Times RPGs successfully mixed player skill and character stats

I'll start with pic related, oblivion's lockpicking was a good mix of making use of character stats (It's hard at first but gets easy if you invest in lockpicking) and also player skill (if you're good at it you can open anything with low skill and 1 lockpick)

What are some other times games/RPGs were able to pefectly balance player skill and character stats, Yea Forums?

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Oh yeah, and oblivion lockpicking is surprisingly realistic too

I never really noticed it in Oblivion, a check on UESP says it actually does slow the tumblers down as you leveled, but I don't think it was enough to make it noticeable. The milestone perks (25, 50, 75, 100) barely did anything either, and only even happened if you messed up.
Skyrim is more what you would mean, you actually CAN invest to make it easier with perk points, but you could still open anything if you wanted to try.

Unrelated, but Thief:DS had amazing lock picking.

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>skill
>hit the tumbler over and over again until it comes down quickly, then keep it up next time

>implying
The point is you burn through 30 lock picks to unlock an easy lock at low skill, but with higher skill you can save on resources.

there isnt a pattern, it can fall quickly twice in a row. the queue is a sound that plays each time you flip it up and requires reaction instead of prediction

I remember when I got into oblivion when it first came out I was a master of lockpicking, I was amazing at it. But upon revisiting the game this year I had no idea what the fuck I was doing and can't even do simple locks. I really don't know how I did it initially. Now I've just been relying on auto-attempt and spellcasting. Same thing happened to me with the combat system in Gothic II, I used to be amazing at it and something "clicked" but upon revisiting I couldn't understand it.

i hate that they got rid of it

it's even better than splinter cel's lockpicking

the new system is dogshit

If you ever burn more than 1 lockpick on any lock in the game you're a genuine retard.
I give you that 1 lockpick leniency because even I mishear a tumbler and press it at the wrong time.

I never really got what the goal was with this minigame.

>Have low strenght
>Can't use big weapons
>Upgrade my strenght
>Can use big weapons
V I D E O G A M E S

You mean times non-RPGs got branded as RPGs and got away with it? Because RPG means your character's skills are your character's skills, and not your skills as a player.

>queue
cue

>lock picking scene
>doesnt use a tension wrench

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Yes, I routinely break lockpicks, and tensioning is all about timing.

>Toothpick arms can't lift or swing a claymore
>Work hard to gain upper body strength
>Able to use claymore now
You're retarded.

Lockpicking in Oblivion was extremely easy. There was a particular sound it made when combined with the more delayed spring that ensured 100% success

>I'll start with pic related
then you fail the topic of your own thread.

Did anyone else find the normal locks to be the hardest?

>oblivion lockpicking
desu, its easier on real life, the only dificult part is doing it without damaging the keyhole in the proccess, which is important if you want people believe it was an inside job.

Oh yeah, the other thing that's always bothered me about lockpicking is--the pin-tumbler lock we know today, where the pins need to be lifted to a specific height, is an invention of the seventeenth century. And then they're put into settings where a guy with an anvil is the epitome of industrial design.

you bump em by moving the mouse, then lock them into place by clicking.
with the goal of course being to take everything behind the locked door because fuck oblivion royalty

fascinating that the reverse incorrectitude does, in fact, happen

>but I don't think it was enough to make it noticeable.
I have to disagree, it was very noticeable for me

Reminder that if you ever bitched about the oblivion lockpicking system and never actually learned it you are a pathetic little shitter who has brain damage

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Pretty much any time they use a minigame instead of random chance, both lockpicking and hacking minigames are most common.

>finally understand how it works
>lockpicking left and right
>suddenly skeleton key
I kept lockpicking most of the time it was a very nice minigame.

Lockpick: the skill that is rendered completely irrelevant thanks to the unbreakable lockpick.

I hope this is a bait thread, because oblivion was fucking dogshit tier lockpicking minigame

>friend that didn't really get the lockpicking system is watching me play
>he reacts with a audioable "woah!" when he seems me lockpick master locks with a low locking level

It felt pretty obvious to me. Timing is a bit tricky if you're doing the hard locks but overall they aren't that hard.

>t. failed the 2nd brotherhood quest because his lockpicking skill was trash and there was that one master lock
git fucking gut faggot

Is the modding scene for Oblivion still alive? A part of me wants to reply it now.

>tfw just used to mash "auto attempt" on every single lock I came across

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You do realize they have spaceships and shit right?

>if you're good at it you can open anything with low skill and 1 lockpick

Doesn't this just make character stats completely irrelevant?

not if youre the average brainlet

You mean Muphry's law? Where if you attempt to correct someone's spelling, you'll ultimately make a spelling error yourself. Right?

i always wondered if that's why it wasn't brought back,but from reading the thread it's because of the brainlets

Nah they are rewarding you for being good at it if you don't ahve to put a single point there to open shit.

Better than Morrowind's lockpicking.

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>start oblivion after several months
>burn 892 lockpicks on an Easy lock
>replay oblivion for the 8th time in a week
>open master lock in a matter of a second
It's purely based on the player skill and memory and I love it.

The pickpocketing in Kingdom Come. Higher skill level revealed whole items, or gave you slightly more time IIRC, but you can easily by player skill quickly pick pocket the good shit and leave.

Why do I imagine the character yelling in rage while this entire sequence happens?

>not saving and reloading if you break a lock pick making the whole thing a moot point
Do people actually not play this way...

It has nothing to do with timing, and a pin is never going to break a fucking lockpick. The only reason you think it's realistic is because of the fact that they show you pins and a lockpick.

If anything the lockpicking in the newer games is more realistic because it shows you a pick and a tension bar, you dont get to see the inner machinations but if you were going to pick a lock irl that's how youd go about it

Was anything in Morrowind not based on dice rolls? I want to say that equipment repair didn't have a chance of failing but it's been so long I can't remember.

I remember always only having one pick at all times and savescumming like a motherfucker when opening a lock

Deus Ex, even if it gets lots of shit flung at it for having it at all. The way various tools and weapons only become effective with skill investment and modifications later on, with both resting and moving accuracy and ie hacking speed determined and restricted by what you're proficient in is good design even if it scares away the casuals who can't into logic.

I don't like the lockpicks broken stat to rise so I load everyfucking time

I agree, the newer games are much more realistic, including combats and mountain climbing. I think I'll buy another copy.