Play The Witness right now

Play The Witness right now

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>le puzzle game

nah sounds shit

>there are people who cant finish the timed challenge

I got bored about four hours in and restarted to get the secret ending and chuckled at Jonathan Blow walking around and tapping circles in his basement.

More like Duh Shitpiss

Cringe

which one? The one timed puzzle leading to the normal ending, or the fucking hall of the mountain king?

The timed challenge is the one with the hall of the mountain king.

I beat it third try and got all achievements, but I feel this game is poorly made.
The human statues ruin the aesthetic of being alone on an abandoned island, and some of the puzzle elements are poorly explained, so you end up with what seem like massive leaps in logic to some players but what the developers thought was obvious.

You might just be a brainlet.

I only found out that you can speed up the lines after spending 3 hours using default line speed, and beat it after that.
Artificial difficulty.

I can't. There's always a puzzle four, five puzzles in that I get stuck at for a minute or so and I end up running out of time.

Hold Run in the puzzle screen user. I didn't know either.

I always can get to the maze but then I panic and run out of time. I figured out that the first puzzle in the sequence is supposed to be a map of the maze, but sometimes it doesn't seem to be correct.

How am I a brainlet? I beat the whole game.
There's also some infuriating segments where the game forces you to slow to a crawl. The water reflection segment of the pyramid might be the worst part of the game, because it requires you to constantly reactivate the water flow to see the solution. And if you messed up the viewing angle, you have to go again. Takes 30 seconds each time and you need to solve I think four of those minimum. There isn't even a puzzle to "solve", it's just you waiting to see the reflection.

>some of the puzzle elements are poorly explained
No they aren’t. The entire game is a top-to-bottom tutorial. Every puzzle element has a series of puzzles that teach you how it works.

Yeah, I looked up the solutions for that part. I wasn't about to raise and lower the water over and over again until I found just the right angle for the light. Fuck you.

It is correct. You can spend two or three seconds taking a photo of the puzzle with your phone and then check it out when you get to the maze.
The puzzles are located in the two spots but they can be positioned in any direction.
The real problem is the two pillar puzzles at the end, I had to get lucky to get two very easy ones.
Also apparently people found a glitch where you can use all the time you want to finish the challenge.

>entire bamboo forest segment is listening to bird chirps, then listening to bird chirps over ambient noise, then listening to bird chirps over wolves and coyotes
>all about 10 puzzles
>new bird chirps play while a wolf occasionally howls
>the solution was the wolf
No, that's stupid.

Brainlet.

you gave a poor example, learning that solution is incredibly easy, but transcribing the audio is a pain and the game doesn't teach that.

I don’t remember that puzzle, and I don’t remember getting stuck on it or any sound puzzle (except that super elaborate puzzle on the sunken ship), and I feel like it’s the first noise you hear that indicates what you’re mapping

>and the game doesn't teach that.
Then you agree.
There's also some complete horseshit like the glass window in the town a building over from another puzzle being necessary for the solution to a separate building's puzzle.

>I don’t remember that puzzle
Good for you.
>I feel like it’s the first noise you hear that indicates what you’re mapping
The noises play in random order. You can walk up to one and it'll play glass breaking, then the bird.

You could have gone with The Shitness, but you got greedy.

But I am playing Baba is You at the moment.

the mocking title for the game is "The Witless", you bird brains

>There's also some complete horseshit like the glass window in the town a building over from another puzzle being necessary for the solution to a separate building's puzzle.
So the game teaches you how to solve it, only in a different area.
The town is the last area you're supposed to finish because it combines all the rules from the rest of the areas.

Even if you can't figure out which one it is you can beat the sound puzzles with permutation eventually.
There's a soundproof room in one of the houses in the town that works like that. Use the beeps as a lead but form your own path.
The RGB room after the soundproof room is the true cancer. The only one I never beat because it hurts my eyes and I didn't want to stay in there.

>So the game teaches you how to solve it
There's no reason to assume that window would do anything, and there's nothing to indicate its use in the other puzzle. You just have to be looking to the left when you're walking into a building with stuff only on the right. You will not see it without being told.

The only puzzles I remember getting stuck on are
>the floor of the top of the mountain because you have to stand in just the right spot to solve it
>The very first hexagon puzzle because I’m a retard with no intuition about how to change the position of glare from the sun
>that fucking sunken ship door
>the mountain timer challenge
>a few of the boat-run obelisk shape challenges, like how there are alts for some of the castle runs, since you can’t stop and consider them for very long without reversing the boat.

I saw it without being told. One of the puzzle rules from the first areas is to look at the environment around you for reference, like with the shadows or the temple with the tree branches.

Any of the environment puzzles that use the boat are cancer.

>I saw it without being told.
Good for you. You're the minority. That puzzle is infamous because there's no reason to expect that solution.

>There's no reason to assume that window would do anything, and there's nothing to indicate its use in the other puzzle
The zen garden should have taught you to look through windows and other environmental geometry for The Right Solution to a puzzle with multiple apparent solutions.

>game presents you with some neat environmental puzzles for a bit
>then its back to staring at tablets drawing lines for another 3 hours

Game doesn't even support 7.1 surround sound.

As in, no fucking volume comes through a 7.1 speaker.

Yes, when presented that way. The windows in the red shrine place were lined up perfectly and right in front of the puzzles.
The door with the yellow window on it is small, off to the side, tilted at an angle that doesn't line up without standing at an awkward angle, etc. The presentation gives no indication that it is for a puzzle at all.

>There's no reason to assume that window would do anything
Yeah.. except the very first puzzles in the greenhouse where you literally use the glass to even out the colors.

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rather play baba is you and im a brainlet when it comes to puzzle games

you’re playing it backwards. The game is about how games teach mechanics; every puzzle element has a tutorial run that teaches it to you. The entire game itself is a tutorial run on the concept of finding lines in the environment, training your brain to see circle-lines literally everywhere. Then after you “beat” the game and it starts you at the beginning, you immediately see the solution to a puzzle you totally missed in the beginning because you didn’t yet know how the puzzle worked, and the solution that lets you beat the game is super obvious

Oh, also, the fucking black to white puzzle on the wall behind the theater. SIXTY FUCKING MINUTES, and I watched/listened the first time just for fun without realizing there was a puzzle in it.

>big windows that require you to see the puzzle through them are comparable to some random door on the side
Nope.

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Brainlet

This.

Actually that window in town is the only other colored glass in the entire game. I feel like I instantly recognized the window’s significance once I finished the greenhouse.

If it's the only other one in the game, then you can't fault someone for not immediately recognizing it is meant for a puzzle nearby, especially one in a separate building.
They should have been more common, not less.

I will once the Chink store gives it up for free

If you saw this and didn't immediately think that you needed a colored window to see it properly which is LITERALLY THE SAME THING YOU DO IN THE GREENHOUSE you are retarded dude.

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>If you saw this and didn't immediately think that you needed a colored window
Why would you ever look at what is a standard puzzle like that and think you need a colored window?
The entire trick to the puzzle is that it IS "solvable" without the window, but that solution isn't the correct one. If your first instinct is to use a window, then you either did the greenhouse last before the town or you are using a guide.

It's a mobile game put into 3d environment.

30% of the puzzles are uninspired or just very minor incriments of other puzzles. 30% of the puzzles are obnoxious which accounts for a large majority of the enviromental puzzles. 40% of the puzzles are fun and somewhat interesting. The game isn't that fun but the island was nice to explore.

>The entire trick to the puzzle is that it IS "solvable"
But it's not. That's a star puzzle and you immediately realize you can't separate them in groups of two so you know it's not meant to be solved conventionally.

>Oh, also, the fucking black to white puzzle on the wall behind the theater. SIXTY FUCKING MINUTES
There's a puzzle there? Are you kidding me

They have to be coupled or can be solo. They basically just can't be in a group greater than two. A few were like that at the treehouses.

He's talking about the moon video. It's optional, but retarded.

*flash game

They can't be solo. You're thinking of stars with normal colored blocks. Stars always have to be in couples.

I'm stuck here. Got bored running around trying to find the right glare angle for one of them.
Also I think the game would be a lot more fun to play if you could jump, but maybe Blow's in the firm "jumping is too video gamey" camp, or he's too boring of a designer to think vertically.

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No, they can be solo.

Just use a guide for that part. It's bad game design.

They can be with a non-star block of the same color, but that's about it. Never solo. And in the town door there's only stars. Did you even play it?

>Just use a guide for that part.
Dude, what? You keep looking worse every time you post.

You'd better give me a hint or I'll do what the other guy is saying!

I'm at the same part. Can't figure out the panel to the right of those two. I feel like there's probably some panel in a random corner I'm just overlooking.

>Did you even play it?
I have all achievements.

Do it. There is no "hint."
That part of the game is literally just waiting to see the solution flash on the reflection of the panel, then entering it. There's no strategy or rules to learn. It's just waiting and wastes your time.

I'm stuck somewhere. Too dumb for that game. The tetris shapes puzzle are impossible.

Just keep looking for the reflection while the water is rising or lowering

>I have all achievements.
That doesn't mean anything when you recommend using guides for one of the easiest parts of the game lol.

>Just keep looking for the reflection while the water is rising or lowering
Wow cool so I see they implemented the old point and click pixel hunting but for a 3D environment

>easiest
*most tedious
ftfy
You already lied about puzzle solutions before. Now you're saying that the game just being flat out boring is fine. It's not. The game is heavily flawed because of waste like this.

One tip for tetris puzzles is to count the number of squares each tetris piece takes, and add them together.
Then you just visualize how they would look together in different positions and make the path.

soon, my friend, soon i will

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Why should I spend £40 on the witness when I could just buy a £2 maze puzzle book?

yeah I figured as much but still can't do it. What about that desert area and the town, I can't solve anything there.

>You already lied about puzzle solutions before.
Bro you said is solvable. You are an incompetent brainlet who keeps blaming the game for his incompetence. I have no doubt now that you had to use a guide for half or most the game since even after completing it you fail to understand its most basic rules.
I don't mind that the game was boring to some people, it's a puzzle game after all and it's not for everyone, but stop pretending you understood anything in it, lol. It's sad at this point.

That part is bullshit until you figure out the gimmick. I went past the structure to the pedestal at the distance thinking it would show how its done. But its scratch marks and noticing the glare from the sun on the puzzles. You can see them by panning the camera and positioning yourself at the right parts of the temple.

There's no introduction to it unlike the colored blocks or stars that get tutorials just as you leave the starting area fort.

how could anyone possibly notice that without a guide?

>I have no doubt now that you had to use a guide for half or most the game since even after completing it you fail to understand its most basic rules.
Stop projecting. Just because you did doesn't mean others did. Your insecurities belong to yourself.

I did, simply because I went "hee hoo stairs" and ended up in the right spot by coincidence.

I really enjoyed the videos, even the long one about buying used batteries that went on 10 different tangents.

Does this have legit puzzles? I don't enjoy the idea of downloading chinese spyware to play this but if it's decent I'm all for it. I'm a fan of the Myst series but not The Talos Principle.

Cant wait

>I'm a fan of the Myst series but not The Talos Principle.
You will probably not like The Witness

>I'm a fan of the Myst series but not The Talos Principle.
Then stay away. This is just a phone game pretending to be Myst.

I already beat it.

Great game desu

Aight.

In that case, anything good? I'm stuck over here trying to find something decent. I just hate games that have like 1 or 2 puzzles and 4000 variations of them.

talos principle is way better

Didn't the Myst devs make a game recently, Obduction or something

Pretentious trash
The Talos Principle is much better.

This world is the most memorable part of myst exile from my childhood.

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>these lead batteries were nothing special
>but those lead batteries, the ones we keep at the back of the shop, now those are batteries

I'd rather play any other puzzle game 2bh

Can I just get Jonathon Blow to come to my house and jerk off onto my face instead?

It's too tough, i'll just shadow play it on youtube

can't beat free

>shadow play
Is this some kind of zoomer term to justify your lack of an attention span?

Babby's first puzzle game. Come back when you've beaten Stephen's Sausage Roll.

Hello Joey Jojo

No, it's when you mimic a person's gameplay on youtube with a controller

I only realised that some puzzles relied on glare when doing the blue puzzle in the house that requires 3 different answers brought on by three different puzzle types. After I saw that I had it in mind when reaching the desert temple area.

Points for being outside the box with the whole environmental puzzle idea but minus points for putting visual clues on a slow moving bit of trial and error, aka the water rising etc.

That's just sad. Its like porn watcher logic.

tower is the worst level I've seen in any puzzle game

I really, really enjoed the masturbatory philisophical videos that could be unlocked in the windmill basement

James Burke's videos are super interesting and maximum comfy

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Fuck off Epic shill.

No. I prefer to know all the rules of a game up-front, and this seems like the antithesis to that idea. Why, is the game only free on epic?

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>Pretentious shit
No fuck you Blow.

>playing johnny blowhard "games"

why?

I prefer Rime and Talos Principle

More like, "The witless".

you're not a brainlet, are you user?

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Call me crazy but there's something about Jonathan Blow's games that feel hostile. Like the developer hates the player. I don't get that feeling from most other games.

probably

I am. I cannot figure out how to bond more than two molecules together in opus magnum.

it's because he thinks he is a super smart intellectual so he does hate the player. he thinks the player is a dum dum and inferior to himself.

That might be true but that doesn't really cover it. It's something baked into the design of his games. Both Braid and The Witness. I'd probably have to play Braid five times in a row to really describe it, and I'd rather not.

he gets off on the idea that he is "challenging" people because he believes most people are too stupid to seek out challenge on their own. like his shitty game will be a revelation for them and force them to use their brain for the first time ever.

Just got through the hedge maze part. Got stumped at one part and guessed maybe it was based on how loud my footsteps were. I'm a bit pissed off that I seemed to have been right.

that's one of the reasons I love the witness, it feels like Blow playtested it so much he can predict the player's thoughts and is actively challenging you to think outside the box the entire time

Best example of this is that puzzle in the mountain that adds layers of complexity as you solve it, preventing you from solving it the way you did on the previous layer

too hard, where is my easy mode

Zachtronics games cross the barrier of 'so hard it's not fun' for me and I'm someone who fucking lives on challenge

i'm only posting to call this guy a retard

>Braid
How is Braid?

You did beat it without looking up answers on the internet, right anons?

The Witness isn't the best game ever made, but it is the best made game ever made.

I fucking loved this game 10/10. I look forward to re-playing it in a few years time when I've fully forgotten the mechanics and hopefully most of the neat environment gimmicks.

It's probably THE game I wish I could re-play for the first time. Maybe SOTC moreso...

Obduction is like Backtracking: The Game. I honestly wanted to love it, but I just could not for the life of me. Once I got to the first part where you had to start moving various orbs between worlds and then walking back to another entrance to the world to do it again I got so fucking tired of it.

If you like Myst, play Myst. There were 5 of them and 4 were quite good.

Braid is fucking great, but it's also super pretentious.

I've replayed it three times in three years. Always got stuck at some point in the tetris puzzles, but overall I'd say that after the second time you will hardly forget any of the mechanics

The holy trinity of puzzle games:

The Witness
Stephen's Sausage Roll
Baba Is You

Honorable mention:
Zachtronics games

The MC looks like Dexter from Dexter's Lab after he had his face remodeled into Chad. I'll put it on my list.

I cleared every puzzle in the game (outside environmental ones) without a guide, except for the one on the ship. Nothing in the Witness requires a guide. Sometimes you have to think laterally to work out the rules of a puzzle, but the game doesn't try to obscure those rules, and once you've figured it out every puzzle with the same rules can be worked out with pure logic.

How do I get it for free wut?

Talos Principle is better.

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it's not available yet, but will be later today
you just 'buy' it for free on based epic store

Holy fucking shit reading this thread makes me realize how much of a brainlet I am. I remember being stuck on one of the last tree shadow puzzles then dropping the game. I managed to solve the walking over panels area and some other places too but this one kicked my ass so much that I had to stop.

When I played this I solved almost all the harder puzzles on my phone: I'd take a picture of the puzzle, and then would make up the picture on my phone until I figured it out. That sort of functionality really should be built into the game. I'd like to see a Switch port say with touch-screen markup support.

Good lord no.

>launch the game
>can go everywhere
>can see everything
>without doing a single puzzle
What are the puzzle for ?

Dude you know what has that feature? Google Stadia.

This series is crazy hard

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You need to solve puzzles to progress through each zone though, and you need to complete a certain amount of zones to unlock the final zone and see the ending. You need to clear every zone to unlock the optional hidden extra zone.

this
but also
this

It's impressive to have such absolute shit taste.

eh, I was stuck there too but when I came back after doing some other stuff it worked out. losing interest is not the same as being a brainlet..

it didn't grab me, but I've been meaning to give it another go.
I liked it, even with the asspull at the end. it wasn't that bad of an idea, but it could have had some better execution. it also takes a bit for the game to get into its stride though.