*Every boss has 2 movesets* - The game

*Every boss has 2 movesets* - The game

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more like 1 moveset, and 1 phase two move that they use once.

Just memorize every 3-frame windup, bro!

Can anyone explain how this game even comes close to Bloodborne?

I'm now at the Sunken whatever area and every boss is just trash. Here's every single encounter in the game so far

>stand still, don't even worry about spacing/movement
>spam LB until their posture goes up, getting maybe 1 or 2 hits in
>do this until you get the timing down (doesn't take long because it's surprisingly forgiving and no stamina)
>????
>ggwp

The bosses are so fucking forgettable as well. This shit is just boring and not in the "difficult until I master their moveset way". Every boss I didn't even learn their movesets, I just press LB when I feel an attack combing and shit, even if I get it wrong, ah well, I blocked anyway, try again.

Shit is so unfun lmao, compare any of these bosses to Ludwig, Amelia etc and it's insane how inferior they all are. Here's hoping they get better because so far, this is Dark Souls 2 tier levels of boring.

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It doesn't come close. It's arguably the worst souls game since Demon's souls, and it peaked at gen. He (and owl) are literally the only bosses that are genuinely fun and memorable.

if you boil it down that way soulsborne fights are just

>wait until the enemy swings doesn't really matter what kind of attack it is because
>dodge with your iframes and then mash R1 until you run out of stamina
>???
>ggwp

Having to memorise Ludwig or Orphan of Kos's movesets with no block feature is way more entertaining than every single boss i've faced in this game so far.

Just beat this guy in pic related and he's literally identical to Genshin in how you just stand there, press LB at the right time (don't even worry about being precise) and rinse & repeat.

Shit is the equivalent of walking to the right in full armor in Dark Souls 1. It's so fucking boring.

Come to think about it, the corrupted monk and that woman who played that instrument was the same shit as well, lmao.

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At least Souls bosses can fuck you if you mistime your dodge. A failed parry in Sekiro just puts you back into a guard state, which doesn't matter because having your posture broken usually doesn't matter. That would be like rolling giving you full frames of invincibility until you stopped pressing B.

it really should've been in the base game, but NG+ does have an item that you get at the very beginning makes you take damage if you block instead of deflect

but honestly people would've been even more assblasted by the difficulty so it was probably wise to not put it in

is this some tasty new pasta?

That's wrong though because getting posture broken means you lose control of your character for a whole second

The Game you say?

that's not DS3

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*Every boss has 3 moves - the game*

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I don't think I can go back to souls combat after sekiro. It just seems too dated now.

>sekiro is so easy
>sekiro is so hard
well which is it?

>go to fextralief
>every boss has like 7 to 12 moves
>more for late game ones

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It's boring

It's easy for the non-shitters, it's hard for the shitters

Another fantastic boss, stand still and spam LB!

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it's /neetcore/. rote memorization faggotry that takes fucking forever, and is basically only fun if autistically wasting hours of your time instead of going outside is your idea of a top afternoon

the game just wastes your time, it's pure fucking tedium because getting stuck on a boss means dying in 2 hits and slamming your head against a brick wall until you have finally autistically remembered their bullshit through trial and error. I hate games like this because it's not even the good kind of time wasting, I can play roguelikes and get permadeathed to the lamest shit after hours but at least in those games it actually felt like a grand ol' time and not just trial and error garbage where you do the same thing over and over, this game is for people who do not understand the value of our limited time on this earth because theirs has no value lole

>usually doesn't matter
there should have been more bosses or even normal enemies that take advantage of your broken posture
was it just Owl that could fuck you with a death blow?

Yep, glorified simon says with good graphics

>the game just wastes your time,
>it's pure fucking tedium because getting stuck on a boss means dying in 2 hits a
mash harder next time low iq gorilla

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Nah. Isshin and Genichiro also do it but their attacks are slow as fuck that they miss all the time. I'm assuming most bosses have it and I just haven't noticed ir since the game is lenient in allowing you to get out of the way.

Souls games are more accurately punishing than hard. "Hard/difficult" is just a marketing meme now.

>Can anyone explain how this game even comes close to Bloodborne?

it doesn't. Bloodborne is the best souls game
Sekiro is better than DaS 2 and 3 though

positives:
>world is more open ended. After defeating the Blazing Bull there's loads of different ways to go before you fight Genichiro.
>posture and perilous attack counters make combat more interesting
>prosthetic tools are well done

negatives:
>stealth is legitimately awful. Even worse when you have encounters built around the terrible stealth.
>soundtrack is forgettable
>not enough really cool well-hidden secret stuff.
>has dedicated counters for every kind of perilous attack except grabs?

>>has dedicated counters for every kind of perilous attack except grabs?
in fighting games common practice to not have an answer for a command grab, but to dodge it, this game even has an anti-air holly shit they did it on purpose it's not a negative in any way

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>he

>in fighting games common practice to not have an answer for a command grab, but to dodge it, this game even has an anti-air holly shit they did it on purpose it's not a negative in any way

it just
A. doesn't make sense to have only 2 out of 3 kinds of perilous attacks be counterable
B. really sucks when Fromsoft is notoriously bad with grab hitboxes.

legitimately asking, how can you fuck up this much you combat system and bosses after having created fights like fucking gael? i beat ishin and the only thing i could think of after was how terrible the boss fight actually was, and in ng+ i just straight up parry everyone to death its not even fun anymore

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>A
it's quite boring to beat everything with a rock

Best death ever

youtu.be/h2P9so4zdzg?t=519

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I thought Sekiro had more beautiful areas than BloodBorne did, and more memorable encounters outside of bossfights.

Actually I would say Sekiro base game is just flat out better than Bloodborne base game. Bloodborne would be barely above Dark Souls 2 if it wasn't for the Old Hunters DLC. Sekiro has a handful of great bosses (Owl, Genshiro, Sword Saint, Gyoubu, Lady Butterfly), base game Bloodborne has Gehrman and then maybe Gascoigne and Amelia (although honestly I wouldn't include either of them).

The game would be much harder if L1 mashing was punished more harshly, but it's still a far harder game than BB. BB is piss easy if you level vitality because base game bosses cannot come close to keeping up with healing and you can virtually always mash back dash a couple of times and then heal up.

So you're just totally wrong.

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chalice dungeons are non dlc.
Did you ever get to Yharnam?
Getting to her is probably the hardest challenge I've faced in soulsborne, including the dlc bosses of DS2, which I thought were challenging.

bloodborne took all of the cringy shit you'd find scattered across DaS / DeS and concentrated it into one superdense cringeball

There are a couple good bosses in the chalice dungeons but most "difficult" ones are AIDS that beg for cheesing. I have beaten Yharnam with two characters, I really didn't struggle with her very much

Sekiro is so good bros. Fuck I can’t believe I’m lucky enough to live during the existence of this game

Anyways, if you are trying to convince me that the core BB experience is spelunking through chalice dungeons then BB is a horribly repetitive game with shit level design.

I would put BB above every other Souls game, but only because its DLC greatly elevated it. Comparing Sekiro to Ludwig and Maria is unfair

people in 100 years will have all your games and more

you know how marathoners get a "runner's high?" well i'm convinced that gamers get the same thing when they die to the same enemy 50+ times, it boosts their serotonin, warps their decision making, and convinces them that it's the best game of all time

>implying Steam won’t be shut down and all the vidya disks would’ve gotte CD rot

I have backups of my backups backups

If boss fights were like Nioh this would be a fantastic game.

Not the CLANK CLANK fest it currently is. I like everything except the boss fights.

I think the boss fights are the highlight of an already masterful game. That sense of leaving you with sweaty hands and a beating chest after an intense bossfight is really satisfying

>Finally face the real corrupted monk
>Simply parry and get her bar quickly up
>has shit posture regen
>first health gone
>Fog
>Go in trees and find out i can instant death blow her during this phase, 2nd health bar gone instantly
>3rd phase, does her terror attack so much that I get her posture up in a matter of less than a minute
>killed her

What the fuck, it was my first try and she only made me use like 3 gourds. Why did Yea Forums say she was hard?

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Nioh bossfights are unpolished dogshit. That entire experience felt like a PS2 game

why...

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nah.

youtube.com/watch?v=ZWrjgpo3LmE

better than shitty butterfly in this game.

I've only gotten to Gen so far but I like the bosses I've faced. I have a feeling I won't like some of the non humanoid bosses though. The fights against the mini bosses feel intense and fluid once you get their moves down, I don't know how the other bosses feel but I can't imagine it's the same. Dancing around with Gen was fun as fuck once I stopped eating shit.

yharnam herself isnt the greatest challenge of course, cursed chalice is almost artificial difficulty by halfing your hp, so you get insta-boned lot. It also serves as a good filter for this reason.

Only about 10% of players actually get the Yharnam trophy, likely because getting to her is so tough. But then, according to the trophy stats, only half actually beat the cleric beast, so maybe the real number is closer to 20%

Chalice dungeons are repetitive, but the fact that you can play with other people, and the prospect of looking for PVP items for doing so makes the experience justified, I think.

The Bloodborne experience is that of an action RPG adventure vs. Sekiro's action adventure. I think what differentiates the two isn't their difficulty, because all-in-all they're both hard. It's the atmosphere and immersion. Bloodborne also doesn't have much in the way of stealth, and its duels are more gratuitous for that reason.
I think the question is, do you prefer to play as a ninja, or as a hunter?

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the fuck are you doing here? go back to /vg/

>play Souls game
>mash dodge and R1
>win

Genichiro is the first real tester of your katana mettle. You really have to understand the parrying to fight him, but once you do it’s actually pretty easy but it makes for a really cinematic and memorable fight.

Shittiest opinion i've ever seen.
And i check these threads a lot.

>At least Souls bosses can fuck you if you mistime your dodge.
This is impossible because souls games give you tons of i-frames

BB has good aesthetics but it mostly looks bland or even hideous. Sekiro is remarkably beautiful or striking in a lot of places, you can tell good art direction went into it

Is there something wrong with that?

>player has the power to resurrect
>bosses can also resurrect

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That sounds like an accurate description of the art direction of both games.
Bloodborne is grand but its SUPPOSED to be hideous
Sekiro is striking because its SUPPOSED to be beautiful
both atmospheres accurately convey the style of the game.
From is just good at art direction.

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>BB fag talking about bad bosses

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>4 phase boss

at this rate, fromsoft will make a 10 phase boss and you only get 3 healing pots.

This is a very good and reasonable post.

I really do think base game Bloodborne is overrated. BB's greatest strength is just that it has diverse weapons and the game is fundamentally enjoyable to play. In terms of level and boss design I would say Sekiro is far superior outside of BB's DLC. Some dungeon bosses, particularly the Pthumerians, were really good bosses, but most were clearly kept out of the main game for a reason. I'm rambling but I'm tired.

I never really took advantage of the PVE or PVP. I can understand and respect their exclusion from Sekiro, because they co-op would just shit all over the easily staggered bosses. Invasions wouldn't be too harmful, but I'm fine with it either way.

Swear to God there is a stead forward samurai method, a stay away stealth method and some sort of wild dog solution to all the fights. The game doesn't really want ramming through the game spilling insane amounts of blood to manage being able to parry everything.

For instance you can just be a man and fight the big speared bastard off his horse, you can use sneaking sugar to make your way into the battlefield. Or you can realize that the man always keeps the belly of his horse safe, you can dodge into it to ignore all his attacks.

With the gadgets, specialty items and abilities like the kick jump everyone has some thoughtful expression the devs have made in Hope's you die around enough to find the cool stuff. Like the nightmares.

I think of Bloodborne and I think of cobblestone streets with tombstones edging the entire map. There were a lot of places in Sekiro where I walked up on a scene (Snake Eyes in front of the Buddha statue, a lone monk looking out over a broken bridge towards two overlapping trees, a statue of the Buddha submerged in a lake catching the marine light in a beautiful way, looking up at Ashina castle), and nothing in BB compares for me outside of a couple moments in the DLC. BB is supposed to look crooked and dark, which is a cool aesthetic to go for, but I really don't think it executes that well. My favorite area from BB visually is probably Cainhurst, and Cainhurst looks nothing like the rest of the game.

This is less BB being bad and more Sekiro being amazing btw

>legitimately asking, how can you fuck up this much you combat system and bosses after having created fights like fucking gael?
Gael is literally spamming rolls all day to I-frame through his bullshit, or roll backwards and pelt him with your spicy meatballs of choice, it's an absolute garbage fight made even worse by the fact that the arena he's in completely nullifies any sort of challenge you can have since you can just outrun him and outroll him forever.

Isshin is literally Gael done right, you can't run away, you have to deal with him and you can do a lot more than just rolling for I-frames and mashing R1, in fact there's a lot of ways you can deal with Isshin, from abusing your umbrella to poisoning him, dodging, running around and taking potshots with Nightjar slash and whatever else.
But no, turns out that the soulsfaggot who always cry about muh build diversity are actually the ones who can't envision an actual playstyle beyond mashing L1/R1.

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>memorizing movesets in BB or darksouls.

Your full of shit up to your eyeballs. I didn't memorize shit on any of soulsborne because I knew I could i-frame/ block through any attack. OOK took me 2 tries. To this day i still dont know how people struggle with him.

Every souls boss is is iframe forward and left into every swing until they stop attacking, attack twice and repeat until they die. At least in Sekiro you have pay slightly more attention.

She just takes time for some people. I played badly on that fight and died a lot. Didn't know you could just deathblow second phase.

Gael is a good fight, don't be so black and white about things

>it only has good art direction if it looks pretty

Sekiro has extremely flat lighting and low detail density. It's carried by it's bright color palette but both BB and DS3 are better looking games.

Maybe it's just that I've changed, but I came across a lot of scenes in Sekiro that I found shockingly beautiful.

Is it just me, or did it feel like Fromsoft was really lazy with a bunch of minibosses?

They re-used headless five times and he's only difficult because of the slowing mist around him. And the centipede guy literally only has a single attack which is always attacking.

>700 episodes of Naruto
>the Tenchu games
>Metal Gear Rising
>Mark of the Ninja game
>The Hunted (1995) starring Christopher Lambert
>Playing as Lars in Tekken 7
>the overrated Ninja Gaiden games which pretend to be superior to DMC but are fundamentally flawed

I need more ninja content, what else is there?

They definitely shouldn't have pasted headless all over the place, he's wonky to begin with

i-ninja on the ps2/gamecube

Is there a mod where you can have the Japanese voice overs for everybody BUT Armored Warrior? Or can you like do some file swapping or something? I just want the one European guy in the game to speak English

I like his ROBERRRRRRRRT! better too

ever recent from game can be summed up similarly

Das1- poise2win
Das2-powerstance2win
BB-Spin2win
Das3-rollspam2win

and now sekiro is L1spam2win

I can understand BB but DaS3 is ugly as fuck

>L1spam2win
Try playing the game more than 5 hours

I'm thinking of picking this game up on Monday for PS4 (not PRO). What's the consensus after a week of being out? I pirated it on PC to try it out, but didn't want to spoil too much so I stopped after the first "hard" samurai dude that does the sweeping attack (near the shuriken upgrade). I liked what I played but obviously it gets a lot harder than that.

>Actually I would say Sekiro base game is just flat out better than Bloodborne base game.

lolno. Bloodborne is the epitome of souls level design with so many unlockable shortcuts and areas looping back in on themselves. It also doesn't have godawful stealth mechanics that nearly ruin the game. Also bloodborne has the best OST in the series no competition.

Yep, this is it. The worst post I’ve ever seen.

I need help with Sekiro, I already beat the game but I need therapy because this game made me gay and a pedophile at the same time

please delete your 4channel account.
you need some modicum of taste to post here.
so bad.

>fighting the fat drunk for the third time
SEGA please

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Shinobi / Nightshade.
Ninja Blade lol

The levels in Sekiro are certainly a step down in design.
There are very few short cuts and usually just give you a new idol.
You have unlimited stamina and out speed every enemy in the game by a large margin so running past everything is very easy.
A only a few reasons to explore. Gourd seeds and ninja tools.
The surprisingly small amount of areas.

DO I WAKE KURO UP OR NOT THIS IS IMPORTANT.

Is this supposed to be a complaint that the game is too hard or too simple I can't even keep these complaints straight anymore.

>if you use the whistle prosthetic on the horse guy in ng+ the horse throws him off the edge
I love this game

now I know, and knowing is half the battle

>run away
>use bow/gun

good joke user, that's the lamest bossfight I've ever seen.

>you can't run away

I love Isshin, but ??? You can definitely run away from him and give yourself time to heal/buff/whatever. There's even a giant rock you can take cover behind.

Ninja gaiden black is better than all DMCs "except 1".

>just run away and shoot her because she literally can't do anything about it
lol

Nioh is a better game.

Screencap copy of bloodborne with timestamp. Pro tip, you can't

Sekiro's combat isn't perfect but with Bloodborne you can break almost every single enemy and boss by just dashing past them, hugging their backside, and mashing R1. Seriously the "skill ceiling" in BB is separated by players who backdash and players who frontdash.

So its like NES Mega Man???

Sekiro is just a puzzle game.

So many bosses have explicit
>If you attack I'm going to auto guard and parry on the third hit then attack unless you hit me after one specific attack where I don't autoblock
it's garbage.
there is literally no reason to attack or parry because neither will reward you. you have to just sit with your guard up then dodge the one attack they won't autoguard after so you can hit them once and dodge back because they autoblock the second hit.

repeat like 20 times until you can actually do meaningful posture damage since their vitality is low.

you can deathblow multiple phases if you're quick enough

awful taste

more engaging than spamming circle
and you can actually play it at a consistent, high framerate, lol

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