GRIM DAWN THREAD
official dead thread.
just used a merit on a new character to ultimate at level 1. holy fuck does everything hurt, i don't have any twink gear.
GRIM DAWN THREAD
official dead thread.
just used a merit on a new character to ultimate at level 1. holy fuck does everything hurt, i don't have any twink gear.
currently playing a oathkeeper/shaman and going 2handed lightning with the eye of reckoning.
ultimate merit should give you like 20 devotion points at least, its the biggest issue.
I want to finish collecting the set for my new build before I start up a new character. Haven't even rolled an OK yet.
What pairs well with Necromancer?
depends on what you're trying to do, attack, spells, or pets?
What pairs well with all 3? Or what about a hybrid of pets/spells and pets/attack?
how do I enjoy this game?
I only found passive-focused builds back in the day
ashes of malmouth is fucking boring and having to reach certain level to get legendary items is a fucking chore
From my experience, hybrid builds aren't effective in the late game. But if I had to pick, Shaman can buff pets and also support vitality spells.
Yeah but going full pet build sounds boring as fuck surely a decent hybrid exists
Vitality catalist literally uses 8 active spells
you really don't want to spread yourself too thin.
attack is soldier, nightblade works decent but requires more investment
pets can be either occultist or shaman, more or less whether you'd prefer the occultists pets or shamans pets.
spells i haven't looked into too much but they have 3 spells,
one aether/vitality which can convert the aether into cold damage
a vitality spell that can convert to aether
a vitality/acid/aether spell
looks like shaman would be a good bet, the totems can both be vitality damage. a caster occultist might pick necro up for ravenous earth. arcanist has a lot of spells that have mixed damage with aether but none that really look to have amazing synergy with necro.
Look up the Blood Knight set, it's late game as fuck but it goes great with any combination of Necro/Occultist/Soldier. You get a chance to spawn extra skeletons on attack and the full set gives you an extra big nigga pet that buffs all your other pets.
Necro/Soldier or Soldier/Occultist won't lean on the pets as hard as going pure Necro/Occultist and will still be plenty effective, my friend basically did that build and it worked great. As far as pets go only worry about Skeletons early and use the bone wave thing for your main attack.
How does the three witch cults work in multiplayer? Does it matter which you choose, or if you and your friend(s) choose different ones? Haven't touched the xpac as of yet.
I only have the base game, no expansions. Will I be missing out on anything outside of zones or should I buy them?
It'll just use the host's cult for the plot if you picked one before starting multiplayer.
they're all friendly with each other, whichever one you chose will just get rep faster because you're doing their quests.
your party can pick their own cult.
Just an FYI for anyone that hasn't played in a while, they unfucked Upheaval a few months ago, it doesn't overwrite other WPS procs anymore, only regular attacks. No reason not to throw a point in it for 2H Shamans now.
I would also like to know this
ashes of malmouth adds the inquisitor and necromancer mastery, and forgotten gods adds the oathkeeper.
I want to be a Paladin but do Oathkeeper and Inquisitor synergize together?
You're missing Necromancer and Oathkeeper class choices, and a bunch of items, and some QoL shit probably.
I say play through once on Normal (final boss is a big tentacle vagina) and if you like it then pick up the expansions before you start Elite if you wanna keep playing.
Cool, thanks.
Necromancer comes with Ashes of Malmouth and Oathkeeper comes with Forgotten Gods, not having the xpacs means you won't have access to either of those. Otherwise nah, I think all the QoL stuff that got added with the expansions were just baseline game changes. You'll end up with less devotion points and whatnot, but I think that should be it.
there is if you're not a melee pleb and you're just using a 2H statstick
Occultist+Necromancer can do pet, caster, and even melee if you focus on one of them. You can try building a hybrid but it will struggle or be mediocre at best late game.
I don't think you can get Potions of Clarity/Devotion without the expansions, unless they just added the lowass drop chance to the main game then you're only missing the freebies from quests.
And the new transmute set items to another item from the same set thing requires a quest in Forgotten Gods.
underrated class combos that can still do ultimate well
go
>suffering through the camel level
>finally reach the quest node
>sorry you need chillheart haha
also holy FUCK this place is huge
Anything can do fine just beating the game in Ultimate, the only things that are probably flat out impossible for certain builds are the Superbosses.
I've honestly never played a ranged build besides Super AIDS Occultist/Shaman all the way to Ultimate
Furthest I got otherwise was an Arcanist/Inquisitor Replicating Missile meme build but I got kinda bored of that too.
Trickster bleed has the fastest human nemesis kill time but sucks dick at everything else in ultimate. You kill him hilariously fast though
Aether damage doombolt builds are easily the funniest caster.
I have wanted to give something Doom Bolt related a try
On that note, are there any builds that actually make good use of the Hourglass devotion?
This isn't chillheart. This isn't chillheart at all.