He has a point Yea Forums

He has a point Yea Forums
The combat is very god awful, has a delay input, and is easily exploitable

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>he
more like "it"

Still has a point that Soulsborne combat is shit

>Souls combat is worse than Arkham combat
Nah, fuck this guy

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What game has good combat

Devil May Cry 5

>soulsborne combat
>it's fucking zelda combat

I love from but jesus it's obviously super inspired by zelda. I thought those fags loved zelda?

He is right. More games need the Quake style of combat.

Quake is shit. Gimme more games with that Titanfall 1 style of combat

lmao what a cuckold

Aren't like 90% of them literally made by the same company? Why not just don't play Souls games?

(button to swing a hefty metal sword takes a bit to warm up)>(I COUNTER THE MOTHERFUCKER WHO ATTACKS ME NEXT)>(some other thing you like)

Get better at figuring out how combat works before you bitch about it being unplayable. Half the time you should be paying more attention to your defensive options than your offense.

Zelda doesn't have artificial difficulty.

>unga bunga enemies simulator

not really that good breh

anyone have any roulette images? I accidentally deleted mine

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I mean there are a lot of action-RPGs taking notes from Souls games, including combat.
There was The Surge, Lords of the Fallen, that one top-down mouse thing, Salt & Sanctuary (though less of the combat made it here), Nioh, and like a fuckton of trash indie stuff looking for a quick buck.

Give me original crysis type games. I loved punching gooks and punching down a hut and punching turtles then stealth punching more gooks.

Countless people like dark souls and its combat. Just because other games can't do it right or because you've grown tired of doing the same thing for over a decade doesn't mean it wasn't good.

>Oh fuck i suck at this game

>BETTER BLAME THE GAME

>Arkham city combat was playable
Ah,yes of course. Press one button to attack for the game to attack everything for you while pressing the other to dodge everything.

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God damn Crysis's combat systems were amazing and really underappreciated cause all anyone wanted to talk about when discussing that game and its sequels were the graphics.

Like the first half of Crysis 1 was amazing.

To anyone disagreeing I dare you to try playing Souls after playing Sekiro. You don't want to go back.

Arkham combat is only "playable" if you're a retard. Seriously I mastered the combat in AA and AC in under a weekend.

Look at this shit, in the third round I was done with the challenge - the fourth was overkill.

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Salt and sanctuary devs straight up said they were copying dark souls though. its your fault if you bought that uninspired and uncreative piece of shit.

Sorry for my shit english anons. I'm tired

Yeah but the core combat is fundamentally the same. it's z targeting with dodging.

Dragon's Dogma

Obviously because souls is used up and over a decade old.

Arkham combat is bland and boring

I unironically like S&S though the bosses outside of the Tree of Man are just garbage

But its combat is less Dark Souls and more stylish because you have stuff like aerials, launchers, and other systems at play that focus on a faster play style.

Nioh's combat system and overall design is very different from Souls'.
The only aspects they share are checkpoints scattered over the levels where you rest and level up, stamina management (and even then it has its own spin on it) and if you die you have to get your experience points back or they're lost if you die again.

I mean try going back to Dark Souls 1 after DaS3 or Bloodborne.

turns out these games don't age well, though if you end up being good at one you can pick the others up quickly.

Sekiro is the odd one out on this because its rules of combat and how encounters flow is different enough that you need to learn new rules and systems.

>every game
2bh any one game not catering to my particular taste is one too many

Or you can make combo. The system is very smooth and intricate to use at higher levels. People talk shit about Arkham combat but I still have to see a game that does it better or similar to the Arkham games

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I pretend no other crysis games were made. I get nostalgic and have to replay it every year. God I love tropical settings

I think Akrham combat is pretty fun and looks great, but there is barely any challenge in it. So of course some random literally who normalfaggot will prefer it over anything else.

Imagine dark souls with the enemy grappling of dragons dogma

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Honestly, Arkham's combat at high levels had a fun flow to it and was very much rhythmic, but my big issue is in order to maximize points during challenges you had to struggle with the game's floaty targeting, and the awkward system for selecting and using gadgets, all without breaking your flow.

>MUH COMBOS

Literally Sekiro shits on your face and smears it in

>I think Akrham combat is pretty fun and looks great

That's all it has going for it: Simple button mashing that looks nice.

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stop posting your protected twitter here faglord.

Don't be a coward OP and blur the name out.

Who says normie shit like this?

100% this.
Their shitty combat with bugs and glitches is the reason why I never bothered to finish DS1.
One look at all those godawful hitboxes is enough to tell you its a bad game and yet people praise it...

Joke's on you, I replay the Dark Souls trilogy quite frequently and never have any trouble jumping between games.
Last year was DaS3 -> vanilla DaS2 -> DaS1 through remastered. Oh, and I was playing Nioh between them. And fucking Valkyrie Drive of all things.
This year I decided to give the DMC series a try after seeing the DMC5; right now I'm going through the first game on hard. And I'm playing Sekiro too.

Why do you think you will magically stop liking a game's gameplay because you played something different?

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There's nothing to maximize because the Arkham games are dogshit

I'm a huge Batman fan and they have okay at best combat systems - but that's it. Anybody that actually likes them or thinks they're good is a mental midget.

Look at this. I already solved the challenge in ROUND 2

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What's wrong with Arkham combat? Getting high scores in Arkham City challenges is some of the most fun I've had with modernshit games, it's so satisfying when you finally get the hang of it
t.b.h I think it's genius

Honestly, the hitboxes are garbage, but the one thing I always loved about these games is the visual and physical feel of swinging weapons in tight corridors. Like the actual spacing and awareness so you don't ding your weapon on a wall was some tight shit and added to the atmosphere.

Shame that Bloodborne and Sekiro just don't have the same feel that DeS and DaS1 had.

Do people still play titanfall 1 on xbox one? Ive heard many fans say its a lot better than 2 but i just recently got an xbone. Not sure if its still alive

>it's bad because it's easy

He's really just bitching about stamina systems and difficulty.

But like most whiners he's not thinking critically enough to actually articulate what he likes or dislikes.

>spam parry button
>spam B when the kanji appears
>chug through sweeps

sekiro is laughably easy, i can't believe anyone finds this shit hard.

When the optional section labeled 'challenges' is not challenging in the slightest then yeah, your game has a problem.

>>it's bad because it's easy

Yes?

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I never liked the combat on the Arkham games; it felt like a sort of "auto-pilot" combat where you just need to mash at certain intervals.
I still have to play a game with satisfying combat made by a western developer.

>people love it
>multiple games inspired by it
>it's trash

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Fuck people with opinions like this. Souls style combat is my favorite type of gameplay these days. I agree that I don't want to see it uselessly replicated over and over again with no new additions or alterations, but the basic formula works very well I'd say.

What's the fucking alternative for a game like Dark Souls? Ass Creed gameplay? Classic RPG? These people are so retarded with their opinions. Just farts in the wind, except they actually have an audience and consequences.

The only legit challenging one was in the custom challenges where you have to play 3 in a row, and one of the predator challenges really chapped my ass for a bit

So once again, nothing to do with the combat of the game.

The Warriors
MK: Shaolin Monks
God of War 1 and 2 (Yes I know they're rip offs, but they actually require brains unlike the Arkham games)

You have to go back for anything decent combat system.

>Imagine saying not everything is for everyone
I'm confused, is the blue checkmark of ambiguous gender implying this isn't 100% true?

But I like souls combat.

A lot.

He's probably a filthy combo cunt.

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Or you know... performing combos is still boring. Nothing about the combat is satisfying

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I just want you to know how funny it is that a WB shill defending the Arkham games would use a Bugs Bunny image

>all these anons saying he's praising Arkham combat

Can you literally not read? He said that it sucked and that devs shouldn't have put it in other games.

Wow wtf I have to be good at games to earn money reviewing video games? FUCK GAMERS

These people are so retarded. Every challenge in life can be overcome, and if I were a cripple or disabled I would be insulted that these people feel the need to baby me and give me a watered down experience just because I am different.

Does nobody have dignity anymore? Is it just women who have zero sense of pride?

I, for example, have Ophidiophobia, a fear of snakes, that is very severe. The first time I was playing through Sekiro and encountered the Great Serpent, I nearly shit my pants. By the time I finished the encounter and had stabbed the snake in the eye, I was sweating bullets. I felt so stressed out and uncomfortable, and felt like I didn't even want to play the game anymore if the snake was in it. But guess what? I stuck it out and I played through it and beat it, and in the end I feel like I conquered my fear a little bit. The game helped me grow as a person. That's the power of a game like these - they help you overcome your limitations and make you feel better about yourself after doing so. Giving people an artificial crutch diminishes that. What if I could turn off the snake? I wouldn't have grown at all.

Except we're still getting shitty ass games with shitty ass Arkham combat like the new Spider-Man

It was a bane on western gaming I thought was going away but it reared it's ugly head. WHY CAN'T WESTERNERS MAKE COMBAT SYSTEMS AAAAAAAAAAAA

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>souls style combat
>souls style
You're hitting the nail on the head. The difficulty isnt just some scalable component; it's literally the genre of the game. Easy mode doesnt work because the gameplay revolves around learning basic combat techniques, perfecting those, learning what throws a wrench into those basic techniques and how to overcome THOSE, and so on and so forth. The game is designed to help you become competent and if you play it the right way it does get easier the further along you go. That is the essence of the souls games.

Adding an easy mode to a souls game isnt equivalent to giving Super Mario another health bar, it's more equivalent to giving super Mario a permanent wing cap. It would trivialize the game not because it's easy but because it would break the fundamental foundation of the game itself.

but not everything is for everyone. that's entirely fucking true.
guess what, a cripple can't be a fucking airline pilot. you don't have to be able to play, beat, and enjoy every game, and devs shouldn't try to make that the case by adding 'easy mode' if they don't want to.

What if we put DMC combat in every game?

>literally who

kill yourself social media browsing faggot

You're not alone. The "Soulsborne" concept (the mix of combat and the player being completely in charge of its adventure") resonated very well with videogame enthusiasts:
- From Software made five games following the same formula and all of them were successful both financially and with audiences.
- Nioh became one of Koei Tecmo's best selling games in recent history
- Lords of the Fallen and The Surge were successful enough to get sequels
- Code Vein had such a positive reception that Bandai Namco decided to put it on the oven for a while and port it to the Switch

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>literal who twitter post
Why is this dumb cunt making food analogies about things she doesn't even care about?

>Zelda doesn't have artificial difficulty.
Zelda 2 has one checkpoint at the entrance to the final dungeon.

Nobody's forcing you to leave the restaurant, they're just pointing out that if you want pizza then you should go to a pizza place instead of angrily demanding that your local Chinese restaurant add Italian to the menu.

Why are blue checkmarks always so retarded?

>and is easily exploitable
I dont think that's the issue with him though, lmao.

I guess it would make sense that tannies would prefer movie games or games that play themselves.

i have to agree
arkham combat was fucking awful and boring and i hated how much brainlets liked it and how it was forced into everything

Souls combat isnt very good, fun, interesting whatever you want to call it
it very much relies on the enemies and areas being interesting

>accessibility in games of any kind

but nobody anywhere believes all games should be hard, that's retarded. the older i get, the more i'm beginning to see how broken these left-wingers are, which is a shame because i mostly agree with their politics in broad strokes.

they all commit this fundamental error where they think someone's opinion on one particular subject is indicative of all of their opinions about anything even remotely of the same type. it's like the have no understanding of type-case distinction

>it very much relies on the enemies and areas being interesting

As opposed to western shit like DmC where you use blue weapon on blue enemey and red weapon and red emeny

simply epic western games

Back to twitter with you, retard.

These dumbasses only joke they have on white people is spicy food which I know plenty of restaurants that don't have "mild" versions for people since it's their entire fucking selling point, her point was a failure before it even began

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Can someone post the literal who twitter bait pic?

The alternative is Dragon's Dogma.
Not straight action (to the point of almost being a rhythm game) like DMC, but not explicitly a numbers game with an emphasis on short telegraphs either.
I just wish Souls was more animated to reflect the nature and mechanics of the fights, instead it feels like you're just fencing every enemy regardless of size or technique. I suppose that lends itself to the unique style. Then again, unique does not intrinsically equal quality either.
Sekiro is closer to what the ideal Souls game should look like, literally, except it cut out everything that made Souls. Now they just need to merge.

Thinking and overcoming challenges is literally too hard for these degenerates.

I would argue that Zelda enemies have unpredictable patterns more often than Souls enemies

>stop having fun and enjoying what i don't like!
i dislike souls combat very much, but kindly fuck off with that notion

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Arkham combat, on the other hand, can't even do shit with enemies or areas. All regular encounters are a bunch of regular sized humanoids on a flat surface and when the game tries to deviate from that even a bit you get "make Bane charge into a pillar 3 times bing bing wa-hoo!".
There's a reason Mr Freeze is the most fondly remembered fight from Arkham games - because it wasn't even a fight but a non-combat puzzle.

BotW begs to differ.
Although given the combat's nature as being entirely optional I suppose it's arguable that there is no difficulty at all.

Found the twitter from the OP.
I wasn't expecting much and I was still let down.

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some other thing being shit isnt an argument in favour of souls

i never compared it to western stuff you mentally ill person

they're a private company they can do whatever they want

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