Oblivion or Skyrim? Support your answer

Oblivion or Skyrim? Support your answer.

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KCD
It's better.

Oblivion: Radiant A.I., Soul

They're both mediocre shit. Having never played Skyrim, I vote Skyrim as it cannot possibly be worse than Oblivion.

Loved Morrowind, liked Skyrim, never could really get into Oblivion.

Oblivion's got a charm to it. That music with that environment, something special.

Daggerfall. Pic is all the support you should need.

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Skyrim because it has VR support and is amazing in VR.

Otherwise I prefer the world of Oblivion and the quests more. Also I prefer the gates over dragons.

Oblivion

Yes, it was toned down in comparison to Morrowind and doesn't have all the content of that game, but in comparison to Skyrim it's a fucking masterpiece.

>More skills
>Custom spells
>More base spell variety
>Can cast spells while holding a bow or two-handed weapon
>Dark Brotherhood, Thieves Guild and Mages Guild all ranged from okay to excellent
>Knights of the Nine and Shivering Isles were fantastic
>Side quests were all quirky and focused on one big sell that made them stand out from other quests
>Possibly the best work Jeremy Soule has ever put out
Its main negatives were enemy scaling and a shit main quest, but everything else carried it.

Oblivion has better questlines, Skyrim has some good ones but not nearly as memorable.

>Oblivion
>Beautiful game with great music, quests and dialogue
>Skyrim
>Grey, barren, buggy woodcutter simulator that was actually an engine beta-test for TESO
Gee i wonder...

>I vote Skyrim as it cannot possibly be worse than Oblivion.
It's ten times worse in exchange for scaling not being retarded.

Skyrim is less bad overall and a better modding platform.
It's mostly nostalgia speaking but Oblivion had more of an immersive homeliness feel to it and better quest writing.

I enjoy both, but my vote goes for Oblivision since overall it's better.

Try as I might I simply cannot wrap by brain around how that could actually be possible.

>Oblivision
No way that's a typo

It's not actually true, it's just newfags that played Oblivion as their first RPG as little kids and unironically think it's a good game now, Skyrim isn't amazing but it's better.

Imagine a game with like ten good quests out of maybe two-hundred and all the overpowered (fun) spells were removed. Imagine a game where the average quest solution path is

>Talk to NPC
>Go to dungeon
>Kill bandits/falmer/draugr
>Collect maguffin
>Return to NPC for your reward

My first game was Daggerfall. You have to be fucking HIGH to think Skyrim is better than Oblivion. Skyrim literally fucking flounders at every angle when it comes to quest quality, and the writing quality isn't far behind it with all the glaring plotholes being thrown around.

Skyrim is the worst game of the decade, but Oblibion in tied with Fallout 3 for worst game of all time, so...

Oblivion had a better feel to it IMO. I liked the setting, scenery and music much better. Le Nords and Le shitty tundra are memes I've always hated. I like lush temperate zones with lots of flora, animals and blue skies.

Also Oblivion just felt more RPG-like than dreary ass Skyrim.

Go play Oblivion without 2 hundred mods and tell me if it's a good game.

havent played skyrim, but from screenshots, it looks like it's what oblivion should have been on release

even at the time, oblivion was empty as fuck, I still remember my disappointment leaving the jail

oblivion reminds me of zelda BOTW, big, open, and 'new'

meaning copy pasted, tedious, and repetitive

Love Oblivion but fuck the infinite scaling of mobs.

I have to say Oblivion for nostalgia's sake.
initiate blogpost
I was around 10-13 at the time and my parents and I were on a roadtrip around the united states visiting all of the major nationalparks, themed places and visiting major sites from every state. We were in a Wal-mart picking up some stuff, I saw the game and since I had my xbox 360 with me at the time I asked her for it. She said yes and I spent the next 400-600 hours playing while driving down the road, at night after they went to sleep, while they were outside at the campground, basically anytime I could.
I tried to play Skyrim but nothing will ever bring back that feeling, so as an Elderscrolls game it was okay but it was nothing compared to Oblivion for me.

skyrim

just considering quests, all of the quests in skyrim are variation of "go here and kill things,"
oblivion had just so much more variety, murder mystery quests, whodoneit quests, fake conspiracy quests, puzzle quests, dream quests, exploration quests, as well as the go kill thing quests,

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>Hey Dragonborn!
>I was wandering through a [tower] filled with [vampires], and dropped my engagement ring in a room with a slightly higher level [vampire].
>Could you be a bro and get it for me?

You mean Oblivion?

I like the dialogue system better in Oblivion. The face of the NPC full in screen made it way easier to talk to them and understand what they were saying.

The music besides the Skyrim Main Theme is way better.

The cities were way better.

The combat in skyrim is annoying as you have to pause the game midfights to equip a different spell or weapon.

Skyrim has better animations and graphics. But everything else is toned down.

Morrowind and Skyrim.

Fuck Oblibiov.

Nigger I got all 1250 achievements out of Oblivion on the 360 because at the time my financial situation was ass and I couldn't afford a decent PC. Oblivion is better than Skyrim, and I will repeat that to my grave when TES is long forgotten and my grankids (assuming I even have any) wonder what the fuck I'm babbling about.

whoops, yeah

oblivion > skyrim

Which one is better for an unarmed character?

Oblivion

In Skyrim you literally have to abuse Enchanting and Alchemy to make a viable punching character, and you also have to be a Khajiit using Heavy Gauntlets.

Both have their ups and downs. Only autists say one is better than the other one

>Oblivion or Skyrim
Oblivion
-more skills
-being a fast running, high jumping, unarmed monk
-better quests
-better guild storylines
-better alchemy
-THE FUCKING ARENA
-mods to get rid of the horrid level scaling
-better DLC
-longer dungeons
-better combat music
-having a team of followers from each guild for the final battle
-Oblivion gates aren't horrible and offer decent enchantments the higher your level
-best voice acting

Oblivion for story, Skyrim for everything else except combat which I enjoy equally in both games.

Why doesn't Skyrim let you make the kind of monstrosities that Oblivion did

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Based.
Oblivion looks a fuck load worse in every way except environments. Seriously, the character models are hideous in comparison.

Skyrim. A much more polished experience and better open world. Worse quest variety, but overall it just felt like a better made game. Oblivion felt clunkier and the characters all looked absolutely horrific. Graphics aren't the main concern, but Oblivion character were just plain awful-looking and actually took me out of the game sometimes.

>my grankids (assuming I even have any)
No you won't, user. Oblivion is not just a game, you know. It has you now and forever.

How would you make an elder scrolls with good spellcasting? I vaguely remember Oblivion spellcasting was OP since it had its own spellcasting button you could cast spells regardless what weapons were in your hands. Whereas Skyrim you had to equip the spell to a hand to use it

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Oblivion. It's comfier, it's ost is more memorable and it's just generally more unique.
You can walk through an area and just feel it, the trees, the fields of green. And dungeons are better, Skyrim has Draugr and Dwemer.
Both are lifeless by design and look generic when compared with the weirder things in Oblivions. Imps, goblins, ogre's or ghosts make Oblivions world feel more authentic in the setting.
Also all the Daedric shrine quests are better.

oblivion
for all the complaints of too much bloom and paddle weapons thats exactly what i want from my fantasy game

Skyrim. The designs/graphics alone make it feel more like a living, breathing world. Oblivion is "generic medieval fantasy" with no memorable qualities. Those fucking grass-green Orcs are atrocious. The leveling is bullshit, I beat the main quest on level fucking 3. Every dungeon is literally the fucking same. The only positive I remember was the Dark Brotherhood questline being fun as fuck, but I can't remember it now. I actually held off buying Skyrim cause I feared it would be as bad as Oblivion.

Skyrim, actually.

So many things felt like a damn chore in Oblivion, especially the damn combat. Try as I might, eventually every single playthrough I ran would devolve into making 100% Constant Effect Chameleon gear and just running past everything.

I agree with the quests though.

Oblivion spellcasting was OP because you can do exponentially scaling damage, as the Weakness to Magic effect makes subsequent Weakness to Magic effects more powerful. It's really the only way to deal with late-game enemy health scaling.

oblivion
better music

Oblivion was a big letdown compared to Morrowind; the rich setting established through Redguard to Morrowind was replaced with a bland medieval fantasy world, and Todd's lies regarding the AI system were quite infuriating, too. But as a standalone game, Oblivion doesn't need mods to be good, even though they certainly transform it into a greater experience.
The atmosphere in Oblivion is way ahead of Skyrim. I would very much prefer to see Jungle Cyrodiil but landscape of the game was still a sight to behold. This is highly subjective but Skyrim was far too drab. It also felt a lot more static and artificial. In Oblivion, people talk in the street and they have real schedules that vary from day to day. In Skyrim, NPCs have much more limited schedules and there are scripted scenes. The one part of atmosphere that I give to Skyrim is its soundtrack, I like the harp sound of Oblivion's soundtrack but Skyrim's was much comfier in my opinion.
The quests in Oblivion were better, too. There's a great variety of memorable quests. The thing I remember Skyrim's quests by is going into dungeons and fighting draugr.
Another thing Oblivion did better were cities. The province could definitely do with more cities and again, the Imperial City of the game is nothing like what Jungle Cyrodiil's Imperial City was supposed to look like but the cities that we get in the game feel like actual settlements.

All in all, Oblivion might've been a step down for the series but it was not as big of a step. The game still feels like a game, albeit a far more casual action RPG, than the far more "theme park"-y Skyrim.

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>Its main negatives were enemy scaling and a shit main quest, but everything else carried it.

I wouldn't call Oblivion's main quest good, but it was a lot better than most people give it credit for. I think it took an interesting approach as arguably you aren't even the main character, you're just the temporary "prologue protagonist" who sets up the main events and becomes an assistant to Martin. Now the execution of the idea ended up being mediocre, but I still like the idea they were willing to experiment with a different style of plot.

Also, everything you said is correct. Oblivion shits all over Skyrim which was a regression in every way.

Oblivion actually had a decent number of real improvements over Morrowind, like
>actual player housing (that you can furnish which is a great money sink)
>NPC schedules (including work, meal times, going to the bar, visiting friends in different cities, reading, etc)
>"Radiant Dialogue" which was cheesy but actually made it feel like a real world (this actually got removed from Skyrim if you pay attention, NPCs no longer have dynamic, random "conversations" but switches to almost 100% scripted interactions conditional upon you walking over some trigger)
>slightly better melee combat

Skyrim seems like they got into a time crunch and then axed 50% of the game outright, and everything else done screams incompetency. TES 6 is going to be even more dumbed down than Skyrim was too, which is basically going to make TES an action-adventure series with a few more bars at the bottom of your screen.

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MAKE DUAL CASTING ACTUALLY DO SOMETHING FUN

Yes, Skyrim makes the same spell being dual casted more powerful, but what if we went into actually fun territory?

>Destruction Cone of Freezing + Frenzy Spell = Enemies go batshit and start attacking each other when they're hit by the attack
>Fire/Frost/Lightning Spell + Conjuration Spell = Summons a Daedra of the associated element
>Ice Bolt + Lightning Bolt = Ice Bolt exploded and deals AOE Lightning damage
>Restoration Spell + Fireball Spell = Holy Flames that heals people over time and hurts Undead

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Oblivion. Better OST, much better quests, comfy af, AI is fun to fuck around with.
>They're both mediocre shit
>haha I never played it tho
Retard.

Skyrim. It's the only one I've played.

This is different from Oblivion, how exactly?

Well if you played Oblivion for two seconds you'd probably know why it's different. Many quests in Oblivion worked on the same design principle as the Sheogorath and Sanguine quests from Skyrim. They'd take you to bizarre and strange places, there were puzzles, there would be funny dialogue.

One of the most iconic moments in Oblivion is going to Cheydinhal, asking the local Mage head for a recommendation, him sending you to a well to find his lost ring, only to discover the motherfucker enchanted the ring so it weighed 300lbs and wanted to drown you.

Oblivion would have been top tier except the horrid scaling.
So Skyrim.
Yes it has flaws but nothing as horrid as Oblivions scaling, Morrowinds combat, or Daggerfalls everything.

It's not the case at all in Oblivion. For fuck's sake, even the bards make you go into yet another identical dungeon to fight some more draugr. Oblivion's quests might've had you enter them with certain expectations but there were always surprises, meanwhile Skyrim's quests surprised when they weren't just about the one-way draugr dungeons.

neither

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>n. For fuck's sake, even the bards make you go into yet another identical dungeon to fight some more draugr.

Also the Thieve's Guild in Skyrim involves almost no stealing whatsoever, and goes almost immediately into Draugr ruin adventuring. You can't even make this shit up.

>B-but the repeatable no personality radiant quests!

Did you even talk to the underbosses?
There is a wide range of quests available for whatever type of thief you are.
As you do more you get trophies for the hideout.

Well other than the quests designed around appealing to whatever type of thief you are there are no thief quests.

Oblivion by a mile, skyrim isnt even an rpg

The quests have no love or personality behind them, they're mindless looter shooter tier repeatables. You unironically have more fun going around cities by yourself at night and stealing everything not glued down.

I fell for many "old game good" memes like thief which i liked, but nothing was worse than this badly aged piece of shit.

Oblivion because it has the best quests, the best soundtrack and the best DLC

Based and redpilled

I reached Solitude before Riften so the bards was where I drew the line. It was bad enough walking into the city and the first person I talked to after the scripted execution scene was a beggar who said he was a war veteran and asked me to retrieve a helmet he lost years ago - in a draugr-infested dungeon. I moved on to the bard's guild thinking I would finally be able to do some quests that were different, but no. Want some interesting quests relating to bards that go beyond swinging a bit? Fuck you, go to some caves to fetch some more stuff (except it's instruments they're after, so you won't say you're not doing some quests for bards).

Ironically you only need a single mod to make Oblivion into one of the best rpg experiences.

How many mods does skyrim need just to be playable?

Unless you count every possibility of the Whodunnit? quest as its own choice and consequence Skyrim has more choice and consequence than Oblivion and Morrowind combined.

Oblivion has- may Allah forgive for daring to utter such a word- soul.

I played both and they are boring

None
The real dilemma is between Morrowind and Daggerfall

That wasn't anons contention.

As to your point not every TG quest has to be Oceans 11 tier. Sometimes somebody just wants something someone else has and is willing to pay to get it.

Oblivion is worse since it has oblivion gates, the most repetitive and tedious shit ever made

>Can be completely ignored besides like three of them

It's a big number.
A big fat zero.

I'd consider the mods to fix the combat, the magic, the removal of fixed level scaling on dungeons etc. more than one.

Daggerfall is still the best game, it's only real flaw is its age. The other games are just souless shells of what the elder scrolls were meant to be.

Cliff Racers say hello.

I read somewhere that this was how it was supposed to be but they scraped it.

That's a you problem.

>he plays vanilla skyrim

Big cringe

Don't even have to be encountered if you don't progress the main quest far enough

Literally nothing

>he plays Skyrim

Daggerfall may be the worst videogame ever made.

My go to elder scrolls game is Oblivion. Waiting on Daggerfall unity to dethrone it.

>three of them
More like ten of them

HAVE YOU HEARD OF THE HIGH ELVES vs I WORK WITH MY MOTHER TO SELL FRUITS AND VEGETABLES

Saying it's worse than arena is just plain gay

Zoom zoom

Just like the vast majority of players.

It has the best RPG mechanics by far but the lore was pretty boring and undevelloped

Oblivion, easily. More RPG elements, better guild questlines, funnier and more memorable dialogue, immensely better spell system, more creativity in late-game character building, and much funner glitches.

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Skyrim because it has hotter Argonians

>A you problem
>Everybody and their mother knows Destruction in Skyrim is worthless

Kvatch
Battle of Bruma
Chedinhal

Those are the only mandatory Oblivion gates to my memory. There might be one before Mankar Camoran, but that just puts it up to 4.

The elder scrolls is probably one of the most tragic falling from grace stories from video games.

Went from:
>deep fantasy life simulator with heavy RPG mechanics, emphasizing Roleplaying.

To:
>generic action adventure theme park with very minor RPG mechanics, that are watered down with every following installment.

That's the only way you'll be able to play it on the Google STADA™ btw.

This, oblivion is the only one out of the 3 I could never bring myself to finish.

Vanilla oblivion is a better experience then vanilla skyrim

Chadblivion
So(y)rim

I'm pretty sure only the Kvatch and Bruma gates are required to complete the game.

Oblivion.

It's aged, it's janky, but the best part of these games is still the exploration and side-questing. And Oblivion's quests were infinitely better than Skyrim's which, outside of two or three stand-out examples, generally focused on endless quantity over quality.

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I haven't played Arena.
I am certain Arena is worse but I can't say it with any certainty.

This isn't a case of OLD GAME BAD this is a case of BAD GAME BAD .

Oblivion gates were kind of cool the first time you see them. They're just terrible if you're compulsive enough to bother with more than the required handful.

Skyrim
First and only scrolls game I played

Oblivion, only because I remember even the shittiest quests in Oblivion, but I couldn't tell you fuck all about Skyrim after beating it other than a dragon gets his neck in a clamp and then the game ends. And I recall forging metal bars on a mountain or something.
Meh. Not even really the games fault, I suppose, but meh.

The exploration in Oblivion was shit
I agree that the side quests are better but Oblivion is more of an exception in the series: side quests were not that great in Morrowind and Daggerfall

Is this bait? Certain factions in Morrowind won't even deal with you if you're allied with another faction they're opposed to. How is anything in Skyrim even remotely like that? And don't get me started on the leveling system; at its core it's designed in a way so that you never have to actually make a hard choice on your character. You can do every faction/quest with a single character without a single problem.
The fact that you can breeze through the college of winterhold without casting a single spell is an issue for me.

I'm sure a decent chunk of it is nostalgia, but I think Oblivion wins out because it actually felt like a series of stories and encounters that made every new place worth exploring and every person worth talking to.

Skyrim is still bigger, and prettier, and more polished in general, but the longer you play it the more it starts to feel like a to-do list.

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>When you randomly came across that town in Oblivion where a mage had cursed everybody to be invisible forever and you had no idea what the fuck was going on with all the audible footsteps yet nobody was around

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As much as everyone hates potato faces, at least they had expressions. NPCs in Skyrim can't smile. Seriously, they don't have any facial animations besides a moving mouth for speaking.

Oblivion was more atmospheric (for its time.), had more freedom in the character you can build, had better quest. Better OST. Better Alchemy and Spells with freedom to customize them.

The only thing Skyrim did better than Oblivion was dungeons, sure there where only 4 types of enemies in Skyrim but the dungeons each felt unique compared to the ones in Oblivion.

This is problematic.

There is an agenda to ignore this game all together, because if anyone even disparages it, it engages dialogue about its objective merits and how they executed more eloquently than any rpg made in the last 20 years and it unapologetically did so without corporate finance or their inane political stunts.

Meh oblivion I guess.
Support: I haven't played skyrim.

> Goes to college and doesn't learn a thing.
How is that the colleges problem?

It is not bait.
Can you betray any quest givers in Morrowind and have that possibility be accounted for?
You can in Skyrim.
Can you destroy any factions like the DB in Skyrim in Morrowind and have it accounted for?

The C&C isn't even really a choice in Morrowind it is more did you do things in the order that screws you over or not.
If you avoid the TG/FG conflict about the book becoming the head of every guild is just as easy as Skyrim and Oblivion.

It isn't even close to who has more C&C.

Both
One looks better but the other looks comfier for some reason, and both's issues can be solved with mods

>Had a Detect Life ring equipped while wandering around
>walked into the town's random bar filled with big purple blobs walking around, but no people

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" A real live Dragon"
Watch her face.
Why lie on the internet?

Dude come on, Skyrim lets you get the title of an Archmage without being a mage.

Oblivion because of the music.
Questlines were also better.

That was another aspect that was severely dumbed down in Skyrim.

>Oblivion's NPCs
>skeptical of you at first, might not tell you all the rumours
>likes you more if you help them, will react much more positively and tell you more
>the minigame is dumb but you can see the change in the NPC's feelings towards you and you feel like you can actually affect your relationship with them
>NPCs generally able to discuss rumours and at least one general topic like the town they live in

>Skyrim's NPCs
>blank stares
>can usually only reply with one repetitive line
>neutral to slightly negative opinion of you at first; finish a quest for them and they'll let you marry them

Oblivion.

There's obviously everything else everybody's already posted:
-Better quests
-More skills and control over skills and attributes
-More pleasant environments and music

But wait, there's more! Let me go over just how amazing Oblivion's DLC content is:

-Knights of The Nine
Lets players become full-on crusaders, and giving them Pelenal Whitestrake's armor set, with fun and interesting quests to obtain each piece of the armor, and finally kick Umaril's ass once and for all.

-Shivering Isles
Go to what is easily the most interesting and wondrous plane of oblivion ever featured in an Elder Scrolls game, the Shivering Isles. Imagine Alice in Wonderland, but both almost more depressing and whimsical at the same time. It's the realm of Sheogorath, so every NPC is absolutely insane in one way or another, with some really interesting standout examples. Fight Jiggylag's forces, with a branching quest that leads you to an awesome twist ending.

Skyrim did some good things, but it did more bad than good. Oblivion had clearly better vision, as seen in the insane detail in every aspect of the Shivering Isles, the interesting and involved quests both in the main game and the DLCs, interesting and unique cities and the spectacle that is the Arena. It's a no-brainer, really.

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Depends, Oblivion's cities were much more interesting, but the dungeons fucking sucked unless you were sent there via a quest so exploration was shit

Skyrim's dungeons are much more interesting and tend to tell a better story even if you're not on a quest to do them, and the overworld was much more interesting to explore, but the cities and quests were really bad

Skyrim is also better when it came to RPG mechanics, Oblivion still had classic TES stats pretty much defining everything your character could do, but because of level listing you were pretty much stuck maxing out a weapon skill and as much armor as possible or enchanting your gear to max deflection if you even dared to level up a few times, which really sucks because again, everything is level listed so you won't ever see good weapons or armor if you abuse the leveling mechanic and don't level up, and even if you do grind through the shitty leveling system of oblivion now bandits randomly have daedric weapons and armor with no reason what so ever to why they'd have such things, at least in skyrim only bandit chiefs spawned with higher tier weapons and armor, because it would make sense that they'd keep the choice pieces of their loot.

Honestly they're both kind of shit because they both revolve around following quest markers and because of this there is very little if any world building because the developers had the crutch of just having a giant quest marker funnel you through the game, rather then creating eye catching points of interest or creating quests based around exploration and discovery, its like why even fucking bother going through the effort of making an open world game if you're just going to create linear hallways with giant arrows pointing the way.

>never played it but I know it's bad
Yea Forums in a nutshell

Yeah, I like Oblivion overall, but most dungeons were pretty much just bland holes in the ground. I think what Skyrim nailed was initial presentation. The design of the dwarven dungeons and robots were awesome, finding the word of power and hearing that crescendo of music for the first time was awesome, the intro to draugr boss-fights was awesome.

But either way, without more context and mechanical variety they started to feel like you were just repeating yourself. Walking and hacking and slashing while drinking the occasional healing potion until you got to the end of the tunnel.

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>Skyrim is still bigger

Skyrim is smaller than Oblivion. Bethesda actually made it between Morrowind and Oblivion for map size.

>How is that the colleges problem?
IMO it's a problem because you become the Archmage at the end of the questline. Seems a little silly to make Sven the Barbarian the head of college, no?
>Can you destroy any factions like the DB in Skyrim in Morrowind and have it accounted for?
To be fair, these are mostly arbitrary choices. The fact that you're given a major decision near the end of the questline (after which you have no reason to continue dealing with the faction anyways) demonstrates that you're given a choice with very little consequence (Dawnguard/Volknihar is a more consequential faction, I'll give you that).
>The C&C isn't even really a choice in Morrowind it is more did you do things in the order that screws you over or not.
You're brushing over the very reason Morrowind oozes C&C (compared to Skyrim anyways). The fact that you're allowed to approach quests/factions in a self-determined manner that is far more organic is the very essence of C&C.
In Skyrim, it feels far more like you're being railroaded into a fairly linear series of events, with 'major decisions' (which ultimately have little consequence) being peppered throughout (often at the end when it makes little difference). Besides, the fact that it is nearly impossible to fail missions in Skyrim doesn't really speak to C&C. In Morrowind, if you make a bad call and kill the wrong NPC you can fuck yourself out of entire questlines. What could be of greater consequence than that?

>posting a modded screenshot
absolutely disgusting

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Oblivion's dialogue minigame is tedious and easy to cheese, but I thought it was fun to mess around with having NPCs like and/or hate you.

I love how if everyone likes you they'll run to help you if you're in some big random fight with the guards in the middle of the city.

I really over-hyped myself for bigger daedric quests in Skyrim after the Shivering Isles. That was always the most interesting idea of the setting for me.

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>that screenshot
holy fuck Oblivion confirmed comfiest game of it's decade

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How is you becoming the ArchMge without casting a spell the games problem?
You have to meta game to do it so it is an active choice to do so.

Really?

Maybe it just felt bigger because I spent more time running around the mountains and less time in the different towns...

How can anyone take Oblivion seriously? Everytime you see the potato face of an NPC, or when they talk, it feels like I'm in a comedy

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Personally I prefer the designs of Oblivion more than Skyrim but the latter has much more shit to do, plus more slice of life elements like building your own home and getting married. Oblivion is much more vibrant and feels more like a medieval fantasy game while Skyrim has more of a northern wilderness appeal to it.

you have to RP as a skooma addict, helps fill in a lot of holes

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>using enchanted whatchamajiggers your dumb nord ass picked up in a dungeon
>metagaming

I'm from sweden, skyrim looks like grey shithole

>2 Elder Scrolls in the same gen
Skyrim is a soulless cashgrab.

>Oblivion's NPCs

Another fun fact is that opinion was actually really powerful as it could override faction/group status, both for "regular" NPCs and even Bandits.

If you chug Personality potions and/or cast charm spells, you can actually turn Bandits non-hostile as if their opinion reaches high enough it overrides the "bandit" faction effect. I know their are a few townsfolk that you can also turn instantly hostile if their opinion of you drops low enough.

Skyrim. As much as I like Oblivion's quests, the way it's balanced in every way is fucking awful. There's so much about oblivion that's mechanically awful that you can only partially fix is with mods. Other than that, I appreciate cooking in Skyrim.

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>skyrim looks like grey shithole
Precis som i verkligheten då

You destroy the DB at the start not the end and if you do you fuck yourself out of the DB quest line.

The killing an NPC can screw you out of a quest line in Morrowind isn't usually a choice. You usually do it blindly not realizing the consequences. That isn't a choice.

Considering most voice actors for Oblivion(if not all) were in Skyrim, I can't take you seriously.

Du håller käften stadsbo'a

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Skyrim babies have been saying this since forever, it's still not true.

Considering I started with Daggerfall, and later went back and played Arena, and later on battlespire and Morrowind.

I have to give it to Skyrim, people forget that Oblivion was technically impressive when it came out, but it was also really fucking soulless, I guess people's taste in fantasy changes over time, but Oblivion was so watered down compared to everything else it was laughable.

But Oblivion was also consolefags first true RPG, along side shit like fable, which is why a lot of people have nostalgia for it, despite the overworld being pretty much pointless and most of the areas in the game having cut/dead content.

Skyrim is pretty much Oblivion, but with better graphics, more mechanics, ect, sure it doesn't have attributes or spell making, but people then forget that attributes in oblivion were fucking garbage because of level listed monsters making it so if you leveled via speech or merchantile you were fucking yourself, and spellmaking was already shit in Oblivion compared to morrowind because they removed all the fun spell mechanics like hoptoad, levitate and the likes.

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Didn't really bother me at the time outside of making jokes about the character creator.

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You need either 100 speechcraft or use a shout ( Technically magic but for our purposes I will allow it) to bypass the test to enter.

You need Spellbreaker to cast the ward for you.

Not exactly random thingamabobs no?

>Can you betray any quest givers in Morrowind and have that possibility be accounted for?
Yes, did you even play the game? Hlaalu has a bunch of that.
>Can you destroy any factions like the DB in Skyrim in Morrowind and have it accounted for?
Yes, you have the option to destroy the Thieves Guild as part of the Hard-Hart path of the Fighters Guild, and the Archmage of the Mages Guild gives you a quest to kill the entire Telvanni council. These quests are optional and not strictly required to reach the maximum rank of any faction, but they're there and accounted for.

Hur ofta ser skogen ut så där? Några enstaka månader per år antagligen

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>You destroy the DB at the start not the end and if you do you fuck yourself out of the DB quest line.
Ah right, apologies; I mixed it up with the emperor kill at the end (haven't played skyrim in a couple of years).
>You usually do it blindly not realizing the consequences. That isn't a choice.
Honestly, this feels far more true to life. Choice and consequence rarely present themselves in explicit, "kill this person or don't" scenarios.
Whether or not you agree with me, going on an NPC-murdering spree is a choice, and there should be consequences for it (losing quest access). The fact that consequences ripple out from your actions is, to me, far more immersive and helps to make the universe feel like a living environment that doesn't vanish the second I turn my character's back on it.

This. KCD is the real sequel to Morrowind.

>even at the time, oblivion was empty as fuck, I still remember my disappointment leaving the jail
You gotta be fucking kidding me, we came from the PS2 times, leaving the jail was a fucking jaw dropping moment for me and I was 16 at the time.

I killed the Telvanni council as a member of the Telvani council on my way to becoming the ArchMage
The game didn't care.

Oblivion by far.
>Radiant AI kind of works and its cool to see npcs visiting / eating at taverns and physically taking food off tables
>Better quests by far
>More skills
>More spells
>More spell types
>Spell crafting
>Dedicated spell casting button
Skyrim has nothing over Oblivion besides its draw distance but that will be fixed in like 7 years once OpenMW remakes Oblivion.
youtube.com/watch?v=CVHus2St9VE

Skogen ser vit som en ängel ut på vintern, sen är det vackra färger restan av året. Du ska hålla truten

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Seriously dude. I know a lot of people who played Oblivion and more than a few who didn't like it. But I've never heard anybody describe the moment of leaving the prison as anything short of spectacular. It's the high-point of the game, easily.

You are straying from RPG dogma though.
The actively making the choice is the benchmark they use.

Både hollywood/game ofd throne och skyrim låtsas att nordiska länder är grå och fula, det är lögn. Nu håller du käften, slut på diskussion upfnattat?

>Skogen ser vit som en ängel ut på vintern
förr i tiden kanske, men den här vintern har varit så pissvarm att det bara är slask mest av tiden

Gothic II is my favorite game of all time and I replay it every couple of years. But I would never recommend it to a pleb who thinks old games are bad just because they're old.

Hållkäften daniel

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Oblivion was jank but I actually remember my time playing it. I remember going inside a painting to save a magical artist and coating arrows in turpentine to kill cartoon trolls Roger Rabbit style. I remember buying a house that turned out to be cheap because it was haunted and having to undo the curse. I remember going to sleep on a boat and waking up in the middle of the ocean because it was hijacked, etc.

The only quests I still really remember from Skyrim were the ones where you basically recreate a fantasy version of The Hangover and wake up on the other side of the country and retrace your steps after getting plastered, and the ones that introduce you to the first big dragon fights and shouting powers at the top of the world. It's not an outright bad game, it just has a lot of chaff that falls to the back of my mind.

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Having played a lot of open world RPG's, I couldn't disagree with you more; Oblivion has one of the most live-in and fleshed out universes in recent gaming. The NPC's have full schedules, for crying out loud.

kek

>potato face
You're 14 and come from reddit.

Oblivion, easily. The feeling of dread I felt when I stumbled upon my first Oblivion Gate in the wilderness is unforgettable.

>RPG dogma
I feel that that is one of the places where Skyrim is lacking though. The leveling/skill/attribute system basically means you never have to give an ounce of thought to character creation and can basically just be Tamrielic Superman. I will say it's ultimately more pleasant to navigate than Oblivion's leveling system, but that one at least required you to think about what your character would be (even if it was completely ass-backwards).

Oblivion is better as a Vanilla game, the quests are more fun and its in general just more worth playing
Skyrim has a way bigger variety of amazing mods though, so you'll get more fun out of your purchase in total if you use it to its fullest

Taking into account the fact that the games were released five years apart, I think that Oblivion had more "stuff" in general. The quests were more unique, the world was more varied in an interesting way, etc. Certainly there were all kinds of problems with the game mechanics, but fixing those doesn't require actually adding more to the game. Skyrim was a much more polished experience, but emptier too. They're both very flawed games, but Oblivion's flaws are easier to overlook and / or mod out.

Oblivion has a lot of flaws but unlike skyrim it's actually fixable with mods. you can fix the level scaling, levelling, you can even get mods to fill up all the empty spaces.

How many of you are saying Oblivion because of nostalgia?

One thing from Skyrim that will stay with me forever is how I looked through my journal to find some content that might not be more bandit/draugr caves and I enthusiastically went to the bard college.
Bard college then sent me to recover a poem from a draugr tomb.

So does Oblivion?

In fact you can do the entire oblivion mages guild questline never casting a single spell, the only time you have to cast anything they give you scrolls to do it.

Meanwhile you have to cast at least 2-3 spells in Skyrim's mage questline, and to do the master quests you have to have 90 in the related magic skill just to start them.

Yeah you read all sort of stupid opinions on Yea Forums. Specially when it comes to zoomers trying the classics to fit in.

>In fact you can do the entire oblivion mages guild questline never casting a single spell
Bullshit, you clearly never played through the faction; there are *multiple* quests in that line that require spellcasting (even one that requires you use a certain spell with a crazy high magicka cost).

can you fix the shit combat too?

what mods should I use to play an "enhanced vanilla" Oblivion?

Leaving the prison was one of the most memorable game moments. Setting the beginning right in the middle of the province was a good move, although I'm sure most of us just swam directly across and went up the hill

I'm saying it because it's the better game

Never seen Yea Forums with such a low level, I don't know if it's because of the phone posters of the muslim massacre in New Zealand, but holy shit this place is infested with 14 years olds and you make Neogaf look good in comparison.

It's been 4+ years since I played Skyrim, may do a vanilla playthrough for a second opinion

That's actually the exact moment where I dropped the game. I remember being genuinely excited about finding a new style of guild and wondering what kind of storyline it would have only to get there and receive another handful of dungeon fetch quests.

Still had fun with Skyrim, but I had more then my fill of it.

Skyrim just because it doesn't have fucked up level scaling.

combat is just fine, not really any worse or better than Skyrim

also oblivion has...

weapon durability
spellmaking
acrobatics

all this stuff is completely missing from skyrim, there is no way to add them back

Lmao imagine having this much brain damage.

>vanilla playthrough
>of Skyrim
God please don't do this to yourself, it's not worth it

None, the only quest that -requires- spell casting also has an NPC nearby to give you scrolls to use instead.

That is a tangential argument and has nothing to do with C&C.

If you are going that route the way Skyrim handles that over prior titles is six of one half a dozen of another.
It takes a different route to the same place.

Spotted the new fag.
Shits been like this for years you fucking nigger.

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Ya I dont like the demographic change this place is undergoing

> weapon durability
Go fuck yourself.

Did Skyrim ever get anything as thorough as Oscuro or Maskar? How's Requiem?

oblivion with 3-4 mods is perfect. in skyrim, you can't fix the lack of good content.

Getting old sucks gramps.
Try the RPG Codex.
You and all the other old timers can yell at clouds together.

what mods fix the few issues? I wanna replay play oblivion but with a few mods to fix it up a bit

It depends on what you're playing as
>Warrior
Skyrim is shittons of times better, way better combat
>Mage
Oblivion wins hands down, way better magic system, better mage quests, and fucking SPELLCRAFTING
>Thief
Actually a toss up, sneaking and archery is better in skyrim but the thieves guild quest and everything to do with thieving is better in oblivion

Also you gotta add the facts that skyrim has cities with 3 people in them and that oblivion is the worst looking TES game

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I prefer Oblivion but the one thing holding it back is the way that everything scales with the player, this can be fixed with mods of course but if we're comparing modded Oblivion with modded Skyrim you're comparing a kart racer with a futuristic RTS

>oblivion is the worst looking TES game
If Oblivion had the graphics of Skyrim, Oblivion vs. Skyrim threads wouldn't get this many replies because the winner would be totally obvious to everyone.

I know I'm not coming back here, you guys are too stupid.

depending on how far you wanna go, you can use one of the overhauls, or a simpler fix to the aggressive level scaling + oblivion XP or a simpler mod that just gives you 5 stats on levelup regardless of what you actually leveled up + one of the face fixing mods (there's 2 variants and IIRC v1 is pretty hard to get nowadays)

if your PC can handle it you can also go full throttle for RAEVWD

I liked that you could break the athletics in Oblivion and jump on top of roofs.

Completely agreed on this
Hell, I don't even need skyrim graphics. Just replace Oblivion NPC's and their uncanny valley with the simplier Morrowind ones and it's perfect

Enjoy your theme park baby games kiddo

That sounds fucking awful holy shit.

Not that guy, but for starters you absolutely need SKSE and unofficial patch as a base for other mods. Then you need Darnified UI to actually turn it into a PC game.
Afterwards there are two major areas to fix - character progression and global level scaling.
The first is easy, choice of two mods. Realistic Leveling if you like the typical TES "use skill to improve skill" formula, or Oblivion XP if you want to turn it into a classic RPG with levels and distributing skill points.
World scaling is fixed with any of the major overhauls. Francesco's, Maskar, Oscuro are some good ones, arranged from least to most invasive. Avoid FCOM, it's a dated meme at this point.
Game is now fixed. But just for eyecandy you might consider Unique Landscapes and some texture packs.

I actually liked the melee combat more in oblivion. especially if you casted a spell in between your mouse 1 spam, since it had a cast button bethesda decided to remove in skyrim (probably to accommodate their retared shout shit)

>SKSE
OBSE obviosuly, I'm stupid.

This is like comparing white people living in Washington DC to white people living on their own in the Rocky Mountains

Yeah I agree, I only see kids preferring Skyrim because they played it first and then hated the graphics and faces in Oblivion.

just use the mod that fixes them

great post

>Skyrim
>More mechanics
>Goes on to only list removed mechanics

What was added?

Compare that to the laundry list of mods skyrim needs to be decent.

Although oblivion is my favorite TES game because of its sheer comfy atmosphere, skyrim is better in many ways, albeit dumbed down.

And in the same regard if you took all the games and brought them up to Skyrim SE standards of interface and graphics, Morrowind would blow them all out of the water, with daggerfall being a close second but limited by its hard percederal generation.

>no acrobatics
lmao @ skyrim babies

Skyrim is Oblivion but every quest is a shitty dungeon and with less mechanics. I wonder if you even played it.

Skyrim is better without mods. Oblivion modded is way better game due to its potential (tough arguably, more unstable with mods than Skyrim.)

there's mods that fix skyrim's borderline inexistent guilds depth?

Is Francesco's better than Oblivion Scaling Unclustered? I'm not looking for anything that overhauls the game too much other than fixing the scaling

You literally don't get promoted if your magic skills aren't high enough lmao they tell you that you've earned the rank but you're not ready, and to go practice your casting and come back when you're more experienced.

unmodded Skyrim has to be one of the most boring games of all time

The problems of Oblivion are level scaling and ugly characters. You can fix that with mods.

The problem of Skyrim is boring, repetitive and uninspired quests, you can't fix that.

unmodded skyrim is only better until the 5 hour honeymoon period is over and you realize the next 500 hours are just the first 5 hours on repeat

Oblivion was super fun with its awesome quests and the ability to stack acrobatics and athletics to become a god.

Skyrim does sneaking much better though.

Lol no

Nothing can fix that

Give those clouds hell.
Fucking clouds.

>people complaining about oblivion's level scaling
stop being a bitch

Oblivion, not Morrowind.

There are -zero- requirements in Oblivion to do anything magic related other then cast spells from scrolls.

Oblivion hands down, even for all its faults. Skyrim is the very definition of barebones.

I hated Skyrim since I first tried it in 2011 and tried to like it like a dozen times since, I just can't. I don't understand why redditors and 9gag love it so much.

I know lack of quests is why the guilds suck, but it needs to be mentioned just how shit the guilds are in skyrim. even the fucking thieves guild turns into a fucking ''THE CHOSEN HERO'' combat heavy storyline after the first heist (albeit that heist was pretty fun). and the winterhold college is so fucking underwhelming coming from oblivion's mage's guild

only decent one was the dark brotherhood

You sure told those whippersnappers.

>Skyrim does sneaking much better though.
Yeah but there's not much you can do with it. Opportunities for heists are pretty limited, and sneaking your way through enemy fortress / encampments tends to be ruined by janky AI and overall very linear design.

The only cloud I hate is the one from Google trying to make video games a streaming service.

Then you install mods. Oblivion is hot garbage straight from the box. At least Skyrim dont have road bandits with daedric equipment.

This hasn't been a thing since Morrowind, only thing Oblivion has that makes you want to cast spells is the fact most monsters are scaled to have a high physical resistance and no magic resistance by default.

Francesco's is an old favorite, it does a bit more since it also has its own sets of armor and creature reskins. If you want an absolutely minimal scaling mod than no, it's a bit more than that.

I too miss bunyhopping like a retard everywhere.

yeah, where are those mods that fix the guilds in skyrim?

I liked Skyrim when it came out because I'd never played a TES game before.

not sure if irony or not, but if irony, return thyself to reddit where you belong

A lot of people hate Skyrim with a passion because the memes were annoying as fuck, and they still are.

Excellent points made 10/10 would debate

College of Winterhold is one of them, There is probably more in the same vein. last time i played was years ago.

Oblivion
Source: I played it first when I was 12 and it was fun before I learned of the existence of fast travel which kinda ruined the whole experience

the mods that fix character leveling and enemy scaling completely break the game. Ruins the game's progression

>jumping like a retard everywhere to level acrobatics
>pinning down your W key and running into a wall while you go to class or work to level athletics
>smacking essential NPCs and then spamming armorer hammers to level armorer

Both are shit games compared to Morrowind.

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>oblivion quests were better
Rose tinted glasses. For every "go into a painting" quest, there were 15 shitty "wipe out this cave of goblins" quests
People complain about skyrim quests being repetitive but 99% of oblivion quests were "go into cave/ruin/ayyyylid ruin and kill bandits/goblins/necromancers"
And the guild quests weren't much better. Mages and Fighters guild were mostly fetch quests, people wayyy overhype the dark brotherhood quests (there were only 2 or 3 good ones)
thieves guild was dope tho

Holy shit you are actually mad at a cloud.
We are through the looking glass people.
You must ,in all haste, go to the Codex.
They have a new King.

People should know Oblivion is the contrarian choice,Skyrim plebian choice and Morrowind patrician choice

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I'm doing that guild and the quests are going to dungeons and kill everything.

More sarcasm than irony.

>thieves guild cuck still going at it today too

Just shut up already zoomer. Nobody's laughing at your shitty jokes.

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It was
You actually needed to be stealthy and not kill, and you could literally FAIL and get kicked out, unlike skyrim were it's just another variation on "wipe out draugrs"

talking about mod, not the vanilla. yeah its boring and badly written.

I don't think you understood my post. let me reiterate, are there any mods that fix the absolute shitpile that are skyrim guilds, college of winterhold included?

I used to be a shitposter like you then I took an arrow to the knee.

It was shit

There's no large battles dummy

Even though Oblivion had a lot of copy-pasting going on, it did have some sort of ''handcrafted'' feel, drifting towards RPG mechanics. It was a short, and one time experience for me however.
Skyrim is that kind of game you play in 20 - 30 minute sessions. Get quest-Go to location-?-Clear dungeon-Get reward-Repeat. If looting worthless shit continuously for those dopamine spikes don't cut it anymore, there's always a main or faction quest you can rely on for an ''Epic'' adventure, now with dragons. Bethesda could've locked the PC as a captive in a cage, tell player to clear their name for freedom, and teleport directly in a random dungeon for x amount of times. Aside from the bland looking over world, radiant dialogue-quests, bandits, and other repetitive creatures obstructing the ''roads'', you wouldn't miss much.

Skyrim

1. Slightly better combat
2. Oblivion gets very samey having to constantly go into those hell portals and seeing the same thing over and over.

Fuck I even forgot about that, now THAT was annoying, I was thinking of all the fus ro dah shit and the comics.

I am 100% not kidding.
You do not belong at the RPG Codex you ARE the RPG Codex.
Seriously go there and you will be home.

Skyrim. No game has such a sense of that appeals me as much as Skyrim
>the music
>the graphics
>the UI
>the comfiness
Just perfect. Oblivion is worse in every regard and it's not as fun to play. This is furthered because fast travel is available from the start.

I'll take the advice then. Thanks.

It seems you also misunderstood me. There are mods that add lessons (which increase your skill) and add gates so the quests only pop up when you have a certain skill in magic (since you can become archmage in vanilla skyrim having destruction 5 and wielding an axe.) plus some tweaks that add to immersion.

it's not. oblivion is dogshit. Vee only lines it because it came out when they were 8

Morrowind

more than oblivion I guess, oblivion wasn't super big on that feature, though morrowind is at least on par if not having more c&c than skyrim.
lack of essential npcs is a core mechanic that grants a ton of it naturally: if you find jim stacey's hideout you can kill him and take the skeleton key without needing to do the normal quests to get it, and killing divayth is basically the only way you'll get a complete set of super rare daedric armor. doing stuff like this is rewarding but lock you out of several important quests. then there's the more explicit conflicts you can participate in: the fighters and thieves guilds have multiple places where their quests interact, culminating in killing each others leaders. if you listened to what caius said about the fighters guild earlier you would have the good sense to talk to the guy who gives you advice and alternative solutions to most quests from the questgivers with camonna tong ties. vampire clans are hidden in dungeons and you can only ever be part of one bloodline since the cure is permanent. they give you quests to kill vampires of other bloodlines, and the tribunal temple and imperial legion IIIRC have quests to destroy at least one of those dens, so if you did that then later got infected you've lost access to questgivers that could have made you a fast travel amulet.
this even extends to the main quest itself, killing vivec opens up an exclusive quest to get wraithguard instead of following the standard questline, and if you can survive or heal through the damage you can even skip it entirely and just use the weapons unguarded to beat the game on your own terms.
and of course tons of minor choices in other quests and factions but all the games have those to some degree.

but I will say one place skyrim is the clear winner is the perk system, as before the legendary patch it wasn't even possible and after it's still way harder to actually max out everything in skyrim than it is in morrowind or oblivion.

I actually like oblivion combat more because of the cast button. particularly feels good played as a battlemage with big 2h and destruction/restoration
and you were 8 when skyrim came out

do Realisitic Leveling and Francesco's break game balance?

>best voice acting
IMAGINE doing this much meth.

>99% of oblivion quests were "go into cave/ruin/ayyyylid ruin and kill bandits/goblins/necromancers"
They really weren't.

Not at all. Realistic leveling pretty much just prevents shitty metagaming like "you can only get +5 endurance this level if you increase your END skills X times". Instead, it makes the stats grow gradually as your skills increase.
As for Francesco's, it'd have to try really hard to be more broken than vanilla.

Radiant quests and regional crime tracking were finally added back from Daggerfall. The random event system was cool to add some spice to traveling the wilderness. Real time dialogue. Dragon shout system which I honestly wouldn't mention normally since it is basically an apology for the removed magic effects, but the way you unlocked them and gained new abilities as you discovered word walls was so much more interesting than the closest equivalent in Oblivion; those stones you get at the end of the dozens of copy-pasted oblivion gates which just give you stronger versions of normal enchants.

I like killing Vivec after getting the real wraithguard for his version and doubling up.
Shame they don't have the same model.

Also
As I said earlier much of what you said isn't a choice.
The Vampire quests are either do the clans quest that bit you or don't.You don't have any other option.
It is more a decision than a choice. A slight but important distinction.

>Radiant quests
Wow, amazing stuff, because there weren't already enough quests to go fight draugr
>Real time dialogue
Too bad most characters only have one topic to discuss

God damn it now I want to make an unarmored hand to hand fighter monk that just fucking jumps around everywhere and kung-fu rapes everything. Then I remember after level 10 everything has a bajillion fucking health even on normal difficulty for anything that isn't a keystone enchanted ebony greataxe.

>a huge world filled with copy pasted content
Wow truly the best elder scrolls....

I don't exactly have high hopes for Elder Scrolls 6, but if there was something that could catch my attention it'd be real emphasis on exploring more daedric realms in a fleshed out way.

Shivering Isles is basically Oblivion 2, just throwing caution to the wind and ditching the standard muddy British countryside for something that feels genuinely odd and fantastical. And I'm sad we haven't gotten more like it.

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Honestly quest markers are the worst. I'd rather have to find my own way by asking for directions and reading the quest text.

>inane political stunts
except for the whole no blacks in their game.

Morrowind because it's the best written with the most believable world with politics, racism etc

strawpoll.me/17735304

Let's settle this.

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>Skyrim has more choice and consequence than Oblivion and Morrowind combined.
Did it? I don't really remember any. I just remember a lot of moments where I was wondering why I didn't have the option to back out of a situation. Like not wanting to kill the guy with Molag Bal's mace, or not wanting to drink werewolf blood.

And why I couldn't kill the Black Briars after the whole town is basically built up around how hated and feared their corruption is.

This along with fast travel, I liked in morrowind where you had to make it to a town to secure transport. They reintroduced it in skyrim too

>much of what you said isn't a choice
well they sure felt like choices to me, I did things and gained and lost access to different content based on what I did or who I helped, got different rewards, had different effects on disposition and reputation of the people and griups involved. if these aren't choices then we're just working with totally incompatible definitions. not every choice has to be a "pick a or b" dialogue option, some will come through the game systems, which is one of the main appeals of tes as a whole to me and their interactivity compared to other rpgs.

Fucking nu-Yea Forums. You crack me up me up real bad sometimes, you know that?

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Playing Vampire Masquerade Bloodlines recently made me realize just how long its been since I've played a decent RPG without quest markers or mini-maps flooding the screen.

But I don't think it'd really work for Skyrim at this point because the game has to be explicitly designed around that idea from the get-go. And Skyrim's interchangeable houses and huge country-sides don't really make for that kind of distinct familiarity.

youtube.com/watch?v=dhqag9lFHF0

This is "soul" according to Yea Forums

Well Almsivi and Divine intervention scrolls/potions were pretty abundant, and they were fairly cheap spells to cast even with low (mysticism I think?) skill so getting back to town was pretty trivial in the end, but I agree just the fact that you needed even that minor element of preparation did a lot for immersion. I wish Skyrim had more extensive travel options than just the carriages to the major cities. I have nothing against map-based fast travel as an option, but it'd be nice if it didn't outright replace in-world travel services.

Same deal with quest markers: I'm fine with them, just don't replace spoken/written directions with them entirely. Give us the option to play how we like. Skyrim has a great mod for that actually called Even Better Quest Objectives.

got a problem with that reddity?

Reddit loves Oblivion

If only there was a new, massive open world RPG that let you disable quest markers and instead expanded NPC dialog so people manually give you directions.

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youtube.com/watch?v=_XR6dsy7ATE

not as much as they love skyrim and w*tcher 3

wtf. you can do that in odyssey? might fucking play it after all

adding more rpg mechanics ruined that franchise

That little sneer he makes when he stops talking is too good.

Yeah Mario games have taken a weird direction lately. I didn't expect them to put RPG elements in Odyssey

Did you play it? Direction giving is shit and you still look it up from a bullet point description list.

That is a genuinely cool detail. Shame that it's apparently bogged down with so many other negative things that only serve to kill the pacing in the name of selling microtransactions.

>I am certain Arena is worse but I can't say it with any certainty.

skyrim. oblivion is shit.
>spongy npcs that makes combat a chore
>level scaling that fucks with any sense of progress
>bandits having daedric equipment
>cyrodil is the most generic location in the series and a dumb retcon
>can't kill everyone
>bad dialogue choices
>every role except combat oriented ones are non-viable by end game
>can join every faction and do every questline rendering the choice pointless

>can't kill everyone
How is Skyrim better in that regard?

Skyrim because Todd Howard made it. He had nothing to do with Oblivion, Oblivion wasn't even made by Bethesda.

>wasn't even made by Bethesda.
fucking wot? it was literally made by bethesda game studios.

What? Didn't Oblivion Entertainment make New Vegas which everyone says is not Bethesda?

too obvious mate

wrong I'm 35

youtube.com/watch?v=qN80_7rNmcE

At least in terms of aesthetics. Made me feel right at home as a euro.

Skyrim is better for mods but Oblivion is funnier. That game fucking cracks me up.

>Oblivion was technically impressive when it came out, but it was also really fucking soulless
Fucking what?
>But Oblivion was also consolefags first true RPG
RPGs have existed since the 80s, dipshit.

Francesco's item and creature addons are optional

>NPC animation points South
>NPC dialogue says East
>PC becomes boar bait
>Location is North-West

I at least finished the main quest in Skyrim. So Skyrim.

Which mod is that?

please don't trollb8 posts if you're incapable of being funny, thnx

Oblivion with mods is the comfiest TES game.

Prove me wrong.

Oblivion was when Bethesda jankiness was still entertaining. It had an awkward stilted nature to certain things that was distinct and unintentionally hilarious without it completely and irreversibly breaking the game like something Fallout 76 tier.

Oblivion no contest

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Oblivion.
>Better Quests
>Better Writing
>Better Build Variety
>Better than 24/7 Dragon attacks
>Better at being Comfy
>Better because The Arena
>Better freedom
>Better Guilds
>Better DLC

>bad dialogue choices
>can't kill everyone
>level scaling that fucks with any sense of progress
>every role except combat oriented ones are non-viable by end game
>can join every faction and do every questline rendering the choice pointless
Every single one of these apply to Skyrim. Level scaling is the exact reason people resort to Enchanting+Alchemy loop breaking or stealth archery.

boomer here, it really was considered top end graphics back then. It's hard to think it was just a year before crysis was released

I was remarking on the souless bullshit.

I'd say Oblivion is the rare kind of game where things that you'd call out in other games just add to the whole rather than take from it. Janky character creator and faces in general, the lighting that made characters fucking glow, wonky AI, the dialogue it all just somehow blends with the writing and atmosphere. From a certain perspective the end result is that it all sorta blends in a dreamlike way, almost like you're tripping balls while playing.

People will bitch about the AI in Oblivion but it lead to many interesting and funny outcomes whereas the AI in Skyrim was just straightforward, simple, static and shit.
Talking to people was superior in Oblivion, they cared more about making them entertaining than grounded and boring.
The quests are superior, there's a good amount of variety in them whereas Skyrim has just a couple and it cut and pastes that a hundred times.
The physical and magical skills are superior in Oblivion whereas Skyrim has the least of them in an ES game yet.
The only advantage that Skyrim has over Oblivion is that the people are less goofy looking and that it's leveling system is only slightly less shit.

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jesus christ, everyone looks like Spagett, what the fuck

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There’s no blacks in Sekiro either. Coincidence?

inb4 pics of Guardian Ape

Exactly. Oblivion felt like a living breathing world because of the A.I. routines and behavior. They share the same voice actors yet still felt like distinct characters with their own lives and viewpoints. It was a goofy world, but a world nonetheless. The definition of Soul.

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And, what's political about that?
Are you going to bitch about no black people in a game that takes place in Aztecs Americas? How about a game set in Hawaii? How about one based in ancient China?
Of course not, black people didn't' exist in most parts of the world for most of human history, how is that even an issue that is political?
Are you that fucked in the head?

What about quest where you randomly find and follow demon dog?

Skyrim: Demon dog/10

not saying you're wrong but it was the devs attitude and sjw accusations that made it political. the game was only notable on Yea Forums because of the political shitposting.

>devs attitude
There was nothing wrong with that attitude, some random guy from another part of the world was trying to lecture him on what a game based on his country should be like while already having judged him to be a bad person.
You never kowtow to someone like that, it only encourages them to be worse people.

Clarification: melee combat is slightly better in Skyrim. Wasn’t completely necessary to be constantly retreating and baiting enemies into your swing.

Skyrim. The combat is repetitive but the ambience/music and immersion is amazing.

the music fucking sucks compared to oblivion though.

>want to play oblivion on pc
>doesn't support controllers
>cant run it windowed because the frames spike up into the 300s and the physics are bound to the fps
It's not fair, I'll play skyrim I guess

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>hashtag based

I believe there are controller mods out there user, even if not perfect. You could also try a program to bind keys to controller buttons.
Or you could say fuck it and wait for skyblivion.

The soundtrack is the one good thing about Skyrim

Wait, doesn't it work if you have X-input?
I know direct input didn't work all those years ago when I first tried it but I could have sworn it supported it when I played it no too long ago.

Oblivion, Skyrim fucking sucks.

oblivion, the only advantage i see skyrim having is the melee system is slightly more developed, however it's still not a system that could be considered good. therefore both games remain firmly in the RPG DIKU combat genre. oblivion in this combat system allows for more creativity in combat. also oblivion has more investment in world building by hand, whereas skyrim content pipeline features far too much time saving systems that resulted in the world feeling empty and bland.

Morrowind because it's actually an RPG, not an ARPG.
In terms of gameplay, Oblivion and Skyrim are awful action games. Normies just can't handle visibly hitting an enemy and the game saying "Miss"

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I hated Oblivion when it came out but now I actually appreciate how generic and comfy it is. There's not a lot of RPGs like that. With Skyrim it's the opposite. I loved its setting and art direction in the beginning but for some reason it didn't age well.

I'm not saying Daggerfall is perfect but imagine what we could have if later instalments improved on its formula instead of going in the opposite direction.

We wouldn't get Morrowind

I remember when I was like 16 or 17 I leveled up my sneak immensely by going to the guy you have to kill for DB who's always asleep, rubber banding my controller and sneaking into a wall, and then going away to rub one out or get McDonald's or something while I let it happen.

Good times.

>no chibi yagrum
Sad!

The correct way of playing Oblivion is NOT picking the skills you want to use.

Really it fixes a lot of problems.

1.Start game
2.Vibrant sounds on loop xinfinite
3.Take 5 steps
4.Battle music starts playing
5.Repeat from step two
How do people play like this?

I think thee starting moments in Oblivion were always more memorable to me. The open world aspects of the game just blew me away when it first launched because there was literally nothing else like it available at the time with the exceptions of large scale MMORPG's. For comparison FFXII released that year. So the RPG genre and large AAA studios were still figuring out how to make good linear RPG games, so Oblivion really set itself apart.

Seems to be a common trend on Yea Forums to just rag on Oblivion, though it's probably the case these people are just 30 year old boomers and got assblasted because whatever boring shit they were playing at the time was ultimately dwarfed by the attention on Oblivion.

I did ask in the /vg/ general but they seem to only want to discuss waifus

I'm playing morrowind currently and I'm trying to avoid most exploits. I'm not farming golden saints for daedric weapons or downing hundreds of fortify intellingence potions. Would anyone consider it cheating if I give myself the secret master alchemy equipment? I'd be happy to buy it but I can't do that anywhere.

Apart from that this game has the best magic system. Levitating over everyone and blasting them with lightning is incredible

>but they seem to only want to discuss waifus
Honestly, /vg/ is probably the worst place to discuss TES games because of that. If you wanna talk about the games themselves, just make a Yea Forums thread and hope it picks up traction; if you wanna talk lore, /tg/ has really good Elder Scrolls threads. But /vg/ is just losers talking about their purty purty modded waifus.

Oblivion
Somehow Skyrim felt more dumb and empty than Oblivion which is impressive.

At least Skyrim is not broken.

I'll try here.
Is there anyway to turn of the shield spell visuals in Morrowind?
Every few minutes something pops up and it turns out it is a sparkle from wraithguards shield spell.
It started off mildly annoying now it is getting maddening.

Yet it somehow was still broken.
If it was without bugs then we could at least give Todd and the buy my game bois some credit on actually making a game.

Yeah, I don't get the appeal of discussing sameface waifus/muscular argonians. Looks like the fallout one is the same.

I can sort of see how it happened, if you go and look for mods most of them are hairstyles, cosmetics and skimpy outfits, there's barely any stuff I actually want like quest mods.

There's a mod for it on the nexus, I got it when I got a fire shield constant effect robe

Skyrim is only partially broken, if you focus too much on say speech and alchemy you fall behind the leveled enemies in new dungeons, just like in Oblivion, which means you have to try to counter it by breaking the game with smithing and enchantment.

What's the best texture pack for oblivion?

Skyrim. Oblivion is heavily nostalgiac but it's RPG system is too janky and the art style is way too derived from LOTR.

qarl

both.

I never even came close to completing either game, but I will say I jerked off to the porn mods in Oblivion a lot more.

Skyrim
the lewd mods are better

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Oblivion is a broken mess
The quests are good but the gameplay is absolute shit
Skyrim is at least slightly better
The real answer is Morrowind though

Skyrim when I wanna fuck big titty elves/cats/lizards, Morrowind if I wanna actually play a RPG and have fun.

Any other opinion is complete faggotry

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based barbosa

The graphics doesn't really tell me anything about the underlying game.

Playing them does