Bloodborne + Sekiro combat
There you go I created the best videogame ever, you don't need to thank me
Bloodborne + Sekiro combat
There you go I created the best videogame ever, you don't need to thank me
Boring and derivative.
Next?
Sekiro combat has a long way to go though. They could have had more then one combat art equipped for example, and there could have been more basic attacks.
Posture is infinitely better than rally. Sekiro may not have the most skill-based parry system but Bloodborne's gun parrying is outright braindead. There is nothing that Bloodborne's combat has that Sekiro needs.
Does that mean 1 weapon?
pass
But sekiro combat looks boooooring.
The combat is like the worst thing about Sekiro rofl, even rolldodging feels more rewarding
>but Grug likes spamming block
Trick weapons with mid-string stance swaps were absolutely brilliant compared to the Katana.
t. filtered by chained ogre
>ranged parries with no commitment/punishment
>rally mechanic
>dodging is easily spammable and gives a ton of i-frames
>blood vials being extremely fast and 20 can be held at a time
No thanks bloodbaby
>heavy use of a basic component of combat makes a game bad.
DMC/Bayo is literally mash attack and that's it.
I prefer Feudal Japan setting more
Way cooler and less tryhard
>tfw can't read very good due to bad brains.
Bloodborne a world/level design is shit, so what you’re suggesting is even more retarded.
You can parry those, though. You just can't block them.
It has the best level design in the series and it's world is great.
You can't parry a grab dingus.
Not him, but nah man. Sekiro's combat is shallow as shit. What's worse is it makes dealing with trash mobs into more of a chore than it needs to be cause every single shitter mook that you don't stealth kill will get at least one parry/block in on you, forcing you to deal with the damn posture meme.
I played it for like 3 hours and got bored of it.
You actually can parry grabs. I've parried the Snake Eyes' grabs before, for example.
Not him, but nah man. DMC's combat is shallow as shit. What's worse is it makes dealing with trash mobs into more of a chore than it needs to be cause every single shitter mook you will locked in a room with and forced to mash away his health bar, and go into the launch meme.
I played it for like 3 hours and got bored of it.
Yeah, that's it. That's the level of discourse I've come to expect from this place. Just one big 'no u'.
Fuckin 12yr olds.
On the flip side of the coin, there are sweeps that cannot be parried or blocked.
Well what do you expect? It's a matter of opinion. Your critique is just as valid as the age-old sandbag critiques of action games.
Bloodborne + Monster Hunter combat
There you go I created the best videogame ever, you don't need to thank me
Monster Hunter + Monster Hunter combat
There you go I created the best videogame ever, you don't need to thank me
>It's a matter of opinion.
Hardly.
As I said, Sekiro's combat is shallow. Its overly-reliant on a single set of mechanics - i.e., parry, counter and deathblow. That's all you need to think about during most enemy encounters. No damage types, status effects, environmental hazards or stats like in past Souls games, for instance. Sekiro strips away a lot of what gave past FROM games their staying power in an effort to deliver a more action-oriented experience, but all it ended up with was a mediocre gameplay microloop repeated ad infinitum.
You're free to enjoy the game, but that doesn't change what the facts are.
t. literally didn't play the game
Played it enough to get bored of it.
opinion discarded
How are you going to go vertical in Bloodborne without breaking the game?
How is it hardly an opinion?
>It's overly reliant on a single set of mechanics.
When you start an argument like this, you know you're in for some experimental mental gymnastics. I hate to break it to you, but all games rely on this; they're called fundamentals. Even DMC with launch and jump. With Dark Souls it's just roll and block.
Is it factual? Sure. Now feel free to apply it to every game ever.
Also, have the shit you're talking about is wrong. There are numerous status effects (poison, terror, burn, shock). There are also stage hazards in pitfalls, poison surfaces, fire, etc.
Isn't every single game derivative of something?
Soulsborne literally is so boring
the weapons are bland and generic but the fights are awesome
but equipment designs > fights
so still shit
>i played for 3 hours im an expert trust me guys i know everything to it
Kill yourself.
I'm guessing you like overdesigned dogshit with skulls all over it.
Only thing Sekiro has going for it is the blocking system and jumping mechanic to me. Swimming is cool too but it depends on how it's used.
That said, I'd really only like to see those two in Souls rather than Bloodborne. ESPECIALLY the blocking system. I've always wanted to clash with Artorias or Sir Alonne this way.
Not him but souls the souls series have that kind of weapons too
I'd be down for faster combat in BB2, but implementing Sekiro's posture and parry would be retarded. Sekiro's combat is built around the parry which can only work with a fast weapon like the katana. Implementing this system into BB means removing all the fucking weapons, this ruins the game.
I think you'd like KH2FM + Critical if you want cool weapon design and good fights
>they're called fundamentals
And Sekiro has far too few of them.
If your 'action' game isn't engaging and fun for 3 hours, you're doing something wrong.
>KH2
>cool weapon designs
hahahahahahahaha
You have not played this game
> I couldn't beat it
>You have not played this game
Right, yeah I just have it installed for shits and giggles.
youve seen the "hitbox porn" gif of the generals downward slash just missing the crouched player? we could have a game where we customize our martial art and the movement set . Imagine mapping your own combos and such
It has more fundamentals then the other games I mentioned.
Sekiro has guard, parry, dodge, jump.
Dark Souls has guard and dodge.
DMC really jump and launch.
These are the basics you need to reasonably get good at if you want to be a passable player.
t. filtered at chained ogre
>i-frame dodging returns, enemies are better at countering it to compensate
>can parry at any time, regardless of weapon choice
>can do multi-parries to get crits/DBs that won't kill by default, but do massive damage to enemies and one-shot most regular enemies
>can jump with attack modifiers for each weapon per jump
>plunging backstabs
>better stealth utilising basic DS1 enemy detection with Sekiro enemy reactions
>Weapon Arts turned into equippable Combat Arts
>Stats return but with more specific bonuses upon level-up alongside scaling and requirement interactions
>Armour customisation but for pure fashion
>Aspects of Sekiro/Borne/Souls mechanics spread between different weapons for variety
>Vertical exploration and grapple points but you unlock most by exploring, making it worth doing
>Vague lore for depth and discussion, BUT with a stable, structured plot and defined characters to form a strong narrative core
>Bring Souls shield combat back but more limited to specific weapons to encourage specification
>Can revive as a get out of jail free card with the risk of losing your resources, or choose to die and leave a bloodstain you can pick up instead. Encourages risk-taking and punishes arrogance harder.
>online environmental PvP that focuses on stealth, trickery and pursuit over pure combat
>full ranged combat expanded with ranged parries, tools, etc.
>magic classes that focus on utility over only coloured projectiles
>world tendency but good
>actually do a DS1 interconnected world again
>put in tons of zany demon's souls quirks like Soul Drain, Scraping Spear and punishing you for fucking with NPCs.
>good mix of gimmick and skill bosses
>and of course, things you'd never ever expect
A man can dream.
>It has more fundamentals then the other games I mentioned.
It really, really doesn't.
Lets break it down:
>Sekiro
Sword attacks, Guard, Parry, Dodge, Jump, Shinobi Arms, Combat Arts, Deathblow(?).
Of those, worth noting that Shinobi Arms breaks down into 10 different arms. Only one combat art can be equipped at a time.
>Dark Souls (3 for the sake of recency)
Light attacks, Heavy attacks, Stamina, Focus Points, Combat Arts, Dodge, Guard, Parry, Backstabs(?), One/Two-handing.
Needless to say, light/heavy attacks and one/twohanding applies to the myriad of weapons the player has access to.
>DMC
Nero has: Sword attacks, Ranged attacks, Dodge, Jump, Parry, Exceed, Devil Breakers, Buster, Devil Trigger.
Dante has: Sword attacks, Ranged attacks, Dodge, Jump, Parry, Styles, Devil Trigger, Sin Devil Trigger.
V has: Shadow attacks, Griffon attacks, Dodge, Jump, Parry, Devil Trigger (Nightmare attacks), Cane finishers.
Of those, worth noting that Breakers are 8, Styles are 4, and 3 different levels of Exceed. Also, Dante has access to 4 different melee weapons (6 if you really wanna get technical about it), and 4 different ranged weapons.
Comparing Sekiro to something like DMC is retarded and I'm not sure why it was brought up to begin with. But even compared to something like DaS3, its lacking.
Someone please get on BB and help me fight Gherman! Bls
My bell has been rung bls join up!