How are you enjoying Risky 2, Yea Forums?
How are you enjoying Risky 2, Yea Forums?
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109775240988688349
EU
3/4 open
loader when
>Only 1 item to increase raw defense
>It's only while sprinting
>FINALLY get commando good with items
>die instantly twice
FUCKING NO IFRAMES AAAAAGGGHHHH
It's amazing except I've had a headache almost 24/7 since I installed it. Anyone else?
I hope they add fov adjustment maybe that'll help
Fuck you. Sick of all the LARPers in this thread.
WE ALL KNOW YOU'RE NOT PLAYING MONSOON IF YOU'RE A RETARD WHO ASSUMES EVERY CLASS AND BUILD LOSES THE SAME AMOUNT OF VIABILITY WHEN YOU ACTUALLY MOVE UP
Fucking morons
I got a huntress to have great attack speed and movement. Killed two queens in thirty seconds. Items triggering from other items is a sight to behold
This will get lost in the ether, but I figured out what bothers me about the atmosphere of Rain 2 to 1. The main menu and the character select screens emphasize the fact that you're playing as survivors in a situation gone to shit. The screen shakes as the escape pod the characters are sat in falls to the planet. You click on them, they'll either nod, or give a short movement that brandishes their weapon. It gives off personality despite being limited to their seat. It's brilliant. The main menu shows the character you last played as, or the Commando the first time you play, trotting over this rotating circle, obviously representative of the planet. And then that sweet, sweet OST:
youtube.com
All of it says you are fucking lost, lost on a truly alien world.
2's main menu, on the other hand, shows a forest, a bunch of open chests, a dead Commando, and rain. This is more of a literal representation of what will happen to the player in the game. That's...fine, but it betrays any greater notion of being lost on this world. It reminds me, greatly, of Dark Souls II's opening scene where the old ladies laugh at you as one tells you
>You'll lose your souls, all of them over and over again haha this is a hard game like the marketing said
And then the character select, which is rather self-evident: Everyone gets to pose in a bay; the Huntress crouches, living up to her namesake. The Engineer casually sits against his turret, the Mercenary has his sword out despite no hostiles aboard and to show the player that he has a sword. When you click on the Mercenary in RoR1, he quickly zaps his sword to show you that he has it, but he doesn't keep it out because they're in a fucking escape pod falling through the atmosphere.
Yeah, yeah, gameplay matters most, and the game is fucking good despite being in early access; I can't wait to see what Hopoo does with it. But atmosphere goes a long way for immersion.
new host where