>button mash and dodge to win
How do people find these games fun? I mean they're pretty to look at but the gameplay is mind-numbing, repetitive and boring. Am I doing it wrong? Teach me how to like these games, Yea Forums.
Button mash and dodge to win
>Yea Forums thinks this isn't a woman
Just admit you're gay already, no one cares anymore.
>he dodges instead of countering
l m a o
>am I doing it wrong?
Definitely, you're probably stupid if you don't have fun killing hoards of angels and demons with some sick ass devastating moves, or just kicking ass with a character that looks cool doing it
post penis
It's literally the lowest form of games
Why were Tony Hawk games popular? How difficult the game is depends on how willing you are to break mechanics. Sure you can beat every level by grinding for 15 solid minutes in a circle or you could see how good you could actually be.
If you think these games suck, it's probably because you suck at them
Where's the fun in that? I mean if I was 7 years old it'd probably be "cool" to look at but isn't Bayonetta aimed at an older audience? So where's the deep and fullfilling gameplay? Button mashing gets boring after a minute.
>How do people find these games fun?
You answered your own question. Button mashing and dodging to win is what's fun. The less effort you have to put into a game the better.
>games
>older audience
I hope you don't do this
Play on harder difficulties, or try and get platinum medals.
There's no button mashing in Tony Hawk games. If you just button mash you'll fail so you have to go ride around and do tricks. That's where the fun is. But where's the fun in Bayonetta? Is it from parrying?
bayonetta doesn't look cool doing anything, she's a cringey slut
also jeanne is better
Imagine actually mashing buttons in a character action game.
>implying pulling off a long chain of combos on a group of enemies or boss all without being hit once isn't fufilling
c'mon user, you gotta set your own goals and challenges.
>deep gameplay
YOU'RE PLAYING AN ACTION GAME user, The fun is in being OP as fuck even against huge literal god of christianity bosses, you don't mind the "button mashing" you're focused on delivering a 7 page muda-muda beatdown to the lord of darkness or some corny shit like that
>where's the fun in killing tons of crazy enemies and being a badass
Holy shit you're dead inside.
/thread
Bayo actually does have deep combat.
The problem with the game is the trash arse execution means you don't get to actually play it, the game is like 80% setpieces, cutscenes and faff and 20% playing the fucking game.
Yes you can beat almost every fight in Bayonetta by mashing punch-kick-punch and getting a bronze medal but where's the fun in that. Try to pull off some sick combos and get high scores and avoid being hit as much as possible; fuck shit up while being an untouchable witch goddess. That's where the fun in the game lies
Assuming you're playing on normal, it gets harder later.
Dodge Offset is a big part of the gameplay and I don't know why they don't try to teach it to you in game, aside from some obscure shit hidden in the techniques or something.
Basically, you don't want to mash, you want to hold the punch/kicks down so when you have to dodge, the combo continues.
This unironically. OP's fucked in the head.
TELOC VOVIM
AAAA GRAA OOOORS
TAAAABAA OOOOOORD
AAAAAAAVAVAAAAAAGOOOOO
The only button mashing game like Bayonetta I've actually had any fun with was MGR.
Bayonetta is OK, but playing it for too long gets old for me, and the only other action games like it that I've played and beaten (still haven't beaten Bayo) is the first and second Force Unleashed with ranged from OK to bad.
When it comes to execution I usually prefer fighting games because attacks actually seem to do damage there, a lot of button mashers have enemies that you can beat on for a very long time and you just end up doing it until you get a quick time event or something.
>OH WHAT A DAY
>OH WHAT A DAY
>OH WHAT A DAY
Turn up the difficulty. For any game made after 2005 Normal is Easy and Easy is Retard Mode.
>ITS NOT ABOUT CHALLENGE, ITS ABOUT COOL POWER FANTASY
>*western game has similar mindset of power fantasy over deep gameplay*
>>OMG WEST IS SO CASUAL, THIS IS TOO EASY
user, the Challenge in Bayonetta is doing it perfectly. No one's saying you're not supposed to be challenged, they're saying that not playing by the game's rules doesn't lead to the fun the game can give you.
Is this true for both games because I'm only trying to play 2 now. I'm skipping the first.
So the fun is in learning combos and keeping them going? I try that then.
I really hope not because after playing MHW and Sekrio I need more than button mashing to have fun with combat.
Are you retarded or something? You have to press buttons in every game.
>button mashing
You can't even dodge offset by button mashing so yes, you're doing it wrong.
What medals are you getting?
If it's anything less than Platinum you are doing it wrong.
I really liked MGR because of the parrys and slicing shit up. But so far in Bayonetta I've just been mashing attack on the hoards of shit that come at me. It's gets boring fast. I didn't know Bayonetta had parrys though so I'm going to give it another try by looking up combos this time. Hopefully I start to see the fun.
Go up to AT Behemoth or chained ogre and mash attack. Lets see how that works out for you.
I think OP has the actual autism of he needs to be told how to have fun in these kind of games.
>of
*if
>DMC5
button mash trickster and win. same thing
There is no fun to be had in these games.
end its great.
on the first playthrough
why are NGfags the most insufferable cunts?
What kind of games do you think are fun?
So Bayonetta is like playing in the practice level of a street fighter vs game where all you do is try to get the highest combo on a brain-dead opponent?
The games with combat that I find fun and can think of right now include: Sekiro, DeS, Monster Hunter, Vanquish, Ninja Gaiden & Street Fighter up to Alpha 2.
>parry
>parry
>dodge
>attack
how the fuck is that fun?
It makes retards feel good
How is that not fun? You need proper timing or you'll be punished and get fucked up. The challenge is fun.
Because west makes it bland and unintuitive, japs let you spin shotguns like nunchucks
No that's DMC, the enemies actually fight back in Bayo.
So climax 3 and keep combos going? Is that how to play Bayonetta properly?
Fine, I'll admit Bayo can get kinda repetitive in it's combat, but that's not all action games, DMC is better with it's assortment of weapons and actual focus on combos, MGR is the definition of cool with beating a challenging boss only to slice them up into tiny bits in slow motion and ninja gaiden is just patrician non-normie sekiro
You can't put Street Fighter anywhere close to the others, that's fighting games not action games
That's every single other game we've mentioned in this thread but to a lesser extent
not him but you don't really get punished in bayo because you can eat lots of hits and not die
t. stone award loser/played on easy
Is it a school test or a video game?
>button mash
maybe in normal but it's almost impossible to do with success in NSIC. aggresive ai and hard to stagger enemies will prevent it.
It's about self imposed difficulty. If you aren't aiming for Platinum medals or S ranks in DMC then you probably will think that.
Try playing on a harder difficulty or aim for getting the highest rank you can. That's the essence of classic games like Pac Man or Tetris, to get the highest score you can get. Bayo and DMC are essentially that with more of an emphasis on looking cool while doing that
Video Games have always been inherently merit-based, the fuck is your point.
Ninja Gaiden is even worse. You're encouraged to cheese the game as much as you possibly can. At least DMC and Bayonetta emphasize mixing up your strategy for every encounter.
Natalie Mars is literally the most disgusting looking tranny. Literally a man in drag. No idea how he got any sense of popularity.
why would anyone want to make there own fun??
wtf am i paying for then??
My point is why bother playing if all it's about is getting the highest score and a mark at the end? At least put in some fun gameplay and challenge if you're going to do that.
It's just an easy and satisfying game to play late at night, when you don't need or want a challenge.
not wrong, s(hes) the one of the least passable trannies in porn going
>button mash and dodge to win
why do people keep posting this? anyone who played dmc or bayo knows this isn't the case.
How?
Nothing encourages Izunu drop or flying swallow. Enemies will dodge.
What kind of button mashing does NG have?
I'm playing right now and that's all I'm doing and I haven't died yet. Playing on climax 2 though.
>the gameplay is mind-numbing, repetitive and boring.
>So where's the deep and fullfilling gameplay? Button mashing gets boring after a minute.
you could've used any genre, any game for this bait and you used character action games to say this?
Trying to achieve the highest score is what drags out the fun gameplay. This applies to literally every genre of gaming. Are fighting games fun if you don't try and learn how to block and do combos? Probably not. Are shooters fun when you cant aim and die every time you respawn? Again probably not.
I'm curious what you people think a good game is if you hate these series because you can get by with mashing. Dark Souls? Roll and R1 spam to win? I can apply this stupid logic to any game and call it bad
No you can't. It only applies to bayo and dmc.
have you tried not button mashing? There's a huge combo list in bayo during the loading screens with a bunch of different weapons, even more then dmc. And honestly if you break it down most games are dodge attack and hit the enemy to win
Its all about learning the combos. Bayonetta keeps me entertained because there is a weapon for every playstyle on top of mixing and matching. Once you know a weapon through and through it allows you to be super creative and have fun with kicking serious ass while going for super platinum. Getting plat on every fight in a level is a real feel good.
Button mashing really kills the fun in these games, but it can be tedious to learn all the combos sometimes. Just smashing x or w/e you really miss out on all the super awesome things you could be doing.
MHFU is a good game.
How much Photoshopping is in this just look at it, i couldnt even tell it was that tranny at all.
>button mash
>Am I doing it wrong?
Yeah.
But why do that when button mashing works? Do I really have to make my own fun here? At least in other games you're punished for playing bad and have to learn the mechanics to advance through the game.
In gymnastics. You can get from point A of the matt, to point B, simply by walking.
Its a lot cooler if you do some sick flips while dodging enemy fire.
Name any game that can't be boiled down to doing 1 or 2 simple things to win, when there's more enjoyable ways to play the game. I'll wait
>Nothing encourages Izunu drop or flying swallow. Enemies will dodge.
Not him, but those are by far the most useful abilities and will be used very often if you want to play as effectively as possible. I don't know how anyone can deny this. Charging UTs is another almost obligatory tactic. The result is spending a significant portion of the combat taking advantage of moves that have i-frames and long multi-hit animations with the press of a single button.
Yea MH games are piss easy when you pick gunner though, and boring as fuck. Should I call MHFU shit because I choose to do that and I'm not having fun? But it works though? That's half the people in this thread right now
>But why do that when button mashing works?
to have fun lmao
>Do I really have to make my own fun here?
Yes. If you could only progress by doing the harder combos casuals would have a hard time getting through the game, so the game is easy enough for casuals to get through but it becomes rewarding for higher skill play with cooler looking attacks and better trophies at the end. Higher skill = better reward. Its like gitting gud at a fighting game or dare i say it: dark souls. It might be frustrating to not do anything right, losing matches, mashing the 1st combo and getting silver trophies, but with enough effort and work players can become better and be the best.
Where's your rajang with gun proofs then?
You can say that about anything but the thing is that button mashing isn't punished in Bayonetta and in other games you can't button mash without getting fucked.
>no doubting everything on this mongolian basket weaving forum
You’re as new as OP is at DMC
>Nothing encourages Izunu drop or flying swallow. Enemies will dodge.
Not him, but those are by far the most useful abilities and will be used very often if you want to play as effectively as possible.
They poorly timed move from either of those can be blocked, dodged, or upon successful completion, leave you open to a counter-attack on cool down.
>Charging UTs is another almost obligatory tactic
You have to get some distance to charge and it leaves you open to various attacks.
>The result is spending a significant portion of the combat taking advantage of moves that have i-frames and long multi-hit animations with the press of a single button.
Try it. You have to dodge, block and roll. More than a single button to get into position. Some enemies don't die instantly from Izunu drop or get a head chopped off from Flying swallow right away.
Its a game of efficiency, attrition, and endurance. To maintain your concentration.
You know. It gives you tools to win, and you're supposed to be able to win.
You know, you can play shumps with infinite lives, but the satisfaction of using fewer lives on higher difficulties makes you feel less like shit for cheesing it.
Maybe the argument here is that its played out. You mastered it on the Ultimate difficulty and handicaps you gave the A.I.
The next argument, Saitama, is to get them to make a sequel with added variety, be it difficulty and playstyles.
They're called "traps" for a reason, old boy.
The format to this post looked a lot better while I was typing it. Jezuz.
Another analogy is playing a song on guitar, but whatever, I'm done.
>omg u have to press buttan to play gaem
Ah, yes. The staple of the mouthbreather who can't articulate his complaints.
>button mash and dodge to win
Welcome to basically every single Hideki Kamiya game ever. You just won't get any impressive scores, or have a particularly fun time if you go about it that way. And it'll take for fucking ever.
normal difficulty is basically the tutorial for these kinds of games, they introduce you to the enemy types over the course of the game so by the time that you beat it you can go into hard and higher which mix up encounters heavily, you'll face late game and boss enemies as regular encounters all the time and on the highest difficulty, for Bayo, witch time gets disabled entirely, forcing you to learn the game inside and out to beat it