How many people thought that the regular resurrection mechanic is what caused the dragonrot and not the true red death that happens when you don't use/have it?
How many people thought that the regular resurrection mechanic is what caused the dragonrot and not the true red death...
It just made more sense, didn't it? In fact, I thought all deaths did that, and resurrecting was worse since dying again would make it twice the dragonrot
i didnt care because you could cure dragonrot very easily
Yes and Emma even tells you that resurrecting is what causes dragonrot. Yet reality is that you should always use the the mechanic that makes the game easier.
There's very few dragon blood droplets in the game though.
I still don't know why is there a resurrection mechanic. I mean, why wouldn't you use it? Dragonrot has nothing to do with it and it doesn't actually kill NPC's.
>There's very few dragon blood droplets in the game though.
theres like at least 10. and i only ever used 3 because once i got good at the combat dying was rare
Every merchant sells those droplets + you can find them elsewhere. They are anything but rare.
In my case I found out that the quit option in the menu acts like an instant homeward bone with no repercussions so you can escape an otherwise inescapable boss fight, the ones with the fog barriers, without having to use the idol teleport item that takes a while.
They are actually fairly cheap from merchants, and you dont really need many. Like, how often do you REALLY need to cure dragonrot? It's not that big of a deal, just cure it when you want to talk to an NPC that is ill and isn't giving you stuff. Or just let it accumulate and cure it later.
My problem was that it took some time for Emma to give me the cure, and even longer to realize the items were plentiful. I got so stressed out my first time playing that I started a new game before even fighting a main boss
I'm at the great ape and I haven't even used one. The trick is, just don't use a droplet until you actually require a specific NPC that has the rot. Even if you die a shitload it won't matter if you play like this.
There's 15 in the whole game.
What about the unseen aid?
But you don't know which npcs have which sidequests unless you look it up.
The way it is done is weird. It would be better if resurrecting was what caused it (regular deaths cause it a little but death after resurrecting causes it a LOT).
You would also change the resurrection so it gives you full health and a few estus gourd charges.
That way it's now a real choice for the player to make
>the boss is on half health, I just need a little bit more
It's taking the classic "don't get greedy" problem from souls games and making it a game mechanic. Do you get greedy and resurrect for the chance of beating the boss/enemies now, or take the L, die and try again? You know that resurrecting causes a lot of dragonrot but you want to win, that's the choice.
I would also buff unseen aid because for me it's worthless. It tops out at 30% or something. If I grind against a boss (stuck on the final boss right now) I lose all my money and all my spirit emblems anyway. This is my first playthrough and I didn't realise I should be spending all my money on coin pouches to keep it safe from dying, so I basically had fuck all money throughout. If unseen aid topped out at say 90% and every resurrect death dropped it by 5-10% it would matter much more.
15 is way too much. It's not like you die 100 times between every NPC. Most don't even care about dragonrot once you talk to them once even.
Honestly, NPCs should die with enough dragonrot, like fire keepers could die in DS1
Same, seems like From got it backwards. There is a reason you wouldn't use it and that's when you already used your first one and have made the second/third available through deathblows. The second and third don't regenerate at the bonfire, you need to kill a lot of enemies (I think it depends on your levels) to get them back.
Hey don't just skip over the unseen aid part like that.
In my case I'd prefer if unseen aid didn't exist and you'd get your stuff back through something that isn't rng-based but rather skill-based. I think they were just trying to differentiate themselves from souls games for the sake of it more than coming up with a proper replacement.
Who gives a shit about unseen aid 30% baseline is too unreliable to even care about to begin with
Sorry I forgot. Unseen aid isn't that big of a deal. Money can be stored in pouches for not that much of a loss, and skill points don't decrease. If you're so worried about unseen aid, resurrect and gtfo to an idol and get it back. If you're on an inescapable boss, just don't go there if you have lots of spare money and an almost full skill bar
>fat guy asks for white flower
>give it to him and spirit him away
>whoops you just failed another, much more useful subquest involving a merchant cuz you should've given the fat guy a different item he didn't ask for
classic fromsoft.
>What about the unseen aid?
Oh no, the useless mechanic became even more useless. The normal 30% is way too low to be relied upon, so any sane man spends all his gold and grinds out a skill point before fighting a boss (and simply runs away from the encounters you can escape from).
It's what I thought until it saved me like 3 times in a row.
It's not like every pouch in the game is available at all times nor is there an infinite amount of them, unless I missed a way to make the merchants stock an infinite amount just like how killing the corrupted monk makes merchants sell confetti endlessly.
>It's not like every pouch in the game is available at all times nor is there an infinite amount of them
What the fuck are you doing. You bought every unique item, dumped gold into any prosthetic upgrades you had available, bought all coin pouches, and still had gold left? Fuck, you shouldn't even care about gold at that point considering you'd have nothing left to spend it on.
It is really vaguely explained but Emma tells you that when you resurrect to much your blood becomes stagnated and can no longer resurrect. This however doesn't explain how can you respawn once again at the idols. Dying in that state causes you to resurrect at the cost of draining the life force of everyone else causing dragonrot.
>dumped gold into any prosthetic upgrades you had available
Materials were a far bigger necessity than money for those, you don't even get fulminated mercury (especially since there's upgrades that require more than one) till near the end of the game not to mention the rare lapis lazuli. So money ends up being useful throughout the whole game. Granted I didn't use a guide so I don't know if you can get mercury earlier, I just read somebody saying that gun fort enemies have a rare chance of dropping it if you use the demon bell to buff them up but I had zero way of knowing that. And there aren't that many pouches to buy from merchants, the vast majority are found on the overworld. So there were lots of times where I had way too much money just laying around and the things I wanted to buy weren't available yet.
I've watched a bunch of streamers just for the sake of knowing if they got the dragonrot mechanic wrong and every single one of them thought resurrection is what caused it, because that's what would make sense, since otherwise there'd be no reason to not resurrect. This all comes from Emma's words that made them think resurrecting is what causes dragonrot, period. I myself found the reality very early on since I'm bad and died like 3 times at the shinobi hunter and had no mikiri counter yet, I also noticed the message only appears after you respawn at an idol rather than when you resurrect so I instantly linked it to actual deaths.