He’s right you know

He’s right you know.

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this is game journalist's reaction when developers aren't pandering to them

too bad, stay mad

The game is easy enough with the deflecting being easy to do. Were given enough tools to feel like a ninja in the game, and theres two ways of killing a boss, posture breaking and the classic health chipping. What more do people want?

I don't think that matters.
What comes first is the artist's vision. It's why I support the statements of Jordan Peele, even though I think his movies are shit. If the team making Sekiro want it to have the difficulty or the learning curve that it does, I believe that's their prerogative.
Whether or not an easy mode would ruin a game is irrelevant.

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Easy mode nu-gamers deserve nothing except to be enslaved by proper human beings and used as portable toilets.

optional fanservice has never ruined a game

soi drinkers should git gud

Fucking WRONG

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watch a lets play if youre not good enough

Yeah because only games where it doesn'T matter come with easy modes you absolute brainlet.

Games like Dark Souls or Sekiro are from the ground up build around their difficulty, affecting level design, world design, even sound design, atmosphere, items, tension, etc etc etc.

Using games where it doesn't matter as example for games where it does matter is just ridiculous.

that's what they've said about not having sex, and look where that got you

Based Arthasposter.

Why can't they just git gud?

These stupid fuckers want games to be interactive movies, not challenging exercises with well earned rewards.

unironically give them what they want
just name the difficulty "gaming journalist" and whole playthrough mocks how faggy they are

Never ruined a game maybe, but ruined countless communities.

Might as well just watch a playthrough on youtube and save money

make it a $10 dlc on top of that

It's not about games. It's about punishing white men.

why not as expensive as the main game?

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There should be no easy mode or hard mode, just one mode. If you can't play that single mode, then you suck at the game. Simple as.

>10 bucks
Bobby needs a new yacht, 30 bucks for games journo difficulty.

I take these difficulty complaints by journos to be an even greater praise for FromSoftware games. Many of them have argued that greater accessibility would let more people experience the rich worlds that From have crafted and considering that these people trip over themselves creaming over TLOU and the like, its a testament to how God tier From is at world building that their games have something appealing even to these fags.

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Here's the thing.

Any sort of resource division, if over-involved, CAN ruin a game. Now, as things go, an easy mode is probably very easy to make and is unlikely to be as big of a drain on a studio's resources like say, a hamfisted multiplayer mode.

However, the 'hard' is the point. An easier Sekiro wouldn't be the same thing. It's like getting Thai or Szechuan cuisine (TIME FOR A FUCKING FOOD METAPHOR BOIS), and asking for a "mild" form. The heat, the pain, the sweat and the resulting endorphin rush *are the point* though.

Not everything has to be for everyone. It's fine to have things that aren't universal.

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nioh was ruined and the entire multiplayer portion of dark souls 3 was ruined because they intentionally added easy mode and made it too easy

The game is easy enough already if you've got a functioning brain

If hard games should have an easy mode to be more inclusive, then easy games should have a hard mode for the same reason.
Checkmate journalists.

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Sure?

It's what they would do if they didn't have to write the reviews early.

no one's forcing them to buy it

>Not everything has to be for everyone.
such a brave thing to say in CURRENT YEAR
everything needs to be INCLUSIVE

it does. It ruins the online community, since people are not playing the same game.

Hard games are defined by their difficulty. Remove it and what are you left with? Adding forced difficulty to easy games just leads to needless frustration.

If only most developers wouldn't just buff enemy numbers. Correct difficulty settings aren't always easy to implement correctly.

do you actually think game journos play video games?

What's the point of getting free review copies of you can't get past the first level, though? Why can't game developers cater to their most ardent fanbase: the journos?

First game to actually piss me off for being too easy

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Except, he's not.

You'd never ask nintendo to give Yoshi a hard mode - and it's equally as dumb to ask for an easy mode in Sekiro.

It's just the way the game is designed. If you don't enjoy the difficulty, okay, thats fine, it's just not your sort of game.

I don't understand this whole thing at all. Are people like Joshua and Forbs just that desperate for clicks, or are they really this dumb?

Damn if only there was an easy mode to getting laid I wouldn't be getting mad at video games!

I find really funny how they're not demanding a "normal mode", it HAS to be an easy mode

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>An Easy Mode Has Never Ruined A Game

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It also ruins future game expectations. I have come upon multiple cases of people calling games to easy after playing on the easiest difficulty.
It's like being retarded on purpose, but without the joking.

Why not add an easy mode which just takes them to the credits.

Sony has been doing that for 5+ years and it seems to be working out for them
no they just write clickbait articles like the cancer that all journos are.

This image is so fucking wrong.

>hurr durr fuck difficult stuff
i bet this guy would pay money to watch a twinkle twinkle little star concert

They are doing it for other people to score SJW points, they don't actually play video games themselves and couldn't give a fuck really

This.

I really like Bayonetta, and wanted my friend to try it.
After he returned the copy I lent him, he told me he didn't really find it fun, because it was too easy.

he did the whole game on easy mode - not a single level done on normal or harder - and not a single bonus challenge or anything like that complete.

Why are people so dumb?

I knew coming to this thread would just make me angry at journalists and nothing really good would come out of it. But I finished Sekiro and there’s nothing left to fill the void now.

This. They want to take away your sense of accomplishment.

Git gud

It was never that difficult by itself, unless you rushed the content without gear.
As with most online games, you can't find enough players who are both dedicated and not stupid.

Based. As a boomer virgin neet, sekiro does not reward me for doing nothing, like a lot of zoomers games.

>i bet this guy would pay money to watch a twinkle twinkle little star concert

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they should just make it another game entirely and beat the player over the head with the fact that they aren't good enough to play the real game

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>Help me parrying is too hard!

this is how I felt about breath of the wild and skyrim. nothing about the gameplay changes on hard mode enemies just absorb more damage.

>See all this shitty gaming 'journalism'
>yearn for good quality, unbiased written information and details on games like the good ol' days
>want to start my own little website
>Not enough people will ever actually see it to justify it's cost

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Yes, I had similar experiences. Added to that, a friend claimed he didn't want to spend too much time on a single game, while at the same time playing dozens of hours of WoW per week.

This, but unironically.

just have the easy button open your web browser to the twitch landing page for that particular game

When playing on google stadia, you can click the easy mode and then a google representative will take over the controls to help you beat that tough boss!

But that literally happens?
Was thinking maybe open up to Youtube with a search of "game Let's Play"

Nah, make it easier up to the first boss and leave the rest the same without saying anything.

Just use cheat engine
>get told to fuck off and eat someplace else
>noclip through the door and spawn 200k forks on the floor
fucking normies

christcenteredgamer.com/

>make a casualized version of Runescape even more casual with welfare gear, lfd and lfr

>a friend claimed he didn't want to spend too much time on a single game, while at the same time playing dozens of hours of WoW per week.

Fuck, this really overcooks my pasta. I have multiple friends like that, who refuse to play anything thats more than the length of an afternoon or two before they give up. Unless of course it's the newest GTA or whatever. Yet they're literally unemployed and play WoW all day.

Fuck, I have a full time job, play FFXIV and still manage to finish and enjoy games. Like - do people not understand you don't have to finish a game in one sitting? Fuck.

Artist's vision > your opinion.

>food analogies

Jesus, what a horribly designed website.

The crux of the disagreement is they see it as an access issue, whereas the rest of us - continuing with this godaweful food metaphor - see it as a CUISINE issue; going into a Japanese Restaurant and asking for HAMBAGAH.

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it's nice, there will be two classes of gamers: those who can beat the game, and those who have to watch ads or pay just to be able to do the same

Just do it as a hobby
Server and bandwidth costs are almost non existant if you don't have much traffic

Just start writing and make a twitter to tweet the headline with appropriate tags and some people will see
If it ever becomes decently popular then you can upgrade and start spending money and placing a couple ads

How come they only complain about games being hard when it's a popular release?

But games aren't restaurants. Games are meals. You don't order something you don't like to eat and then complain about it, and you certainly don't go to a chinese joint and demand they give you fish and chips because their cuisine is too "hard" to eat.

I have a problem with the 'access issue' argument. Video-games as a genre require active participation. It's reasonable to suggest that not every single video game will be playable by every single type of person.

A wheelchair bound person can't go paragliding, should we be striving to make that activity more inclusive too?

and yet it's legitimately one of the best review sites on the internet

Because Games Journalists, by their very nature, mostly only care about popular releases, in order to capitalise on trends by having more people click on/read the article. That's the same reason they play through games on easy mode as fast as possible, and write low quality material. It's all about speed, not content.

Why do they feel entitled to make the devs change a product not meant for them

If you can't beat hard games, just play easy games. Yes you objectively do not deserve to experience the game if you can't get gud because more than half of what makes the experience is you overcoming the challenges thrown your way.

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I won't disagree there.

I've honestly been tempted to just buy a square-space domain for a year and like you said, do it as a hobby. I really enjoy writing so it'd be a good exercise.

I dunno, I just wanna talk about video games.

While the game is flawed beyond belief, do you not remember vanilla kingdom hearts 2? I suppose it’s because you were a child when you played it, but it’s easy as hell. It’s also unfinished and lacks post game content. You don’t remember because you were a kid

Bad comparison, it's more like a vegan going to a steakhouse and demanding vegan meals.

>A wheelchair bound person can't go paragliding, should we be striving to make that activity more inclusive too?
the funniest part is there's literally a video of a Quadrapalegic playing Sekiro and he's good at it; and people are mega salty about being hit back with that

>Jordan Peele
makes it hard to agree with your post, but I actually do agree and it's the truth. If I want an "easy" game to whittle away an afternoon, I might play Cities Skylines or Sims or asoemthing. If I want a thrill ride, I can go do a racing game. If I want an adrenaline rush I play Far Cry. When I want to feel like I have overcome something truly amazing and challenging, I play something by FromSoft.

Follow your dreams, user. If you wanna do it, do it.

No shit? by the name alone I kinda just expect it to be overzealous religious garbage

This is the correct answer.

>game jurnos just want the kid's menu

I'll bet you a fiver Vegans have actually done that.

Perhaps. But it has never made it better, either.

Oh wow that's great.
Good on that guy.

>CeLeStE cElEsTe CeLeStE
insufferable

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This is like saying horror movies should have a less scary version released alongside the standard version for people that dont like being scared

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Fuck it.

I'm gonna do it.

no it's ruined a industry
story is a reward for perseverance and learning the gameplay you don't beat a game on easy you just finish it you might as well watch a let's play at that point why not actually try to achieve something in your sad existence and win something for once in your life
fucking casuals

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No bet, of course they have done that. Now imagine their reaction when someone demands meat at a vegan restaurant.

They dont give a shit about anything they write most of the time.
Its just part of their job to get people to click on tje article.

it ruins the dev process which ruins the game

Neither have attractive female characters, but they still want to remove that.

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>it's ruined a industry

No, it's not.
Get off of Yea Forums for a bit.

The reviews separate morals from how good the game is

If ghosts n goblins had an easy mode, would it be that famous?

Someone tweet at this bitch "fuck off, eat somewhere else"

Go for it dude.

Holy shit, they are still at it? fucking losers lmao. If they had spent the same time and effort they put into writing that shit in learning the game, they wouldn't be so bitter like that.

The fact that I can actually picture that reaction with startling clarity depresses me.

>The ninth commandment is to tell the truth and as Christians, integrity is very important to us and our readers. We expect all of our volunteer reviewers to be honest about their opinions and influences in the reviews they are writing for us. If a product was sent to us to review, we will disclose that information. Christ Centered Gamer will not accept financial, personal or editorial assistance in the review writing process. If a company advertises with us, we will disclose that information in our reviews as well. Christ Centered Gamer is partially funded by advertisers. Money earned from banner revenue goes towards hosting costs, games, and gaming hardware. A majority of our editing and reviewing staff are volunteers. All of our reviews are opinions, but we all follow the same reviewing standards when calculating the moral score of a game. Christ Centered Gamer will not provide positive reviews for financial gain, nor will we remove negative reviews if asked. The only condition for a game's score to be changed is by replacing older reviews with higher quality ones following our current review standards. If you have any questions about our policies, feel free to contact us!

Just use a fucking game trainer.
But these journos are probably not tech savvy enough for that.

youtube.com/watch?v=tso8u4OJLuI

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no game should have difficulty levels.

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A
FUCKING
CRIPPLE

he can't raise his arms to dab on game journalists, but that'll do.

That's not the point. The point is how the devs made the game and how they wanted you to experience it.
If this journalists truly respect video games as a art form, as a creative showcase of a creative mind, then they should respect all the creative decisions including how challenge is balanced.

Should people demand for Gus Van Saint movies to be more mainstream cause they are too weird for casual viewers?
No, there should not be a difficulty option for Sekiro. If the director felt no need for that, then you shouldn't demand for one.

Post times where Easy Mode made a game better?

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What's so hard about playing another game? There are tons of easy one with different difficulty modes.

The worst are those who demand them because they should cater to the disabled.
Yeah, I think that guy with a broken arm has more important things to worry about than playing a game.

Go watch a longplay, how's that for a fucking easy mode ?

just make it so that you can pay to revive after the first, win win

you would but like
point out, the religious scores are separate from the actual game score, and they focus on objectivity as much as possible and are fairly honest. It's fucking surreal how professional they are.

There should a mandatory hardmode when you become a videogame journalist so it filters out the fags like in the OP.

>give them an easy mode
>they play it and then lie about it in their review giving it a low score
>get called out and then remove the part that shows they played it on easy without a single update

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Giving the game 90/100 was their reaction

On the one hand I definitely think there shouldn't be an "easy mode" hamfisted in, but i'm reluctant to rely on the 'artistic integrity'/'creators intention' argument because that was what was used to justify the trash fire which was Mass Effect 3 (and i'm still mad)

Well shit, colour me impressed.

Just what kind of a person, after unlocking easy mode in DMC, proceeds to use it instead of getting good on the regular difficulty?

Adding an easy mode to a fromsoft game would be like nether realms removing sexy outf....

Make an easy difficulty with bad end or ending far earlier. Also call it tutorial.

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A quadriplegic finished Sekiro. Let that sink in, Journalists are worse at videogames than a guy that can only move his hands and even then not well enough.

Why isn't this called being entitled?

Are they bitching about the barrier of entry to fighting games yet?

(((Joshua)))

Aren't these people embarrassed in the slightest that they can't even play a video game properly? No, instead they even make articles about it holding out a giant neon sign saying I SUCK AT VIDYA.

These people are pathetic.

>He’s right you know.
>Adding a option to any game
I agree who gives a fuck LOL

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A loser.

People have been doing that for years actually.

>If this journalists truly respect video games as a art form, as a creative showcase of a creative mind, then they should respect all the creative decisions including how challenge is balanced.

Based post. The problem with these dumb journos is that all their life they've been raised in such a way that society around them tells them that they can do or be anything they want. The thing is, it's just teachers and parents bullshitting them. They never actually had to work for anything. Attendance and participation was simply enough for them to earn gold stickers.

The moment something requires somewhat of an effort from you and isn't handed to you on a silver platter, then that's something that is alien to them, and actively hostile to them in their eyes. That's why we live in a culture of mediocrity and underachievers.

no he isint easymode literally ruined Nu Gow and DMCV

pic unrelated

Maybe they should get good and stop being fags then

Don't they just review development and visuals then call it a day?

youtube.com/watch?v=tso8u4OJLuI

Easy mode has never ruined a game.

But casuals have ruined many a pastime.

That's been a thing for years.
Fuck Yea Forums has almost weekly threads that inputs are too hard and should be removed.

Somebody who don't give a flying fuck what a faggot like you thinks LMFAO!

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I think games should have two difficulty levels, Normal mode and a Hard mode that is unlocked only after completing the game.

Normal mode should be tuned in such a way that it is a challenge, but it's forgiving enough that you don't need to play completely perfectly to win and challenge can be mitigated with buffs and powerups. Hard Mode really should only be for people who understand the game in and out and are capable of playing the game perfectly.

Sekiro actually fits this criteria. It is challenging and during your first playthrough you may feel it's unforgivingly so, but you do get second chances with the resurrection mechanic and difficulty can be mitigated by fighting increasing your attack / vitality via exploration and fighting other bosses and using buffing items and prosthetic equipment. Then when you reach NG+ the difficulty is increased and can be further increased by discarding Kuro's Charm and using the Bell Demon curse. Sekiro is fair, you just need time to LEARN the game properly. Then you'll realize it isn't as hard as you thought it was.

>DMCV
How come?

>barrier of entry to fighting games
isn't that mostly player-enforced
don't complain when you get your ass kicked in online

Yeah but I haven't seen journos calling for that en masse.
Regardless, see

Nail on the head.

WoW comes to mind.

I really do not understand how a game journalist can struggle with videogames enough to complain about them. They're exposed to them ALL THE TIME, wouldn't that build up their reflexes and give them an understanding of the syntax and mechanics each genre has that could help them perform better compared to the average person? What gives?

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isn't this a thing as far as usually they get easier versions of games due to having a limited time to review them?

>bad takes

Anyone who uses this should be drug out into the street and shot.

You know, that's something I've been thinking about for a long time.

Imagine making a game where the easy difficulty is basically just a demo version of the game that only allows you to play like 1/10th of the game's content. Not only is it easier, it also prevents you from seeing most of what the game has to offer.

Furi and Cuphead kind of were like that. The easy difficulties in those games didn't have some of the boss moves and phases that are only available on normal difficulty and above.

Imagine applying for a teaching position in mathe but you cant even properly into calculus. Thats videogame jounalists in a nutshell.

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this is a sad sad post

they never play more than 5 hours of a game, no skills ever stick when they just wanna get far enough to say their opinion is valid

Game journalist mostly play the first 4/5 hours before writing a review, the rest of the time is spent on twitter

They did already at some point. Either way who cares about games journalists they were people too bad to even write a top 10 theories about Harry Potter list for Buzzfeed.

Making things easy creates a gateway for developers to listen to plebs to "arm-chair" developers who want things even easier, it's why I like some devs that always set whatever difficult curve they want, like From

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Super Smash TV didn't let you play beyond level 1 on easy. Now that was based. I think one of the Contra games did that too. Maybe Contra 3. And I think Super Ghouls and Ghosts had a similar feature.

why didn't the bird just fly?

I guarantee you that the easy mode will still be too hard and they'll double down on "we wanted invincibility and "skip to cinematics" narrative immediately.

Weren't the same journalists whining about how gamers were entitled a few years ago?

The funny part is adding a easy mode does not effect people who play on normal or a harder difficulty. Your all crying over nothing and it's pretty sad but entertainment for me. In fact it's doesn't effect any of you so i have to ask one simple question...why do you cry over shit that does not concern you?

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But can't most games be beaten or reasonably close to being beaten within five hours?

It was in a box

>""""journos"""" can't make poltical garbage articles because they can't beat or even play the game
splendid "extreme" difficulty might actually be the cure for video game caner

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it's a kiwi

Wow look at these entitled game journalists. Maybe you're just not the intended audience anymore. Looks like progress is leaving you behind, bye bye sweetie!

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It's sorta triggering that from has been making hard games for 30+ years but no one cared until souls, and the idea that they should start catering to casuals because souls got popular

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remember lads jurnos are not human.

not really, even very short games are like 6+ hours or skeletons to say there is a single player when its actually just a multiplayer game

its wings are cut

at their level? They need 3 hours to pass a fucking tutorial area.

Just bring back cheat codes.

Souls game have always had a difficulty that the player can mitigate. You can make it easier by exploring, finding new powerful weapons and armor, leveling up your guy, and upgrading your equipment. Then there's the ultimate difficulty mitigation in the form of co-op phantoms.

At the same time, you can opt to make the games more challenging by staying SL1 and intentionally using a crappy weapon.

I think instead of having Easy difficulty, you should allow the player to look for and discover Easy-mode things within a game on their own. That way they can be playing Easy mode, but feel like they earned it by being smart and can brag that they beat a difficult game.

Nowadays every other game is a 100+ hours open world slugfest

It's fucking great. They can't bitch about anything problematic in the game in terms of politics, but because it's a big release, they still have to talk about SOMETHING and stay relevant, so they make these shitpieces about vidya difficulty.

Just play Mortal Kombat lmao

>why do you cry over shit that does not concern you?
If you cannot beat the game as it is intended, then it is not for you so why cry over something that doesn't concern you?

>>yearn for good quality, unbiased written information and details on games like the good ol' days
game-debate.com/
it's pc centred thought

you're the only one crying lmao

but none of From's game are hard, all their games have cheese mechanics built in. The problem is the journos wanting the game to be played "like I wanted" instead of "how the devs intended". You could put a flag on the floor saying "you caan't die there, hit until you win", and they would refuse it because they want to "look pro" while winning.

Lack of an easy mode has never ruined a game

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That's surreal to think about, man. Games used to have built in cheat codes. What's the last major game that had somethin like that?

Remember when games used to have cheats? There is no way i'd have finished warcraft 2 and starcraft amd age of empires back when i was 10 and retarded. Of course it bugged me and i went beck as an adult and finished them "normally". And same with warcraft 3 hard. Easy mode > cheat codes. At least you don't "break" the game.

Wasn't there a game that added "Game Journalist" difficulty?

Journalists postulate for easy mode so hard, because your average video game journalist is a failed news journalist that hardly cares about games and just wants it over as fast as possible to write his review and move on.

>Muh accessiblity.
It's more like going into a restaurant that only sells spicy food then pissing that there should be options for shitcunts who don't like spicy food.

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>the game doesn't concern you if you want to play it as intended by the devs. I hate everything about this game but it MUST concern me from now on, I am important and my feelings are SACRED
yikes. Just yikes.

I will always support a brainless easy mode in games, just as long as it's called "Game Journalist Difficulty"

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Everyone is really biased and only compares everything to 2FM, ignoring how vanilla 2 was super easy and had very little content.

IT didn't he's a shitposting retard.

I hope they make it because i'm going to buY it and play it on easy just to piss off hardcore autism faggots like you cunts HAHAHAHAHAHAAAAAAAAAAAAAAAAAA

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It has. Skyrim was a blast when i started with a focus on archery and sneak and i had to chase or be chased by dragons across mountains, but when i became guild leader of all the guilds and nigh unkillable with most of the map still unexplored it became boring instead of exciting to how i would survive or sneak through the next area, and i lost all interest

What's your next Polygon article about, nigger?

Wait, are review copies just the vanilla game?I thought it would be a version with everything unlocked and a menu to spawn you into different sections.
Kinda like they do for demos, but the whole game.

Yes, but it wastes time and human resources of the developers on a feature that was never intended from the game design perspective, which makes is significantly harder to implement, which in turn can potentially ruins the experience of the players if implemented in a half-assed way and can negatively impact perception of the game, your company and long-term sales from the potential audience you never really wanted. No, not every project strives to satisfy every little consumer imaginable, that's madness.

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Yes, I believe that there's nothing wrong with you if you prefer to play on easy. I can understand that I get older and have less and less time to play games. But Souls games shouldn't have easy mode. Its difficulty is their essence.

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Dude what

Review copies aren't different. It's the normal game, they just get it for free. Maybe it's accompanied by a strategy guide for dumdums, but the game itself is the same.

>a option

That's not really "easy mode" though, that's just shitty game design.
I get what you mean though, I remember kinda liking Kingdoms of Amalur: Reckoning back in 2012, but dropped it once I realized that actually doing side quests and exploring the world rewards you too much and makes game way too easy too quickly.

what if i can overcome the challenges (made it to the last boss, doing some backtracking) but i know that i probably would've had much more fun if i was playing on easy?

>Nintendo forced American games to be hard because they were buttmad that Americans could rent games from Blockbuster (which they actually sued and lost over).
>Arcade games were hard specifically because they could bilk more quarters out of people back in the day.
>30 years later retards on Yea Forums take those two facts and take it to mean that difficulty is an integral part of video games

RDR2

Watch a movie, nerd.

>no argument
seething

It's not comparable

The core issue with these faggots, aside from the entitlement, is their belief that they know better than the devs.
>Let the players choose
>It's about player choice
>Look at Celeste's disability options
>Don't you want disabled people to be able to play the game?
>What do you mean I'm disingenuously using disabled people as a crutch for my argument?
>Just raise my attack power and lower the enemy's attack power
>I know what experience I want, why can't you give it to me?
Every little decision like this costs resources and diverts attention away from other things. And that's what it's all about, ultimately - attention. These faggots don't like the thought of a game existing that doesn't go out of its way to include them and cater to their demands. If they genuinely just wanted an easier game, they'd get one of the million fucking mods out there that change the games in a million different ways - harder difficulty, easier difficulty, weapon randomizers, OHKO enemies, on and on and on. But none of this is about accessibility at all. It's about entitlement, not the kind that these faggots bitch about when people don't cheer for companies that try to cover their asses by pandering to LGBT stuff after big blunders, but the real kind, the one that informs everything these faggots write and think as they ride the high of almost always getting companies to react to their bullshit kvetching the way they always want them to.

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>>Arcade games were hard specifically because they could bilk more quarters out of people
and yet people still make difficult games
it's almost to give some people a sense of accomplishment or something

Games having a journalist mode means there is no prestige or wonder in beating a challenge and seeing something new.
When every soccermom can see the final boss and say they "Beat" the game it kind of ruins a part of beating that boss yourself.
Also forces developers to split the games balance up or make the "difficulty" just fudging up the numbers so that casuals can complete the game challenge free.
Fuck modern game reviewers.

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Perfect example of a tourist mode fucking the game up.
>oh boy new content that i can rush through in minutes!
>god i'm bored why isnt there anything new to do?

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Easy Mode certainly ruins games. In fact, the concept of Easy Mode goes directly against one of the core reasons people play games; overcoming a challenge they initially can't overcome. Of course, some people play games for different reasons. The type of gamer that seeks instant gratification rankles at the thought of enemies in the game beating and outsmarting them; they want to be superior.

Now, I'm not saying that people who want to play easy games are doing it wrong, but I also expect that conversely. Merely because a game doesn't cater to your difficulty, that doesn't mean that's a problem. Some games are built around concepts like presenting a formidable challenge; saying a game like Sekiro should present an easy mode is like saying that Mario 64 should have a mode that circumvents needing to collect stars because some people don't like collecting things.

When game journalists lose vision like this, they have become the antithesis of what they were meant to be in the first place; an authority on games, at least in some regard. Whether it's due to time constraints, lack of skill, or just disillusionment on being a game journalist, many game journalists no longer stay in touch with what games are meant to be, and what their audience wants. They just want to find ways to keep earning their paycheck.

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I prefer having only a single difficulty in all games. I want to have the intended experience carefully balanced by the devs. Just bring back cheat codes for people that don't give a fuck.

>Just bring back cheat codes for people that don't give a fuck.
No point investing dev time in this. When a game releases there will be a trainer out a few minutes later to toggle infinite health or max damage or whatever the fuck you want.

I think there's a problem with the casual's perception of games and how the "end" of a video game is glorified even though it means absolutely nothing.
You can reach the end of mario odyssey by playing with your feet because the game was thought to have 1/4 of its trinkets terribly easy to get. And then? You've reached the end of the game but there's a clear lack of gratification when reaching the credits as the real game is elsewhere. Is having seen the credits enough for the casuals, even when reaching it was mind numbingly easy?

I don't really understand this mindset, especially when the game keeps telling you that there's more to do, better things to do for the entire game. A game cutting the whole halfbaked bullshit and making no compromise in how the content is given to you should be considered as a great thing, not the opposite.

Doesn't bother me. If I woke up tomorrow and Sekiro got patched to have an easy mode that cuts the damage in half that wouldn't change the default game I play in the slightest.
just like me playing Doom on Ultra-Violence has nothing to do with the SPECIAL BOY with feet for hands playing on I'm too young to die.

This so fucking much. I actually really liked KH3 aside from no Coliseum and to see people compare it to 2FM and say its 100g shit is kinda retarded.

It doesn't take additional dev time as they use 'cheats' themselves to test the game. Also trainers don't cover consoles.

I'm all for equal opportunity, button rebinding, colorblind mode, subtitles, etc, but this shit goes into "equal outcome" territory.

Blatant bait thread thats been posted 100 times, 223 replys. Fuck v . I'm considering joining reddit or even twitter since all the content here is circlebaiting content from those 2

Challenge is an integral part of video games, and all games. Without challenge no game is worth play. Imagine if soccer was simply a penalty shoot out competition where shots were taken from 5 yards out and the keeper couldn't move until the striker made contact with the ball. Who would play that? Who would watch it? Nobody would because winning for free isn't winning. And a game without challenge isn't a game. Even something as simple as throwing a ball back and forth to a small child is entertaining for the child because with their slow reflexes and poor coordination the act of catching the ball is rewarding to them.

Now imagine a video game where you don't have to think or plan or react or use your brain or reflexes at all. You just mash R1 to win and maybe sometimes you get a button prompt that does a cool looking cinematic thing. These are the games that journos love because they're easy to review. And they're kinds of games that if you're actually interested in then you should just watch people play it on twitch. Because at that point it isn't a game. It's a media experience.

I think it's awfully bold to make a new kind of action game that plays like no other action game and the learning curve is so steep that you will die for hours on end until you finally fucking "get it."

If Sekiro were a "literal who?" game like God Hand was, then, like God Hand, Sekiro would've been quickly forgotten and only become a cult-classic later on by people who died for hours until they learned it (as is the case with God Hand)

Would you kindly let the door hit you in the back of the head on the way out.

So what your saying is Yea Forums is too hard for you?

Congratulations! Literally nobody cares.

The people who did primarily LFR were never going to actually raid, and I didn't want them to try, either. You have no idea how hobbled raiding guilds became having to sift through a sea of selfish retards who suddenly in WotLK decided "me am raidar me kill Naxx lol I got epix". The sheer number of people who would just drop the fuck out after a while because progression wasn't going fast enough was astounding, and they were ALL lootwhores, too. Back in TBC, you could spend over a month on a single boss, and that was normal. It bred the kind of raider you could depend upon. Naxx killed all of that, and LFR was an attempt at a solution, albeit almost too late to matter. LFR isn't actually content, it's just a time-waster skinned as content.

Easy mode is called cheating.

>However, the 'hard' is the point. An easier Sekiro wouldn't be the same thing.

Wouldn't be for who? it's all perspective. People would just have another view on the game instead of having no view at all because they're not playing it.

>Reccomended difficulty: Hard
>Reviewer goes on to bitch about how hard the game is, instead of lowering the difficulty and giving it a fair review
Journos should be hung desu

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Why isn't cheat engine easier to use >]:(

95% of all games are easy as hell, we don't need more of them, instead, there should be even more well designed and challenging games.

Any hard game can eventually be beaten by pretty much anyone if they want though. There are no impossible games. You are just too fucking lazy to git gud.

how many times a day do we need to have this thread?

Making mumble rap less mumbly has never ruined a rap song.

Please make things that I don’t like more like something I could like.

Challenge is relative.

>95% of all games are easy as hell
Not to the average gamer. You're pretty out of touch with the average folk out there if you think most games are ez pz for people.

Co-op so someone else can play for them

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Fuck you don't have to like someone to agree with what they have to say. I wish more people would understand that.

based
but in that sense, difficulty settings are bad on principle. though i'm also like that, i tend to play on normal, because that's "how it was intended".

How the fuck did reviewers get trough the game? Did angry joe even review it yet?

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cheat engine.

>imagine buying the el diablo ass blaster 50 million scoville hot sauce and complaining that it's too hot
>dude lmao your hot sauce is too hot for me water it down
>just buy our jalapeno hot sauce instead lmao
>FUCKING FASCIST

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Do films have an "easy viewing" mode?
Do albums have an "easy listening" mode?
No.
Fuck off.
Some books do have "easy reading" editions though. You know who those are for?
Children.
Grow the fuck up.

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Relative to your ability sure. You aren't owed a win if you lack ability though. If a game is too hard for you then either get better or hold that L. Don't ask the game, or the entire medium, to change to suit your lack of ability

I can think of quite a few games that are worse off and less memorable because they were too easy

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why does Yea Forums get mad over trivial things like this
barrier of entry to fighting games serves no purpose but regardless a separate casual mode where things are more streamlined for people who just want to jump in and have a chance at winning would be a nice thing to have in fighting games

Some (a minority) reviewers are actually ok at games, and most outlets have at least one soulsborne player they probably task with writing the review (which is the appropriate thing to do in this instance).

They do though. If you play a game and aren’t looking for at least a moderate challenge, then you might as well watch a movie because the game is playing itself. You don’t deserve to see the ending.

If you create something that tries to appeal to everyone all at once you all you'll end up with is a steaming hot pile of shit.
Which coincidentally is what game journalists seem to want. It's a very "If I'm not good enough for this then nobody should be able to have it" sort of mindset.

are these guys still crying over this fucking game?

Literally this.

Also
>Etrian games add an easy mode
>They make the normal difficulty easy too
>the new ULTRA HARD difficulty settings are just what the series was originally like

youtube.com/watch?v=tso8u4OJLuI
>post yfw
>GAME JOURNALIST ARE LITERALLY, UNIRONICALLY WORSE THAN LITERAL CRIPPLES
And they still had the gall to cry about accessibility, what for if not mental retardation?

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Reminder that game journalists are also literally, unironically dumber than pigeons.

Isn't "perfection" and mastery of an art an important pillar in japanese culture? Isn't that tennet what this game is trying to impart through it's gameplay?
Aren't journalists basically being culturally insensitive and sorta racist by claiming their vision and culture is the wrong one?

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You're missing your own point. People often ask for easier modes WANTING a challenge that is up to their ability, sometimes even necessary in order to move on to harder dfificulties.

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I have literally never finished a game that was too easy. They become dull and uninteresting extremely fast.

Soldier ruins TF2.

Good man.

>difficult in video games has persisted across time and remains in demand despite fundamental changes to the way we play video games
>that means difficulty is bad

youtu.be/vid5yZRKzs0
may sound clickbaity, bu this guy has a point

I have, and I had fun. It's not the issue of difficulty. Those games would've been dull either way, it's not related to difficulty.

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Reminder that instead of playing it off like he was distracted or not really paying attention, he instead doubled down on the fact that there was something wrong with Cuphead. And other "journalists" dove onto Twitter to defend their fellow inept shitter.

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>sperging THIS hard over a HYPOTHETICAL option that wouldn't effect you at all
Omega cringe

I'm not watching your video nigger, get a job

Okay but again they're asking something to change instead of changing themselves or accepting their short comings. And you didn't even touch on the wider effect that such capitulation to disability has on the wider pastime.

Imagine wanting to play sports and being shit at it and then asking the rest of your team and all the teams to play against to just take it easy on you. That's not how it works. If you want to play then you go to practice and train hard every session and if you never get good enough to be a starter at least you gave it an honest go.

in any just world that video would be spammed in the comments of every one of those articles

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>may sound clickbaity
Because it is.
>bu this guy has a point
Then surely you could just tell us what "this guy"'s point is, without us having to sit through some 20 minute long autistic mumbling.

How dare other people enjoy eating hotdogs with ketchup? You're missing the point!!!!!

>liberals defend artistic vision
>except when it affects me negatively!!!

Add an easy mode and a hard modebut easy can only be unlocked by beating hard mode

As soon as you give these people an "Easy" Difficulty they'll still complain they died once. They'll still complain this boss was too long and demand an option to skip it, or this level design too confusing and demand it gets cut and shortened.
Before you know it, you don't have a game at all and then they'll complain it's borig.

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>there are people out there in the same astral plane as I that unironically play games in easy that are not porn games

>playing porn games in easy mode
get good pussy soiboi

>journofag wants to finish the game nice fast to collect his review money

KYS and hope that fag kills himself too

But you have to lose on purpose to get scenes in porn games

I still can't wrap my head around how backwards the game journalism field is.
Like, in literally any job: if you're bad it at you get fired and a more qualified worker is hired in your place. I mean, your job is something you do for a living, like hunting would be in the stone age. If you're bad at it - you lose your source of income, the means to survive in society. But not in gaming journalism, oh no. For some reason all of them, not just some individuals, they revel in being bad, it's a virtue among them. And they're trying to make fun, ridicule and otherwise alienate their own readers on constant basis.
Why is it like that? How did it come to be? I have no answers.

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How does the game's difficulty impede people from playing it?

Every game already has an easy mode. It's called Twitch.

>having no view at all because they're not playing it.
And that's a good thing.

It actually ruined DQXI by being the default and you being unable to turn on the "hard mode" features after the start of the game. Your numbers are just too fucking high, no matter what you do you are never in any danger because no enemies can kill you or survive your damage.

I'm still fucking piss about one fetish RPG that teased bondage scenes in a dungeon just to have a massive bullshit-RNG difficulty spike.
I played it to see 2D girls in distress for fuck's sake, not for masochism.

This is just people being fucking lazy. You can cheese on so many ways in that game. Yes even Genichiro and Isshin, because some of the tools you get are pretty good. People are just too lazy to try out different ways in which they could defeat a boss. And being the poor video game reviewer he is he couldn't even look up cheese tactics somebody else found because nobody had played the game yet when he needed to review it.

there are bosses that you need to win

Lol. You gotta be REALLY careful with Japanese dungeon crawlers.

They fucking love wizardry over there and anything based on it is likely to push your shit in unless they also designed it to be sold in the west.

>Jordan Peele
Lmao, the biggest hack working today

>Jordan Peele
I'd only ever agree with him if a white director could say "I'm not planning on casting blacks as my leading roles" without being fired and blacklisted

>food metaphor
>not everything has to be for everyone
I can smell the reddit on you

He's a "Games Journalist" that doesn't know how to play games, you know.

What the pettiest thing you'll get mad over is correlated with one's economic class. Only poor people get mad when someone eats steak a certain way for example, rich people don't give two fucks about that.

Stop being a poorfag.

Explain

dark souls cuts out cruft like tutorials, multiple difficulty, non-barebones multiplayer, and lots of cutscenese because the target audience doesn't care about any of those. Since it's cutting things out, it can carve itself a profitable niche while AAA games that try to appeal to everyone have to sell 10x as much just to recoup costs.

Basically, From has a nice niche that's profitable and well received but faggots want From to appeal to everyone and turn themselves into early 2010s Capcom.

Why would a white director say this when it's been happening for decades? It's like a soldier saying "I'm planning to kill people in this upcoming war"

Underrated post. Difficulty is how the game is designed. I would argue that complaining about difficulty in Cuphead is no different to complaining that its a platformer.
Game journos have it lucky, they can suck at playing games (integral to most of their job) and still whine on twitter about being bullied. How long would a sports journalist last if they didn't understand the rules of football? Or an investigative journo who couldn't ask relevant questions?
tl;dr git gud and grow up.

Name?

These guys really just don't understand mechanics and gameplay being tied to the storytelling. If sekiro had game journalist mode, the entire plot about undoing the undying thing wouldn't be as effective, because you are supposed to feel the real cost of it, getting all your help sick as you struggle. The line from Kuro of "how many times have you died wolf? once? twice? or countless" or whatever it was wouldn't have any impact if the game wasn't challenging.

So, it has nothing to do with Ikea, and it was clickbait after all.

>Corporate dicksucking journos calling "gamers" "entitled" because they call out game devs shit.
>Cries about "muh easy mode" because they think they are entitled to it.

Games have literally no meaning if there is not at least a bit of hardship you have to overcome while playing it.

FUCKING NORMIES REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

>Mass Effect 3 has a terrible ending
>Casey Hudson lied about the finale respecting your choices
>Every single decision from Mass Effect 1 and 2 was practically ignored
>Entire fanbase rightfully complains
>Journalists: YOU ENTITLED LITTLE SHITS, HOW DARE YOU TRY AND CHANGE A GAME? THE DEVELOPERS DON'T HAVE TO LISTEN TO YOU, THEY CAN MAKE WHAT THEY WANT

>A game that's challenging and has no difficulty slider exists
>Journalists: WAH WHY ISN'T THERE AN EASY MODE? IT'S 2019 WHY ISN'T THERE AN OPTION FOR ME TO BREEZE THROUGH THE GAME? THINK OF THE DISABLED! LOOK AT HOW I'M USING THE PHYSICALLY IMPAIRED TO PUSH MY POINT

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>"The reason why we decided to make a game most players would see as challenging is to impart the idea that the world itself is a very harsh and dangerous place. If the player could wander through such a world completely unopposed and without second guessing each step they'd take, the game would sooner feel like a power fantasy or a museum exhibit instead, and the dangers of the world would be hard to take seriously. "
>"While granular difficulty options would be the most accommodating option for us to take, what's seen as 'difficult' strongly varies from player to player. Easy Mode might not be easy enough and Hard Mode might not be hard enough. A very easy 'Automatic' mode as seen in Platinum games where the game essentially plays itself could be the most accommodating option for at least everyone, but in terms of what we're going for we feel that an Automatic mode would be missing the point of the game and what we're trying to do with it. At the same time the hardcore players get better and better and demand something even more challenging, but as it's unrealistic for us to keep that wheel turning, so because we can't accommodate everyone, we decided it was the best option for us to bite our losses and stick to one line of difficulty. It might not please everyone, but as many people as possible can experience the game the way it is intended."
>"Even though there are no difficulty settings, there are undoubtedly easier and harder ways of playing any game. Instead of choosing a setting at the start, we would rather find a way to integrate such granular difficulty in the narrative. The toughest choices made by the player character should be backed up by equally tough consequences gameplay-wise to lend actual weight to those choices."

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no, Ikea did the exact same thing. Ikea carved out a niche and is doing extremely well with it because they had a specific target market and through out everything that market didn't care about (self-assembly, no customization, no sales clerks, etc). The people saying that From should add easy mode is like saying Ikea should start selling customizable, prebuilt furniture.

because it's "journalism" only in name, same shit with the comics industry, what the job is is secondary. What you are is a minister of propaganda and ideology. That is the most important aspect of your skillset.

That's actually a pretty good analogy

It hasn't.

He spent 8 years making an undeniably good script and now he's being given project after project because people think he's a mastermind. The Twilight Zone is garbage

It would be like someone with dentures demanding that the chef serve their steak as a smoothie because chewing is too hard.

I cannot not take you seriously arthas

I don’t think every game should be for everyone because every game isn’t for everyone, even in its most inclusive and accessible form. We had games before they were on the TV and they weren’t extremely inclusive. Some people couldn’t play tag, some people couldn’t play chess. But the major point was that humanity has a shit ton of games for people taste and abilities and it wasn’t considered gate keeping if you couldn’t play soccer, because you could always play foosball. Video games are more accessible that any of those.

There are two ways of changing difficulty in games: changing numbers or changing behavior.

Changing numbers leaves the mechanics intact but just changes the values, so lower health, more damage, etc. This is usually a poor idea because it fucks up the encounter design and feel arbitrary between difficulties. Also if the mechanics require skill to use it doesn't change the main issue people who can't play have with the game

On the other hand changing behavior requires more programming, more effort and different encounter design to accommodate lower skill level, taking away from other aspects of the game, but is the superior way of doing difficulty.

In conclusion: casuals and journos are low skill fags who always cry when games don't spend months of years of programming catering to their lack of skill.

criminal girls(softcore) or lightning warrior raidy(I think that's her name, H game), not sure.

>GDC
>Game Developers Conference
>my video
His point is that by narrowing down your intended consumerbase and making sure you hit their niche with a product they will really like, you archieve better ersults than by trying to appease everyone or as many poeple as possible. He says that IKEA is really successful because of this principle and also that soulsborne does this, also being really successful. He then encourages devs to develope more for noche audiences and making sure that you hit that niche just right.

This. Japanese devs dab on faggot journalists.
>gamers are entitled manchildren
>this game needs an easy mode
Fuck the media

for the bad food analogy, it is more like going into a seafood restaurant, ordering something from the fryer and saying you have a seafood allergy. You can go anywhere fucking else, don't go to the one that just isn't for you.

doing good in the gaming journalism = generating clicks

What he criticaly failed at is to realize that: you are playing the easy mode. scrub

>m-muh disabled
Funny thing is, they can't even do that now a literal quadriplegic managed to get to Sekiro's last area

>Imagine saying not everything is for everyone
I don't have to imagine that.

The problem isn't that the game is easy, it's that it isn't well balanced
There is a difference in this, pic related is the epidemy of easy and fun game series

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BASED CRIPPLE DABS ON PUSSY JOURNALISTS

this is why food analogies are utterly destructive for the level of any discourse
on their own they're just stupid false equivalences 99% of the time, but it's because it gets everyone arguing semantics instead of the actual point at hand that they're true cancer and should never be used

An easy mode is actually better than making the whole game easier without any form of difficulty selection. You can ignore an easy mode but you are stuck with the baby difficulty if no selection is provided.

>Think of the disabled!
This one pisses me off a lot
There are controllers specifically made for handicapped people, and games usually have a way to personalize controls so one-handed people can play it too
Making a game easier would hinder both sides

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Journos must be fucking SEETHING. They hid their shitty opinion behind disabled people, trying to use them as a shield to call people a bigot for disagreeing with them, just to get blown the fuck out by one who actually plays games.

Not necessarily true. It's more a three-way thing. Poor people try to compensate for their weak social standing by trying to act high and mighty, like decanting wine, dressing properly, etc. Once you get an actual better social standing you don't really care about aestethic stuff like that, because you don't have to compensate anymore. But once you get a really high fucking standing or are born into it suddenly starts that those people think higher of themselves again, like nobility, and that they have to distance themselves from the lowborns.

That guy's actually beaten the game once already too.

Based
>gamers are entitled manchildren! Go outside you incel neckbeards!
>this game NEEDS an easy mode and diversity
No wonder I don't take the media seriously. It should be legal to kill journalists, not just gaming journalists either.

Hi every politician who's ever wanted to quietly eliminate an investigative journalist who wanted to look too closely into your fuckery.

underrated

>acting like food analogies are a reddit thing
>thinking everything needs to cater to everyone
It's actually you who is plebbit here. Why do you morons always think you can blend in? Its like a fucking dog walking into a chinese village and trying to act like a human so it won't get eaten.

That does happen though. And besides someone who was disabled beat the game so quit whining.

Obviously it's just an expression.

Gaming journos are legitimately disabled though, mentally that is.

>video games
>art

Name a single director in the past 10 years who has openly said they do not even consider casting blacks.
I'll wait

True, I did take it a bit literally. But really we should be clamouring for a higher standard of integrity in the games journalism industry. It's absolutely ludicrous that we have to deal with these fuckheads "speaking for us".

>if you're bad it at you get fired and a more qualified worker is hired in your place.
His job is not to be good at video games, there is no fucking job that requires you to be good at games besides """esport""", his job is to write, if he can write a somehow decent and coherent piece that's fine, I don't understand how you fags can't grasp what is journalism, journalists aren't people with expertise in the area they talk, journalists just fucking search and present the informations as news, that's why most journalists don't use the right medical or legal terms in the news, it's because they don't fucking know nor have the need to know about it either.

Whats so weird is there is a Joshua Rivera who writes for GQ that said the opposite of the Kotaku one.

Sad he shares the same name.

It's a double standard, we all agree on that. The question is whether or not it's an acceptable use of the double standard. Personally I don't give a fuck either way, but an argument can be made for both sides.

>how long would a sports journalist last if they daidn't understand the rules of football?
Gaming "journalists" BTFO!!!

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projectcasting.com/news/top-casting-directors-reveal-why-non-white-actors-are-rarely-cast-for-lead-roles/

They've been doing it for years. Some directors have out right said they only cast white people.

I wish they would actually face consequences when they reveal themselves to be grossly unsuited for the job.
youtube.com/watch?v=d3pQ0oO_cDE&t=43s
>likes/dislikes disabeld
>comments disabled
>Nothing actually happened to them beyond people making fun of them
It's painfully obvious none of them play games regularly, why should they be the deciding factor in how a game is scored?

It's not an acceptable double standard.

Really they should make the game as hard as they want, they just shouldn’t prevent me from hacking it and cheating all I want if I already bought the game since I don’t owe them shit after that point and the game isn’t multiplayer(multiplayer games are for fags anyway. This doesn’t just benefit people that suck shit at the game either, if you’ve already played the game and want to something very specific you should be able to just plop yourself down in whatever scenario you need to be in, just like how you can fast forward to a scene you want to rewatch in a movie.

Playing video games is the main part of their job. How can you expect someone to write about something they weren't even able to finish?
Scratch that, here's a spicy food analogy for you: how can you expect a connoisseur with no sense of taste to write a review for a wine? What can such a person say about the quality of whatever they're reviewing?
>the game is shit because it's literally impossible to experience it past the first boss
>boss fights themselves are such an outdated concept
>they're too gamey
This is the quality of their "writing".

Wrong

Pokemon fags pretend the games are easy and shit on it while also refusing to turn off Exp Share and Switch battle settings to make it harder

Woody Allen said it. Pretty sure other directors have too. People(whiteys) are attacking Peele like all his movies/shows don't have white people in them.

Get Out had more white people than Black people. US has a white family as the secondary main.

>it's a journalists job to research
>but they don't actually do research
Way to shoot yourself in the leg there. Back in the day journalists did know shit about the field they were writing in. Sure, a sports journalists himself wasn't as good as the sport guys themselves, but he still knew what they were doing and he intensely watched them to then write about it.
If journalists are shit at games then fucking get a person who is good at it, let them watch and then write about it. But those faggots better at least take the time to research shit and thus get to the conclusion that there's a fucking reason why From games are hard to begin with. All this articles about Sekiro show that journalists today don't even know what their job is about: researching. They just want easy bucks, and to get those they need easy games.

It requires extra development time to code and balance a mode that isn't even their real vision for the game because people who don't play video games want to feel like part of the ingroup.

christcenteredgamer.com/index.php/reviews/handhelds/3ds/6836-shin-megami-tensei-strange-journey-redux-3ds
>Thank you Atlus for sending us this game to review!
fucking based

>Many of them have argued that greater accessibility would let more people experience the rich worlds that From have crafted
That's bullshit, the difficulty is the selling point, there are so many people who would never play a game that isn't CoD or Fortnite that play a shitton of Dark Souls. Game "journalists" are more out of touch than people twice their age

This would be more true if the difficulty in most games didn’t come from RNG. They difficult thing isn’t understanding what the rules of the game have set out to allow to happen, it’s reacting to what the random attack the enemy pulls out of their ass, which you can’t do without good reflexes. My understanding is you don’t have to be a professional athlete to be a sports journalist

To be fair it seems that in sun and moon the level curve was designed with the new Exp. share in mind. Game is still a bit easy, but turning it off can leave you quite underlevelled and in need of grinding.
X and Y and ORAS definitely are made a cakewalk by it though.

I like when videogames that have various difficulty settings makes clear what one is the one you should be playing for the best experience, sometimes Normal for example is too easy yet the next difficulty level is a nightmare to play.

Too bad his movies are terrible shitpiles.

The last game I played with that feature was Furi, Furier mode aka max difficulty being the intended way to experience the game.

>epidemy
Kek, it's "epitome.""

Here goes with the retarded american food analogy again, nigger, a connoisseur as the name fucking says, it's someone that knows a lot about cuisine, arts or whatever. A fucking journalist has nothing to do with that, his job is not to know extensively about a subject, as long as he has some kind of grasp about what is the game he just played that's fine, if in his piece he wrote something like "Cuphead is a run n gun, platformer where you play as cup boy with amazing hand drawn animations." That's fine, it's literally all he had write, he's not a fucking critic.

>a sports journalists himself wasn't as good as the sport guys themselves
>If journalists are shit at games then fucking get a person who is good at it
Mate, you're retarded.

The easy mode of Rainworld literally ruins the game. Anyone will tell you to not play on that because the entire theme of the game becomes null when you don’t need to struggle to survive.

DSM-5 should really consider adding the "Gaming Journalist" disorder

>Getting Gud Has Never Hurt Anybody

You skipped the part where he said the journo should watch people who are good at video games to write about it. I'll admit his language wasn't clear because too many pronouns.

FUCK G*ME JOURNOS

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>hey I made this really cool active fitness restaurant that you need to climb to get to
>WHERE’S THE WHEELCHAIR RAMP

>should watch people who are good at video games to write about it
They probably do it tho, do you really think most of them actually have the interest or time to play a long game like Sekiro or any other RPG? It's a given that they "play" through youtube.

You can watch a sport like football or basketball and analyze it without being a player. In order to properly analyze a game, you should at least be able to beat it.

How would yo know that?
An easy mode has never been retroactively added to a game that didn't have it-

>"Cuphead is a run n gun, platformer where you play as cup boy with amazing hand drawn animations."
We have fucking tags in store to do that "job".
>he's not a fucking critic
Yes they literally are, you dum-dum, they review the games and score them.
>as long as he has some kind of grasp
A lot of them don't have even that. Someone post that Rock Band article.

REMINDER THAT THIS PERSON GETS PAID TO PLAY, REVIEW AND BLOG ABOUT VIDEOGAMES
AND THEY CANT EVEN PLAY GAMES AT A DECENT SKILL LEVEL
I swear video games reviewers are 50% nepotism and 50% dropout journalists that wanted to cover celebs in hollywood

It's actually one of the best review sites out there. Just ignore the moral score part.

And yet here they are, crying about the difficulty because they couldn't get past the first boss or two

Most well respected commentators and analysys of sports have fairly extensive backgrounds in it. Pure theorycraft issometimes good but a lot of people want it to be backed by experience.

Wouldn't be for anyone, since it's not how the developers intended the experience to be.

Yes it is and the only people complaining are a vocal minority that aren’t even actors

Go audition for the 90% of other movies that are looking for a white lead

IMAGINE BEING SO FAT YOU LOOK AT NORMAL DIFFICULTY AND SEE FOOD

Journalists != Critics. Yes, Kotaku may say that they're good enough to be critics too, but that doesn't mean shit.

No, it's not. Discrimination is discrimination. You cannot have your cake and then say the other guy eating the same cake is a racist

its not really an easy mode but world of warcraft got exceptionally worse as they dumbed it down and made it easier

No one cares

I wonder how many of those reviewers actually finished the game

Just use Cheat Engine and turn god mode on. Fucking plebs.

But Cheat Engine only has one difficulty setting too and it's too hard for game journos. Plus it doesn't even work on consoles.

Are there actually any other games similar to Fromsoft games in the sense that they're gameplay focused games where difficulty is important while also being long games where most people will play them only once, so if you pick easy at the beginning you're stuck with it and that's your experience? Most difficult games are arcade style games where you can replay them on different difficulties, so an easy mode wouldn't be harmful there specifically. If are any games similar to Fromsoft games in this aspect I imagine they would be negatively affected by the inclusion of an easy mode

Oh fuck off who cares, they’re his movies and he can discriminate all he wants. If he wants black leads, let him have black leads. Directors discriminate all the time, we just don’t hear about it because they don’t state it plainly.

I just got the Mega SG and was going through games. And man that shit was TOUGH. Even babby games like Aladdin would be considered difficult by today’s standards. Vectorman would make these people cry. And that’s a tier below shit like Alien Soldier which has basically no modern equivalent (as the “super difficult” indie games are usually roguelikes that let you accumulate power or knock you back in immediately like Super Meat Boy).

Why does every game have to be for every player? Games aren’t movies where you can add subtitles for deaf people and they can get 90% of the experience. The argument for these things is that they allow “everyone” to “experience” it, but the point they miss is that an easy mode in Contra Hard Corps or Dark Souls would destroy the experience. If the point of the game is to overcome difficulty then by definition with no difficulty there is no point.

Easy mode would only slightly deflate the ego of casuals around here who think that going through a japanese game on normal is some high iq skilled experience. History has shown that the majority of players never bother past their first run through and hard modes are one of the most neglected aspects of vidya.

>uuuh haow du cumboo dis tuu ard eeze mude plese
>Joshua, the average video game journalist

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Most sports journalists have a background in sports. For Match of the Day in the UK, every presenter is a former footballer. Video games, unlike high-level competitive sports, are accessible to everyone. Expecting anyone to take a 'game journalist' serious when they can't even push through a hard game for their JOB is ludicrous.

No, he is not.

It is too hard.

You fight lady butterfly so early and she's like a bloodborne boss on crack. Turtling dark souls babies ARE NOT READY.

the game is on par with dark souls without summons in terms of difficulty. you either suck ass or haven't played the game

I don't know about america but here in Poland gaming journalism is decent.
Although I don't see a reason to ever read them outside of gaming trivia and other obscure stuff.

>Effect
>Your
How low is your IQ?

I beat cuphead in 4-5 hours, cave story on a similar time, but I can't think of any other game.

it's decent in Germany as well
in fact, I'd wager it's decent everywhere outside the Anglosphere

...and you only get the ''joke'' ending with aliens, not the real one.

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Reminder: These are the same people who gave DMC5 a low score because the battle music was 'muted'

Let me get this straight
The community of journalists is using its power in the media to generate an easy way in Sekiro because they are unable to finish the game in time to write an article.

What the fuck is going on the first world man.

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Sauce?

How could gamers be entitled if they were already dead?

>jap name
>sucks at games


Shamefur Dispray

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I do not think journos are demanding it so much as they are jumping on a topic bandwagon to generate clicks.

ni no kuni's lack of a hard mode ruined the game

why boner

No, like. 3 people have written articles about it. Not "the community" a few people, most have either just played through no problem or said it's not for them.

This is what happens to your brain when you start thinking the same 2-3 screencaps you see on Yea Forums is reality and not a selected section designed to make you mad.

Reminder: Most of Yea Forums considers itself top shit for defeating souls games on normal but will never play past DMC on devil hunter.

the problem is when easy mode starts leaking into the mode I chose. No I only died twice, I dont want to lower the difficulty. No, I dont want cheats to always be on and a button press away. No, I'm good without assist mode, stop reminding me it exists

DMC is a silly cringe game

no thanks. sometimes I don't want to play a game twice, starting on the hardest difficulty was never that great a detriment that it needed to be timegated

Same for Finland. I think it's largely due to their actual dependence on hobbyists visiting their sites and buying their magazines. Can't afford to be political if you don't have political audience. Finnish SJWs don't seem to care that much about nerdy subcultures anyway.

>I support "WHITE PEOPLE BAD"
faggot

I still honestly can't believe this to be true. I objectively suck at Devil May Cry, started playing the series only a few weeks before picking up 5, and yet on Devil Hunter the game was basically giving out free S ranks. Just cutting up multiple enemies with the basic attack and then doing literally anything else will get your style up. Within the 2nd level I'd come up with using Snatch-Jocky-Payline to work into my regular attack combo and it did the trick against the easy basic enemies the game sticks you with for the first while. they would have to be completely and actively braindead to not be able to hear the dynamic music.

>t.casual shitter.

I really think it makes sense to do ease people in when you're making a game that does something completely different.

Imagine if your first playthrough of Sekiro was NG+, you'd probably have found it too much to handle. NG+ is much more doable when you've beaten NG.

It ruined WoW.

They objectively are bad. Cope harder Scott

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EEEEEEEH?!
EASY MODO?!

Thanks for that bro.

This, if babies want a baby mode let them have it. The issue is games have been pushed to have one "homogenized" difficulty, but it's like putting the top set and special ed kids in with the regular class. How is the teacher (Or game dev in my clever little metaphor here) meant to meet the needs of all three massively different groups?
You got youtubers like Mark Brown saying all games should have a "turn off challenge" button in the options, but cant seem to comprehend why its better to have them be separated modes.

On the other hand, games have gotten easier to a point where the challenge is nearly gone from many of them. Google is even advertising an in game service to help people that cant be bothered to play games. How long before more games than just Sony turn into full blown movies where you hold a control to advance the dialogue only.

>game journos are trying to make people see games as art
>they also don't want to be challenged in any way by those games

enough with that bullshit

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Maji ukeru~

A few months ago I picked up a gaming magazine and there was a ten page article on how important it was too hire as many women as possible and "gee, aren't women just amazing!?".
If it wasn't already decided before then, I'm utterly done with gaming journalism.

user, I too would love to do something like that. Video games are cool. Have fun and maybe I'll be able to find your articles one day soon.

Deep down it's all selfish motives for them. They want games to be taken seriously as art so they don't have to be embarrassed telling people they work in the industry. They want games to be easy so they don't have to put in any effort to do their jobs. They want shitty AAA publishers to continue to succeed so the big money keeps flowing.

How offensive must that be to any women who've actually put in effort into learning their trade and being able to market themselves to employers, to be a diversity along with dumbass Cassie who doesn't know the first thing about what she's supposed to do.

Is he actually trying to write a videogame article? Does he think anyone takes videogame journalist seriously? Who the fuck cares about this guys opinion?

>the “normal” mode is easy
>the “hard” mode is normal

Major part of the game is overcoming the inherent challenge, you'd be essentially cutting out a chunk of the game if you remove that difficulty in any capacity

>Nintendo forced American games to be hard because they were buttmad that Americans could rent games from Blockbuster
?

Compared to who? Certainly not nigs or spics.

Oops, whom*

why are people saying games need easy mode because its discriminatory towards disabled. there are poor fuck ricefarmers in 3rd world countries who will never in their life even see a video game. what about their access to video games?

he is right
Just play on hard, let others play on easy. everybody is happy

imagine being so fat you can't get into a restaurant

I wish there was a game in which review copies were impossible.
Fuck gaming "journalists"

The whole point of the argument you guys are having is the double standard of being able to openly state that you're discriminating. Saying "oh well you can still discriminate, you just can't say anything about it" is a non sequitur. It's still a double standard and that's still wrong. Rules should be equally applied to equals, and I consider Black Americans to be equal to White Americans.

How would you even accomplish that? They'll just buy regular copies.

Sekiro has a hard mode (bell demon) which means the default is automaticaly easy mode already.

I wonder if they understand that sekiro starts on easy mode and the devs put in multiple ways to make it harder that stack.
All game journos are just failed movie critics and it shows when all their reviews say that they cant be bothered to do something more engaging than watching cutscenes

You don't like game's genre, but others enjoy it = the game is not for you
You don't like the graphics or music, but others enjoy it = the game is not for you
You don't like the story, but others enjoy it = the game is not for you
So why
You don't like the game's difficulty, but others enjoy it = BAAAW WHY ISN'T IT HOW I LIKE IT

Maybe just don't fucking play the game if you don't like that kind of games, it's very simple. You don't have to like everything. The world doesn't revolve around you and not everything is tailored for you.
But it isn't really about that, I know. It's about being in the popular kids club who play the game that's in right now.

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Key and Peele repertoir is just "lol racism"

Where does it end? Do we make games play themselves so quadraplejic people can play them?

There's a video of a fucking quadraplegic beating one of the hardest bosses in the game.

git gud you cunt

Tim Burton
Woodey Allen

But as someone who isn't white. I like challenging games. It's a lot easier than the actual challenges that I face in real life.

This whole issue stems from the idea that every game is made for everyone. Sometimes if you don't enjoy a game and can't get into it, it might not be your kind of game.

Hey, I tweeted that.

>Souls series has been going on for over 10 years now
>still begging them to add an easy mode

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I've been wondering what the fuck those people are even doing with a From-soulsborne game if they don't like hard games. It's kinda the selling point of their games. Their stories aren't really good and the worldbuilding loses it's unsettling and extremely important tone of dread if it's just a walk in a theme park where you don't need to constantly be on your guard.

Kind of a bad food analogy, it's been proven in blind tests that most wine critics talk out of their assholes.

I'm not defending it, but pretty much every journalist field is filled with people who can write, but no nothing about their field.

Games Journalism is just slightly more unique because they actively write against their main audience.

Souls games are dynamic experiences that you can play in a variety of ways, Sekiro forces you to play one way, the intended way, and if you don't play Sekiro's way, then you will lose.

In Dark Souls, hiding behind a shield, rolling away, or just running in to poke and running out of there are all viable gameplay options. In Sekiro, if you don't counter an enemy's attack the "right way" that they decided, you will take damage or you will turn the fight into a drawn out slog.

This is the jarring aspect of Sekiro for a lot of people.

Well Dean Takahashi can't write for shit too or do proper research for his articles so that can't be it.
archive.fo/i5Znn
Here's his article on how Warhammer 40k is a Gears of War ripoff.

Looks fat AF, maybe skip a meal or two?

This. You can make pretty much every Souls game a walk in the park if you use the right equipment for each encounter.

From what I can tell, most journos are new to games, they hear about these titles and jump on them thinking it's a good intro point. In turn they end up getting their asses kicked and complain that the game was too difficult as most of their prior experience was likely from really wide spread titles that tend to be far more accepting of inexperienced players. You don't see articles like this as frequently from industry veterans. I think a great example of this was when polygon released footage from the first level of Doom 2016, in case anyone's not seen it, here it is, keep in mind it's pretty hard to watch:
youtube.com/watch?v=9yYp8ZeQ-I8

I've pushed top 300 for arcade leaderboards and I get not everyone's top tier but even my 12 year old brother isn't this bad.

I don't even play FROMgarbage, but can we please stop linking to dumb faggots that wants to dumb down games? Let them think for themselves and get a trainer or some shit, if they want to breeze through the fucking game.

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Sekiro has an easy mode. It's within arms reach

THIS. Game devs shouldn’t have to compromise on their vision to make the consumer happy. Game devs don’t do it for the consumer. They make games because they want to make a game they would want to play. They see something that doesn’t exist, but they think should. To say that an essential part of what a designer makes should be changed simply because it’s not for you is both arrogant and vindicative. It tells people that you like to pride yourself on this image you’ve cultivated of being a well traveled “gamer”—an expert in your field with varied tastes to match your experience—but also, that this image isn’t accurate, because you very cleary DO have well defined, narrow tastes, and any time something comes along that demonstrates this, all you can do is call it fundamentally wrong. Suggesting anything else would be to concede, to suggest that you aren’t nearly as cosmopolitan as you claim to be.

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>quadriplegic
A quadriplegic can't use any of their limbs, so how could they even play this game?

Get a trainer, to have fun in a videogame? are you stupid?

Well if they want easy mode, they can get a fucking trainer.

Quadriplegics don't need to have literally useless limbs, just all of their limbs need severe disability. Someone with cerebral palsy confined to a wheelchair from their barely usable limbs is still quadriplegic.

youtube.com/watch?v=4GBc6TMjOPM
What do journalists say about this?

>want to play the game because everyone are playing but it's to hard!!!
then no play it

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I don't think you know what the actual definition of this is. A Quadriplegic is someone who is paralyzed in all four limbs. They cannot use their legs or arms properly at all. If someone is not paralyzed in both legs and arms, they do not qualify as a quadriplegic. Someone with Cerebral Palsy can use their limbs.

yes, it's called "history mode"

Reminder that Journalists are worse than disabled people:
youtube.com/watch?v=tso8u4OJLuI

stop posting articles from these talentless hacks who have to desperately write ragebait to meet their quota

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>not everyone wants to learn, bigot, that handy-capable hero is a bad representative for his class, please never show this to me again

play on easy mode, to have fun in a video game? are you stupid?

Everything shouldn't be for everyone, faggot. If you can't manage, then don't play it.

Fuck this equal outcome bullshit and GIT GUD

I guarantee you these fucks are the kind of people who order a burger or chicken fingers no matter what resturaunt they go to and bitch when there's nothing on a menu they recognize.

There are people in this thread RIGHT NOW, that are worse than a disabled quadriplegic, I hate them and every excuse they come up with for not gitting gud.

youtu.be/tso8u4OJLuI

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Nah, they're more the kind of people to go to a different ethnic restaurant every few nights, pick the safest thing on the menu, and call themselves cultured.

I just want a vidya book club, where my bros and I play the same game and then discuss our experiences. This is the superior way to determine true quality.

Being unemployed does strange this to your perception of the value of your time, user. Also, I could see someone playing WoW to fill the vacancy in their life left by a job.

I think pressing forward on mikiri counter really doesn't help like people say. The same shit that happens to him happens to me. Just pressing b is way better.

>makes it hard to agree with your post
How?

glad you could post it arthas

If you add an easy mode to Dark souls, you would ruin the lore (The story is about death and npc's talk how you will die over and over again), atmosphere, multiplayer and level design.
All those great shortcuts and "VICTORY ACHIEVED" messages would become meaningless.

>you have to agree with everything a person says or nothing
Are you 15?

But easy mode in Sekiro is literally just "Hold L1"?

Not in sekiro though since it’s such a fixed story it wouldn’t make a difference.

>hold L1
>get pressurefucked
Based

It’s not you have to time it. You obviously haven’t played it. You have to time it and if you don’t do it right your posture will eventually break and then you stagger. Holding L1 does help to lower your posture when you aren’t being attacked.

Yes, but the Quadriplegia can refer to both total and partial loss of use when it comes to your four limbs. It's the official definition, look it up.

B-but it'll ruin the game for ME if it's made even slightly more accessable for people who aren't me and are less skilled than me! J-j-just git gud, you filthy casuals!

Name literally a single enemy that follows up their combos. Not once have I been punished in Sekiro for having my poise broken. The only thing that stops you from holding L1 is chip damage from mostly optional enemies.

I will never ever excuse myself for not getting good. I don't play certain hard games out of a lack of interest in them, but I don't think that they're bad games or that them being difficult would be a bad thing. If I'm bad at a game I want to play I get better at it, that's how this shit works.

When's your next article, faggot

Purple Ninja fuckers
Any fucking enemy after Genchiro

new flash, people who write about videogames don't actually like them

They hardly attack quick enough to break your poise in the first place lmao

you are retarded way to out yourself
This

imagine being punished by one armed ninja fucks, lmao

I guess you guys are the ones who wrote the article in the first place.

>black man makes movies with black actors
WTF FUCKING SJWS

Soulsborne games wouldn't have the following they have if you could switch to an easy mode. Everyone having the same experience is what ties the communities together. Some will say 'but you don't have to play on easy!' ignoring that the majority of people lack willpower and will absolutely switch to easy mode when they get stuck on a boss.

Your original statement was holding L1 the whole time without attacking and the purple ninja guy will break your poise easily

>thread

Lmao hell no, they attack so slowly you will regen before they start another combo, shitter

youtube.com/watch?v=mUeeFybkRxA

You have been outed user. It’s time to leave the thread.

>attack slowly
???