What the fuck is going on with the huge difficulty circle jerk around this game? Its a challenging game sure, but its not some super hard gauntlet chasm.
>Oh im such a gamer haha I liek to play hard games like Sekiro! >Uh this game is hard ;( ouchies! ~_~ >Bro... you WILL die playing this just wait until you get to this one boss, I was on him for hours brah, Get this game it makes you feel like a true gamer
Its honestly worse than people who act like the game is easy
I actually feel Sekiro is the most fair action game since Ninja Gaiden Black. I never felt like dying was the games fault a single time.
Dominic Lewis
it's the exact same circlejerk that's been around from's games since dark souls 1 except amplified even moreso
Thomas Cox
Because literally every game is dumbed down to the point of retardation these days so its refreshing to have a game that doesn't treat you like an idiot and is actually challenging.
Jason Turner
Because its fun to meme it up and piss off people who cant deal with it and are insecure about it. The game is no big deal
Eli Adams
Idk, it wasn't any different than like my first playthrough of a Souls game
most I got stuck on was like 30 mins on sword saint Isshin's 2nd phase. I've seen people claim they were stuck for like 3 hours on the chained ogre which just sounds like a complete fucking lie, no one can be that bad at games
Noah Wilson
Did you learn all the attacks and parry them or did you sprint around and whittle down boss hp
Aiden Collins
It's not about being hard, it's about being hard AND also fair, fun and rewarding, like you know, an actual good game.
Jason Robinson
what is the reward
Noah Myers
I just beat Bloodborne on my PC, and I didn't really think that was hard either. Aside from the defiled watchdog (who took me 50 fucking minutes to kill) I got pretty much everything on my first or second try, and I'm not particularly good at games. I can't even imagine how fucking bad the average player would have to be to struggle with a fromsoft game.
Eli Stewart
A fast paced battle with a nice rhythm to it that looks and feels like a proper fight between swordsmen
Owen Hernandez
It's a feeling you get from learning game mechanics and getting over stuff you tought was impossible, discovering a new zone you tought you would never see.
Sebastian Sullivan
Not him, but his second phase is easy to learn to parry. It's the slower hit boxes of the spear mixed with the sword is when it becomes more difficult to parry.
Thomas Gonzalez
Feeling of progression, getting good, new neato environments, an unfolding story with 4 different conclusions, and very cool and unique boss fights.
narcissistic people never give up. they can never understand whats wrong with them. its pretty sad. he's prob just trying to justify his purchase of a 2 000$ pc and he's mad people on a 300$ console are having more fun than him.
Luis Morgan
>no minimap
how many paths are there in areas? i feel like i'm missing stuff by just moving forward. i try to explore as much as i can but then hit a point i where i can't go back without using one of the shrine teleport things. should i be going back to explore everything, will i come back to certain areas later anyways or what. i'm not a souls player
Ethan Wood
Don't worry about it just play at your pace.
Jack Perez
it's mostly from dark souls fags.
Justin Evans
Imagine getting mad when people post webms. You two are autistic as hell lol.
there's really nothing you're missing. Sekiro lacks any intersting loot/items since there's no weapons or armor. The most you're missing out on is some useless sugars/ceramic shards.
Thomas Robinson
>final boss >struggle even with first phase >move to part of the stage with no flowers blocking >50% of the boss body >suddenly get to last phase with only 1 heal used >mfw
I hate how some of the areas you fight minibosses are fucking tiny, so you're fighting the camera and the boss simultaniously
Camden Parker
>projecting
ayy don't be mad my man it's friday
Jose Murphy
You're so reddit you don't know what a narcissist is. It's a medical condition, bordering mania. Stop diluting vocabulary because you think the way you're using it is the correct way.
Oliver Barnes
>fighting the camera you're just bad
Tyler Howard
I'm really not enjoying the recycled enemies in the latter half of the game.
A lot of it is >hey, remember this boss? >fight it again But then sometimes it's >hey, remember this boss? >try fighting it with some other asshole on the field too :^)
Like honestly, what the fuck is this >Snake Eyes but this time there's shitty enemies in the field and poison >Long-arm Centipede but this time with smaller versions of himself everywhere >Juzou but this time actually it's just Juzou again >Shichimen Warrior but this time it's blocking your idol for no reason >Guardian Ape but this time there's another one >Headless but now he's underwater >Chained Ogre but fire doesn't work so good no more >Lone Shadow Longswordsman but this time there's another one and also he has poison
There's probably more that I'm forgetting or that I haven't found. At this rate the recycled bosses are going to outnumber the original ones and that's really becoming the most frustrating thing about this game.
the camera can be pretty bad at times. i think simply unlocking how many degrees up/down it can be turned would make a big difference. maybe someone can mod it
Justin James
>You're so reddit kys
Matthew Richardson
You can miss out on prosthetics, special abilities, and bosses which sometimes have rewards other than beads/gourds.
Personally I wished you saw those harder enemies more often. Most of that is skippable too.
People don't talk like that. Have you ever socialized with someone before OP? It's like you have a vague concept of how people interact by seeing it through media but you've never had to go out of your house to talk to people
Matthew Clark
The guy has been sperging about the MLGS mod I use for days now. Coming up with all kinds of insults because I humored his opinion.
Anthony Powell
I checked the Steam global achievements and like 30% have beaten Genichiro, way more than I wouldve thought honestly.
It's really not that hard and this is coming from someone who took like 80 hours to beat DS1 plus the DLC. I think a big part of it is:
>Souls boys like the secret club >know all the tactics, armors, strats and stats >playing a game where all that really matters is rhythem and aggression
I admittedly have limited patience so that made me bad at the souls games minus BB, and Im wrecking this one
Nathan Richardson
>game comes out >it's a FROM game >Yea Forums hates it Wow that literally has never happened before! Now imagine the shitstorm if Sekiro was a PS4 exclusive. Normal people would have to leave this place for a good month.
Isaac Barnes
PS4 is at 2% lmao
Jonathan James
>who took like 80 hours to beat DS1 plus the DLC Shit man you really take your time with your games, don't you?
Carter Richardson
>and this is coming from someone who took like 80 hours to beat DS1 plus the DLC you fucking what mate
Robert Cooper
>Divine Confetti adds extra damage in general and not just against apparitions Fucking hackazaki.
Levi Price
holy shit Yea I spend a lot of time wandering and looking at shit Plus with DS1 I would basically get a character really far, then stop playing for months, be lost, and make a new character. Beat it on the 4th. Then I steamrolled it with Zwei in like 12 hours
Levi Baker
wow it's like every single weapon buff in souls ever
I'm going to say it. Sekiro is one of the best action games ever made
David Smith
Well that's totally different if you were restarting.
James Wood
just jump and it will literally never touch you ?
Kevin Miller
admittedly it took me a long ass time to adjust.
Xavier Ortiz
It took me 80 hours too, made sure to explore every single inch of the game. Died a fuckton but it was enjoyable to go slow
Grayson Stewart
The game is built around a certain skill set that not everyone has. Its just like how some people are good at rhythm games while others aren't. In that sense, yes this game is pretty hard, just not for absolutely everyone. You talk trash about both sides, yet you are just as dumb as they are.
Joseph Parker
So is there any form of multiplayer component to this game, or would pirating it give you the same experience as buying it? How much of the shitposting regarding "NO BUILDS ONLY THE ONE SWORD NO STATS" etc was true?
Julian Anderson
>The game is built around a certain skill set that not everyone has But you acquire it eventually. I thought I was not going to make it when I first started playing the game but I got gud
Oliver Nguyen
It's all coming from the Dark Souls PC userbase (who are notoriously fucking awful at video games) or younger kids on consoles.
Luke Ramirez
I do that too but it shouldn't take much longer than 30 hours tops.
no multiplayer, one build, no reason to start a second save file ever.
Christopher Jackson
Not if the free experience is the same as the paid experience.
I don't know if I believe you since this is the same shitposting before the game released.
Bentley Russell
I'd call myself a soulsborne veteran but this game is tearing me a new asshole
Ian Ross
>Not if the free experience is the same as the paid experience. Well you can pirate it if you don't have the money. It's the same yeah
Sebastian Powell
>But you acquire it eventually I had to go through ALL of bloodborne without the gun because I could never time it right. Timing is a skill that a lot of people never really master. Congrats on mastering it yourself, but don't expect everyone to. Just like I'd never expect someone to do calculus in their head or write programs without any kind of planning.
David Mitchell
I have the money, I just don't want to pay for something I can get for free.
Isaac Powell
You can't mod the pirated version and it does have 4 different endings and there is build variety. It's longer than any of the Souls games too, for the first run anyway. I think speed runs are shorter than Souls though since once you git gud the game is rather easy.
There are a few trees you can go down. First I did a pure shinobi martial arts build but now I'm focusing mostly on prosthetic weapons and tools. There is a sword that is used in conjunction with the prosthetic weapons. The best ones are the axe spear and poison sabimuru sword. Think of it like bloodborne where you get a one in two weapon, but for this it's one in ten. A lot of the entertainment is derived from finding which block strings work and combining r1s skills and prosthetic weapons for insane damage
Zachary James
It's more intuitive to parry in Sekiro than the other games so no, you're just making excuses. Anyone can do this.
Ayden Cooper
>The best ones are the axe spear and poison sabimuru sword. Very strange opinions right here.
Ian Ramirez
It is when you play on hard mode. You can activate a mode where blocking makes you take damage, so you actually have to react to attacks with parries, not just L1 spam.
Ethan Hughes
Quit being a dumbass. Some people are bad at timing. End of story. This isn't even a god damn argument, it is just a plain old unchangeable fact you god damn retard...
David Clark
It is a sweep attack, you can consistently jump over it 100% of the time. >Bloodborne on my PC wat
Jose Davis
They're quite literally objectively the best though. Axe does retarded posture, as does the spear. When you get the piercing dagger the chip damage becomes nigh unstoppable
Asher Young
Now play NG+ without Kuros Charm and with Bell Demon.
Aiden Walker
Haven't you caught on? That's how they've marketed their games since the first dark souls game. The games suck ass anyway but the marketing worked on normalfags brilliantly, makes them feel hardcore
Liam Rogers
What build variety? I have every skill and every prosthetic. Everyone else with a platinum trophy has every skill and every prosthetic. We all have the exact same build.
Jose White
Well that is why they are minibosses, because they aren't BOSSES. They are just strong basic enemies. Would be a waste not to have several of each. Guardian Ape is the only one of those you listed that is a real boss, and its 2nd fight was fucking kino. It's cool as fuck that an immortal creature actually was immortal for once in a game, and it tracked you down to a completely different part of the world.
Kayden Harris
there is none. he's delusional. don't argue with him.
Logan Wood
>I no-lifed this game for 80 hours and did everything lol there's no variety
Gabriel Hill
Why are you thanking a guy for lying? If you don't explore, you will miss out on vast majority of prosthetics, all of which are very useful and powerful.
Camden Sullivan
You don't have to be good at timing and what the fuck kind of an ape is bad at timing? Don't pretend you're a worthless piece of shit ,you dumb fuck. You and anyone else can handle a fucking video game.
Kill yourself, you are repulsive.
Benjamin Green
Firecrackers is objectively the best and that's inarguable.
Christian Gray
Because Bloodborne is the easiest except for the DLC. Bloodborne is literally only slightly harder than your typical action game on normal difficulty like DMC. >on my PC PS Now doesn't include the DLC, you'd definitely have a hard time beating it
Camden Perez
>you still fight genichiro 3 times >you fight owl twice >you fight monk twice >ape twice
there's no denying
Charles Smith
>I have every skill and every prosthetic. Then you know that you can only use one at a time, implying variety of playstyles.
Well it certainly has the greatest bossfights of all time, so it is a very strong contender for greatest game of all time.
Adam Torres
>Congrats on mastering it yourself, but don't expect everyone to Well I expect everyone to become good at parrying shit in Sekiro because it takes practice. You can do it if you want to beat the game and have time
Parker Smith
Not if you have more then 40 IQ, they're fucking worthless if you don't follow up with spear or axe into r1s or praying strikes
Parker Lewis
> it certainly has the greatest bossfights of all time That's not Dark Souls 3
Cameron Perry
PSNow
Christian Cook
>it takes practice Not everything can be overcome with practice alone. You need a certain level of talent to master something. Again, I'm not talented at timing. I'm 31 years old user. If I haven't played enough games to master that skill by now, just how many billions of hours do you think it will take? It is a skill I don't have and never will have. Instead, I just have to rely on the things I'm good at in order to beat Sekiro. Same as DaS and BB.
Asher Carter
>you still fight genichiro 3 times And two of them are short 1 phase encounters, only one of them is a full boss fight >owl twice Not on first playthrough unless you looked up how to get the optional memory or got really lucky, it is very obscure to get. >Monk twice True but again makes sense for story reasons, the one in Mibu village is just an illusion cast by the true Monk for purposes of protecting the stone >Ape twice Which was fucking amazing. Also the 2nd fight is optional.
None of this is anything like lazy development, that's shit like having three Asylum Demons in DS1, for no reason at all. Here there are actual story reasons if a boss does repeat, and it makes sense for why it happens - and they ALWAYS have a new phase the next fight, making the fight different.
There is nothing to deny, all of this was done very well. I couldn't stand recycled bosses in Dark Souls games, yet Sekiro made me like them because it wasn't recycled, it was different each time and it contributed well to the story.
Tyler Wilson
Besides PSNow, isn't there a PS3 emulator out that is working to a degree already?
Camden Lewis
DS3's greatest bosses like Gael pale in comparison to Sword Saint and many others in Sekiro
Andrew Russell
From is good at making games that are tougher but feel winnable. When I played Nioh it felt so hard that I felt I couldn't beat it so I put it down.
Ian Cruz
I thought that until I slowed down the footage of the guardian ape's grab pulling me in from nearly a meter to the side of his arm.
Caleb Collins
The abundance of repeated mini-bosses chiefly in the second half of the game definitely stinks of lazy development or a rushed endgame where they felt it was bereft of content so they just threw in some shit they already made to fill it out.
Even if many of these encounters are optional, it's still a problem. People complained about Dark Souls' second half being half-baked, though I thought it was fine personally.
Sekiro's second-half is objectively half-baked.
Samuel Flores
Yes but BB is on PS4.
You really must be a retard to believe this crap.
Xavier Wright
I disagree. Sekiro is not unfair like real life. You can actually git gud, trust me. That's what happened to me. And my Souls experience didn't help me AT ALL. I had to git gud again and that's what I like about this game. The only time my experience in action games really mattered was when fighting that bullshit Demon of Hatred boss >I'm 31 years old user Your reflexes should still be on point. You have no excuses, the game is beautiful and you should beat it!
Jack Parker
>*URGH URGH URGH* >"YES MIYAZAKI HARDER" >"URGH URGH URGH YOU A LIKEU MY GENICHIRO #3 GAIJIN PIGGU" >"YES MIYAZAKI: >"Here there are actual story reasons if a boss does repeat, and it makes sense for why it happens - and they ALWAYS have a new phase the next fight, making the fight different. There is nothing to deny, all of this was done very well."
Liam Murphy
So i have been reading lately that its a waste of time to kill headless as there is no greater reward for doing so or no secret unlocked for killing them all.
Is this true? Only thing it does it get them out of your sight ?
Hudson Sanchez
I'd say it's more about rythm than timing in Sekiro
Juan Brown
Gael is absolutely on par with Sword Saint for me. It's just that you played DaS3 long ago but now are still having a honeymoon phase after playing Sekiro
Joseph Parker
based
Logan Rogers
The game really is a step above the Souls games. I played Demons Souls yesterday and it felt so damn clunky compared to Sekiro. If they ever make another Souls I really hope they leave rolling and stamina in the past and improve on Sekiro's combat instead.
Depends on how good you are at parrying, I never could get it to work in Dark Souls and Sekiro is fucking me up hard.
Still having a blast though, those dumbfucks whining about there not being an easy mode can just die.
Jacob Torres
use Mortal Draw since even if she blocks it you will deal damage
Parker Jackson
These humblebrag threads are embarassing.
Yes fine, you're so good at video games, what a big boy you are.
Pretending Sekiro isn't significantly harder than 90% of games releasesed these days is preposterous.
Jordan Jackson
I feel sorry for those who beat this game so quickly. Im in the hidden forest and the scenery in this game after managing to leave the castle is fantastic. I have a full time job so i cant play all day and night like most of these Yea Forums chumps,but im finally enjoying the games level layouts and design.
Games level design is much more consistant than Dark souls games with there poison forest then up and elevator to a lava stage.
Demon Souls,Sekiro, and Bloodborne all all froms best souls series games and should be considered the only souls games.
Dark souls games were half assed trash and flukes as far as im concerned
>Pretending Sekiro isn't significantly harder than 90% of games releasesed these days is preposterous >these days It's harder than 100% of them
Gabriel Gonzalez
Nah DS3 is really up there as well. Demon's is mostly awful though, very linear level design and super bad bosses minus a handfull.
Jose Fisher
Imagine being proud that you're shit
Blake Cox
And you're a good goy.
Lucas Long
Imagine a world where a game that expects you to not play like a tard and take the time to learn its mechanics is considered a massively hard game. In a perfect world, outside of the casual market, every game should be in the vein of Demons's Souls, Sekiro and Co. You either learn how to fucking play like a normal human being, or you fuck off.
Xavier Martin
Trials says hi. Literally anything with competitive multiplayer is leaps and bounds more difficult then a static single player action game. The AI is never going to out think you, and it never will.
Christian Morris
I've finished the game. Pretending it's not hard is cringey as fuck.
Evan Gutierrez
Wow, there are people even worse at this game than me here. Who knew?
Lucas Moore
It's not hard if you beat it in a week.
Carson Martin
Alright why would you EVER compare a singleplayer game to a multiplayer game?
Aaron Wilson
Demon souls is still consistent and DS3 had nothing but shitty reused,reskinned bosses from the previous entries and you know it.
Demon souls with its flaws was a completly unique experience upon its arrival. Thats why the souls series went as far as it did. It road on the back of Demon souls,but even demon sousl didnt have the shitty hitboxes and hot detection as much as the souls series made a name for
Jordan Richardson
Being able to brag on the internet that you’re good at video games
Eli Anderson
So you’d say Nioh is harder? I’m doing my first play through rn and facing Hino Enma.
Evan White
When shitters keep stating that their single player game is more difficult numerous times then anything else on the planet bar none. My favorite one thus far is "This game is harder then becoming a pro at Quake".
Have you seen Yea Forums since this game came out my guy? People have been doing just that. Shitposting hell hole.
Benjamin Morris
OP You are such a cock sucking faggot
Michael Howard
Does this game get better after the ogre? I played through the Hirata Estate and so far majority of encounters are just tedious to get through. Having to abuse the aggro system to clear adds for minibosses or big groups of enemies is just really boring and annoying. It's more of a test of patience than skill.
Isaac Price
>Games level design is much more consistant than Dark souls games with there poison forest then up and elevator to a lava stage. Yeah because having a trapdoor that teleports you from a temple at the base of the mountains to the top of a castle is not as much bullshit as Iron Keep elevator.
David Bennett
Sekiro tests reflexes and basic understanding of positioning and strategy. That’s too much for most people anyway. Come back when you beat Riven in less than a week without looking up hints. Hell, less than a month. Like the good old days.
Lincoln Ross
Just because it was the first doesn't mean it's the best. He's absolutely correct on the bosses, most are complete shit.
Robert Carter
>Statically could trash you in Tekken Not sure about that. I'm really good at 3 and Dark Resurrection
Connor Harris
It's your usual soulsfags circlejerking From's games into the pinnacle of high difficulty when complete casual normie streamers already finished the game in a few days.
Gavin Price
>when complete casual normie streamers already finished the game in a few days Such as? Lobos is not a casual if anything
William Smith
You just don't understand the game. Bosses don't have to be hard to be well done you fag.
Carson Scott
The game has changed significantly since DR is the thing.
Landon Phillips
overcoming the challenge is the reward itself
James Rodriguez
I was decent at parrying in Dark Souls and found it fun to fuck around practicing, even if I died. Would I like Sekiro?
Colton Clark
I didn't say it was the best But it sure as shit ain't awful
Demon's is a damn good game
Ayden Hernandez
Yeah Tekken 7 is different as hell and I didn't like it at all
Caleb King
I watched some guy named tru3talent or something like that.
Ryder Richardson
Areas and bosses get better shortly after that, and you'll learn to clear group of enemies way more efficiently (there are also skills dedicated to that).
Sebastian Anderson
to say it's narcissism is a bit silly user. however you're absolutely right about these particular webms being boring uneventful shit
William Collins
that fucking attack, sometimes you commit to an attack the wrong moment and you're fucked
Hunter Bell
fpbp
Jace Gonzalez
DR was the golden age for sure. Fuck was it a good game.
Cooper Ortiz
took me around 90 hours to beat bloodborne (base game, no dlc). It was my first time ever playing anything souls-like
I love this game. I think people have the idea of exploring the world of it totally wrong. This game really emphasises the idea of sneaking around. One should only kill mobs if it's easier than not killing or just running past them and hookshotting to the next checkpoint. Like with the monks you can either pick them off slowly and scoop up each item in turn, or aggro them all at once and get somewhere where they can't see you and then jump back down and grapple up to the support beam at the entrance. Said beam you can also use to hide from the monks inside. Draw them out, hide there, and when they walk back you can backstab them one by one. You want to activate those statues whenever you can first, THEN start clearing out tricky areas with loot in, and then the bosses. Most bosses have an easy checkpoint to spawn from to get to them. The game gives you the talisman to teleport back. Use it once you can't push ahead anymore. Many of them like Headless and that one spirit guy in the caverns you aren't ready to face right away, so if you see them just run. If you die. Keep running till it's safe to warp out of there. Exploring the area you'll eventually learn where best to lure mooks and pick them off and how to best sneak up on some of the bosses for a healthbar. When it's only one healthbar to deal with it's usually not too bad.
Cooper Roberts
>It's a challenging game sure, stopped reading right there. It's damn sure it's a challenging game and anyone thinking of promoting the idea of an easymode needs to get shot asap. Brag all you want about beating it, put these shit eating ogre-filtered casuals in their place. From is on a roll keeping the shitters mad and the actual functional humans happy
Camden Ward
It's only hard if you don't do stealth kills and respect the bushido code, which I follow 100%
Luke Price
Cuphead The five years real is fucking killing me here. Anything decent is before 2014
Leo Turner
Rule*
Ryan Smith
based >waaah Dark Souls should have an easy mode >Dark Souls Remastered? lol we didn't even bother fixing backstab chains >Sekiro? nah lol here have this secret harder mode instead
Adrian Bell
La-Mulana 2
Christian Morgan
Really liked the game but it's too unforgiving and (personally) difficult for me to love. Soulsborne is one of my favourite series (Bloodborne is my number 2 game) but Sekiro just never clicked for me. Every fight past Ghost Monk was a test of tenacity and luck for me, even Owl took me like 2-3 hours to beat. Don't even talk to me about Sword Saint. I've basically given up on NG+.
Jackson Gomez
I'd rather you left forever, faggot
Asher Young
I still never beat Jormungandr legit in that game. I just cheese him with the gun every time.
Elijah Cook
You're missing something, it's really not that hard, much less than DS and all the artificial difficulty bullshit
Asher Wood
Let's have a look at the next sekiro thread on the catalog >WTF THIS IS FUCKING ARTIFICIAL DIFFICULTY BULLSHIT I PLAY GAMES FOR STORY NOT CHALLENGE WHERE IS MY EASY MODE That's why there's difficulty circlejerk
Asher Nguyen
What do I do when I am inside the giant snake's lair? There is only a pillar I can hide behind and he's looking right at you.
Wyatt Ortiz
What's wrong with liking games for mature gamers? Fucking asshole, grow up
David Wilson
IF YOU PAYED ATTENTION user YOU WOULD SEE ITS A FUCKING LONG HALLWAY WHICH IMPLIES YOU HAVE TO WALK TO THE START,BUT IT TELEPORT S YOU FOR THE SAKE OF CONVENIENCE
Go back and watch the transition again
Mason Ortiz
use brain
Hunter Lopez
I didn't know you could jump there.
Tyler Anderson
Genichirou is a pretty big difficulty spike desu.
James Lopez
I thought that too until my friend beat him in four tries. It took me at least 20 tries
Angel Foster
It already took me like 40-50 tries tonight (didn't count) and I only got to halfway of phase 3. Then again I'm quite drunk.
Caleb Mitchell
it was the easiest boss to adapt to for me, got to his second phase 2nd try. For me he's the "make it all click" boss, after him the game stopped being a seemingly impossible feat
Owen Anderson
Well here's some praise: I fucking love it it's really amazing, this is some of the greatest combat system I ever experienced, it honestly stand proud among NG2, DMC3/5 or Rising or God Hand, this is my favorite genre and I can't believe DMC and Sekiro got released in the same MONTH
neither nioh or bloodborne is hard, are you retarded?
Kayden Wright
Took me 4 tries. git gud
Kayden Nelson
I don't think it's so much the Demon's fault, as much as it is the shitty terrain. Those slopes in the hills will fuck you up.
Angel Jones
saying dmc5 is good is some extreme delusion
Camden Peterson
Compared to other souls games Sekiro is shit. So bland and just plain boring with no incentive to go on
Henry Johnson
come on.
Lincoln Brooks
>zoomer's first action game
Noah Long
There are no viable PS4 emulators yet
Ryan Sullivan
Yeah I wasn't thinking clearly. Although I wouldn't be surprised if we got a PS4 emulator soon considering how little the PS3 slowed them down.
Adrian Wright
Incorrect. Sekiro bosses are objectively better, they have evolved far past the type that DS3 bosses were. You actually have to play well to beat Sword Saint etc., but you can just infinite mash roll to beat Gael.
Michael Brooks
>soulsfags actually comparing CLINK CLINK CLANK: Tha Game's combat to DMC cannot make this up
Logan Martin
What game is 'hugely difficult' then? Anyone who says Sekiro is easy or even not 'hugely difficult' is a retard trying to look cool if they don't provide any examples of games that they do consider much harder.
Christian Ward
Joking, right? Sekiro on its hardest difficulty is far, FAR harder than Nioh on Way of the Nioh.
Xavier Barnes
It is objectively better than DMC combat, yes. It really isn't fair to compare a childrens button masher like DMC to this masterpiece.
Gavin Davis
just started the game. this is the same voice actor right?
it's objectively shitter than DMC combat. it doesn't even have 5% of the depth.
Caleb Price
It's not even harder than Soulborne
Any 2D bta is harder All shmups are harder God Hand is definitely harder than Sekiro Other fromsoft games in other genres, like fucking Last Raven was harder
David Campbell
Cringe
Jayden Edwards
Ninja Gaiden is without a doubt a more difficult game.
Brody Garcia
you're being punished for being out of the way in the wrong spot is all
Carson Lopez
why the fuck is everyone John Madden all of the sudden?
Luke Garcia
hahaha did someone really mod their game to have their sword like that that is sooo fucking gay
Aiden Richardson
Sekiro treats you like an idiot a little bit though. I really wish you could turn off the pop up tutorials.
Brandon Wood
>All shmups are harder I'm definitely no shmups expert, but I've never played a single difficult one. I mean, sure maybe I've played easier ones, but it just shows how "all shmups" is too broad of a statement.
Ayden Davis
Whats the "filter boss" of this game? Ex. Papa G in Bloodborne, Gargoyles in DS1, Abyss Watchers in DS3
I hate to say it but probably chained ogre, despite being optional (I think?). Genichiro is more of the skill check boss like O&S and Pontiff
Xavier Collins
I've been meaning to ask. Is mouse and keyboard playable at all or do I have to use a controller? I played Dark Souls Remastered and 3 with a mouse and keyboard just fine, but DaS2 I had to use a controller.
Jack Flores
Is there a single one you've cleared without using continues? Because you can't say you've beaten a shmup without doing at least that.
Lucas Nguyen
Yeah i'm pretty sure sekiros parry is at the very least 10 frames. super generous. DMC is 7. It's just the inflated damage values, punishments & some odd animations that make it seem hard. and to some extent fromsofts infamously bad hitboxes.
Owen Adams
>black robe cool!
Blake Rogers
And someday you’ll say Sekiro was for babies when From’s lightsaber-based scifi game comes out (even though you’ve probably never played any of thrm and are just trying to sound cool on the internet like most co-op shitters)
Juan Butler
>have you done an artificial goal that I just came up with The worst part about what you just said is that I have... It was ages ago. That one where you get something like a carrot ship and become OP. Doesn't change the fact that your statement is too broad and incorrect... There is no such thing as a single genre that is filled with nothing but hard games. Every genre has a casual game mixed in.
Jonathan Bailey
lady butterfly for most ppl
Eli Anderson
Well if you don't have snap seeds then that boss is fairly difficult in the second phase. Any ghost type enemy without divine confetti is a pain in the ass. The filter boss might be that shinobi hunter at the beginning because you either learn the crucial mizubu counter or give up.
Andrew Cook
Come on you niggers
Cameron King
If you made ds3 work on keyboard and mouse then you're obviously better than me at from soft games with keyboard and mouse. I've thought all their games had shitty controls with keyboard and mouse.
Daniel Martinez
Dark Souls 3 is perfectly playable with mouse+kb. I was just wondering how Sekiro is
Jack Fisher
Sekiro doesn't have difficulty levesl and I said NIER you tard.
Daniel Lewis
Game is piss easy. If you are too dumb to spam R1 with occasional deflects and jumps then go back to mobile games.
Nolan Sullivan
>and to some extent fromsofts infamously bad hitboxes. seeing this shitopst is getting really lame
it's true. no other company is this bad. sorry but if your hit box is completely different from your animation it's objectively bad.
Evan Roberts
I uh, tested that actually For Royal Blocks, its a 2 frame window after 4 frames of start up Regular blocks is much more lenient. Also fairly sure its a just frame when in the air .
Ryder Reed
It's not quite what it used to be, but it's better than it was in the 7th gen at least.
Juan Jenkins
NO fucking way is it 2 frames. the game is 60 fps. it's 7 frames.
Brody Cox
There's literally nothing bad about the hitboxes, you guys are whining about 2 grabs of giant monsters being buggy.
Bad hitboxes are like what Nioh or FFXV have when you the models feel disjointed from where they're hitting or where they are. When you can wiff a monster despite attacking where it was, or when attacks hit you when they shouldn't.
From has buggy grabs yes, but the hitboxes are fantastic. If the hitboxes weren't good a game built around clashing swords wouldn't even work, but it does.
the game rewards you constantly with prayer beads, memories that up your power and new abilities the fighting itself is wholly satisfying and I feel myself getting into a flow state, even when I don't win and get stuck on a boss it's enjoyable to keep going at it because you feel yourself getting better over time the story and world is also interesting and the characters are cool which is common to forms writing
Joshua Young
If nothing else, Sekiro:SDT is the pinnacle of gamer filtration.
Hudson Wright
>moonlight greatsword umm excuse me wtf
Tyler Brown
Its more so the tracking that is fucked. From cannot make good AI so they have to make it so the AI appears harder to fight by forcing more precision on the player with nasty 180 spins and shit if you dodge even a moment to early.
Also Nioh hitboxes are fine overall only a few truly stand out and Nioh did a better job with the tracking/enemy AI. Sekiro did a good job with hitboxes that is about it otherwise the rest is fucked.
Lucas White
The tracking is there because you aren't supposed to circle strafe. It can be bullshit though, but it's rare
Jeremiah Reed
>fromsoft grab animation glitch
its in every game of theirs since demons souls lmao
Jaxson Brooks
the tracking isnt gamebreaking. avoiding thrusts and grabs require very precise dodge timing which of course would seem like a design flaw to someone playing the game like a souls game where you get invuln just by pressing a button.
Chase Anderson
like the other guy said, the tracking is to punish trying to evade the rules of the combat they established. if you just did what you were told to do it wouldn't happen but instead you try to skirt the rules and then get mad when you get caught out.
Owen Rivera
People are claiming it's too hard, and crying about it to get changed.
Casuals need to learn their place.
Blake Fisher
But the game is easy if you just fucking pay attention and apply what it teaches you, I literally just speedran NG4 in like 3 hours
Dylan Parker
From does that on purpose to make the game hard. Complaining about that is fair since that tracking has definitely killed everyone but don't say the hitboxes are fucked because they aren't. They're done well.
Grabs are similar, the hitbox is there and it's fine but the animations don't represent it so when noobs get caught in it they get frustrated thinking the game is buggy. But anyone who has played these games knows how to avoid it.
Kids who have no other way of measuring their self worth.
Adults who have no other way of measuring their self worth.
Blake Moore
>Grabs are similar, the hitbox is there and it's fine but the animations don't represent it so when noobs get caught in it they get frustrated thinking the game is buggy. But anyone who has played these games knows how to avoid it.
If animations don't represent it, something is wrong. The first time I had a REALLY bad hitbox experience was with Tarkus when he had his hand way up in the air, I rolled under his legs and booked it and was five feet away by the time his hand landed where I had been. Then I teleported into his hand. And it wasn't until Dark Souls 3 that you could actually shoot next to a wall without having to stand a foot away from it so your arrow wouldn't hit an invisible object.
Anthony Torres
because people are complaining and it's funny, see recent negative reviews on steam fpbp
Easton Hernandez
>If animations don't represent it, something is wrong. You're right but that's not a hitbox issue.
the game has already told you that danger kanji means danger yet you blame the game when you get punished for failing to properly avoid a dangerous grab. what the fuck else do you want?
it's not simple to just make a grab animation perfectly match every single possible iteration of player movement that they want to grab. brainlet nigger fucks. shut up
Joseph Harris
I don't know it's really silly though especially considering all soulsborne games are way worse offenders as far as that shit goes.
Jaxon Ramirez
I was talking about Dark Souls, man. I haven't played Sekiro yet. Not the same guy.
Matthew Kelly
Niohs hit boxes are fucking perfect compared to fromshit. You're a fromsoft fan and you're calling this bottom of the barrel shit fantastic while trying to lecture Devs like team ninja who know fighting game mechanics and hitboxes better than most in the industry.
>3 hours on the chained ogre How the fuck, he's probably the easiest mini boss the game throws at you.
Jackson Fisher
>posts a shockwave attack That clearly hit him dumbass. Nioh's hitboxes are MMO tier.
Cameron Jenkins
>it's a shock wave bro this isn't dragonball Z.
Liam Russell
Yes it is. That was a smash attack that he didn't parry, he killed himself.
Brayden Powell
>60fps having anything to do with this Ok. On your 7th frame I still had a block, so cool story. Even if I'm off and its actually 5 or 4, thats still a standard block. Royal is far tighter.
How do i get to Demon of Hatred? Im currently on my way to meet Kuro in secret room. There is no path i can find to proceed to his location. Screenshot from the Dilapidated Temple.
demons > BB > dark souls 1 > Sekiro > DaS2 > DaS3 in terms of difficulty but demons wasn’t hard like Sekiro is hard, demons was just obtuse and brutal at times
John Hill
Ashina Outskirts
Wyatt Walker
>that awful tracking >fair
literally half of people who played the game probably got killed by an ogre grab after they dodged like a meter away to his side and he still grabs you somehow, game has shit hitboxes and awful tracking. flawed but still pretty good game, it is janky and unfair as fuck at times though like all From shit.
Mason Nguyen
This was the worst decision i ever made in my life. Every enemy becomes one punch man.
Juan Baker
Just jump the ogre instead of sidestep bro
Julian Garcia
>There's no "shockwave" effect Yes there is, that's why he died you dumbass. Fight the boss yourself you'll see most of his hits are strong as hell and smash right into the ground if you don't parry, if you're close you'll get hit. Can't dodge those attacks like you can dodge normal slashes unless you jump(which avoids the shockwave).
Zachary Flores
Ogre is the only boss where this is a problem desu
James Anderson
If any of you were here when darksouls got ported to the PC you would remember Yea Forums not only flat-out sucks at vidya but also straight up fucking retarded.
why was gyoubu so fucking easy? I'm shit at the game and beat him first try
Tyler Lewis
first boss
Jose Jackson
The same thing happened when dark souls 1 released on consoles too. And the stats for DS2 were shameful on consoles compared to PC users so your narrative fell apart at that game's release.
Jeremiah Walker
oh I thought that was lady butterfly
Nicholas White
optional
Jace Morales
I might be missing something, how do i get to Ashina Outskirts then?
Jacob Taylor
People probably quit before even getting into the castle.
Ian Sanders
This part was so badly done. I legitimately thought the game glitched out. I parried him over and over but couldn't attack at all. RB was just disabled. tried to restart but turns out pause was disabled too. there was no communication from the game at all. what did it even want me to do? parry an arbirtary amount of times until suddenly I can counter again but it didn't even tell me that they'd enabled my RB button again.
you're confusing a narcissist with someone with narcissistic personality disorder
Dominic Butler
The majority of DS threads before the PC port was mostly console "never ever" shitposting. Not sure what point your trying to make with the second half of your post.
If you're trying to say Yea Forums doesn't suck and is not retarded then you're objectively wrong. This is an objective fact proven ever minute of every day.
the first part of your post is 100% false and I guarantee you weren’t here when DaS released
Nolan Mitchell
Going into NG++ to mop up the last of the achievements and plat the game. I need to farm skill shit, where's the best place to do that? I need the entire Mushin page now, that's 35 skill points so I need a good place to grind out loads of exp after I reach end game.
Michael Green
It’s not even hard the progression is just retarded I can’t even find Genichiro on the roof. This grapple shit is pretty finicky
Jordan Moore
people's opinion on sekiro will change when they go for multiple playthroughs and new game+'s
Ethan Gutierrez
>friend dies like 20 something times to Lady Butterfly >furious to the point of screaming nigger >he gives up and uses a trainer >"why did you even buy this game dude" >no reply
>Implying the second Owl and Monk fights are anything like the first.
Levi Hall
The dying soldier at Ashita Castle gate tells you. Take the shinobi kite.
Easton Reyes
anyone else get a bug where your character basically loses half their traction, so their animation is normal speed, but their walking speed is halved? usually fixes itself after a few seconds of walking or running. idk if its related to the fps unlock mod or what
Evan Jackson
That's what I saw. I couldn't give a fat shit if you believe me or not though, faggot. I'm not going to argue with you about who's been wasting their time the longest in this dump. Literally every one of us would better off spending our time doing any thing else than posting here.
Ryder Taylor
Change how? I've never felt the need to do NG+ runs in dark souls besides to complete an armor set, and mostly that was 2 and I just bonfire aeseticed the boss's bonfire and fought him back to back. I'm on Ng4 now in Sekiro, still having fun.
Austin Ross
get help
Chase Rogers
Asylum Demon, Stray Demon and Firesage are explained in the lore.
Your argument is flawed and biased
Daniel Green
>Asylum Demon, Stray Demon and Firesage are explained in the lore. The head canon nonsense? Because in game you don't learn fuck all about them.
Justin Ross
I work 2 full time jobs and manage to clear the game in 11 hours I took my time and played 1-2 hours every day since launch. The game feels as big as the first half of DaS and didn't have anything I would consider too challenging, and I played with the Demon Seed.
I heard obeying iron code has the hardest boss, so ill be excited to try that.
Joseph Richardson
>Sekiro doesn't have other difficulties Demon Seed NG+ Path of Hardships
Fuck off, retard.
Austin Adams
you’re right about everything except the DaS release, but there is no sense in arguing about it, be good user
Oliver Green
>11 hours what the fuck? how is it even fun to just run through the whole game
>Demon Seed nothing >NG+ nothing >Path of Hardships no idea what this is
Kevin Ortiz
go back
Ayden Richardson
I literally took my time and explored everything I could. By the end I was only missing 2 prayer beads. I didn't even sprint because i enjoy autstisticly picking everything up and exploring every nook and cranny
Turns out the beads i missed was from an obscure ending path but ill try after my next run
Robert Robinson
XD
Grayson Hernandez
Demon Seed gives enemies 2x Health, Posture and Damage. Path of Hardship causes chip damage on block.
Ill concede ng+, but fuck off
Eli Bailey
All the serious speedrunners love the game, though. It's the more featherweight fans, like variety streamers who hate it. To me that implies the Dark Souls fags are the ones who actually like the game.
Juan Martinez
>Path of Hardship causes chip damage on block. I thought it was called Kuro's charm. This makes the game harder if you don't dodge and actually time your parries but the seed does fuck all, I rang the bell the moment I got there. I'm shocked it doubles all of those things, the game must be easy as hell without it. And no I'm not being a tough guy here.
Nathaniel Hall
The cloud of dust doesn't even extend in the direction of the player.
So objectively, no, the force of the attack was directed forward, not to the side or all around. There is no shockwave.
Luis Evans
>le shockwave fuck off
Brandon Young
What a FPBP.
Robert Fisher
I'm playing NG+ with Kuro's Charm and it's crazy how much posture damage you take, it changes how you play and you have to be more aggressive in certain situations or else you're never going to get a chance to recover posture
Noah Collins
>boss uses big smash >player dies >hurr durr no shockwave here
Never go full retard
Owen Jones
Second ape fight is optional and I think it's really cool that you get a change to sever his immortality and finish him for good. He's also significantly easier in the second fight. Second Monk felt quite different from the first one, I really hated the first one but the second one was fun
Ryan Fisher
The game isn't "harder" than something like Bloodborne, per se, it just feels that way because a lot of us haven't bothered to change our ingrained play style from Soulsborne worlds.
For me, I don't really like Sekiro's mechanical, timing-centric, rock-paper-scissors (block, dodge, jump) combat style. I like getting up in enemies' faces and slashing them, with a focus on recognizing and dodging their attack patterns. But for bosses like genichiro, or even some minibosses like Snake Eyes, there's a "right way" to approach the fight and it involves the prescribed deflection-heavy posture abuse. I never bothered with this, so fighting those enemies was hard.
Whereas the easiest bosses for me so far were the ape (which is very similar to any large souls boss where you stay close, circle-around their non-dominant side, and slash the legs), and the butterfly lady (where you utilize pillars to your advantage). The people who have bothered to learn Sekiro's combat system, and who abide by its rules, might find those bosses to be a couple of the hardest ones.
Jose Gutierrez
>player isn't within the visual range of the animation >gets hit anyway >uh it's a shockwave! From can do no wrong! They fucked up Just admit it, it's fine. Devs can make mistakes.
Michael Anderson
I agree that without seed the game is easy. But the topic was how the game does have difficulty modifiers. Path of Hardships is activated by giving up Kuro's charm
Hunter Wright
It's a shockwave, deal with it. If he jumped he would have avoided it.
Kayden Adams
It's almost like mostly all humans are hard wired to overcome difficulty. Contra? People still talk about how difficult it is. It's been this way since video games started becoming a thing.
There are souls veterans saying this game is way harder than any souls game and that anyone who isn't a masochist with a huge amount of free time shouldn't play it, when that's just not true. People are just retarded and don't know how to play. I'm almost certain all these people ignored all the tutorial stuff thinking "I've played Dark Souls, I know how to play this game". The only souls game I've played is DS3, and Sekiro is definitely easier than that game. I died way, way more in DS3 than this. Also all the people saying you need really good reflexes to play this game are retarded, the unblockable attacks are literally telegraphed with a big red character like a second in advance.
Wyatt Davis
lmao tlou2 will be goty
Nicholas Morales
It's not a shockwave. There is absolutely no visual indication of a shockwave.
The dust kicked up by the attack, which indicates the direction of force, does not extend towards the player AT ALL. So if there IS a shockwave, it's moving FORWARD, not all-around.
You are wrong. From fucked up.
Connor Gomez
That's what a shockwave is you nimrod.
Noah Ward
What are you talking about? Is this during a training sequence you activated?
Carter White
There's no fucking way Bell Demon doubles those stats. I activated it and didn't notice any difference. I deactivated and reactivated it many times throughout my playthrough and barely felt anything. If it were something like 10% I'd understand maybe I just didn't notice because it's a small difference but there's literally 0 chance in my mind that those stats are doubled. NG+ on the other hand actually does make things harder, I've noticed posture management is way harder and enemies do way more damage
Robert Reed
>swing a sword >target is two feet away >somehow cut him anyway Not how shockwaves work There is no possible scenario where this works
A proper reaction to that slam attack at that distance would be very minor damage, or staggering the player. NOT full damage.
Asher Powell
at how many lifebar for bosses is considered unfair? Would you be fine with dealing with owl with 5 health bar?
>retards can’t even get past the training dummy Lmao
Kayden Phillips
You forget, Froms shoddy design became features at some point.
Ian Torres
depends on the boss and if there were more patterns to memorize. phase 1 isshin 5 times in a row would be pretty easy.
Jason Bell
i don't understand how to do this fucking headless ape fight phase 1 is easy as ass but when the second one comes in i don't understand how to do fucking anything every time i get an opening the new ape jumps in with his faggot ass ground pound from the side of my screen if i try to focus the new ape down i get raped by the white one i don't fucking understand, in any video i see they just chungo humungo the new ape and for some reason the white ape just... sits... and watches, but for me, it just dives right into my ass
i'm aware but either the brown ape is too far away to firecracker when i've got an opening on the white one or if i use it to focus down the brown ape the white one decides it's time to jump directly down my asshole
Luke Reyes
I got past it easy. there was just no communication from the game and it seemed like a glitch that I suddenly could not attack. I talked to the guy he was like "do me a favour face me in battle" and suddenly my attack button is just fucking disabled with no warning or context.
Jayden Smith
That is a glitch I'm pretty sure because I have no idea what you're talking about
Landon Sanders
ok, the battle system's pretty damn good, but you're memeing hard when you say it has good progression, story, and environments.
Would have been a better game if it stole the Furi format
Jacob Price
>Because literally every game is dumbed down to the point of retardation Such as? Last year I only played KCD and Obra Dinn and thought both of them had a good way of treating a player
Xavier Scott
>Just beat Genichiro >the thrill just isn't there anymore
idk about this feel
Oliver Gomez
What's wrong with progression and story?
Andrew Parker
There basically is no progression. The only thing in the entire skill tree that's actually made wolf seem more powerful is mikiro and more spirit emblems. Story's kind of bland and boring, though that's not surprising coming from From. They should have stuck with lore or gone MUCH more simplistic.
Gavin Cook
I'm stuck on some general with a spear. I made it past the fucking flaming bull and I can't fucking beat this one fucking guy.
Jeremiah Fisher
i beat that guy by doing nothing but hitting his vitality directly
Christopher White
I'd understand if you said "progression isn't meaningful and/or doesn't vary per player" but saying there "basically is none" seems silly considering there's prayer beads which increase your health/posture, passives from mini/bosses (both passive skills and damage upgrades), prosthetics (and their upgrades) and skills. Story I agree is kinda bland, but for me it's the problem of presentation more than anything. The Divine Heir and Immortal Severance stuff is pretty interesting, not to mention all character motivations and what's happening within Ashina.
Blake Clark
Does his health reset if I stealth attack and leave?
Connor Long
Yes. Mini-bosses will never de-aggro while you're in range. Once you leave the "field" they reset completely.
You get at most one stealth deathblow to start the fight.
Ryan Lopez
Well this might just be where my story ends because the dodging and parrying mechanic is inconsistent and frustrating, and characters with spears just fuck me.
Christopher Powell
I mean I'd say that's just a different way of saying the same thing. Meaningless "points" aren't really progression. You never feel the sense that you're building a better character. You're not doing more bombastic things at hour 30 compared to hour 15.
Divine heir stuff could be OK, but again I think this is where they could have just made the whole thing a million times simpler. One motivation for your main character: get the kid out - drives a crazy boss rush.
Maybe that's copying a bit too much from Furi, but I just think Furi did this game better by trimming the fat and not wasting the player's time.
Jaxson Nelson
It's slightly above average in terms of difficulty, like 5.5/10, where Hollow Knight for instance is 5/10 and Nioh 6/10
Luke Stewart
When should I cure dragonrot? I just beat the flaming bull
Brody Bennett
The game is really hard until you get to the end of your first playthrough then it is really easy. Everyone is right.