Sim City 4

Soooooo...what do I do?

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Lower taxes
Trash burning plant set to zero dollars
Police chases
Giant avenues crisscrossing your city
oh god oh fuck I only changed one variable why is the economy crashing jesus chrisahtaiaaaaaaaaaaaaaa

It's pretty easy once you get the hang of it. Just don't overbuild in the beginning. People will bitch at you for services but police and fire is most important in the beginning.

Dont use low density industrial. Farms look nice but are useless (unless you want to build a countryside setting)

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build wide before tall and keeping the budget balanced in paramount. don't worry about providing every service at the beginning. get power and water in, then police, then elementary schools.

your first city will probably choke on traffic. look up the NAM mod, it greatly helps and is kind of a necessity. as you get better, plan around where highways will be so you don't have to demolish your city building them

fuck I love SC4. there are guides on how to be efficient, but honestly the game is more fun just playing and exploring. some of my favorite cities got their character from the poor choices I made at the beginning and had to work around. use the photo album feature too. it's really fun to see the little neighborhood that started it all and what it grew into.

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anyone into modding this game should look up Aerden. a guy turned SC4 medieval and it's really beautiful

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get a fuckton of mods and meticulously recreate a real city

Get Network Addon Mod

it's not a playable thing, more like an art project of his own.

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Destroy the tutorial cities a bunch. That's what I did as a kid when the game actually worked.

Remember that every time you build and kind of service providing building, you can micro-manage its budget independently. Even a tiny town can have fancy services, if you remember to lower the budget to match actual demand. If your airport only had 7 customers, you don't need to fund it for 10000 customers that aren't there. Same goes for each school and everything else.

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A popular way of "cheating", is to segregated industrial zones into an adjacent sacrificial lot. You can have your nice city of just commercial and residential, and connect it by road to a horrible polluted wasteland the next map over. Their workers will come live in your houses and buy in your stores.

when I played SC4 I had more fun making a full-on slum in an industrial district, complete with ugly high-density low-wealth residential buildings. I made it a point to pave every tile and remove all greenery

MORE ROADS

buy the newer simcity. I heard 4 was hot stinky garbage

One interesting thing you can aim for, is some super high population buildings. If you can force a large lot, I forget maybe 4x3, it can eventually be filled with the largest possible high rise for the rich. Then you ruin the area, and the building will be converted into apartments for the poor. Poor people are willing to cram manically into the rich apartments. The actual building stays, but the internal population is so high that it will ruin their lives.

no

Why is it that almost 20 years later we don't have a replacement for this game? I don't understand

Cities is decent but it sucks as a "simcity" game, the considerations they wanted you to take care of are largely impossible to balance, especialyl considering the traffic is crucial to things working right and they didn't fucking code traffic that can navigate a city.

Never play on Easy difficulty.
The demand meter is artificially inflated towards residency and it will make a horribly unstable city when you get high density zoning.
The game was balanced around hard and if you play a city for a week or more it's more workable in the long run.

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Who do you think you're fooling troll?

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Maxis killed their golden goose when they chased off the creator. Everything now is just run by marketing idiots that think everything has to be tooled for tiny children.

Mass transit is the secret key to citizen happiness.
Poor people are willing to walk a short distance to a bus stop.
Rich people are willing to walk a short distance to a subway station.
Have one of each at very frequent intervals, and every now and then include a parking lot.
That will reduce the actual car traffic by huge amounts, which makes the street noise and pollution lower. Those are counters you just can't satisfy any other way, although planting trees will help to some degree.

Every time you build a road to another adjacent city, put a toll booth on it. It's free money.

I think the only real difference it makes asides from demand is starting money.
Also, the game prefers to run on one core.

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>what do I do?
play cities skylines instead

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>Also, the game prefers to run on one core
this. I forgot about this, it's been a while since I ran sc4, but as I recall I'd get a crash every 5 minutes unless I specified one core

Finally a thread about a game i like, but it's too dead to live.

What's Will Wright up to nowadays?

Obvious reasons already posted, but I don't think it's helped devs seem obsessed with the agent simulation thing. It's not dwarf fortress. Calculating broader strokes works better.

He bummed around various forgotten TV shows for years, but just recently I guess he will finally make a new game:
en.wikipedia.org/wiki/Proxi

I'd like to say that the soundtrack is epic.
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