a meme game?

Attached: a.webm (626x480, 1.9M)

izalith is the only area you listed there that i think the assessment of "bs" (subjective) could genuinely be applied to. what is your metric for "bs"? how much you personally died there?
also if by bs you mean unfair then we could start the whole artificial difficulty discussion with DS2 and enemy ambushes/sheer number of enemies over thoughtful placements like in DS1

Every thread it's just arguing DaS3 vs DaS2 when they're both fucking terrible.
DeS, DaS, BB, and Sekiro are the only good games.

What the hell am I thinking of, then? Maybe that was a DS2 thing. Though conversely, EVERYTHING is weak to blunt damage there.

youtube.com/watch?v=aY-CEFD8X1Q

Attached: Q.png (401x362, 183K)

>game forces you to walk into a paifully obvious trap
God, I hated DaS2 and 3 for that.

Regular magic, probably. Tons of enemies and bosses resist it and there are very few that are weak to it

This. I remember one of my biggest complaints being the enemies acting like they have infinite stamina and attacking 7 times in a row. It was like they took the enemy design philosophy of Bloodborne but dropped it in with DS's gameplay, then they had to overtune dodging just to fix it.

>le shit on dark souls 2
>all posts actually make me want to play dark souls 2 over reddit rolls 3

amazing

Attached: 1525272101877.png (850x659, 55K)

DS3 is mid-tier. It has some of the best core gameplay, bosses, music, and the level design is *technically* competent. But all the areas feel drab and uninspired and there is no sense of adventure. It succeeds on objective levels but is mediocre on subjective levels. Kind of the inverse of DeS, which is badly designed game which oozes atmosphere and cbaracter.

>not the maiden Astrea song

based and correctpilled
DaS2-fags get all butthurt when people shit on their game because they think people are comparing it to DaS3 (which they don't like), when in reality, people are comparing it to Dark Souls 1.

prime example

>should I give Dark Souls a try
yes

I'm sorry, user. I hope you get better soon

>meme game
What does this even mean? I've got 1000 hours of out this whole series so just fucking play it

I've only ever played 3. Good game, would recommend.
I've put about 300 hours into it, you'll certainly get your money's worth, and the DLCs are great.
When I get the monies I'm gonna get DS1.

Attached: hypernun.jpg (1280x720, 90K)

>has never heard of dogs who "rat" aka hunt and eat rats
Do you even know what a terrier is.

en.wikipedia.org/wiki/Rat_Terrier
>rat terrier
>is actually a dog

>Kind of the inverse of DeS, which is badly designed game which oozes atmosphere and character

Attached: 1494283410479.gif (213x199, 339K)

Which one should I start with?

How on earth do you put 300 hours into 3 instead of spreading that time across the other games and experiencing all of them. Sekiro is the only one that you can't get cheap.

>it would have lots of armor
meant hyper armor oops

i mean these guys specifically:

youtube.com/watch?v=5camcsrwBU4&t=16m55s

16min 55s if it doesn't work.

>tall hollow dude in rags
>player swings at him, hollow gets staggered
>player goes for a follow-up attack, hollow recovers from stagger and hyper-armors through the follow-up attack and chunks the player

note that it's completely random when they hyper-armor through your shit. it's just lazy. it doesn't teach you anything except "sometimes when you stagger a hollow and try to punish them with a full combo like you can with every other hollow in the past 3 games, you just get randomly punished, owned"

DaS1

Just play the video game, user.

Attached: where dat firekeeper soul at nigger.gif (400x225, 1.68M)

Oh, I get it now. People don't like Sekiro because they're RACIST scrubs that aren't good. Thanks for clearing that up.

are you shitting? besides the weird fattys in Izalith, pic-related and maybe Aldrich there's nothing spooky in DS3

Change my mind.

You've failed to mention a wet swamp right next to a blazing lava pit, and all of that located right on the top of a sea beach with a bunch of trees growing out of it.

t. Fag that thinks DS3 is the best souls game

Attached: DaS1re.jpg (2133x1200, 2.51M)

If you like challenging games with Metroidvania elements you should give it a try. It feels like an old-school game, in a good way.
>The good
Great world design, good level design, interesting lore, interconnected world (which makes the world feel like an actual place), good sense of progression because exploration is rewarded with better gear, etc. It's just a very inspired piece that hearkens back to the good old days.
>The bad
Some bosses are lazily made, a couple of areas were lazily made due to time constraints, things like that.

Overall, it's great. Some people don't like the combat, but I do.

>note that it's completely random when they hyper-armor
Nah, you always stagger on the first hit, then can get a second hit in and afterwards they can recover and usually get a hit in themselves, unless you attack so fast that you hit them before they get into their attack animation. It's the same for almost every enemy and also the player. Also applies to pvp.

>remastered
nah nigga

Attached: 1523813650572.jpg (261x440, 32K)

>there's a portrait of Hitler on the wall
It's been years since I first saw that gif, but I never noticed this

Attached: 1532880662100.jpg (1600x1323, 493K)

Start with DaS1, then come back and tell us the things you liked and disliked, and get recommendations from there.

Aldia is a manipulative monster who did his best to ruin everything for everyone and is bullshitting you throughout the game.

despite all the cool shit ds3 had and all the dumb shit ds2 had. ds3 was still only slightly better than ds2

Attached: 1552704504546.jpg (548x548, 64K)

Not that user, but am I likely to enjoy it if I like metroidvanias like Hollow Knight, but I've never been into 3D games at all? I'll probably try it out anyway, though

It was my favorite game to SL1 at least. DS1 was too easy, DS2 was too frustrating.

Attached: 20180321193417_1.jpg (1920x1080, 524K)

The curse resisting crowns made no fucking sense. Glad they dumped that shit.

>-t. Summons 3 dudes for every fight but cuts the ethernet cable with a katana whenever they get invaded

Okay, thanks guys, I guess I'll give it a try then

>then can get a second hit in
but he didn't get a second hit in, though? he got punished during his second hit animation

>It's the same for almost every enemy and also the player. Also applies to pvp.
no, it really doesn't. in pvp, if you get a hit in, you can get a second hit in without being hit back, guaranteed. in the video, he attacks once and his second attack gets interrupted by a hyper-armored counterattack. no other enemy in the series works like this, except a couple of other ones in dark souls 3.

you can also see that when he goes for a third attack, the hollow doesn't get staggered as it is mid-animation. so that already disproves your claim that "you always stagger on the first hit". it appears more like the hollows have hyper-armor on specific moves, and that they also recover more quickly than other enemies. this practically means that whether you get punished or not is random, because they appear to go for a counter after the first hit, and if that attack is a hyper-armored one then you just get fucked.

Why can't a dog be an authority on rats? Maybe that's what he eats.

*ahem*

Attached: 1448606499192.jpg (700x739, 101K)

ITT: ESL
>royal rat authority
>authority for the royal rat

Why did the movement feel so weird in DS2? Did they use different engine for it?

Attached: 1554005973293.jpg (520x736, 89K)

SotFS > 3 > 2

The lava pit is below the swamp. All of this is situated on roots from a single great tree which holds up it all.
You don't understand why people are shitting on Dark Souls 2. The world of Dark Souls 1 is one of fantasy, with fantastical elements, but all of it makes sense in the lore.
Take the Earthen Peak elevator to Iron Keep as an example. It's supposed to lead up into the mountains behind it, but it seemingly goes up into the sky. That's because the distance traveled from the windmill to the elevator doesn't scale with where the mountains are on the map.
Dark Souls 1 doesn't have this problem. In context, the world makes perfect sense. The world rests upon clouds, held up by the roots from a tree, growing from Ash Lake. Beneath Ash Lake, there is nothing but darkness, because the world ends there.
Instead of this, Dark Souls 2 either has a physically impossible magical elevator, or mountains that move when no one is looking.
see

Attached: 7f288d20e448fc87106a003d62613a10.jpg (811x1046, 235K)

*sips tea*

Shitty mocap animations made the game slow and floaty.

Dark Souls 2 is the Doki Doki Panic of the 21th Century.

this is basically dark souls 2 criticism in a nutshell, random superficial meme slogans and pictures because the average dark souls 2 critic has no understanding or interest in any of the underlying mechanics or design decisions in the games

he's the authority of the royal rats you stupid ass ESL

I believe this is what they intended

Attached: Earthen_peak_iron_keep_transition_by_vempirick-db4dvm7.jpg (1600x1600, 504K)

Because das was never meant to be triology. Das2 was a complete different like in the screenshots. Bamco just said : call it das2 because of marketing and then they fell for the retarded make it difficult meme. Das2 was orginally be all about darkness and wandering through dark parts. But bamco fucked them over

I was a broke student, starting a new job in a few weeks though so I'll have vidya spends soon enough.
Priorities are
>Demon Souls (if I can get it working)
>DS1
>Sekiro
>Furi
>Dead Cells

Attached: 1549907192483.png (398x321, 67K)

>but he didn't get a second hit in, though?
Did you even watch the video you yourself posted? He clearly gets two hits in, the hollow takes damage twice.

Hollow Knight is partly inspired by Dark Souls, and probably wouldn't even have been made were it not for it. Demon's Souls and Dark Souls reinvigorated several popular elements from within the Metroidvania genre, like level design.
The way Hollow Knight delivers lore is also exactly the same as in Dark Souls.
But yeah, just try it

there is an area that must have been cut that transitions between the two areas. you can see it in the trailer.

DS2 is more like a Souls-inpsired themepark than an actual Souls game
and that's kind of okay, maybe FROM should just a ship a multiplayer sandbox game with random bosses and weapons so the buildfags can have their fun until the end of time

That was always my interpretation of it, but it also doesn't show the mountains so it ends up feeling more like the meme picture.

Shame it isn't, because the B-team doesn't know shit about time management

>Dark Souls 2
>Stream a bit of me playing normal PvE so a friend can see it
>First thing he says
>"Why are you just sliding and moonwalking all over the floor? What the fuck is wrong with your character?"
>We both laugh hysterically at Dark Souls 2 and its fucking garbage movement on the player character and enemies
>Tell him the game is dogshit and to never touch it
>He agrees immediately, says it looks like I'm trying to control a fucking truck
>He's absolutely right

I just wanna make it clear: FUCK Dark Souls 2, FUCK B-Team, FUCK Yui Tanimura and his faggy ideas, and FUCK Dark Souls 2 physics or lack of thereof. Lol, Dark Souls 2.

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there's 5 games in the series. just play them all faggot. the worst one is like 7/10 game
>pretending like you don't have free time while you post on Yea Forums-virtue signaling

>you can also see that when he goes for a third attack, the hollow doesn't get staggered as it is mid-animation
Yeah, because the enemy is already way into his two handed attack, it's perfectly sensbile that he'd have hyper armor at that point
>so that already disproves your claim that "you always stagger on the first hit".
Calm your autism, I meant that as a rule of thumb

>le everything good but 2 which is dog shit LUL

you didnt even fucking play it dude, dont lie

>Das2 was orginally be all about darkness and wandering through dark parts.
Man, fuck Bamco for taking away a game I've always wanted to play.

Cool cool, my man. If you put 300hrs into 3, you're gonna have a great time discovering the others

yep

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I can't fucking stand the running animation.

>multiplayer sandbox game
It wouldn't work. Part of the reason the PvP community still exists is because they can always prey on the PvE community when there's no one else around.

>MFW they fucking removed ragdolls on bodies to make the game look less absurd and then make those fucking animations