A small indie game by a small team with almost zero marketing and in early access beats a highly anticipated triple A...

A small indie game by a small team with almost zero marketing and in early access beats a highly anticipated triple A game from a well-known developer team

Thoughts?

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was that supposed to be a bad thing? it's pretty cool that this can happen now days

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>no marketing
you're changing that, good job

Risk of Rain is free though

You do realize not everyone is going to play a single player game at the same time, right?

>2 copies for $20
>1 copy for $60
>peak daily players not even higher than $60 game
what exactly is your point? they're both fun games

sekiro is a single player game, so obviously people have already beat it and are moving on to other games. also ror 2 is doing a bogo, so they only sold 35k or so in that case.

Why does it matter? They’re both great games

west>east

>Thoughts?
Hoppo deserve it