What is the best fighting game for offline play (v.s. CPU/friends)?
What is the best fighting game for offline play (v.s. CPU/friends)?
vs friends is whatever one the majority of you like.
Samurai Shodown V Special
Why would I choose what the majority like over what's actually best?
SCVI has 2 story modes, but if you like sweaty boobs then DOA6 is ok, it has a shitty story mode but the quest mode is fun
Literally all of them.
Fightans are designed to be played that way, online is a mistake.
Injustice 2, the offline multiverse is really fun.
the mortal kombat games
True but which one is the best?
HONK HONK
idk, that's taste.
Personally I do like DoA and Tekken.
tekken 3 tb h
take that dump anyone except brent
If you suck at all of them, pick any.
If you're good at any of them, never that one.
Melee
There are local scenes everywhere and the singleplayer content has a lot of replay value.
vs friends you can play free for all or 2v2
>fighting game
Pretty much anything that's not SFV. That game sucks when it comes to solo content. The recent MK games have had good story modes for a fighting games. Blazblue basically has a VN with fighting games mixed in. It even has joke endings.
Probably DoA since is easy to to learn , Tekken if u want something more "complex"
Soul calibur has plenty of single player offline content.
Gee user what do you do in the game?
Gay
so counter strike is a fighting game?
Yeah, you get into gun fights
So Godhand is a fighting game?
Arena brawlers are not fighting games you fucking imbecile.
Push people off platforms? Kind of like in baseball?
“We were told that there hadn’t been many successful original fighting games for home consoles, for example, so in order for this game to avoid that, we really thought carefully about what kind of fighting game this should be.”9
“I think I’ve left the gates guarding this game quite open.12 As a result, I think that your initial impressions will be that it’s an easy game. However, the good part of Smash Bros. is that people who learn quickly will be able to effortlessly understand and enjoy the game, while even sharper people will be able to easily dig into the hidden, deeper strategies and play passionately.…
However, unless the user works hard on his own, it’s difficult to see those good parts. It seems there are many people who have a narrow or prejudiced view when they haven’t played the game (or have barely touched it). And, despite the fact that I left the gates to the game wide open, I do think that playing the game and not noticing these hidden elements is a bit of a shame.…
Except he literally always explains he did not design it as a "real" fighting game. The whole design idea represented in every interview is always the same, that he wanted to make a "fighting game" that is not a fighting game.
If you believe Smash is a fighting game, first of all I think you should grow the fuck up, and second, you don't understand fighting games as a genre.
He says this because he doesn't want smash to be associated with filthy "fighting games" which became unpopular due to casuals not putting in the time.
They didn't know back then if they become unpopular later on, which is why they always referred to it as a fighting game.
SamSho II has a better arcade mode and its mechanics aren't as autistic
Killer Instinct
Power Stone and power Stone 2
Fur fighters
Pretty much most Dreamcast games
Smash.