Do you think this game should be harder? Are journalists that complained about it wrong?
Sekiro
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Azula looks kinda mommyish.
isshin and owl 2 need to have their hitboxes unfucked but every other boss and enemy in the game is manageable desu
it's this one
youtube.com
yes make it harder filter the plebs
also which tool should i purple upgrade? only have enough for one more this playthrough and already got the shurken
yeah, when you die it should delete your save file
why not add more artificial difficulty.
Dragonrot needs to be more relevant. It's a worthless mechanic right now. If you block, You should get chip damage even in NG. There and unfuck some of the enemy hitboxes while they're at it.
just get rid of it imo
>artificial difficulty
I'm looking through the second guy's stream
How can these reactions be real?
Agree we need chip damage by default, nerf firecrackers, nerf ichimonji, make Snake eyes immune to the poison bog, punish spamming block somehow, have enemies react to dead bodies. Lots of shitters clearing the game that don't deserve it.
Do you think there will be a DLC?
The only problem with Sekiro's difficulty was how it was distributed. First chunk of the game has a boss/mini-boss every 3 minutes and is way harder than the later 2/3.
why the fuck are primary actions on the shoulder buttons and secondary action on the face buttons? why can i not change this? fuck fromsoft.
t. never rang demon bell and kept kuro's charm
100%
Learn to read you nigger. Chip damage should be DEFAULT.
The game is fine. It's filtering shitters and retards that just can't adapt. The game really isn't that hard.
Keeping Kuro's charm makes the game easier.
you forgot no health upgrades. Only upgrades should be to posture so you can have prolonged deflect fights later into the game.
bros I'm not at the first boss yet... is there a difficulty spike?
so far it's fine difficulty but I'm worried
You''l get fucked up by the shinobi hunter until you realise the mikiri counter is piss easy to perform and is a necessity.
Are you talking about mini-boss? I have a friend that ragequit the game on the first real boss.
which one? I found Gyoubu to be such a fun fight it really made me start to enjoy the game a lot more. Madame Butterfly is much more boring and annoying to fight imo.
idk man
I'm a bit past the first Mob store, and just got to the burning part of the flashback
I think I'm almost at Shinobi hunter aaaaaaaaa
Lady Butterfly. He never even met Gyoubu. Also I have another friend that quit the game on the first general in Ashina Outskirts. I'm not joking.
minibosses are going to be a bigger problem than the real bosses, at least until genichiro
god the heir is so hot i want to thrust my katana up his ass
>after the mid-point you die in 2 hits to pretty much every miniboss
it's shit, eventually it becomes an absolute chore. imagine if dark souls bosses killed you in 2 hits, and running from the bonfire was longer and you actually had to kill the enemies on the way to many bosses because they are unavoidable/will get aggro'd and run toward you while you fight the boss. also the stealth shit is a waste of time and only useful when you first start and don't know anything.
Shinobi Hunter is easy enough. You can even stealth one of his health bars if you're worried about it
Why does the first guy have such a small health bar?
any% speedrun
>second guy is mad because he is legit bad at the game
>junkofag
Pottery.
Was this game specifically designed to expose people that latched onto the Soulsborne hype as difficult games and simply got through them my summoning phantoms and spamming magic at bosses from some corner?
>The game really isn't that hard.
A few of the later boss fights are some of the most difficult in 3D games outside of absurd difficulty settings. Plus if you run up against one of the harder early bosses like Lady Butterfly or Corrupted Monk without fully exploring easier areas they can be extremely difficult.
If Sekiro is easy then almost every game is easy.
Yes.
I'd like to imagine that was the case. It's put a lot of shitters in their place and I love it
Based Kotick
yes, one of my friends got through DS1 & 3 that way and i've thought less of him ever since
I wonder how else they can push it with the next title. World tendency should probably matter more.
From what I understand, people think it's hard for the wrong reasons.
I disagree, and I believe it is appropriate difficult for what they were going for, and it's *not* a souls game, as much as people want to make it be. It is it's own series/ genre, and should be treated as such.
tl;dr: git gud
Corrupted Monk has very obvious tells and is only "hard" because its an endurance fight if you approach without divine confetti.
Butterfly teaches you the fundamentals of being learning when to respect your opponent and to not hesitate when you see an opening.
Both are extremely easy and enjoyable compared to latter bosses.
They don't really need to honestly. It would be funny to see the next game have a few crutches to lure casuals into a sense of security before kicking the crutches away again in the following game.
Some boss fights seems impossible first time around, but it really is a case of just learning the patterns
I haven't touched this game yet, but let me tell you an anecdote, back then during MGRevengeance, a lot of people said they found the parrying really hard to do, I finally go and get the game from steam and found out it is one of the easiest mechanics in the game to learn, so I just personally presume a lot of people here SUCK hard at games,
It deserves to be harder. After you familiarized yourselves with the mechanics there is still a lot of unexplored territory to discover. I just really like the flow of battle, with some bosses it's a constant struggle between you pressuring the boss and the boss trying to pressure you back. It's much closer to how sword-fights actually look like, although heavily stylized of course.
It's a complete game designed around one of the most enjoyable fights I've played in recent memory. Maybe in the DLC we get
featuring Vergil from the Devil May Cry™ series
Easy: Plays with Kuro's Charm and doesn't pick up the bell.
Normal: Plays with Kuro's Charm and does pick up the bell.
Son of Owl: Parts with Kuro's Charm and picks up bell.
Sekiro Must Die: Parts with Kuro's Charm, picks up bell, doesn't upgrade health/posture.
>Corrupted Monk has very obvious tells and is only "hard" because its an endurance fight if you approach without divine confetti
This is why it's hard. You have to be consistent for a long time or you need to cheese her for the first half of her health bar. Plus one of her attacks requires parrying twice in rapid succession and it is nowhere near obvious, so that shit probably killed me at least five times.
She always does a push back before doing the double tap up swing
So I heard people say that siding with Owl takes you right to one of the endings' final boss fight, what is the fight? Is it worth playing through the game on that path to see it?
I know now, but I thought it was an unblockable. Plus she has other things she does after her shove (I think?)
Dying to it always infuriated me because there wasn't a red sign indication and I thought I had to dodge
Wait, you're supposed to use divine confetti on Corrupted Monk?
Shove always leads into the double tap from my experience.
I've fought her 7 times (currently on NG+5)
Playable Genshiro dlc when?
I don't know what it is about parry mechanics but they really fuck with people. I have a friend whose really good at games, he has legit beaten Super Ghouls and Ghosts, no save states, both playthroughs. That shit is much harder than parrying in Dark Souls or Sekiro but every Dark Souls game he refused to learn to parry thinking it was too hard and not worth it. He was struggling with Sekiro until today when he told me he had finally actually started parrying things instead of trying to dodge everything and that the game was much easier. People just refuse to learn the timing for parries for some reason.
She's an apparition. Yes.
Just the illusion version or both fights?
The fight is fun and you get awarded with a combat art that you can't get any other way. It's Vergil's nothing personnel swordstorm.
>underage weeb gets BTFO in actual action game
that explains a lot
You fight Isshin and then Emma, it's worth it if you want to beat every boss
>thought that Lady Butterfly is a ball buster
>saw the webm showing that you can cheese her for 95% of the fight
>try it and it works
I haven't beaten the game yet but so far bosses are only hard if you don't know how to cheese them.
here is the combat art you would get from the fight.
Wait what does the bell do? I rang it way way back and some demon possessed me or something. I figure its to unlock an item or something?
Just the illusion one
don't cheese them. It's really not necessary. I was aware of the monk cheese and still decided to go through all of her phases and beat her on my first try. You don't get any satisfaction out of skipping a boss and denying yourself the learning experience.
no, if you use items or stealth in bosses just uninstall the game
I want this.
Increased heatlh, posture and damage for enemies in exchange for higher item find
You don't need to you can just hit the back she blocks when you hit the front.
Absolutely. For starters the Bell Demon and Kuro Charm effects should just be active at all times from the start.
The game should get harder as you progress so you should start off with max gourds and then lose 1 for every attack + vitality upgrade gained. It's bad design when NG+ is actually easier than new game.
There needs to be more threatening attacks that one shot. Only the shitty puzzle-stealth snake section can actually one shot. Enemies need to have an instant follow up kill animation whenever you get posture broken, they almost never have a follow up unless they break you on their first hit of the combo. Also posture should only drain from landing attacks, just running away and holding block is retarded and makes no sense there should be a risk-reward system so you actually have a reason to attack instead of tapping block all day.
Firecrackers should not exist. An on demand stun is just a journo-tier crutch that cheeses the game harder than you already can since it doesn't demand the player to learn how to actually play the game at all.
AI loops need fixing since bosses are far too exploitable and they need more superarmor attacks. Hitstunning bosses is fucking retarded and makes no sense.
Frankly Fromsoft really dropped the ball on Sekiro, but thankfully this is just a one off blacksheep. They really need to take lessons from Team Ninja in the future if they want to stay relevant in the industry.
Oh, I just beat her down until she got staggered.
>MFW just beat Gaurdian ape on my first try
>thought i would lose casue used up all my 7 heals on his first phase from experimenting
>second phase starts has 3 pellots
>one revive left
>big ass telegraphed swings
>perfect parry once
>hell raise sword for a bid downward slash
>perfect parry and get free damage
I see why some anons said he inst shit till you fight him the second time.
Gaurdian Ape has been the first boss i have beaten on my first try since i started the game.
But i must admit i did plenty of grinding skill points so i have like max posture and max healing from my gourd,so i know that shit helps a lot.
Also have 15 vitality and 5 attack power,so that proabaly makes the fight much easier.
Nah, they're meant to be cheesed.
Lol makes enemies harder but you get way better drops. Use that demon item in your inv to get rid of it anytime. Also, dont know if it buffs bosses, but it didnt seem like it to me. Could be wrong.
You're telling me I dealt with harder then normal bullshit when I didn't need to?
>A few of the later boss fights are some of the most difficult in 3D games
Some of the later bosses are easier than some of the minibosses that you can run into earlier on in the game. Not only that but you don't need to explore to make bosses easier. No amount of exploration is going to make the bosses easier or harder. I don't even know why you think this is the case.
>Corrupted Monk
>Early
Corrupted Monk is near the very end of the game. All it requires is proper timing on parries and not being a limp wristed faggot who doesn't like being aggressive. You're aware that only 50% of all player shave beaten the first boss (Gyobu)? He's a fucking joke and only has a 50% completion rate. Genichiro is just as easy and only 20% of all players have beaten him. The people like you who call this game extremely difficult are absolute retards.
if it makes you feel better
Correct, but it means you're better than the majority of Yea Forums since you're not playing on easy mode.
I can tell from this post alone that you're stupid and needlessly hostile.
Yeah but check how much upgrade mats you have bro.
>Do you think this game should be harder
The problem isn't that the game is hard, the problem is that the difficulty curve is fucked and if you get beyond the first 5 hours then you'll hardly ever find spikes because the challenge is too high from the start instead of progressing constantly throughout the game, outside of things like Isshin or the Demon of Hatred I guess.
The game has other problems, namely
>Dragonrot doesn't matter, might as well not exist
>Some prosthetic functions are neglected, there's like six enemies with shields in the whole game so the axe only shines in secondary functions rather than its main gimmick, so does the spear
>Prosthetic cost is unbalanced, Mist Raven cost 3 emblems but Umbrella costs only 1
>Bloodsmoke Ninjutsu is pointless and too costly to be even functional
>Marionette is too strong for its own good
>Combat arts are either too situational or too good
>"Stealth" is hot garbage
>Too many recycled minibosses
>Too many useless consumables
>Levels/Skill trees are a mistake, just go full metroid and tie upgrades to bosses instead of adding needless grind, that also adds to nonlinearity
>Only two out of four endings have something unique going for them, all endings should have some unique reward other than cutscenes
>Bullshit magnetic grabs
>Headless enemies are cancer and plain unfun, so is the entire confetti shenanigan
>Cockblocking you from entering Senpou temple from the bell shortcut hurts nonlinearity
>NG+ could have had some extra content
>Garbage lock on and camera as usual
>Garbage, generic Souls music which has never been good, only good tracks are the ones that deviate and sound more japanese
>Keeping the "souls" aesthetic and style, especially in music and UI, is a huge mistake and only shows how unconfident Miyazaki is of his games.
As for everything else, I'm pretty satisfied, it's a flawed game, but a great game nonetheless
>Wanting to play as such a pitiful creature
Stealth is gonna be the new "if you summoned for any bosses you didnt really beat the game", isnt it
It helps a bit but it's not required like with headless
Corrupted Monk can be fought immediately after Gyobu.
Not going to bother reading anything else from someone who very clearly hasn't playes the game
I'm only hostile towards shitters or retards who go out of their way to lie. I bet you think the Guardian Ape or Demon of Hatred or Genichiro are difficult.
>calls sekiro the hardest game ever and if Sekiro is easy than every other game is easy
You have no right to call anyone else stupid if you actually believe this. The worst part about this whole thing is that you think I said Sekiro is easy. I never said Sekiro was "easy" verbatim. I said it wasn't very hard, I never said it was cakewalk tier easy like you think I did. So not only are you stupid, you're also illiterate.
>inb4 you never said I said it was easy
>you quoting me - "If Sekiro is easy then almost every game is easy."
You sound like a guy who's made lots of good games, link me to one.
>Corrupted Monk can be fought immediately after Gyobu.
Corrupted Monk is at the Fountainhead Palace, which is endgame. Unless you're talking about her Illusion at Mibu Village. Anyone who has issues fighting the fake corrupted monk with its gimped moveset should not criticize anybody.
This user has it right
Genichiro was unironically one the greatest experiences I've ever had in vidya, it was so fucking fun that I wish I could do it again. As soon as you get the mechanics down, so many of the bosses and mini bosses just seem like a pure test of skill, so I find beating them to be incredibly rewarding
Not him but Sekiro is easy. If you think any part of the game is remotely difficult then you're just bad at game.
*blocks your path*
>ranks it the worst Miyazaki game
>continues to salivate over BB
what happens if i ask the sculptor about what he saw in the buddha?
Stealth feels basically like Tenchu to me, and then I upgraded it, and its hilariously broken. You can be like 10 feet in front of someone and they dont see you. It wasnt anything great without upgrades, but it at least felt more tense.
True Corrupted Monk is at the Palace.
Corrupted Monk is at the wedding door.
Play the game or read a wiki before spouting shit.
The context of the discussion was about fighting CM early. Stop being stupid
I legitimately had more trouble with her illusion than the real thing, pretty sure it was way more aggressive.
Some dialogue. It doesn't impact anything else
help I'm dumb as fuck. I've beaten Genichiro and Giraffe and have no idea where to go.
Sekiro is tough if you cannot adapt to how the game plays and just try playing it like a souls game. It might take time to adjust to the control scheme and learn how to parry incoming attacks, but it is by no means "one of the hardest games ever made". The game even goes out of its way to give the player crutch tools like Firecrackers (which works on almost every boss) and yet people still think the game is super hard.
>link me to one.
Your mum sleeps in the room next to yours, I reckon.
you really expect me to sit through an 11 hour video to find that, come on
>losing one attack
>gimped
Lmao
He says he saw fires spreading everywhere.
>pop sneaky sugar
>backstab one
>run away
>return later, backstab the other
nothin personnel
Go back to the main castle, find the old lady on the bridge and she'll point in in the right direction.
There's also a factor of Taurus Demon-Syndrome
I said that you fucking idiot, can you not read? The corrupted Monk's Illusion is at Mibu Village. I specifically stated that in the post you're replying to, you fucking retard.
>bloodborne best
>parry souls worst
he is right
>only one health bar
>smaller moveset
>weak to confetti
>doesn't cause illusions and doesn't have any of the new attacks from its third phase
>not gimped
Dude, you're actually stupid. You can play against the corrupted monk immediately after burning bull and Swamp Eyes, so I'm not even sure if you've played the game.
Exploration makes mandatory bosses easier because you find prayer beads and get loot from mini bosses. Plus you can farm money and exp.
The final sentence really didn't say "you said this game was easy". It's just a general point about difficulty naysayers who get hyperbolic. Sekiro is challenging at the very least.
You're dumb and unpleasant. People like you make Yea Forums a whole lot worse than it has to be.
It's probably because it had an extremely high rate of posture recovery. Illusion (phase 1, technically) is harder than True Phase 1. The illusion recovers posture at an insane rate but the real one doesn't.
the reason the game is hard is because it forces you to nonstop spam attacks or parries for posture purposes.
it punishes you for being passive. meanwhile the enemy can kill you in 1 hit. totally fair.
You're the buffoon that went on an autistic tirade trying to "correct" someone by saying CM is at the end of the game.
Again, stop being dumb.
ichimonji isnt even good outside of right when you get it
>using stealth and literally being a ninja is against the rules
Some people deliberately avoid cheese tactics.
Name 3 difficult modern games
beat it, thought about playing it again, but then realized i'd have to fight ape, owl, and isshin saint again so fuck it.
Maybe you should read and shut up already. I acknowledges this, you blind baboon.
>you have no idea you have no idea you have no idea
kek that second dude
Its a very fun game with the peak being finally gitting gud with genichiro teaching me parry timings and counters and dodges. Lots of great fights and moments along the way, my favorite being rape ape round 2 sans head. I still think divine confetti is fucking bullshit and should have either been a cheap item you could buy from a Mob earlier in the game or have headless/shadow dude/Rin/fake monk not gain much benefit from it. I beat rin and the rake monk sans confetti, and the headless and shadow dudes were among the last bosses in the game for me to fight simply because I couldn't find enough of the damn confetti to feel comfortable using 1-2 in a fight I knew nothing about. likewise, why are spirits collectibles and not something that simply refills off resting at the idols? by the end of my first playthrough I had some 400+ in storage simply because I was generally super conservative with using most of my shinobi tools outside of boss fights, and almost exclusively used weapon arts without a cost.
literally no one cares
>tfw you're some master ninja but can have 1/4 of your health knocked off in one hit by an angry chicken
whats the max water bottle refils you get in the game?
>corrupted Monk isn't a the end of the game
You even agreed with me and I even pointed out how the illusion is at the Village. Are you actually stupid?
>one less attack warrants a complaint about "smaller moveset"
10
enemies should have two bars.
one main "posture bar" and one you can guard break (for hits).
it's absolute bullshit that 10 R1's in a row still won't break the guard of a boss. not even a stagger.
I thought it was pretty good overall for difficulty
Most bosses made me go "this is fucking bullshit" and then by the 4th or 5th attempt, if that, I had the fight mastered and could parry/dodge them in my sleep.
Master ninjas don't get hit.
i wonder what it would be like if you took half the damage from attacks, but doubled the posture damage you took, and being posture broken just straight up killed you. and penalize blockspamming/dodgespamming (for mikiri)
>Corrupted Monk is near the very end of the game
>Corrupted Monk is at the Fountainhead Palace,
You can try to save face, I don't care.
You've already proven to know nothing about this game
Also
>Exploration makes mandatory bosses easier because you find prayer beads and get loot from mini bosses. Plus you can farm money and exp.
You don't need to explore to farm for EXP or money, you can just grind while also using balloons, but you're right about the prayer beads and gourd seeds.
>The final sentence really didn't say "you said this game was easy"
So then why did you say it at me as if I stated or implies that Sekiro was super easy when I never even said this? you clearly thought I was calling it a cakewalk because if you didn't you wouldn't, or shouldn't, have even bothered saying it. There's no reason to say that unless you think the person criticizing the game thinks it's easy. You're just a fucking moron who clearly doesn't know how to read and can't play video games. You also seem to not take any kind of criticism without sperging out like some fucking idiot who does nothing but screech about things people didn't even say.
I don't know, been playing wit hthe bell demon on and it seems pretty well balanced. Just died like 5-10 times to Owl before beating him and that's pretty much the sweet spot for me, I can't think of anything in the other From games that took me that along aside from my first playthrough of Dark Souls and Gernham in Bloodborne
I think the only thing that's' really busted my balls is those stupid chucklefucks you fight in the abandoned dungeon after the scientist guys quest line. That shit was one of the most poorly designed fights From has ever made. Multiple enemy fights are already a clusterfuck, multiple aggressive mobile enemies at once is definitely don't do this tier, and then multiple aggressive hard hitting mobile enemies on a tiny island with 10 different parts of geometry to get stuck on and cornered into is absolutely fucking WHY tier
>he thinks ppl are gonna read all that
kek
Divine confetti is a limited resource and not everybody uses a guide. Phantom monk is tanky as hell if you go to her early
So which ending is the best?
>Some people deliberately avoid cheese tactics.
Which doesn't make sense because the game encourages it.
The one where you trade your shota for a loli
You spent a paragraph on a sentence. You're just an angry retard and that is all you will ever be.
>I think the only thing that's' really busted my balls is those stupid chucklefucks you fight in the abandoned dungeon after the scientist guys quest line
Doujun+Shinzaemon tag team was surprisingly hard as fuck, mostly because of Shinzaemon one shotting you with pretty much everything he does.
Pls help. What prosthetics should I prioritize upgrading?
Yes, the Corrupted Monk is at the Fountainhead Palace, which is at the end of the game. The fake version of it is also at Mibu Village, which can be accessed after fighting Gyobu, then the Bull, then going go the Abandoned Dungeon and fighting the Shimichen Warrior and jumping into Ashina Depths. It isn't "right After Gyobu", either like you said it is. There are multiple other bosses and mini-bosses that must be faced before being able to fight the illusion monk.
>save face
The only one here trying to save face is the retard who can't read (you)
>beat Gaurdian ape
>beat corrupted monk illusion
>Start Mt Kongo
>Fucking sunset backdrop
FUCKING BEAUTIFUL!
Not really. From needs their games to sell to keep what they're doing going. Not a lot of bright spots out there on the market.
your sombrero and shurikens
everything else is whatever
just b urself
You don't need to fight the Shichimen Warrior, you do need to fight Snake Eyes though.
>angry retard who doesn't know how to read properly accuses people of things they never said calling anyone else an angry retard
That is some prime irony.
>completely run out of other things to do
>forced to fight the Owl
so is Sekiro a prequel?
>You don't need to fight the Shichimen Warrior, you do need to fight Snake Eyes though.
Does Wolf not get locked into the Abandoned Dungeon Arena with it? I thought he did unless i'm just not remembering things properly. I'm pretty sure there's a fog wall preventing his escape.
You can already make the game harder with the Demon Bell and by not using Kuro’s Charm.
>Does Wolf not get locked into the Abandoned Dungeon Arena with it?
Nope, just jump out of the arena and you're good, you can also completely skip it, none of the Shichimen warriors are unavoidable fights.
You're stupid and helpless.
Now reply to me.
>boss at fountainhead is called True Corrupted Monk
>keeps calling it Corrupted Monk despite several anons correcting him
lmao
You keep confirming that you know little about the game.
You don't need to kill the Shinichen Warrior to access the Depths.
Nice coping mechanism. I would also advise that you go back to your literacy courses because you suck at reading English.
is this game better than BB?
>stupid chucklefucks you fight in the abandoned dungeon after the scientist guys quest line
Yeah that shit was pure AIDS. Took me an hour of smashing my head into a wall before I cheesed them with stealth sugars.
Shurikens are the only thing I use regularly. Some stuff is fun like the mist feathers but shurikens are always core. One spirit emblem + gap closer + animation interrupt + dog killer + makes you feel like the badass fucking shinobi you are. Only tool I need.
That's my point, shinobi historically were pretty much always low born shitters who didn't give a fuck about any strict martial code like the samurai did, so they didn't shy away from espionage and assassination, which I think comes across very well in this game
Nothing in Sekiro is artificial lil cuckold, its only sin is removing the safety net so retards like you have to actually observe and measure their actions
>World tendency should probably matter more.
I think the dragonrot thing is the real source of all the complaining, even though it's nothing to worry about.
The shield upgrades are the only ones that really expand your options, though cleave spear gets an honorable mention, rest it very much up to personal choice since the base versions of the other tools are all functional. By mid game you can really spread out and at endgame the lazulite upgrades are the only ones you cant get all in one game after mild farming.
The Memory is called True Monk, yet the Memory's description only calls it the "Corrupted Monk. The Illusion Monk and the Corrupted Monk have the same boss names, and obviously anyone with a brain would be able to read that I specifically mentioned how there are two of them (real and fake) and how one can be found earlier than the other but the real one is at the end of the game and has more health and an extended moveset in comparison to the illusion I fail to see why reading is so hard for you because I stated all of these things in almost every single post of mine that you replied to.
I found ds3 hardee than sekiro
Im on my 3rd playthrough of sekiro
Still havent killed midir in ds3
I thought the second trip to Ashina Castle was a pretty noticeable difficulty spike. The Lone Shadows are much tougher than 90% of fodder enemies, and together with Owl forced me to actually learn deflect timing when I'd been getting by on stealth and dodging.
>"Monk is right after Gyobu!"
>but you have to fight the bull first
>then you have to fight the snake eyes
>but it's right after! you don't have to fight anything else!
And you say he doesn't know anything about the game?
I think that complaining that sekiro is hard is like complaining that an "action movie don't have enough romantic comedy because the only genre of movie i like is romantic comedy"
>find miniboss
>headless
>hit it with sword
>die instantly to terror
good game
Take your anti-anxiety medication.
And I'm not talking about the ingame item.
Don't even bother until you get the purple shield. Completely trivializes every Headless enemy.
Don't even waste time fighting the headless, they don't drop anything useful.
Glad I'm not a streamer. I was so mad at the game when I first played but fell in love with the combat once I got the hang of it. I would have humiliated myself if I was streaming my shitter rage
>nothing in Sekiro is artificial
I disagree. The perilous attack system is designed in a way that demands X attack equals Y response.
For example, most thrusts and quite a few grabs have huge extended vertical hitboxes, forcing you to use their respective counters (Mikiri, sidestepping) rather than just getting out of the way. Some attacks are simply expected to be dealt with in one singular way, and this is accomplished with massive hitboxes and tracking. It’s not really natural.
>A literal sign tells you the boss isn't killable by normal means
>Expect to kill it without acquiring specialized equipment
>Blame the game
Classic shitter
>consider new game
>realize I have to fight the chained ogre of infinite range grabs
nope.
>dualshock 4 disconnected
I'm increasingly annoyed about how you keep trying to pretend that rhe original post was about the TCM fight when very clearly the context was obviously regarding the CM fight.
Now you're going on an autistic tirade about how the already agreed upon naming nomenclature regarding the two bosses shouldn't be accepted because the character in game is labeled the same except for the memory. I'm not even sure why youre STILL trying to argue pointless shit when you got called out for being wrong. Maybe next time you decide to be a smug asshole get some reading comprehension and understand context prior to posting and you could have avoided being called out for your stupidity
>minibosses are the same as bosses
Is this really your argument now?
Oh then explain how I killed the fucking headless at the palace without that item.
>sanic around him in circles until he does something autistic
>hit him
jaj
no
I will never complain about dark souls 2 hitboxes ever again.
Not after seeing the grabs on ogre and ape.
>i-it doesn't count because it doesn't drop a memory!
>it's not a real boss!
It doesn't matter, they are mandatory fights and you can't skip them to run straight to the Corrupted Monk. Cope more, retard.
:^)
Only complaint I have is the camera and tracking in this game
Rice girl is dying on the floor in pain and all I can do is eavesdrop. What do now?
They basically are the same as bosses.
>I'm increasingly annoyed about how you keep trying to pretend that rhe original post was about the TCM fight when very clearly the context was obviously regarding the CM fight.
I never implied that I was ever talking about anything other than the True Monk, and I even mentioned how there's a fake version of it, in the next post of mine, earlier in the game. You really don't like reading, do you?
>something something autism ree context
You are an actual idiot who doesn't just want to admit that you didn't read my posts properly do you're just raging on about something I even mentioned ages ago. Are you going to keep this up all night or are you just baiting me for (you)'s?
Seethe.
>tracking
You mean on attacks? It's like that on purpose. You're supposed to deflect, not dodge.
Rest at the idol again.
Just rest a few times and check back in
Go somewhere else, then go back.
why do sekiro threads have so much shitposting
People angry they can’t beat [literally any encounter in the game]
this happens every time there's a popular new game
Shitters can't play the game so it's full of shitposting.
Done that and travelled around numerous times. Nothing has changed
because it has genuine issues and people refuse to admit it
People who don't play the game coming into threads and acting all hard. They could probably bait better if they got bosses names right
Headless are easy as fuck dude
I just picked up my brothers profile and beat gyoubu on my 4th try without really knowing the controls and just mashing guard and occasionally attacking after he finished his combos.
Guys I got to grandpa's third phase, what is this shit how is a human suppose to do this.
I killed Owl and still have half my gourds remaining.
is there a way to get more snap seeds for butterfly? ive run out
>I'm really struggling with X
>lmao u reatard I beat X first try, u are so fucking stupid lol got gud reatard
sou iu koto desu
Sekiro boss difficulty ratings:
1. Saint Isshin
2. Chained Ogre
(power gap)
9001. Angry Bull
Stop thinking you're some hot shit.
Very few people are actually GOOD in this game.
Removing a charm and taking demon bell doesnt make you good either, it makes you a poser.
You didnt fight bosses aggressively, you used a criminal amount of consumables while pussyfooting around to claim "first try".
Every single poster here is shit or mediocre at at the game.
Alright, honest question bros. Where does this game rank in the Miyazaki series of games, is it one of your favorites, least favorite, middle of the road?
You mean the Sword Saint? His third phase is the easiest imo. I beat it the first time I got to it, whereas the fight as a whole must have taken me at least 30 tries.
Bloodsmoke is great though, specially when fighting hordes head on, Senpo Temple comes to mind
Any boss that can be lightning countered can not be considered difficult. Sorry.
BB = DS1 > DeS > DS3 > Sekiro > DS2 (Tanimura made that though)
The lightning made me lose all focus, shit was too cool.
There's only lightning on his third phase. The first two are hard.
>specially when fighting hordes head on
Bestowal is better in every single way, and who the fuck fights hordes head on by resetting stealth?
>Senpo Temple comes to mind
Lmao just use your fan my dude.
Sorry, but no.
why does the fan one-shot monks anyway?
>You didnt fight bosses aggressively, you used a criminal amount of consumables while pussyfooting around to claim "first try".
You can pretend that everyone plays as shitty as you do, but it isn't going to work here.
>making the game harder doesn't make you good, it makes you a poser
>Every single poster here is shit or mediocre at at the game.
Cope and seethe, friendo.
Fuck you he has 2 phases before the lightning, and has a mini boss blocking him everytime.
If you think Isshin is easy then I can't imagine what you find hard.
owl father or great shinobi?
>spear attack works
>if I charge r1, he mikiri's it
how the fuck
this makes no sense
To be honest, I find SSDT, BB, DS3, DS1, DeS all about equal, with their own strengths and weaknesses. All of them are a personal 9/10 for me. DS2 is a 7/10 but that wasn't Miyazaki.
Suboptimal play. Took too long to punish overhead slam and didnt dash through fire crackers
He only mikiri counters the spear if you don't catch him off guard with it.
Great Shinobi Owl. There was another one? Oh boy.
I mean I'm autistic neet that plays video games every day so what i find easy might not be universal
>e-everyone is shit at this game
!
>nooo that footage doesn't count! he's shit too!
>punish spamming block
That already happens. The more you spam block the smaller your parry window is.
Ask Miyazaki
It appears this user has a crystal ball and knows every single user browsing this board down the minimal detail.
He step counters the spear too.
?
I'm not the one pretending to be a god at the game lol
Try a different webm next time
The water one doesn't need confetti
I would rather the game have no prosthetics, and have different weapons instead.
In this sense, Nioh is better.
I never said I was a god at the game, you just seem mad and think that everyone is shit like you are.
I haven't gotten the fan but, the blood fog would turn enemies retarded and I could one shot them all right then and there
>u mad?!!!!
weak
SSS style
Great webm
Pure Sekino
I want the gun-spear these bitches use.
I mean, his third phase is definitely easy. I'm pretty sure the moveset is simpler than in the second phase, and lightning is pretty much always beneficial to you in a duel.
But the fight as a whole, especially if you include Genichiro, is probably the hardest in the game, though I admit I haven't fought every boss myself yet.
>mount kongo
>sneak in temple from outside
>3 monks praying at dead looking body
>one patrolling
>fat guy in the back
>kill monks and fat guy
>Observe dead looking guy he does nothing
>hit him out of curiosity
>fuckers alive vomiting and making crickets
Didt see that coming lol
>tfw bloodborne actually has a gunspear but it's garbage
it's not fair
Cope more, shitter.
Genichiro is piss easy and the first Isshin phase isn't horrible once you learn his moves. Second phase Isshin is a pain in the ass though.
See
I wish I liked the axe, but I don't. I only really like the shuriken and the spear and maybe use the mist feather once in a while.
firecrackers and shuriken are what you'll be using 95% of the time.
It was actually a (somewhat) real thing in China.
en.wikipedia.org
Cope.
Finally beat demon. Wasn't as hard I thought he would be. Currently struggling with Isshin, who is as hard I thought.
in terms of having fun playing the game i enjoyed sekiro more than most of the others, learning it felt a lot more satisfying than any of his other games. reuse of minibosses kinda bothered me after the first playthrough but it didn't detract much from the overall experience. other annoyances such as item popups and weird button mapping. the story paced itself enough that i cared about the characters, and the actual bosses were probably my favorite so far
i think demon's soul had some of the smarter design of all the games but had some noticeable holes, like healing, and certain bosses
dark souls brought forth estus and smart bonfire placement (save for the sanctuary guardian)
i've never had fun playing ds2, it didn't improve on things that i had hoped for, and they had 2 games to get it right at this point. enemy placement and world geometry felt like absolute nonsense, which is the point where my suspension of disbelief generally stops. bosses were the weakest and most forgettable here
ds3 also suffers from this, yet feels even more derivitive of ds, and has probably the worst individual level layout, and the most linear progression through them. combat arts were alright, most bosses felt samey.
i have yet to play bb
>Genichiro is piss easy
Once you learn his moveset, sure, but he still hits like a truck if you fuck up so he can wear down your resources.
>muh nerf
FUCK. OFF. Go back to dark souls if you want everything to be shit.
the flamethrower is underrated. Boosts your damage if you have the living force upgrade and burn is a long ass stun.
You should already know his moveset, he's basically just the same as all the samurai generals but with a stab after the jump slice and he has a bow now.
The key for the door behind Giraffe is in Kuro's room on the floor.
Just do what you think is cool, user.
Been learning how to have fun with mist feather myself after initially dissing it.
The only genuine issues are that the camera is awful at times and a few minibosses repeat.
Besides that it's a pretty awesome game.
>no health upgrades
what is the point of this? enemies later in the game do more damage so you're still losing 20-50% of your health every time you get hit
>game doesn't click for me
>several basic enemies seem nearly impossible
>realize how game works
>these enemies will destroy their own posture with 3 seconds of parry spam
You forgot the shit stealth and the deathblow spam being annoying.
the dodge is shitty
the game literally lies to you (dodge and counter instead of focusing on parrying) at butterfly
and you get one shot by most things and have very few heal items.
oh, did I mention bullshit grabs by ogre and ape? yeah.
Like a broken record. Sorry I called you out for some mistakes Mr. Sekiro god
I can't help but feel that combat arts are a bit undertuned in terms of the damage they do. I have only found Shadowrush and Ichimonji useful.
For me, this fight was the noob filter. You dont deflect and run? then gg in the lasts bosses.
sorry if my points seem sporadic
in general right now sekiro is the freshest in my mind, so bias is probably the most relevant here, but i like it the most right now don't crucify
ds1 and des are probably tied
ds2 and 3 aren't my favorite but i don't mind them
>the deathblow spam
what?
Also the mediocre soundtrack and the poor optimization in certain areas of the game.
Game is hard when you don't understand it.
Game is easy as fuck when you do.
Theres no middle ground
Not really. There are some later. You can fight her without them pretty easy. Run away from the illusion guys and then hide behind a pillar when they all fly at you.
>shit stealth
No
>deathblow spam
You don't have to perform it. It's only needed if you got their posture all the way down. You'll also need it to perform special abilities later on in the game.
Worse than dark souls, better than DS3, worse than bloodborne. It's still too new and fresh, the actual system sucks; It's full of problems because it's the 'first of its kind'.
It wants to catch the more aggressive and fun Bloodborne play but it doesn't give the player enough resources to actually feel comfortable doing it. IN fact, resource management is the most difficult part of the game; The 'difficulty' as it is is just coinop arcade levels of punishment, where if you fuck up the first time you just lose and have to try again from the beginning.
Most bosses are pussies once you know their patterns, but the actual implementation is hard because a single technical mistake can often be instant death, especially early on when you have few healing options and little to know life.
that's why the game gets so much easier later on, because you finally have the resources that you don'g have to manage and you can have fun playing the game and experimenting with options. It's not because you got gud, its because the game actually got easier now that you have access to the full assortment of moves, more leeway to make mistakes, and better tools at your disposal.
Mist Feather is pretty great for bosses that just won't give you an opening.
>the dodge is shitty
intentionally, I dont really have a problem with that. it's a last ditch effort kind of move.
>the game literally lies to you (dodge and counter instead of focusing on parrying) at butterfly
A newbie isnt going to be able to posture break Lady Butterfly at full health. chipping away health while you're still learning patterns is pretty important.
>and you get one shot by most things and have very few heal items.
eh more like 80% on the really strong moves, and by the end of the game you have 10 gourd uses and 3 pellets, more than enough, especially considering you can upgrade how much each gourd use heals.
>oh, did I mention bullshit grabs by ogre and ape? yeah.
Okay, yeah those are bullshit. Grab hitboxes suck.
Yeah, there's many combat arts that desperately deserve a buff in order to compete with the rest, especially things like One Mind or Dragon Flash.
That said, there's more to them than just Shadow Rush and Ichimonji, and bear in mind that webm is on a NG+3 at just 20 attack, so it's also unbalanced on my side, and the last hit also didn't connect, pretty sure that with just three levels more it would be on par with most of the rest.
where the game shines: going through areas with the occasional miniboss
where it fails: bosses. not fun. TEDIOUS. I'm sorry but it isn't fun when you have 1 healing gourd and any attack instantly kills you, and a res only puts you at 50%. bosses are easily my most hated part of the game. exploration and "stealth" elements, are good. parrying is fine for regular mobs and minibosses, but on big bosses it's just overkill.
Have sex
Okay, let's do the test. Is this someone who's good at the game? Because your answer is going to tell me a lot about you.
>game feels easier now that you've upgraded your stats and have gotten useful items
No shit user. That's just about how every game works.
No the lock on tracking for your character
can someone explain what the fuck happens at the end with isshin? like why does he fucking appear from inside genichiro
Middle of the road.
And its mostly nothing in any way shape or form is fault of the game.
OST is bad.
Setting doesnt interest me
Story is mediocre.
The gameplay is good! But theres no reason to keep playing after plat. Theres no variety in builds and the game is too linear for multiple playthroughs.
I dont know, but i at last good in this game.
I need more practice with the camera angle while i jumping for the ninja kick.
I wouldn't say that. Unless you're insanely good at video games, you probably took at least 5 tries *minimum* to beat bosses like Owl and Isshin. Anyone who thinks Sekiro is easy could probably beat actual "easy" games while blindfolded and using their dick and balls to manipulate the controller.
kek I was like you when I started playing. Game gets fun the more you learn to deal with enemies. Basically git gud
They don't have demon seed or undergoing the path of hardship. So yes, shit.
Guardian Monkey is the most fun bosses in all the miyazaki games (I dont ever finish sekiro yet
>OST is bad.
Nah.
>Setting doesnt interest me
Then why are you playing it?
>Story is mediocre.
Better than any of the Souls games.
The black mortal blade opens the gate to the underworld. So Genichiro sacrificed himself to bring Isshin back. He's younger because anyone who comes back from the dead does so in their prime.
So we all agree the optimal sequel would follow the Return ending and have you play as both Wolf and Kuro right?
>Do you think this game should be harder?
I think it could have used new moves and patterns in NG+ or with the charm returned. Because it's so heavily pattern based as opposed to reaction based future playthroughs kind of play out the same.
no I beat the game, the bosses are the worst part easily. only part that was kinda neat was the dragon, but that's a gimmick boss.
parry spam, to me, is not very "fun". I like the dark souls focus on movement and timing of rolls/blocking more.
The black mortal blade opens a portal to the underworld, Genichiro offered his life to summon prime Isshin through the black mortal blade.
>Kuro is literally laying on the ground dying
>beat Genichiro
>Isshin comes in
>"HAHA SEKIRO, WE GUN FITE NOW"
>the same dude that was helping me protect Kuro is now ignoring him dying on the floor
>he also has super fucked hitboxes and can recover from hit stagger faster than my attack animations making combat arts useless
Isshin just went from my favorite character to bottom of the list
Headless are the game's biggest sin.
>need to blow consumables every time you fight them no matter what
>if you run out of Divine Confetti you're fucked until endgame
There is nothing like this in any other Soulsbourne. The closest was just having to grind for vials/bullets in BB, but that didn't feel as fucking crushing because you got them for free all over the place.
You're lying to yourself if you think 95% of all deaths aren't deathblow related. You basically have to do it because most enemies get their posture broken before losing all their health and when their posture is broken Wolf automatically does a deathblow if you happen to attack when their posture gets broken.
Where am I supposed to go here? I can only go back and forth
My first playthough was average difficulty. Not hard, not easy. Everything requires a learning curve. No one one shotted the end bosses on their first try.
But now that I understand the game, I say this game is easier than the other 5 Miyazaki recent games
You can keep accusing people of things they never said, but not everyone is a bad as you are.
Jump and grab the ledge below
>Enemies need to have an instant follow up kill animation whenever you get posture broken
Such skills could never be used by a Samurai, which is 85% of what you fight in this game.
The enemies you would expect to have a posture break attack do, though.
>and by the end of the game you have
This is the game's problem. At the beginning of the game, you have 1 gourd maybe 3 pellets and you die in 2 hits from mook enemies. Even dogs can drain your health beyond any possibility of healing, and a new player isn't going to know what to do in every situation.
The reason people play this game super defensively and as though they're scared of enemies is because early on the game teaches you to be afraid of everything, because you have no recourse but to go back to the shrine if you get hit more than once. Its shit, and by the end of the game you're OP as fuck with more heals, moves, and cheap ways to cheese out bosses than people know what to do with..
Because I trust Miyazaki when it comes to gameplay.
I play video games for the gameplay. Suprising huh?
There's a grabbable ledge you can jump to. Although I wouldn't advise going that way anyways.
>They really need to take lessons from Team Ninja in the future if they want to stay relevant in the industry.
Ayy
So do I fag that's why I avoid Sony games.
>b-but the setting doesn't interest me :(((
Nobody cares.
every lesson you learn in dark souls will make you fail at this game, that's another issue.
>dodge stuff
their posture goes down and you have to build it back up.
the game literally punishes evasion.
He's bound by Genichiro's dying wish I think.
Either jaded anons paranoid about shills trying to sell the game here, or genuine shills for other big game companies trying to hurt sales.
>just met rice loli
CUTE
Ledge?
I guess I'll find another route if this is the shitty way
Are you retarded? The post I was replying to explicitly asked for posters opinions. Fuck off. Console war shitposter
>path of hardship
>in NG
>demon bell
>relevant in no hit
Blind as fuck.
Not that i hate constantly being forced into deflecting and r1 spam but this game could really use some variety
kys fag
I don't understand what you're pointing out as a flaw, do you just not like the 4 second animation and invincibility
Still going with the "u mad" huh?
Sad.
you can't give back the charm unless you go into NG+
>>"HAHA SEKIRO, WE GUN FITE NOW"
When gramps pulled out the glock I started laughing, no joke.
It was literally pic related.
>Missed out on Owl 2
Fuck. How difficult is he compared to Sword Saint Isshin? Is it worth playing through the game again to fight him?
posture is a flawed system as it forces hyperaggression
the game wants you to be stealthy as a ninja, but...reckless? it doesn't even make sense thematically.
He probably has autism or something.
Just beat the game with the Return ending. I think the difficulty is perfect. Isshin gave me the most trouble out of the whole game.
Mostly was annoying having to stay 100% focused for Nigger of Tomoe everytime I made progress He's not hard, it's just fucking annoying that small RNG chance I'm not paying attention to his change in pattern.
suck my 9 inch dick
>it forces hyperaggression
On bosses, sure, as it should.
Not on almost every single enemy in the game. I'm tired of these canned animations playing out all the time. But it must be okay since FromSofft did it.
Incorrect. Any NG you make after beating the game gives you the charm. Its not exclusive to NG+
He's difficult, but not Isshin difficult I dont think. Running through the game takes like 2 hours max if you wanna try him out.
>just bought that gunspear bitch
holy shit what a cancer fight
I don't know what to tell you but there's no grabable ledges there.
Demon Bell increases enemy health and posture as well as damage. Only the damage bit is irrelevant
Kuro's Charm can be used in NG
The game wants you to approach the situation in any matter you want.
>ninja rushing to kill something as quickly as possible doesn't make sense
Hot take: Old Isshin phase 2 is just as hard if not harder than Saint Isshin phase 2
That fucker slaps your shit no matter what ending you take.
>every lesson you learn in dark souls
Ironically, not if you're a shield-using faggot.
Running around with your guard up, which is a 100% physical resist shield that is almost impossible to break, causes you to recover your guard FASTER than if you aren't. Not to mention that said shield is strapped to a super-broken parrying shield that has almost no cooldown or penalty for use.
Holding up your guard and circle-strafing bosses and enemies is legit one of the best strategies in the game for a reason, and it makes a lot of the game super boring.
but why do I have to spam just to fill some arbitrary meter up
why isn't the health bar all that matters?
You can cheese her super easy with flame vents and spears.
one of the endings there's a harder one have fun :)
Old Isshin doesn't get btfo'd by lightning counter. So hes automatically harder than SS Isshin
Depends how you define "easier".
In every other game you can just keep leveling up. I finished DS2's dlc/endgame at like Level 240 or something. I never got good at parrying in Bloodborne. That doesn't fly in Sekiro.
I'm thinking of picking this game up on Monday for PS4 (not PRO). What's the consensus after a week of being out? I pirated it on PC to try it out, but didn't want to spoil too much so I stopped after the first "hard" samurai dude that does the sweeping attack (near the shuriken upgrade). I liked what I played but obviously it gets a lot harder than that.
I was specifically comparing their phase 2s though. I swear to god half of Old Isshin's moves one shot you and if you block you're taking a fuckton of chip damage and getting burned anyways.
Old Isshin has that bullshit carpet bombing attack into judgment cut, those unblockable fire carpets and that dishonest as fuck feint step into hyperarmor that is ALMOST just as cancerous as prime Isshin, and that bullshit magnet grab, jesus christ, good me good the first round with that.
You don't "have" to though, you can whittle at enemies with your toothpick all day if you wanted to.
SL240 is incredinly unrealistic and required a buttload of farming.
You can do the same shit in Sekiro with the dragon mask and farm xp for AP endlessly if you wanted to approach SDT the same way you did DaS2
>waaaah why isn't this mechanic exactly like it is in every other game despite this being a different game
The only thing health does in this game is make the stamina bar regenerate slower, it's a game about deathblows not dealing 9999 damage with your super laser.
It is, you can kill them without breaking their posture. It's just faster to break through their guard and outskill them.
why do I get the sense the devs of this game had a hard on for metal gear rising
>must parry EVERYTHING
??
You literally are not supposed to be parrying everything, its like 50% deflect, 40% dodge and 10% jump.
With certain bosses, like Isshin, taking forever to kill if you for whatever retarded reason think that youre meant to be always blocking or trying to parry.
And how does this matter since we're not talking about a post NG+ savefile here?
But you can you double nigger
>You can do the same shit in Sekiro with the dragon mask and farm xp for AP endlessly
You really can't, farming Attack points won't stop you getting BTFO in two hits, especially not at NG+3 and beyond, where most bosses will pretty much ohko.
And farming EXP. in Sekiro is immensely more slows than DS, especially DS2 thanks to ascetics, not like you even need to since DS2 is absolutely chock full of busted shit and laughable enemies.
dodging is bad for two reasons:
1) the dodge is shit, you will get hit and die a lot of the time
2) dodging means no posture damage and the bar goes down.
parry = bar goes up.
>why do I get the sense the devs of this game had a hard on for metal gear rising
Who doesn't?
I just killed O'Rin. I think I may be experiencing some input delays, which would be really bad for this game.
What miniboss has killed you the most, anons?
DO I RING THE DEMON BELL Yea Forums
And what the fuck is the kite for?
I think it should be less artificial difficulty.
Kuro's charm is unlocked through NG+. You can't use it on your first savefile.
I feel a little let-down on puzzles. They said there would be more boss puzzles like DS2 had but there wasn't much. It was just "listen to the eavesdrop directly in front of the fight and then do that thing".
I did like the way you could make the shamisen ghost reveal her sword, making her vulnerable for a deathblow.
I have friends who think games like sekiro or street fighter look good but won't buy them because they are "too hard" imagine not being able to play a video game because you are certain you can't get through it.
b-team made this game.
>monkey boss
>it's just a crappy version of micolash with no actual boss part
You can. Once you beat the game for the first time you can give him back the charm on ALL playthroughs.
>Isshin
bad example. He's one of the easiest to posture break even at high health if you keep the parry game going.
Metal Gear Rising was fun, but was honestly incredibly easy.
>auto-refilling health bar
>no stamina or posture system
>can parry a whole second before attack hits
>struggle with Genichiro and Owl
>beat Lady Butterfly, Guardian Ape and Headless Ape in 1-3 tries
It's funny how these games work, considering I hear some people had a real rough time with the Ape.
The dodge gives you plenty of I-frames and even lets you step under projectiles, it's godlike once you know how to use it, you can even phase through Genichiro or Isshin's bullshit shockwaves if you time it right.
>2) dodging means no posture damage
Well, no shit, do you also want your sips to do posture damage? Dodging is good to give you advantages in other ways.
mfw i just want to have dash activate on pressing down on the control stick but i dont want to fucking sidestep every time i want to dash and there's no way to separate the sidestep/dash function
i'll give it to this game, Owls mannerisms and style really evokes the feeling of an owl, and the apes movements are excellent in its first form. Sekiro is nothing like a wolf though.
You have literally no clue what youre talking about.
Posture regen rate is tied to hp, the lower the hp the easier it is to get posture dmg, in other words you do want to go for hp dmg. Dodging in a lot of cases gives you really good openings on bosses (ie Isshin again).
Get better at dodging.
Micolash didn't have a boss part either, he was literally just a player NPC with spells and some unique punch animations.
Do you understand the definition of a first savefile? If you are on NG on your first savefile you haven't reached NG+ yet unless you somehow decided to stop your first playthrough, start a second playthrough, get to NG+ on your second playthrough and then go back to your first.
the game got 10x easier for me once I realized moving away from attacks is the way to lose.
just stand there and L1 everything you can. easiest way to win the posture battle.
Because I dont find beating a boss in easy mode impressive? Theres plenty of PoH, Bell, NG, No upgrade no hit runs on YouTube right now.
Either O'Rin or that purple ninja that appears at the Serpent Shrine.
unironically 2nd & 3rd phase isshin is easier than first phase.
Demon bell makes the game harder mainly for bosses but not by much, it also increases item drops so its worth it if you're not bad. Kites are grapple points.
but you get free openings after a good parry, in addition to free posture damage.
L1 after big attack -> R1 twice
even on the ape, you get 5 free hits if you parry the big smash.
Is there away to fight the shinobi hunter without killing everyone around him, it sure is tedious to get killed and then have to spend 10 minutes just clearing the area again so I can fight him.
Save all of your confetti for headless.
Don't think anything one shot me till NG+++
Since you're clearly incapable of reading. I'll explain at a reading level more suitable for you
You beat game.
You make new game from main menu
New game has charm.
People appear to have completely different play styles which massively alters how hard each boss is for them. Lady Butterfly took me 3 tries, but basic minor bosses like Ashina Elite took me 30 tries.
>the game got 10x easier for me once I realized moving away from attacks is the way to lose.
Except that dodging will make you do a lot more HP damage than just standing there and being a parrybot, forward dashing also lets you keep up the pressure on bosses, all of which converts into more posture damage than just playing passively, let alone exploiting the massive cooldowns on certain attacks.
>get the first two deathblows on Isshin
>he kneels instead of dying
>mfw that animation and dialog
I wish he could have joined me and Rice Loli on our journey
issin takes massive posture damage and you are just supposed to parry everything in one go, you can full stun in after taking off like 10%. Bosses like owl encourage whittling HP down so posture regen is slower.
>willingly getting bad end where based shota gets vored
Nigger
but each hit does like 1% hp. barely anything. focusing on parries you can get deathblows at like 80%+.
the game encourages L1 spam.
Purple nigger in the cave prob
the loli is better than the shota, the loli is feminine and the shota isn't masculine so he deserved to die.
>didn't get oneshot by the ogre the first time with his lightning fast megawide grab attack
Bullshit, unless you read a guide.
Yes. And that new game isn't your first savefile you retard. Your first savefile is the one you used to get to NG+ the first time.
>The only thing health does in this game is make the stamina bar regenerate slower
That's not true. Even bosses become vulnerable to a death blow at 0 health, regardless of their posture. One of the reasons people compare the Guardian Ape to a Souls boss so much is that whittling his health down without worrying about his posture is by far the safest way to fight him.
Enjoying the game so far, but jeez is the room before Juuzou boring to clear. Any tips on how to get through this quicker?
Yeah i just beat ape on my first attempt and i see what everyone was talking about.
His first phase is harder becaseu of all the flailing around he does.
Second phase either go for his stab combo that if you perfect parry any hit he will end with the slam that you can perfect parry and get free hits
Two same unblockable sweeps(why does he jump in the fucking air for a swep)
Scream which you can see a mile away or hes does if you try and hit him more than twice if he isnt stunned
and that slow ass sliter strike
THATS IT
I used all my 7 gourds on his first phase and managed to beat the second phas with 3 pellets and a revive
I like Kuro a lot but I also really like Rice Loli so I did her quest, and it isn't clear what any of the endings will do. It just seems like his soul entered her as like a possession.
>it's *not* a souls game
It's literally a soulsborne game in every way besides builds.
Somehow the purple ninja close to the waterfall before the village gave me way more trouble
yeah you should just be spamming l1 and sometimes jump and mikiri counter bosses, hardly ever slash unless you get a free hit or two after parry or dash under a leaping attack or something. the game is pretty much a rhythem game, just tap l1 to the beat.
>but each hit does like 1% hp
LMAO, what?
>the game encourages L1 spam.
Maybe if you're a brainlet who doesn't realize you have tools and other things outside of your parry.
nioh unironically made sekiro easy as fuck for me. just ran circles around every boss no lock on
Holy fuck you're hopeless
I have noticed this.
Is it just the forward dodge thats has invincibilty?!
No one really cares what you find impressive.
he's not even dead, his spirit is just sharing rice loli's body
I don't use crutches
once I realized you could spam L1 and block anything, it got a lot easier.
sure, you can time it perfectly (and should) but L1 tapping will always parry/partial parry any incoming attack.
but the dash is fucking awful, which is hard coming from Bloodborne.
it lacks stamina which is pretty important but the enemy design is the same (since DS DLC it's been shitty action game of memorizing boss patterns to get a few attacks in)
Playing without Kuro’s Charm should be the default
You can, it increases your damage a bit. You can also use snap seeds AND pocket sand AND firecrackers to stun her forever.
You care since you're so worked up over my opinions. And the original post I replied to cared enough to ask.
Sit down and take your L. Kid.
>Is it just the forward dodge thats has invincibilty?!
All dodges have invincibility frames, the forward dash is special since it lowers your hitboxes as well.
But you sure do love moving the goalposts, eh?
Just like all the Soulsborne games.
I wouldn't have to rely on parry spam if the dash wasn't so fucking worthless.
>barely any distance
>0 iframes
I understand getting frustrated. Breaking controllers over a game, nah.
Stop posting before I humiliate you further than this, user.
I'm probably just jaded about the game because saint isshin made me hate it, a lot.
And the ape. fuck him too.
Are you legitimately stupid?
I really hate that for the true secret ending she has to suffer and fuck up her eyes. I just wanted to protect her......
Is this game as good as Bloodborne
>purple ninja is decking me
>fuck up the timing on blocks
>drag him out to the open so it's not so close quarters
>his AI makes him slowly walk back to the shrine and doesn't block any of your attacks
>keep hitting him outside his area of attacking
>mfw
the lack of stamina is HUGE
even bloodborne had stamina and that was a similarly aggressive, fast-paced game
also blocking the most important form of defense since most attacks have great tracking
yeah
You're exactly the type of person I thought you would be and it's hilarious.
Agreed
You are a gook slave
Lets be real Bloodborne didn’t have stamina either
What actually changes? Just the chip damage through blocks?
Every boss and almost every mini-boss is a difficulty spike until you learn their moves.
Yeah. Different style of gameplay, but equally engaging. Liking both settings helps.
Holy shit this actually did fuck me over more times than I can count. I don't know why they just didn't keep it like DS3.
>press B, dash, hold B, run
Instead
>press B, dash, hold B, dash then run
user...make a new game (not ng+) after you beat the game
You're embarrassing yourself
An unskipable real pleb filter (not that meme ogre) just out of the dilapitated temple would have been funny
>mfw audio fucked up on that part and I heard nothing but silence and subtitles
homies does killing the Demon of Hatred change the ending?
Took me 42 hours to beat. In the 2nd half the minibosses could really use a buff. There are a lot of shitter bosses during the 2nd half, too, although that might be a result of the game not being linear.
Those god damn purple fucks are the worst enemies in the game, I hate them above all else, they fight with some gay foot fetish style that's hard to time parries, they have too much posture and worst part is they fucking follow you everywhere and stay on you. Even if you die and they walk away the moment you resurrect they immediately know and come back to fuck you unlike any other enemy. FUCK they piss me off, and the later levels have multiple of them at a time I hate it.
no, but you get a memory and you'll probably wish you had every attack boost possible for the final boss
the ashina reservoir (pre-genichiro) is a pleb filter if achievement rates are anything to go by
I think the poison palm faggots are worse, if only because you fight there boss versions indoors with the shittiest camera
I used to feel the same way until I was getting bodied by Owl and decided I needed to finally git gud.
I used the one in the dojo as practice and now I can kill them 1v1 without breaking a sweat.
>ragon mask
What does the dragon mask do?
I can afford both parts
Is it even possible to stealth attack them? No matter what I tried, they always seemed to know where I was
Does the hat break any other mini-boss/boss as easily as it did Jinsuke Saze?
thanks user
>Both
user, there's 3 parts...
fucking snake eyes shirafuji (the one you can't stealth upon meeting the first time)
You can spend 5 skill points in 1 attack power upgrade
best way to farm exp, gold?
>both
but to answer your question, it lets you use skill points to upgrade your attack power
The invisibiltiy sugar / spiritfall is really good for that. Makes so much difference.
I ALMOST forgot those miniboss purple fucks I had more trouble with faggots wearing purple than most bosses in the game holy shit. OH I almost forgot the non-boss poison fag near the mibu idol. Not a miniboss, but has the same moveset as them. My most hated however is the one at the start of Hirata 2 that you can't stop attacking for 2 seconds or he summons a whole fucking pack of wolves every time. The game would be 10x better without the color purple.
oh i havent seen the third part.
What happens when you assemble it
Just run around her, user. Her tracking is terrible
No
Then again, DS3 is not as good as that either.
What would you guys change if you could?
>Stealth executions don’t make the loud CLANG sound when you perform
Seems like a strange sound effect to use during a stealth technique, and a different audio cue would help the player realize stealth executions are what you should be prioritizing.
Imagine being Isshin and knowing this sad sack of shit is your grandkid
Nothing special, honestly.
You can trade 5 skill points for one attack point
>Ichimonji fucks him that hard
Wish I'd known this.
Also, why does Isshin fight you? I don't understand that. He's clearly on your side for the whole game and then suddenly... not
>that l1 spam
Lmao
Try that shit without charm kid
user...
>You beat game.
In order to do that you need to complete your first NG run on your first savefile
>You make new game from main menu
which would be the second savefile
>New game has charm.
yes, after you beat NG on the first savefile. But that's exactly why you don't understand what you're talking about. We're talking about whether you can get the charm on the first savefile while you're in NG. You can't because you would have to beat the game first and if you beat the game you're no longer on NG in your first savefile, you would have to create a second savefile on NG.
genichiro is an adopted commoner. Japan hasn't been tainted as much by the french revolution so of course the commoner is a jobber. Nature>nurture.
>oh i havent seen the third part.
which parts have you seen?
You're actually retarded if you think true corrupted monk is harder than illusion corrupted monk.
You can sneak up on them they just have fucking lazer vision and super hearing, so you have to be EXACTLY behind them or use the stealth sugar. You can't sneak up on most of the miniboss poison ones from what I remember, only one I could was the one in castle 2 serpent shrine where you can go around the back and fuck him
then how did wolf beat isshin?
HOLY FUCK
Just found the trap door that leads to the ashina ouskirts cave with the headless.
Can you basically go to mount Kongo at the start of the game if you get past the first headless?
He's either honoring his Grandson's final wish or because he's been brought back in his prime he wants to go war mongering again to save Ashina
These fucks are actually harder than most bosses/mini-bosses.
why are there no movement combat arts.
I would level up 10 points for a proper dash or other evasion options.
Add a skill that makes perfect deflections not increase posture, make Mikiri counters also do damage, make undeflected blocks do 15% chip damage by default.
This will make defections and aggressive combat more rewarding and force people not to play it as a souls game.
It is. It has more health, divine confetti doesn't work on it like it works on the illusion monk, and it has more moves. How is it not harder by default? The illusion monk is just a weaker version of the real one.
The combat system of the game goes against the very nature of what Sekiro is meant to be. You play as an agile ninja, with a clear focus on movement and traversal and yet, the main way the game clearly pushes you towards combat is to run into the centre stage of the boss arena, stand still, hold block and time your blocks to build up the "posture".
I'm actually amazed at how shitty the bosses are so far. They have zero memorability. All of them feel the same mechanically and i don't even mean that in the sense that somebody will no doubt try to replicate with Bloodborne or Dark Souls where "every boss is roll, attack, roll attack). No, I mean I haven't leanred ANY of the bosses movesets and i'm still steam rolling them.
Why? Because if you fuck up a deflect, you're in still in block, no damage taken, no stamina affected (because there's no stamina). What's that, you took a hit (somehow)? Run away with your infinite sprint, heal up and go back.
The irony is, that the only boss I remember (keep in mind I have yet to complete the game) and will continue remember, is the great Ape. A boss that closest resembles a bloodborne boss.
Game sucks, lmao and is in no way difficult. It's just tedious and outright boring
Especially since you literally get 2 deathblows for free. I honestly think true monk is the easiest non-miniboss in the game.
wolf is an asura, he's a demigod.
I think the game needs to be "harder" necessarily but I think the game should have had a more consistent difficulty curve.
The difficulty of the game feels almost perfect for the first stretch of the game, all the way up until you fight Genichiro the second time. After that most of the bosses are disappointingly easy, and it doesn't come back around to that perfect difficulty from the beginning of the game until the final boss.
yeah, it should have been a quiet strum of whatever that meme jap string instrument is called whenever you kill somebody, to have a more sneaky/cheeky feel
See
I have a hard time believing that most people found the two deathblow cheese strat without someone telling them about it.
Using it on your first playthrough is also bitch shit.
True Monk is literally the easiest boss in the game
I killed her on my first try and I wasn't even expecting there to be a boss fight so soon after Owl. I'm pretty bad at the game so if you had trouble with her, you must be a real shitter.
Ichimonji remains amazing throughout the game my dude. For example, you can counter sword saint's own ichimonji by strafing right and deliver a double yourself.
>HAHAHA SOULS SHITTERS GAME TOO HARD FOR YOU IT'S SO PERFECT
>WTF YOU SHITTERS BEAT THE GAME AND ARE STILL MAKING FUN OF IT?
>SEKIRO IS TOO FUCKING EASY PLAY WITHOUT KURO CHARM FAGGOT I BET YOU USE CHEAP SHIT LIKE FIRECRACKERS
The arena that you have to fight the real one is is also smaller
>muh deathblows
Things that people are saying isn't even achievable anymore outside of that one webm that someone made int he first few days. Even with that, you still have to fight its third phase without deathblows, and in this scenario they have the same amount of health but the true monk has more moves than the fake one, especially in phase 3. The true monk is harder by definition, there's no logical way to argue that it isn't a harder fight.
Remember when dist was good and didnt blame his mistakes on the game
I CANT GET THE TIMING RIGHT ON SHINOBI HUNTER ENSHIN AAAAAAAHHHHHHHH EVERYONE'S GOING TO DIE OF DRAGONROT
Her first 2 health bars may as well not be there since you can deathblow twice immediately at the start of the fight. Also she has the same moves as illusion version. Her attacks are slow and easy to read and deflect. Basically at the point that she shows up in the game she's a joke. She should have shown up way earlier if they wanted her to be actually hard.
>True Monk is literally the easiest boss in the game
You seriously think it's easier than Genichiro, Gyobu, and the fucking Folding Screen Monkies?
>A few of the later boss fights are some of the most difficult in 3D games outside of absurd difficulty settings
Nice meme, also, the fact that you think Lady Butterfly and Corrupted Monk are even remotely hard, tells me how shit you are at video games.
Game is easy as fuck and is boring as fuck.
Divine confetti will actually improve your damage slightly regardless
God why can't every combat art have the utility Ichimoni does? Nightjar Slash and Shadowrush are the only ones that really comes close.
PROTIP: everyone uses guides now, the stigma is all gone. People fight the boss once or twice and if they don't wall though it then look up all the proper punishes and cheese strats.
I don't know anything about deathblow cheese strats. I literally just fought her fair and square and beat her on my first try. Learn to parry.
>Also she has the same moves as illusion version
This is a lie.
Nigger i literally just got to her fight today and did the 2 deathblows without knowing about it. There's trees you can get on around the arena so I just jumped on her, used one to avoid her first attack and realized I could do it again.
>PLAY WITHOUT KURO CHARM
Okay
>PLAY WITH BELL SPIRIT
Okay
>WHY WON'T YOU SAY IT'S A FLAWLESS 10/10
Fanatics are insufferable. Part of liking a game is admitting the faults in it.
I beat the game dumb ass, I never said I had trouble with the Corrupted Monk. Can you not read the quote line?
Keep reading.
in the end it is just boring. I was optimistic and shitting on Yea Forums when people were saying it would be garbage because no build variety, but I just called people retards because obviously From was going to make it interesting enough that you wouldn't need different main weapons etc., except they didn't, the shit is just as boring as souls would be if you only had one weapon. fuck I was wrong lmao, but dying inside instead of laughing my ass off type of lmao
Maybe one new attack where she vomits fear juice? I did not notice any other new attacks, her patterns were the same as when I fought her as an illusion, which is why I found it so easy,
>Genichiro,
Which one?
The first one is ridiculously hard because you're supposed to lose.
The second one isn't that bad but definitely isn't a complete pushover.
The third one is part of the Isshin fight and can't be considered a boss alone.
>Gyobu,
Even he took me two tries, but I guess he's the only real competition for the title.
>and the fucking Folding Screen Monkies?
They're so different from every other boss that I wouldn't count them. They're more like a puzzle.
But if you want to count them, then sure, they're easier than the True Monk.
It should be a lot easier. Difficulty should be reserved for actually good combat where "getting good" is fun and rewarding. Hammering the block button like a retard isn't complex or engaging, it's literally just a glorified QTE..
All the praise this shit gets just proves yet again how low-IQ this board is.
Why are people trying so hard to force the meme that this game is difficult?
>get to laddy butterfly after hearing all this shit
*stand still and tap LB* - 2nd try
>get to genshiwhatever lightening dude after hearing all this shit
*stand still and tap LB* - 3rd try (woulda been second if I didn't heal in a dumb spot and knew that revives didn't cause darkrot
>chained Ogre
*stand still and tap LB, jump when red shit comes up* 1st try
I'm now at the True Monk and you guessed it, just beat the bitch by using the tried and true tactic of this game. What's even more funny is you stay in block if you fuck a deflect up.
This game is so fucking boring as well, reminds me of Dark Souls 2 where all the bosses feel so fucking similar.
she has mostly different swing patterns, new sweep, new leaping attack, and only gets the multispin in 3rd phase
you're also forgetting the afterimage summons
>muh moveset
The illusion has way better posture recovery.
Low IQ people fall for hype, they like games for all the wrong reasons aka they get sucked into the setpeices "wow ape so cool, that ninja in the kite, look how neat the dragon looks" etc. They are insecure about their taste because they constantly get BTFO when games they like get demolished by e-celeb reviewers, and if they like kusoge, it means they are dumb.
no because no one here knows who the fuck you're talking about you e-celeb loving fag
>Which one?
All of them.
>you're supposed to lose
You know you can have Wolf actually win the fight, right? It isn't an unwinnable boss fight, even though the result is slightly edited. Wolf can beat him int he tutorial. 2 and 3 are almost the exact same and he's 100% a push over especially since he spams his jump stab a lot.
>fight the purple swordsman at the beginning of Hirata Estate before any bosses
>finally kill him
>emerge from the bamboo a true Shinobi
If her patterns were any different I must have not noticed then, the tells are very easy to read and the windups are so slow. Also I didn't even see her patterns in phases 1 and 2 since I double deathblowed
I just got past owl how many bosses do I have left? I don't want this game to end, I wish this was just half way.
fair enough
The game obviously isn't hard because you can get though it without even having an understanding of the basic mechanics. I never noticed that lower HP makes posture recover slower until the owl fight.
>If her patterns were any different I must have not noticed then
You didn't, because she objectively changes with each phase. I don't know why you kept denying this when it's an observable fact. Especially in phase 3, her moveset is almost entirely different and her attacks for more damage to health and posture.
>You know you can have Wolf actually win the fight, right? It isn't an unwinnable boss fight, even though the result is slightly edited. Wolf can beat him int he tutorial.
I'm aware, but he's tuned in such a way that it's not going to happen the first time you play the game, since you only get one try.
>2 and 3 are almost the exact same and he's 100% a push over especially since he spams his jump stab a lot.
3 is way easier than two since it's only one deathblow instead of three, and like I said 3 doesn't count as a boss on its own because it's part of the Isshin fight.
Like I said, 2 isn't especially hard but definitely harder than the monk.
>fight seven spear guy early game, same damage as endgame
convince me attack power does anything, as it seems to be % damage regardless.
The one guarding the pagoda?
I never actually beat him fair and square. I would always jump off the ledge after reviving and teleport back to the idol so I wouldn't spread dragonrot. One time he somehow managed to follow me down, and died from the fall damage.
This basically
yeah issin phase 2 (spear no lighting) is hardest by far. Phase 3 lightning reversals do great damage, so his posture recovers slowly and you can take your time.
I didn't deny it, I'm just saying I found it so easy that I must not have noticed the difference, the fight felt about the same to me.
That is ture, but you seem to still ignore everything else
>Illusion
-Faster Posture Recovery
>Real
-Smaller Arena
-More Moves
-More Health
-Cannot cheese with items like divine confetti
And like I said even if you want to use the deathblow cheese argument then they have the same health but the real one still has a smaller arena, more moves, does more damage, and can't be cheesed with items. Also the Illusion Monk only has its super fast posture recovery when it's as full health. Like with all bosses, its posture recovery slows down to a crawl with each bit of health it loses. By the half way point it will only be a little faster at recovering posture than the real Monk. I refuse to believe someone actually thinks the fake one is a harder fight.
wtf I hate Sekiro now
C'mon, user. If someone as bad as I am can do it with input lag, you can do it too. How are you going to kill the other guys if you can't kill him?
it scales, the higher you go the less the boost.
>get back to ashina castle before the owl fight
>front door to the castle is closed
>that's weird
>travel to the antechamber
>might as well just drop down to the ground floor and see what's there
>my fucking face when
>I didn't deny it
You said they both had the same moves.
At that point in the game I was literally stuck on him for like 15 minutes. I killed shinobi hunter ez first try then this purple fuck stomps all over me.
>beat Chained Ogre first try
>struggled against Flaming Bullshit
Guess I'll die.
There's more than that but you're probably going to dismiss it all so whatever.
>2 isn't especially hard but definitely harder than the monk.
I hope you're joking.
People also put too much flack in the difficulty meme.
I don't recall any boss taking as long as it took me to beat Stage 7 in CV3. Or finally beat Shattered Soldier when it released. I just don't get some people.
It's not. But I could bet money that posture damage gains on bosses have DR. I'm going to pass the idea at somebody and have them test it out since at 6 playthroughs I'm all Sekiro'd out and the thought of doing another circuit terrifies me.
I agree, but I was talking about the third fight with Genichiro, not the third phase of Isshin.
>I refuse to believe someone actually thinks the fake one is a harder fight.
The fake one took me at least 10 tries whereas the real one took me 1.
Her slow posture recovery makes a huge difference.
I just beat Isshin like 2 hours ago.
But I wasn't good at the combat until Owl, long after I'd gotten the Mist Raven feather.
The game fucking flat out tells you TWICE in tutorial messages that this is the case. You must be goddamn blind.
that stream really exposed how shit he is at games in general. fighting games probsbly too.
he did not do a mikiri counter once and kept spamming the same combat art over and over. he tried to brute force isshin, wasted over 3 hours in the process, then proceeded to blame the game for him not being able to cheese it.
in fighting games, if he is fighting only and is losin, he becomes super salty, starts commentating negatively on the people hes fighting online, calls them stream snipers, wants to ban them, etc. when he is winning, the online player he is fighting with gets mocked by him for spamming some move.
Saint Isshin isn't even as hard as Isshin Ashina.
Well, now you can probably 1v1 the ninja in NG+
> they're the same
> No, they're different
> Ok, I didn't notice the difference
Never denied that they were different after being told so.
>The fake one took me at least 10 tries whereas the real one took me 1.
Maybe because the Fake monk is like practice for the real one. did you never think of this? If you had to spend 10 tries fighting the fake one you have the general knowledge on how to fight the real one already. Is this seriously why you think the fake one is harder? Because you fought it first and died a lot so then you got to learn the moveset? That's fucking retarded.
The game tells you this multiple times. I think it's even on loading screens.
What did you think the health bar was for?
I skipped all that activision shit, didn't know holding square sucked in items until half way though the game. game rarely encouraged me to experiment or try to understand it
but you have a full phase less of bullshit.
>smaller arena
You will deflect 100% of the hits, step on the thrusts, jump on the single sweep, and just look at it while it does the double sweep
>more moves
It does an uppercut in 1 and 2, and a quick overhead slam in 3. It has inconsequential ghosts in 2 and a terror attack that makes it more vulnerable in 3 on top of doing the spin move in 3 while not having the posture recovery of the spirit
>more health
relative. A deathblow on it at 9-10 attack is quicker to do than a deathblow on the ghost at 2 attack.
You know there were fags who restarted the game several times on release day just to win the tutorial fight against ginichuro instead of just enjoying the game like a normal person.
You can't fight the real one until after the fake one so I don't understand why that matters.
>What did you think the health bar was for?
killing the enemy obviously, I assumed you could take different strategies to go for HP and posture, and you can, just only with meme strats.
Even with a slightly tweaked moveset her posture recovery is downright worse, which makes no sense considering her attacks are so easy to parry and the fact that she effectively only has one health bar.
Just jump off the cliff before you die
He's not wrong
There's a second Isshin fight? How do you get it? Do you have to master the Mushin skill tree?
Oh yeah, I did Mt Monks before Genichi so it was still sunrise. I feel bad for people doing most of the game during cloudy daytime.
>in fighting games, if he is fighting only and is losin, he becomes super salty, starts commentating negatively on the people hes fighting online, calls them stream snipers, wants to ban them, etc.
wait really?
how do you even stream snipe in a fighting game? all the information is available to both players, and things happen so fast you wouldn't want to take your eyes off the screen anyway
Yeah, even after setting him on fire with oil and flame vent multiple times. even at the last bit of his health, his posture never broke.