Did squad actually pull it off and make a playable game after 6 fucking years of development? I haven't played in a year and just hopped on a game yesterday and had a blast
Did squad actually pull it off and make a playable game after 6 fucking years of development...
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I doubt anyone is still playing a messy indie game in an overdone genre
and yet there are dozens of full 80 person servers
its not a huge community but similar or greater numbers to the red orchestra series. its not newfag friendly so its just a few thousand dedicated players
80 person servers? What happened to 50v50? Fucking indie devs
its still a fun game even if they didn't deliver fully on all the promises. unreal 4 seems like a bitch and they did pretty well with it.
seems to be fun enough for a good crowd to keep the servers populated
youtu.be
>a small crowd is willing to tolerate a buggy hell hole of a game
Fixed
Video isn't bad for a slow as fuck mil sim game. At least it's not ARMA slow
I just wish we had a merge of ArmA 3 and Squad game.
Squads animations, sounds, performance/optimization/netcode etc... with ArmA's scale and capability, mod-ability, sandbox/editor/campaign (maybe new dynamic campaign modes with mods like ArmA series).
Man that's all I want...
There's actually something of a feud in the community over whether the game should be more milsim or more fast paced. I think the devs are trying to have a balance and definitely not go full ARMA.