>Cyberpunk 2077 will not have a game over screen unless you die. That means that no matter how badly you mess up, the game’s going to keep going – even if you fail a job or let somebody get killed. The idea is to let you approach Cyberpunk 2077 quests in any way you want, even if that means letting you get away with some pretty stupid stuff.
I thought this wasn't an RPG guys?
Apologize.
Cyberpunk 2077 won't have a game over unless you die
>not having consequences for your actions now means rpg
just fuck off
That's cool. I like when you have the option of failing mission and just moving on instead of having to do it again
not having a game over for fucking up means there ARE consequences
Won't you just get railroaded into a specific failsafe end, like Yesman in New Vegas?
The consequence is probably some form of karma and relationship values and mostly you will be denied of your rewards.
There only going to be 1 mission that has branching choices from how well or bad you do, every other mission will be 0 if you fail it or 1 if you complete it. Hell, there's probably loads of missions you can only complete because the only way to fail would be die, and that means mission reset rather than mission fail
CDPR are such hacks and people learned nothing from TW3
Where does it say that? It just says that there are no stupid artificial fail states related to NPCs
Sounds cool to me.
I wonder how that’ll work. New Vegas style where the game just keeps going no matter who dies, Skyrim where some characters are just immortal, or like Morrowind where you get a notification you broke the game?