Face it, this was better than the adventure games

face it, this was better than the adventure games.
>inb4 muh werewolf sections
yeah lets pretend all the non sonic and shadow parts in adventure 1 and 2 were any good...

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Werehog Sonic would ironically make a good Smash character

Werehog Sonic stages make up the vast majority of Unleashed's playtime whereas at least Sonic/Shadow stages in SA2 were slightly over half the playtime of the game (Source: My save file) even on just one playthrough of the game.
Also the Treasure Hunting stages in SA2 are fun unlike the Werehog stages.

Also, Unleashed wouldn't be THAT bad of the game if it didn't force you to replay its mediocre stages and do extra stages to get sun and moon medals to progress the game.
That would be like SA2 making you do the extra missions in the Tails, Knuckles, Rouge, and Eggman stages just so you can finish the game.

It's better and worse. I think this game has some of the best level design and the best aesthetic in a Sonic game, it's one of the only times humans have actually looked like they belonged in the same world as Sonic, the story starts with a nice little inversion of Sonic and Eggman's usual dance, is fun and lighthearted throughout but gets appropriately serious and even gets a little heartfelt at the end.

But the Werehog is really schizophrenic. The game wasn't confident enough in the Werehog to either lean in hard to the combat or the platforming so both are just really shallow, but it WAS confident enough in it to make you play a shitton of it to get the medals to unlock the last couple day stages. Say what you will about the lame parts of the Adventure games, I never had to go replay a Tails level and search for collectibles just to unlock the next Sonic level.

But at this point, it's the last Sonic game that really gave a shit about how it presented itself. It looks beautiful, it sounds good and the story is fun and light while still taking itself seriously, all qualities that would start being abandoned less than a couple years later when Colors came out and every game since then has decided to just be Unleashed and/or Colors without any of those games' fun or charm. For that, Unleashed will always be very special to me.

And Sonic Generations is better than Unleashed and Adventure 1 & 2 with better level design and didn't make the retarded decision to map to homing attack to the boost button making jump dashes impossible

They're all bad. The difference in quality is negligible.

Mech and treasure hunting stages didn't take upwards to a half hour and sometimes even more to complete
Fuck you for trying to downplay how big of a problem the Werehog is

Generations took one step forward by mapping boost and homing attack to different buttons and one gigantic fucking flying leap back by restricting light dash to specific lines of rings. Even 2006 knew better than that.

This. I don't like Unleashed and never finished it due to the medal requirement, but it had a lot of charm to it.
More than Sonic 06, I wish that it didn't fall flat on its face, because it had so much potential. But the Werehog stages are criminally long, and you have to fucking replay them to get the medals.

It's the most ambitious Sonic game since the Adventure games, but it makes me sad to know that it will probably be the last ambitious Sonic game.
Sonic Generations is a good game though.

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werehog sonic is based and redpilled

It still amazes me just how fucking good Unleashed looks

10 years old and it still looks incredible. The Hedgehog Engine was a marvel.

Amazing how a game like Xenoblade Chronicles look like shit compared to Unleashed despite coming out like 3 years later

Generations is good but it looks considerably more sterile than Unleashed (the joke of a hub world embodies this), the level design isn't as tight and you can already feel the toxicity starting to pile up in the tone and story and the way the game presents itself. It was the first step before the series tumbled into the garbage can again with Lost World and Forces.

Sonic was not meant for 3D. Even the “good” 3D Sonic games are still shit compared to any of the other big 3D platformer franchises.

3D platformers are bad, mostly.

Unleashed had an identity crisis, it didn't know what it wanted to make of Sonic's world.

It gave us best girl though.

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This, I bet he wouldn't be scared to tear Amy a new one with his massive chunky werecock like that faggot regular Sonic.

you did 6 inputs in this whole spectacle.
>left, right
>wait 3 seconds movie
>left, right, right, left
>wait 8+ second movie

boost """games""" physics engine:
>locked down with no freedom to do anything the devs did not intend you to do
>he same level of depth as hallway endless runner mobile games
>can not platform in 3D whatsoever, so they shove 2D sections to take care of it while 3D is autopilot phone game
>all you do is dash left-right and jump/crouch to avoid obstacles
>sonic controls as if he was a 5000lb car
>no flexibility whatsoever, takes very long to turn
>jumping from an inclined plane does not give you signifficant height, feel locked down by the physics engine

Adventure physics engine:
>jump off inclined planes to gain incredible height proportional to speed buildup from spindash
>jump into walls to get insane vertical height
>precise, accurate platforming
>huge potential to have rooftop to rooftop platforming level designs

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Heroes > Adventure and Unleashed

boostniggers BTFO

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try doing this in your shitty movie phone game lmao
faggot nigger piece of SHIT

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You're not wrong, from purely a mechanical standpoint. But the boost formula is still very shallow and repetitive and the Werehog still takes way more time to get through than any of the Adventures' "not Sonic" gameplay styles did. You're literally playing the Werehog for 60% of the game at minimum. It's pure padding, and the developers even admitted as much in interviews after the game released.

And I say this as someone who actually likes Unleashed and thinks it gets too much shit.

there were better werewolf scenes in project x: love potion disaster

These.

Sonic games should have a tone that's like a cross between Unleashed and Adventure 1

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I actually like him quite a bit stylistically

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I used to really like Windy Valley and now these threads just make me associate it with era wars shit posting. Thanks, assholes.

you are pretending a shallow hallway runner is any good. the werehog is not the reason. every single boostshit """"game"""" has the depth and mechanics of a phone game.
in adventure, you have a precise 3D platformer with speed

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People with good taste know that Sonic 06 is superior to both.

Is there werehog porn?

I do not understand how anyone can say with a straight face that Unleashed has better level design than Generations. Gens has multiple paths, removes the quicktime events, and has less of the straight paths and robot chases that Unleashed was filled with. Yes Gens level's were shorter but that was simply a side effect of removing all of that boring filler.

>yeah lets pretend all the non sonic and shadow parts in adventure 1 and 2 were any good...
In fairness they fit more than God of War gameplay.

every boost game is SHIT. sonic moves like a car. you have the controls of a smartphone game in 3D, and only do clunky platforming when you get put in 2d zones.

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Most of this is just opinions but I just want you to know that if you told any Unleashed or Generations speedrunner that those games had no freedom they would have a hearty laugh in your face.

Not enough.

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Why do you even care which is “better”? NONE of them are good, does it matter if one is more shit than the other?

and anyway, fuck this thread. it's obviously OP with his phone resetting his IP over and over
nobody believes your lies anymore, get fucked

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>Sonic Unleashed was made back in 2008 and it looks fucking fantastic
>It looks so good, it can even compete with Forces on art direction alone

And then it went get, justifiably, mediocre critical reception and have Sega never put any real money on the series ever again. Unleashed sure feels like the last game in the series that had some proper production values. When watching this shit on high res, Sonic's model almost looked pre-rendered at times, it was insane.

SA2 crippled the speed of SA1 too. I don't think it's as fun to play

Yet the entire package is worse than either of those games listed which automatically puts Generations beneath them.

>all this for an extra life
>takes longer than just doing it normal
Get new material, oh yeah you can't cuz there's only like 5 small sections in the whole game where jumping off slopes is utilized.

boost is great at doing what it set out to do. adventure is poorly programmed and just ends up half baked

Better level design my fucking ass, all it resulted were piss easy obtainable S ranks removing any sort of challenge which makes it (along with other aspects) a massive downgrade from Unleashed.

Fuck casuals

where is the PC port?

delusional

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Why do you keep making these threads?

T. Spyro/Crashfag

>yeah lets pretend all the non sonic and shadow parts in adventure 1 and 2 were any good...
They were, but more importantly, Big's stages didn't take up 75% of the fucking game.

i don't know why but i really dislike the sa2 jumping animations
it looks so wierd

Again, took longer than just doing it normal, but yes, Twinkle park has the most slopes. It also has a halfpipe with boosters in it because it wouldn't function otherwise.

Nigger even Croc is better than 3D Sonic.

SA2 did somethings right with the Sonic gameplay, but also some things wrong. Momentum and building speed in SA2 was kind of fucked, while they got it, mostly, right in SA1. But SO2 Sonic had tighter controls.

If only instead of jumping the shark with Sonic Heroes they made a SA3 that actually took the best of Sonic's gameplay from SA1&2 and combined it togeher into a tight playing, momentum based 3D Sonic gameplay.

Quit replying to the resident autist who doesn't even leave when he says he's going to

doing it normal is not the point man. it's how fun it feels to use the slopes to jump around, nobody is trying to speedrun this shit unless you're a streamer. I play SA1/2 to experiment, play it my own way, because of the freedom of choice you have. you don't know how to have fun anymore because all you want to do is get to the end of the stage asap by holding 1 button.

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>jumping off onto the roof just so you can spin jump up to the platform when you could just run up the ramp
>spin jumping off when there´s a spring right next to you

>nobody is trying to speedrun
What the fuck, getting your time down on levels in a Sonic game after you've mastered the controls is like the most fun part. You're actively hurting the Adventure games with your terrible arguments now, please stop.

No it didn't. He even has the same physics.

The game suffers a lot from the framerate imo, unplayable for in the ps3 version.

It does the same thing as most racing games. Take liberties with the actual textures and models except for vital ones (Sonic's in Unleashed's case), get the most draw distance you can manage without killing frames, minimalize objects on screen to render to also help the framerate, then add a fuckload of blur effects whenever you're moving. Since you're gonna be doing that for 90% of the playtime it really lets the game look much better then it actually is when you stop and look at things.

That's how games like Burnout 3 still look good 15 years later.

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I like Sonic Adventure I can just admit it's level design leaves a lot to be desired when it comes to terrain your speed can interact with in meaningful ways. Would've been okay but they rolled this back even more in followups instead of fleshing it out.
Also
>nobody is trying to speedrun this shit unless you're a streamer
It's a Sonic game...

>Mobile game tier gameplay is better than Adventurekino
The absolute state of zoomers.

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Boomers can keep crying about the boost shit. Give me a more refined Sonic Unleashed (day) game, maybe make them longer and add more paths to branch off to. Add in shadow and, fuck, whatever else, just not the werehog.
Oh, and Rouge. Add in Rouge. Sonic games lack the bat tits.

And Blaze

Look at all that nongameplay. Can't wait to let the game play itself while I grind those rails.

No underage the rails are only automated in boostshit. In Sa2 you actually have to balance on the rails and go into them with speed.

Werehog stages were anti-fun. Out of all the non-Sonic gameplay in the Adventure series its only better than fucking fishing. You're this slow-ass motherfucker who button mashes through diet God of War grunts and stages take a millennia to complete. It was ass and it was half the game. If the actual Sonic stages weren't as kino as they were, Unleashed would have just been another bad memory.

Yeah all that straight line boost to win 3.5 second long levels are sure better than sa2

>It also has a halfpipe with boosters in it because it wouldn't function otherwise.
That's the Sonic Adventure way

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I thought it was okay. Not super remarkable but okay. At least the music helped.
youtu.be/BzQ7wKzuAjU

The entire point of using slopes and the like in the original Sonic games is that often times you can use them to go faster.

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I obviously mean it for this webm, I did not take the optimal path to make a point & show the game engine's potential if the levels were designed with more slopes and higher platforms. Personally I go for a mix of speed + platforming + slope spindashing. I see no point in trying to be the very best speedrunner & taking out of bounds shortcuts skip the entire level if I'm not a streamer. that just takes away the enjoyment of the game

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Rolling down slopes in Sa2 is the fastest way to move.

There's more skill in rail grinding SA2 than the hands off garbage that went with the Boost shit games. Actually it's the only game that did momentum-based rail grinding well.

take my cock in your throat

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>the last mainline sonic with soul is over a decade old
Bros...

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getting easy S ranks has nothing to do with the level design, the rank system is just designed that way. Generations at least has level design that feels like an actual Sonic game and not an on rails hold Boost to win game. Just compare Gens Rooftop Run with Unleashed Rooftop Run, Gens is superior in every way.

>Slope #1 out of 2 where this is faster than going the normal way
Bad level design.

Colors is not that old, wtf

Colors actively removed all soul from this franchise.

i dont care if the level design is bad. the engine is better than boostshit whether you like the levels or not.

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Colors is legit souless as fuck, it plays well and shaved off the unecessary fluff from Unleashed, but it sucked all the charm out of the series with it when Pontac came into scene.

Colors itself was fine, it was a good game with a lot of fun levels and gimmicks and a cute story that didn't take itself too seriously and worked well within the constraints of the Wii hardware, although them literally forgetting to make the final level is certainly a mark against it.

Every game since then trying to emulate Colors is what has fucked the franchise. Sonic Forces is a PS4 game released in 2017, it doesn't need to look barely better than a Wii game from 2010.

I didn't find the levels fun at all 80% of them were blocky 2d platforming levels that didn't fit well with the controls honestly if they didn't have the automated speed sections it wouldn't even resemble a sonic game .

>Can't even make a webm that runs at a framerate higher than 2
SA fans are big ol' brainlets, huh?

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I mean, I'm not a super serious speedrunner or anything. Optimizing your play was always core facet of Sonic's appeal. Same with NiGHTS and I fucking love NiGHTS.
I realize the potential's there, you don't need to tell me, my problem is they never did anything substantial with it. Like you're saying, it's mostly there for experimenting and fucking around.

>He says while posting a webm of glorified temple run """gameplay"""
You literally did nothing in the webm but push left and right bumper a couple times. Ironic how you stop it right when it goes into the boring blocky 2D gameplay that makes up 90% of the game.

so much spectacle for such simplistic input requirements lmao, it's like a glorified quick time event.
it's funny i'm able to attack your shit gameplay to the core, and all you can do is criticize side shit when you are left with no counter arguments.

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Colors had some charming stuff in it. Eggman's PA Announcements were funny as fuck. By and large, I prefer Adventure 2 and Unleashed's kind of storytelling, but Colors felt like kind of a breath of fresh air at the time. Just a nice little self-contained adventure. It's when it stopped being self-contained and EVERY game was exactly like that and EVERY game had to have the stupid wisps that we started running into problems.

It's definitely different. I don't even consider it a boost game, frankly, because the boost sections are sorta pathetic compared to Unleashed and Generations and are barely above Wii/PS2 Unleashed in the "fire you forward with boost pads while nothing happens" department. But I liked the emphasis on power-ups and puzzles with the different wisps. I liked the little double jump Sonic had. I can see why it wouldn't appeal as a Sonic game, but I thought it tried to go for a kind of niche that'd let it function on the Wii and it executed it well.

Y'know something I wish they hadn't abandoned was the Storybook games. Sure, they weren't really working gameplay wise, but there was something there that they could've made into something good if they'd just stuck with it.

You should at least pick a level that isn't the first, it doen't really help your argument when you use the tutorial level to talk shit about the game, use one of the later ones, it'd give you more merit.

Or just use Sonic Fores, which is shit throughout, although that game is kind of a low hanging fruit.

These segments are usually breathers from the other core parts of the stage design, and used to separate areas so they can be loaded in whilst keeping the player engaged.

That particular segment is intentionally brain-dead easy to get players familiarised, some later sidestep segments do challenge the player, or at least require you to pay attention.

Seethe harder.
Adventure gameplay is garbage and that's why it's dead while Classic and Boost games co-exist happily.

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It has some funny bits, but overall I think the characterization from Colors forward just sucked dick. Eggman and Amy were the only two chracters which were actually improved imo. Eggman became more of a comic relief, but he's got some extra edge to balance it out, and Amy stopped being a dumb, blind stalker. Everyone else went to shit though.

>Another webm where you hold one button and do nothing
kek i'm not seething and I don't want a new Adventure game nu-sonic team can't into gameplay so it wouldn't work.

>it's funny i'm able to attack your shit gameplay to the core
Honestly, all you've done is prove that the boost games are bad at things they were never designed to be able to do and were never a priority when they were in development. Unleashed and Generations' boost gameplay is extremely good at what it's trying to do - if you don't like what it's trying to do, that's fine, but don't act like that's anything more than your own opinion.

The Adventure games were mostly well-executed first attempts to take the series in 3D, they had a lot of crazy ideas, levels that were fun to explore and fun to try and perfect, some hits and some misses.

This debate is retarded. Every era of Sonic has some good stuff that can be applied to the franchise today and every era has some dumb shit in it.

>one gigantic fucking flying leap back by restricting light dash to specific lines of rings. Even 2006 knew better than that.
How is this a problem again? I actually wanted this to happen so it was clear which rings I should LSA instead of SA2 "random use of it careens me off the level" bs.

Amy being a blind, dumb stalker was her whole character and they replaced it with nothing. She's just kinda there now with no proactive role of her own.

>i'm not seething and I don't want a new Adventure game nu-sonic team can't into gameplay so it wouldn't work.

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that's how everything in this series works. we get festering shit for so long that mediocrity seems like a breath of fresh air. like with sonic mania

what's the
*CCCKSSSSSSHHHHHHHHHHHHH*
>HUT HUT HUT HUT HUT HUT
*BOING*
>HUT HUT
*BOING*
>HUT HUT HUT HUT HUT
MARIA...
of unleashed?

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You're the saddest nigger I've ever seen. The worse kind of Adventurenigger. Even Extand isn't your level of shitty Ninten.drone tier autism. Go away and stop making Adventards look worse than they already do on advantage.

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WOOOO
DOING GOOD
WOOOOOO

>WOO!
>HYAH!
>HOO, FEELIN' GOOD!

I never minded her that much, heck I thought she was kinda endearing

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>WOO!
>FEELIN' GOOD!
>*doorbell sound*
>WOO!
>HYAH

This was probably the best of the Sonic games that have boost in them. Too bad that they neglected to make the werewolf parts fun. Also, the werewolf sections really didn't need the same song to be played for most of the stage.

im just saying amy isnt the only example

Boost doesn't work wih open level design, that's why Unleashed's is better. It's tailored to Boost gameplay. Generations City Escape, Seaside Hill... Hell all pre boost era levels work better for Adventure gameplay because that's how the levels were designed. It's exactly why Classic feels like shit, because the level design isn't catered to 1-to-1 Genesis level design, because his physics aren't 1-to-1 Genesis to begin with.

>this thread
No wonder Sonic is dead

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This sounds right.

The fanbase is hopelessly splintered and cannibalistic, meaning it's impossible for Sonic Team to get any sort of real, meaningful feedback about what the fanbase wants?

Yeah, basically, but to be fair, even if the fanbase wasn't a toxic waste dump and we were giving clear, unified, concise feedback about what we want out of the series, Sonic Team's incompetence would mean we wouldn't be getting any good games anyway.

Unleashed mostly focused on setpieces which I think works better for boost given it's streamlined controls. Makes the game more about quick reactions and chaining actions.
Yeah those 3 laser robots were shit though.

They're both shit. Modern will never be as good as Classic.

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Don't worry about it, Sonic fans are just extremely autistic which makes it braindead-easy to shitpost these threads into oblivion and turn fans against each other.

Sonic was never good

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Wanting to explore in a 3D game is not a sin
Saying the point of Sonic isn't speedrunning, is. Fuck off nigger. The TRINITY of Sonic is when all 3 elements, speed, platforming, and exploration, are in sync.

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Always and forever fuck Yuji Naka because a captain that abandons his crew when they need him the most is a fucking loser, but yeah, you're bang on about this.

Sonic Crackers is the best sonic game ever made, you can't disagree because there's no metacritic score for it. Also, check em

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>457055781
>Using Sonic Adventure DX scores with Sonic Adventure Dreamcast cover
You could have at least tried to be accurate with your bait

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He didnt want to only make bad Sonic games for the rest of his life, and Sega wont let him do much else, so he left.

>But at this point, it's the last Sonic game that really gave a shit about how it presented itself.
Colors is objectively the best Sonic game since CD.

Wild to think that back in the day these games weer critically acclaimed, and now most people see the absurdly glaring problems they have. Not that they're totally unsalvageable, but the good parts of these games are buried in a mountain of trash, and not everyone have the patience to dig them out.

youtu.be/uFmzhki2b70

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>Wild to think that back in the day these games weer critically acclaimed
Literally graphicfags. Sonic used to be pretty cutting edge before all the money dried up.

>Just compare Gens Rooftop Run with Unleashed Rooftop Run, Gens is superior in every way.
It's the fucking same except the one point with the swinging axe part in Generations, because it basically removed content from the original game. I've played it far too many times in Unleashed to know how much was kept in Generations, and up until the flow breaking axe section, it's 100% identical. Stop shitposting you faggot.

The adventure games aren't bad, Youtuber e-celebs have just decided to retroactively shit on them because nowadays Sonic is a easy target.
Hell, they're even going so far as to shit on the classic games and go "Sonic was never good".

The Dreamcast version never got ported. The one on steam started with the shitty Gamecube version with way more bugs and worse graphics, which was brung over to CDROM PC with shittier graphics and more bugs, following a shittier Xbox Arcade port which went as far as to remove the game gear games on the first 2 ports because they were too lazy to scale it up, which got, you guessed it, even more botched when that version was ported on Steam. If the original was brung to modern day consoles, graphics and bugs fixed, it would have a much higher metacritic score.

They are still universally loved by normal people only autistic game ""critics"" hate on them.

>co-exist happily.
Alright, don't make yourself look as retarded as the Adventuretard now

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I'm not talking about the classic gameplay in Forces/Generations, i'm talking about Mania existing at the same time as Boost games.

Do you have that pic of Sonic Forces having numerous invisible boost pads on their loops?

So how many Sonic friend are "dumb/retarded" now?
Maybe making them one note is the problem. Amy in Mania Adventures/IDW is the best she's ever needed to be. A nice friend that likes Sonic that, when provoked, beats you up the head with her hammer for being an idiot. Any thing more was taken out of proportion. "A girl that wanted to keep up with Sonic in CD" does NOT equal stalker, because if that was the case, every and any time a girl ended up liking you and was too autistic to express herself right is a stalker. Hell that could imply people like Tifa from FF7 was a stalker to Cloud.

in terms of gameplay it's the best boost formula game but that style of gameplay in itself has aged poorly and is ultimately extremely shallow. In terms of it's writing it's the first game absolutely ruined by the shitty happy tree friends creators who do not understand what makes sonic enjoyable or charming as a character and franchise. I know it's an empty word but I don't know how to describe it other than it has no heart.

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Forces classic Sonic sucks ass but don't pretend the classics didn't have glitches or physics quirks either. You really don't need to cherrypick to make a case for why it's bad.

Well it's just one score off. It would mean all of these games have some good content in there and shouldn't be bashed for it.

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It's called generalizing retard

I like sonic adventure 1, sonic adventure 2, and sonic unleashed. I want them ported to the Nintendo switch as digital downloads in the United States.

Mania is mediocre as fuck, it doesn't deserve scores that high.

#FuckIronFortressFromSonic

I'd care if it was guaranteed Mania Team wouldn't get cucked by SEGA again, or, if they could even come back for anymore games because they BTFO'd Sonic Team back to the Yakuza games out of shame.

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That's what I'm saying. The Sonic Adventure games were good, despite the shitty ports and e-celeb hate.

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Mania does not have blaze the cat, cream the rabbit, or shadow the hedgehog as playable characters. I did not waste my money on it.

>Sonic R
>Genesis

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How old are you OP? Because I'd rather sit through several treasure hunting levels than sit through a single werehog stage.

>Forces classic Sonic sucks ass but don't pretend the classics didn't have glitches or physics quirks either.
None of which ever was that bad, even with Sonic 1. Don't downplay modern fuck ups with old game technical limitations. Fuck you.

Sonic was never good. If it ditched the mentality that the games have to have really shitty "exploration" they might become good, but the fanbase would screech if that happened.

Then stop doing so nigger.

Neither does Modern as a whole Compared to Mario, Crash, Rayman, etc, Sonic Adventure 1 was dogshit.

I prefer Unleashed or boost gameplay over the others since its the most refined at this point. Just wish they'd stop having Kishimoto directing these games now. Been downhill since Colors and Generations was the oddball since it had a different Director then him.

>no memorable dialogue
>no memorable music
>no memorable story
>no memorable new characters
>night sections

It's missing the SOUL of an Adventure game and the FUN of a good Sonic game. Fuck off.

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>face it, this was better than the adventure games
Fine by me, since I was never that big a fan of the Adventure games and I grew up with them alongside the Genesis trilogy & Knuckles. It was very jarring for me, even as a kid to see realistic humans, cars, and a normal city while Sonic and his allies stick out like sore thumbs and nobody raises eyebrows at it. I found it hard to believe--and refused to believe at that--the same planet Sonic lives on that gave us Oil Ocean, Spring Yard, Casino Night coexisted with such sterile environments like Emerald Coast and Speedy Highway. Maybe I was too attached to the Mobius setting from the cartoons, but it would've been a hell of a lot better than trying to sell all this is happening on planet earth in what looked like the late 90s.

Then the sequels just went nuts with what their earth really is like. Sonic Heroes has a futuristic city, yet apparently it hadn't been that long since Shadow fell to the planet. This now coexists with the city in City Escape and it's like 200 years happened inbetween games. I'm letting my autism get too wrapped up in this. Anyways I actually like Colors more than all other 3D entries because the level design could be whatever it wanted due to the space theme park setting and implementation of wisps.

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isnt that vid a remake of an unleashed level with the generations engine

Oh yeah bro clipping into walls for being too good at the game and either having to reset or wait for 10 minutes is totally minor.
That guy playing in the webm is clearly trying to force the game to fuck up it's not really that big a deal there's tons of glitches in the classics that can be setup intentionally that are much more game breaking no less. Yes even in Mania. Games have glitches, all of them.

No, it's Unleashed native with 60 FPS remastering with Cinamatic blur added to it. It's a false narrtive webm to make the game look far better than it actually is, but the game natively does still look good for its time by a margin.

What are you screeching for autist? Can you only speak in buzzwords?

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Your face is dog shit you delusional retarded bastard.

This, Better than shadow, but I would prefer knuckles over either.

Seething as usual I see.

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Cucumber sandwiches. Feeling good. Ergo
fuck you
wrong
professor pickle, chip, prototype orbot
only decent point

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