steamcommunity.com
OH NO NO NO NO NO NO NO NO NO NO NO
AHAHAHAHAHAHAHAHAHAHAHAHAHAHA
BLUNDER OF THE CENTURY
steamcommunity.com
OH NO NO NO NO NO NO NO NO NO NO NO
AHAHAHAHAHAHAHAHAHAHAHAHAHAHA
BLUNDER OF THE CENTURY
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Why did valve think this would go over well? Their first game in years and it's a shitty online card game that you have to fucking buy.
>Moving forward, we'll be heads-down focusing on addressing these larger issues instead of shipping updates. While we expect this process of experimentation and development to take a significant amount of time, we’re excited to tackle this challenge and will get back to you as soon as we are ready.
why can't they just admit they fucked up and drop it lmfao
We already had a thread for this, epic shill.
It won't, they aren't a game developer.
they should have cancelled it the day after the reveal
>Developer admits they fucked up
>Says they're going to implement improvements and fixes
pastebin? not giving valve a view
sorry guys we forgot how to actually make videogames lol
Game had like no cool boss monster cards for Timmy players and was 95% just picking the strongest cards of a color because of the excessive RNG. The idea behind the market and stuff was fine but the actual game was ass.
>will get back to you as soon as we are ready.
Ladies and gentlemen: the developers of Half Life 3
pastebin.com
here you go user.
But they're doing exactly that?
rip steam, noone will miss you
Wow user you're such a hardcore internet browser, how many corps have you brought to bankruptcy already?
Their humility is actually admirable, AAA companies are usually led by psychopaths who double down on their shit even if it means certain death.
Valve has fallen so far, ever since the success of steam they have been out of touch. They don't know how to make games anymore.
>they're literally abandoning it
I love the 'we're gonna take time to experiment with it' lie. The brain that you hired to design your card game is gone. Experiment how you fucking retards? Not like anyone at Valve was actively designing the game besides Garfield - they were all focusing on the economy and visuals/programming. What's there to re-evaluate anyway? The game is a failure at the foundational level, so changing it would make it a new game, and good fucking luck launching an Artifact 2. Can't wait for their VR shit to fail too. Valve is fucking delusional if they think VR is the future of gaming. It's honestly so pathetic seeing this company creatively stagnate like this.
I don't know how they'll fix it. The very concept is the issue. Nobody wanted a dota card game. They could make it completely free with 0 microtransactions and I don't think it'd see a significant number of players.
Make it F2P and bundle promotions seems simple enough for 1 guy to do it.
Valve made the wrong decision of making this a paid game. Cardfags are on the level of dignity as shooterlooterdrones and gatchawhales. Literally make your game free and add a ton of gridding.
>Falling for it
This is just their way of stopping content updates without fan backlash
I wouldn't hold out any hope for that huge game changing update they mentioned
And pay to play after you bought it
I don't understand why Nintendo doesn't come out with one of these card games. Smash Card Brothers: the all star Nintendo character card game experience or some shit. Just have a decent level of polish steal simplified mechanics from Hearthstone.
It's literally saying they dropped the planned DLC to rework the game entirely
They can re-skin it as the very first Steam waifu game. Change all the lore and the art to something anime and players will eat it up
Like maybe battle maidens summoning little cute soldiers and creature things
It would be so cheap to salvage this game, I promise you
Because Nintendo makes real games, card games are just as bad as VNs
Nintendo literally said they don't want to exploit their players too much
Ok this is pretty funny
>Can't read between the lines
Think on, lad
>Have to buy it
>pay to win
>pay to keep playing
>rng up the ass which makes player skill irrelevant
valve: wtf guys why did it flop?
>Valve drones thought Artifact was going to be a hit
>Valve drones thought Apex was going to kill Fortnite, and thus, kill Epic Store, saving Steam in the process
Yikes
JUST, and I mean JUST change the win condition by removing the "you can also get two towers to win" meme and make everyone win by killing the throne, you can still choose to rush one lane without making the game a literal race to see which player pulls off his strat faster while abandoning the stronger lanes of the opponent.
It actually seems surprisingly candid, but why not specify what the "deep-rooted issues" are?
And you're a smoothbrain if you think they mean that. Valve hires the best of everyone, from economists to (in this case) PR people, unlike other companies that no doubt just give roles to people out of nepotism. This is a carefully worded PR document primarily for all the people who may have been expecting updates to the game. There's no guarantee you're going to get a new Artifact - what is absolutely guaranteed, however, is that support for the game as of writing has ended. And as I said, good luck reworking Artifact.
Ideal Timeline: Half Life 3, Team Fortress 3 / tf2 on source2 with continued updates / LFD3
Real Timeline: Artifact, VR games, Brain interfacing.
What the fuck went wrong with this company?
>We dont want to exploit our plauers too much
>But we just released grindy F2P mobile games!
kek
>cardgame this fucking late
>non f2p card game
What were they thinking?
because their online is fucking shit
>dev admits they screwed up and communicates to fans (however few they may be) on how they're going to change the game in the future.
....why is this a bad thing exactly?
that's their fucking point
you fucking idiot
Valve abandons projects all the time. Honestly, Steam drones, has Valve made anything successful in the past few years?
>Steam machines? Flop
>Steam controllers? Flop
>SteamOS? Flop
>Steam Link? Flop
>Shartifact? You better believe that was a flop
>Source 2? Not even made to even be a flop
>Steam Videos? Flop
>Steam VR? Fired devs
Literally the only money they have is from rent controlling other peoples games like a corrupt landlord, and that's gonna end soon.
I don't give a shit, I don't play shitty card games lol
You're just the one being a retard, they will change some stuff around, it will still be a shitty card game but whatever, it's what this post is saying.
Flat hierarchy. If Gabe actually forced the people he pays to make games to make games, they would have no choice but to make games. But he doesn't, so they don't.
it is the sort of situation where people are like "why bother fixing it valve? you have these great games here desperate for updates or other games people want instead" and valve puts their fingers in their eyes and yells LA LA LA LA NOT LISTENING
DotA 2 and CS:GO were both masterpieces of their own genre.
Ah, being 17 again and not knowing how businesses work, what a bliss.
>how businesses work
That's the problem. Valves business doesn't work because they don't work like most businesses.
at Valve when a project like this fails its back to the drawing board for it at which at this point a few things might happen. its put on the backburner for now until few current projects get completed and then it'll relaunch or it'll get completely forgotten and eventually shitcanned because its gonna take awhile.
Either way the game is fucked, valve fans didn't want it by default.
Source 2 literally exists though, also SteamVR didnt lose any devs
literally battleborn tier but in a quicker way
>tfw after this announcement Valve cocksucking shills like Slacks and Purge disappeared
kek
except the people who worked on artifact dont want to update those games, do you really want updates from people who would rather be doing something else?
I think it's actually a really good card game if you're willing to play a single match for 30minutes. Minus like 3 cards that have no sense of balance and the random attack direction that'll fuck you over quite often.
The bad part is the $20 buy in and buy more packs. Even though the $20 buy in was more like a force starter pack of a few packs in hopes of getting you to buy more. So that's all everyone heard. $20 + buy more. Even though it was, and still is, the cheapest card game, that doens't matter if 95% of your users would never spend money. $10 for a specific cards? Nah, those users would rather play a shitload of hours instead. That's how Hearthstone has more than enough people preordering packs for $50 every 3 months now like clockwork.
Their business does work whether underage virgin autists on Yea Forums think so or not.
and yet amiibo exist
delet
How to save RNGafact
>allow players to deploy creeps manually
>allow players to choose attack directions
Bam, game fixed.
>Plastic figures that you can skip and not miss anything important on the game.
oh nooooo
It's clear Gabe is a major force behind projects like Artifact. The flat hierarchy is basically an illusion, there are still those with power and those without. If Gabe truly wanted HL3 to happen, it would happen.
>artificial scarcity
>locking content behind limited physical DLC
it's trash and only drones defend it
MORE PEOPLE OF COLOR
cope
Jesus fucking christ nintendo fans are the biggest sheep there are.
They probably thought the economy was gonna be a huge selling point and didn't want the card market to get overflowed without getting some money in the process. They severely overestimated how many people would be interested though.
I can see maybe a all-stars Steam card game where you have reps from popular steam games get in as cards. Probably will cost like hell in licencing fees and handling all the legal work for that.
before this announcement, i could still get casual draft games on queue in under a ~30 seconds. now, it actually takes a minute. jesus.
>enjoy Splatoon 2
>huh I wonder if there's a way to save item sets
>have to buy the the figs to save loadout settings
I really like the gameplay splatoon 2, but I feel it's really behind in basic features that nearly every other game has. Trying to play with friends that are new and haven't gotten b- rank yet is awful.
>artifact reddit talking about the long haul and waiting for valve to fix the game
lmao
>Artifact Reddit (Yea Forums) acting like Steam/Valve will get their act together to defeat Epic Store
lmao
>It's honestly so pathetic seeing this company creatively stagnate like this.
They ran out of ideas after 1998, everything they did since then was either retreading of their old concepts, ripping off someone else's ideas or buying up other people's work and selling it as their own.
I'm so fucking sad. Has Valve already peaked? Will this be a catalyst for them to get their shit together?
To be fair, some companies are just hacks and live longer than they should because they follow trends
Consider Naughty Dog
First game was a Mortal Kombat clone
Then they ripped off Mario
Then they ripped off Mario Kart
Then they stuck with platformers until GTA got popular and made their series an open world GTA clone
Then once action games like RE4 and Gears were big, ND did Uncharted and the rest is history
Valve is just a symptom of this kind of philosophy
Are there any companies that had a redemption arc?
Capcom
Though I'm not a fan of RE2 remake, their output has been way better than previous years
>The brain that you hired to design your card game is gone.
He is the only reason why this game failed.
Bethesda, BioWare, EA just to name a few
Accelerationists are cheering on the death of Valve but Artifact flopping is a huge problem for the industry. If even a massive triple A studio like Valve can dump hundreds of millions into a game release that is a huge dud, it's going to make investors skeptical of ever supporting any kind of ambitious games as services-style game ever again. That means nothing but Fortnite clones and BR trash till the end of time because nobody is going to want to take chances. Your new favorite online game might never get made.
If you haven't noticed, quality, great single player games like Sekiro are selling like hot cakes these days.
Nobody wants the next big multiplayer game except for fans of those kinds of games already.
why the fuck they didn't make it f2p?
>niche, yet saturated market
>main competition's price of entry is $0
>hard to follow as a spectator sport
It wasn't looking good from the get-go.
If they want to something "ambitious" then they should try actually making a AAA with their VR hardware in mind.
>A DotA card game nobody wanted failing means Valve as a whole is failing
>When DotA, CS:GO, and store cuts still print them more money than they know what to do with
>there's only 311 people playing shartifact at this very moment
UE4, Epic Store and Fortnite money gives Tim more money than he knows what to do with (and he's richer than Gaben too if you haven't read the news, Steam drone)
game needs a complete overhaul, as in it needs to be a totally different game, but by the time they would be done it'll be too late already
just let it die and hand-out refund to all the players
Look at Fallout 76
>shit release leading to huge discounts
>roadmap revealed
>no discounts for over a month
Announce new content and people will flock to it.
Capcom. Easily the most recent example. Maybe Double Fine if they don't fuck up Psychonauts 2.
>it's going to make investors skeptical of ever supporting any kind of ambitious games as services-style game ever again.
Good, FUCK games as a service, it's a dogshit model and I fucking hate it.
I agree, Unreal Engine is being used on all platforms, even on smartphones and switch. Steam is just 90% of retail PC gaming, which is smallest gaming platform.
>it's going to make investors skeptical of ever supporting any kind of ambitious games as services-style game ever again.
1. Artifact was about as ambitious as Radical Heights. It was made by a bunch of out of touch, blind developers thinking they can enter a genre directly fueled by competition and also to topple the head honcho (Hearthstone) with absolutely zero trouble and promptly got slapped in the face and put in their place for it.
2. Games as a service is a fucking cancer and anyone who wants that practice saved is a fucking mongoloid or an investor who doesn't care about video games and just wants to squeeze as much money out of poor consumers before the government inevitably steps in to stop this bullshit from getting any worse because they can't control themselves in a truly free market.
It's depressing how much sadder he looks with each following image.
When you sell your soul for profit you forget what it means to be human.
>"a significant amount of time"
>IN VALVE TIME
developer.valvesoftware.com
THAT MEANS IT HAS BEEN FUCKING TRASHED
Which is why Steam will never give up its 30%, it's their only relevant and consistent way of sustaining revenue
the gap between the singleplayer and multiplayer audience is getting extremely wide, it's fair to say at this point in current year that people are going to like what they like and not change their minds. I personally would like to see unique experiences above all else in the multiplayer market, and failures will make companies take less risks.
It's funny that you bring up Sekrio because it's precursor Demon's Souls was the the result of taking chances on new ideas and new people over following trends.
And that's why they will lose competition for AAA games eventually. It's not just epic store, all big publishers move to their own distribution services slowly.
>If even a massive triple A studio like Valve can dump hundreds of millions into a game release that is a huge dud
Wait seriously? I've played freeware/mods with better production value than Retardifact
As long as that means I don't need a fucking launcher, I don't mind. I just want to boot the fucking .exe.
Wow, I assumed that they would just drop support without saying anything.
>richer
Look at this brainlet.
That’s exactly what that says, just in appropriate ‘reflective game dev’ speech
It even says ‘we’ll get back to you’ and if my dating history is anything to go by that means we’re never gonna hear from them again on Artifact
Valve's intention was to make "Artifact to be for card games what Half-Life 2 was for single-player action games." so clearly as far as i can tell they were trying to do something new. In practice it didn't pan out, but the idea was there.
also if you don't like GAAS then good for you. I hope you spend more time with your family than wasting away grinding digital currency for weapon skins.
the only way to make a genuinely good card game is to just make it a tactics game or something
like duelyst except not retardedly barebones
>not giving valve a view
Pokemon CCG already exists.
There's no reason to play if there's no progression. In dota it would be your skill or mmr. Here? The only way to get any more cards is to pay.
They expected a card game with a thriving secondary market a la Magic: the Gathering with people buying packs to obtain cards except that they could have complete control over said secondary market since it'd be done on the Steam platform, when it's shown that doesn't work on a digital platform and that the Hearthstone dust system is probably the most fair way to obtain cards.
They wanted Magic without having to put in the decades of work and trial and error.
Implying Magic earned it
>think
>valve
how can it be the cheapest card game and still charge you 10$ for specific cards
I like the 40k card game. Its hearth stone with more factions
>Sold some Dota 2 items I didn't want on the marketplace to get Artifact at launch for $20
>Hated the game and got bored after 4 hours
>Sold every card I had on the market, got $48
Thanks for the free money Valve
They should also make every card a visual lootbox. By using bought keys you unlock a random amount of clothing on the girl, the "unusuals" being a complete nude version that also requires a paid adults only patch to be viewed.
They would recoup their losses in a week.
>
No Mans Sky turned out pretty good after all the updates
why do you say it's 'late'? why do you think devs should be chasing whatever's hot at the moment in the first place?
Good single player games people want to play. Been working for Capcom
no one really wants to play hl3. it's just memeing and people who want to see it come out so they can maybe watch a stream of it because they're 37 and no longer have gaming computer. There's no real paying market for single player FPS let alone some dukeforever nostalgia sequel
CS:GO was hated at first but Valve put money and made lootboxes for it to get to where it is now.
Can Valve work their magic and resurrect Artifact with $$$$$$$?
>Valve drones thought Artifact was going to be a hit
No one thought that. Sorry Epic tranny garbage console user
They are gonna turn it into an autochess copy hopefully.
Why the fuck Valve thought a card game in this enviroment would excite people ? There are like 100 of card games and most of them came years ago has active fanbases , matured etc.
They are not even video games imo , just boring shit.
Valve is probably going to make a battle royale in 2022 when the normalfags will have already moved on (back) to survival crafting games
Maybe these retards should realize nobody wants to play a shitty fucking card game. And a shitty card game isn't some experimental genre pushing experience that people are taking chances on. It was literally manufactured for a specific wide audience to vaccum up their shekels
Its not even a good card game though. I had about an 80% winrate during launch using a green-blue deck and following the following strat
>Treant goes in his one lane, Omni in another, enchantress in a third
>Kanna goes to a lane that omni isn't in, skywrath mage goes to the harder of the remaining 2 lanes
>Use omni and enchantress signature cards on kanna's lane, as well as mist of avernus
>use high health green cards to block the remaining lanes and heal their towers
>Kanna's lane will clear itself and mystic flare will do massive damage to remaining heroes in that lane
>by the time the opponent gets an advantage in my other 2 lanes kanna's lane is doing upwards of 60 damage a turn to the enemy tower and cannot be stopped
Wins came insanely easy with this strat because they either lost the kanna lane, or over focused it and lost the other 2 lanes. Annihilation was my only real counter and mystic flare one shot most blue heroes so it wasn't a threat if I kept priority. Before anyone says "x or y counters that and I wouldn't fall for that etc" this shit was so automatic that I would often have my turns done in seconds and the opponent might run out of time.
There are probably other strats that might be better, but like I said I won at least 80% of my games doing this on auto pilot, so the game has glaring design issues as far as I can tell
He said redemption arc, not fallen hero archetype.
Yea thats a fucking lie. The game is total trash and should be treated as such.
people have been saying this for nearly 20 years
Watching Steam keks getting BTFO left and right the past couple of weeks have been fun, I hope it keeps going for the rest of the year
Based and agreed
>it's going to make investors skeptical of ever supporting any kind of ambitious games as services-style game ever agai
It was a shitty card game.
Why do you even think they actually planned to overthrow cuckstone or something? They got their money from the gullible faggots and got away with selling more cards for a few months. It's a win as far as Gabe's concerned.
ITT: People who never played Artifact.
Shut it down. SHUT IT ALL DOWN.
I know it's shitpost but I couldn't help myself
All things considered at least they have the balls to admit that it was a fucking failure and didn't just sweep it under the carpet like most companies does.
based
valve really is the best company and developer
Goddamn it Valve. What the fuck happened to you? Where did it all go so wrong?
it went wrong when you stopped playing games and just posted idiotic memes on 4chink and got on the valve hate train with most other idiots spouting the same dumb shit opinion
Yea Forums calls a lot of things blunders and the titanic of the industry that don't really deserve it, but Artifact is probably the most undisputed, biggest blunder of the century so far