Come Nerevar, friend or traitor. Come. >There are people out there who unironically want Skywind more than pic related
We had a nice Elder Scrolls thread yesterday. Let's keep it going.
OpenMW is a complete engine replacement that mimics Bethesda's tools 1:1. This means better mods, multiplayer and even allows pissed off Fallout/Elder Scrolls fans to make their own standalone "Bethesda open world" games and release them at retail to compete with Todd's games.
Daily reminder that the only thing Skywind is good for are the assets that'll be ported into OpenMW to use in Morrowind proper. Who would want Morrowind but with Skyrim's dumbed down mechanics and scripting functionality?
Since we had this exact thread yesterday, so I'm going to post the same reply. The whole argument is irrelevant because skywind is probably never coming out. The project is too ambitious for a fan project and updates have slowed down to an absolute trickle and the entire thing is an unoptimized mess. At this rate it'll be lucky to be out in a decade. The only reason I wanted Skywind was for a better lighting engine but I've recently found out how to tweak MGEXE to give it proper lighting. Now main thing I want out of OpenMW is some better animations.
Wasn't it a part of 0.45? I'll ask David next time he's online if it wasn't.
Aiden King
Honestly Skyblivion seems like a better project to keep an eye on if you're that desperate for a never-ever project to follow for the next few years. Their goals are less ambitious than skywind and a lot of the work can be ported straight over. Plus they seem more competent at reverse engineer stuff like attributes and spellmaking back into the skyrim engine.
I'd be more interested in this too, somehow they made the Oblivion engine even worse then Morrowind, and although you can mod the shit out of it and make it look decent there are too many things that you can't really fix properly that really bug me about that game.
Carson White
Also, the idea of Oblivion in Skyrim is more appealing to me than Morrowind in Skyrim. If they both manage to release, Skywind will probably be something I play once or twice and then just play OpenMW instead, while Skyblivion could become the better way to play oblivion.
There's nothing official yet, just a few videos of cells from other games working on OpenMW. I can't see why expanding OpenMW to more games would change linux compatibility
Isaac Hernandez
fuck yes i will watch this closely and see where it all goes these will bbe betterb than the other attempts at5 ports someoen should bug bethesda to release the engine source code just point to dom and how much ghood its doen for that game
Brody Sanders
Well thank fuck they've been working on it for about ten years and there was a period about 5 years ago when I was constantly checking their site for updates.
Jonathan Fisher
I definitely agree that we'll be seeing Openblivion really soon and we'll be using Skyblivion's assets to make it look prettier.
Sebastian Mitchell
If you want to check out OpenMW now, here's my mod loadout which adds Cyrodiil, mainland Morrowind and Skyrim with tons of content.
>OpenMW >OpenOB >OpenF3 >OpenNV >OpenSK >Hell, maybe even OpenF4 and OpenTESVI
The future is fucking bright
Christopher Edwards
I just wanna play Morrowind with updated textures, models, animations, and fixed bugs. What should I be looking into?
Elijah Robinson
How is Distant Land in OpenMW? MGE XE has absolutely spoiled me by letting me see Ghostfence from anywhere in the game
Gavin Sanchez
That's the least interesting thing about OpenMW though user. Having all those pissed off Fallout/TES fans now having the ability to make their own games with their toolset?
Get fucked Bethesda.
This is with Tamriel Rebuilt+Skyrim+Cyrodiil visible
Whatever happened to Skywind? I remember hearing about it in like 2012 and then it seemed like they had already got the Vardenfell ported, only missing assets and quests.
Daniel Taylor
This is without fog. Combine it with some nice fog and water shaders and it'll be great.
Is it just the terrain still? Not much point if things like buildings aren't visible imo.
Nicholas Price
You're not seeing buildings because there aren't buildings over in that section of Tamriel Rebuilt yet. It's a bad screenshot.
They just added an NPC simulation slider so you can see NPCs from incredibly far distances now too instead of them fading into existence right before you're able to see them. This means eventually you might be able to develop mods where there are roaming factions fighting over territory and traveling merchants.
I've explored the MW mainland pretty extensively in TR, having Cyrodiil and Skyrim as well is pretty insane really. In a good way obviously.
Michael Gomez
Its still going, They want everything to be 1:1 accurate and updated to the Creation engine instead of a quick port. They update their media pages and streams regularly along with Skyblivion.
Matthew Reyes
Didnt this project start at the same time as Skywind? I'm not believing they will ever finish it until I see it
Logan Torres
Skyrim and Cyrodiil actually matching the lore description is really something. youtu.be/CxSxosSvdXg
Very nice. I think the last time I checked it out it was just the ground that was distant, while things like buildings and trees faded in like normal. Concept Art Ghostfence + Greater Dwemer Ruins + far distsnt land = PEAK atmosphere. Having that great evil looming over you at all times is great. I hope someone makes a mod that gives Dagoth Ur a constant red blight haze, so sunny fogless days don't look as strange. Maybe even distant weather, so you can see far-off storms.
Holy shit, I'm hyping myself up too much, I wish I had the knowledge or the time to maybe learn how to do these things myself.
>iirc Skywind was mostly ported from Morroblivion That may have been the case in the start, but I think Skywind is using pretty much all custom assets by now, or at least they're planning to.
Skyblivion is easy to port user, but they need to update Oblivion Art Assets to skyrim. if you ever see a Oblivion vanilla armor in skyrim like the Imperial dragon Armor on the steam workshop, its ugly as fuck.
atleast the beyond skyrim team is doing the same as them and updating the assets and art.
Even Kirkbride admitted that jungle cyrodiil was stupid and fit better with Black Marsh.
Xavier Gomez
Who the fuck cares about Kirkbride.
Asher Johnson
Kirkbride isn't Julian LeFay so what good is his input? I like Kirkbride but he's fan fiction just like everybody else outside of LeFay and Petersen who created the fucking series
Whats your favorite: >character >faction/guild >quest >custom spell >enchanted item >did you jew Fargoth or did you give his ring back like a good outlander
I just don't think that anyone's input (including Kirkbride and Todd Howard) is worth anything. They didn't create the fucking series. They didn't design Nirn. They've added to it and those contributions have been good or even great but who are they to redesign a fucking province?
This was LeFay's map for TES Chapter III by the way
I dont trust in anyone named lefay, comics and mists of avalon taught me that
Brody Lee
God I wish we got LeFay's Elder Scrolls III All we needed was one more game to iterate on what worked from Daggerfall and it would've been perfect and a far better candidate for modding than Daggerfall is at present.
this shit looks like something out of a 90's x-men comic made by jim "garbage" lee
Benjamin Lopez
TES used to have a very 1980s metal aesthetic and that was part of the charm
Jonathan Baker
All of it are still canon, but let us admit that following this style for too long can fuck with your game's art design Just look at Warcraft, once the retards at blizzard came to use JoeMad's Battle Chases style for WoW in TBC, the artstyle started to look bad.
Austin Jones
Agreed. I'm glad it was elevated out of the art style, I just wish it didn't regress (in my opinion) in gameplay.
If TES kept iterating on what worked with Daggerfall and expanded on the procedural generation and maybe downsized to 200-500sq miles instead of 50,000 square miles I firmly believe they could deliver a great game worth playing even with the same audience they have today.
Imagine a Daggerfall-inspired sequel with today's procedural tech and budget.
Openmw can load skyrim now too. Nothing really works, but it can load up the areas.
Ryder Baker
LeFay's TES Chapter III was going to be 1200 square kilometers. Still too big in my opinion but a significant improvement over Daggerfall's 50,000 square kilometers.
Pathetic. I just played Daggerfall for the first time last week and now I understand why Daggerfall fans see Morrowind as a downgrade
Wyatt Morales
someone has to be a an utter retard to make this image out of seething and dont learn that even for its time, Daggerfall was a pain in the ass with the procedure generated map. >sees that it was made on codex
Also, the all endings are canon happened because no pc's from the time would tank A fuckhuge morrowind map, which players would quit fast.
Dylan Smith
morrowind is an upgrade because it actually functions but it's a downgrade in ambition
Anthony Rivera
Daggerfall functions fine too. Have you even played it?
It was the best selling game of 1996 and people loved it and were extremely excited about the sequel until it was cancelled because Todd Howard wasted all their money on Redguard, a game no one wanted because he said "being more like Tomb Raider was the future of the series". Stop being a revisionist.
>Daggerfall functions fine too. Have you even played it? i like daggerfall but the fact that you fall through the geometry so fucking often makes it a flawed game
Thomas Cook
Maybe the project started but I think it only kicked into higher gear 2-3 years ago. They said once the quests are in place they'll release and everything else will be post-release content. I'm really praying it doesn't get stuck in the "yeah nothing works and the game runs at 4fps in towns but we've remade this cave entrance for the 8th time and it's really pretty now" mode Skywind is.
amazing. hopefully they will add Black Marsh eventually
Benjamin Baker
Julian shut up...
Isaiah Williams
what is the status of the Dawnguard during TES III?
Daniel Wilson
Stop pretending that you actually give a shit about OG TES on the grounds of its setting. TES was a generic fantasy setting slapped together for an obscure PC RPG. If it hadn't been for Kirkbride and Redguard/Morrowind, nobody would even think to talk about TES lore. Every real Daggerfall fan I ever talked to who played the game back in the day was a huge grognard who loved stats and thought writing was for faggots.
Ryan Carter
Gone. They were destroyed way way long before the third era.