1. Don't invest in hobbies you don't have time for. If you care, you'll make time

1. Don't invest in hobbies you don't have time for. If you care, you'll make time.

2. Skill is something you learn. Make time.

3. Ability is something that can be learned besides ones natural ability.

4. Confidence comes with great struggle and victory.

Why is everyone’s lack of perseverance and moaning, driving me mad?

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Other urls found in this thread:

youtu.be/s1MYSgy4QMw
youtube.com/watch?v=tso8u4OJLuI
twitter.com/AnonBabble

>dont do anything unless you're ready to devote your life to it
OP is dum
Also the bit about confidence is the opposite. Confidence comes from being able to do things easily. If you have to achieve victory by the skin of your teeth rather than effortlessly, then it means you're not very good after all. Or rather, you shouldn't consider yourself adept.

Make a BS movie mode for "journalists" that suck at games but want to write 500 page articles about how the content of a game is masoganistic or non SJW friendly.. The difficulty keeps them away from content that theyll just bitch about anyways.. Its a win win and helps you also identify journalists that SUCK and need to get gud. AKA journo with a worthless opinion

>even fellow twitter retards btfo'ed this dumb bitch in the comments

What happened to "this is not for me, I'll just pass"?
Why do they INSIST on participating and shitting everything up for everyone else? It's not like it's the only game at all.

sure smells like incel in here

the difficulty is major part of this experience.

>Why is everyone’s lack of perseverance and moaning, driving me mad?
cuz you're a sperg

Why can’t fromsoft pr just come out and say we don’t wanna do that?

>Why is everyone’s lack of perseverance and moaning, driving me mad?
have sex

>had sex the other day
>psyche didnt transform
>no attunment to new insights about the nature of reality
>counsciousness didnt elevate to a higher level
im starting to think people who use the word incel are virgins

There is an easy mode, it's called watching a playthrough.

Not worth wading into the retard mosh pit. Better to just keep making the games they want and let them bitch and moan, it's funnier that way.

I hope they never give in to these insufferable little faggots. If youre not good enough then go play yoshi or whatever the fuck

I thought Miyazaki did just that?

Exactly. I don't enjoy souls games, but I'm not going to do around ruining them for other people.

I hope you're all having a great time with Sekiro.

Why would fromsoft waste their time replying to a literal who?

OP is a faggot, whose only notable trained ability is how aces he is at cramming cocks in his mout.

The real reason Sekiro shouldn't have an easy mode is because with any medium, the creators have the right to decide how accessible or inaccessible they want it to be, and in some cases this choice is tied into the very fabric of the medium. Sekiro is one of those cases. Removing difficulty from it wouldn't be as simple as removing hp, or lowering damage numbers, or even increasing your damage, it'd be like making an entirely second separate game for baddies.

>enable this, so that you can share the experience of playing these incredible games with more people

If these kind are the kind of 'people' I'll be sharing it with, I'd rather not.

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>open up and share the experience of playing these games with me, a destructive force who hates you, hates gaming, and wants to destroy the thing you enjoy
>let me in!
no thank you

Wanna see my sex tape bro?
How you like public play ;)

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So, basically, enjoy mediocrity

Has anyone blamed toxic masculinity yet?

They are female / feminist virgins that are projecting.

that's the obvious subtext, yes.

They did and he did.
They retards aren’t listening too busy Reeeeeing

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NOT
*CLAP*
EVERY
*CLAP*
VIDEO-GAME
*CLAP*
SHOULD
*CLAP*
CATER
*CLAP*
TO YOUR
*CLAP*
DEMOGRAPHIC

>devote your life
i was going to have a child but i decided to devote my next 18 years to finishing sekino instead

Why dont these people just not play these games? Apparently I'm so shit at games I cant be at a single souls game, but I just moved on to other games.

Is that the smell of your dilated flesh wound?

Maybe I'd be more sympathetic if existing games weren't watered down with endless plodding unskippable tutorials for thick cunts that kill any kind of replay value it may have.

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Games, like all forms of media, have a right to be as narrow or open as they want. Not everything has to be like a Marvel movie where they are structurally designed to appeal to as many demographics as possible. A boring, slow-paced cancer drama has just as much right to exist as a high budget robot action movie.

>WHO CARE IF IVE GOT TWO GENERATIONS OF CASUAL TRASH TO PLAY I WANT TO PLAY THIS SINGULAR SERIES DESIGNED TO BE TOUGH!

Accessibility is always, ALWAYS preferable.

I used to have a Youporn video link of me and my ex titles “When someone calls you an incel” I used to post for a few days but my ex asked me to take it down when somehow her little sister apparently saw it and told her.
Was fun for a couple days BTFO of any roasties and gaining like 8,000 views

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people that want easy mode are the sort of people that watch a movie then immediately search youtube for "[movie] ending explained!"

WHEN WILL THESE SHITTERS FUCK OFF?

This

Same
I suck dick at Dark souls and practically swear off the whole series
I’m really good at SMT games and Monster hunter pre World games though

It's okay to play the game and fail.

Not everybody needs to succeed at everything. Lowering the bar makes it a shit experience and one not worth sharing.

Are there any japanese journalists or twitter users that ask for easy mode?

Good thing that From are Japanese and don't really give a fuck what these ameritards say

That's what you mom told about herselgf LMAO

I don't understand why any of you fucking care at all? Like as long as the original mode is there why do you autists care if an easy mode is slapped on?

>Open it up!
The game is already open to you, it's challenging yes, but not impossible. Video games are not books or movies, a certain level of skill is needed to enjoy them, especially From games.

Overcoming the challenge of quick reactions and counter attacks is what makes the game, why diminish it? For twitter babies or "gaming journalists" who can't handle any measure of difficulty?

Failure is how you learn and get better at things, I feel bad for people who think everything needs to be handed to them on a silver platter with no struggle involved, video games included.

>don't like it don't buy it
lmao how mad are these entitled cunts right now. Also this is just another bandwagon to raise their numbers on their dying platforms.

because every time a series starts pandering to casuals it becomes worse

I wish Sekiro had an easy mode!

>FromSoftware adds an extreme mode
>Default difficulty is technically easy mode now

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It really sucks because I want to be patriotic about our games but only the most dysgenic elements of our society work on western games now and only our indies deliver any results. At least us Amerifats will always have 1996-2004. Looking Glass may be dead but their games are for eternity.

Sincerely consider looking into other hobbies.

"Opening it up" has never improved the quality of anything, ever, regardless of context or subject matter.

>It isn't your hobby!
>Its our(my) hobby!

default mode already is easy mode
kuro charm unlocks hard mode

More precisely it's actually "If it's not for you, you'll just pass."

No they just play mobages and games like pokémon let's go, and yes, they use the "I work I have no time bla bla I want to relax bla" excuse too.
No idea if there's a group who gets actively angry at hard games though.

Slapping on an easy mode isn't pandering to casuals.

I swear it's because some people are actually pathetic enough they like to brag they beat "this hard game" to everyone and feel threatened by an easy mode.

>had sex
>realized that's the only thing what women are good for
lmao thanks for the tip now I can concentrate on bigger things.

because not everything must be designed to please you. If you don't "have the time" to play a game, or if you don't want to bother on improving, why play it?
Also, this

Spite. There's also the fact that adding difficulty modes is far more invasive to development than you're willing to admit, but the reason people are so indignant and aggressive is because they genuinely hate casuals

What happened to
>Not everything has to be for you
?

Souls was a mistake

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"Accessibility" is the death knell of any hobby or fandom. When this word starts popping up it means you need to start making funeral arrangements because your hobby is about to be dead.

I'm sorry I'm not severely autistic and obsess over how a complete stranger experiences a game.

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It’s literally worthless trannies

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I don't even know how people still fall for the trap of buying a modern fromsoft game and expecting an easy time. It has been one entire decade since Demon's Souls, Fromsoft clearly has no interest in catering to the crowd who do not want to persevere through the games they make, and yet EVERY SINGLE RELEASE has this stupid fucking debate. I don't know how anyone can not understand that if you want an easy mode in a Soulsborne/Sekiro title, the franchise is not for you. They are a niche (less so nowadays but still niche) franchise of games and if you don't like the idea of struggling to beat specific bits, you shouldn't play the games. How people still don't understand and recognize this is absurd.

>there’s a fucking blind guy with 7500 cod kills who prestige 7 times
>these people can’t beat sekiro

THERES A BLIND GUY WHO CAN BEST YOU

yes it is you fucking retard, you sound mad at the fact people could beat the game, and you didn't.
Why do you want an easy mode? Why don't just improve yourself at the game?

>realized that's the only thing what women are good for
>

I think everyone that is vehemently against an "easy mode" dont actually have any good arguments against it. Other people playing the game on an easier difficulty or with modifiers that make the game less punishing (a demon bell with the opposite effect perhaps) wouldn't effect YOUR experience of the game. And its not that the game will be EASY, it would be EASIER. I'm sure all the journos and newbie casuals would still struggle with the game. And then by playing on this easier difficulty they could more easily get a grasp of the basic controls and gameplay and perhaps find that they really enjoy the game and eventually work their way up to harder difficulties or removing the modifier. its training wheels, just like a majority of people dont play on the hardest difficulty on their first playthrough of an action game (or because its locked until you complete the first playthrough)

We are all unique. We are all special. We are all equal.

I notice people like you only have spite for people who take the time to master and beat these games. It seems to me like your demands are entirely antagonists and revolve around "sticking" it to people you don't like, poisoning the good faith consideration of your demands. The sincerity of your demands are in doubt when it seems like you only do so out of hate for the thing itself.

What do you like about From Software games?

>because not everything must be designed to please you
This includes you. Not everyone has to cater to you wanting only one mode.

I wouldn't know. Haven't played it yet.

Why is it so hard for these people to accept that some things aren't for them?

The moment someone goes to "m-muh spelling mistakes" you know it's true.

I don't want an easy mode. I just think it's hilarious how assmad people get about it.

What? No, I mean that women aren't good for sex. The average man will perform much better.

Watch stormfaggots try to argue against this.

I played all the game up to sword saint ishin, and being certain it was the last boss, i quitted and watched a gameplay + endings to save me hours. This is the real path of the sinobi, prove me wrong

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because then the retards I argue with online would say shit like "lol that boss was easy how are you losing?" when they played on easy. Everyone should have the same experience so everyone can relate.

based fags

It's not because they have debilitating physical issues, it's because they're a pack of fucking brainlets. Reaction times and execution are the battle cry of retards who don't understand how important thinking and adapting works in games, or how important it is

Because you have autism

Sekiro is already defaulted at easy though. Seriously once you get the rhythm of the enemies and realize it's not a souls game, subsequent playthroughs are far far easier than subsequent playthroughs of other FROM games

whiny do nothing kid detected haha

People have been typing nuanced explanations for why since 2011, but then you fags keep coming back day by day like you have amnesia and acting haughty about why people don't give you a dissertation about why they're tired of your bullshit. It's simpler to just call you a fag then to waste time with dipshits who don't take the time to find the arguments already made, including as recent as today and yesterday.

This is a a case where the difficulty is part of the experience. The games combat hinges on its current difficulty to be engaging, making it easy where you wont have to counter and deflect as much and get away with playing it like a souls game would change the game dramatically.

>This includes you. Not everyone has to cater to you wanting only one mode.
Do you demand an easy mode to everything challenging in life? FromSoft decided to make the game that way, you just want tk change that because you're an entitled little faggot. If not everyone has to cater to difficulty, why don't ignore it? Is it so hard to improve yourself?

I hope the next from game has a skip boss option after a few deaths just to see you guys piss yourselves and cry.

There is no reason to give a shit other than "b-but this game is only for ELITE AND PROUD gamers like me..". An easy mode sounds lame but your experience playing it normally isn't being changed at all.

Its amazing how much some people lack selflessness. Instead of realizing that not everything revolves around them and just skipping the game thats clearly not meant for them, they piss and moan and try to ruin it for everyone else just so they can be 'included'.

>1 hard game every couple of years
Sounds like you want every game to be for you skillet

Well keep in mind every game in this style up to now has also been multiplayer centric. With the varying difficulties do they split the playerbase? Do they not split the playerbase and allow for higher skill players to invade easy mode players? That doesn't sound very fair or fun for either side. And in the end, the difficulty is important to the games and their identity because as something that has been repeated to death and back, the difficulty is there to make your victories more rewarded by making you persevere through the challenges the game presents to you. To add an easy mode would deflate that feeling, defeating the purpose of the difficulty and systems around that difficulty in the first place.

>Play Hollow Knight
>Godmaster releases
>Decide it's too hard for me and stop playing and go play other games more suited to my levels of skill and patience instead
I don't know what's so difficult about this.

I mean we are all unique and special, but that includes being uniquely dumb and specially retarded

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Why would anyone want an easy mode? There is almost nothing of value in souls game except the difficulty.

like the woman making a twitt demanding something to cater to her?

>try to ruin it for everyone else
Please explain how an optional easy mode you would never even use ruins the game for you.

>just ruin the whole experience for everyone bro come on

"no"

muh accessibility I guess

PURGE
PURGE THE UNBELIEVERSE

video games aren't a hobby, they're entertainment
have sex

First you explain why want in to a single game out of thousands, 95% of which cater to your casual interests.

the game isn't hard it just has a learning period
im sure all the bang wagon fuck journos wouldn't know because they played dark souls after watching 4 streams of it to completion but demons souls was the same ball ache for the first few hours until you got the shit on lock

the entire experience of these games hinges on the difficulty

They can't accept that things aren't custom made for them, they don't want to invest time, they want immediate gratification. This is the time we live in, a time where people wanna do everything fast and jump on the next one, and this implies getting the maxium of something as quickly as possible.

Nice non argument. I've been playing fromsoft games since Dark souls upon its release, but its only now that I've seen so many people cry for an easy mode. I imagine its because of the lack of summons and an obvious method to grinding. If it makes you any less upset I don't actually care for there to be an easy mode, and I think the creators of the games desires should be respected in that regard.

Because the game is supposed to be difficult. An easy mode is antithetical to the way Miyazaki approaches designing his games. Dark Souls was released with a "Prepare to Die" edition. He wants you to persevere. He wants you to feel accomplished when you beat his games.

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I think you all are retarded for getting so upset at an easy mode, and I also think anyone getting genuinely buttmad about the lack of an easy mode is retarded too.

Anyone just like casually talking about/wanting it is fine.

Easy mode will take away the games vision. These are games where an easy difficulty would be an entirely different experience. The easy players would basically play an entirely different game than intended, and would not have any relatable discussions to those who played the "default" difficulty.

You see the people that complain don't even play games. So just like Yea Forums

That's great, so then you shouldn't care that you can't beat this one piece of entertainment since it's all just entertainment. Glad that's settled ;^)

Do you think lowering the standards of restaurants will result in better restaurants?

MAYBE IF THEY ADDED EASY MODE TO SEX I WOULD YOU FUCKING BIGOT MAYBE I DONT HAVE THE TIME TO INVEST IN WOMEN

It's literally the same shit when leftist consider some questions "Troll questions" and don't bother even try to make an argument. It's just easier to call you a fag and roll my eyes because I know your'e wrong and fuck off. not that lefties are right in their case

Literally just beat Isshin 1st try. The only boss that gave me trouble was Demon of Hatred who I died 5 times to. The game's already easy enough.

WHats the point of playing games without challenge?

So? You're not being forced to play the shitty easy version.

Again, give one single reason this would negatively impact -you-.

Because he bases his sense of accomplishment on the products he consumes.

Takes resources off other parts of the game.

theres no reason the 5 star restaurant shouldn't have a kids menu so i can eat chicken nuggets and fries just dont order from that menu bro

>Bio: Eline Muijres is fighting for equal rights for gamers of all skill levels.

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If it’s your hobby, yes, you should be willing to devote time to it
>I want to grow a bonsai tree as a hobby but I don’t have time for it!
>I’ll just buy a pre made bonsai tree, that’s the equivalent of actually pruning and growing one

Because it undermines the basic concept of the game, you fucking brainlet. Developers have a clear vision and unlike the hacks from west they wont compromise on it. For it to deliver the same experience as a 'normal' mode it would have to be completely redesigned and take away development time from rest of the game

Daily reminder that all these journos are pampered entitled cunts who preach shit on others but get mad at #learntocode tier shit thrown back at them. You should bend down so they can have their way.

I don't remember this much whining when Bloodborne came out, what gives? Is it because they didn't get any Sony hush money for Sekiro?

Why would I give a shit what the developer intended?

Imagine if Todd said that modding Skyrim is bad because the game is art and altering it would go against Bethesda's intentions. He would be laughed off of the internet. But because it's a Jap in charge, suddenly everything he does is sacred.

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>Confidence comes from being able to do things easily. If you have to achieve victory by the skin of your teeth rather than effortlessly, then it means you're not very good after all.
Wrong. Confidence comes from doing difficult things.

Well since you're so above that and all, seems to me like you wouldn't want to waste your time with a product like Sekiro. Glad that was all sorted out :^)

>I think everyone that is vehemently against an "easy mode" dont actually have any good arguments against it
Its not about "your" experience, its about the community that gets generated by the wake. This is a rare instance and a market anomaly where a game has actually put forth its self successfully by virtue of its traditional-style hard difficulty. Dark souls players love it as it is very much a call back to classic difficult genesis and snes games. By this very nature it creates a community of a very unique character. Ultimately, the games are the seed that planted a really interesting communal dialogue about discussion regarding the nature of level design, combat, and action in the traditional sense. and to beat these games feels like you become part of the community, the discussion feel fiery and it feels like your experience is a dog in the fight. what you are suggesting is the creation of a game that is enjoyed by many, but loved by none.

>food analogy

But I agree. An easy Sekiro where you dont have to use the tools given to you to proceed would not be the same game.

>skill, ability, or confidence
All of this comes with time
>time
That's your problem

1) Not everyone has unlimited time to play games.
2) See 1.
3) See 1.
4) Confidence comes with not failing all the time and have to repeat the same thing over and over.

The reality is that many people do not have the time to play games for long periods of time and develop the skills and abilities needed to complex hard games. So developers either have to make an easy mode or lose sales.

No matter how much gamers scream "git gud" this will not change.

that's not an argument tho, you're plating the centrist card
it panders to casual shitters like you demanding easy for everything.
Do you ask for easy mode in everything challenging irl? Like learning violin or studying a language?

>Why would I give a shit what the developer intended?
Then mod in an easy mode, dipshit.

Depending on the game and how it handles the multiplayer it could affect me by splitting the playerbase in 2 on whatever platform I'm playing on, which is never a good thing. The game could also suffer quality wise from having to balance 2 different versions of it, which would require more man-hours for the devs and QA teams to ensure both work as intended.

That’s literally 1:1 pandering to normalfags
Fuck off normalfags
If my bi-racial female wheelchair bound with cerebral palsy friend who can barely hold a controller can beat the entire trilogy of dark souls unassisted you have no one to blame but yourself and a lack of dedication

Compromising an artistic vision to appeal to people who were never the target audience or demographic in the first place sets a pretty obvious precedent that the company is able and willing to compromise their vision for other, equally or more irrelevant things. It's literally the reason why inoffensive shit bloatware and consolized casual shit exists.

you are not being forced to play sekiro
should the next mario be made an rts because i would prefer to play that instead of a game about jumping?
or maybe ill just go play an rts

if you want some retard proof feudal nip game just wait for Ghost of Tsushima

>all the produce bought and prepped line at ready
>user comes in and asks for chicken tendies
>"what do you I can't get my tendies you're a restaurant, right?"

These people don't care about challenge, it's about instant gratification, they just want to consume shit fast and get on the next product

Games aren’t made for everyone. FPS players don’t go demanding Nintendo or guns in Mario games because they don’t like platformers. If a game is “hard” and you’re not willing to put the time in to get better at the game then you aren’t having fun with it and the game isn’t for you. It’s that simple you don’t just get to say “hey add an easy mode because I don’t want to put in the time to understand the simple mechanics”

Bloodborne was exclusive so fewer people played it. Sekiro is the next universal platform title they put out so everyone is looking at it.

This is the only even slightly fair argument, but we all know this isn't why Yea Forums is truly getting mad about it.

You're right, and this is exactly why lots of fancy restaurants do exactly that.

That's rich when everyone's got a sob story about how they only have 30 minutes a day to play vidya or they're a cripple and it's never their fault. Casuals are just as guilty of egotism, they just lie to themselves to preserve it

The difference is that Skyrim modding is already a thing. It's one thing to admit that one thing is okay, then remove it years later and another to say something isn't okay from the start.

That IS the experience. Why is it so hard for these "people" to understand something so simple?

What would you rather journalists do? Only report on the content they can see? Advise people to avoid this game?

A story that the player can't access is the same as no story.

The implication is that the devs intentions are respect worthy in this case. If the devs intentions were shit the game would probably be shit anyway. If you hate the dev's intentions so much it becomes a mystery as to why you wanna play it.

If the game was easier, would you actually be experiencing it? I think she just cares about the dialogue and cutscenes, and for that, she can just watch someone else play. Why play it yourself when you don't care about overcoming the hurdle? And how are you so selfish you can't understand that putting a ski lift on Mt. Everest trivializes the climb? You want to see the view? Earn it. Or find someone ride. I can't believe how entitled these people are.

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I remember as a kid at bowling parties we would make fun of anyone using these. This is exactly like ops pic related

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Bloodborne same as DS series has an option to summon player which can kill bossess for you. All female streamers finished game like that.

An easy mode on Sekiro would defeat the purpose.

That said.

I don't see why it would be a problem to have an easy mode for those who prefer it, if you keep the regular mode hard as fuck. Also this specific game is brutally punishing, much more than Dark Souls or Bloodborne ever were. So an option to lower de difficulty would make sense.

I don't know why that should or would be an issue.

or just play another game

>want to play golf
>damn this shit is hard, why can't i get an assist mode so i can just swing but choose where to launch my ball to

this is how all these shitty journalist sound

fromsoft games are hard, they just require you to be persistent. something modern “gaemirs” dont usually have

Sounds like a "you" problem. Don't know what that has to do with Sekiro.

>pathetic
>feel threatened
based dehumanizing commie word play, just yell incel like everyone else.

>Do you ask for easy mode in everything challenging irl? Like learning violin or studying a language?
This is a fucking retarded analogy. If there was an easy mode to learning a language or instrument that actually worked basically everyone would be happy and go for it.

Cute butt.

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Casuals are the worsts egotists, they think they are above failure and effort.

>Depending on the game and how it handles the multiplayer
This WOULD be a completely valid argument, but Sekiro has no multiplayer. I wouldn't want an easy mode for other souls games because of that exact issue.

That's why anyone who links me forbes in reference to vyida I just ignore.

>Requiem for a dream has to respect it's viewers and add a happy ending
Give players that lack the mental stability an option with less emotional trauma.
Add it so you can share the experience of watching these incredible movies with more people.

cant believe how relevant this copypasta still is; sekiro goes one step even farther and doesnt allow the use of coop and guides are ineffective as you still need to actually git gud

No matter what it turns out to be, The Mark of the Conqueror is significant.

Before I say why I need to divide the Souls community into two general groups - Conquerors and Conquered - and quickly define both.

Both have basically been around since Demon's Souls, but the very nature of the Conquered demands that the Conquerors come first. Why? Because Conquerors beat the path and light the way. Afterward, like mold or a rot, the Conquered seep into the community, ever at the heels of the Conquerors.

How is that? Either by a lack of information upon release or due to a self-imposed restriction, the Conqueror goes in blind. Conquerors embrace the challenge From Software has extended with each release in their Souls/Bloodborne Series while the Conquered abhor it. While Conquerors scratched and clawed their way through levels and boss fights, the Conquered poured over FAQs, Strategy Guides, Wiki Articles, Google Search Results, Let's Plays and How to Videos.

Therefore the Conquered subsist by virtue of the illumination spread over From's games by the Conquerors, entirely dependent on it. Overtime they've let themselves forget this, fancying themselves old hands as they bring their borrowed knowledge and tactics to bear on each successive release.

And then here comes fucking Nioh, reminding the Conquered who they really are. And with little to no documentation in sight they hide behind s***posts so they can cling to that "gud" status they worked so hard to attain. Eventually they'll be back. Once the Conquerors have shown the way, that is.

And that's why The Mark of the Conqueror is significant. No matter how superficial, uselessly cosmetic or quickly outclassed it is, it still says I'm not No, I'm a Conqueror.

Cute nata.

>game about reincarnation
>but what if i wanted to play a mode so easy i didn't die at all it wouldn't change anything

Game definition: "a form of play or sport, especially a competitive one played according to rules and decided by skill, strength, or luck."
if you're fucking bad at sekiro and can't progress you lose. dumb fucking losers

>Playing RE4 for the first time as a lad
>Combination of fear because it was my first "horror" game and shit aim made me terrified to fight Mendez
>Had recently just discovered the wonders of jerking off
>Half an hour of AerisDies Ashley images leads into me going in guns blazing and beating Mendez to a pulp
>Realise that day that the rush of challenge and fear is what matters most when playing a game for the first time
I used to cum on the carpet back then, I thought it would just evaporate. It's still stained 14 years later.

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Based. Feels good knowing I'll soon be a Conqueror. Work has kept me from playing Sekiro a lot.

>Sekiro should have an easy/assist mode
It does. It's called a no-bell charm run.

Guess your nose is too close to your face.

Journalist may as well all get genocided anyway, people find out more about games from the grapevine that is YouTube over some faggot whining over nothing

>I don't know why that should or would be an issue.
Because Yea Forums thinks playing a video game makes them tough and cool. They actually think people will hear they've played it and think they're badasses.

>oh my god user you played SEKIRO? I heard that game is only for hardcore gamers, lets go fuck

The difficulty of a game is every bit a purposefully contrived part of the experience as the dialogue, cutscenes, color palette, music, combat mechanics, etc. are.

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;_;

EVERY FUCKING FROMSOFT/SLIGHTLY DIFFICULT GAME.
Just fucking cheat you retarded binch

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i bet those faggots would want GW to sell pre made and painted W40k figures because they dont have the time to build one thenselves

There’s an arm less dude who’s a street fighter champion
Nigga has no arms at all and kicks ass
He literally tells you to GIT GUD
youtu.be/s1MYSgy4QMw

I've seen so many casuals and the problem is almost always mental. That and arrogance, specifically the belief that they have their way and the game must conform to it.
The low key arrogance of casuals is disgusting. I can't fucking stand playing games with people like that. It's like babysitting a little kid

The developer isn't obligated to cater to every single need or want. It's the consumer's job to decide if a certain game is right for them or not.

Why don't people want self improvement? If everything was easy, yes, everyone will do it, but will it help? Really think about it, how would the modern world look like if everything was pandered to "easy mode" people?

Faggot

If game publishers and developers think that the vast majority of mainstream players can’t handle a game’s current difficulty, they will baby it down.
And I DONT mean they’ll just baby it down in an easy mode and leave the normal mode untouched. People don’t like to be told they’re playing on easy mode
So game devs will (and have already) dumbed down gameplay difficulty so that normies can feel good about beating games without having to actually learn or solve problems
Hence, giving into these mainstream children’s requests for an easy mode incentivized game devs to just make the base gameplay loop easier so as to appeal to the majority, which means most of my favorite genres have now lost most of their mechanical depth and difficulty

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I'd rather they fire these shit journalists who are all fucking useless at the one hobby they're supposed to be enthusiasts in. If games ""journalists"" need assistance getting through video games then they need to go get a new job.

Holy fuck, this.

>Please remove the experience so that others can experience it!

stop trying to make me buy this shit game, it literally cannot be that hard at all, looking at gameplay its literally just PARRY -> HIT -> DEATHBLOW every single enemy lmfao, theo nly thing keeping you from doing this easily is your worn blow guage which u can just play around by not being retarded lmfao

Can someone that actually knows how to play games confirm for mei f its actually hard or if people are literally retarded ? pls someone ?

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>the creators have the right to decide how accessible or inaccessible they want it to be
And must accept fewer sales if it's more inaccessible.

>Removing difficulty from it wouldn't be as simple as removing hp, or lowering damage numbers, or even increasing your damage
It literally is. Giving the player more health means you can make more mistakes in combat. Lower boss health means you can make more mistakes before losing. Don't underestimate how changing the health levels effects gameplay.

>Games, like all forms of media, have a right to be as narrow or open as they want.
And the more narrow they are the less money they make because they appeal to fewer people.

>A boring, slow-paced cancer drama has just as much right to exist as a high budget robot action movie.
Wrong. Companies exist to make money, not cater to every niche. If cancer dramas will make more money than robot action movies then expect to get only cancer dramas and very few robot action movies, and vice versa.

Welcome to capitalism.

women need to start having sex with incels
some guys are just ugly or have lower social skills
there's no reason they shouldnt be allowed to experience your vagina
open it up!

>having a child in this day and age

fuck this planet your sperm is better off murdered jacking off to anime tiddies and tossed in the toliet

And the DS series is successful precisely because it doesn't pander to casuals. That's capitalism too, and it makes you seethe like a motherfucker

>And must accept fewer sales if it's more inaccessible.
That's clearly a risk they were willing to take. You're a retard if you think they didn't know exactly what they were doing when they made the game that way.

It shouldn't be an issue, an easy option is just that; an option. You want hard? Play on hard. An easy mode wouldn't hurt anybody but Fromdrones are elitist, gatekeeping dickmonkeys who get triggered as fuck at the thought of "casuals" enjoying "their" games

>I don't see why it would be a problem to have an easy mode for those who prefer it
Specifically because it would defeat the purpose. You might as well ask "why isn't there a God Mode option?" or "why can't I just watch all the cutscenes without all this silly button-pressing?"

Gee Billy, why do you wanna play these games if you hate them so much?

its challenging, not really hard

But the "true" experience would still be there if you want it. Your whole argument is just
>Gatekeeping: The post

Well, you're not wrong.

what butt?

Dark souls is selling BECAUSE its challenging

You’re so cute!

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Yes. I want to brag. I earned it.
I overcame a challenge.
I took the time and effort to painstakingly beat a challenging game (in general, I don't mean sekiro) and was rewarded story/cutscene/unlockables/trophies for that effort. Why should someone who doesn't care enough to spend the same time I did, be given the same rewards? Because you participated?

What is the purpose of playing a videogame if you want to remove all challenge from it? What can Sekiro possibly offer a player if not for the challenge its gameplay offers? It was literally designed with that experience at the forefront.

God I love knowing that I can play these games without jumping through going through all these mental gymnastics like you.

Didn't Sekiro sold even more than DMC5?

Devs are under no mandate to pander to casuals and they clearly have an intended experience in mind. As free individuals in a presumably free society they have a right to make their games without these options and you have the right to seethe on a Cantonese wife swapping forum.

doing that shit would
A) delay the release date for a game
B) move resources resulting in a lower quality product
all this because you couldn't git good

So clearly, everything worked out for them. Absolutely no obligation to make an easy mode.

Ading easy to the thing would be bad because:
1) they would need to waste time and resourses fine tuning the game to be easier
2)waste money testing the easy mode
3)have extra servers for the online shitters and the normal people

belive it or not but the souls games are not AAA. they come from a small nitche japanese studio that cannot aford to waste money on these kinds of things

They want to be part of the cool club, but their too shit.

IT is when al the casuals complain about feeling bad that they’re told the mode they play on is easy mode and the devs end up just making the core gameplay easier and making a hard mode that isn’t even really hard but just has inflated health and damage values
The issue is that if the major audience for games wants to play on easy mode, devs will just make the normal gameplay easier which makes it harder to find genuinely difficult gameplay in games

FOMO.

they're*

>No, that's not quite right. The lowest difficulty will be called Ninja Dog. While it is a mode intended for casual gamers, it is not Easy Mode. Not being able to beat the game on Normal means that you are a failure as a Ninja, but not that you are a failure as a gamer, right? Ninja Dog is for those players.
>How does that affect your ranking at the end of each stage? Can you get a Master Ninja ranking in Ninja Dog mode?
>[laughs] That's nonsense. Impossible. How could a dog become a Master Ninja?
>In other words, there are some people who want to beat the game, even if it means being reduced to the level of a dog; people who are not afraid to shame themselves to accomplish their goals. Sometimes in life, that type of style is necessary. Anyone who can think like that can still be a real man. The Ninja Dog difficulty setting is for men like that. So don't give up too easily!"

By that logic there shouldn't be any difficulty settings.

The irony is that by taking out the challenge you literally remove the "experience" of Sekiro. Like if you played the game on dummy mode, you missed the whole point of the product in the first place. You didn't actually experience Sekiro. But I these people know that, they just want to be able to say that they experienced, for vapid trend chasing points.

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thanks

Why do you have quotes around the word "true"? If From Software had intended for the difficulty to be secondary they would have put in an easy mode. The gameplay, and its difficulty, is a fundamental part of the experience. Removing it means you are experiencing something other than what the developers intend.

There is not a single person in this planet who relies on a journalist's writing to decide whether they'll buy a game or not.

It's been working for them for 10 fucking years now, and is only getting better for them. How anyone expects an easy mode out of fromsoft this late in the game is actually crazy, it's pure lunacy.

What, you don't want the genderqueerfluid crowd making 'inclusive' content about games you enjoy, just like games such as Celeste? How bigoted.

:)

they need some sort of humiliation bell if they ever do easier mode. make fun of the player very subtlety but potently.

A creator is only obligated to create what they want to create. Whether that product is a successful one is up to the consumer. If the product isn't as successful as the creator envisioned, then that would be grounds for change. So, you know, if you want an easy mode so bad, why don't you vote with your wallet lol

>Pay $60 for a game.
>Too difficult to complete.
>Want easy mode so I can finish the game I paid for.
>Will leave a bad review if I can't finish the game.

See the problem here. Especially when Hollow Knight is $15 and Godmaster was a free DLC.

Fuck yes I want to gatekeep
Casuals are the reason we got Bioshock, a casualized and watered down version of the System Shock formula (which one may argue was itself already getting casualized)
It’s why every fucking MMO is a brain dead exp/gear treadmill instead of shit likefrom the Original Everquest
It’s why companies like EA feel like selling Pay2Win shit in both full priced single player and multiplayer games is even fucking viable
When your only goal is to win and feel happy as the game strokes your power fantasy ego instead of exercising your problem solving skills, then the game becomes just a vehicle for projection and masturbatory videos telling you what a good job you did for beating that boss or completing that level
Why do you think romances were so sought after in BioWare games?

>4. Confidence comes with great struggle and victory.
bullshit

It's not that hard.

because we live in the age of attention, stupid
any attention is meaningless drivel that will only breed more awareness
>snowflakes
that's all of (You)

Honestly I think hard games that want an "easy mode" should just do what Darkest Dungeon does. There are no changes to how strong your party is or how tough the enemies are, and the game is just less punishing when you mess up by giving you a higher experience rate so characters level up quicker. You get the same playthrough, but it lets you get to later areas of the game without grinding as much (though someone who is good at the game wouldn't have their characters dying nearly as frequently and thus the grind is not mandatory on a harder playthrough). It's more like training wheels than anything else, so you can learn the systems of the game in a relatively safe playthrough.
I'm not sure how to apply this to Souls games, though. Giving more frequent checkpoints seems like the wrong way to go.

It's not gatekeeping. That's the gate. You aren't going to find some super secret alternate fun that's being hidden from you. The challenge is the fun. Git gud isn't an insult, it's advice.

But I don't hate them? I picked up DaS pre-owned, got my ass twatted a few times but persevered until I got good enough to complete it. Never played the sequels or BB so I can't comment on them. Poncy "journalists" complained about DaS being too difficult but everyone ignored them until they stopped whining and found something else to complain about. If we all just ignored the silly wankers again they'd soon fuck off back into the ether

The devs should do what they want and if they don't want an easy mode they should not make an easy mode

Wow look at that the only argument I need that you can't beat.

>game is hard
>game tells you its hard
>it has a sub title that tells you you'll die
>wtf this game is hard,fuck you devs REEEEEE
Now you'll say you're only pretending to be retarded

>Game developer known for making a series of games that are hard and marketed based on their difficulty makes a new game that is hard and marketed based on its difficulty
>Buy the game
>Get mad when it's hard
If they're going to spend $60 on a game they should probably also do some research as to whether that game will be enjoyable to them first.

>Easy mode will take away the games vision.
By that logic the entire story is pointless and all the exploration is pointless because the game is all about the difficulty.

Some people use the games as a hobby and not as 90% of their life.

Yeah a compagny is here to make money and that's exactly what From is doing. People buy their games because they are challenging, it's the fucking law of supply and demand faggot

>Purchase a game from a developer notorious for creating unforgiving games, where every reviewer says it is unforgiving
>Game is unforgiving, can't handle it, give up

Yes, I see the problem here, bandwagoning retards with no self-awareness are just buying the hot new thing and complaining that the thing NEEDS to be for them, too.

The actual sad part is that vidya is one of the laziest hobbiest to exist to begin with, and they STILL need it dumbed down.

YOU don't have to give a shit what the dev intended. You can do anything you want with the product, just like you could buy a new iPhone to take a steaming shit over it as an art project. Nobody cares.

It's up to the developer to add difficulty modes. So if they don't exist, by definition, that is because of the developer's intent.

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Sounds like you got some growing to do, kiddo.

when your [single] mom told you that you were special and that you could do anything you set your mind into, SHE WAS LYING TO YOU YOU DUMB MILLENNIAL CUNT

>Share the experience of playing these incredible games
>When the experience lies in the difficulty and overcoming challenges

I can't wait to hear about how Jimmy beat Lady Butterfly in two hits thanks to easy mode

story + exploration + difficulty = whole package
don't misuse the word logic if you're going to use strawman arguments

There can be many aspects of a game that are fundamental. For Sekiro, the gameplay is absolutely one of the most important.

How dense can someone be? Those games are so radically different in design philosophy the comparison is pointless. Skyrim and all bethesda rpg's are DESIGNED to allow the player to carry through the game in any eay they want to, using whatever builds/items/weapons they find the most entertaining. There is very little challenge and that's the point. To that end, they welcome mods to encourage that philosophy and allow players to create even more avenues for creative expression.

Where else would confidence come from but proving to yourself your capabilities and character?

Are you implying hobbies innately do not require investment?

>A implies B, therefore C implies B

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people who cry for an easy mode don't have one either. They want to experience the game just like all the big kids but they wouldn't even be experiencing what everyone else did. You might as well just play a different game.

it comes from losing and getting over it. victory is easy, the greatest coward can win, but it takes courage to get confidence

Question. Why is this never raised about those "other games"? Is it because DaS games have always been babies first "hard" look mom I did it games? Now that Sekiro requires a slight amount of mechanic get good not even that much these fags get filtered and now it needs an assist mode?

Why not just buy another game? Its not like Sekiro is hiding much honestly world/gameplay variety/characters are all weak and uninteresting and the game overall feels like a 7/10 to me. Why whine about it so much because you got stone walled and didn't want to learn? Just move on. I guarantee if a new Ninja Gaiden a actual good one came out these people wouldn't care to whine and would do so.

Hobbies are typically something that people invest time in though.
Not all their time but some time?
I don’t know anyone who reads books as a hobby who somehow doesn’t spend time reading booms

>Don't know what that has to do with Sekiro.
Sekiro is destroying its own market by becoming increasingly inaccessible to new players.

How will killing a boss in three hits be considered fun?
Yes, in Dark Souks you can do that, even in one hit, if you farm and grind, but that comes with actually playing the game first. If you do everything easy from the start, where's the fun? This sounds more like being mad for being left out because you refuse to improve

Consider the following.

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That's actually a very nuanced response.Thanks user.

The reason they keep asking for this is because female streamers can't play it because they suck and Sekiro streams get mad views.

They don't get that the reason they get mad views is BECAUSE THE GAME IS HARD.

Sure, that too, that’s proving to yourself your character and resilience

??? Where is the destroyed market? Apparently Sekiro might be one of their most successful games yet, their market is only growing.

What mental gymnastics would those be then? I found Sekiro tough but fair once you get the mechanics down but I can't see how implementing an optional easy mode would detract from anyone else's enjoyment of the game, unless you have some ingrained resistance to more people being able to enjoy good games

Sekiro has a challenge?

The reason they ask for this is because they're fishing for exactly the reaction they get. Outrage marketing is a thing and everyone is falling for it.

are you implying Mario platforming is hard? That difficulty is there because then, the game will be extremely easy

Youtubers that review games do so through daily uploads. So if a game is difficult they won't be able to say much about it after playing for a few hours. Thus hard games aren't popular among Youtube reviewers.

How can someone "lack time"? Last I checked we all get 24 hours per day.

It's disheartening to know that other devs will surely look at this whining and actively avoid making their games challenging.

All I've ever wanted is for Elder Scrolls to be challenging by default, but it's never going to happen.

seems like you missed it because it was too hard

I so fucking want an edit of that Brie Larson speech but shes holding a copy of sekiro with the text "It's not made for you!" I'd love to see the mental gymnastics of the lefties dealing with it.

>Thinking that journalism involved being good at games instead of being able to review them.

They want to use games to stroke their ego, so they play games as if they’re jacking off. If you’re just trying to feel good, you take maybe 20-30 minutes to get that chemical rush
They want the same thing from games and don’t want to actually use their mental faculties

>nioh
did you mean sekiro?

Hot take: don't put in an easy mode, but bring back optional cheats

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Most people have jobs and or school to go to and friends to spend time with. They don't it on their ass on Yea Forums all day.

NES Super Mario Bros games are pretty damn hard. Most people get away with posturing when it comes to these games because they've never played a game before 2000 and because modern Mario games are casual friendly, but Mario games used to be real video game challenges.

Uh, yes? What you said is completely true and there's nothing wrong with it. Is something a challenge if literally anyone can do it? I'm pretty sure "anyone can do it" is the precise thing people say to you when they want you to believe something is not challenging. And if it isn't challenging, meaning there aren't people who can't do it, then there's no reason to feel good about doing it, because you didn't overcome a challenge.

This is one of those arguments I keep finding myself having with women/leftists/the mentally ill. This should be common sense. The less there is of something, the more valuable it is. Exclusivity is not a bad thing. It encourages people to grow and achieve new heights. Inclusivity just prevents people from having their feelings hurt. That's not important.

They could add cheat codes. It would let these retards finish the game but clearly establishes that they still suck and just cheated

The fucking game isn't even that hard. For god sakes DSP has gotten stone walled at plenty of skill checks and still is making progress for fuck sakes journalists please.

Dying makes you want to get better in the game though, I took hours to kill lady butterfly, demon hatred and saint isshi, and every time I lost I just wanted to try again and get better. Besides, there’s guides on fucking YouTube on how to beat all the bosses, you just have to learn the pattern like every other souls game

Das a gud idea mang

The average youtuber is 1000x more competent than the average games journalist. And if one youtuber turns out bad, there are countless others who can take their place.

and reviewers are supposed to be playing the game. what is your point you dumb triple nigger?

Most modern video game journalists never finish super mario bros 1.

there is literally nothing worth while in those souls game other than the difficulty and feeling superior to others for beating them.
why would anyone want to play them for anything else?

They still have time, they are just unwilling to allocate it correctly.
Time isn't something that just materialized for some people more than others, we all get the same, if you care about something then you make time for it.

This is millennial retardation and PC culture mixed in with Gen Z bitching, AKA asking for patches nonstop, asking for easier stuff, etc. These people should not talk about video games or be allowed to play anything other than casual games for phones or something. They're asking for a "let me WATCH the game" button, basically, at which point you have to wonder why not just fuck off and watch a streamer or a playthrough on youtube. They're asking a company famous for making slightly difficult games to stop doing that. They want Fromsoft to stop making their bread and butter because it hurts their feelings.

>If you do everything easy from the start, where's the fun?
what is this "fun" you're talking about ?
these cuntalists aren't thinking "fun", they're only seeing a toy they don't understand, a hobby they only saw through the children in their family, not a single time they though "video games can be fun" for them it's just a medium like the latest netflix trash, you press "play" then things happen on the screen.
just like in netflix series, they only understand this: there's a bad guy, and there's a good guy, each of them use pre-made generic lines to make them distinguishable, it's the same in a video game, you press "play", you are the good guy, the dude in front is evil and you must attack to kill him and reach the credits.
but gameplay ? outdated things, just like good camera angle with silent scenes in movies, it's hard to understand, it requires effort
and journalist no like effort!

Most people I know spend more time on FIFA then they do any game

What's even more dumb about this argument is that they get paid to play and write about video games. Like bitch, what do you mean you don't have time? Isn't this your day job?

So you would have no problem with someone modding in an easy mode?

The argument over an easy mode and accessibility is based on a misunderstanding of the game's purpose. Easy mode advocates think the game is about beating bosses, experiencing a story, and looking at the world. The emotion of the game should be about empowerment, they think, about feeling like a badass from beating giant monsters. When they see they can't beat the bosses, the story feels locked off to them, and they get frustrated.

But souls fans and the creators see the game as about frustration. About despair and death and losing over and over. The tone of the story is morbid - Sekiro is ultimately a masochistic experience. In other words, the game is completely accessible - the game journalists are experiencing the game as it was intended. They're getting frustrated and throwing their controllers - that's the point. They're just coping with it badly because they don't understand the game's purpose.

>so that you can share the experience of playing these incredible games with more people
the experience is beating the tough shit you fucking nincompoop

Mario platforming is hard unless you grew up with it and realized early on that it's essentially a rhythm game.

I think accessibility is reasonable for shit like remapping buttons but easy mode is unnecessary since all games outside of the strategy genre are really easy to understand if you have basic pattern recognition

not every single thing of an hobby should be beginner friendly.

there are plenty of easy games, why should every game be easy?

If she wants a crutch so badly she can go download a trainer like all the other internet babies and script kiddies

just get a trainer you stupid cunt

imagine playing games for years, since it's your job and still being shit at them

It is, by definition, NOT the experience though. You’re getting a different, inferior experience that isn’t what the dev intended.

If it's "games" journalism then yeah I actually expect some basic competency. Would anyone want to read journalism for the auto industry or DIY industry from people who don't know shit about cars or people who can't fix anything?

>ruining them for other people
where does it imply that happens?

The journalists are just speaking out on behalf of people they believe to be below them that are probably suffering due to difficulty maybe.
Its just garden variety communism: a bunch of out of touch twits trying to become folk heroes, but it's all built on lies. Without twitter nobody would listen and nobody would take being the sort of person thankful for their work.
People like and RT this shit because nobody wants to admit the Emperors not naked as shit.

>misunderstanding of the game's purpose
you make it sound like it's something thoroughly studied, with understanding of risk/reward, the pleasure of challenge and all of that (of course it exists)
but, it's not even that deep.
fromsoft deal in notoriously hard games, that's it, today when you think "hard game" you think dark souls, because dying punish you, end of the line, they amped up in sekiro because they want to hit this (relative) niche, it's the only way to not be a generic 3rd person skyrim or witcher.

At least it's easy to see who exactly has missed the entire point of the games by wanting an easy mode. It still drives me crazy that people can't get over that these games aren't for them. We can only have the same debate so many times over 10 years, it's no wonder people just resort to git gud. No amount of actually arguing the points will convince these fuckers.

Yes, old games were harder, and more fun, and then look what happened.
What was the point of your image? Sekiro is hard, is not the hardest game ever, or harder than old NES games, but it is still hard, by modern gaming standards.

>Wanna see my sex tape bro?
sure, why not

She should review DCS modules. The new tomcat in particular.

>Sekiro is ultimately a masochistic experience.
So they're kink shaming you, that's not very prograssive

Because I hate it when I get a "skip level free" item after dying a couple of times in a nintendo game. It fucking trivializes the whole game. Why are you even playing when you can just press a button and see the ending?

Whatever did happen to those. They were fun to mess around with.

>Used a trainer to set my HP to 1 so I would die from any hit
>Game instantly became better.

People thought this was hard?

The hobby must conform to me
ME
god I hate women

>there are plenty of easy games, why should every game be easy?
because sekiro is the hot new thing and journalists can't overlook it. And since they're all failures that failed to get into movie or politics journalism, they are nothing but hard little balls of rage that will do everything in their power to not pass as totally incompetent.
So they do the only thing rejects can do: blame their failures on someone else

very well commander

>Video games are not books or movies, a certain level of skill is needed to enjoy them
Not specific to your post, but a funny thing about this discussion is that there actually are books that average people won't be able to get through with a standard education. On the other hand, amusingly enough, some easy mode books do exist, in the form of chidlren's book versions of some adult texts.

>fromsoft deal in notoriously hard games
No they don't. The difficulty of the Souls games is what you'd expect from most normal videogames in the early 2000s.

No bro, don’t you understand, all that gameplay and problem solving is getting in the way of the only experience that matters: the cutscenes and graphics!

I disagree with you user, but I still appreciate you taking the time to write such a polite and measured post.

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Except I have no objection to trainers and cheats if one wants to ruin their game. Likewise if a dev wants to put in baby mode I have no problem, hence all the “story only” difficulties in recent RPGs to turn possibly good games into walking sims. One could argue that devs do a terrible job of balancing difficulties and making them interesting for the most part, and all things considered id rather them balance to hard, but they’re never going to do that so I just sit and hope they do (fuck Sony and Soÿ of War for that reason).

I have a problem with dumb faggots on twitter and kotaku demanding that a dev compromise their vision and put in something they don’t want to. If a dev wants their game to be hard that is their prerogative, if they want the experience to be overcoming that difficulty that is their decision and everyone should respect that.

I beat Sekiro and I'm a literal retard. It's not that hard.

>I dont have the time to learn and play a game!
These people are dumb as shit. When I first played Sekiro, it was fucking rough, that first hunter guy killed me like a dozen times, but ya know what? I played it more and got fucking better, now I have beat the game and on my second play through

>years
Lolno most of these buggers are fresh out of college/uni and hopped onto the "gaming journalism" bandwagon as a way of coasting through further education with the minimum of effort

>amusingly enough
Smug toff cunt

>And the DS series is successful

>Dark souls is selling BECAUSE its challenging

>People buy their games because they are challenging

Dark Souls sold 2.8 million copies. Red Dead Redemption 2 sold 23 million copies. So this strategy isn't producing a huge number of sales.

But the platforming itself isn't hard. It's the fact that you die in one hit and get limited lives that makes the game hard.
SMB1 specifically requires very little precision platforming or ridiculous pixeljumps that later NES games would become infamous for.

Hell, even books and movies do have their own entry bars. Most people can't get through 5 pages of Ulysses, a lot of people stare blankly at Lynch movies while constantly asking "what?".

>replying to a twitter comment on Yea Forums
How can you be so beta?

?
Did you mean to reply to someone else? I wasn't really challenging your sentiment. I was just challenging the uninformed notion many have that Mario games were always easy entry level games.

And if developers don't comply they'll get a lot of negative reviews.

>game is so hard that it's too easy for those too unskilled
That's honestly impressive.

>No they don't.
I KNOW, they aren't "hard" because you have unlimited retries, the possibility after a few grind runs to be the latest omnipotent god that can kill everything in one hit. I know
but that's where the "notoriously" comes from, they are KNOWN to do that, the generic npc player will say "holy shit, dude, this game is hard! like dark souls !" because the serie came in when games were mainstream games were ridden with so many checkpoints the player was virtually jumping back 10 seconds in time.
but that's how it is, it's their image, they play on it because the formula work.

It's not just women though mate, there's plenty of limp-wristed manbabbies crying about it too

>story + exploration + difficulty = whole package
Difficulty prevents people from experiencing story and exploration, thus difficulty is preventing people from experiencing the whole package.

Also the story won't be any different if the difficulty is less.

t. discord Resetera tranny who wants to austroturf life on easy mode. hence why it became a tranny in the first place: to run away from all the responsiblity and hardships life throws at one. this is also why libshit leftypol sjw non-binary transracial genderfluid lgbtpq freaks and feminazis all love to flock to communism. so they can get those free gibsmedats without having to work for it. really activates the cashews, huh?

in other words anyone who screams and demands for an easy mode in games and loves cinematic walking simulators on auto-pilot is a dirty communist.

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>challenging the uninformed notion
Stop typing like this you smug cunt, it's preposterous.

Dark Souls sold that much in the first place because it became notorious for its difficulty

I'm sure I'm not alone in this but I find those "I'm a huge retard just finish the level for me" icons that pop up in new Nintendo games absolutely infuriating. Makes me madder than any gameover screen. It's also why I hate modern Super Mario game over screens. "Too Bad" is so fucking patronizing, just tell me that my game is over you fucking faggots.

>So this strategy isn't producing a huge number of sales
Not every game can become a superhit and sell bajillions of copies. Niche genres are never going to outsell mainstream ones but making your game mainstream doesn't mean you'll be that one out of 200 "mainstream genre" games that sell 23 million. You could just end up as shovelware.
Meanwhile if you stick to a niche genre like Fromsoft does you can build a reliable consumer base and make a decent and safe profit without having to compete with everyone and their mother gunning for that mainstream #1 spot.

>Dying makes you want to get better in the game though
I never felt like throwing in the towel when I got my ass handed to me numerous times in Baldur's Gate back in the day. I changed my tactics or leveled up and came back. It became addictive to overcome challenges.

Yes, I'm sure some of those idiots are leaving bad reviews about the game. The thing is, From's been doing this for a decade now. They don't appear to have any reason to give a shit about those particularly stupid people, because fortunately for the human race, most people aren't that stupid.

Let me know when you can form an argument.

repost it

>experiencing a story
We play video games for visual gameplay. If neither of those are checkmarked then it's not really a video game, and you should probably move to some other medium.

You ignored that most games get far higher sales because they're more accessible.

Someone should write a very well defined difference between accessibility options, which should be nearly mandatory in some way or another, at least for bigger devs, and difficulty, which is entirely up to the devs' wish. You can make a hard game and have it be accessible, like you said, with stuff like remapping or subtitles or color correction for the colorblind, but these are completely different to changing the difficulty.

Is Sekiro any harder than previous From games? Because I don't remember any crying and begging for easy mode with those.

No, they aren’t hard because the core gameplay loop is really to understand and all you have to do is observe enemy behaviors and exercise basic caution
Sekiro is even more forgiving since you don’t even have to fight most enemies and you don’t have to worry about there being many stat-difference that you can’t handle

Or some modern videogames on the hard/very hard(sometimes) setting. People who usually never move that slider away from "normal" treat souls games like they're some extreme barely beatable challenge.

>Dark Souls sold 2.8 million copies. Red Dead Redemption 2 sold 23 million copies. So this strategy isn't producing a huge number of sales
are you comparing rockstar and from? that's isn't really honest. Have you seen a single add about dark souls? ads in the subway, on TV, did das came packaged with a ps4 ? did it came 2 months before christmas ?

>But the platforming itself isn't hard. It's the fact that you die in one hit and get limited lives that makes the game hard.

Okay same difference. I never said it's IWBTG. Those games are borderline performance art by the devs anyway.

creative vision

not every fucking thing is made for you

the idiots who are the most vocal about this wouldn't want to touch it either way

I would in ironically rather all journalists die.

Some of us have lives and jobs nd can’t spend all day to git good

I would but I’m at work right now

Honestly, it's not substantially harder, but the crutches have been removed (mainly, summoning) and there are fewer options for approach (can't spam magic missile from thirty yards away).

then play something else

Nigga i've been playing the game like 2 hours a day because of work and enjoy the fuck out of it don't defend the retarded

>The average youtuber is 1000x more competent than the average games journalist.

And completely incapable of explaining whether a game is good or bad.

>And if one youtuber turns out bad, there are countless others who can take their place.

Only if they can explain why a game is good or bad. Game journalism isn't the same as a let's play. It takes skill.

From Software is successful because they cover untapped niches. If From attempted to compete in the "feel good AAA cinematic experience" market they wouldn't be able to compete while abandoning a reliable niche. This is how markets are supposed to work. A healthy market is not monopolized by singular products. From covers demand that Rockstar does not.

Games should have easy modes if sex can get easy modes. If you lower the bar for sex you'll purge the incel epidemic, it's perfect.

>release an easy mode
>these people beat the game with easy mode
>write a negative review saying the game is not interesting
This is what would happen if From decided to add an easy mode.

I have a full time job and a girlfriend I live with.

I've been playing since it came out, and I'm only at Hirata Owl, but I've I can do it playing twice a week then NOT ENOUGH TIME FOR ME TO GIT GUD is a shit excuse.

Especially considering 90% of the fags whining about it are literally paid to play video games.

The problem with games being easy by default is that the harder difficulties will always be an afterthought. You are only ever going to have a well-made challenging difficulty without lazy bullet sponge solutions if the game is designed challenging by default.

Most devs are simply too lazy to start changing enemy formations, AI, and overall game design just because 5% of the non-casuals changed the slider.

Accessibility is code for "I'm a shitter but don't want to be seen as one"
If you implemented these hypothetical easy modes but called them "bitch mode" people would riot

It's raised all the time. Cuphead was a more recent example, but Hamburger Helper's "skip boss" rant years ago was what really kicked off the wave of entitlement we're seeing here.

Make no mistake, this is toxic self-entitlement. 99.9% of games are already easy mode by default and actual difficulty in games is now extremely rare for those people who want it. To demand that the remaining 0.1% cater to casuals as well is the most ridiculous bullshit and should be openly mocked.

>Because I don't remember any crying and begging for easy mode with those.
You either missed it or repressed the memory. The crying was definitely there.

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>I'm sorry I'm not severely autistic
he said, while posting an Undertale image

The only thing a journalist needs to be competent in is journalism. Expecting them to also be a gamer, mechanic, or DIY professional simply shows you don't understand what a journalist is.

There's nothing wrong with graphics. Most old time PCfags grew up with technological development and don't throw a bitch fit over ray tracing.

Your definition of experiencing the whole package (pressing buttons and getting to the end of the game) is clearly different from the developers', or else they would have included those difficulty options to allow that kind of experience

Those aren't tryhard words dude, chill out.

This would need to be incredibly in-depth, to the point where it could be some sort of open source coding that devs would only need to copy in their games, to establish a better coherence.
And this without even mentioning that part of this also comes from the hardware itself. I'm sure controllers specific for handicap allow for remapping, whether the game has it or not.

that's what I said, the very core of the gameplay make you immortal, you only lose at most 10 ennemies worth of exp, I also know the AI is nes tier and people do challenges for fun because the game stopped being hard after the 2 first bosses
we agree on this point, even if I failed to convey it with the right words
but YOU talk from experience, because das games have the most basic mechanics ever made.
but for a casual ( = someone who only play shooters like fortnite where the gameplay is point & click) it will be hard as ball because they'll have to redo the same corridor several times, get frustrated then start to rush in only to block themselves in a corner and get ganged up by mooks.

But they already know and it's already been discussed from here and back. The issue is they can't outright say I'm a shit player who should probably try something else so that need to hide behind actual disabled people.

>turn the entire game into a series of QTEs

>i'm a woman hear me roar

>halp it's too hard

No but I mean stuff like vistas and shit
I suppose that’s in the same vein as cutscenes

If you can't enjoy the combat then you can't enjoy the whole package. Move to some other game.

Ayy, fucking casuals I swear

They dominate those markets because there is demand for big budget easy access experiences. This market is also heavily saturated by high budget, heavily marketed companies, which From cannot rival. From covers market niches which are unanswered by AAA publishing companies. The same way that the purpose of every movie is not to become the next Avatar.

I like you user.

Fuck people who want to compromise the soul of a game.

To me it's not about video games. The fact that there's people who try and change things that they're not fit for is making me go up the fucking wall. You have ALLLLLLLLL of these other things to choose from but INSTEAD you choose the one thing that you really don't have an interest for and say "I don't like how this is, it needs to change for ME"

They have no idea what the moral of this game is. How do you make it to adulthood and not realize that everything in life is about pushing yourself past what you think you're capable of?? God, I'm so fucking annoyed people have to be such attention seekers and point out "issues" where there aren't any. It makes me seethe like nothing else that people just can't move on and latch to something they enjoy instead of changing someone's hard work in vision to fit THEIR needs...

you can watch it on youtube if you dont like the gameplay

>actual difficulty in games is now extremely rare for those people who want it
It's really not. Plenty of games are as difficult as souls games if you crank them up to the highest difficulty. I mean even Nier Automata, a game which is ultra braindead easy by default has a strick OHK mode(Enemies have buffed health, you always die in one hit) on the highest difficulty.
Just stay away from most games which don't have difficulty settings since the "normal" one is usually calibrated for braindead cripples.

how mad will Yea Forums be when they inevitably patch in easy mode?

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We should outright kill people like you

Now lets compare their marketing budgets. Rockstar's budget is closer to a small country. When was the last time you actually saw an ad for From games, that wasn't just before a youtube video?
Plus, Rockstar markets itself as a game for as many people as possible, which is fine, it's their wish to do so. So why do we have to say From should do the same? Do you want From to also add microtransations? Shark Cards in the form of Souls Cards? Lootboxes? A battle royale for shit and giggles?

Game journalists are not capable of explaining whether games are good or bad either. If you're shit at games and don't care about them beyond the confines of your job, what the fuck business do you have trying to relate to an audience you don't belong to? Having writing skill doesn't mean you can automatically write about anything you want.

then play something else

I like your logic. We should tell this to the roastie.

>How do you make it to adulthood
These people haven't

I can see where people are coming from. There's still a lot of neat things in those games besides the crippling difficulty. Or all you play it for is bragging rights? People dig the setting, the boss designs and variety, the lore, etc. There's really no good accessible analogue to the Souls series. "Though luck, go play The Sims Medieval". I think the biggest issue here is the lack of devs trying to capitalize on this easier Soulslite market.

With passive media it's way different though, sure there's a brainlet filter, but it's not like you won't be able to advance and have a limited understanding of it. In a game you actually get stuck to the point of never finishing it. Watching someone else play it would be the same as reading a essay instead of reading the book and watching the movie, it's unfulfilling.

I know, but the industry does have an issue with actual standard acessibility options. Even something small like subtitles varies so much from game to game, some becoming unreadable due to how small they are or because they use a shitty font. In other words, fix/help this problem for the actual disabled people and these retards don't have anyone to hide behind.

There is not a single games journalists who rivals Mathewmatosis' dedication and articulation of game mechanics and genre appeal. There are others as well but it's kind of shameful how much of a better job people who do this as a hobby do than those who get paid to write about the medium.

>Confidence comes from being able to do things easily

Spoiled casuals ruin literally everything.

>Game journalists are not capable of explaining whether games are good or bad either.
no, they aren't, we knew that for years already

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the next from game should have an "easy" mode where every single enemy and boss dies when you get within a certain distance of them
you don't even have to hit them once; they just die from your presence
then, they should change the victory label you get for defeating bosses to something really patronizing

>somehow doesn’t spend time reading booms

Jokes on you, I only read pirated stuff on my Kindle.

The literal point of this game is learning it, if it had an easy mode you'd literally just be playing it for the cutscenes which you can watch for free on youtube. The story isn't even that good so the point of easy mode is what?

Videogames are not a hobby. It's media that you consume, like tv and books.

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It seems like you don't understand what the point of a hobby journalists is to begin with. If you tried peddling this shit for sports journalists you would laughed out of the building. Also this argument is laughable anyway because games journalists are also terrible journalists who do a worse job than people who do research in their free time.

i unironically want it to happen, so the soulbabies can start killing themselves and trannies still not play it

>Journalists whine and bitch about how hard DS3
>From Software doubles down and makes Sekiro one of the hardest, arguably the hardest game they've made
Fuck journalists, they dont even LIKE playing videogames, they just try to finish it as soon as possible so they can shit out some half-assed review, and when they can't cause the game is "too hard" they just throw tantrums on twitter

Back in the day people who chose easy mode were ridiculed in the starting screen.

Failing to appeal to a broad audience will cause problems if the market changes.

>Dark Souls sold that much in the first place because it became notorious for its difficulty
Dark Souls sold less than Nier.

>Niche genres are never going to outsell mainstream ones
Which is a problem for them. If the niche gets any smaller they won't be able to survive.

>You could just end up as shovelware.
Also applies to niche games.

>Meanwhile if you stick to a niche genre like Fromsoft does you can build a reliable consumer base and make a decent and safe profit without having to compete with everyone and their mother gunning for that mainstream #1 spot.
As long as the niche doesn't get smaller or another company doesn't enter this niche. Neither of which can be guaranteed.

>that's isn't really honest.
They're 2 gaming companies, so it's completely valid.

>Have you seen a single add about dark souls?
Did you ever think about why they don't advertise it? Could it be because niche games don't appeal to broad audiences?

>From Software is successful because they cover untapped niches.
Something that won't be untapped for long.

>A healthy market is not monopolized by singular products.
And a game should try to appeal to as many people as possible to maximise revenues. If the market for hard games falls then From will fall with it.

The thing is the challenge is part of the world. It's all well and good to show a decaying world but if you're running around as powerful as a god, then it doesn't actually feel decaying. It's one of the pleasures in Dark Souls, going back to an area you haven't been in 10 hours and feeling like you know what you're doing. Nothing to do with bragging rights.
>not like you won't be able to advance and have a limited understanding of it
True but would you say you read Ulysses if you don't even remember what happened five lines ago? Would you say you watched a Lynch movie if you fell asleep half way through? Those would be bragging rights, wanting to pretend like you experienced a work without having actually put in the time or minimal effort for it.

If I were Fromsoft I'd listen carefully to everyone's comments then patch the game to make it harder.

Sekiro would kick my ass and I have no patience to learn it
Even I don't think they should add an easy mode, My problems stem from me, not the game.
What's the point of a game that prides itself on a high difficult with the huge feeling of accomplishment from doing just about anything having an easy mode?

Sure but I wouldn’t even say I have past experience.
I’m pretty young and Dark Souls 1 is the only game of that genre I’ve played
The main thing is that games to me or you are about learning new mechanics and applying our problem solving skills to figure out how to overcome obstacles.
Nothing about the problems are ever that crazy but if you approach it from that mentality, Dark Souls isn’t any more difficult than Ocarina of Time or Mario 64
It’s not even about reaction time, it’s just about being able to learn basic information in game and then apply that knowledge.
That’s what I mean when I say none of these games are hard to learn: there’s very little to learn in the beginning aside from the control scheme and the obstacles aren’t so sprawling and varied in their mechanics or challenges that someone with basic pattern recognition can’t piece together or experiment with what works and what doesn’t
But That all requires you to have the basic experimental and problem solving skills of an elementary school kid

I mean I didnt buy it because i didnt wanna take the time to be good at it. Not saying it's a bad game at all.

Just like i didnt go to school to be a doctor. Not saying being a doctor is bad at all.

>implying dedicating the littlest bit of your time is the same thing as putting your whole life on it

Go play some rpgs

>else they would have included those difficulty options to allow that kind of experience
Or they failed to think of it and the journalist was right to point this out.

Sure
But you still spend time reading even if you don’t spend munny

Shame April's Fools has already come and gone, would've been a good time for them to poke fun at this.

Something given has no value.

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So watch a game rather than buying it. That's good for me but not so good for From.

modding is done by the community
if you want an easy mode in skiro I dont care if you mod it in your game, I just dont want the official version to have easy mode

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I made 2 but I think this is the better one

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>Lynch movies
I'm admittedly a casual movie viewer, but I fucking loved Twin Peaks and Blue Velvet. Eraserhead was a neat thing too.

that article is retarded, I have very little time for games and only beat Genchiro today after trying for three days
but that doesn't matter, I got better every time I died and by the end of it I got through his first two bars without being hit once.
If he was any easier to beat I wouldn't feel better abour myself, it would simply be a forgettable experience.

Sekiro wouldn't work if it were any easier than it is.

>Now lets compare their marketing budgets. Rockstar's budget is closer to a small country. When was the last time you actually saw an ad for From games, that wasn't just before a youtube video?
Care to name a company you consider similar to From.

>Plus, Rockstar markets itself as a game for as many people as possible, which is fine, it's their wish to do so. So why do we have to say From should do the same?
To appeal to more people and make more money.

Excellent job dodging the point that Souls is only successful in the first place thanks to meme difficulty

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Your false concern is really pathetic. You are just pathetic in general

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The Jews would make it so that games end up as 10 minute cutscenes if people still payed for it.

Reminder that they and the retards lapping up anything are not on the side of quality video games.

>And a game should try to appeal to as many people as possible to maximise revenues.
I don't understand why you're posting on Yea Forums, Mr. Kotick, Sekiro sold excellently.

It's really not and the majority of games which features difficulty options usually have poorly designed difficulty across every single difficulty. This is something easy mode shills seem to be missing. Game tuning is not as simple as doubling some numbers and quality challenge design requires precise tuning. It's also being left out that the reason why From games are good is because they are good hard games, and not just hard. There are plenty of AAA western slop which have tacked on difficulties that have tedious and lazily designed high difficult parameters that were added as an after thought. A quality difficult game requires a lot of thought and precision and why it is rare for games varying difficulty games to have deep or interesting mechanics on any difficulty. The only exception is when the game was clearly designed around its highest difficulty and then lower difficulties are added in to help train the player into the higher difficulties, such as many Japanese action games do. Bethesda shit and the like do not do this though and the hard mode is a complete waste of time.

This, I stopped paying attention to "gaming journalists" following their childish bitchfits about DaS and can proudly say I wouldn't touch twitter with a ten-foot dick, it's a shitty place full of shitty people

>game is updated for more difficulty modes
>easiest difficulty is the current one

Then why are you so bad at them? Pretty embarrassing user, that you can't even survive your media.

fuck off leftie
I stand with Israel

I think this whole stupid drama is happening in Sekiro because there isn't an online crutch (summoning) which worked as a kind of easy mode. So now you're forced to kill the boss yourself (which is perfectly fine).

that's already the case, demon bell and kuro's charm exist

But not physical books specifically. I was just being cheeky user. Hope you have a nice day enjoying your hobbies.

>Something that won't be untapped for long
I think that would solve the issue tho. From would be able to keep following their philosophy and casuals would have a training wheels version of Souls. The reason for all the crying is people want shiny new things, there's lack of polished action games on a similar setting. Truer to DS and Bloodborne than Sekiro.

Which is why I feel it's silly things only got this bad with this title. Sony has their movie samurai game down the line, people wishing Sekiro was less challenging could just fucking wait a few months.

Your concern posting is fake and gay. If the market for hard games goes away, then that's something a niche has to deal with when it comes. The difference is that without the hard niche there wouldn't be a From Software, not the other way around. Furthermore, your fake concern is even more confusing when you advocate for a company to abandon a niche that keeps them alive. There's more to a medium than being the current AAA blockbuster. From is alive because of their niche.

Then find a different hobby you retard

>Care to name a company you consider similar to From.
In terms of budget? Gearbox is likely close to them. They don't strike me as a full on AAA dev, the kind that can afford 100 million dollar budgets, like Rockstar.

>wif
>whiff
Coincidence?

>Failing to appeal to a broad audience will cause problems if the market changes.
>And a game should try to appeal to as many people as possible to maximise revenues. If the market for hard games falls then From will fall with it.
Both of these completely ignore the fact that people don't have an infinite amount of money and don't buy every single game that could appeal to them. Niche products exist in every market imaginable. Trying to compete for an overcrowded market while ignoring a niche one is just bad business.
Sure, a niche market could stop existing but so can the mainstream. If the market for open-world crime simulators suddenly disappears then Rockstar disappears with it.

You dont need to be devoted to success and confidence dont come from doing stuff easily that makes you a lazy assfuck and more proclive to frustration

THE GATE REMAINS CLOSED.

This; no summons, no crutch/OP weapons, no way of becoming obscenely overlevelled, no easy way of cheesing bosses.

I think it's honestly time

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>Make an easy mode
>Game locks comtent behind hard mode
Based cuphead

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>quality challenge design requires precise tuning.
You say that as if all gamers can be expected to have roughly the same skill level and aptitude with various mechanics.
Despite all the "precise tuning" if you're naturally good at timing challenges and find parrying easy you're going to breeze through Sekiro. And there's not much devs can really do to account for that. No game is going to have precisely tuned difficulty for everyone.
Plenty of games with totally lazy difficulty designed as an afterthought might hit your skill level by pure chance, and the more options you have to tweak the easier it will be to nail down exactly how much challenge you want from the various systems.

I'm always happy when these games come out and we once again get to separate the wheat from the chaff. Reminds me that there is still hope.

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>Make an easy mode
>Get forced into a difficult fight towards the end
>Lose and you get a bad ending
I would 100% do this if I ever made a game. I would very carefully pick the best possible moment to crush the souls of people who do nothing but play for the story

>devote your life
Single player videogames aren't that hard user, we're talking about learning a soulsbourne game not placing top8 in something at EVO. The only thing you need for these games is a little patience and maybe 1 hour uninterrupted playtime.

Mountains like Everest should have an easy access escalator. Give climbers that lack time, ability or confidence an option with less punishment. Build it, so that you can share the experience of climbing these incredible mountains with more people. Open it up!

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That's some good shit, thanks user!

One fag says stupid shit
Everyone calls him out on it, giving him attention
All the attention fags notice and repeat it, hoping they get some too
user keeps giving clicks

Don you realize that talking coherently and smart takes you nowhere on the clickbait age? Populism spread like wildfire because of it

This isn't really a refutation of my point. Difficulty is tuned towards a certain level of demand as invisioned by devs and it's up to players to decide if they want to deal with that. The "tuning" I was referring was to the difficulty that the devs intend not whatever individual players can handle. It's utter impossible to accommodate every player anyway so this argument is useless.

Also, that tuning isn't just referring to being surmountable, but the kind of experience the game invokes. The "after thought challenge" being some Bethesda game with OK number balancing doesn't change the fact that the overall combat experience is bland and generic, it's not just pouring numbers but invoking mechanical experiences. Damage sliders can't emulate this.

>Enable this, so that you can share the experience of playing these incredible games with more people
Translation: Make games easy for me so I get more twitch donations.

Wonder how much they made off that article
Hope they do more because clearly it's getting reactions from people who don't know it's just an article

lmao literally git gud

GIT GUD
/DAB

Room temperature IQ retards aren't being forced to play hard games. There's an infinitude of easy as piss action RPGs, go play those.

Thank goodness we have gamers such as you in our community! /sarc

Yea, right, because the Souls series sold a total of 12 copies, right?
They will 'lose sales' and shit by doing what their audience doesn't want them to do.
Doesn't smell at all what every single western AAA dev has been doing and killing themselves in the process, no no.

Why the fuck would I.
It's not taking out of the dev's time nor demanding everyone design games for your casual ass.

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I dunno, stuff like doubled gadget capacity, more Gourds, some items always being restored on bonfires, things like that would be welcome as an easy mode

>muh hard game clubhouse

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>using items
Or just learn the deflect windows and correct responses to attacks?
The only issue with the game is that certain items needed to beat certain bosses are extremely limited up to that boss and only available to just buy after that boss is killed

Why can't college just have an easy mode? Some people just don't have time to invest in learning things, some people aren't as smart and have trouble learning things. Why can't college be more accessible - please add an easy mode. Share the experience! Open it up!

come back when you get good and realise the benefits of it.
there already is, it's called a cheat engine. you can 1shot everything and never die. Now go and enjoy the game that way if that's what you want. What, too easy? so where's the middle ground.
kys. You can join it too if you just git gud. I bet nobody in this thread finished i wanna be the guy / boshy.

>Make an easy mode
>dumb shitter retards blunder through it
>learn no skills and never improve themselves in the process
>these same people then think they're allowed opinions on video games

No I don't think so. If fucking DarkSydePhil can beat Sekiro, anyone else should be able to.

>I can see where people are coming from. There's still a lot of neat things in those games besides the crippling difficulty. Or all you play it for is bragging rights? People dig the setting, the boss designs and variety, the lore, etc. There's really no good accessible analogue to the Souls series. "Though luck, go play The Sims Medieval". I think the biggest issue here is the lack of devs trying to capitalize on this easier Soulslite market.
the only reasons souls games are good is the difficulty and rewarding you for exploring

>it's not just pouring numbers but invoking mechanical experiences. Damage sliders can't emulate this.
Well, this has more to do with the depth present in the core mechanics than the difficulty. Yes, if your combat/driving/whatever gameplay mechanics are too simple to provide an interesting skill-testing experience then all higher difficulty will do is force players to cheese harder or just aim better, neither of which are very interesting.
That has more to do with general game design than difficulty though. Open world "go anyhwere" games with number-focused gear and levelling systems almost always have simple combat because the focus is on growing your avatar. The appeal of grinding is turning your brain off and just passing time, high-complexity combat gets in the way. And the entire core appeal of these types of games is to take a lvl 1 useless peasant and grow him into a demigod.
But there some examples of western games with deep and interesting combat that gets completely ignored on "normal" because just spamming attacks is good enough.
I recently played Valdis Story: Abyssal City, which is a pretty cool indie game with relatively deep combat(for a single player RPG-like). You've got various combos, magic, and limited "skill cancels" which can either be used to animation cancel anything or as a dash. I played it on Godslayer, the highest initial difficulty and it was both fun and interesting despite being totally just a numbers bump. Yet people who played it on normal thought it was boring and that the combat was just about spamming quick attack.

Life should have an easy/assist mode. Give people that lack looks, skill, charisma and luck an option with less rejection. Enable this so more people can be successful! Share the experience! Open it up!

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>all these trannies and women bitching about having an easy mode

If you've ever played a FROMSOFT game even a little you know exactly what you're getting, you have nobody to blame but yourself.

he hasn't beaten it (yet)

Is it just me or does this sound kind of... Incelly?

I largely agree, but you should know you're not using "ability" in the same way. They're talking about making it playable for people that are like paraplegics who have to use special controllers or that don't have fine motor skills/good reaction time due to disabilities and that sort of thing. My end take is still basically "Oh well. You'll never be available to anyone, so draw the line wherever you feel.", but just figured you should know.

It's not for you, fuck off.

Obviously must be affecting you if you can't get in.

All the gotta do is change some values call it easy mode and be done

>Some dumb shit tranny lesbian walking simulator comes out.
>"You don't have to like it you incel snowflake, not every game is made for you."

>A game requiring some braincells and motor control comes out.
>"Reeeeeeeeeeee this game is excluding me, change it, I am the centre of the universe."

Hobbies like music and art should have an easy/assist mode. Give people who lack talent, taste, time or dedication an option with less criticism. Enable this so that you can share the experience of being good at something when you really aren't! OPEN IT UP!

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From should just have a mode that's just an empty world since these people are interested in the "exploration"

>make game where 80% of appeal is finally beating that one boss and getting to a new area, providing a feeling of achievement as the last 10 or so attempts ended up with you splattered to the walls and the ceiling
>bunch of people start crying for easy mode, completely subverting the original intent of the game in the first place, making it boring as you no longer have to struggle against gatekeepers

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user, what you have to remember is that these people were born with a silver spoon in their mouth and are used to getting their own way, the moment they encounter something that challenges them even slightly they just fail to accept it and try to improve themselves, instead they get on their soapbox and cry about everything being too hard. Fortunately we're under no obligation to listen to their bleating and just get on with our lives

youtube.com/watch?v=tso8u4OJLuI
The excuse about disabled people is just that, an excuse. Games should offer accessibility options, and hardware specific for these conditions, but difficulty itself is not a factor.
You can say this person is an exception but all it does is prove that if you're willing to put in the time and improve, the game is beatable.

>Life should have an easy/assist mode
It already does. It's called being born into a well-off household in a first world country.

I already said there are some exceptions when it comes to difficulty modes, usually Japanese action games which train the player into the higher difficulties. Another exception is Ion Storm/Looking Glass games, in which the highest difficulty is clearly the intended experience, and the lower difficulties is about easing your way into the highest one. I think this is the correct way to do multiple difficulties but most games are not built around mastery so most games are generic 'experiences' with some tacked on veteran mode.

All hobbies should have an easy mode - everything needs to be accessible to everyone!!!

OPEN IT UP

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Will From software cave in and make an easy mode?

No, they're being dishonest. It sounds better if you're doing this on the behalf of cripples who can't help their situation than brainlets who cannot into pattern recognition or strategy.
Games have always been mental. You get more out of understanding the game at a deeper level than pure reactions/execution. That's how a literal quadriplegic can do better than them, because he uses his head and that counts for more than physical ability

Paraplegics can apparently play the game just fine, they're just using cripples as an excuse for their shit mentality.

This. Its great knowing everyone is trying the same challenge, all that would be immediately lost if there were different experiences.

OP be like "hmm yes i will now commit 30 hours of my life to learning every video game then go to Yea Forums to whine about how much games suck and how little fun I have"

most niggas be like "ay bruh let's play a game hell yeah that's fun aight i love life"

Nah. They've gone through this at least 4 times now, since most people barely noticed Demon's Souls. They know what they're doing, they have a clear goal of what they want to accomplish with these games, and an easy mode is going against that.

Doubtful, silly twats have been clamouring for an easy mode since the first Dark Souls and Fromsoft haven't been seen to give even the slightest of fucks, can't see why they'd start now

Your response to hers sums up the ideology of the right vs the left. The left want everything given to them, the right want to earn it

I'd like to see these people try and get into WHFB/40K, within days they'd be bleating for pre-painted readily assembled minis

Excuse me but there should be an easy mode for people who weren't born into a well off household, it's not fair and everyone has the right to be successful.

OPEN IT UP

Like so many times in the past they're using the disabled as a prop to hide behind and give their whinging about being unable to fully connect with a piece of media an air of legitimacy. It's a disingenuous strategy of trying to charge their own failures with the righteous anger of empowering the downtrodden. Because they know that if you try to respond to that in anyway other than agreement, they can shift the goalposts and attack you for being "hostile to the disabled". This is a common debate strategy known as "muddying the waters."

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I bet you think you're entitled to pass your classes because you pay for them.

OPEN THAT SHIT UP

EVERYONE DESERVES TO BE GOOD AT THINGS

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This but unironically. If public schooling is garbage then you really can't claim people have equality of opportunity.

I wonder how these fuckers even play RPG's let alone JRPGS that can have some super punishing bosses and you need to put real time into the game or you get fucked.

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Are you retarded?

>go to medical school
>pay a lot of money
>too difficult to complete
WTF I WANT TO CUT PEOPLE UP STOP BEING SO ENTITLED

It's hypocrisy pure and simple.
These exact same people would never speak out about how motion controls and VR are hugely exclusionary to people with disabilities.

Because their friends are excited to work with VR.

>phone posting

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Why is it so hard to get good grades these days? I demand an assist mode for students who dont have time to learn or lack skill, ability or confidence.

That's not how greentexting works. Lurk more.

>Sekiro needs to respect its players and add...

It's precisely because From respects the players that they didn't put a retard mode in the game.

Nope, the only thing I'll be opening is my arse so I can shit on these muppets from a great height. If people can't be bothered to put the time and effort into getting better at something then I don't see why we should pander to them, this will only breed a generation of useless, mewling babies who will eventually drag us all down with them

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