Morrowind Magic

>Morrowind Magic
>literally hundreds of spells
>can combine effects into enchantments and make insanely broken enchants
>complete freedom to make your own spells from level 1

>Oblivion Magic
>has a dedicated spell cast button so you can cast while your weapons are drawn
>less spells than oblivion but still quite a few
>magicka costs are brutal to make any op spells impossible to cast
>can create spells but not until the end of a very long questline
>overall far more restrictive gameplay
>enchantments get nerfed to hell

>Skyrim Magic
>even less spells
>removed spell cast button
>spells are now basically just weapons that you equip to either hand
>all good spells are locked behind massive mana costs
>enchantments are even more worthless
>no spell makingm
>no cool combinations or fun effects like levitation

How will they make Magic even more of a joke in Elder Scrolls VI?
Do you think they will ever go back to the absolute gameplay freedom of Morrowind?

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>less spells than oblivion
morrowind*
Its late

I like that you can equip spells as though they are a weapon, it really just added to the possibilities
but then they went and made powers a deparate thing for some reason, instead of letting magic also be used in the power slot, which undid all of that
two steps forwards, two steps back

Equipping spells as weapons is pretty retarded

Press A to shoot fire
Press B to shoot ice
Press X for cinematic takedown

All schoolgirls in Japan dress like they're in the navy. So when Shenmue was looking for sailors, he was looking for girls to bang.

I'm guessing this:
>no mana
>spells are chosen as perks (like in Skyrim)
>spells are on a cooldown and visible with a mmorpg-menu at the bottom of the screen

>TES6
>2 spells
>shoot fire
>heal yourself

>Skyrim
>Dualcasting exists
>Could have been this awesome fucking combo system where using e.g. fire and ice spells at the same time created a blazing steam cone
>Or using ice and lightning caused the icicles to explode midair and shred every fucker around the blast zone
>Or even crazy stuff like combining an explosive fireball with an illusion spell to make everybody calm down while they're literally burning to death
>Nah, it's just casting two spells at once and they don't have any special effects unless they're the same spell

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maybe magic its self is growing weaker every generation
slowly giving way for the rise of technology
someday the citizens may believe magic to have been nothing but primitive tall tales

>slowly giving way for the rise of technology
Which isn't happening either. Technology doesn't work that way in TES, even the most advanced race, the dwemer, made use of what you would call magic. But what indeed is happening is that everything is getting shittier and dumber, and that includes knowledge about magic.

>>enchantments are even more worthless
It's the opposite, actually. Enchantments are crazy overpowered and you can turn your character into an invincible god even on highest vanilla difficulty.
The main issue is how tedious it is to level it.

Everything else is very accurate, but you're missing Skyrim's biggest fault with spells; there is no scaling with magic what so ever in Skyrim, so the highest level spell is doing about 150 damage while costing half your mana pool, while my one-handed sword that's been buffed through Enchanting and Blacksmithing hits for 1700.
They need to fix their balancing.

well i mean the dwemer did at least have pipes and steam pressure which is more than the outhouse shitting wind milling humans have at the moment
granted they incorporated magic into their technological understanding but i mean why wouldnt they if they have both magic and technology available to them
im just throwing out a possibility for why we keep getting less and less magic lorewise

you jest, but this is the way bethesda are heading, they base all their decisions on user data, and remove anything that wasn't used by the majority of the playerbase, reducing the depth and complexity of their series one game at a time

elderscrolls is about technological regression mostly, so while magic is being lost, thats it, people are just bad or forgetting over time, its not getting weaker
Though there are some super advanced timelines.

There won't be magic you learn, it will be a dedicated power up you learn for a day at the end of a skeleton dungeon.

>jest
Holy shit you're such a loser, this is why you're a lonely incel in case you were wondering. No one in the real world talks like that holy shit

>No one in the real world talks like that
This isn't the real world, user.

i wish skyrim magic system was nohand like oblivion so i could 2 hand and shit out fireballs

they actually still use jest in my third world shit hole, i thought it was a normal word

jesus fucking christ off yourself.
Imagine being this upset about the word 'jest'
I could understand something like 'wholesome' which is cancer.
user seriously, fucking end it

>Dragon's Dogma magic
>summon a storm that looks like it's about to pull the trees out from the Earth
>unleash a pillar of ice that pierces anything it touches
>conjur meteors that will crush all of your foes
>become a walking plasma lamp, one that fries anything near you
>make the earth explode under your foes feet, launching them in the air

My boss says that quite often now that I think about it

all at a silky smooth 10fps.
PC port is aight tho

How is the current gen console port of it?

>DD magic
>PRess button get special effects
Nice to know you are a graphics over gameplay fag

Haven't owned a console in over 10 years, sorry boss. Though assuming there wasnt much graphical change it should run much better

This guy nailed it, I never rolled a mage in the original game so I got the special edition and tried out magic, only to find out it fucking sucks. Almost every school of magic in this game is a meme, with destruction in particular being worthless, because it doesn't fucking scale. Even on regular difficulty its a joke, its like they didn't even play the game before releasing it

10 minute casting times and retarded class systems aside, DD did have some of the best spells in all video games

I know you are shitposting, but magic in DD is really great. A lot of it revolves around doing damage, since it's an action rpg, but the spells are quit different in use and always fun, if you can stomach the long casting time. And the variety is still greater than Skyrims magic.
If you want to feel like a powerful wizard, DD is the best game for it. Morrowind is great if you want total freedom as a wizard.

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>Post something he doesn't agree with
>Reeee shitposters
like pottery

rarely come across a post as leaking with insecurity as yours, makes me feel sticky to just read it
hope you get over yourself soon user

it looks cool

Ultimately any magic in any game is "press button to get special effect". Aside from games where you have to draw magic first.

CDDA magic: Perform rituals to create a single use magic item making it alwayus a large investment for broken effects

SS13 magic: Drag people onto glyphs summoned via cutting yourself with a knife to chant in a group to sacrifice them to an immortal god or turn them into loyal artifices

play games with better magic nerd

>broken unbalanced shit design is better than balanced design

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This isn't a multiplayer game, this is an RPG. "Balance" means "worthless in comparison to the stuff that snuck through the cracks." Guess what that was? Stealth archery, the thing fucking everybody ends up using at higher levels because Master Destruction spells are garbage, and unless you pumped Health and nothing but Health, you can't tank high level melee enemies.

I hope magic will have effects like in mass effect andromeda or anthem where you can create nice combos with nice particle effects. But since the engine is still the same i guess not. Combining push from one hand spell to electricity from another and creating an electric storm

>Fun
>Not Fun
Yeah why would anybody pick the former?