Did you like the Shadowrun vidyas? Anything you'd want to see from another entry?

Did you like the Shadowrun vidyas? Anything you'd want to see from another entry?

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Done as a 3rd person shooter.
Playing through Vampire: Bloodines, being ground level with a single character is much more appealing and immersive than rolling around with a top-down squad.

>Did you like the Shadowrun vidyas?
Really liked Dragonfall and Hong Kong. Didn't care for Returns.
>Anything you'd want to see from another entry?
No. The devs have gone full SJW.

>Did you like the Shadowrun vidyas?
Absolutely, but i cant choose between Dragonfall or Hong Kong as my favourite.
>Anything you'd want to see from another entry?
More of the same, Interesting story, dialogue, characters. I would personally like one in New York, Boston, Vegas or Tokyo.

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Probably my favorite rpg games. I just wish they wouldn't crash all the time when I try to play it, but I still love them.

Yeah, giving it VtMB approach would be amazing if done right.

>3rd person
only babies forget what you look like unless you keep staring your own ass

>Did you like the Shadowrun vidyas?
Loved them, I even enjoyed Returns for what it was.
Anything you'd want to see from another entry?
New Orleans. Returns was in Seattle and let us have fun with bugs, Dragonfall showed us Berlin and gave us dragons, Hong Kong dealt with the walled city, eastern magic and teeth . Take us down to the CAS and give us that voodoo that they doodoo so well.

Dragonfall was fucking great, whereas Hong Kong felt a bit underwhelming to me. Spice up the combat a bit and add approaches that are more varied.

Going solo doesn't make sense in the Shadowrun universe since you're gonna get fucked through and through and will likely end up in the gutter without a crew you can rely on.

>want immersive game
>make it a TPS

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>want immersive game
>make it 3rd person

I liked all three and was on board from the first day I heard rumors of a "Shadowrun Returns". The firs ton eis the worst one although it does have one of my favorite desicions in that you don't get a free group of shadowrunners. You have to pay to higher any additional party members for the most part. I liked that even though plenty of people could say it was shite. Dragonfall was fantastic and so was Hong Kong even if Duncan was the fucking worst.

>give us that voodoo that they doodoo so well.
could be neat

I always felt the issue with shadowrun is its basically an inferior fallout 1/2. I hate how linear the games feel, like if you're going to do something in the style of fallout at least make it open-ended.

Yeah I liked all 3 of them. Like others, it's like this for me: Hong Kong=Dragonfall > Returns, but that's not too surprising I think. I've yet to try any user made content. Also, because of the games, I looked into the tabletop and the ~40 original novels made in the universe.
Wouldn't mind seeing more games from Shadowrun, not necessarily HB ones.
You can pretty much make most genres in the universe. best would be a good MMO, but that will never happen

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I'd like to see less SJW from any future installments

The revival trilogy was really a let down to be honest. The games are fun they're just not long enough and lack a certain depth. I dunno something is just missing. I love the setting though and if cyberpunk 2077 sells well we'll probably get another one so there's at least one more chance to almost make a great game

kind of hate that newest games look a bit cartoony

I kinda agree with you, not sure if it's due to how the whole game looks. Character customization isn't that great, models feel like placeholders and portraits show your 'real' face.
Even in Kowloon Walled City, the game had a sterile kind of look, not sure if it's due to Unity or something else.
Or maybe you meant something else entirely. But would love to see a game made in a more hands-on genre.

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but how was the fps tho

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go play anthem I hear they sell all sorts of customizations there

still waiting on Shadowrun SNES 2
just want more Kitsune adventures

youtube.com/watch?v=hJlw5wPQqOQ
looks like shit

I love them and have played a few tabletop campaigns too. Honk Kong has to be my favorite.

>Anything you'd want to see from another entry?
Longer games. Or maybe one digital version of the game that is constantly updated with xpacs and has multiplayer lite. Basically a better fucking Boston Lockdown but tone back the mp aspect from mmo to lobbies of up to 6 people.

It was amazing. Basically a counter strike clone with superpower. It worked really well.

Big fan of the games, if HBS takes another crack at the franchise I'd be more than happy. I think if they just use the unity fork they used for Battletech the game would come out looking real nice, hopefully they improve on stability though.

shut up retard

Nah. Shadowrun Returns bored me to death. The magic system was also overly simplistic and restrictive. I feel like Morrowind is the only game to have a genuinely robust system of magic.

Am I wrong?

It'd be nice if they'd handle combat sort of like how DA:I did.
i.e. if you're up against standard mobs then you can just rush in with no plan, control only your own character, never pull back to see the overall battle, and just play it like a third person rpg. Then; when you encounter a battle that is actually worth the trouble, you can choose to pull back to carefully place and give orders to your party. That smooth transition between casual and strategic was probably the only part of DA:I that surpassed it's two prequels, and I think other strategy games (At least the ones that can get a bit monotonous) can learn from it.

wakey wakey

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>short story driven turn based games should be turned into an mmo
You are the worst type of person

I get that's what they were going for with DAI and DA2 but honestly I never felt like I truly had to play tactically in those games or even really really use the tactical camera for anything other than getting my aoes properly situated.
The SR games are generally so easy that I'd rather them make each encounter more methodical and tactical than give me trash mobs to deal with

10+ difficult fights in every mission would just be a turn off though
2~3 genuinely tough fights every hour is probably the limit before most people start getting annoyed with it

>Devs share an opinion that isn't an accurate reflection of regular Yea Forums bullshit
>FUCKING SJW'S RRRRREEEEEEEEEEEEEEEE

Thats you, thats how dumb you sound.

Loved Dragonfall, liked Hong Kong. Wish the games were harder combat-wise, they felt easy even on the hardest settings.

I just want Ku Feng to fuck and suck

shadowrun is an absolute shit rpg setting only a retard could enjoy

le magic returns to le future
what if robocop had elves

fuck off with this shit

Just tone down the number of fights per mission. The focus should be more on preparation, planning, and reliance on dialogue/hacking. Combat is what happens when you fuck up

>The devs have gone full SJW.
The entire cyberpunk genre has been inherently "full SJW" since its creation some 40 years ago, so I don't see how that's an issue.

They picked the most boring possible locations for them all.
>Seattle
Kek
>Russia
Kek
>China
Eh

Underrated as fuck. It's a shame it never really gained traction.

which version of this game am i supposed to play

The magic system in arx fatalis is unique and allows for a lot of creativity with finding new spells by combining runes

>Russia
At least pretend you know what you're talking about

The game gets a bad rap here but I think Tyranny's magic system is bretty good

Yeah. Berlin is in Russia.

Honestly, the harebrained schemed shadowruns were gucci. But, my main complaints and wants would be this.
-Add the qualities system from the pen and paper side
-Make it a diet pen and paper version without the fucking fun things that makes shadowrun worth it's salt. Namely meta variants, like oni or satyrs, etc.

>Berlin is in Russia

>Did you like the Shadowrun vidyas?
The older Nintendo and Sega games are kino as fuck. But the new ones are really just mediocre Xcom ripoffs. You never get to explore the city, the choices you make don't seem to affect the narrative as much as they do the map in the mission. Early on during release some classes were broken as fuck. The only saving grace of the new one is how even though you go through a lot of the same missions, the can go through map differently depending on classes/skills. But they could have done that without the xcom trpg and without linear missions. They tried selling the whole make your own campaign but no good user content ever surfaced because of how bad the sdk tools were.

If they were to release another one, I would defintiely want something closer to the cyberpunk city exploration RPG elements of the earlier games, and none of the extremely linear mission based foolery.

Progressivism is what I consider "sjw" not liberal pipedreams although those are lame too. Fine with class consciousness and all that but white men bad is ironically against most of the working class. It doesn't really matter in these sort of games anyway if you can play how you want to. I dont get why people complain so much

The games dont go as deep into it as the tabletop books but the cities they chose are actually really interesting. Even Seattle, as a UCAS frontier town sharing borders with multiple other semi hostile nations and a hub for the corps, is a lot cooler than its hipster filled real life counterpart.

Denver is a lot cooler though.

I always thought that cyberpunk at its core was anti collectivism and pro individualism. Both authoritarian governments and mega coprs are depicted as the enemies, and are often times indistinguishable. Modern SJW is really authoritarian with only approved types of """individualism"""" allowed and protected

i think you're projecting based off an assumption sir

Loved em, but I'm kind of with other people where I think we could just lose the tactical gameplay and just replace it with anything else.

I really loved it for the setting, story, dialogue, character building and so on, not really the gameplay.

True.

While I would prefer a return to Berlin's Flux State setting, I'd be fine with anything new Shadowrun, now that they have that shiny new engine.

Maybe try another approach to the combat? Decking definitely needs a complete overhaul, though. I feel that the cyberspace missions only got worse. Especially with that half assed stealth system in Hong Kong.

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>now that they have that shiny new engine.
What engine? Are they making something new?

They made the latest Battletech game.

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I really hate the whole DUDE TOLKIEN RACES IN A NON-FANTASY SETTING gimmick

In fact I hate Tolkien races in general, come up with something new

>Pillars of Eternity races
No wait I was too rash, go back

Damn they really are committed to the turned based tactical.

Well Tolkien fantasy races in a cyberpunk setting is kind of what sets Shadowrun apart.

surprisingly bland, you have one lance and you always are better of with max tonnage

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It's just stupid

>Dude what if Orcs were BLACK PEOPLE and people were like racist and stuff against them lmao

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It's funny that a setting that is basically "cyberpunk BUT WITH A TWIST" has become one of the best examples of the cyberpunk genre.

Outside of Deus Ex, there aren't many successful RPGs that are cyberpunk.

OH GOSH, WHAT IS THE FUCKING NAME OF THIS SHIT? I REMEMBER BOOKS FROM MUH CHILDHOOD AND THIS FUCKING OLD PC GAMES ABOUT MECHS.
WANNA PIRATE IT NOW

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Didn't Flashpoint fix some of that shit? Haven't really paid attention, as I just want them to use the engine for some cyberpunk eye candy.

>shiny new engine.
Its still unity, just gussied up a bit and even more unstable

>Did you like the Shadowrun vidyas?
Yah they where nice though I felt like sometimes they failed to show the scope of some of the parts of shadowrun.
>Anything you'd want to see from another entry?
I'd really like them to do one of the crazier locations in the setting, like do one in the Tir's or in the (not)Congo entirely inhabited by various races of HMVV infected.

>new engine
>use the engine
user, it's Unity. They always built their games on Unity.

Is it really racism when in game mechanics dictate that orks have lower intelligence than humans?

Battletech, enjoy your muslim tranny engineers

>hating on Bright
based industy shill

You're right. I guess what I want then, is for them to continue to use 3d assets and work some of that holistic map design into the Shadowrun setting. At least keep the verticality and add that to the encounter design.