Clasic sonic games are the only good sonic ga-

>Clasic sonic games are the only good sonic ga-

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Sonic advebture 2 is best

Sky Canyon

Surely you're not implying boost 2 win advance is a good game.

>boost bad
I'm tired of this meme

Patrician choice is to only like those sonic games:

Sonic 1
Sonic 2
Sonic 3
Sonic & Knuckles
Sonic 3 Complete (fan hack of S3&K that restores what is cut from S3 by &K version)
Sonic Mania

Best taste user

>Sonic 1
Labyrinth zone.

correction
classic sonic games are the only bad sonic games

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>Boost2Win, the beginnings
Yep, classics are the only good games.

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Where's Sonic CD?

Labyrinth zone is easy as fuck

You couldn't boost in this game. You were rewarded with a boost if you could maintain a high speed long enough.
try again.

This is not Sonic forces kinda boost.
The boost on this game just feels good man

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3

2

1
GO

advance 1 and 3 were better. Honestly the advance and adventure/heroes games were the best progression from the classic series. shadow and 06 went to far with being serious and now sega is trying too hard to play it safe with nostalgia.

advanced 2 is famously bad
literally hold right to win

-mes.

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IVE COME TO MAKE AN ANNOUNCEMENT

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Do you even know what the boost is?

>boost=top speed
ez wat do i win

Advance 1 yes, but not Advance 3. Advance 3 has bad level design. Advance 2's level design is a lot better if you're not going for chaos emeralds

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Fact: The only good Sonic games are Sonic 3 and Knuckles, and Shadow the Hedgehog

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>egg utopia
>techno base
ultra kino

Peak aesthetics

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Only the first half of Advance 2 is good, then the level design takes a nosedive.

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>2003
That is considered classic and you know it.

Advance 2 is exactly how the boost should work, though. It's a reward for building and maintaining speed for a set amount of time. I also like how the time it takes to reach top speed lowers when you hold onto a large amount of rings. Gives collecting rings an actual purpose outside of only needing one to stay alive.

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Uh this is classic now. This is two generations old. I bought this game when I got my GBA SP back then.

Good taste

>advance 1 and 3 were better
>3
3 sucks. It's level design is bad, it has pointless, time-consuming hub areas in between stages, and they made the in-air acceleration really high for some reason.

get good

>-mes

See . Fuck you faggots, boosting with one button verse boosting by holding right dont' matter, it's still boosting. All Sonic games that focus on pure speed is trash. Sonic is a platformer that uses momentum to explore and has mulitple ways for speedrunners to go fast via skill. 3K and Mania is the perfected examples prooving this. Sonic 2 is casual garbage and CD is only flawed because it's too heavily vertical in design.

One of the best games on the GBA for sure. The boost mechanic, the air-dash, the mid-air tricks, they all make it feel so good to go F A S T

>it's still boosting
Boosting in advance 2 doesn't even make you invincible. It's just a visual effect.

>SAdvance2
>good

The mini game to get chaos emeralds and the process to even GET to that shitty mini game was the most cancerously unfun thing I’ve ever experienced

>t's just a visual effect.
>literally forwards your speed to max regardless of terrain you're running on
Retard. Although not making you invincible gives it a one up ove modern boost, but its still the beginning of the end.

Sonic Advance 1 was better, but I like playing 2 as a casual game when I want to relax. Good music, fun levels, and it's not too hard. Plus, I love the speed you can get in that game. The aerial moves were so fun to use to build and maintain speed. Would love if they made more games with its mechanics but with better level designs and a better way to get to the chaos emeralds.

t. someone who unlocked Amy and then got the chaos emeralds on her

>It's still boosting
It's not though you fucking retard. You don't press one button and instantly reach top speed. You're still completely vulnerable to enemies. It's not any different functionally than time travelling in CD. You build up speed and get rewarded.

isn't this classic? it's old as fuck

ah. i remember when people said that advance 2 was the worst one, yet they always get proven wrong. advance 2 had tricks and more speed than any other game.

"Modern" Sonic is over 20 years old at this point

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"Boost" as you know it isn't in the game. It's visual you sperglord

>All those retards saying that there is Boost in Sonic Advance 2
It's not Sonic Rush guys, also this proves that most people here didn't even play the games.

even I'm over 20 years old at this point!

>It's not though you fucking retard. You don't press one button and instantly reach top speed.
Yeah, I hold the right button for 5 seconds and get the same thing without invincibility, big woop. You're still disregarding the level design's point of giving you that speed with raw skill.

Pretty much this, if we're talking strictly about an ideal boost mechanic. The only thing I would change is A) letting the player store boost to use it at will, and B) keep the boost as a literal boost of speed and not just a constant stream of gofast juice.

Funnily enough, Unleashed for the Wii/PS2 actually had a boost mechanic like that where you could only boost a certain number of times. (Though this was probably just a hardware limitation thing or DIMPS not being sure what to do with 3D Sonic since it was their first attempt at it.)

>Implying it doesn't reward raw skill
youtube.com/watch?v=FySAL3N8vIw

The servers are the seven chaos

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>I also like how the time it takes to reach top speed lowers when you hold onto a large amount of rings. Gives collecting rings an actual purpose outside of only needing one to stay alive.
I forgot to mention this but yeah I really liked this mechanic too. I wish they'd do more stuff with rings to make it more interesting. Especially since they love to cram thousands of them down your throat in the newer Modern Sonic stages as what I can only assume is level design filler.

youtu.be/O0ikW7pVa_I

yeah, youtube recommended me that video the other day too haha we've got so much in common. totally relatable bro

Advance 2 is mostly good but the special stage system in it is terrible and hurts it significantly.

Why does every GDQ upload include ten minutes of nothing before the run actually starts?

Probably revenue reasons tbhwy

>not being able to see in front of you has been a long-standing issue in Sonic games
>boosting cuts your screen space in half

Why?

>blob feet

This will always upset me.

DESU rings should just be used for boost. There's no point in having a separate meter when there's a perfectly good resource that's going unused.

Advance 2's level design makes 4's look like Mania.

just needs a fan remake like this to fix the screen size youtu.be/0Mg2QqkVe6c

>Sonic 1
>Sonic 2
>Sonic 3 & Knuckles
>Sonic Mania
>Sonic Adventure 1
>Sonic Advance 1
>Sonic Unleashed

Fixed for ya user.

I always laugh at how fucking superior the OST for Advance 2 is compared to the sharting shrill bleeps of Advance 3 on account of all the fucking partner sprite combinations taking up space on the cartridge.

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This but semi ironically

Sonic Advance 1 was infinitely better and had way cooler stages.

At least 3 had based Chaos Angel and three track arrangements per zone, but yeah, the music quality was definitely a step down. Maybe if they didn't clutter it up with space for the voice clips.

Bad is too good, boost is absolutely horrendous.

Man get the fuck out of here, this game literally played itself. Advance 1 and Advance 3 were both better games.by virtue of having actual OBSTACLES.

Sonic, the floor is dirty.

Something about the scale in this feels off they need to make everything a bit bigger.

Let's do this.
youtube.com/watch?v=hkD7ee0Qz64

youtube.com/watch?v=MlCK5RWO54E

youtube.com/watch?v=L4KIxqTYGGI

heavy king is FAT.

youtube.com/watch?v=-7WQn-SXYZ4

I hated Advance 2 and 3's level design, levels practically played themselves and the controls were too slippery. Finding special rings was hard as fuck when the stages were that damn big. I didn't think Advance was good, either, but at least in that one it felt like you had more freedom to correct your course with enough skill by takin advantage of the physics. Sonic Mania got it right, blinding speed but always filled with opportunities for the player to take advantage of the levels to their advantage instead of just fallin into a pit or having just barely more than a tenth of a second to jump over that spikey enemy that suddenly popped up on the right side of your tiny GBA screen.

My favorite stage from the sequel just for the long running theory about it
youtube.com/watch?v=WHwWOSvQ9wc

The first couple zones were like that, but then you get to the second half of the game and the level design becomes the same as practically every other portable sonic game. High speed section followed by random bottomless pit out of nowhere that you needed to have memorized to see coming. I don't understand how anyone likes sonic advance/rush.

What theory is that?
youtube.com/watch?v=XtozEnBkBgs

Sonic advance 3 has vertical platforming levels, "vertical platforming " in a horizontal speed type game.

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Sonic 2 and Sonic 3 both did this though.

Just found this gem a while back and having a blast with it? Any other good 3D sonic fangames?
The kart racing is better though

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Soundtrack was pure kino.

>Just found this gem
How young are you?

I hate this game but sonic advance 2 is boast shit done right unlike sonic rush where you hold x to destroy every hazard in your path and ocassionally jump and mash buttons for tricks.

>not being able to see in front of you has been a long-standing issue in Sonic games
This is only an issue for people who think you're supposed to spend most of the time running instead of rolling.

The theory is that it's the long gone proof of the rest of the Babylon's ancestor's society, see in zero gravity it was revealed they came from somewhere in outer space and were marooned on this planet and spent the rest of their lives trying to get back home while also integrating into this world, thus Jet's father, Stolen's existence and how their group are treasure thieves and sky pirates, in theory this practice probably started as their people were scouring the planet looking for resources to fix their ship to return to where they came from but as time passed and those that came after them forgot the main reason they were doing it and just went full treasure thieving and that's what makes the rogues what they are today likely starting from Jet's father,Stolen's era.

The Sky Babylon in Blaze's world looks just like Babylon Garden from Sonic Riders and Zero Gravity and just like that place it's riddled with an ancient security system and traps you have to get through.

When is 2.2 coming out?

When Sonic Team makes another good 3D game.

>Buy game at launch
>Suck at it, too hard and return it back
>Few years later buy it again
>Good at it and is easy now
>Every person i've asked about the game has shared the same experience
What exactly was everyone's issue with the first riders game?

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Its pleb filter the game, people went into it expecting mario kart but it was deeper and harder than that.

I remember getting this game as my first game for the GBA, just around the time I discovered Sonic games, like Sonic 1 and 3&K after playing only Sonic 2 for most of my childhood, and being distinctly disappointed by it.

youtube.com/watch?v=V-UJ2FV4yik

Never have the words "Igniting recovery mode" sounded so threatening I liked Tails's fighting style in that game, I wish he fought like that now

Making rings constantly change your speed and acceleration was really annoying.

>2003
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
I REMEMBER BUYING THIS AT LAUNCH
MAKE IT STOP MAKE IT STOP

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It's "initiating" not "igniting"

Exactly. I hate how Rush abandoned this which allowed Sonic Team to be lazy with physics by just the press of a button. At least Advace 2 had proper momentum while making boost an actual skill.

Battle is peak Sonic. The most soul the series ever had.

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This didn't happen with ps2 though, it was n64 and xbox

The partner mechanic was dope though. My favorite combo was Knuckles & Tails because it gave Knuckles an uppercut and a double jump, and with the glide and Tails' help you had full exploration of every level.

Imagine my disappointment when Sakurai didn't take a single attack from Battle to give to Sonic in smash I even wanted a new one where Sonic's wake up would be him doing a move like this, even Sonic X didn't have Sonic's fighting style down just generic punches and kicks with no real style at all

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Sakurai being a hack is a known fact at this point.

Sonic's down air is very similar to the kick from Sonic Battle. That's the only one though.

Everything about sonic in smash was completely uninspired. All his moves looked exactly the same and his skins just changed what tint of blue he was.

>Dimpsshit

>Buzzwords

Play Project M, it has a ton of Battle moves in his moveset. His down-smash is that breakdance kick.

I loved this game to death as a kid and Emerl dying was the first time I actually felt for a fictional character
>All his moves looked exactly the same and his skins just changed what tint of blue he was.
Hated this so much in brawl

Got a video or something?
Netural air A could have been his insta shield attack
Side B could have been the shockwave attack from battle
Up B could have been Sonic Tornado from Heroes

what a shame

Good taste. Real patricians know Advance 2 is one of the best games of the entire series.

m.youtube.com/watch?v=bs5NkkPmWBU
Starts about 4 minutes in, apologies for the trash voiceover

Thanks yeah what a shame Sonic's so boring in smash but at least he's a mainstay now
youtube.com/watch?v=2VBWTFAA1MU

I'm extremely convinced that the whole "hold right 2 win" is a meme coined from eceleb and classic autists who only played the first two levels.

Sonic 1
Sonic 2
Sonic 3
Sonic & Knuckles
S3&K/Sonic 3 Complete
Sonic Advance
Sonic Advance 2
Sonic Advance 3
Sonic Rush
Sonic Mania

Fixed.

mes.

Sonic Generations and Sonic Colors are also far worse than they get credit for. I'd rather play 06 any day.

I've played the game from the beginning to the very end and I loved it.
>tfw it will never be a sequel

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Godadmit dude you made me remember The best menu song ever how dare you.
youtu.be/53qdrDYjmtE

ah yes, the games that no body beat 100% because getting the emeralds was a fucking chore and half.

Most likely. Then you get the people who kept playing and never got good at controlling momentum and tricks who get later in the game and cry bad design due to it being more difficult (shock), but you can say that for every game. It even takes into account the screen space far more than people recognize just like the classic games do, while also giving more control through tricks to save your ass. The post horribly misunderstanding the boost system in the thread reveal it all really. Though the special rings were a dire pain in the ass, I'll agree with that. Either way it's nice seeing people realise what I've felt for a while now.

>The best menu song ever
Stand aside.
youtube.com/watch?v=4UgFSUmuPAA

1 and 3 were better. Only good part about 2 were the bosses.

>Only good part about 2 were the bosses.
But that was the worst part of the game.

>we will never get Sonic's axe kick in an official smash game

I literally bought a gamecube just for this collection with birthday money saved over the years at like 11-13 years old
no ragrets

What the fuck happened to Dimps? The Advance games and Rush series were at least decent but then they took a sudden nosedive. Is it Sega's fault?

The skins are to blame on Sega's part, not Sakurai's. Same thing with Pac-Man and all the other third party characters. They wanted their characters in Smash represented how they wanted them to be represented in order to protect their IPs.

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>They wanted their characters in Smash represented how they wanted them to be represented in order to protect their IPs.
So boring and uninspired? At least Pac-Man's moveset has a lot of references but his palette swaps are so stupid

The movesets are on Sakurai, but not the palette swaps. The palette swaps are first made by Sakurai and then have to be approved under the owners. It's why all of them are safe, boring, and uninspired.

You're a faggot.

These are the best and only good Sonic games outside of maybe kart racers

Sonic 3 and Knuckles
Sonic Mania Plus
Sonic 2
Sonic CD
Sonic 1
Sonic Adventure 2
Sonic Adventure
Sonic Spinball
Sonic Advance 2
Sonic Advance

>Just found this gem a while back and having a blast with it?
A: Why do you lie user? Robo Blast 2 still doesn't have slopes in public release.
B: Why the question mark?

Well blame SEGA for literally waiting til the last second to add him in. Sakurai wanted Sonic since Melee.
And imo, it's definitely SEGA's fault because Brawl would have been the only time a Battle related move would have been used.

>No rush
You tried

>learn the timing and block it
>3/4 of your instakill gauge charged for free
No recovering from that one.

Ironically Sonic 2 is more hold right 2 win than Advance 2

>implying that people with good taste think ANY Sonic game is good

patrician choice. brings back so many beautiful memories

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Low IQ poster

How can 3D sonic which actually includes vertical level design and momentum/ball physics work?

youtube.com/watch?v=JVKFRxgwSWE&index=3&list=PLr-C4V5-8-PdIXz5rePFmw5CB3R7RPe34
Here's a madman with a good idea. It's really as simple as it could be, just focus more on exploration like in CD, but now without level design that stops you more than helps you go faster.

Speed Highway in Sonic Adventure 1 comes to mind.

I'm sick of everyone just copy pasting what this guy says like literal npcs. He has some great ideas sure and I respect his effort but think for yourself guys.

Advance 2 was a ton of fun. Fuck the haters

fbpb

By making levels with enough size to them without going overboard or forgetting to actually make use of the space provided, and removing the current boost for a spindash of classic strength. I think people overthink it far too much when 3D should help much more than hinder. Simple fact is they used the generational jumps to focus too much on pushing the top speed further and making it easier to get to while disregarding all the true improvements made to the formula.

Something like this but with a few touch ups, maybe?
youtube.com/watch?v=3YhS4nhs8fM
>tfw no modern 3D sonic games will ever have level designs like this

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by making a 3D sonic which actually includes vertical level design

>you're not allowed to agree with other peoples ideas!
how bout kill yourself

You can agree with whatever you want retard but literally copy pasting exactly what this guy says in every single thread as if its some kind of new concept and never adding to it is useless. Use your brain if you have one.

kys

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Fuck off retards here's the real recommend Sonic vidya

Sonic 1
Sonic 2
Sonic 3 and Knuckles
Adventure
Adventure 2
Advance 1
Rush
Unleashed
Colors
Mania

the real friendship.

>Colors
OH NO NO NO

Sorry we're not all autistic enough to write our own 20 page dissertation for a cantonese basket weaving forum

This. The fact they keep focusing on raw speed clearly doesn't work great for Sonic longer, tiering the speed with the use of good level design to master it would just be for the better.

Sonic Utopia has a pretty solid physics engine. The beta for Green Hill is out and it’s a blast to roll around in. So we know that’s possible.

The creator says he wants the full game to have vertical level designs, hopefully it doesn’t ruin the flow

The only good sonic game were these

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just be careful when you post utopia, it's garnered quite a "reputation" on both here or /sthg/ especially

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I can fucking hear that sonic one on the bottom left

SHEDOW BESKETBOL

please, a handful of autists who screech like children cause they fail to understand the concept of a proof of concept shouldn't stop adults from having a proper discussion.

Works with me, classic and modern want similar things from the franchise anyway, just in different dimensions.

Spin dash instead of boost, like in the Adventure games.

Adventure 1 has less emphasis on speed and more on platforming with some exploration and side paths. Also, lots of characters
What games have you played before

SOUL

I like all three

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I know, it's just amazing how many people stick to their guns about it being open worlds of nothing no matter how many times the creator explicitly states it was for a tech demo purpose. Willing to bet when Taxman pitched his demo for Sonic Discovery to Iizuka and Sega, Studiopolis was most likely a clusterfuck of ramps, slopes and loops with not much else in terms of actual level design. Just things to showcase what the engine was capable of before making an actual level out of it during actual production.

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My problem with Utopia is that its barely a proof of concept its mostly a physics test and doesn't show in anyway how to design levels around it which is easily the hardest part.

>We will never get Hi-Yahs again

Also best Advance game

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>DUDE SONIC IS SAVED SEGA HIRE THIS MAN
>There's literally nothing here
>PROOF OF CONCEPT REEEEEEE

Why is this so much better than the finished version?

I might be the only Advance 3 superfan in the world.

I never said it saved sonic, i'd just like to see it expanded. It's not very nice to assume.

I'm just paraphrasing what the autists in the last utopia thread were saying

It was made when they still planned to make the game more open and momentum based before they realized they couldn't do it due to hardware limitations. Alot of the level just doesn't work with the final build of the engine.

I'm with you, brothers

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youtu.be/w1CEN5gVs5Q
The level has more than enough to show the potential of the design, and even if it isn't exactly indicative of what the dev plans to do for a full game, it's a admirable level in it's own right.

Don't you have school tommorow? You should be in bed mister.

Ah, fair enough

>The level has more than enough to show the potential of the design
Don't get me wrong I think the physics are pretty good, but many people have also done this in the past albeit less refined, the main problem always comes when its time to create real levels for it. Which considering he has delayed the new demo a few times now its easy to assume he is also having the same problems.

Rude

As I always say you don't need a full game to tell if a game has a good design. Detractors constantly make the non-argument that you can't possibly make any sort of judgement on a fan game unless it's fully completed, as if the levels are more important than the actual gameplay, which is already on full display.

I liked Advance 3 a lot too and think it gets too bad a rap for what it actually does but it does have quite a few weird issues. The team system is really cool and the levels are really good at giving every team time to shine without messing with the pacing, but the abilities were spread a bit too thin between them. Tricks being team specific (Knuckles doesn't even get them) and overall worse off really hurt the game in my opinion, and the hitboxes and collision felt glitchy and off. Still a good game though, with some excellent music. Nonaggression gives me chills everytime.

>as if the levels are more important than the actual gameplay
What a retarded statement the gameplay can control as well as you want but if it doesn't work with actual level design then its useless. Level design is just as if not more important than gameplay and if both can't work together you have nothing .

I just appreciate the sheer ambition of what Advance 3 tried to do. I adore Mania but that game was too safe in comparison.

>ignoring my actual point
Here, I'll post it again to make it easy for you:
>you don't need a full game to tell if a game has a good design. Detractors constantly make the non-argument that you can't possibly make any sort of judgement on a fan game unless it's fully completed, as if the levels are more important than the actual gameplay, which is already on full display.

Advance series is soul kino. The spritework had a lot of love put into it. Great soundtracks too.

>Still have the Knuckles emerald hunting one
>It still works

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>as if the levels are more important than the actual gameplay
It seriously is though. The gameplay means absolutely nothing if nothing is done with it to make it into a game. "gameplay" without an actual game is just, well, an engine or a simulator. And I can see balls roll up and down hills meaninglessly with better physics in Crayon Physics if need be.

My argument is who fucking cares how good the gameplay looks in a boring ass open world sandbox, so many people have created this same shit before Utopia isn't revolutionary in anyway the main problem is always creating levels for it and until he can prove its possible I could care less.

I wish someone did a new composition on a non total shit GBA sound chip. Advance tracks were great for what they had to work with (one of the worst sound chips ever made)

youtube.com/channel/UCAT8BfzZipaEulnOtMii9-w
This channel has something like that

Didn't he just add reverb to the songs? Some of them sound off.

>so many people have created this same shit before Utopia isn't revolutionary in anyway
than you honestly missed the entire point and can't even recognize what sets Utopia apart from all the previous fan games.

>you don't need a full game to tell if a game has a good design. Detractors constantly make the non-argument that you can't possibly make any sort of judgement on a fan game unless it's fully completed, as if the levels are more important than the actual gameplay, which is already on full display.
A lot of slow people coming out of the woodwork... again.

That's definitely it's strongest point, and it handled it rather well to an extent, I just wish it had more of Advance 2 in it since that was so damn good. Same with Mania actually, it should've had tricks, but in regards to playing it too safe Advance 1 had big issues with that. 2 hit the sweetspot between ambition and focus that the 3 games represent.

>than you honestly missed the entire point and can't even recognize what sets Utopia apart from all the previous fan games.
No you honestly need to take Lange's cock out of your throat, its just another physics demo like green hill paradise or the other unity shit everyone has been making, people just circle jerk it because of MUH TOEI SONIC AESTHETIC .

youtube.com/watch?v=2TpTKUDXz_M
My favorite final zone thematically. It was very refreshing to have an apocalyptic Angel Island instead of space again.

Are you retarded? You keep replying with the exact same bullshit,
>as if the levels are more important than the actual gameplay, which is already on full display.
How else do you want me to say that this is incorrect, and that it doesn't matter if the gameplay is already on full display because it actually is it means NOTHING compared to the level design which there is virtually none of.

Go to bed Timmy, you're obviously trying to talk about things you clearly don't understand. Let the adults have their discussion.

>no argument
kek

>thinks Lange actually made the game engine

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I know someone else worked with him but Lange is the main guy they suck off seeing how is the main figurehead advertising and talking about it.

Oh, ok. I was more so posting that because honestly Murasaki doesn't get nearly enough credit like she deserves.

>Are you retarded? You keep replying with the exact same bullshit,
I'll stop repeating myself as soon as you stop ignoring my point.
>you don't need a full game to tell if a game has a good design.

>it doesn't matter if the gameplay is already on full display because it actually is it means NOTHING compared to the level design which there is virtually none of.
Even if that were true, that's still wrong on both points. A) Level design doesn't mean shit without actual gameplay to design it around, and B) Utopia has a fucking level you ignoramus.

>first time you use ultimate aerial move that sends enemy back into the ground
>first time using ANY ultimate move

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>A empty area with a couple loops is a level
the absolute state of this guy

I really love people just can't handle people liking Utopia for what it is at this point. I'm nearly certain it's literally one or two people at this point that acts against Utopia, especially when they mention the dev like Yea Forumsniggers do when they act contrainian. Literally every time, it's hilarious.

Utopia is shite and open world doesn't work for Sonic. You wouldn't even be able to hit the enemies.

And what's funny about this this is exactly how Mario 64 started. They did nothing until Mario actually played good before making anything with him. If Nintendo knew gameplay > level design, then I don't understand how anyone can think otherwise at this point since Mario's is the crown king of game design.

No one said anything about disliking Utopia you retard(I even said in my original post its a pretty good physics demo) i'm just saying its not the savior of 3D Sonic and until its proven to actually work in real levels stop treating it like it is.

I was expecting the Aeon Flux housefly-eyelash-catch in that gif.

I'm pretty sure at least half of Yea Forums doesn't even know what they're talking about with Sonic anymore and just bitch to bitch, and this is coming from a fan that loathes being a fan.

You have no argument since you keep ignoring my main point. Again, from my original post, my point was that detractors constantly make the non-argument that you can't possibly make any sort of judgement on a fan game unless it's fully completed, and all you've done is assert that level design is more important than gameplay, which wasn't even what I was arguing, and every time I try to correct you, you ignore it and go back to arguing against the same strawman.

>And what's funny about this this is exactly how Mario 64 started.
Yes but Mario 64 is a very simple game whereas Utopia has insane physics and momentum making it extremely hard to actually make levels for. There is a reason the second demo hasn't came out yet and why all the other physics engines made for Sonic died

>d(I even said in my original post its a pretty good physics demo)
That's called backpadelling. I've even seen these exact posts before, so I'm certain you're the same guy always against Utopia when people accept what it is when you don't. I really don't care either way, but after that user brought it up, I expected you to show up right after, which is likely why made his post

> extremely hard
Non argument. Nintendo could do it just fine because they have smart talented devs with infinite budget. Stop being a nondev claiming to be a game dev

>>you don't need a full game to tell if a game has a good design.
Why the fuck would I address this? I never claimed it. You'd need more than one shoddy "level" though.

>Utopia has a fucking level you ignoramus.
Well, if that's seriously what you want to judge the game on, then so far it's a fucking bad game with terrible design.

Nintendo could do it fine because Mario is a slow moving character that jumps not very hard to make levels around that.

In the garbage where it belongs

jk it’s the best Sonic game

Once again you fail to even understand the point even though I've posted it at least 5 times already.
Lemme try in all caps this time
vvv READ HERE NIGGER vvv
>>>YOU DON'T NEED A FULL GAME TO TELL IF A GAME HAS GOOD DESIGN

Except how Mario plays isn't very dependent on the level design, unlike a physics based gameplay. Mario's entire gameplay isn't dependent on rolling around ON A LEVEL

Good design means everything in the game works well together if you can't make levels and stage gimmicks that work well with the good physics its not good design.

Here’s my addage

Sonic 1
Sonic 2
Sonic CD
Sonic 3&K
Sonic Adventure 1
Sonic Adventure 2
Sonic Advance
Sonic Advance 2
Shadow the Hedgehog
Sonic Unleashed
Sonic Colors
Sonic Generations
Sonic Mania

>Nintendo could do it fine
Because in Sunshine, Galaxy, and Odyessy, they made Sonic like gameplay work perfectly fine themselves. Or do you think Boost gameplay is true Sonic? No, Sonic is not raw speed. Or else Sonic 1 would be Temple Run 2D. Sonic is a momentum based platformer, always and shall always be. Going fast is skill based, speedy platforming is what you want, not what you have to do.

>Except how Mario plays isn't very dependent on the level design
Retarded

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>Why the fuck would I address this? I never claimed it.
>Well, if that's seriously what you want to judge the game on,
god fucking dammit you are so fucking STUPID

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What I have learn from sonic games over the years. I that unless Sega puts real effort on making a good 3d sonic game, sonic games should stay in 2D
youtu.be/onAfv_Qe2CI

Attached: Creamed.gif (500x500, 215K)

>Mario's entire gameplay isn't dependent on rolling around ON A LEVEL
Neither is Sonic idiot. Literally all of 3D Sonic avoids this deliberately, yet it's not ok for Utopia but completely fine for SA1 for example. Litearlly doublestandarding right now, it's ok when a "full game" doesn't do that, but a non full game does, it's bad.

Dumbass
Gameplay and level design are two separate things. A game can have good gameplay and bad level design and vice versa
You can judge gameplay without the need for an entire game's worth of levels
RETARD

That webm you posted is a one room challenge level and is literally a straight line. No mario game controls anything like Utopia and you are just lying to yourself if you think that 90% of odyssey is blocky platforming or abusing the hat gimmick. Same with sunshine and galaxy literally has no momentum at all.

WHAT THE FUCK ARE YOU TALKING ABOUT!?

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Who cares how good something plays if it doesn't work with actual levels its called shit design RETARD.

>if you don't want to judge something by a FULL game, you have to do it by one shitty "level"
Or maybe I think you don't need to do either.

>You can judge gameplay without the need for an entire game's worth of levels
Notice how you said GAMEPLAY. You didn't say a GAME. You can't judge a game with only one component of it. We're saying it has fine gameplay, but because of it's shitty/lack of level design it's a bad GAME.

>clasic

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sonic adventure 1 was fun. 2 was shit.

I was going to post this instead but I couldn't find it anywhere so I ended up posting that

Attached: Limit, what limit.webm (640x360, 2.48M)

>We're saying it has fine gameplay, but because of it's shitty/lack of level design it's a bad GAME.
Well shut the fuck up with that non argument because literally no one's judging it or talking about it as a full game.

>burnout 3.webm

Well until you can prove the gameplay can work with real level design shut the fuck up about it.

>Who cares how good something plays if it doesn't work with actual levels
In what way does Utopia not work with actual levels? It has a level, that plays well and allows you to make the most of the mechanics. Utopia plays good and in an actual level. Prove me wrong.

Thats not a level its a boring flat plane with a couple loops.

youtu.be/w1CEN5gVs5Q
Now shut the fuck up

...

This fucking boss kept me from progressing as a kid.
youtube.com/watch?v=HY-eyigVrWY

Yeah its a bitch especially the one hit KO hand

This game is the hardest Sonic game easily, well I guess 2 & 1 can be harder simply on the basis that you don't have a save system.

2 & 1 are legitimately difficult
Advance 2 is fake difficulty.

This game is way harder. You don't get rings for any of the bosses and there's massive amounts of screen crunch so you can barely see shit.

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>Spoiler
I'm championing for that game. Despite the shitty writing and tone-deaf edge, the game plays great and there's some really good shit in terms of level design. Great soundtrack too, but that's to be expected.

Definitive list of good sonic games:
>Sonic 1
>Sonic 2
>Sonic CD
>Sonic 3&K
>Tails Adventure
>Sonic Pocket Adventure
>Sa1
>Sa2
>Sonic Riders
>Sonic Advance
>Sonic Advance 2
>Sonic Advance 3
>Sonic Battle
>Sonic Rush
>Sonic Rush Adventure
>Sonic Unleashed
>Sonic Mania

The missions are fucking brutal

Sonic Unleashed can be removed or added depending on how much you value soul

Add Sonic Triple Trouble and Sonic Colors DS which is basically Rush 3.

This. Some poor kids never got past the first level. The antlion is notorious.

Of course, I beat it all with all emeralds before the age of internet walkthroughs.

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>The antlion is notorious.
Mostly because the Game Gear version randomized the ball drop patterns. The Master System version had the same drop patterns every single fight so you could memorize them.

I call bullshit, that one chaos emerald in the clouds that you need to jump on invisible springs to get to is fucking impossible without outside help.

Attached: 1354136781754.png (225x167, 55K)

It absolutely was bullshit, but all emeralds are on the second act, and more often than not, hidden high up. I scoured for that damn thing. Finding the bouncing clouds isn't quite as hard as you make it sound though.

>sonic unleashed """definitively good"""
>sonic colors and generations not on the list
LMAOing at your life rn

Boost is garbage but atleast Unleashed had soul

meant for

I like the idea of this game in general but
I just don't want to Imagine how it will be not being able to see trough the whole game because of that anoying dash effect

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Add the All Stars Racing games despite their crossover status and you got yourself a list

youtube.com/watch?v=t4SxotEjEBE

sonic adventure blast

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I debated adding them but wasn't sure if they could be considered Sonic games due to the all stars element.

Unleashed had potential but the wolf sections blew it up

This should not have been just a one time deal.
I really loved messing around with the teams in 3, it would be kicked ass to have this again.
also post your favorite ost from advance 3.
youtu.be/AY6WjFf0D6w

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It's really up to interpretation in some ways, both games have Sonic in the forefront with his series getting the most characters and stages as well as titular status but they aren't technically Sonic games unlike TSR. It really can go either way honestly

WHY THE FUCK HAVEN'T I HEARD OF THIS?!

youtube.com/watch?v=hDYqdxqKNwo&t=701s

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>Question

You guy have even considered how the fuck Sega have made a good racing game and yet they can't figure it out how to make a good 3D sonic game on it's era, they just have to remove the fucking cars and you will have a decent and playlable 3D Sonic game with multiple characters in a crazy foot race brawling against each other

can someone tell me?

>?

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Man, at this point they really should consider fans for 3D hires and i'm not even talking Sonic Utopia. Level design will always be a tricky thing, but we're getting better Sonic physics and 3D gameplay from fans nowadays than modern Sonic Team could hope to shit out in an entire decade.

Same way they have been screwing up sonic for the last...what is it 10 years already?

Why would you want Sonic to control like a car?That's one of the reason boost is so trash. Sonic is a platformer not a car that goes fast nonstop

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I've said before that I would love to see Sumo Digital get an actual budget and make a full on 3D Sonic game someday, but that's unlikely to ever happen

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Literally proved my point thanks.

Boost in Advance 2 was guaranteed death if you didn't know what you were doing. Boost could only be executed and maintained by the skilled, not the weak.

are you trying to imply that Sonic level design could ever hope to work like this

Advance 2 had the best boss fights in the entire franchise
Prove me wrong.

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sky canyon

I think Sega is struggling about how to make sonic games feel fast and playlable at the same time, controlling sonic like a car, with almost the same speed and even skid in the corners to gain speed it can create a good gameplay if they disguise it a little bit to feel naturaI, think that it can work.

Thank you for strengthening my argument user.

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You just explained boost and it ruins the platforming/exploration aspect of the games. Sonic controls fine going fast but when you slow down he is stiff and unsatisfying to control

I always loved Chaos Angel because it sounds like Duel of the Fates

>He got pimp slapped

Attached: eggsaucer.png (350x374, 165K)

3K>M+>CD>2>1

Attached: Sonics favourite clothes.png (511x673, 244K)

Making a kart racer is easy because you have plenty of great games you can draw inspiration from, all you need to do is slap sonic on it. Making a good 3D sonic game isn't because no one has any idea what it looks like and all of the games that color our perception of what a 3D sonic game looks like are terrible.

I liked the Knuckles version of that Boss, the song was really nice.

A2>A1>A3

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God, Odyssey is so slow compared to Sunshine

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Sumo can't even make a stable racing game. What makes you think they can make a Sonic game where he won't fall through the floor?

Reasonably best post ITT.

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Based sunshine bro, still the best movement Mario ever had.

Exactly that's another issue, the speed movement, the problem with sonic games is the aceleration, when moving in small areas the same controls for high speed are used for exploration in small areas, and sonic going for literally cero to his walking animation is a chore in every single sonic game ever made, is slypery and anoying, they just need to fix the movement in small areas as well, not a hard fix but possible

Well at the very least if they did one it would have competent physics, and if they took tips from Whitehead and incorporated plenty of slopes into the stage design, it could be great
Good point, but giving credit where its due, TSR looks much more polished than the All Stars games were. Given a decent development cycle and team, they could do better than Sonic Team has at making a good 3D Sonic lately

>Physics gameplay
>clearly can scale loops perfectly with them
>Still has scripted dash pads

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Agreed.

and here i sit, thinking Unleashed had decent daytime stages and colors was "okay" but Generations had some of the best 3D Sonic stage design besides Planet Wisp in the franchise
too bad the Classic Sonic parts are so bland and the physics so stiff that it weighs the rest of the game down alongside a rushed non-existent "plot" for the anniversary deadline

>no Sonic Advance

Why not just have the game control like Sa1 that game may be buggy but the controls were pretty fucking good. Just improve rolling physics and i'd be happy

Retard
It did perfectly in SA1/2. It's literally the same just slightly faster but more linear than that webm.

Attached: AdventureLevelDesign.webm (720x576, 2.56M)

They should just get a chance to try at least, what's the worse that could happen? Sonic Team ends up being better?

Please record some new webms, I'm so fucking sick of this one.

>Generations had some of the best 3D Sonic stage design besides Planet Wisp
I was replaying Generations recently and it just kinda annoyed me some of the levels were great but everytime I started enjoying them it switched to a random 2D section where I had to do gimmicky shit like stomp or wait on slow moving platforms.

?

>He didn't play day one transformed
It was bugged out the ass

Yeah, the 2.5D is the real crutch. If it was at least fun like, say, Rush Adventure, then hey I wouldn't mind it so much, but no, the perspective swaps are often for either cinematic spots or slowing the pacing. When Generations is 3D it's usually great, but then the 2.5D slots itself in over and over again.

I don't get this. I've literally made tech demos with the controls "getting looser" the faster you go, so when going fast you don't go flying off the level tilting the analog stick to the side, but the slower you are the tighter the controls get for standard platforming gameplay. It's really not that hard to implement, yet no 3D Sonic game at all has ever tried this. Not one. All of them has the same kind of controls no matter the speed, which doesn't work at extremely fast speeds.

Don't pretend like you aren't aware of Sumo jank. Almost all of their games launch as a glitchy mess and they aren't patched until months after the fact. Even then, they're not stable.

Now just imagine Odyssey design but slightly bigger with this.

Attached: 1547439570120.webm (1920x1080, 2.83M)

>Don't pretend like you aren't aware of Sumo jank
I am. I never played the Sumo games and never heard they were badly programmed, and most cases, seemed to do shit like unscripted loops perfectly unlike Sonic Team.

Didn't know. But surely they got better with that right? Maybe we'll see with TSR.

Just as sick of this one. And really, this isn't a great. You can literally jump to the spring from the track. He skipped nothing.

Sonic advance 2 is weird for me but 1 is way fucking better. 3 seems to be hit or miss but I personally love that game. Sonic is fucking dead btw. Just take him off life support

Odyssey has pretty boring level design and most of the levels are extremely blocky with a mountain or structure you climb up its still good but because of the transforming gimmick. Wouldn't work with sonic at all

Probably, yeah. But I have my doubts they would botch it that badly.
The Nintendo versions of both All Stars Racing games seem to be quite bugged unfortunately. There were the Boost Challenges literally not working at launch on the Wii U version of the second game for example. I was actually playing the first one last week and had some odd glitches happen in Bingo Party and even on the first track of Transformed, and the less said about the 3DS version of that game the better.
I'm just hoping the delay for TSR means there won't be any noticeable bugs, especially since I want to get that one for the Switch to play on the go.

sonic advance 3 was the weakest of the series. it had the best music and the greatest looking levels, and the partner system was neat, but the levels themselves just didn't flow as well as the first two games minus a few exceptions.

Original webm recorder here, wasn't really intending this one to catch on to be honest, I just wanted to have some fun with that not very well known path.

Advance's mediocre level design and tiny screen space meant the gameplay was not very good.

The only good Sonic games were 1, 2, CD, and to an extent 3/S&K.

>structure you climb up its still good but because of the transforming gimmick. Wouldn't work with sonic at all
Nigga do you know what momentum is? That's literally designed in Sonic since Sonic 1. Go up ramps with high speed to go up vertically.

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It isn't the same team making TSR (but the team has changed between games anyways) but I'm honestly glad the game got delayed if it means that it'll launch without any major issues.

This just confirms all Nintendo ported Sonic games are dogshit. Unless it's explictly designed for Nintendo's crappy hardware, it's always made the overall gameplay inferior.

Yes but you get up to higher linear straight paths you don't climb up mountains or buildings. When they did try to do that in the classics it ended up being shit see labyrinth zone

Wait, was Generations 3DS actually good or are you guys memeing? I might nab a ROM.

Attached: 1472592572558.png (147x141, 44K)

only because sonic never had fluid parkour mechanics that let him scale vertical geometry quickly

Its decent at best, worth one playthrough

theres no reason sonic shouldn't be able to parkour like Mario in a level like this.

He did in Lost World and it was gimmicky garbage. Why do you want Sonic to be Mario?

It's not bad, but it's extremely bare bones and basic. I beat it in one sitting and immediately regret spending $40 on it.

Wouldn't be shocked if a major reason they delayed the new game was to make sure it worked fine on the Switch and launched on all platforms day one, and if that was one thing that stopped them from attempting to do crossplay.
It was alright. Better Classic Sonic physics than the HD version, but kind of mundane since both Acts are basically 2D. Didn't really take advantage of the fact that Dimps made handheld Sonic games, and only one stage is taken from a handheld game, unless you want to count Colors since it took more elements from the DS version. Also, the Classic era Act 1 stages are copy pasted from their Genesis counterparts.

But Advance relies on momentum to get and maintain that speed just like any other 2D Sonic.

>When they did try to do that in the classics it ended up being shit see labyrinth zone
Because it's a 2D game. The same exact problem (for me) is with Sonic CD. CD would work far better in 3D, where the level design doesn't actively halt you wanting to go fast in a straight line for the Sonic 2 tier brainlets.

All I know of Generations 3D is that it butchered Sonic 3's Final Boss theme & Biolizard's.

>He did in Lost World and it was gimmicky garbage.
Because it was done poorly. Instead of being a Prince of Persia rippoff, it should have been more like Spiderman 2.

Relies, but then abandon. Once in Boost mode, as long as you don't actively dead stop, you just get boosted to max speed disregarding the level design entirely, like boosting.

How does the game being 3D help with scaling structures? It will always be slow. Sonic works best when he is linear and straight forward all you need are alternate paths here and there like the classics. Not reason to change Sonic into blue Mario.

Biolizard I can understand, but I liked that Big Arm remix. Easily one of the best things Cash Cash has done for Sonic and far better than their version of Super Sonic Racing

So you want Sonic to be knuckles from Sa2? But I thought most people disliked the gameplay style nowadays.

I liked this game but it had the most retarded "Bonus Stage" conditions of all of them
>Lol run through the game in this very specific route

Just put the rings on the high route since it's the hardest to stay on, don't just randomly sprinkle them everywhere

stop being retarded and use your brain.

Modern Generations is great Sonic gameplay, all it needs is better level design as a whole, levels like Seaside Hill, and it will be peak modern gameplay.

-haha gotcha, we all know they're all mediocre at best, outside of colors which was a solid 6!

You said like Spiderman what else am I supposed to take from that. Unless you want him to just run straight up walls the whole time then that would get boring and repetitive.

Amy and Knuckles best combo.
>Amy's speed and lack of curling
>Knuckles' increased inertia
>big fuckoff hammer for grounded attack
The most fun way to play any Sonic

If we got an entire Boost game with levels like this, full camera control, and that had a couple extra characters to play as, I would be content
youtu.be/Fj0xa9JbkEk

do you not understand what parkour is?

>How does the game being 3D help with scaling structures? It will always be slow.
False. There's been recent examples proving otherwise. Hell, not even recent still proves this, see >Sonic works best when he is linear and straight forward
False. Stop being a brainlet


>So you want Sonic to be knuckles from Sa2?
Actually not a bad idea, just replace hunting for emeralds with other routes that lead to different sections of the level . Hell make them lead to a hidden area of the next act like Knuckles in S3K if they brought acts back to 3D Sonic. Basically like Super Castlevania 4 or a better ShTH without the mission bullshit.

Alright Yea Forums I got rice, green peas, flageolet beans & pasta. What should I eat with my meat?

Yes I do but i'm trying to keep the game momentum based Sonic doing scripted parkour animations up walls isn't fun

too bad Sonic Team are now filled with almost nothing but new people who stripped out the level streaming from the engine and limited Sonic's 3D movement to 8 directions

>Hell, not even recent still proves this, see
Where in that webm does he scale a tall structure I don't think we are on the same page
>False. Stop being a brainlet
It's true literally every good Sonic game is linear

>i'm trying to keep the game momentum based Sonic doing scripted parkour animations up walls isn't fun
I'll take that as a no then.

And the level design actively makes you stop dead in your tracks to break your boost. It's like long straights in actual racing games, reaching 350 km/h doesn't help you get thru the next corner faster, but if you botch the previous corner you won't reach that speed and lose a lot of time on the straight itself.

Just going off your example the Spiderman 2 parkour is extremely scripted

Ideal sonic gameplay would be using the huge enviorment to your advantage to maintain Sonic's speed , problem is, how do you do that on a 3D plain? It's simple enough to do without relying on the boost as shown by various remakes by fans of his classic titles but the moment things go 3D everything gets weird, sonic Adventure kind of had a grasp on it but as a result we still ended up wih things like dash pads that push you places, helicopters Rockets you have to grab to use and those jump pads Tikal would explain to you as well as the mandatory spring that forced you towards a certain path

>Where in that webm does he scale a tall structure I don't think we are on the same page
Actually play Robo Blast 2 you newfag. That game's 3D level design is great and massively praised within the fanbase, once they add slopes like in that webm it would be the best 3D Sonic game by fans of all time, which it already held that title for 20 years now.

>It's true literally every good Sonic game is linear
False because no one likes boostshit.

I mean Lost World literally has a fucking parkour system, but it was underutilized and half-baked. Trying to mix that into full speedy gameplay for maintaining momentum would either be automated as heck, or essentially be the "JUMP FROM THING TO THING" parts of Adventure/06 but on-the-fly button presses to keep moving.

**plane

>Actually play Robo Blast 2 you newfag. That game's 3D level design is great and massively praised within the fanbase,
I love that game you brainlet but the level design isn't vertical at all.
>False because no one likes boostshit.
But everyone loves the classics and they are linear

>And the level design actively makes you stop dead in your tracks to break your boost.
Because using enemies or spikes to stop you in a Sonic game has totally been the answer for fluidity in Sonic, let alone kept zoomers today from getting triggered about it and calling Sonic "never good". There's far better ways to maintain fast speed without needing help from the name to push you forward, it's called the Genesis physics. It's the perfect formula, if the wheel is perfect don't reinvent it.

>There's far better ways to maintain fast speed without needing help from the name to push you forward, it's called the Genesis physics.
The Advance games had this though. Maybe not perfectly but they were pretty good.

>I love that game you brainlet but the level design isn't vertical at all.
Then you didn't play the game. The literal first zone's act 2 had multiple upper routes you cannot reach without Sonic using moment via springs and, once implemented, with slopes, to launch him up to said routes, and otherwise, Tails and Knuckles would be used to reach them at a slower rate.

youtu.be/B9JQeE8qZK0?t=262

True, if you're good enough at the drop dash you can build up enough speed for Sonic to fling him off screen for a little bit, it's a great feeling when you manage that it's like Sonic's too fast for the camera, Honestly that drop dash alone makes sonic broken as hell in mania none of the other characters can beat him in speed battle because of it.

Nothing is as fun as a Sonic with all of his moves on, super peel out, drop dash, insta shield. I only wish mania let us have Sonic like this naturally but Taxman felt it would be too overwhelming for some reason

Riders was a good game.

So have the ISO link to the PC version ripped by me ages ago

mega.nz/#!kABSgTBL!QAuhDIxbXMa7WTkgyZv-X2D130B7lPKXtF352MlOMuI

>But everyone loves the classics and they are linear
>What is Sonic CD, the Jack of all trades to Sonic 3K's throne by many, even getting an 93 metascore on the Taxman's port
Brainlet

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Oh okay we had a misunderstanding I like this kind of level design the other user I was talking to wanted Sonic to have Mario Odyssey level design which I said was retarded.

Both of those games are linear they just have slight detours.

Redpill me anons. While this Sonic thread is still up, I've got a question. Is Sonic Adventure 2 as awesome as it looks? I just finished SA1 for the first time on my Dreamcast earlier this week and I bought SA2 recently because I absolutely loved SA1. The only thing I could really say was even remotely negative about it was Amy's levels because she's a slow character put in a position where she needs to be quick. I heard a myriad of poor things about the first game yet I loved just about everything. Is Sonic Adventure 2 going to live up to it? I understand the gameplay's less varied but Gamma's stages, Sonic's stages and Knuckles' stages from the first game were my favorite gameplay types anyway.

i remember the final race of the Sonic side of the story making me want to kill myself because if you didn't race perfectly Jet would take the lead and never lose it, and when I finally cleared that shit surprise surprise, the Babylon Rogues' story started off at that difficulty
i never did see the true ending personally as a result

If you liked Sa1 you should like Sa2 the gameplay is pretty similar.

Ok so I'm being baited here, so for my last (You) for tonight what do you think "non linear" is? A collect-a-thon? Because no, that's not what non linear is and only is, exploration a environment that's not a single straight path is non linear.

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Adventure 2's Sonic/Shadow stages are more on-rails, both literally and metaphorically, than the somewhat-freeform nature of SA1, but they play fine despite this. What you should be concerned about are the Knuckles/Rouge stages because the emerald hunting radar only detects the next one in the line-up rather than any you come near, and below Hard mission runs their positions are randomized. And the Tails/Eggman stages are love em or hate em, though I see people preferring the Eggman stages by far over Tails'.

You'll probably like it if you liked 1, but it's definitely got its polarizing elements.

A level with multiple different endings. A slight detour you go on for 30 seconds doesn't make it non linear you always end up at the same place regardless.

Drop dash is free momentum and therefore trash

i'm not that other user suggesting spiderman 2, but games like prototype and assasain's creed are good examples of what I want to see.
youtube.com/watch?v=Bm7PDihN94Y
youtube.com/watch?v=vtNeSahK0qQ

You know assassin's creed style parkour would work really well for Amy.

So you're saying is correct and a game with level design like SA2 Knuckles but expanded with SC4 level progression would be great for Sonic, yes?

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> I understand the gameplay's less varied but Gamma's stages, Sonic's stages and Knuckles' stages from the first game were my favorite gameplay types anyway.
If you liked it in SA1 you'll love SA2. Though the mech controls are much more clunky and the radar in Knuckles' stages is downgraded so you can only detect one emerald piece at a time. May or may not be a downgrade for you depending on your preference.

Spikes and enemies can be passed on boost if you are gud enough. I'm talking about stuff like big vertical ramps that break your boost but reward you with alternate paths, or stuff like pipes and slides.

>that pic

fuck you
all I wanted in life was to have a real life gamer friend

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>dude I remember the day I fought him for the first time, so confident with so many rigs, imagine my face when he slaped the shit out of me with that instakill bs

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No i'm a fan of the linear design in Sonic and think it works well as long as the control is free and rewarding(aka not boostshit) at most I would just want Sa1 level design with a couple extra paths you can go on here and there.

>CD
>non-linear
>jack of all trades
???

Sonic 3 Complete is literally the perfect sonic game.

64 fucking rapes it. I can never get into sunshine, is just so shitty and the pace so slow.

t. long jump abuser
Sunshine is faster but it takes more effort to achieve.

I say Mania beats it just for bringing back Mighty and Ray now if Mania 2 not only has all new levels but also Honey and Amy added to the mix as well as the hooligans as boss battles, the real ones not the shitty illusions, then it may surpass it, Amy and Honey don't even have to be playable just some acknowledgment they exist is enough for me

took me a second to realize OP misspelled classic. but yeah sonic advance 2 is pretty good

God damn it. Because of the sonic adventure intro level I will forever associate SEGA with beaches, summer fun, clear blue skies.

Imagine not liking Sonic Adventure. What a bunch of fags you are

I DARE YOU

I DARE YOU TO FUCKING REFUTE THIS

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So is racing transformed still alive? I had lots of fun playing that game.

>t
am i the only one who tried to jump up to the bridge from the first pier? SA1 style was the best way to control Sonic, he was fast and still felt good to handle when he wasn't fast. Playing him now when he's not going fast is awful and it's especially notable in generations

Not sure about consoles but its pretty dead on PC sadly.

I thought it was a glitch at first myself, but it literally was a insta kill if you get hit in the sweet spot of the hand.

>sonic shuffle
Also Sonic Battle is fucking garbage but I have nostalgia for it

>Sonic Battle is fucking garbage but I have nostalgia for it
Shit taste.

>but also Honey
A Sonic fan with patrician taste, I see! Maybe a /sthg/ poster?

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those are in fact games

youtu.be/AzH2-Gkikzc
Post underrated Sonic music

Yeah I used to play it on PC. I'm really sad now. It just filled me with joy every time I played it. Suppose local multiplayer is a thing but I have no friends that enjoy games.

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Not him but the character balance in Battle is completely broken and some of the missions are an absolute slog like the one where you have to protect Cream from 50 Gammas

Hopefully TSR gets crossplay at some point to prevent it from dying so fast.

youtube.com/watch?v=wMlKRL0_lA8

Don't try to argue with Classic fags. They're too far gone.

>Not him but the character balance in Battle is completely broken
This is true but doesn't affect the singleplayer
>some of the missions are an absolute slog like the one where you have to protect Cream from 50 Gammas
Yes its flawed in some areas but overall still a good game

I abandoned that place when they started talking more about dumb fetish shit so I don't now how they're doing. Probably some fetish shit, their usual OC shit, bitching about the IDW comics, fighting with each other over classic vs modern and in between that posting fan fiction and fan continuation comics from the archie era but yeah, I like Honey I like Shade,too and latched on to that recon a fan said she should have by being Blaze's knight or something

Can confirm it still like this. I literally only view that shitstorm once every month or 2 out of boredom, only to see the exact same shit. The only good thing about that place for a lack of a better wording is that the residential shitposter that shitposted the Mega Man General to death (literally) fucked off for good and gave that place 0.00001% less shit in quality. But that's all the good I can say about it at this point.

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youtu.be/cvA_t2p54gE
Same, I would love that and some DLC and I would be playing it for years

youtube.com/watch?v=1cCkLKlW_i4

This, people meme mania into being "against" modern or whatever but the real enemy here is 3D Sonic just not making for very replayable games.

youtube.com/watch?v=rN6xy9QOCeU
Thoughts?

>Advance 2
>good

Weakest one of the three and had the worst special stages in all facets.

Super Sonic requiring getting the emeralds four times over was also a stupid requirement.

SHADOW THE HEDGEHOG IS A BITCH ASS MOTHERFUCKER

Level design looks pretty shit but engine looks fun.

God I wish this game is revisited some day, it seems like SEGA has been disappearing the minor games since the 90s and not since Unleashed.

Mania beats it imo. Ray alone is a thousand times way more fun to play than Knuckles or Tails thanks to his ability actually playing up the momentum aspect.

I had a weird glitch in my game where if I blew on it all the emeralds and Amy would be unlocked so I never even bothered trying to learn the level set up to get to the special stage Lucky me. you're right in it's the weakest of the 3 they designed the levels for you to blast through them yet left 7 medals for you to gather so you could get the special stage, how is that fair?

Remove Battle, Shuffle, and Heroes. Add Sonic Pocket Adventure.

>Clasic
Yikes
I swear if you don't post this wouldn't have noticed.
My bad

Also amy

>I had a weird glitch in my game where if I blew on it all the emeralds and Amy would be unlocked so I never even bothered trying to learn the level set up to get to the special stage Lucky me.
Wait holy shit I thought I was the only person that had this happen. The same thing worked with Advance 3 too. Thank you user for confirming im not crazy

They literally spent two days straight doing nothing but mania shitposting for april fools.

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>dude boost isn't bad lmao
Can any of the people that say this even name a single reason why boost is good or even tolerable? Unleashed was fun but that had nothing to do with boost.

Happened to me, too. It has something to do with the SRAM getting damaged.

I enjoyed it in Rush and Rush Adventure, so seeing it in Unleashed was nice.

It's sort of outlived its stay though.

The funny thing is that sonic is the most dificult chacarter to collect the gems with, since everyone has an ability to reach high places and backtracking.

Odd enough I didn't need it for Advance 3 not only was it fun exploring the levels they actually were made with better exploration than 2's race tracks and you only had to find chao and you could keep doing the level til you found all ten after that you just need to finish with a key and locate the spring in the hub world, that was a great way to use special levels.

I still remember everyone's rage every sonic game back then because you couldn't turn super at will once you found the emeralds. so much rage that people would make mods of super sonic as a playable,

Remember when people thought Marine's name was Rings? Do people still think she's got water powers?

I miss Gemerl too cream being protected by him and then Blaze and them being together would make for such an odd grouping when you add in Marine and Silver

When you learn the stage layouts it's cool getting to keep a good flow going and shaving off a few seconds from your previous times.

I will never get the True Ending and Amy because of these requirements.

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It is more enjoyable in the rush games, and it was nice in DS colors since it had the other abilities to give more variety to the levels but in 3D it just doesn't make much sense. Oh well boost in 3D was implemented by the same company that makes 3D sonic levels 70% 2D these days so it's not about what makes sense anymore.

Is this a hidden feature? That's as crazy as this youtube.com/watch?v=i9bkKw32dGw

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The special stages and getting into them were poor but everything else about the game is excellent. 1 is unoriginal, simple and easy while 3 has hitbox and collision issues, awkward acceleration and speed, and abilities spread too thin between teams.
Funny, I had that glitch once but never knew how to replicate it and why it happened. The levels aren't solely designed for just blasting through, you have the tools to do that or not through tricks.

The last thread was everyone shitposting as if Blaze was the face of the franchise and the Sol Dimension was the primary one. It was pretty entertaining and made up for the April fool's chaos imo. Still too many fetish posters though.

why doesnt Shadow just beat up Sonic, take the emeralds, and kill Eggman?

isnt he stronger?

Attached: TSR_Shadow.png (400x653, 427K)

>isnt he stronger?
No if anything they are evenly matched. Also Shadow has no reason to kill Eggman

That's literally one of the endings of his game

>everyone ignoring the greatest Sonic game ever made

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beavis_playing_keyboard.gif

Is this even worth playing disregarding the butchered soundtrack?

I feel like this game just appeared at my house one day I don't remember buying it and I only remember bits and pieces of playing it. Its like some kind of fever dream I've repressed

Nope, Shadow is weaker than Sonic, it's why Infinite used him as a test run for his powers what what's pretty pathatic is even with them Infinite still had to gang up on Sonic with his clones and even six months later fresh from escaping torture and prison Sonic is able to dfeat him in battle and he has to throw a cheap shot anf flee pretending he won and Sonic wasn't worth finishing off, he doesn't even have the excuse of being tired from fighting Silver since for some ungodly reason they made Silver act like he doesn't know how to throw trees and his energy blasts during that clash.

I'm glad they confirmed his death, dude was worthless, if only they granted us the same peace by having the zeti die, juiced up on planet energy and ganging up on Sonic and he still fucking killed them all

If you love playing rhythm minigames every single time you do any kind of special move just so it can actually hit, you'll love Chronicles.

The dialog is actually pretty funny (Sonic having Bioware dialog trees and being a gigantic asshole to everyone is good), but the game is ugly as sin and the battle system tries to play off Elite Beat Agents for specials, but does a horrible job of it.

Basically, it was farmed out to BioWare's C Team.

Also the game doesn't have an ending. Instead Sonic and Tails start talking about how cool Bioware is.

Attached: bioware self fellating.png (324x472, 283K)

That was actually a cute way to do the credits.

>butchered
Oh, sweet child, butchered doesn't even begin to describe it. Listen to this:

youtube.com/watch?v=lrpglqYeQBc&t

and then realize that it's supposed to be this:

youtube.com/watch?v=UyDc1H0GrPw&t

I always thought the sound quality of Sonic and Knuckles was lower than Sonic 3.

But this is something else.

It would have been if it wasn't there instead of an ending.
youtube.com/watch?v=S96hsj34Wl4
>Wow, do you believe that ending?
>Seriously! It looks we're done for!

The Big Arm theme is from Sonic 3.

>another successful sonic thread on Yea Forums
awesome

Sonic CD literally gets a free pass because of its music even tho its level design is ass

kek

He literally does all of that in Shadow the Hedgehog.

>The never ending war between International and U.S. tracks
>they're both good

There really is no losing side there, and it ultimately just comes down to a person's taste. Both are solid though.

>Release this turd of a game
>Have the characters suck you off afterwards

Fuck Bioware man, I'm glad they went under, thanks to them the pendering happened

It's kinda ridiculous how two western developers made shittier games than 06

Attached: Pender'd.png (1322x398, 36K)

>>The never ending war between International and U.S. tracks
I thought it was universally agreed that the international ost was better

I personally lean more toward the international side too, but I love how comfy Stardust Speedway Present is. Quartz Quadrant and Wacky Workbench also has some bangers.

Collision Chaos and Metallic Madness suffered the most in the U.S. versions though.

I don't think that even default windows MIDI soundfont even at its worst does such a poor job where the hell did those sounds came from? I think I read somewhere that it was a last minute addition but still for what purpose would anyone have that ready for replacing the planned soundtrack of a game.

>that image
damn sega can't catch a break can they?
>sonic team barely knows what they're doing
>all of the og team left
>a couple of gajins made a better game than them
>all of the archie shit that happened
>sonic team tries making another sonic game to retcon mania, ends up performing worse
AHAHAHAHAHAHAHAH DAMN SEGA

Okay, people, time to decide on which final boss instrumental version of the main theme is the best.

youtube.com/watch?v=b1dGSon8NWg

youtube.com/watch?v=GAYZTzP6AX0

youtube.com/watch?v=Vup0FSZH4W8

Sonic is like AIDS, it spreads to whoever is given the Sonic license.
Bioware touched Sonic and they immediately turned to shit.

>running through the loop with camera directly behind sonic
>launching into the air

god that just felt so right. why haven't they ever done this before?

For final boss
Solaris >Reach for the stars> Endless possibility
For main theme
Endless possibility> His world >>>>>> Reach for the stars

No ending has him beat up Sonic AND kill Eggman

Why so low for RftS?

Just doesn't feel very Sonic also not a huge fan of autotune

i feel like it happened in the true neutral path. i know he definitely took the emeralds and killed eggman, but i dont remember if he also beat up sonic or not

The orchestra versions are about even for me, otherwise this Though I love all 3

>not a huge fan of autotune
>in a Sonic game

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He only fought and defeated Sonic and Commander Tower in two of the Dark endings, and both of those Sonic wasn't the actual boss, it was Tower piloting Diablon.

What did he mean by this?

Huh, guess you're right. Technically in the one where he destroys the world he'll be killing Eggman too so you could count that. He'd also probably kill Eggman in the ending where he takes over the world since Eggman would be competition.

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Jesus this is beautiful, the scenarios from zelda/mario caught me by surprise I don't even care if you are a shill I love it, only thing I would add would be rails.

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The rumored incident comes down to claiming that they had a full soundtrack and remixes of series songs planned, but the game got rushed out the door because Bioware wanted to end their contract ASAP with the bare minimum effort to focus on Dragon Age 2 at the time or some shit, so they just stole a bunch of MIDIs from the net and slapped them into the game without retuning the instruments at all.

>Advance 4 never ever and Battle will never get a sequel.

Legal issues - apparently the OST was originally composed of remixed Sonic 1/2 tracks. However, Bioware wasn't told (or were willfully ignorant of the fact) that SEGA actually didn't have ownership of the OST for Sonic 1/2. So, at the very last minute, they grabbed MIDIs of Sonic tracks and threw them into the game. Except, they never changed the MIDIs to accommodate for their sound library - which meant that the tracks sounded like shit (and if the MIDI tried to use instruments that weren't there, it just wouldn't play).

Rush was the DS equivalent of Advance, a better version of the third game would be nice though since that always felt more undercooked than the first 2.

Nah.
youtube.com/watch?v=7ePnEPVwlqQ&t=351s

Attached: Sonic Advance (J)-190404-002745.png (1920x1080, 765K)

This is the only fangame to get the animations right.

Rush wasn't really the same. I don't understand why more romhackers and the like didn't do anything with the GBA games though.

sonic advance doesn't actually count as classic sonic, its just 2d
should have been said earlier in thread, if not first post, shame on you anons

I know it's not the same but was there really anything more to do with the Advance games? The third game is already pretty divisive I'd say it wasn't a bad decision to just make that part of the series just a trilogy.

Because it's a point that doesn't really matter. Up until Mania, Sonic Advance was the closest thing to a proper Sonic 4.

Good thread bros

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>emulating the dimness of the screen
why tho
even as a kid when the SP/Micro came out I never looked back

Some games like the mario advance ones are stupid levels of bright

There was still quite a bit of refinement left to do with 2 and especially 3, they didn't quite have to change so much from the base mechanics. The different trick system and particularly the boost make Rush just too separate from those games, while Advance 3 mostly added as opposed to replacing. Rush was cool, it's just not a continuation of the Advance games and it seemed like you were saying that. Advance 3 was divisive for clear, fixable reasons though.

it's an alternative for bilinear filtering

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youtube.com/watch?v=5OIgEpeE11I
jesus

Attached: lain.jpg (1520x1080, 1.13M)

I was referring to the brightness not the dot matrix display

It mixed sonic X, sonic adventure 2 and SA1

>this is what /vg/ considers to move the series forward
lol

It's because they are based on SA2, honestly anyone doing a 3D fangame should take note of that game for graphics.

And I thought Sky Chase was bad, at least that's just boring, not trying THIS hard to kill you.

Music was good
Amy kawaii