Why is RTS so fucking dead?

Why is RTS so fucking dead?

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because it's audience is now mobas

MOBAs killed the RTS genre, just like the slow shitty class-based teamwork FPS killed off Arena FPS

the jews stopped making them after they realized rts games were making people smarter

Is there any RTS worth playing nowadays besides SC2?

Fuck i just hurt myself thinking about it
>Dota mod for warcraft
>Turns into its own game
>Turns into its own genre
>Kills off RTS

>Team Fortress mod for quake
>Turns into its own game
>Turns into its own genre
>Kills off arena shooters

R E N T
F R E E

The granary is empty my lord.

Because developers starting chasing fads, hoping to make it big, instead of making the games they want to play.

>SC2
>worth playing

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because zoomers can't handle more than 1 controllable unit on the screen

Don't you have some ADD jungle lanes to farm or whatever?

>TF2
What other game did Class based FPS after TF2 but before Overwatch? Because I'd argue Overwatch pushed that genre more than TF2 did.

Its dead because all the fun is gone

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WOOD NEEDED

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not specifically just rts. Try naming popular 1v1 games. Yea. If its not rng ridden teamgame its not fun because you would have to blame yourself.

>Because developers starting chasing fads, hoping to make it big, instead of making the games they want to play.
Literally exactly what happened with RTS games during the peak of RTS around the year 2000

>MUH BOGEMAN
Worked into an absolute seethe.
I don't even play mobas.

PLAY
FORGED
ALLIANCE
FOREVER

Attached: Supreme Commander Forged Alliance Screenshot 2019.03.13 - 09.33.16.13.png (1920x1080, 2.84M)

TF2 was basically the last real class-based FPS game, that started with TF for Quake
Overwatch is a hero shooter, which came from TF2 but is a different thing, it's TF2 combined with a MOBA

>FGC tard doesn't know what RNG is
>FGC tard can't comprehend different people finding different things fun and has to personally attack people because he can't defend his own dying genre
OmegaLUL

what is FGC?

fighting game community

because the games got repetitive and shitty

stronghold crusader is the best iteration of the stronghold series by far and it's not even that great of a game

Supreme Commander Forged Alliance is teh best rts ever made

Well funny that fightning games are one of my least played genre with Tekken 7 being pretty much only one of them if not counting button smashing ps1 days.

supreme commander is the best rts ever made

there is no need for more rts games to come out because they simply cant beat it

WEEKEND RTS HUGBOX THREAD!
How do we niggas feels about Sins of a Solar Empire?

because it's brainlet tier

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Have sex incel

jesus this is sad

>implying Team Fartress cucks and cucksader kangz aren't the real incels
OMEGALUL back to resetera with you

>just played DoomRL
thank goodness i'm fi-
>also played MOWAS 2

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You know what's brainlet tier? Not labeling your fucking axes, you uneducated swine.

Move over old man, it's the gsg era. People don't want micromanagement clickfests anymore - they either want to have "fun" (plebs) or to larp. RTS are neither fun enough nor larper-friendly.

Please lurk more and try to get more of a sense of board culture before posting. You type like an undercover cop.

Mobas and micromanage

>deriving enjoyment from a product intended for enjoyment is plebian
This board is full of morons

Great observation fellow 4channel poster! So what illegal activities are you guys involved in right now?

Take your own advice, election tranny

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>garbage forced newfag meme
this is election tranny shit

age of empires 2 is alive and well, both hd and on voobly. (relatively) high price pool tournaments, a thriving pro scene and an interesting meta. expansion about to drop later this year. why aren't you playing it faggots?

Pathetic incel. Stop

No it isn't. 9k players is not alive at all. Who gives a fuck if some tournament is paying a lot of money that has nothing to do with anything. Who cares about a pro scene unless you want to be in the pro scene?

me want new game

the genre isnt dead
players are dead
makes me wonder how they can still keep making games
battlefleet gothic 2 came out two months ago and steel division 2 isnt coming out in a month

cant wait to wank off to tank models and not play the game

don't reply to me ever again trip faggot, filtered

gaming is dead, literally the only thing that seems to matter is the FotY genres like moba / br

>over 21k uses
>forced
You're the election tranny, and (to use your language) that's the tea, sis :^)

>STAHP CALLING ME TRANNY IT'S NOT PC-UH I MEAN IM NOT A TRANNY HAVE SEX HAVE SEX HAVE SEX

>election tranny
Jesus fuck you're trying way too hard, please calm down.

>OMEGALUL
>>>twitch

This is the truth.

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VR bullet hell rhythm game is the ultimate master mind tier.

>please calm down
I'm not the one that's seething
>no argument
>point out I said word
Predictable Tranny logic

>bullet hell
based
>souls
cringe

Embarrassing Yea Forums-tier post

embarrasing resetera-tier post

The Internet killed RTS. It was fine with bots, when you just had fun building your base in story mode. But in online it's all about micro-management and metagame.

A lot of new players don't even understand the genre. I tried explaining to my friend that it isn't about APM, it's about strategy, map awareness, macro etc but he wasn't listening. He also bought a switch and thinks Mario Oddysee is good so there you go

scoop souls down south on the y axis and this would be perfect

rts at the most basic level is about rushing
and people who cant into rts host no rush 30 minutes black forest age of empires games

The real question is WHY did RTS die? Thinm about it up until 2007 big budget RTS likw C&C 3, SupCom and CoH were selling really well, hell CoH was on my normie news in my country getting praises.

The only bomb I can think of at the time RTS died was C&C4 but that wasn't even a real RTS, then SC2 happened and it was the first real Esport and still no one made RTS, it's like RTS died not because they weren't played but because something was played more (cod4)

It's baffling

Because you define RTS as a very narrow set of game mechanics. Basically anything that isn't a clone of Age of Empires or Starcraft gets scoffed at by "RTS fans"

Not really, although yeah people who don't know how to play RTS think it's a city building game for some reason
Surely MOBAs had something to do with it?

RTS died long before LoL made an appearance, also MOBAs existed since warcraft 3

not only that, it's getting worse since Dawn of War 3 released. We deserve to got a comeback of Dawn of War series, but instead, we got MOBA-clone shitfest

RTS was a term coined for games that used the resource gathering->unit/tech production formula set by westwood with Dune II

I keep seeing this but DoW2 was much more of a MOBA than DoW3, I think people just saw the base defense tower and core and immediately went MOBA

CoH also had base defense towers, it's something relic has always done to help new players getting rushed

Anyone hype for Steel Division II?

>52 upcoming RTS games in 2019
>dead

What did he mean by this?

gamepressure.com/games/pc/strategy/rts/33

FPS was a term coined by DOOM clones. We moved on since then.

tigers must remain supreme

>Position AT gun 10 pixels too far to the left
>Lose mission
no

>remakes
>paradox game
>zombie tower defense
they are making settlers 8 ?

Because the genre didn't evolve past the usual boring static maps and units with set damage output and a healthbar that goes down. Look at any RTS battle and it's the same shit: units sitting there shooting at eachother until one side's healthbars are depleted.

Most people moved to MOBAs, the rest moved to games like MoW, grandstrat, 4x, etc. RTS is a dead-end genre.

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graviteam tactics is some of the best shit and youre too afraid to play it

>le ebin warz
>le tonks
fuck off

SC2 predeccessor broodwar is still playable. Theres a tournament goin on these days and koreans still care about it

>Because the genre didn't evolve past the usual boring static maps and units with set damage output and a healthbar that goes down.
you should have played Warcraft 3. Many units had abilities and some more than one and you had heroes with 4 abilities and 6 items slots and you could had more than 1 of them and there was neutral creeps with item drops andandandand

The problem with RTS is that are hard to get into let alone mastering the learning curve. The rise of Mobas gave the player a plethora of characters to play. Some are cheap easy to learn and some are fucking hard. Theres a character suitable for everyone's playstyle. The real competition is when Valve decided to throw all their money to Dota, making the biggest esport out there. ActiBlizzard on the other hand,instead of spending money to put starcraft series back to esports spotlight, decided to split their budget and make the cashgrabbing heartatone, gaywatch and the unsuccesful heroes of the storm to compete the rest of the Mobas. So then starcraft lost its hype as it dropped to lower esport tiers and now is just relevant and nothing more. If starcraft was still a top tier esport that generated hype, devs could use that hype to create more rts to this day

"strategy" games
In multiplayer there are often only a few viable things you can do and single player is just amassing units until you can overrun the enemy who starts off strong.

DoW2 was a tactical RTS. With emphasis on unit assist and positioning.
DoW3 is not a whole MoBa clone, but the aesthetics, animation and "hero" units hit the mark on it.

EA killed westwood studios

activision killed blizzard

That's just adding micro to the same shit. Units still just stand there and hit eachother while the healthbar drains. People who wanted that went to MOBAs which do it much better than any RTS ever could. The mix of micro and macro in RTS just doesn't work, you only have so much time to do thing and you can't micro and macro at the same time. Those that wanted APM clickfests went to MOBAs, the rest went to slower paced strategy genre.

RTS tries to do both large and small scale, and ends up doing both poorly.
>implying RTSfags actually want games to play and not just whine about there not being more standard formula RTS

that only applies to starcraft.

>I don't know how to play RTS: The Post

Yea and in fps games you just move mouse over enemies?... This is so oversimplified logic. And there is no apm is mobas. Hell most of them do not even let you control more than 1 unit/hero. More than 90% of your """apm""" comes from right clicking the ground.

Too large genre with vastly different possible playstyles and settings but very small playerbase remaining so if some game finally releases only 1/4 if not less of already small group of rts players has any interest in it. I couldn't give a single fuck about any rts that was recently or is about to be released, especially since there is still so much more old rts masterpieces I missed and haven't played yet since I was too focused on playing those few I liked.
>DoW 3 - completely failed to capture 40k atmosphere and gameplay was uninteresting middle ground for both DoW1 and 2 players. Terrible marketing going for moba audience alienated everyone.
>Ancestors Legacy - I don't like CoH and it looks too indie, too barebones base building, I won't get it probably.
>Iron Harvest - I don't like WW1 and WW2 and mechs do nothing for me either, so I won't buy.
>Anno 1800 - I don't like city builders, not enough blood and war for me, I won't buy it.
>Conan the Conqueror, They are Billions - Too focused on defense, I won't buy them.
>Homeworld: Deserts of Kharak - I never played Homeworld, have no interest in setting and only two factions and desert theme are boring to me, I won't buy it, maybe after I eventually try originals.
>SpellForce 3 - I played first game, weird mix of bad rpg and bad rts, I won't buy it.
>Halo Wars - I don't like Halo, I won't buy it.
>Ymir - Too cartoony, I won't buy it.
>Battlefleet Gothic: Armada 2 - Maybe in future I will get in on discount
>Cossacks 3 - I don't like setting, I won't buy it.
>There is also some rts with title I don't remember on fractured blown up planet in which you had to connect flying islands of remaining land but looks too happy and colorful for me, so I probably won't get it either.
No reason for me to play any of those games I have no interest in, if I can go back to my old good rts games I like and try plenty of others from backlog

>Press button multiple times
>Win
Uhhhh RTSfags explain??????

>Why does nobody want to play my boring-ass games?

>t. tard who only played sc2 and Tiberian Wars
fuck off kiddo.

Hard to monetize.

>Making up reality
You'd do well over on /shmupg/ with the rest of the no-skill faggots

>Yea and in fps games you just move mouse over enemies?
Yeah and the general audience for FPS is considerably wider and lower IQ than strategy games, so they are fine with it. Even then you have stuff like Squad and Arma.
>And there is no apm is mobas. Hell most of them do not even let you control more than 1 unit/hero
Nobody directly wants APM, they want micro, APM is often a consequence of it in RTS. MOBAs give these people the micro they want better than any RTS ever will, without having to deal with the shitty APM spam of RTS.

There's fucking nothing that RTS does well as a genre that other genres don't do 10 times better.

>enemy presses button better
>lose
guess what game?

>seething ignorant mongtard still at it
cry more you ignorant zoomer.

>I only want to play one game till the end of days FUCK REST OF THE FRANCHISE
>WAAAAH I DONT WANNA PLAY WITH NOOBS/NEWBIES THAT RUIN MUH STATS
Geee i don't know OP

bros wtf????
Although doesn't Injustice literally have that in clashes?

No look.. In mobas you control one unit and spam click. In rts you control multiple units. So lets say your army is made out of 4 different unit types and one special unit. Being able to control them in groups is beneficial. Then additionally microing focused and weakened units away from the center of the fights, using abilities to specific locations or units, moving units inbetween their attack cooldowns to maintain positioning, blocking enemy units, using items, control grouping your production buildings so you can keep producing during fights. And this is just some of the fightning part.

THen you have to think where you move on the map, where enemy moves, what they are trying to do, what is best move for you to counteract them, or do you avoid them, scout them, expand fast or slow, kill their workers, make specific unit strategy, control a certain point of the map...

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RTS still exist it just being not so relevant like in 2000s

Unironically explain this graph to me

I like Empires of the Undergrowth.

You know something about the subject but already feel like you know EV E R Y T H I N G and refuse to learn more. The moment you learn more you realize that you arent actually as smart as you thought.

You seem to think that high-pace gameplay and high APM are inherently a good thing. They aren't, and most of the time they simply don't lend themselves to actually fun gameplay. Who wants to hotkey around between the battle and their base to make sure units with low health are moving back while also making sure that your base is spamming the right unit? Nobody (except Koreans), that's who, and that's why RTS is dead.

People want their decisions, plans, and strategies to matter, not how quickly they can zip around the map frenetically multitasking 2 battles and 3 bases.

What the fuck are these axis you fag?

Age of empires 2?

When you know absolutely nothing you're generally aware you know nothing. When you know a little bit you think you know way more than you do. When you know a lot you know you know a lot.

>Age of empires 2
The gold standard

How could you possibly think you would know everything there is to know about a subject though?

CS killed off arena shooters, underage.

The idea isn't that you think you know everything, just that you underestimate how much more there is to learn. Say you're college educated in a subject, you might think that makes you pretty educated but there are people out there who know that subject way better than you ever will and would consider you an absolute brainlet. The more you learn the more you realise how wrong you were so your perception of how good you are goes way back down - likely as you learn you run into a few of those people who know way more than you and they put you in your place. Eventually you learn enough that you genuinely are the smartest person in the room on that subject and you become one of those people who know way more than others.

You sound like you're a bit low on the axis friend

There's a new Command and Conquer coming

Dota games took over the market for coke addicts who like to click things really fast, and that's pretty much the only kind of person that can get into these games. Things like Civ are much more accessible for the general audience

Are there online servers where a pirate fag like me can play?

This is literally the ultimate brainlet answer. By your logic fighting games are nothing more but watching pixels hitting each other until health bar goes down while FPS is nothing more but watching pixels shooting each other until health percentage goes 0%. Come up with a better argument and logic you retarded assfaggot.

I don't want it to be true, bur I can't dispute it.

>MOBAs give these people the micro they want better than any RTS ever will, without having to deal with the shitty APM spam of RTS.
And how is that? By dumbing the shit out of the genre by having you control only 1 to 5 entity at best? You're literally proving the RTS camp right by espousing this kind of casual shit.

>Tfw all genres are just watching pixels do things

>You seem to think that high-pace gameplay and high APM are inherently a good thing.
So what is a good gameplay to you then?

Normies got dumber.
Kids got dumber.
RTS looks complicated to them.
They don't buy it thus resulting in bad sales which also means that devs won't bother with making an RTS if it doesn't sell good. That and because two top RTS franchises fucked themself in the ass with shity sequels. AoE3 and the fuckfest called C&C4: Tiberian Twilight

they all make boring settings and no good sountrack to back them up

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Making the gameplay more focused and tighter != dumbing down. Keep clinging to your dead formula, though.
In terms of RTS? Any time you use your higher brain functions to come up with a strategy that pays off. None of which has much to do with how fast you can zip around the map spamming hotkeys, which only turns into what your muscle memory can do rather than what your brain can plan. This is why 4x, city builders, and games like Dominions or Total War are alive and well while RTS are dead.

TF2 isn't to blame for anything here, it is a great game in its own right, definitely wasn't any slower than vanilla Q3A, and Q3A was well alive while TF2 was in its prime
youtu.be/8z62rnXVzXk?t=7
arena shooters died off because bethesda bought id, epic moved on to fortnite, and there were a huge bunch of minor contenders like toxikk and warsow and cpma/live for playerbase; plus a 20 year veteran playerbase is so good that new players get shat on hard in 1v1s and completely turned off

Starcraft: Broodwar

total war is alive because people enjoy smashing infantry lines into infantry lines
also bowling with heavy cavalry

>more focused and tighter
nice buzzwords

think what you want of mobas, but they're not RTS games at all
it's like calling run kitty run a RTS

Don't play Supreme Commander 2, play Faf mod supreme commander instead.

The most popular mode in DoW2 involved playing just with hero units
You had equipment for heroes, a distinctly MOBA feature
Heroes were much more powerful, nothing like ethereal slash+ providence, time war, mass teleports etc. in DoW 3
The entire campaign revolved on controlling a select few hero units

People have selective memory when it comes to DoW

This is what baffles me, RTS died for no apparent reason, they were going strong and then nothing

Maybe it was consoles?

don't forget the common 3-"lane" map layouts complete with fountain-style bases

>no good soundtrack
The nerve on you.

youtu.be/vmOS9de3qPg

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Is Finno-Korean Hyper War copyrighted?

Can one of you fags answer my question

It's not though.
youtu.be/99KGcUMhdrE
youtu.be/99KGcUMhdrE

>The most popular mode in DoW2 involved playing just with hero units

apart from balance and a few design choices dow2 was a good game, however I'll never understand how people could like that fucking survival game mode
it was even more boring than DoW1

>maps are randomly generated
panic?

I think you might be able to play it on FAF, but you might need a key for it and I am mixing it up with the massgate-world in conflict server
whatever just buy it you nigger, it's 1-2 euros

I've played a lot of RTS games and SC2 is literally the worst of them.

No you haven't lmao, SC2 is a fantastic game

You have to link your Steam account to prove you have the game.
BUT, on the off chance you have a CD key, Steam will accept it. If you don't, just spend the 10 bucks on Forged Alliance, bruh.

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Who here plays AoE2 multiplayer on the regular still? There's got to be at least one here

I had an old cdkey for SupCom and steam gave me FA too kek

>unlabeled axes
>at one point the x axis starts going backwards
>but this is fine because there's already a section where the axis splits into lower and upper X axes
>and is further made fine because the unlabeled x axis doesn't represent anything at all
If you ever want any indication that whatever opinion inside that image is wrong, just think of the person that posted it.

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I've played Rise of Legend recently and its neat but the pathfinding kinda suck.

red alert 3. gina carano is hot as fuck

People got dumber and dumber they have an attention span of 30 seconds probably which makes playing rts unbearable

They aren't very good.

me. mostly on Voodly tho, HD is a mess
also the community is surprisingly active

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Probably because despite being sold stand alone, FA is an expansion for SupCom.

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>all of the devs are boomers
Fuck I feel old for playing RTS

Didn't AoE2 and AoE3 have that?

AeE2, SubCom and Sins of solar Empire are peak RTS

>t. zoomer who never played another RTS

SC2 is only great for babbies who don't have the micro to play broodwar and don't like to play any RTS that's more macro dependent than micro.Consequently it falls into that limbo where its not fun casually while also not being fun competitively

(You) aren't very good ya big meanie.

Wait a minute....that spacing....it all makes sense now

Earth 2150 The Moon Project

they did and I hated it every time it would spawn resource I need early behind wall of trees instead of the empty nothing on other side of my town center

Isn't that one TECHNOLOGY the RTS?

the one that made the graph is the actual brainlet

AoE2*
it's a necessary evil to keep maps fresh, make scouting an important skill to have and avoid mindless execution. newer map versions of maps mostly fix that, specially in Arabia

AoE3 added it as an option in one of the later updates.

What a based and redpilled image, mostly because of the seethe it will cause

DoW2 nailed weight and sound of each hit, shot and combat better than most hack'n'slashes not to mention mobas in which fighting feels completely devoid of any satisfactory heaviness. Honestly, DoW2 Assault Squad jump is so satisfying I can't play Space Marines in DoW1 anymore because of them simply safely landing in it. Somehow even enabling simple speed buffs to shooting has amazing feel. I had more fun this simple mode than with diablolikes I tried.

yeah so fucking dead....

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I'm enjoying Spellforce 3 with the third person mod

Yep and it's perfect

SupCom is pure comfy.

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>souls
>not in the lowest trash

>GSG
>RTS

TW is more RTT than RTS

none of these games are RTS

None of those are rts games.

@456496040
>two turn based strategy games
>two gsgs
>Total War, mix of tbs and rtt not rts

>Proving he's a zoomer by buying into the boogeymanspacing meme

Here's your (you)

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Hello plebbitfag

Who else here /actually liked AOEIII/?

>seems to be PC only
Cautiously optimistic.

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>they all make boring settings
basically this is one of the main reasons, I would kill for another Battle for the Middle Earth

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>why watch boxing if you don't want to be a boxer yourself?

Are you retarded?

PSA: the FPS arena community is a shitshow divided between vanilla, CPMA and CA fags who hates each others and wikshes to see the other fail

based friendo

Your accusation doesn't make any sense. Why would he make an argument against SC2, as that game is literally pleddit tier.

t. cannot play RTS games

t.zoomer who hasn't played any older RTS games.

The buzzword spam is the clearest sign you're an underage

too autistic
the ratio of time investment VS fun is too high

to be any good at them you have to play hours a day and memorise a ton of stats, builds etc

at least in MOBAs you can still get carried sometimes even if you are a shitter

wow

>People who cheat can't play RTS worth shit
Wow what a surprise

>muh MOBA
No bros, MOBA and RTS crowds have very little overlap.
The real problem is that
>First of all, people are attracted to RTS for different reasons.
Some like the aspect of leading big armies, some like the aspect of running an economy, some like town management, others like the diplomacy. There are very few people who can be said to like RTS as a whole, so, as a result, most people migrated to games and genres that specify in the thing they like the most.
Wannabe Generals and Admirals moved to Total War or other RTT games, which sacrifice the economy aspect for more tactical focus.
Economists and Civic Planners moved to City builders and the likes
Diplomats jumped over to Paradox 4X games.
>second, during the beginning of the 7th console gen, all the big RTS players committed sucide
for some reason, around the same time, 2005-2009, all the big players, Empire Earth, Rise of Nations, Command&Conquer(Age of Empires less so) just fucked their own franchises up with changed that no one asked for. Empire Earth III replaced faction building with 3 gimmicky fantasy factions, Rise of Nations also did the jump to the DaVinci Fever Dream world, C&C tanked both RA3 and Tiberium Series.
AoEIII made changes that player base clearly did not accept, but I don't think they were as bad as the aforementioned ones, as they stayed true to the basic vision, just changed gameplay.
As for new RTS games, we had were SupCom, but that got killed off with the visualized sequel, CoH did well in that period. Universe at War flopped. There might have been more, I just forgot.
>Third,
RTS need strong campaign, strong skirmish bots, because majority of people are off put by the whole APM thing. I don't think you can sustain an RTS game as a solely "Competitive Environment", as a lot of people see it as a relaxing and "slow" genre.
Good SP experience to get in the masses, and them from there some will trickle down to the niche PvP environment.

>RTS need strong campaign
Does ANYONE give a flying shit about SP in strategy games that aren't 4x or grandstrat? Can't really think of any strategy games with a healthy playerbase that aren't focused on multiplayer.

The way their title is spelled HAS to be fucking deliberate, right?

I do, but I'm casual. Strategies can't keep my interest unless there's a story.

youtube.com/watch?v=ZxDEIxY_VlA

Literally every one of them you retarded zoomer, sc1,warcraft,dawn of war,CoH1, C&C.

I guarantee you most people who played WC3 never touched the multiplayer
A good SP campaign can allow for a game to move a lot more copies than a purely MP release.
>aren't 4x or grandstrat
Those don't have proper campaigns
>strategy games with a healthy playerbase
name them.

Wow, I never knew shields did that

>Yea Forums likes something initially obscure
>that something becomes popular
>I MUST shitpost it now and call it the worst thing in the world

>Came here to talk about RTS
>All I see is zoomers and bads who cannot strat
Git gud you fucking bads

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>People who are good at non-Blizzshit RTS
there are like 5 of you guys left in 2019

i wonder will wc3 make comeback with reforged player count wise, or will it die after first month

Do you think modern Blizzard audience can play RTS for longer than a month?
It depends how much free reign the modders will have.
If its a solid platform, then I can see a community getting going.
However, if Blizz starts interfering, its going to be a slow and painful death.
From what I have seen of Reforged, the art direction looks iffy, but we will live and see.

Ok Gen Z. Now go back to do the zerg rush for the 1000000th time trying to best the Koreans.

depends if custom maps are fucked or not

One came out two days ago. Neck yourself retard.
store.steampowered.com/app/777770/Warparty/

>call Blizzard Blizzshit
>"go zerg rush"
I was trying to make a light hearten joke there about how classic competitive RTS players are non-existent on Yea Forums, but okay

i mean it might bring old wc3 veterans back too not just modern audience.
still kinda pointless to start learning multiplayer of any rts since most of them are just dead or dead shortly after release.

Oh, look, I have seven different resources and I need a miner to harvest the ore but, oh wait, if I build a camp next to the mine, I can get the miners up to level 2 which means that they can both mine & smelt the ore but... Oh, there's a penalty if I only use a mine smelter but if I use a separate smelter facility that increases metal production by 20% but I need at least a gravel road to connect the mine to the smelter and I need Lvl 3 workers to build that road plus at least 30 units of rock... But if I have a Stone Smith expert, I can convert 3 regular Lvl 1 workers into road workers with no penalty and...

...This is why RTSes suck.

General market over saturation makes a lot of games not worth investing, RTS is just one of the genres that gets hit the hardest.
You just can not capture a RTS crowd the same way you can capture the LoL or the Fortnite audience.
I don't think an RTS game will ever be the next big thing.
The closest we have come are card games, as in, mass apeal 1v1 thing, but those have the "got screwed by RNG man" excuse. RTS doesn't.
Maybe a team based RTS, but if the average person finds assfaggots "toxic" then they would have nothing for them in such a game, nor do I think the old guard would accept such a concept. I am not sure, but that might have been what CnC4 was supposed to be.

Damn what the hell RTS are you on about? Sounds complex

That sounds more like factory than any RTS I have ever played

Factorio*

Looks kind of gay though.

I just want some good ol' medieval RTS.

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>because it's audience is now mobas

>mfw my favorite part of RTS games with building up a city/base and seeing how long I could hold off before it was sieged

>mfw I can't do this in mobas

what gives Yea Forums?

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what bout Dominions

>RTS was killed by MOBAs
is the brainlet argument by people who parrot others
>RTS funding was killed by refocus on MOBAs
now there might be some truth in that

We should make a Yea ForumsRTS group and play together.

I'd like a +good+ COH2 partner

Anyone played the minor factions dlc for Sins of Solar Empire?

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there are a dozen rts groups, none of them are active

I fucking wish, but we can't even get a general going for RTS games in general.

People have such varied tastes in the games that you end up having one or two fellas per game.

Though I fondly remember Yea Forums fridays on Aoe2 Voobly.

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There is no need to run a general for games anymore when discords have absorbed all the posting and gameplay. It's only relevant for getting new members.

all of them? RTS focused in multi is a zoomer thing you mongrol