Why aren't you honing your 3D modeling skills for you or your friends' dream game? You can always improve...

Why aren't you honing your 3D modeling skills for you or your friends' dream game? You can always improve, as long as you're dedicated enough.
>I don't give a shit. I'd rather play some vidya.
Oh, okay.

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I do, but my friend are faggots who don't care and rather play some vidia.

>I don't give a shit. I'd rather play some vidya.
Yeah. Too many games to care.

I doubt I can on my craptop.

I'm absolutely terrible at UV unwrapping.

I can't code so instead i just waste away in my dead end job forever

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Fuck making videogames, I just play

my friends turned out to be do nothing losers with no dreams

I'm writing a novel instead. Almost done the first draft, like 150k words.

Is that your work?

I decided to learn to draw but now I enjoy art more than video games.

It's extremely old but yes, pretty sure i made that like 3 years ago

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It looks good user

>Why aren't you honing your 3D modeling skills for you or your friends' dream game?
Because I'm honing my imaginity.

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>He would never feel the excitement of manifesting his ideas into reality

Heh

If there was an easy 3D modeling program, I'd give it a shot. And, no, Blender doesn't count because I'm not taking 30 hours of tutorial so that I can make a cube. I tried that route.

>He can't use Blender
lol

>How to draw feet aaaaaa
Well you're ahead of most internet comics because i actually laughed

>Urg, like, I don't want to have to spend an entire WEEKEND just to learn an entirely new skill!
Ladies and gentlemen, the Zoomer.

There is a lot of tutorials that can teach you how to do a complex objects within mere hours. But there are somewhat lacking in explaining in-depth shit. So it's better to get fundamentals first. 3d is not that hard really

Just like coding amiright fellow SomethingAwful users??? XDDDD

I started working on a game in GameMaker a couple days ago. It's the first real project I've really worked on since messing with free versions of GM as a kid.

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I hear dinosaurs can't math and that's why they hate calculators good luck user

I don't know where to start and most tutorials are worth shit.

I dig the hip swing.

shit. I know I'm not good at spritework but damn I'm going to have to change that now.

Thanks, I think the dino sprite is my best one I've made so far.

I'm only good at making random assets to fill a scene, not anything important like character models or levels

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Because I'm trying to hone in my sprite work skills.

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>your friends' dream game
modeling is much harder than codemonkey job

I feel like the head is a little too tall and the hair could do with being a pixel wider, but that might just be me. Either way, good job!

Hey, would you want to collaborate with me on my game? I'm not great at pixel art. I'm really early on in making the game, but you're good.

This post is mine

>He thinks that character virgins are as important as environmental chads
Yikes

Can you animate her farting?

PSG's artstyle is a pain in the ass to replicate in sprite art. even though color wise the characters are very easy to draw. But thanks.
Sorry mate, but I have some of my own projects and what not, and my schedule in general is whack. It was fun trying to draw the line work in M&L's style though and I need to use anti-aliasing in my work more.
No.

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i have no idea where to start with 3d modelling and i am not creative enough to be able to put the skills to good use alone
i wanted to make a map for a videogame but i have no idea how to lay it out so in the end i didn't do anything.

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Anyone know how well Autodesk Inventor works for video game modelling (outside anything organic, of course)? I'm a CAD technician and I've been wanting to get into modding.

install blender (it's free) and follow its tutorials on the website

a perk of having an understanding in blender is that you'll feel like a fucking ninja in pro-suites like maya or 3ds max

alternatively, pirate one of said two programmes and get a free trial on linked-in to get access to lynda tutorials

>tfw tried and then gave up, 3½ years ago
I just wanted to make a dota 2 tiny skin where he was made out of greek marble

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I'm retarded and have no talent.

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It doesn't. For vidya you need poly modeling like max or blender. Tho you can technically use CAD for high poly

>talent is a thing
Only hard work and dedication matters.

>for you or your friends' dream game
I'm already getting paid to do this, I don't understand your question.

If talent isn't a thing then why does everyone including those "talented" use that meme all the time?
Though that doesn't matter much, I'd be as much of a useless shit even with talent, poor work ethic, depression and ADHD will do that.

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>not making your own dream game
What is this loser mentality?

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I can export to OBJ and other poly-based files. Can I use Blender to lower polygon counts or otherwise optimize a model?

Best I can do is low poly, but that works for me since my recent idea is a Tron-like setting with a Tron/Darwinia-esque aesthetic set in an ancient, decrepit computer system. I guess you could call the style 'vaporpoly' since it kind of evokes that same neon 80's feel of the whole vaporwave meme, even if unintentionally.

Most of everything is made out of simple primitives, one idea I had is that for the zombie/skeleton equivalent is that you see the 'bone' geometry (as in, the nubs that most software uses to represent bone objects) peeking through the 'flesh' of the character as it decays (with individual tris missing from the wireframe to expose the bones underneath)

I should get around to rendering them out sometime, not sure if I'll ever have the motivation or drive to make a proper game out of the concept though

I am honing my drawing skill tho
start with going to some local art class and draw still objects, then study fundamnetaries and you will get better in no time
It's about commitment, not talents

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It will come out not as clean as if it was made in Blender in the first place. I mean all your chamfers will turn into thousands of triangles probably. It would be easy to retopo models from CAD. CAD is gaming industry is mostly for concept art

Because working alone takes way too long and requires way too much fucking effort.

And working with other people inevitably fucks up where you get left doing everything for some moron idea guy's project.

I want to make a good turn based RPG but that requires more than just modeling skills

I am, but motivation is difficult because my friends want me to make boring shit.
And I'm not yet disciplined enough to just do it.

I want to make a isometric point n click with drawn assests similar to how >homestuck looks.
I tried to mess with game maker but I couldn't figure out how to make things properly overlay infront and behind things when walking around. I'm not sure its possible with gamemaker because its for 2d games and this is emulating 3d. I guess an easy option would just be to like, not let the player walk around at all.

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can you not just set the draw order to the depth floor axis? It sounds like it would be easy as fuck to do.

I have no idea of coding and i'm a traditional artfag, that means only drawing and sculpting in a physical medium. If I ever want to develop a game that isn't in the old fashioned way I really should start improving my skills in digital media.

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I have zero artistic talent and don't know where to begin. I'm also depressed most of the time and lack the drive to do anything at all besides sleep.