Sekiro is goo-

>sekiro is goo-
*blocks your path*

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Based.
Sekiro is soulless.

How does bloodborne being good in anyway negate sekiro being good?
You didn't think your post through, this is embarassing and you should be sent to bed without any supper.

They're both good games, though I think DaS3 is a step down from both.

correct

>finally want to get back into Bloodborne after my initial playthrough which was just a straight forward playthrough
>mfw waiting for Old Hunters to go on sale before I do it

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They are both good. Literally can't go back to dark souls after Sekiro and Bloodborne, I hope that series is dead forever

DaS3 is a step down from 2, it's not even in the same league as BB and Sekiro.

I always thought Bloodborne was one of their weaker releases. Demon's Souls, Dark Souls and Déraciné are their very best.

Except for the setting, Sekiro is way better.

>bloodborne is goo-
*blocks your path*

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Bloodborne's setting is very cheesy.

ds1 > seki > ds3 > bb > des > ds2

It's cool, the best thing in this game.

Sekiro is goo? But what does that mean?

Soulless

As opposed to generic dark fantasy and YOOOOOOOOOO?

>worst soulsgame
>better than BB

This. The Victorian era didn't had werewolves running around.

It's like a heavy metal fan's idea of what is "cool"

BB>DaS1>DeS>Seki>DaS2>DaS3

If you disagree you simply have shit taste plane and simple.

Bloodborne is Back metal.
Dark Souls is the Heavy Metal.
Sekiro is Power Metal.

In regards to the PvE experience:
BB > DaS ≥ DeS > Sekiro > DaS2 > DaS3

Looking forward for the DLC, where we fight Tamoe and more memory locales.

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You are kinda right. If it wasn't From making the game it would be trash.

Yes that's my chart but it's reversed.

this is the perfect order, no one can dispute it.

Wow it's almost like this developer puts out consistently enjoyable games. Seriously, we're all fans of From Software's works, this forced fan war faggotry is utterly pointless.

BB PvE is literally the same as Dark Souls 3 but you have to dodge because the game has no shields. Jesus christ

Man I really wish I could replay bloodborne but I don't want to plug in my PS4 again

I want to play it at locked 60fps now.

DaS3's PVE is terrible.
shit bosses, shit environments, no love put into the world at all.

But BB did the "speed up dark souls" first, so DaS3 felt like it was treading older ground. I'm a devout fan of the series, so I like all of them regardless.

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DaS2=Sekiro>BB>DaS1>DaS3>DeS

sekiro is not better than DeS you retarded nostalgiafag

bb pve is actually worse because most of the boss fights are garbage

Trick weapons are far more fun than anything in DaS3

Sony nigger
An actual fan

Thanks 538 user, I can actually get behind your reasoning.

DeS is shit,bunch of nostalgiafags
BB=Sekino>Dark souls series

*ahem*

DS1 > BB >>>>>> DS3 >> DeS >>>>>> DS2 >>>>> Sekiro

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only plebs think bosses are all that matters.
The best parts of these games are the atmospheric zones you explore, get lost in, get surprised by and push yourself through.
DaS3 has some good bosses but everything else is shit.
So you're left with a game that may as well be a boss rush.
And even then, there are some fucking bad bosses in that game.
I don't like Sony, BB is literally the only game I own on PS4 besides RDR2.
I bought my PS4 for BB.

>retards unironically rate bb higher than anything
Even /our guy/ ENB thinks bb is shit

Actual correct answer, and I like 3 too

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You fags can't cope with the fact that sekiro is better than any darksouls ever made

who the fuck cares what a skyrim modder thinks?

Why was dark souls slower than demon's souls? Is this why dark souls babies are terrible at these games?

I can't wait to make a fresh, new start to my playthrough
Like doing Quelaag before Gargoyles and grabbing the shit from Izalith
Or Najka as my first boss and go straight for Tseldora
Or Yaharghul in the daytime and get all those twin bloodstone shards
Or fight this giant fucking healthgouge late-game boss that oneshots me for daring to not fight Vordt after Iudex to enter an area of enemies that also oneshot me and is clearly not intended for me to be there at all and doesn't even offer anything useful for a character at the start of the game

DaS3 was linear garbage that I cannot see the fun in playing a second time, especially since magic is so weak and there's no option but to dodge things

>b-but this e-celeb's opinion
How to instantly make your post worthless

honestly, Bloodborne was advertised as "no shields so you play more aggressive" the whole stamina system is made for methodological combat, no matter how quickly it refills, you still have to take a second here and there to let it regen.

I think Miyazaki hit the "make the player play more aggressively" bit on the head with sekiro, the posture system is way better for fast, aggressive gameplay when compared to stamina.

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based and redpilled
cringe and bluepilled

BB is good, Sekiro is good, why one of these things has to cancel the other thing? Absolute retardation

Utterly frogpilled and extremely based
The only true rating ITT

Demon Souls had excessively long rolls. It's not fit for PvP

holy fuck this is the exact correct order. didnt ever think id find someone here with the EXACT same taste as me

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>DaS3 was linear garbage that I cannot see the fun in playing a second time
absolutely this.
I mean I did play a new character for twink invasions, it was fucking hard beating the soul of cinder at base level.
But I really had no will to replay DaS3 for the content itself which is really disappointing.
The game is just really, really boring.

The true patrician realises the best opinion is that every new IP is good and sequels are worse

Literally whom? If he's Yea Forums's guy, then he has shit taste for sure.

BB especially with the DLC is a far better experience then Sekiro. Sekiro is definitely harder but I don't necessarily feel its in a good way since in most cases its one play style or die on bosses or cheese for a long long long time.

Sekiros world just feels so fucking garbage. Enemies have such bad dialogue and important ones are more cringe then Nioh weeaboo shit. Genchiro is such a fucking pitifully uninspiring antagonist of sorts that every encounter with him feels so meh.

shut up fag

Bloodborne > Dark Souls = Demon's Souls = Sekiro > Dark Souls 3 >>> Dark Souls 2: SotFS

This is the objective ordering. This thread is now concluded.

It had the best pvp weapon, the scraping spear.

Bloodborne and Sekiro are about the same in terms of quality. If customization is really important to you and you love BB's setting, BB will be better. If what you truly enjoy is gameplay and world/level design, Sekiro will be unmatched.
Then you have Dark Souls 1 with its masterpiece-tier world design, but weaker gameplay.
Then Dark Souls 3 with good bosses and decent gameplay, but haunted by linearity and overtuned rolls
Then you have Demon's Souls with excellent atmosphere, this one is pretty hard to judge since you have to take into account it started it all from nothing. A big part of it will be how much you enjoy or hate gimmick bosses.
Then you have Dark Souls 2, quantity over quality, bad gameplay/level design but the best PvP.

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DeS is a complete pile of shit,sometimes i don't know if you guys are serious or it's just a meme,anyway,Sekiro=BB>dark souls

>supper
Look at this impoverished hick retard right here, disgusting.

Oh no, this guy looks like he enjoyed all of them because they all offer a unique experience, he can't do that

>seething snoys
He's the official fan voice of the souls community

Go back to your containment board, you niggers.

>Sekiro over anything

yikerino!

Sorry fucked that up switch Sekiro and Bloodborne. Thread done thanks for your understanding.

BB = Sekiro = DaS > DaS3 > DeS > DaS2

Id rather play Bloodborne again and get motion sickness from the terrible frame pacing then play through Sekiro again.

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The only objective truth when it comes to Souls/BB/Sekiro is that Dark Souls 2 is the weakest entry. Anyone arguing otherwise and absolutely and utterly shitposting and should be completely ignored 100% of the time.

>" DS1 > "
cringe

Dark Souls 2 is better

>He's the official fan voice of the souls community
He's a literal who now and privated 90% of his uploads
he's barely getting any views

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Sekiro is a shit action game and a shit souls game, so no shit.

>zoomin' so badly that you'd get this mad at a game being too hard for you
Y I K E S
I
K
E
S

I've bought both, and while I respect that people enjoy these games for their own reasons I personally found both games to be utter shit compared to the souls games. I much prefer making actual character builds and using a plethora of weapons and armor instead of playing games that rely on gimmicky bullshit like two-in-one weapons or grappling hooks.

>the souls community

t. ENB patreon

good thing Vaati killed his shit channel, desu

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Sekiro lacks the soul of Soulsborne

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>barely any views
50-100k per video of his 4k60fps sekiro vids

>Even /our guy/ ENB thinks bb is shit
Proofs?

BB = Sekiro > DaS1 > Das3 > DeS = DaS2

Bloodborne has great combat, bosses, weapon variety, and lore, but the setting gets stale for me, like extremely samey; first half goth dark and second half is lovecraft dark. Sekiro, on the other hand, is kind of the opposite, it has fantastic varied settings that I personally enjoyed more than BB and great combat with a better narrative albeit weaker lore, but weapon variety is not as strong as Bloodborne for obvious reasons. The likes and dislikes make them top and equal for me. Dark Souls 1 has good combat, variety, settings, and lore, but then shits itself halfway. It also has undeniable clunk and had poor framerate for a long time until the 'remaster" (DSfix never quite made it ran well for me, lots of stutters). Dark Souls 3 has big flaws and lack of originality, but the combat and bosses are still good. Demon Souls is overrated as sin. It's not only the easiest one, but the world design is non-existent. The level design while still good like Tower of Latria is still miles worse than Bloodborne, Sekiro, and DaS1. It also is filled with shit easy Zelda tier boss fights. The world tendency is a great concept, better than Dragonrot in Sekiro, but the execution is fucking atrocious mechanically. Tying the tendency shift to online player was retarded, and making it obtuse to go back and forth was also retarded. There should be zero reason why I should fucking kill myself in the hub area just to affect tendency and make it the way I want. The entire weapon upgrading is also trash. The combat is also dated in comparison. These flaws to me are worse than the lack of originality and world linearity (read: not level linearity, because DaS3 levels are not linear) in DaS3. And finally Dark Souls 2 I place equal to Demon Souls simply because it has tons of content. I know I know, quality > quantity. Still, I feel Dark Souls 2 deserves something. Sometimes I put it below DeS when I remember some of its shitty areas though.

wut? people still praising bloodborne?
exclusive shit game on 30 fps, but the most problematic thing is that nobody ever discusses the botched solution that FROM used to solve all the problems that the engine had in the low tier PS4: chromatic aberration.

You can't say bloodborne is a good game, because "the game" itself is badly done.

In Sekiro, you actually fight your opponent. They react to your attack just as you react to theirs. You have to know what you are you doing or else you will eat shit. In Dark Souls you can always just use a Greatshield, summons, builds, etc. It doesn't build to the grandure that are Sekiro's duels. It's just on a whole another level.

Although I think people are comparing Apples to Oranges. Dark Souls should be more of a adventure style of game with hard bosses, but on a enphasis on the adventure itself. Let's be honest here, most people remember their trip to and from Blighttown more so than most bosses. I really liked Sekiro, but I want a more chill adventure like Dark Souls. Didn't really like Souls 3 when they just made you play Bloodborne with a Souls character. The world was really ugly and most enemies too aggressive.

He has said that it's overrated before, though I don't think he outright dislikes it. He has said that there's very little dynamics - that it's a game that only really has one tone and aesthetic without much variety, which is in fairness true.

>Sekiro over all souls games
lol kill yourself, not even gonna read that garbage

Bloodborne also gets drastically worse halfway through, with the Forest of Copypasted Snakeballs and Resident Evil 4 Ripoffs.

Thanks for the input. At least I put some effort into it other than "lol ___"

Yeah the first half of Bloodborne is excellent, but it starts to loose that steam with that god awful woods area, and while it kinda gets its strengths back in certain areas going forward, it never recovers its peak.

>declining views per upload, from 100k to 50k for his sekiro vids
>420,084 subscribers
His channel is barely holding on.

well done, snoyfags, well done
HOWEVER

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Ehh, yeah, fair enough fair enough. I guess I still liked it more than the end game areas for DaS1.

>Limited health items
>Runes are shitty rings
>Bloodgems are shitty weapon upgrades
>Cool bosses and enemies locked behind garbage chalice dungeons
>No need to worry about weight, can just min/max armor combinations
>Most bosses are just flailing retards that require you to mash dodge
>Gutted multiplayer
>Weapons are cool and have a lot of moves but you still mostly just mash r1
>Easy parries you can do at a range, removing the risk/reward aspect
>Regain mechanic further encourages mashy play and hit trading, reducing strategy
>Gives you guns but most are impractical and only used to parry
>Hunter npcs crazily overtuned and can be harder than some bosses, yet at the same time their AI is so shitty they're easily cheesed

There's probably more i'm not remembering at the moment. Bloodborne isn't a shitty game but it's far from perfect. People just really like the aesthetic and are willing to overlook the fact that almost all of the games glaring flaws are due to From intentionally trying to make Bloodborne different from Souls. Sekiro does this but succeeds fantastically.

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>unspeakable...
>cant even fathom the madness...
>so dark...
>an ancient terror...
cringe

For such a challenging game I'm really surprised at how much universal praise it's getting

But it's better than all Souls games,faggot

Pfft, zoomers.

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>Sekiro does this but succeeds fantastically.
I'm curious, can you explain why?

Literally no soul

OMG this guy needs Akira Kurosawa, not videogames.

>DaS2
>better than anything
just because the game makes it easy to LARP as your waifu in PvP doesn't excuse it from being the worst entry in the series by a massive margin

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It's true. The only character that I like is Ashina Isshin.

Everything about this game except combat sucks big time. Lore, characters, story, art direction, music, voice acting, everything is bland as fuck. Outside of boss fights, I'm fucking bored to death.

>*taiko drums*
>*FWEEEEEEEEEEE*
>YOOOOOOOOOOOOOOOOOOOOOOOO
>MUH HONORU CODE
>10000 TIMES FOLDED NIPPON STEEL
>*clashing swords*
just no

sekiro also does atmosphere way better than bloodbornes gray blurry mess

I think you're confusing atmosphere for environmental design. Sekiro has the most varied design in the series, but falls flat in just about every other category.

for some reason ds2 is the only one i keep coming back to despite not being a pvpfag
i can't quite put my finger on why that is

>want to play BB again
>have 10 characters already

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I'm this guy I feel like it's just seems like it has tons of content, like more than any other Souls game. I've actually played DaS2 more than DeS even though I rated it the lower.

The thing about sekiro is :dark souls...it's really good,it has inspired so many games in recent years,it feels great,impecable game and level design
but the gameplay doesn't LOOK that great,i mean sekiro has all these dark souls formulas and some extras and it 'looks' great!
not talking about graphics,but the way the combat works,the animations etc,if you're playing you now what i mean
i understand those who thinks BB is better,but sekiro is undeniably better than all Souls games

Roughly agreed with these except I don’t get why DS3 gets shit on being being all R1 spam and rolling while Sekiro gets a pass for having literally only one weapon. There is no alternate build you can go to for a second playthrough, it’s going to be the same game again.
This is why Bloodborne has to be number 1, every trick weapon is unique and all are viable. I’ve finished that game 5 times and I still have the urge to go again because I want to do a Kirkhammer run. Meanwhile I don’t see myself playing Sekiro ever again once I beat it.

BB > first half of DS1 > DS3 > Sekiro > DeS > second half of DS1 > DS2

fpbp

Bloodbornefags have been extra obnoxious lately, and that's coming from a fellow fan. You all would've complained endlessly if they made BB2 anyway so I feel like Yea Forums dodged a bullet there

DS3 is my favorite, I just like good bosses and fun areas and out of all the games I think DS3 does it best. I'm fully aware that it's unoriginal in many ways

While I agree BB isn't perfect
>limited healing items
If you walk out of Hunter's Dream with triple digit souls you're not using the shop at all
>Runes are shitty rings
That you can wear multiples of
>Garbage chalice dungeons
are better than DaS3's main game
>Mostly you just mash R1
R1 into L1 mashing is actually better DPS than R1 mashing. R1s just have less commitment and are consistent with what moveset you're using. For enemies with poise/limb breakage, charged R2s fuck them up. While I brought it up, Limb Breakage exists, and rewards good positioning and targeting a specific limb over just random attacking at whatever you can get. Breaking a limb stuns it and has you deal double damage to it. If you ever wondered what a boss' animation where it looks like he's healing, he is healing his broken limbs.
>Regain mechanic further encourages mashy play
It encourages it, it doesn't force you to. It's an option, and it's an option that will often get you killed because many enemies have hyperarmor and don't give a fuck about your minimal health regain. In addition, you can avoid mashing it back and instead perform a visceral, which instantly restores everything you'd otherwise have to slash back.

You can beat Bloodborne with your brain off, yes, but to say that a brain doesn't serve you or that the game lacks depth is just plain wrong.

DaS1>BB>DeS>DaS3>DaS2>Sekiro

Oh God more ranking threads. Fuck this boring board

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stay mad

>>Limited health items
Not a problem.
>>Runes are shitty rings
many do provide sufficient perks and you can earn better variants
>>Bloodgems are shitty weapon upgrades
No, they're actually a positive. I could swap elemental gems instead of permanent weapon infusions. I could go for a fire weapon to an bolt one with a simple swap.
>>Cool bosses and enemies locked behind garbage chalice dungeons
Randomly generated areas with different enemy placement provides some incentive to play. And boss rushes are fun. They also provide a good challenge.
>>No need to worry about weight, can just min/max armor combinations
And this is a bad thing? How would you implement a weight system in a fast paced game like BB?
>>Most bosses are just flailing retards that require you to mash dodge
Nope, you need to time your doge with coincide your iframes to the oncoming attack. Mashing dodge gets you killed. here, I can also simplify DaS positioning tactics: you can just circle strafe most enemies in souls because they are humanoids.
>>Gutted multiplayer
>souls PvP
nice meme
>>Weapons are cool and have a lot of moves but you still mostly just mash r1
Sorry you're a brainlet and couldn't use any of the other button inputs. But R1 mash is staple to all souls games anyway.
>>Easy parries you can do at a range, removing the risk/reward aspect
Which is why there's an abundance of delayed attacks that can catch you off-guard, most notably are the shark giants. But there's no mastering in parrying in souls whatsoever. Once you understand the timings, the games become a calk walk.
>>Regain mechanic further encourages mashy play and hit trading, reducing strategy
Literally an optional mechanic lmao.
>>Gives you guns but most are impractical and only used to parry
>retard doesn't know about BT builds
>>Hunter npcs crazily overtuned and can be harder than some bosses, yet at the same time their AI is so shitty they're easily cheesed
Every souls game has these.

It keeps the estus, bonfire system, perspective, general control scheme, boss philosophy of tough but fair; all the things that made Souls great and then trashed the rest and built the game from the ground up. Every fight has a satisfying ebb and flow to it, only the most low tier and shitty of enemies can be mashed down and the rest force you to defend yourself not by abusing i-frame dodges but by timing your parries and reducing posture. This is great because it ties your offense to your defense and makes it something you're expected to do, as opposed to in Souls/Bloodborne where it's more for style. Sekiro also takes things from Bloodborne and improves them. Spirit emblems are obtained from killing any enemy instead of Bloodborne where bullet drops are tied to RNG drops from certain enemies, you also use your "ammo" for more than parries in Sekiro. Minibosses are like chalice dungeon bosses except they are strewn out organically through the world. There's also the verticality gained through the grappling hook which takes multiple routes and the stealth mechanics into account which enhances level design making them more dense rather than just long.

Just a few things I like more. There are critcisms to be made such as the AI being as shitty as always feeling like they just copy pasted enemy behavior from previous games which does not lend itself at all to the games new mechanics.

AHEM

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soulful and kino:
>DeS
>DS1
>BB
soulful but unkino:
>DS2
soulless but kino:
>Sekiro
>DS3
soulless and unkino:
>these threads

Unironic truth right here

>DS2
>Soulful
No game with royal rat authority has soul

Sekino is FROM's best game,BB and DeS/Nostalgiafags BTFO

Literal retard

>DaS3
>kino

both 2/3 are soulless and unkino

What the fuck is wrong with liking both games???

>fight through a seemingly endless horde of rats to prove to their king that you're metal enough to serve him
idk i thought it was cool

I kinda agree, although it's worrying how much sense those made up meme terms have started to make

Weird jankiness is a highway to soul, and 2 has that in droves.
3 is extremely high quality in every way, it only lacks originality

that's royal rat vanguard, royal rat authority is the big rat with the four little rats

oh yeah that fight sucked

>Takes Bloodborne's combat
>Makes it worse in every single way
DaS 3 is easily the worst Souls game out there, and only plebeians will disagree. Even DeS and DaS 2 are better.

I would agree if RRA wasn't just Sif.
Lack of identity and constant reuse of old ideas plagues both DaS2 and DaS3, and while I enjoyed both games that's why neither will ever be as brilliant as DeS or DaS1

>Even DeS and DaS 2 are better
DeS is but only a contrarian would say DaS2 is better

It fixed Bloodborne's overly simplified combat and shit bosses

>sonyfags are going crazy lately
What is going on?

After that embarrassing Sony direct they have felt the need to reassert quality of a 4 year old game because it's the only thing they have that isn't a movie.

>muh linearity

Ever played DS1 without Master Key? It's linear as shit. DS3 has a few sequence breaks, and altough linear the areas are great, the bosses are head and shoulder above DS1 and DS2 bosses and it has the better progression, because the first Souls entries are kind of all over the place in terms of difficulty

no one cares
some people didn't enjoy Nippon Souls
get over it, drones

They need to continue playing up the facade of superiority by posting goldface wojak shit while it being increasingly apparent to everybody that they're cucked above and beyond anything we've seen before. Can't help but feel a little sad for them considering they're being betrayed by the company they prop up and defend.

For me, Dark Souls 3 isn't worse than BB gameplay-wise for being R1 spam, it's because of the rolls. Their iframes are too generous and they can be chained together too easily. To combat this, they made some enemies flail around like no tomorrow and others hold the attack and swing at very unnatural timings, and even then rollspam can sometimes combat them all. Bloodborne has some of those enemies as well but it actually has weaker dodges than Dark Souls 3, and if you get roll-caught you take a lot of extra damage.
I can explain why for me Sekiro has the best gameplay From has created despite the one weapon. Souls combat for me was never about your own moveset. In other games, you have a ton of different moves and combos, and if you don't want to look at action games, look at Nioh with its different stances and skills. So why is it exactly that Souls still has more satisfying combat? The enemy design. In practice, you almost never have to do anything more than your most optimal attack. R1 in Souls, R1 or whatever combo in Bloodborne (R1-L1 with Saws, etc). At most you use two skills (sweeps with Hunter's Axe, spin-to-win R2). But the enemies are so well designed that adapting to them makes the combat, it's all about them. In Sekiro, enemies shine more than in Souls/Bloodborne. They will actually actively block and deflect your attacks, counterattack you, you can then deflect theirs, counterattack, etc. It creates a nice back-and-forth gameplay that makes learning their movesets more important and makes fights look amazing when you play them the right way (which is also the most effective way). Posture makes playing aggressive (and maintaining aggression) important to kill bosses faster way better than Rally ever did in BB. There's also deflects, dodges and jumps all coming to play in a given fight. At its core its the same Souls gameplay, just with added depth to it. Having the option of slightly different R1s wouldn't make the game noticeably better.

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Dark souls 3 is objectively in the top 3 no matter what your tastes and opinions are, unless you’re a total fucking retard who can’t see past what dark souls 1 did “first”.

Bloodborne>>>DS3>DS1>DS2

Haven't played Demon Souls fully to judge, and I'm witholding judgement on Sekiro until a DLC pack (or lack of) is confirmed, because all Souls games got brilliant DLC that enchanced the base game by a lot, so it's unfair to compare Sekiro for now

>hurrdurr muh DS3 rolls

The rolls in DS3 are fine-tuned to the faster pace of the game. Something like the Dancer or Sulyvhan or Nameless King (that can chain like 11 attacks) would be total cancer with DS1 movement speed and rolls

>locked to sony forever
>20 fps trash

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Demons Souls/Sekiro > Dark Souls 1/Bloodborne > Dark Souls 3 > Dark Souls 2

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>trying to dissuade a weeb from preferring a weeb setting
Better off yelling at a wall, mate.

emulation
in 5 years

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I ran out of post space. What I also wanted to say is that at the end of the day, despite Sekiro's katana being R1 and Charged R1 only, the combat arts + prosthetics create the same or more combat options than any given Souls/BB weapon. This while also improving your defensive options so much and making them matter for offense as well. The restriction to the one katana didn't bother me at all when playing the game, and since the world is nonlinear and NG+ has an extra hard mode that makes you take chip damage on blocking, there's more to replaying the game than just doing the same shit again but with slightly different R1s. I can still see why some people would prefer BB's variety, but I prefer Sekiro.

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look at this ugly inbred kike

Hey man I didn't like Sekiro either. I'm just saying that reminding people just how amazing you think a 4 year old game was is kinda pathetic.

well, OP is a fag

Fair point, I concede DS3 is easier because you have so many i frames but that’s fine, Souls was never specifically trying to be hard. Bosses like Friede, Gael and Midir are still challenging.

I haven’t been enjoying Sekiro combat simply because blocking is gay and nowhere near as much fun as dodging/rolling. I get how it’s supposed to work but it’s just not as enjoyable for me, though I genuinely hope it grows on me because From will probably carry it forward into the next game they do.

Only a genuinely mentally retarded faggot incapable of wiping their own ass would think DS2 was better than any of the Souls games besides maybe Demon's.

Bloodborne and Sekiro are both great games. Only shitposters would try to create a ''war'' between the two.

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This is why I compared Dark Souls 3 and Bloodborne, not Dark Souls 3 and Dark Souls 1. Bloodborne enemies and bosses are still fast, but BB's dodges are less spammable and make you take extra damage for not timing them correctly. Dark Souls 3 encourages roll spam. They can be chained together faster than BB rolls, have more iframes, and don't have any instability frames.

I agree that the enemy design is what makes these games more appealing than most but I'd disagree that Sekiro's enemies are superior. Sure enemies block your attacks but with the way posture damage works its more often than not possible to just spam R1 to fill the posture meter and then deathblow. As for their attacks most of them are easily parable and the ones that aren't can be solved by just running away because your run speed is ridiculous.

You're full autist for that woman in pic related. Every post of you make in whatever thread, you shill her as if she will somehow recognise your feelings in her stream

For me, there isn't actually any big mechanical difference between deflecting and rolling, when both are striped down to the very basics.
>See enemy attack
>Press button
The thing about deflecting is that it has a more precise timing, the fight still progresses due to Posture (if you keep up the aggression) and it creates an ebb and flow of offense and defense in the clashing of swords that to me is very kino. as well as fun to play. It's almost cinematic while not being a scripted cutscene. And it doesn't all revolve around that one button since you need to always be on the edge to jump or Mikiri an attack at a moment's notice. This is what I love about the game. For me, deflecting is a better rolling. Blocking is pretty boring, but beyond the early game you start being punished for messing up the timing and blocking an attack, to the point where all subsequent playthroughs after beating the game with an ending that's not the Bad End have an optional hard mode at the start that makes you take a good bit of chip damage through your block and forces you to deflect.
This plus how good Sekiro still does on the other aspects as well, like world/level design, aesthetics, etc. makes Sekiro be at least as good as BB in my eyes, despite the lack of customization.

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going by reductionionism then every single game ever is the same becaue it's all just

>react to some stimuli
>press button

bloodborne is garbage

You can only really spam down the most basic enemies, like the basic soldiers that you fight at the beginning and such. Other enemies will deflect you and counterattack and if you were still spamming the attack button you're going to get hit. Running around is effective but in order to make fights shorter you will want to keep up the aggression, jumping and kicking sweeps, Mikiri-ing thrusts, etc. And the game still has some variety with enemies like the Ogre which play more like typical Souls enemies. There's even a tough boss that is like this later on.

It's a buzzword but fuck, it does feel that way. I guess Activision being the publisher was an actual red flag

I did go into where rolls and deflects differ in the second part of the post and explained why I thought deflects were better.
If someone still think rolls are better I'd like to hear why, just curious.
I really like the defense-offense back and forth gameplay while holding your ground rather than rolling around while waiting for an opening in between an enemy's combo strings.

Sekiro is the probably the greatest example of a passion project that FromSoft has done recently. It was fully funded by FromSoft itself, with Activision only doing publishing, playtesting and helping with the tutorial unlike Souls or Bloodborne that had external funding (BB in particular is fully owned by Sony, they can make Todd Howard make BB2 if they feel like it)

Anyone who uses buzzwords doesn't have an actual argument

DaS > BB > Sekiro = DaS3 > DeS > DaS2

Look in your hearts, you know it to be true.

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So is Bloodborne

Finally we got a From game that doesn't shit the bed and feel rushed as fuck/unfinished half way since DeS unlike Dark Souls 1 and Bloodborne. Definitely soul.

ahem,
DeS > DS2 > DS1 > BB > DS3 > Seki

I think it was Yamamura's passion project, he worked in BB's Game Design and Dark Souls 1 level design. Bloodborne's Yamamura NPC was a reference to him and he looked so invested in the game when he got interviewed by Game Informer pre-release. He seemed to be pretty important in Sekiro's development.

How does Bloodborne being good invalidate Sekiro from also being good? They barely play anything alike, and their setting's are completely different.

Idiot, they have been saying in interviews for months that Sekiro was Miyazakis idea. He literally came up with the idea of making a game like that.

It's all opinions and I might place BB over DaS1 and Sekiro ahead of DaS3 but I find your opinion pretty respectable in general. Sekiro won me over with it's combat and the exceedingly well done atmosphere and level design. Sadly the music is stale at best.

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Only a mentally retarded faggot would even consider DeS possibly being worse than DS2, considering DeS is better than Dark Souls 1 and 3 as well.

You read a guide before playing, don't you? Why even bother?

Sekiro > DeS > Bloodborne > DS1 >>>>> DS3 >>>>>>>>>>>>> DS2
I don't own Bloodborne, if I did it probably would be above DeS, I dunno.
But Sekiro has so much more interesting stuff going on in it than any of their previous games, and the combat is obviously better, as are the bosses.

I just don't think DeS holds up these days when it comes to the content compared to the newer games.

What the fuck made you even come to this conclusion?

See, I was more interested in Sekiro before I realized that you're effectively wandering around with a 100% damage resist shield AND an enhanced parrying shield with almost zero cooldown between swings at the same time.

Then I realized it's just dark souls all over again only you can't look like a bitchin' knight

>Sekiro is Power Metal.

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only objective ranking
Dark Souls I > Demon's Souls > Sekiro > Bloodborne >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Dark Souls III = Dark Souls II

>Black Metal
>anything but Demon's Souls

Why do we compare bloodborne and sekiro to the souls series again? Literally the call of duty vs halo debate,it makes no sense. Even dark souls 3 is almost different enough to be essentially comparing apples and oranges

>world tendency being tied to online
You know playing blind you would know absolutely zero about that shit.

Meant for you

>runs at 22fps even on Pro
>better than anything

Imagine being this deluded

I played it and beat it completely blind. It's literally the reason why I called the shit world tendency obtuse, precisely because I decided to look up how it was manipulated after I had already beaten the game. I didn't understand it on my first playthrough and fuck you if you say you did without a guide. That's exactly the issue. I guarantee you 90% of people that were actually good at the game beat it on pure white tendency because the game is ass easy. Even if you were to refuse me the benefit of the doubt, it's objectively retarded that the game ties the action of simply starting the game online to a tendency shift. That being retarded has no basis on whether the player reads a guide or not. It makes no sense to randomly shift world tendency depending on random ass online servers and factors, forcing you to go offline to have full control of it and then if you go back online it automatically shifts shit again. It's dumb. On top of that, it's fucking retarded to have a game mechanic where good players would have to kill themselves in the fucking game on literal purpose several times to achieve black tendency quickly. Other games have "hard mode with better drops" tied to an item or Demon Bell for example. They realized it was shit. I see what they were going for, but it was implemented and executed poorly.

what's up with Yea Forumstards and the inhability to enjoy multiple games? Does everything is a competition for you fags?

I think Server Tendency wasn't a thing when the game just came out and they added it later. That's what some people told me, at least. Not sure if it's true, and I doubt anyone here played DeS on release anyways.

He also lurked in /dsg/ and /bbg/

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>snoyboys blocking anyone

lmao

He has some okay opinions sometimes but he is incredibly disturbed. He was obsessing with ENB's sister before, to stalker extents. I feel bad for him but I'd also feel bad for those girls if they found out the extent of his obsession.

It was there, no one knew what it meant tho and it was pure black for the most part, everyone was dying. It wasn't until they had the forced pure black/white for the holidays that people started understanding it better.

Disturbed is a polite way of putting it.

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You just had to play during the world tendency events to experience pure white. Pure black was what most people experienced just playing normally. The game was designed for multiple playthroughs and all that system did was make those multiple playthroughs different. It's not like the game was designed to be played once and get 100% in that one go.

Right, except if you turn off the game with a certain tendency and log back in the next day. Tendency shift. And then you have people that on subsequent playthroughs ignore it completely, go offline, and kill themselves repeatedly in the Nexus for pure white. It's overall retarded.

I didn't screenshot it but there was one time he wrote a story of NTR + necrophilia based on hanging as well.