Valve Index

Where were you when Valve won and saved VR?

Attached: 1553919003098.png (1311x791, 115K)

Other urls found in this thread:

streamable.com/zpxil
youtube.com/watch?v=yV-0zT8iwcE
roadtovr.com/cloudhead-games-teases-mystery-vr-headset-censored-image/
blogs.unity3d.com/2017/11/21/how-to-maximize-ar-and-vr-performance-with-advanced-stereo-rendering/
docs.unrealengine.com/en-us/Platforms/VR/VRPerformance
youtu.be/dXmqHaiQXSQ
palmerluckey.com/i-cant-use-rift-s-and-neither-can-you/
store.steampowered.com/app/747260/KungFu_Town_VR/
reddit.com/r/oculus/comments/9lnkuw/added_some_new_vfx_to_kungfucious/
youtube.com/watch?v=1t9EUwwgfzk
store.steampowered.com/app/880910/Kungfucious__VR_Wuxia_Kung_Fu_Simulator/
youtube.com/watch?v=1olP5sCfna8
youtube.com/watch?v=hQFPnUjeSoI
youtu.be/3-90-BE8uq8
youtube.com/watch?v=vGCJI611VJ0
store.steampowered.com/sale/valve_index
store.steampowered.com/app/450390/The_Lab/
youtube.com/watch?v=BOHqG1nc_tw
youtube.com/watch?v=9ayYeLLT8bs
youtube.com/watch?v=vynfYVbJ_fE
twitter.com/NSFWRedditGif

>streamable.com/zpxil
>foot and hand tracking
>no retarded accessories required

Well I was at home chilling

Attached: 1553902168147.jpg (937x528, 109K)

Brightening the image makes it easier to see the lighthouse sensors (blue dots)

Attached: Index-brightened.jpg (990x632, 430K)

Compared to the Knuckles in case there's still any doubt, you can see the same dots around.

Stop spreading confirmed fake news, we already know it uses lighthouses.

Attached: Untitled.png (831x598, 655K)

>we know
Suck my dick shill.
*dabs*

>no inside out tracking

Attached: raf,360x360,075,t,fafafa_ca443f4786.jpg (360x360, 12K)

Can someone post the one where the dad joins

>Wanting inside out tracking
Have fun with your constant occlusion and zero prospects for full body tracking.

Curious if this will be a true gen 2 or if it's another half step.

If it's just a half step I might go with the Vive Cosmos. I'm a sucker for the simplicity of inside out tracking and it looks like it fixes the problems WMR had along with boosting the aspect ratio

Attached: maxresdefault (6).jpg (1280x720, 132K)

>announced headset with no lineup of games
This is how you can tell that Oculus is winning. They announced their new headset with an entire lineup of games.

No such thing as generations in PC hardware, it's an artificial concept made by closed garden fucks to make you buy the next shiny thing that artificially doesn't have backwards compatibility.

It's Valve, they have all of Steam with VR games already, announcing VR games along side would be redundant, given all Steam VR games are cross compatable.

Are those lenses or something? In the front.

All VR needs to start exploding is to become a viable general monitor replacement, to put the capabilities it offers in perspective. To achieve this HMDs need sufficient resolution/clarity to support at least 1080p *perfect* virtual monitors, and to be comfortable to wear for extended periods (ideally indefinitely). It's the latter part which is currently the far tougher challenge. It would pretty much have to be wireless, and as high a refresh rate as possible, and wireless VR is hard (and only gets infinitely harder as you increase the refresh rate).

It is for this reason that 'hybrid standalone' (such as the HTC Vive Focus Plus and other unannounced Qualcomm-based HMDs are tackling) is probably the inevitable future. Modern mobile hardware would be more than capable of running a 'VROS' GUI with virtual monitors displaying traditional 1080p/1440p@30/60fps content, including both content computed elsewhere and wirelessly streamed (high-performance apps run on your main PC or on cloud services), or run entirely natively 'standalone' (simpler apps, eg. web browsing and video apps). And then you could connect the tether/umbilical for full VR experiences which actually need that full bandwidth.

This is what makes Facebooks absurd greed and lust for their own walled garden so tragic. They're halfway to a good idea.

what does it mean?

Attached: gabe_index.png (600x450, 199K)

There's pretty clear defined guidelines on what 2nd gen VR will look like.
>high res screen (4k at least)
>foveated rendering with eye tracking to accompany it
>significantly higher FOV
>variable focus

Attached: -P7C7T8ZdpwTz4JcRG9-OqRqJNQGJYYmffAtyBIcf7Q.jpg (1024x549, 39K)

There are thousands of SteamVR games, user. In terms of Knuckles support there are actually already a couple dozen games with support in the public/official releases, and surely more to come (eg. all-new titles such as The Gallery Ep.3 or Boneworks).

Attached: boneworkslong.webm (620x308, 1.94M)

VR is a meme gimmick fad that is already over. Valve hyping Index like anyone cares like this is a waste of time and cringe.

Attached: asta that bathroom feel.jpg (1920x1080, 257K)

Page source shows that it has discount boilerplate which implies it will be part of a bundle, it might just be a HMD + controller bundle but I think it's safe to say they will bundle some games with it.
I don't except something Orange Box-tier but I think we will see a Valve game plus a bunch of new third party ones like Boneworks and something from Cloudhead Games who also posted a teaser pic with a dev wearing Valve's HMD and controllers.

Attached: 5351.png (390x109, 5K)

Wireless will never be the future, only ever a option. Hardware power & weight will never be high & low enough to ever remove the necessity for a proper PC if you care about fidelity, and wireless, with transmitters or on board, can't ever get over the need for batteries, which will always be the limited factor, regardless of how much you try to min/max the trifecta of battery size / weight / capacity.

Nothing of that implies backwards incompatibility, HP and Pimax already have 4k+ sets.

I just bought a vive ffs

Attached: 1552983016919.png (500x400, 220K)

this is the brain of someone that bought an oculus rift
just dumb shit falling out of from the screen when I read the post
did you make an eenie meenie miny moe decision which one was the best

>"clear defined guidelines"
>literally just a wishlist from a random user
lol, no one serious thinks about it in "generations" anymore

WE WARNED YOU GEN 2 IS AROUND THE CORNER AND YOU DIDN'T FUCKING LISTEN

This was just shitty viral marketing from Facebook. They made these pronouncements for 'five years from now' and then a few weeks later 'leaked' that their next-gen (coming in 1-3 years) already had these exact specs. cue the 'OH WOW, OMG HYPE!' shills. Only then they fired all the PC VR dev staff, Oculus entirely into Facebook (it's just a brand, now), and started pursuing 'standalone' shit.

We're on track to beat these projects by 2-3 years. Everything but varifocal (which they enormously oversold the important of, it's an eventual but distant concern) already exists in one HMD or another, just not all brought together in one.

Pimax has 1440p headsets, with one of them having 4K panels + upscalers installed in the headset.
Curious how PCs will handle 4320 x 2160 (9,331,200 pixels) when 5120 x 1440 (7,372,800 pixels) is such a pain to drive even with 2080ti's.

sounds based as fuck

Ill get it if it gets rid of the screen door effect and is decent resolution. I just want to use it for porn anyway.

Facebook did this because quest is a walled garden and no one is convinced it will run anything acceptably. The overwhelming majority of the lineup was stuff we've already been playing for years on real hmds.

>Pimax 5k+ finally arrives yesterday
>Valve announces a new headset
I don't know what I expected

The HP Reverb is 4320x2160 so it's just 4k with 90hz but with the added benefit of stereo-image optimizations, their recommended card is a GTX 1080.

>all the talk about Gen 2 beginning of this year
>being this retarded with money
yikes!

What render target does the pimax have by default?

I don't know where I'll be when VR is finally worthwhile. Probably dead since the progression is so slow.

That's probably just the CSS steam uses on every product page.

>Making a device fat people can't use
kek imagine the absolute shitstorm

Attached: hämtning.jpg (228x221, 6K)

Eh I could buy a gen 2, building a new setup anyways

You keep saying this yet I still haven't seen you post any proof.

Based valve

Attached: wwwwakari.png (545x795, 236K)

>progression is so slow.
Its going so fast that GPUs are struggling to keep up.
Why do you vrlets always talk as if you know jack shit about the subject.

>Too fat to see your feet
>Can't run irl
>Can't run while gaming

Attached: 1553038642490.jpg (540x405, 49K)

try reading the actual post. HYBRID standalone with mobile hardware displaying virtual 1080p/1440p 2D monitors (with simple content generated by its own hardware or more complex content streamed) and connecting over a physical umbilical for full VR. that's the future. explicitly to let the mobile hardware focus on something it can actually do as opposed to full-standalone trying to pretend it's more capable than it is.

just a couple 3D planes with streamed or computed 2D 1080p/1440p render textures, on some simple cubemap background, the final image rendered at a high enough VR resolution that the virtual monitors look good/real (probably 2k per eye for 1080p?), and as high an FPS as possible. mobile can handle that. and it will break the VR marketplace by turning HMDs into total monitor *replacements*, as opposed to just their own special kind of toy.

I think hes talking about games. VR has no system seller yet.

Nothing he said is wrong. Oculus is basically going backwards and every headset released since the vive is just marginal improvements in screen resolution with no fundamental advance of the technology.

Non-marketing non-cherrypicked image of the Quest's "capabilities".
It runs on a mid-tier phone processor, it won't be capable of anything beyond phone-tier games no matter how much they try to shill otherwise.

Attached: 1553724957062.jpg (960x1080, 164K)

>mfw 125lbs and always rekting fatties on pavlov VR because they can't turn around quick enough

Attached: 1545406097439.jpg (824x800, 75K)

Have you tried running a modern game at 90+fps without dropping the fidelity to PS2 tier? It ain't easy.
The site says 1070/1080ti, but testing says otherwise: youtube.com/watch?v=yV-0zT8iwcE

PORTAL 2 VR WHEN AOIDNAOIWDIO£WHRN£IQWUHRUR£

Attached: 1525114470326.png (400x416, 92K)

How much more taxing on your PC is a resolution upgrade?

My current computer can smoothly handle my headset with 1440x1440 resolution but I'm worried it isn't future proofed enough to take on gen 2

PC and mobile architectures aren't compatible, it's impossible to do a hybrid system like that without two sets of different or ported games.

how much is this shit gonna cost

$1000? more?

What did we tell you? "Just wait for Valve HMD or buy a cheap WMR to hold you over if you absolutely must." I've typed that probably over a dozen times.

Try returning it or flipping it as 'as new in box'.

Please cost 1,000 dollars, I need a pro of the pro!

Based

Attached: 64ad2c5fbf75715f20af92aba2dddc11-sample.jpg (1400x994, 241K)

Probably ~600-800. Leaning more towards the 800. Definitely not more than 850 but even that is high. We really don't know enough about the specs or how jewey valve plans on being to be any more specific than that

Cloudhead is /in/ too, Valve is pretty serious about their NDA so the dev deleted the tweet shortly after since he was obviously holding the knuckles and what appears to be Valve's HMD.
roadtovr.com/cloudhead-games-teases-mystery-vr-headset-censored-image/

A hybrid set up where the on board hardware is basically just emulating a 2D monitor isn't "Wireless" in the sense that it's its own device. A true hybrid that can do both has the drawbacks of both. For all practical purposes, no matter how much people want to whine about it, cables are the only practical way to do VR.
Plus there's still nothing you can do about batteries.

Weigh myself on work scales every day

Consistent 58 - 60 KG since forever, Too hairy to be trap.

At least i can do the voice in VR

Attached: 1500901603310.png (778x1100, 871K)

*Tried running a game at 4K

I'm leaning more towards 600 becuase one of the mistakes of the first gen was its price. This is coming from someone who bought both.

I weigh in at 75kg and am incredibly hairy.
Could never pull a feminine voice, despite vocal improvements in recent years.

Attached: Fist of the VR.webm (700x392, 2.92M)

So 3202x2633 at 100% in that video from a while ago. I remember hearing it change recently with new pitool updates. From my understanding, this should be mitigated by having actually decent lenses.

Hopefully on the expensive side so its an actual worthwhile upgrade.

>Have you tried running a modern game at 90+fps without dropping the fidelity to PS2 tier? It ain't easy.
Rendering two sets of similar images at 4k total is less intensive than a full image at 4k, stereo rendering optimizations are a thing.

>Pros: Backed by Facebook

Attached: 1553127122399.png (925x1028, 621K)

I think Pimax 5K+ by default renders at much higher res than 5120x1440, it's something about the wide FoV and the render target changes when you change the FoV setting for the HMD. I don't know why it works that way, but I remember reading an article which had a table of render targets, sadly I can't find it now. A quick search says that a Pimax 5K+ at the largest FoV setting and no supersampling renders at 4267x2633 PER EYE. So that's 8534x2633 for both eyes, which explains why the fuck it's absolute murder on graphics cards. I wish I understood why they had to render at such high resolution when the panels are way below that. Maybe something to do with how they apply the distortion for the lenses? No idea.

Rendering at 5120x1440 wouldn't be so bad actually, I have a Rift and I run it at 200%, which according to Steam is 3802x2263 (total). If you do the math, my current rendering resolution has about 16% more pixels than 5120x1440 and this runs flawlessly and effortlessly on my 2080Ti in pretty much every game I've tried. The difficulty with Pimax though, is as I've said the fact that the rendering resolution at 100% is actually much larger than that.

>tfw living space is too small for roomscale
>tfw VR is worthless without roomscale

anyone scrolling and seeing this
oculus, the facebook thing is dead and has been dead for some time now
theyve fired almost everyone and downsizing, it's just a quirky gadget at this point, with further models just made to recoup losses and keep the brand active with everyone else in the same boat as them from various manufacturers from microsoft, their ar things from hp, samsung etc.

if you want to play games in vr you should wait for this thing from valve
it's also going to be the best one, just like vive was/is

Does the Rift S have the same finger tracking as the Rift?

They are a thing, but last I was aware outside of some meme hardware feature from Nvidia pretty much all VR games just brute render a given frame twice in parallel and nothnig else beyond the necessary distortions and such.

We don't know shit about the Index display specs yet. Pimax 5K+ will probably remain a totally viable alternative/upgrade. Index is almost surely not going to be more than 2k per eye.

2560x1440 per eye. The 5K+ runs at native resolution and the 8K upscales to its native 3840 x 2160 per eye. They had an '8Kx' option in the kickstarter which was going to run at full 3840 x 2160 by having two HDMI inputs on the HMD, but I think they cancelled it.

All you really need is enough space to stretch your arms out around you. You don't really need space to walk around. Can't even find that much room?

also if you're a subhuman consolecuck feel free to get that psvr headset thing but there is a lack of games to play

I've got a dev kit, it uses the new lighthouse tracking.

Ah yes, hardware made by Valve. ALWAYS a reliable choice. Nothing they've made has been completely abandoned a year or two later.

These journalists are always so retarded
>Vive has great image quality
>When in reality it has awful quality for a premium price

It's like they have no clue what they are talking about

I'm getting an Index can anyone recommend me a theater app so I can recreate and have an experience pic related?

Attached: 1553396051847.jpg (594x438, 36K)

All engines support it, it's not an obscure meme.

I agree that you should get your vr headsets from Valve.
However Oculus is no where near dead, it has Facebook and its billions behind it.

What hardware did they abandon other than steam machines which weren't made by them? The Link and Controller still get steady updates today.

Got some sources on that?

The most popular VR games are VRChat, RecRoom, and Beat Saber. No one gives a fuck about graphics, user.

all the oculus rift buyers and the online content creation crowd for oculus vr like news and videos, twittershit etc. suffer from autism

BigScreenBeta

You do online and offline and stream 3d moobies

blogs.unity3d.com/2017/11/21/how-to-maximize-ar-and-vr-performance-with-advanced-stereo-rendering/
docs.unrealengine.com/en-us/Platforms/VR/VRPerformance

Probably cameras that track your surroundings and will let you see the room so you don't bump into anything

I know that feeling, I hate all this hair and without it I would have a pretty nice trap body

Attached: 035041767c4fe16f8ae9a822e6a66d4c-sample.jpg (787x1000, 170K)

Same but the tracking ring is on top so it gets in the way of reloading your guns. Good shit.
I will never not be mad at how much of a letdown everything about the S is comparing to the original Rift.

Rendering targets are different from resolution. They re more like pre-applied supersampling I guess. See posts above.

As its been said a billion times, controllers are still supported, Link was supported for ages till the app came out (iirc) and the Steam machines were by 3rd parties. The software development side carried on to bring massive ongoing improvements to gaymen on linux.

0/10
buy oculus or samsung gear vr, hololens and other similar garbage if you feel like throwing your money away

The Quest will never be able to run VRchat and even Beat Saber which is pretty basic is visibly downgraded, it doesn't matter much for that particular game but it clearly looks horrible for more expansive stuff and BS won't have modding which is like 60% of the appeal.

where did all the gay come from

Well until the Index is release. Oculus is the superior choice, I know because I own both and the Vive price is unjustified.

VRChat is one of the most intensive games there are since it has to render all these crazy user models that aren't exactly optimized.

I'm sure they were forced to put the tracking rings there to get the inside out cameras to view them better. There aren't a ton of options

>Source: My Ass
Oculus is currently the most popular headset on the market, and that's not gonna change, even with a new Valve HMD. Keep crying those crocodile tears though. Quest is the genuine future of HMDs.

I said this several times in the past.
valve will make hl3 a vr game and if its good it will mark a new phase for valve and gaming in general.

>Maybe something to do with how they apply the distortion for the lenses?
That would be my guess, if you distort a image (which you have to for VR) you're going to need more pixels to fill in the areas now left uncovered by the distortion, unless you distort so one pixel is now covering multiple pixels, ie a blurry mess. And with a wide FoV, you're gonna need exponentially more pixels to fill the periphery with.

The reason why PSVR flopped is because you can't do much with it besides playing shitty VR games and even shittier VR ports of other games. Even if this thing comes with HL3 I don't know, I much rather play in the traditional way with my keyboard, mouse and monitor. Unless this shit has some AR shit I don't see my self buying this.
Oh yeah also I'm not replying to sonyroaches so don't even bother.

Attached: 1322615842122.jpg (400x400, 20K)

Half life 3 won't even be made by valve.
It's called boneworks

>VR game look like shi-
youtu.be/dXmqHaiQXSQ

Lies.

Farmville was the most popular game for a while, that doesn't mean it was in any way relevant to PC gaming.

Did you actually think that was a good response?

>sold 4.2 million units
>flopped

Attached: sairento flips.webm (852x480, 2.87M)

Bonerworks is clearly HL-inspired but I doubt it will have any formal link to the franchise.

I watch shit with Whirligig, paid version. Don't really like bigscreen and only use Virtual Desktop for desktop use.

Lets just hope that they keep funding the PC games.

Fuck inside-out tracking so much. And I say this as someone who carries his Rift sensors around every couple of months.

t. phone pro thinking people give a fuck about his gacha

>AR
Every fucking time.

Meant to quote

>ugh I want traditional controls fuck VR
>immediately says AR is somehow interesting for games even though it's far far worse and more limited
lmao where do these tards come from

I'll check out Whirligig. I miss the experience of virtually watching movies with friends online like on the original Xbox netflix app with MST3L audience silhouettes.

>Cows also aren't allowed to use the Valve Index

Attached: 1529627515429.jpg (726x710, 220K)

Oculus seem to be distancing themselves from PC VR though. I have no idea why else they'd release a piece of shit like Rift S, which is technically inferior to a Quest as far as screen and mechanical assembly goes (no IPD adjust) and yet still sell it for the same price despite the fucking thing not even needing the hardware to run games by itself or a battery. For $400 they should at least have IPD adjustment, or else they should sell that shit cheaper than a Quest.

They're still funding PC games for now, but considering the direction they seem to be going in, I would not be surprised for them to stop doing that if Quest turns into a success.

That's what I was thinking and the only thing which makes sense to me, but then again I don't have in-depth knowledge about the whole process. Eye tracking and foveated rendering would be very nice if that's the sort of resolution number we're looking at for wide FoV headsets.

Inside out tracking is actually based and the future of VR. It just needs tweaking to be as good as possible.

Luckily the Cosmos and S are already on that

>phones can't stream video

>A true hybrid that can do both has the drawbacks of both.
How would having a 'standalone' HMD that can either stream 1080p/1440p video from your desktop and display it in a virtual monitor, AND connect to your desktop by an actual cable, be having the drawbacks of both? It's having two modes of operation, which allows it to do everything. (Also it could probably just run the 1080p/1440p virtual monitor content itself, for simple apps eg. web browsing, allowing a degree of true standalone portable operation).

>Plus there's still nothing you can do about batteries.
Yes, there is, plenty. Having battery and compute actually in a separate module from the HMD, for example (like current PC VR wireless solutions), with a reserve battery to allow to the user to switch generic USB battery packs without interrupting function.

Attached: energizerthicc.png (1920x1080, 911K)

This is VR Dog. Say something nice about him.

Attached: 1553907050485.png (716x717, 598K)

If its online then you want Bigscreen. Whirligig is offline only and sadly can't be hidden from your Steam history if you use the paid version.

well desu the future is stand alone vr without a pc, thats just a scientific fact

No idiot, what I'm saying is if Valve's VR is more than a gaming device I'll buy it but if it's only worth for shitty VR ports then I'll pass.

one thing i don't like about VR games is that it feels like an entirely different platform from regular PC games. i suppose they are in a way, but should they have to be? i'd like publishers and devs to make more efforts to synergise their titles with traditional PC games both in terms of compatibility and pricing, because it just seems like VR is nestled into a niché where it doesn't need to be

I'll buy one. I bought a PSVR (and flipped it a month later), and was very impressed. It's just a bit bulky and too many cables.

What I really want are VR tourist experiences - for example, exploring Constantinople at its peak.

Attached: 7967.jpg (2496x1401, 383K)

How cheap would a first Gen vive get after this is out

Looks like a cute dog, but i can't imagine that this shit is good for his eyes.

>Keep crying those crocodile tears though
it's funny how only you and other retarded oculusfags are the only ones that are

Attached: Dodgeball.webm (700x442, 2.93M)

>How would having a 'standalone' HMD that can either stream 1080p/1440p video from your desktop and display it in a virtual monitor, AND connect to your desktop by an actual cable
That's called a Vive Pro, not exactly a new concept. The biggest problem with it is the battery which all portable tech suffers from and it isn't fixable any time soon until a completely new kind of battery comes along to save the day.
An "hybrid" implies it can run games by itself which would be a huge pain in the ass to do and require two sets of games and only using the standalone mode for videos and a browser would be a waste of time.

can i buy it with steambux

The IPD adjustment on the Rift S goes from 58 to 72. What kind of fucking mutant are you that you need more than that?

Why do you want non-gaming things from a gaming device? Do you expect a steering wheel to work with real cars? What retarded logic is this?

VR scares my dog

The only people capable of doing an actual VR experience that goes beyond of lol just make the game first person Valve. I mean sony is a lost cause and they don't know what the fuck they're doing and other devs don't give a shit so if Valve can't then no one will.

You need the processing hardware on board the HMD for standalone wireless, which adds (dead when not using it) weight, and having to plug into a PC means a cable, and while strapping batteries elsewhere is a option, but clearly a "Do what we can now instead of what people actually want" option, which is "No" (visible) batteries, ie, in the headset, which simply isn't a option. Wireless operation also still needs extra weight and batteries, so that drawback as well.

Attached: angeredrobot.jpg (480x360, 18K)

Software IPD adjustment is NOT the same as physical. Don't fall for their shitty tricks.
Even Palmer was shitting on them for this.

What this guy said. I share a small apartment with three other adults because poor as fuck, and I manage PSVR with barely enough room to put my arms out. Honestly, I'll be happy with VR once it can run current gen games and it has a system seller like GTA VR or something. I'd love a .hack style MMO at some point but that's probably at least a decade off.

Attached: Exproshun.gif (400x225, 1006K)

>Nothing they've made has been completely abandoned a year or two later.
Yes, that is literally the case. Steam Link lasted three years until they replaced it with an app, Steam Controller is still sold and fully supported, SteamVR Base Stations (which Valve has always made themselves) are still sold and fully supported (although the 1.0 version is facing imminent retirement, as the 2.0 starts being actually rolled out).

And that's all the hardware Valve's ever made, so far. Next are Knuckles and Index.

The Rift S doesn't have IPD adjustment, that's how much of a downgrade it is compared to the 3 years old Rift.

palmerluckey.com/i-cant-use-rift-s-and-neither-can-you/
Luckey himself shat on it.

Attached: gaben VR.jpg (1330x530, 145K)

>only ever used VR for the first time in December
>am short sighted as fuck
>take my glasses off because I figure "oh the screens are right there I won't need them"
>why is everything so fucking blurry? Is this how its supposed to be?
>somehow still manage to struggle through several levels of superhot VR
>try elite dangerous because I was super excited about it
>can't see anything
>can't read any of the text
>go back to my friends house the next day
>maybe I should try it with my glasses on just in case?
>can suddenly see everything
>game is fantastic
>feel like a fuckin action star
>get genuine vertigo on the part where you have to jump off the side

I felt dumb as fuck but I could've played that all day and not gotten bored.

yeah but are they gonna cut the price or keep it High end price toy?

>The Quest will never be able to run VRchat
It's already announced user. Fuck knows what voodoo they are doing to make it work, but clearly they have gotten it to work in house, or they wouldn't have announced it. At least you would hope so.

I can't wait another two months.
Might just get a vive now and then just buy the new headset and reuse the lighthouse sensors.

The lenses mean the focus is shifted to infinity, it's not actually "close" from a visual sense.

I really don't see why people like inside-out garbage so much. Is it really so terribly difficult for you to take 1h and mount the sensors somewhere up high?

Not really, the future is going to be VR headsets which connect to PC wirelessly. It can be done today, but in the future I expect everything to be nicely integrated together and the default, not something you need extra accessories for. Phone hardware is just terribly slow and will remain so for the foreseeable future, simply because you cannot push 500W through a phone SoC strapped to your face and powered by a small battery. That's just reality.

Rift S has no physical adjustment. You literally cannot move the lenses in order to align them to your eyes. My IPD is like 71mm, which would be near the maximum limit of their software 'adjust' and I most certainly don't trust that shit to not cause horrible eye strain and headaches, because those happen due to the lenses and not the position of the image on the screen.

When we say "never be able to run", we mean in PC terms, not console terms. Of course you can try to run anything on anything, but whether you're going to have a fun time doing so is a different question entirely.

What's that game user ? I could see myself try it.

IIRC the focal point is actually ~2m or less, not infinity.

>put over 4 million VR headsets into houses that don't have PCs that can even run classic DOOM
>flopped
Wat? I don't even... People shit on the PSVR too much. I wouldn't have even tried VR if not for it. And the gun range in The London Heist is amazing. Even the heavily scaled down Skyrim is dope and ruined the normal version for me. When you've actually walked through Bleakfalls Barrow seeing it on a flat screen is like watching a home movie of an event.

Depending on the genre, it would take a substantial amount of effort to make a VR mode of a game designed to be played on a monitor. You would either end up with a game that feels really lacking compared to VR standards (Subnautica) or have to completely remake the game mechanics to the point where it is a different game that just uses the same assets. I will say that I actually would take more subpar ports. Stuff like Fallout 4 and Doom 3 seem like they could be done with other games fairly easily. However after you see what VR can add to a game, a game made specifically for VR becomes significantly more appealing than a port.

And it will have to be severely, severely downgraded. They might even drop user models altogether.
Magic fairy dust can't fix the fact that the Quest has a severely limited processor which isn't even primarily designed for 3D.

Why does htc get to keep the vive name and brand
just because they advertised it for valve even though valve developed everything?
What expertize did htc proved them with

Depends on the set actually, the Vive is apparently only 75cm and the Rift is 2m

store.steampowered.com/app/747260/KungFu_Town_VR/

reddit.com/r/oculus/comments/9lnkuw/added_some_new_vfx_to_kungfucious/

youtube.com/watch?v=1t9EUwwgfzk

I know it doesn't have physical adjustment, but literally everyone that's tried one has said it's not an issue. Luckey shits on Rift because his ass got fired for being an alt-right cuck.

Lighthouses are a hassle for anyone without a dedicated "vr room". They are unsightly and cumbersome.

I'm someone who moves around from place to place a lot so having a bag full of cameras and wires on TOP of the extra bag I already have to dedicate to my headset is a huge pain in the ass. I also have a friend who only has the space to do VR in his living room, where having weird cameras in the corners makes the room uncomfortable for house guests and not nice to look at on a regular basis when you are just trying to enjoy time with your family.

Both of our situations are incredibly common and reasons why people didn't imediately buy into Oculus or Vive when their initial models came out. For someone like me, inside out tracking is a godsend.

Not either user, but what I want to see is more games designed for VR first, but with flat displays in mind so a gimped version can be sold to the masses and the real VR version is still there for anyone with the hardware. That's probably one of the main reasons VRchat got as popular as it did from a raw user numbers standpoint, even if the flat version was probably a afterthought.

the only thing PSVR provided the general public with is blurry low res graphics and nausea inducing fov and screen shake

>the guy that created Oculus and has much deeper knowledge of VR than anyone here is wrong!
read the fucking blog post

>the only thing PSVR provided the general public with is blurry low res graphics and nausea inducing fov and screen shake

Astrobot, Wipeout and Star Wars VR are still better than anything on PC

That's probably just what was in their contract.
>Just because they advertised it for Valve
Along with producing it. Production of the hardware was ALL htc.

Valve really wanted this to be a thing in the early days but eventually seemed to give up on it. It's really just not the same, even with the best photogrammetry capture, you're still visiting the location as it is frozen in time. many people have played with layering in dynamic elements to such experiences, which works to a degree, but enormously increases the intensity of development for what is ultimately a pretty niche product.

Because that's HTC's brand, I doubt Valve even came up with the name.

Ordinary platformers/racing games payed with a controller and a screen on your face really aren't.

My bad, I posted the wrong Steam link store.steampowered.com/app/880910/Kungfucious__VR_Wuxia_Kung_Fu_Simulator/

maybe if they didnt force them to sign contracts locking it on the ps4 people would be able to have much better experiences with the same games on pc

I just want a vr headset that has high enough pixel density so I can play flight sims and read my instruments and spot bogies

Thanks user.

>we still haven't gotten RE7 VR on Steam because of Playstation and Sony
Yeah thanks for that

It was all in the VR book that came out recently that Valve was still on the fence dragging their while experimenting with VR technology and it looked like a partnership with Oculus was in the bag, but then Zuckerberg bought them and Valve was forced to look elsewhere since they weren't about to can a year and a half and millions of dollars of VR experiments. Vive was really temporary rebound until they could get the index produced and out.

They don't, they're those kinds of people that think more expensive = better.

I'd love that kind of shit. I dicked about in Google Earth VR a bit and sure the street view is funky to look at but man some of the stuff you can see is still nice to look at.

Space Engine build with VR support when.

Carmack got sued by ZeniMax for bailing out and stealing id's VR code to use in Oculus, I respect Luckey and Carmack but it seems like no one is immune to selling out, these two pretty much caused the faceberg fuckery we are in now and things could have been much better if it was Oculus + Valve.

>Luckey shits on Rift because his ass got fired for being an alt-right cuck.
I own a Rift CV1 and my eyes and head hurt if I use it with the lenses misaligned to my eyes. This isn't some topic requiring esoteric knowledge which you cannot test for yourself. It feels like eye strain, like when you're putting on somebody's glasses when you don't need glasses yourself. It fucks up my eyes.

>Lighthouses are a hassle for anyone without a dedicated "vr room".
I set up my (3) Oculus sensors in my office by hanging them upside down from the curtain rails. I don't have a "VR room". It was quick and easy to do.

>Both of our situations are incredibly common
If you say so. I don't know any people who travel around with their gaming PCs all the time (you need that in addition to the headset!) and it would be much more cumbersome for me to move my PC and all accessories around all the time than it would be to take 2-3 small sensors along.

It impressed me plenty. Sorry if my pleb-ness is getting in the way of your hardware boner. Sorry that I, and 4 million other people, are having fun user.

I'm spending the rest of the year getting my credit cards paid off, and then I'm dropping £2k on a powerful rig and a 'decent' headset. After the next wave of upgrades there should be some decent headsets on the market are reasonable prices and we should have a few more years until more majot ungrades occur.

I have to admit that I couldn't play it anyway. I tried the Kitchen demo and it's just uncomfortabel to be in that enviroment and not particularly fun. And I say that as someone who loves horror and doesn't scare easily.

It's only viable if it doesn't need a PC like Oculus Quest.

The update has bee in "final testing" for over 6 months

>only using the standalone mode for videos and a browser would be a waste of time.

Why? You get to having HMDs as general monitor *replacements*. That's the key, the whole point. You don't need a nice several-hundred-dollar 1080p/1440p GSync/FreeSync monitor AND an HMD, any more. You increase the value and market of HMDs substantially.

>You get to having HMDs as general monitor *replacements*.
What monitor has a standalone mode for web browsing? You can already browse the internet with the current VR sets connected to PCs.

>its only viable if its a phone
wut

I do like the idea of playing with my flat friends. Messing around in the Forest was really nice and seemed to make me a bit overpowered. However, I also understand that it essentially doubles the work the developer has to do when programming the basic mechanics of the game. The biggest advantage of having a game work with both is that it can encourage headset sales when people see other being able to do more in game. It actually might be a good idea for Valve/Sony/Facebook to fund this rather than just VR specific games.

Attached: Windlands2Boss1-1.webm (480x270, 2.97M)

Its been killing me. Some of my favourite things in VR are being able to see completely new worlds like that Mars steam home and the sense of scale in E:D.

Please have good black levels, Index.

I love angry birds too!

Every once in a while I think about buying these games and then I remember the author being a dick and sending dmca takedowns for unity tutorial videos.

That too. I listened to the audiobook and I felt like they could've held out longer for a series C (if there is such a thing). Whole thing is a happy go lucky underdog story, and then halfway through it just turns into The Social Network Part 2. It's just miserable. Everyone from the original Oculus founding team is gone except Carmack, and VR is in an annoying dark age holding pattern. Still shows promise, but goddamn sometimes the wait doesn't feel worth it.

pirate them then

>unity tutorial videos.
nothing of value was lost

>tfw an amputee

All this hand tracking is probably useless when you only have one. Can play fine on a controller or mouse but there's no substitute here

My own hobby will leave me behind in the next few years

Don't ever go to war anons it's not worth losing video games

Attached: 1503736662504.png (250x382, 154K)

I didn't know about any of the controversy at the time I bought it. The game is really good ignoring whatever happened in the background, which does sound fairly ridiculous to think they have claim to grappling hooks. I am going to assume it failed pretty horribly anyway based on the amount of pages on the steam discussion board. Either way, it is worth playing, so

Attached: 1501520646155.jpg (1200x675, 546K)

Future shouldn't be that grim. Valve has been experimenting with brain computer-interfaces and even had a talk about it at GDC.

>You can already browse the internet with the current VR sets connected to PCs.
yeah but it's shit. they're not ergonomically fit for it, and probably won't be until they get rid of the cable altogether. the resolution isn't there either, yet.

HMDs will eventually come to replace all other displays. this is currently mostly imagined as only coming after vaguely 'far-future' magical retina-resolution transparent-screen AR and/or BCI/prosthetic-eye/contact-lens etc. tech happens. but there isn't any reason we can't be moving to it now, and there would be immediate benefits to be gained from doing so.

Go dammit I fucking love Sairento. Put on some good ass music and just shoot/slice through dozens of motherfuckers.

>they're not ergonomically fit for it
Added weight for the added components and battery just for a standalone web browser mode is not ergonomic either.

youtube.com/watch?v=1olP5sCfna8
Still waiting.

Reminder that the Oculus Go has a 2-2.5h battery life so the Quest will be that or less since it runs an overclocked processor, therefore less efficient.

>zero prospects for full body tracking
It's overrated as fuck user.

It's not only overclocked but it also has active cooling so that's even less battery life, it's going to be complete garbage and shills will try to defend it.

>he hasn't cuddled with an anime girl in VR

You are missing out.

Sony helped kill VR by buying out exclusives, Facebook doing this too was already a big issue

Splitting a niche hobby onto multiple platforms so early, fucking hell, fuck Facebook & Sony

>girl

Anyone else depressed as fuck valve never even made half life 3 vr? This board was screaming it would be the killer game for vr but 6+ years later here we are with no good games to use in vr besides tech demo's and sims
While that video is impressive it would be kinda meh with current headsets and require a beefy pc and vr setup
I'm waiting for decent high res high refresh 4k 100hz+ sets with eye tracking foveated rendering oled panels and 140 degree fov

That fan whirring will probably get annoying too, with the downgraded headphones they now have.

Sure thing. Capcoms contract with Resi 7 is already up and yet where's the PC VR huh?

I have to bring my PC around anyway. It's not like I can help that. It's just something I had to get used to

However I CAN help having to carry around the lighthouses

Yeah no.

>Body language
>The thing that is universal across all cultures and is crucial for good communication
>Immersion
>Being able to see your body react beyond a floating head and hands while playing literally any first person VR title
>Overrated
With all of this talk about "The future of VR", all this shit about wireless and trying to shove a subpar computer into the headset, things that actually matter like being able to do the virtual reality better is overrated? Resolution improvments thankfully are a thing that no one questions, outside of being able to drive those resolutions without foveated rendering, but still, come on.

Attached: shinobi project VR.webm (960x720, 1.93M)

>for supporters on patreon only
Cringe.

>you reach out to embrace them
>they nestle against your chest
>the warmth never comes
>you are in reality holding nothing
>a man his arms outstretched in an empty room
>alone
Yeah, no thanks, give me a sword/gun and monsters to fight/shoot, or a cool place to explore, but I'll leave disappointing dating experiences to meatspace where you can at least feel a titty squish against your chest when they hug you.

Attached: Atmos.gif (500x359, 876K)

Where the fuck are the games though

It's just that carrying 2 small boxes seems entirely trivial in terms of extra 'effort' required if you're already carrying around a PC and all its accessories (do you carry around monitors too?).

Actually the devs latest blog he said one month but that's just playing it safe. The last parts only a week worth of work left.

First of all, I'm not using VR to fucking communicate to people. Shove your fucking VRchat up your ass, loser.

Second, seeing the body "react" to shit is the worst thing ever, since it immediately reminds me that I'm playing a fucking game and that I have to attempt to match my body movements with what is happening to the in-game body. You people never learn that even Skyward Sword was crap because there was no fucking feedback when you hit shit with the sword. 1:1 motion? How is it 1:1 when you hit a stationary object and your actual arm still keeps moving, while the in-game arm does not? Sure, something like Beat Saber is pretty fucking sweet with that, but any game more complicated and it falls apart.

I'd rather just play with a controller than do that shit, because I've already played games with a controller my whole life. And the improvements certainly aren't in motion controls, that's for sure.

the 1 year contract was a rumor, Sony paid for exclusivity forever

Would be so much better on PC with high res, 90-120fps & better graphics, oh well

Attached: freeze bitch.webm (1280x720, 978K)

On the Oculus store.

Well, where's the publisher paying out their ass for PC exclusivity deals on good games?

>I'm not using VR to fucking communicate to people.
Perhaps you wish to join a more enterprising next level of VR enthusiasts, user. All you see is mere baby toys. Up here the air is crisp and the sky is the limit.

Attached: varjo VR.jpg (1680x950, 812K)

there is absolutely nothing particularly visually impressive about boneworks, user. it's adequate, and supposedly has some nice volumetric effects, but it's not particularly more GPU intensive than anything else (as far as we know so far). It's just the knuckles integration and physics-based controls that make it so interesting.

>tfw my bedroom has a hugeass wardrobe that almost reaches the ceiling and it's one of the two only viable corners for a lighthouse so there would be a big blind spot around it
help me out Yea Forumsros

Attached: Untitled.png (365x526, 14K)

Attached: hey give that back.webm (854x480, 2.56M)

You realise nobody owns PC right? also there is exclusive PC VR games, Insomniac is making one

Get rid of your bed and sleep on a mattress that you can flip against the wall when you want to play.
Rearrange with that in mind. maybe.

Consider buying something like pic related

Attached: sss.jpg (729x1024, 72K)

You posting anime in Yea Forums is cringe

>xclusive PC VR games
Are you talking about Stormland? Could be nice, but goddamn those mech designs are so gay.

get rid of your bed frame and box spring and just sleep on the matress on the floor as a futon, which you can pick up and lean against the wall or stick between the wall and the big wardrobe. get rid of your extra desk, why do you even have that? push all furniture to the short sided walls and put your play space in the middle of the room

Attached: foxgirls.webm (1348x728, 2.87M)

That's the problem, the wardrobe is too fucking tall and obscures the corner that a lighthouse could be in.

Attached: cursed.jpg (3120x4160, 511K)

>I'm not using VR to fucking communicate to people
Body language doesn't strictly mean for other people, it could be used for games for gameplay reasons too. Imagine having enemies approach you differently depending on how you react to whatever it is they're doing? Stuff like that naturally brings more dynamism in a way that requires zero extra conscious effort on the player.
>No physical interaction from the virtual environment
That's a problem with just hands + head too, it's the one thing that's going to be difficult to borderline impossible to get over without a full body suit with a complicated network of servos and other electromechanical things to restrict the body, which all in is going to be absurdly expensive. Just being able to track the body adds a massive amount to "Muh immersion", and smart developers can work around this if they really wanted to. I remember a suggestion a really long time ago of VR games where you're a ghost controlling a VR character and whenever you get that virtual separation from physical reality issue, the VR body reacts in the environment while the ghost body still 1:1 tracks the real body.

men make the best girls

>Actual future of VR coming through

Attached: Pimax.png (692x711, 279K)

>fish
so there are two smells for women?

GTA vr already exists

As a less throw the kitchen sink out option, if the PC is on the right side of the desk, rotate the bed against the window wall and move everything towards the bed

Place the lighthouse on top of the wardrobe itself instead of in your room's corner?

I hope it costs under 600 dollars

Aren't you busy working on TES VI Todd?

haha, i remember that joke from the last thread lol

It's sad how true that is youtube.com/watch?v=hQFPnUjeSoI

>I'm waiting for decent high res high refresh 4k 100hz+ sets with eye tracking foveated rendering oled panels and 140 degree fov
This.

really? where? is it just a patch or mod or something?

I'm sure we'll get good full body tracking + feedback eventually, but it sure as hell won't be soon.

Unnoficial mod iirc

Clearly you don't understand how much one extra box or bag is.

>Do you carry around monitors too
No

I drilled my lighthouses to the ceiling

I bet you flat game fags would rather just pess X to do all this.
youtu.be/3-90-BE8uq8

We can have that now if we really wanted to, the problem is always just price. Personally the lack of feedback isn't too much of a issue, given being physically blindsighted by things is one of the unfun things of actual reality that you can get rid of in virtual reality.

>This and the new games, & Knuckles

Attached: 1396229670690.gif (160x160, 997K)

Clearly not, I guess you're using bags of the exact required volume of everything and can absolutely not fit another 2 small boxes which could each fit in a jacket pocket. I assume you must've spent a long time minimizing your excessive bag volume and finding the perfectly efficient to pack everything in.

Attached: blade and sorcery 2 electrifying climax.webm (868x1034, 2.94M)

What gpu? My 1080 struggles to keep 75hz 2k
And considering a 2080ti can barely break 60-100fps at 4k with potato settings it's gonna take a while yet 8k is already a thing we have not even caught up to 4k which is 6 years old

Some ambient occlusion would give this so much life.

The future is here, user, and is smells pungent. youtube.com/watch?v=vGCJI611VJ0

>physically blindsighted by things
You're literally getting blindsided by things when you expect there to be a collision and nothing happens.

I've played Blade & Sorcery and it feels like weightless trash, with the dumbest fucking AI to boot. I can't get excited about any of that shit, it even looks like crap too.

Looks neat but that trailer is some hot garbage editing

>I've got a dev kit
>N-no I swear I really do guys!!!

There better be a slow time spell so I can chop a dude's head off and fire an arrow into it while it's flying.

Attached: 1482758251496.png (251x338, 196K)

Slow mo is just a button press

>using your hands

Attached: mindsabers.png (720x892, 706K)

if it doesn't have eye tracking, it's doa

I'm starving for actual new games to play besides beat saber, VRchat, and flight/racing sims. Everything out there just feels like tech demos where you only do one thing and thats it

No one's putting that out this "gen"

Just play Doom, Quake and Serious Sam.

The Vive Pro Eye is a thing that's almost out though.

Nice.
I can't wait to do some medieval dio shit.

Attached: 1472797771702.png (254x254, 138K)

For businesses. Expect a 900 dollar+ price tag if you want to get it as a consumer

HL3VR would have been a mistake. Even now the tech is not mature enough for anything more than polished tech demos and puzzle/rhythm games.

this gen is almost over though, not worth getting new headsets unless you are complete vr newfriend desu

I'm sure, but I mean an officially supported product sold as a VR product that would actually make people sit up and pay attention. People are already hard enough to sell new tech to. Setting shit up and modding things? You might as well throw the idea in the trash before even mentioning it. And I say that as someone happy to fuck around getting mods to work for days.

The real problem is that I don't expect it to get support for games, neither in terms of games actually using the game tracking, nor in the form of foveated rendering.

Attached: wireless_dagger.webm (904x1008, 2.96M)

I felt more lonely then ever after my first vr cuddling.
You remove the headset and they are gone. Back to the grey reality.

Already ahead of you

Attached: Varjo Vr sde.jpg (1308x1228, 795K)

How many games could really benefit from eye tracking?

And yet that webm proved its entirely possible.
Valve sucks ass they lost all their talent 8-10+ years ago when they got lazy.
Hope epic uplay Bethesda ea apple and stadia kill them for good I am so sick of drones defending them.

when in doubt throw it out

The worst part for me is I'm okay looking enough to get dates if I put the effort in. But my cripping anxiety and depression always make me regret the potential life changes (such as having to leave the house, go somewhere other than to the mailbox or bathroom, or share my time and feign interest when I just want to drink a beer and play vidya) and I self destruct/abort. I spent my last date pretending to be interested, let her hug me (while not leaning down for the kiss she was offering), went home early and turned down an offer for a follow up date via text. Yet i still remember the feel of that tit on my chest from the hug. I remember the soft lips from a kiss a decade past. Fuck.

Er, VR, yes. I just want native support for VR in games to become a standard. I don't even need motion controls of that sort of shit. Keyboard and mouse controls, maybe with the ability to look around, is all I need. I play in a small room anyway and sitting.

Attached: AlreadyDead.gif (500x375, 483K)

>Mr. user, this is a girl scouts meeting.

Attached: file.png (523x660, 253K)

Attached: Future of gaming.png (963x900, 172K)

i feel terrible, i am being told to wait again and again and hold on buying into vr, now i have to wait until may again

June just to be on the safe side.

2 words: 3DTV.

Vrchat barely holds over with an i9 and 1080ti, it should never be used as a bench mark because the developers of it are fucking retarded. They released and update saying they've improved their back end without testing it and broke half the avatars loading

Attached: future of gaming 2.jpg (460x567, 28K)

im in the same boat, just praying the index won't be $500> I can afford that but at that point how much value am i really getting

Why is the 2010 TV shaking?

getting ready to pounce

Autists don't give a fuck about graphics, you're right.

It's 2010, that's sn old plasma and it's about to explode.

Oh that was one of the 3D TVs that came with rumble vision. It would rumble anytime you watched something with shakycam in it. It was the early oughts, and a lot of darts being blindly tossed at the notecard idea corkboard. It didn't take.

I spent 800 bucks on an rtx 2080, I can do it again for VR if I have to.

Attached: 29bebcbf6f400816ad0b5eb903926e4e.png (930x894, 398K)

>2019
>still pushing the VR meme
When will they learn..

No, the movement is still an issue. It's slow and awkward because of IRL space limitations.
Half-Life is supposed to be fairly quick and twitchy with lots of sprinting and jumping.

From the performance improvement it can bring when combined with foveated rendering? Literally all of them. Actual gameplay/UI changes would have to be implemented for each game in particular, of course.

I don't know yet, because so far, it hasn't happened.

And whatever that thing is, it BETTER have proper pupil tracking or it won't be saving or changing jack shit.

>I don't even need motion controls of that sort of shit.
That's what I thought at first too, but it feels almost pointless without motion controls, unless you're playing some variety of sit-down cockpit game.

>foveated rendering
Wouldn't that be something that could be done on a OS level?

>joystick on the end of the handles/knuckles
Wow, so difficult and totally not becoming the norm. Movement is going to be the last thing, if it even can, to be dealt with. Outside thumbstick movement there aren't many realistic alternatives.

I think foveated rendering could be implemented down to the GPU level without explicit dev support as long as it supports modern APIs like Vulkan and DX12 which would be huge, it would basically mean any game could run far better on VR than flatscreen.

>gabeN made a device he can't use
brainlet

It's basically how I play Skyrim on the PSVR, and it's still magical. I hooked it up to my PC and, aside from the nightmarish nausia due to bad Trinius setting and a PC that made the FPS too low, it would have been magical in any game I can go first-person in. I can certainly live with it until the tech matures.

Reminder that it's VALVE Index and not STEAM Index which means it's VIDEOGAMES.

Attached: 1502497792494.jpg (560x560, 77K)

Funny how everyone's leaving the sensors in favor of inside-out tracking. Fuck vive lol

Attached: doomguy.png (1920x1080, 253K)

Why would he? He knows VR is trash and only retards will fall for it.

When was the last time Valve made a videogame?

Attached: 1541639140081.jpg (593x593, 125K)

correct. eye tracking in an HMD doesn't REALLY matter until the middleware engines and VR APIs support foveated rendering (after which it becomes simply essential prerequisite for any HMD to be considered saleable, like IPD adjustment). it would still be a good feature for near-future HMDs to include, though. it's not really that expensive in terms of materials, and it of course does have countless immediately available gameplay/UI uses. blink tracking alone, how is that not a thing in an HMD?

Nothing a omni directional treadmill wouldn't fix and also some sort of string harness but all that is already here just £€¥¢$$
I do agree controls are dogshit tho

>problems WMR had
Which were...? My lenovo works pretty much flawless.

Not necessarily. You could accomplish the same thing on flatscreen via eye tracking like Tobii or some shit.

The Lab in 2016. A minigame collection, but still a 'real game'. Artifact in 2018, which by all reports really is a good digital card game, but was doomed by their completely retarded decision to make it pay-to-play.

That shitty card game
Not the same devs that made vidya for them when they where good back in 98-07 either
All the talent splintered off
I refuse to directly support gave valve or steam anymore fuck them I'm still angry waiting 12+ years for hl3 only to get some shitty paste bin since they memory holed the leak from the head writer

This. VRtards are just having fake fun.

Hey guys, serious question, can VR Games be played using only the hands? I mean without walking n' shit.

I also have a Lenovo and while I love it, I won't pretend it doesn't bug me that I can't dangle my hands to my sides without them losing tracking. Most of the time it's not noticable, but just chilling in VR chat it often bugs me.

Luckily the extra cameras on the new headsets will fix that

>itoddler
>ebin
>Ubisoft
>Betheskek
>EA
>Jewgle
Flawless examples, mate.

Attached: 1550353085047.jpg (499x674, 88K)

>AR
it's always this meme

>putting on headset constrained to lighthouse tracking area
>"boy it would really be cool if I could see my room along with the virtual world I'm in"
But why though

Sure I play H3 in my limited space area as well as a bigger one, been playing House of the Dying Sun just sitting down too
The problem is Vive/Rift have shitty readability so most games are designed around being active for now, hopefully this Index gets to Pimax level which makes more games enjoyable

Yeah, there's separate standing and sitting settings.

Yes. I can't think of any game that doesn't have joystick movement as an option when movement is part of the game.

Yes. 99 percent of room-scale games you still move around with the controllers for the most part. Having the extra space in your room to move around is critical for some games though.

Super hot is a good example where you never need to walk around in your room, but it's so dynamic and body involved you will want that space anyway

yes, true-room-scale games which only use the controllers are binary grab/release hands exist, and arm-swing locomotion exists, etc.

it's inferior to actually having something in your hand, though.

LMAO and I was gonna buy a odessy plus
Hahaha gen 1 btfo
I don't support any of these companies either but fuck valve for sitting on not just one of the greatest games ever but 3+
No portal 3
No tf3
No hl3
Fuck them I hope they die for that alone as well as that dogshit steambox + controller dlc drm and terrible shit they've done

I don't know enough about it in order to really say, but as a sort of educated guess I'd assume it would be done in the engine, which would mean games would need updates even if they're using 3rd party engines. I don't think it can be done below that, I mean it's not like you can force non-VR games to use foveated rendering from the driver or something. The game which support it, support it as an in-game option.

Yes, you move and turn with analog sticks or with the touchpads on wands.

retard

Thanks!

Index isn't shitty inside-out you brainlet

So make the game quick and twitchy with lots of sprinting and jumping? It's not like you can physically move in the old games either. People seem to get caught up comparing VR against some fantasy idea of what VR should be instead of actually comparing it against reality. One aspect of the game being only slightly better that what was done before does not make that aspect it worse than what was done before.

found the vive owner lol
enjoy your gen1 being worth even less real soon

[citation needed]
Also, Oculus already dropped the sensors, so did HP. The only advantage they had was with the conrollers tracking, and even that can be solved without the need for a "man cave"
No one's gonna spend on a fucking set if it needs an entire room to be modified dumbass

look at the pics, fucking retard

So the cameras are just for collision prevention and light AR stuff? What if Valve went full genius and it has both types of tracking in addition to gyro to bring latency down even further? I hope I'll be able to afford it and finally get to try out VR.

>[citation needed]
see it's right on top of this thread cmon

i don't have a vr headset, and ive only tried one out at a friends house for like 10 minutes, and I want to know somethings:
what are these "cameras" and dots on the index, and what do they mean

Dumb way to use cameras then. That is, if a modified press release pic is to be believed to bring this info

fucking retard

Except lighthouse tracking is fucking flawless by comparison
Reach behind your shoulder or at your waist and it cuts out lmao

Attached: 1553178787717.jpg (3024x4032, 1.61M)

Looks like a NIER rip off.

>he believes anything Yea Forums spews on him
lol

Attached: 1529401833040.gif (344x203, 3.88M)

Yeah sure, people will drill their walls so they can play 30 minutes of weaboochat with knuckles and friends, sure thing retard

What HMD doesn't have cameras? Why are there retards here thinking cameras automatically mean inside-out tracking or AR when pretty much all HMDs had cameras so far? The Index's cameras are obviously not meant for room/controller tracking either since they face straight forward unlike the WMR and Rift S which are angled down to maximize the field of view around the controllers in your hands.

>needs an entire room to be modified
You are greatly over exaggerating the effort required to put in a few screws.

>a MODIFIED press release pic
You can increase the brightness/contrast yourself, there are lighthouse sensors on the headset. Valve isn't throwing away their infrastructure they spent years developing. The release candidate knuckles controllers shipped to developers just three months ago used lighthouse tracking, why would they drop it now?

And you're greatly understimating the average person lazyness. If it takes more than 10 minutes to set up, it's too much.

>Entire room to be modified

What? It's literally screwing 2 things into a wall how the fuck is that modifying an entire room?

Holy fucking shit you actually ARE retarded even by Yea Forums standards. This is no different than hanging something on your wall which countless people do for fucks sake.

Attached: base profile.webm (540x304, 2.4M)

>modified press release pic
You can see the sensors without even brightening the pic, go see for yourself.
store.steampowered.com/sale/valve_index

Unless you are implying Valve themselves photoshopped the sensors in for some ungodly reason.

Attached: In space no on can hear you scream no.webm (853x480, 2.45M)

Attached: forceful space.webm (720x450, 2.82M)

wait, how does the game track your mouth?

>What if it had both
That's ideal. Instant sell for me

So were they right, and now thankfully blacklisted?

Attached: 1553199830282.png (470x471, 240K)

It doesn't. It just changes the model animation based on proximity and shit

Is this really true through? I would assume the average adult has hung a picture or curtains, which is a similar amount of effort. Either way, this is not something that should be encouraged or defended. People are only lazy because they are enabled.

Might not be worth burning cpu time and bandwidth to analyze the extra camera data. Yet another advantage to lighthouse btw, tracking is in hardware.

Holy shit this is so well made it made me feel uncomfortable.

Attached: 1534956288822.jpg (695x450, 64K)

That looks nothing like the Index and what the retards said doesn't match up with what we know about it, the cameras don't point down so you can throw that leg tracking idea into the trash.
Unless they put more cameras below it, but that doesn't make sense either since it clearly uses lighthouses for 6DOF tracking and even then you can do 6DOF without something as retarded and unreliable as leg tracking, how the fuck would that even work?

Lone Echo was a really cool experience even if it was pretty much just a "put the battery in the hole" space simulator

>exclusives BAD
HLVR is a Steam exclusive
>exclusives GOOD

Reminder that inside out tracking is shit.

i don't know anything about VR, so please explain what is the difference between inside out and whatever other choices there are

no, it was an incredibly stupid, ill-conceived and badly delivered joke

>valve spends years developing their own custom VR tracking solution which is by far the best available
>valve spends years developing their own custom VR controllers which are by far the best available
>new HMD is WMR shit with hand tracking instead of controllers, guys! and it tracks your whole body with downward-pointing cameras!

>Forced meme spouter is fucking stupid
Wow what a surprise.

store.steampowered.com/app/450390/The_Lab/
Made by Valve and works on more than just the Vive.

Only a retard would think a company putting the games they developed on their own store is anything less than acceptable. You might as well say Nintendo should be releasing their games on PC.
What is google?

>inside-out tracking
>arm swing
>snap turn
>IPD
>lighthouse
>pancake

What the fuck does any of this mean lol?

>All these days arguing about whether it's inside-out tracking or using lighthouses
What if it can do both fags, what then?

Attached: VR kajojo.webm (640x360, 2.92M)

>HL2 VR is now exclusive to a specific headset
FUCK WHY DID I BUY INTO THIS MEME AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Would make no difference to me

Inside-out tracking is strictly inferior, putting it in alongside Lighthouse just seems like a waste. It would be just a waste of hardware which won't be used with Lighthouse but increases the price of the headset and also the weight.

Attached: Headpat.webm (700x392, 2.9M)

realistically there would probably be a unofficial patch to make it work with other headsets, also i don't think valve would do that because they wouldn't make nearly as much money on the game

Look it up you retard.
You have a vast wealth of knowledge in the form of a search engine, and you're too lazy to do a basic search in less then 5 seconds.

Attached: bradly vr.webm (504x656, 2.7M)

Should I get this if I have absolutely no experience with VR

It means the HMD itself calculates its position with no external tools, the best example is the WMR which has solid HMD tracking but the problem is that it needs the controllers to be within its frontal camera field of view to track them so things get wonky.
Valve's lighthouse system uses spinning motors sweeping lasers in your room and the HMD/controllers have little IR sensors in them that calculate the timings of those sweeps to figure out their positions.
The lighthouse system is very solid and is the most accurate and drop-free since it's so mechanically simple, it doesn't rely on fucky image recognition or anything but rather just purely mechanical timings.

What the fuck makes you say that?
Only Oculus has tried to wall off

I doubt it will be, it's going to be a SteamVR game which works with pretty much everything.

Guys guys GUYS! I'm 100% certain people are going to spend $2K on a video game helmet and a gaming rig just to play a Valve game.

CLEARLY this has been what's holding VR back, and now that Valve's Three Games are around the corner, we will finally see VR break free of its gimmick status.

Attached: vive twink.webm (1280x720, 2.84M)

Why can't they add customization? it's in every other game from Illusion

There are decent sets for as low as $200 nowadays, the only true barrier is the lack of truly must-have games but Volvo is here to save the day.

>inside-out tracking
Slapdash controller tracking based on a camera mounted to the HMD.
>arm swing
A way of moving about by winging your arms
>snap turn
Turning with a snap.
>IPD
The distance between your gay eyeballs.
>lighthouse
Two cameras in the corner of the room.
>pancake
A term referring to traditional monitors that is exclusively used by fart-smelling redditors.

Attached: 1406235751999.png (528x516, 442K)

Attached: purin chan boxing gym 2.webm (900x506, 2.94M)

Attached: lingo.jpg (974x433, 98K)

Pancake is such a fucking stupid term as VR isn't even meant to be a replacement
Even when they're goggles with perfect displays sometimes you'll just want to be a lazy nigger and look at a screen

Attached: MDE VR.webm (400x224, 2.57M)

this is modern art

Attached: space channel 5 VR.webm (640x358, 1.75M)

Attached: VR sex.webm (1138x640, 1.34M)

are there any good vr games that are really physical and help you get a decent workout?

The dots are sensors. The way the vive headset knows where it is is because you set up 2 lighthouses to sweep your room with lasers hundreds of times a second. The vive sensors measure the slight difference in arrival times and which sensors are being hit by those lasers to determine where you are in a 3d space.

inside-out tracking: duuh i think im here i guess??
outside-in tracking: my little helpers around the room in their privileged positions told me I'm exactly here in this position

Calling the lighthouse system outside-in tracking is technically wrong though, the lighthouse base stations are just dumb laser sweepers and the headset itself does all the timing calculations.

This is a hard sentence to gauge the sincerity of

But you can look at a screen in cyberspace instead
You can have as many screens as you like

Its screens all the way down here

Attached: 1521830159820.png (760x400, 381K)

>tfw no VR arcade where I can oggle short dancing Asian chicks

Attached: 1485188023693.gif (480x351, 1.06M)

Beat Saber if you don't mind playing the same 6 songs over and over again.

Can you stop damage controlling shill?

Attached: time crisis.webm (1920x1080, 2.9M)

Is beat saber the only one? How about that running game?

You might have a point in ten years.

Attached: time crisis 2.webm (900x506, 2.79M)

The games should have a reasonable pricing.
$60 dollars for 2 hour tech demos are taking oceanic amounts of piss.

Any game that involves you hitting things, I guess. That's not really an easy question to answer.

Attached: compliance defaultfu bed carry.webm (960x586, 2.86M)

They'll be "free" as part of the Index bundle.

you are aware you can download custom songs, right?

The thrill of the fight

>Time Crisis
Looks like Point Blank and fuck me I wish Bamco mad Point Blank VR game.

>Add online multipler
>Remake all the old mini-games plus new ones
>Maybe add workshop support

Not on the quest topkek

Beat Saber, Gorn, Swords and Sorcery. You're gonna drop a ridiculous amount and be forewarned you probably wind up shitting as a result so always do it before you hop into VR.

when did porn games turn into crippled vegetable sister molesting simulators

Yes, and they are all total wank aside from the top 1% of creators who have a modicum of rhythmic sense, all of which only chart Touhou and Undertale songs.

Yeah Kinda wanne wait for this. You think I should buy index rift s or cosmos? Cosmos seems the best option. Dont feel to install lighthouses

What 'game' is this?

THAT'S the game. People kept correcting that it wasn't Time Crisis, but I kept forgetting it was called Point Blank. So goddamn true user. I just want House of the Dead, and Time Crisis anniversary remastered with a new non-onrails mode. I don't know what Capcom's doing dragging their feet with VR bc RE7 VR did surprisingly well for itself.

I forget the name, it's either Compliance or vitr-a-mate2

user VR is a luxury buy. Things like the Quest are more aimed towards normal people who want to get into it.
I'd put PC VR on the same level as a luxury car is to buying a car.

>But my cripping anxiety and depression always make me regret the potential life changes (such as having to leave the house, go somewhere other than to the mailbox or bathroom, or share my time and feign interest when I just want to drink a beer and play vidya) and I self destruct/abort.

Fuck I know this feeling. No idea why I'm sound tightly wound. I've dumped every chick I've dated because they inconvenience the already established structure of my life.

Virt-a-mate. It's a patreon game

Beat saber. Holoball

You're retarded, it's like buying a phone for games vs buying a PC.

'Inside out' and 'outside in' are kind of confused terms. In general it just signifies whether there is some kind of external tracking device, not built into the HMD itself. The original Rift has external cameras, the Vive, Vive Pro, Pimax, and now Index all use the SteamVR Tracking system which has external laser projector 'lighthouses'. Most other HMDs are 'inside-out' tracked, with cameras on the HMD whose view is constantly analyzed (by Computer Vision software) to automatically select 'landmarks' in the surrounding environment to track relative to.

The problems with 'inside-out' tracking are that it is limited by the view of the on-hmd cameras (which generally means the controllers only track when they're in the users own field of view), and that the computer-vision tracking itself is (so far) generally inferior to SteamVR Tracking. SteamVR Tracking is basically 'perfect', in general. Very CPU efficient, fast and precise beyond human recognition (sub-millimeter precision!).

The biggest advantage of outside-in is having multiple external tracking devices, for maximum coverage and occlusion resistance. Oculus recommended three sensors for room-scale VR with the Rift (but supported up to seven or eight?), Current SteamVR systems generally use two laser lighthouses.

(The confusion about 'inside out' vs 'outside in' labels is that SteamVR HMDs themselves can be technically considered 'inside out', because they are tracked based on their own built-in sensors, based on the way they 'hit' the laser beams. But they still need the laser lighthouses, and still get all the benefits of being externally tracked.)

of course it's easy to win if there's no competition
>inb4 psvr
literally just a screen you put on your face and play with some last gen accessories that barely work
Sony barely gave a shit when they made that thing

>western

Attached: 1535070817906.png (370x671, 123K)

How does the inside-out shit work in regards to light? Do the headsets have IR lamps to see in the dark or something like that, or do you need to always play in a brightly lit room or your HMD gets lost?

Go watch your cartoons faggot

Attached: virtamate defaultfu 2.webm (960x586, 1023K)

'compliance' is the name of the feature. it's a 'compliant' procedurally animated character.

WMR needs a lit room but it's not that bad, you don't need to install football field floodlights, just normal lighting works.

Attached: vr kids.webm (852x480, 2.68M)

unf, imagine the smell of those pantyhose clad feet

>Two cameras in the corner of the room.
Lighthouses aren't cameras, they're infrared laser emitters. The controllers and headset do the tracking and use them for orientation. Steamvr headsets actually use inside-out tracking.

How much will it be though?
If they sell it for at 150$ or under with decent quality I will buy it. I feel like if they go over 250$ for it they won't sell much and discontinue

Attached: 1401802186513.jpg (840x623, 159K)

youtube.com/watch?v=BOHqG1nc_tw

It won't hit 1M. VR is a meme.

Attached: thicc ma.webm (580x692, 2.89M)

And casual and normalfags are suckers for phone games user.
You're the retarded one here. If you want to get into good VR, no shit it's going to be costly, casual and normalfags are more likely to buy the most casual option they can.

youtube.com/watch?v=9ayYeLLT8bs

Attached: u8h9sadf.png (1297x688, 1.21M)

I'm not retarded since I don't play phone games.
Except Pac-Man and Osmos.

I own a psvr since i got it during a special, I'm looking to get one for my pc, but I won't be purchasing another until it gets to about 150$ in price
If its that high, they might as well drop it now before release

What an irrefutably opinionated post
Most are up to par with the base game, those that aren't you just /smdh and delete it

Inside-out tracking will be fine when they add cameras to the controllers themselves. They wouldn't even have to cover a large area if they're coordinating with the headset's tracking.

Normally i'm against the idea of kids getting into vr so early but the dad probably taught them carefully

Do they have a perfect face seal? Because it's shitty to play my Rift in a brightly lit room since there's a small amount of space where my nose is and light leaks in. If it's bright enough this makes the screens look duller even if I'm not looking at the opening.

You're not getting a good quality headset with external tracking and probably the best controllers on the market for $150, forget about it. You're not going to get it for $250 either, unless perhaps they sell a version without tracking and controllers which is not functional unless you have all the accessories from a Vive.

What are you on about he's saying shit like the Quest will sell well because it appeals to casual gamers
He's freely admitting it's the lesser option with wider appeal
I'm not going to go anywhere near the Quest but it's great for the VR industry as a whole

It's most likely going to be around $600 since that's the current high-end price, the Rift S is $400 and the Index's tagline is "upgrade your experience" which seems like a jab at the lukewarm sets coming out.

I love the fact that it's actual VR and not baby's first Labo. Their dad is teaching them well.

I'm calling him retarded for saying PC is like a luxury car when that analogy makes no sense, something like microwaved ramen vs proper spaghetti would be more accurate.

Most of them are shit, yea but there are good ones as well and takes only couple clicks to try it out.

I haven't seen a single pic or video of anyone using a labo, I heard it sold decently but it's a complete throwaway toy.

>He doesn't know that "Boneworks" is really HL3, a SteamVR exclusive

based dad

I really wish people would stop pulling this out of their asses.

That's a shame bc if Nintendo wanted they could redo Virtual Boy right this if they wanted. They have the motion control down, and before Labo VR was revealed I remember seeing and user hacked the Switch and showed that it is VR supported albeit lightly. Switch is gonna be around for a while and it'd be a golden goose for them.

I'm interested in VR but I keep waiting for the next big leap and it never comes

I've tried the Vive and it just wasnt quite there yet. I need it to improve just a bit more but it seems like each new headset in the last three years have hardly developed at all

Moore's law, the longer you wait the more exponential the growth.

There's always talk of the gen 2, but I'd say wait till black friday or christmas to dive in. This is more the inbetween where all the slim models come out hence the "Rift S" and all this budget friendly models. Gen 2 won't be here by years end, if even next year, but if you're looking to sample what's out there then now's kind of sort of an okay time, not to mention uncertain, to dip your toe in the water.

Attached: rift vs quest.webm (1066x600, 2.7M)

'Yeah haha let's just keep our pet cooped inside all day! Let's also ruin our daughter's eyes when she shouldn't be using it given her low IPD and it is proven to harm developing brains!"

If this is a single penny more than $400 I'm not buying it.
With the absolute cost affordability of Oculus these days, Valve has literally ZERO excuse to charge so much for VR.

Attached: 1548752850979.jpg (563x487, 27K)

nice cherrypick bro That whole teaser vid looks atrocious and runs at 30 fps for some reason, and it's supposed to be their cherrypicked showreel.

youtube.com/watch?v=vynfYVbJ_fE

This is a whiteboi who can't dance.

Honestly, same.
The new oculus unit looks good too.

You can keep your budget mediocre experience.

For the time being you can use trinusVR to use your PSVR on PC for a while.

Gonna wait to see if the next skyrim or fallout has a vr edition by default.

The Quest is a decent price at $400. The Rift S on the other hand, is a sidegrade/downgrade and should be $300. Definitely not worth it at its current price.

>the next skyrim

Attached: wilder-770x640.jpg (770x640, 43K)

ok Mark

>"Hello my name is Rod Toward, and I second this idea."

Attached: cyqjibpdqrxz.jpg (2014x2048, 166K)

Attached: blood trail.webm (1280x720, 2.77M)

>Index

Are they appealing to the weebs?

Attached: Indexlibrorumprohibitorum.png (1280x720, 986K)

Attached: blood trail 2.webm (1280x720, 2.77M)

Oh boy I can't wait to shoot at all these musl- I mean cultists.

Real talk I would love a goreyish VR game. A game that lets you just act like a complete sociopath. I mean don't get me wrong I'm not a sociopath, but being able to act like on in VR would be really fun.

I think one of the closest things we have right now is Blade and Sorcery, which is pretty fun but it has no real gore or dismemberment.
I just want to roleplay as a berserker and rip and tear limbs in VR. Is that too much to ask?

Attached: 1530773114860.jpg (558x377, 126K)

>I can't wait to shoot at all these musl-

What's wrong with musclemen?

This looks good in videos but I can assure you that it will look dreadful in person. Low poly can be hidden with clever textures and normal maps in regular games, but you can't get away with it in VR. It's part of why VR games are such performance hogs. 3D means lack of detail sticks out like a sore thumb.

Should i sell my vive now?

>head doesn't open up like popcorn being heated
Do they even bestgore?

How the fuck do I play this

That's a wererat, he was right to put it down while in human form

Same, only instead of violence and sociopath-psychopath it's sex, decadent depraved degeneracy (ala Studio 54 or Caligula's Rome) and rampant nympomania.

You can sorta do the violence thing Gorn, albeit cartoony as fuck, you can literally grab the heads of enemies, pull them like stretch armstrong dolls and rip them right off the torso.

new retro arcade: neon
need to get your own games to put into it obviously

All I got from this is that the PC version is downgraded to keep parity with the mobileshit one, which is what FB is going for by telling devs to release games on both systems.

PROBABLY cosmos but we need more info first.

Rift S is a major disappointment with horrible specs and the Index is likely going to be a ton of money and very high-end

>making a product that americans can't use
What is Valve thinking???

Attached: SOPHIE.jpg (493x665, 25K)

No. Never sell. Keep your old stuff, unless last resort and short on cash for something. Older models will always go up in value, like FB just did halting production on the Rift and now you can only get it for scalper prices.

Dismemberment is coming next week, my guy.

Attached: 1407611896514.jpg (398x500, 41K)

Thanks bro

If you're so overweight you literally can't stand and kick, then you got bigger concerns than VR.

If anything, this is great for exercise because you're entertained as you do it. Boring gym routines are a great de-motivator because you just feel frustrated and want to stop.

Proof with timestamp.

Nice, can I use this with a 1050ti?