Which is the better ARPG game- Grim Dawn or PoE?
Are both noob friendly? Is Path of Exile pay2win?
Which is the better ARPG game- Grim Dawn or PoE?
Grim Dawn
PoE isn't pay2win, but it weirdly enough is just too big for it's own good anymore. It was based about 2 years ago, but now it has too much content and just feels bloated.
Grim Dawn has been the only game that made me fall asleep consistently, it's like my brain just shut down by how monotonous everything is, and how garbage loot is. There isn't an economy and currency system like in PoE, passives building is extremely limited in comparisson.
Honestly it's more like D2 vs PoE, and if you haven't played D2 just play it, if you're already bored of D2 then play PoE.
Poe Does require a moderate investment to enjoy it fully, but considering the amount of hours you'll get out of it I don't it's an issue, by any means you an survive without spending a dime, but as little as $20 will make your experience incredibly more bearable, which is probably less than you would spend on GD and it's expansions.
>There isn't an economy and currency system like in PoE
That's what makes it good. If I wanted to work on wallstreet I'd play EVE.
PoE isn't that bad if you are a new player because there's so much shit to do. It's annoying for veterans players because every new mechanic is some convoluted piece of shit that is either broken or simply not just fun. They really need to go back it making league mechanics more simple and fun, like Abyss league. Everything past beastiary is garbage except Delve, and even Delve has it's own problems.
PoE is by far the more content-rich product. Even if it has some severe balance issues at times, I always come back to it.
But I also cannot fault Grim Dawn because it is very well-put-together and is its own experience. There aren't many post-apocalyptic ARPGs on the market. But it is also not without balance issues by far. It's not coined Soldier Dawn for nothing.
You can just play SSF, it's totally viable and inmensely more rewarding, albeit much slower and frustrating if you're trying to do shit like chancing several uniques for some unique dependant build (which you shouldn't obviously)
Most of the new features can be ignored entirely, the only content that broke the game forever was Lab, the game will never be the same after that update.
>Most of the new features can be ignored entirely
This is actually wrong. Several developers have gone on record for stating that they balance loot drops around all available content.
I.E. Delving regularly, doing Temples immediately after 11 Incursions, doing Safehouses whenever they come up, Memory Nexus... and of course general Mapping.
What this means is that if you skip all that side content or even some of it, you're actually greatly reducing your ability to sustain Maps.
grim dawn is a great game. poe is okay, but needs a lot of work to get back to its glory days. has more players sure, but a grind should be enjoyable in some ways, not constantly tedious, which unfortunately PoE is right now.
also, if you enjoy melee builds, you might want to just play Grim Dawn. melee builds can do well, but literally everything they do, indirect spells do better(traps, totems). they tried to fix self cast, and still totems not only do more damage but allow you to play safer.
>do one activity that you enjoy
>ignore the others
>acquire currency and valuables you can sell
>buy maps
welp, that was hard
You're telling me people that do nothing but run Lab all day and get the most currency/hour should be doing all the other shit to earn less currency/hour? If you're going to the extreme to say maps/hour is the only thing that matters and fun doesn't matter, farming Lab is the most autistic way to be productive in this game and everybody who knows their shit knows this, it's just very tedious and boring but inmensely more rewarding than jumping from one type of content to the other like it's a fucking gacha with 10 different mini games.