When is FROM finally going to go back to DS1 progression, with no teleporting and great distance between checkpoints? The sense of adventure you get from DS1's first half is undoubtedly its greatest strength over other titles. The ability to teleport at the start of every other game makes the world feel so much smaller and lacking for consequences.
When is FROM finally going to go back to DS1 progression, with no teleporting and great distance between checkpoints...
Motherfucker fuck you. I'll bite your nose off and spit it back in your mouth.
Nigger.
>great distance between checkpoints
From can't fix your nostalgia goggles. Other than those BS checkpoints of beating a boss then having a checkpoint to start the new area, checkpoints are actually similarly separated in the games.
Never. Sekiro was the final nail in the complete casualization of their games. Between lightning fast movement, spiderman mechanics, respawn mid-fight, and infinite homeward bones, this game is meant for the ps4 generation who hates gameplay
Nigger, Sekiro is harder than DaS1. DaS1 is piss easy.
Never. And that's why they'll never make a game as good a Dark Souls again.
>casualized game manages to be harder and removes online handholding for the bosses you can't beat
>can literally respawn mid boss-battle
Yikes. I knew you fags were casuals, but I didn't know it was candy crush levels
Based nostalgia poster.
DS3 and Sekiro checkpoints are unquestionably a lot more common than DS1 bonfires.
Sekiro is the hardest game yet, numbnuts.