Difficulty in Fromsoft games

The crippling difficulty meme needs to die. Games should be accessible to everybody; not just those with fast reflexes or better eyesight. Games deserve to be played and finished by everybody regardless of sku level.

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>an old saw
Is this fake?

>respect your player by adding a toddler mode for retards
these journo sound pretty entitled

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go and play yoshi then

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>this game is too easy for my taste
hu seems the game wasnt made for you elitist
>this game is too hard for my taste
stop disrespecting me and add an easy mode

I'm sorry, but if a person doesn't do research and understand what they are getting into. I feel no sympathy if they don't the enjoy the game.

From's games respect the player. Just because every journalist is a fucking retard who can't put in the due diligence to master the mechanics, does not mean the developers need to tone down the experience.

How come people think everything should be for them? Its always in one direction too, people who want a challenge from something that is too easy arent indulged by anyone and have to come up with mods or self imposed rules.

I'm not even good at video games but i'm still progressing through the game, slowly, but still am. What's wrong with this people?

They are always libs too. Fucking lib cucks thinking the world needs to bend to them. Worse than Hitler really.

They have an option to make the game harder if the player wants to so there's no logical reason why they can't also include an option to make the game easier if the player also wants to do that.

there is an easy mode
pretty much every boss has some easy mode cheese strat or weakness
why do brainlets not understand a game can have a flexibly difficultly without have a big EASY MODE button on the menu?

Heres the thing though. These games really are not "hard." And I'm not saying that in the stereotypical oh hur you scrub git good sense.
Someone just beat all the soulsborne games without getting hit. Lobosjr beat ds2 with the fucking ladle. People have already beaten sekiro without healing. I believe without dying as well.
Yes most of the time these people are streamers that are played to play video games. But the fact stands; to beat a game without dying (to beat a series without getting hit) means the game inherently cannot be "hard."
The game is just different. Its meant to be played differently, with a patience that most gamers lack. Once you get the formula down the difficulty drops dramatically save for boss fights only because they usually have a gimmick to learn. Just because you get too greedy and rush into battles you shouldnt or try to squeeze in 1 or 2 more hits when you should back away doesnt make the game hard, it just means you're missing the fundamentals of the game.

no, it's more like
>Every game should be as difficult as sekiro. Games should be challenging, not made just for literal disabled autists with snail reflexes and slow mind. Games deserve to be enjoyable, and they can't be enjoyable when they are not demanding any effort from you

FTFY

This is an argument to wider audience which led to failures and dissolving brand identities without bringing in new players.
Not every game needs accessibility and of those, "those really hard bordering on unfair" games would be the last ones.
LP's exist and are an option for experiencing games without skills/time to learn playing.

>Respect its players

>By condescending to them and compromising its design goals so you can feel better about yourself instead of actually getting better at the game

I wouldn't find it respectful if the bowling alley dropped in some lane bumpers because I bowled an 80 on my last game, how am I going to get better if I'm not allowed to fail and learn?

>dark souls
>bloodborne
>sekiro
>hard for the sake of being hard
Except they're not hard, that's a fucking marketing angle.

>handicapped people can't experience the game
And they can't play basketball either - the parts of the game they're capable of taking in don't require playing the game

>they should add an easy mode because it doesn't change your experience on normal
That's an assload of time and budget that needs to be shifted, not to mention that easy mode will fail to convey or invoke the desired emotions during gameplay.

Yes but you have the option for the bumpers from the get go. Sekiro does not. I got the game the day it came out and I'm hard stuck at the ogre I'm afraid I'll never get to finish it and it's not fair :/ I just want to see the rest of the game but I cant

Everytime i see something from this Dave Thier faggot it's worse than the last.

It's worth noting that this person sees gameplay as an obstacle and not the goal of the game. He sees bits of lore and cutscenes and "you win" as the reason to play a game and the entirety of its emotional connection.

This is a shallow and ultimately harmful view - the point of a game is its game loop. Circumventing the game loop to watch cutscenes is like buying a porn dvd and fast-forwarding through all the sex.

git gud

Not everything has to be for everyone, every game doesn't need to be able to be mastered by anyone

Is Sekiro significantly harder than the Souls games?

I played through Demon's Souls and DS 1-3 and never had too much trouble with them. I consider myself to be mediocre at best when it comes to playing video games in general.

If you have a hard time playing sekiro, it's probably not your type of game. It's about refining basic techniques and experimenting. Play a game that YOU think is fun. I, personally, do not enjoy turn based rpgs or competitive (e sports shit) games, but I have enjoyed some like bravely default and xenoblade chronicles x. I also suck complete ass at shooters and would rather not play those. I don't feel any obligation to buy a shooter if everyone else lives it. Stick to genres you like and branch out if you feel like you would enjoy the game. If a game is advertised as difficult, if the company behind it has a certain reputation, I'm sure you would know what to expect from sekiro. In other words, don't be a retard and buy any game before thinking about it.

Journalists are a cancer. Every one of them should die. Not just gaming journalists.

Game journalist want to be able to say that they beat the hard game without actually having to face any challenge, that'll prove those russian trolls that they are actually real gamers, then they can make shitty lore videos and get a piece of that pie. Also they're the kind of faggots that want to be invited to every party.

Not at all. I took a video of me fighting genichiro ashina the second time and all you see is my sword wiggling above my head because they're SO lenient with the blocking and the parrying when an enemy comes at you just spam LB1 and you're good. What makes it hard is remembering not to play it like souls; I still find myself instinctively dodging when I should be blocking or attacking to break posture, and in worst case scenarios where you have to get away you literally just sprint away because theres no stamina

It takes a while to get used to, since unlike souls games, the key is to remain agressive AND defensive. There are also three possible reactions to attacks as opposed to souls. Jumping, dodging, or deflecting. After beating the game twice, I have no troubles with any of the enemie or bosses. In fact, in the first playthrough I must have gotten shit on by the final boss for nearly 2 hours, but on my second, I managed to kill them in only the first try. Don't listen to anyone who tells you to run from bosses, it is so much more dull if you turn fights into a vitality fight instead of a posture one.

>But the fact stands; to beat a game without dying (to beat a series without getting hit) means the game inherently cannot be "hard."
this may be the stupidest argument i've seen in a long time. "Hard" is always a relative term, but you are basically saying "if anyone in the world can do it then it can't be hard". Do you think running 100m in 10 seconds isn't inherently hard because some Jamacan did it in 9.6?

Wanting an easy mode in a game like this is like ordering a massive bone-in ribeye at a fancy restaurant then asking for it well done.

No, it's not an entirely unreasonable request, but you're going to get a chunk of leather and not a delicious buttery steak. Also the chef hates you.

>spam LB1
Why do people keep repeating this meme? Just wait until you reach a certain boss

Not him but you are wrong.
He is not saying "if anyone in the world can do it then it can't be hard".
Please read his post more carefully.

>chef analogy

If they did add a reverse Bell Demon, it should have severe negative consequences, else everyone would just play it on easy because there is no reason to do it on the normal difficulty anymore. When its harder you get better loot, so there is an incentive to play it with the bell demon.

And with severe, I mean severe. No dumb shit like "Lower item drops"

>crippling difficulties

Literal twitch thots are beating this game.

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he is though.
>to beat a game without dying, (to beat a series without getting hit) means the game inherently cannot be hard.
>inherently
this means that if anyone can do this task, then by it's very nature the game cannot be hard.

Dark souls shall not go easy. It's meaningless.

99% of the people complaining about difficulty don't realize there's a bug in the game's code that introduces severe input lag until you reboot it

Single digit IQ.

>this lemon is too sour
>this candy is too sweet
>this fat is too rich
>these hot peppers are too spicy
>this rain is too wet

This but unironically

>Games should be accessible to everybody

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I don't think it's harder, but it's taking a page out of Bloodborne's playbook by using what you know about souls combat and tweaking it enough that you're caught offguard until you adjust your playstyle

I'm pretty sure anyone can beat Sekiro if they try. You can't give up after dying once.

>Is Sekiro significantly harder than the Souls games?
kinda. the whole point of the combat system is to build up your enemy's posture gauge. It encourages you to be very offensive. You main defense against attacks is deflecting blows and this contributes to your offense via the posture gauge. You cannot sit back, dodge an attack with the help of iframes and then chip away at a health bar. The health bar in Sekiro is linked to the posture gauge. Lower the health slower the posture regen. If you don't attack their posture will regen and you're lucky to get one or 2 unblocked attacks on them to damage their health.

So you have to attack a boss constantly while deflecting. It almost becomes like a rhythm game. Bosses will kill you in 2 attacks and they are relentless. They attack you non stop. It's incredibly punishing especially since they mix in unblockable attacks which are basically a rock/paper/scissor mini game. If they sweep you jump, if they grab you dodge, if they stab you deflect or counter.

Combat system is kinda shallow but still very enjoyable. Keeps you on the edge of your seat because you get punished hard for fucking up. Definitely a buy if you're into action games.

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Yeah and every flight simulator needs an arcade mode, every grand strategy game needs a babby mode and fighting games shouldn't have difficult inputs

What part of "Some things are not made for you" can't these people understand?

He should just watch it on stream then.

Explain that to me. I thought I felt some major input lag in the Genichiro fight, dying repeatedly and whiffing deflects.

I assumed it was vsync so I closed the game, hard disabled it in AMD settings and turned down graphics settings, and then I started the game and was able to kill him in another 4-5 tries. Felt much more responsive

FOMO, as stupid as that is

I want to throw every game journo faggot into a bog

You have to understand that the majority of casuals (including journalists) never play a game more than once and never finish a game. So they never play the hard modes of anything to test their skill at a game. Thus when something marginally challenging comes along they feel like badasses for doing the norm that was 20 years ago. It's also why people who praise the games to hell for difficulty never go to games that are far more difficult to learn. Souls got nothin on Ikaruga.

Let the edgelords have their fun. Us casuals have plenty to play.

>no logical reason why

This stupid argument has been refuted so many times, and retards like you just keep pretending it hasn't.

Kill yourself please.

I played my first soulsbourne game (bloodborne) last year and I can say that there is a learning curve, but the games are not difficult.

Enemies hit hard, but you are provided multiple ways to not get hit
"Git Gud" is not just an insult for bad players, the game is literally a "git gud" genre of game. You can't do the same thing and expect to have a different result. If a mob is hard to hit, try parrying. If a mob hits hard, get behind it instead of face tanking it. If a mob is resistant to one damage type, try a different type. And once you find the approach that works for you, you win.
The games punish greed and impatience, and reward a cautious approach
The games are not unfair, every trap, every gank mob, is something that gets you the first time, but then you learn to adapt

The games don't give you a magic red button on the boss to hit the weak spot and win. They don't give you megacombos to stunlock. You get in, you do some damage, you get out to safety. Repeat.

Nothing difficult about this. I'm by no means an elitist, I'm an average gamer. Once I got gud, I can faceroll all the bosses on my first try. I did DS3 all bosses with only asking for help on one of them.

Horizon Zero Dawn is harder than Souls games to do upclose melee, and yet people consider that an easier game.

Git Gud or don't play. Sorry casuals and mobile gamers.

>The only selling point of the game is the challenge
>WTF REMOVE THE CHALLENGE
Everybody act as if Soulslike games are actually hard when it all boils down to muscle memory and learning patterns
Half of the times you die because they play a cheap trick on you, easily avoidable once you know it's there, the other half is you not dodging fast enough

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Which one?

>hold down block button
there. easy mode achieved.

>hey fucktard I'm sorry you're too stupid to lrearn the games mechanics or too braindead to react toi anything
>here's an easy mode so even a fuck up like you can "win"
is this what game journalists think respect is?

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t. Overlevel + summon every boss fight for the past decade

>Forbes Magazine
Wow, they are running out of ideas for articles if they're letting the söy gamers publish this trash.

>play fighting game
>CPU reads input
>"stupid cheap A.I!"

>Play from software games
>CPU reads input
>"the combat in these games is designed so well!"


I like exploring in from software games but God do o hate having so little versatility in combat. At least sekiro doesn't feel like you have to watch the same stupid slow animation a million times. Well I guess you still do for the kill animations

Why do people feel that they need to complete a game to enjoy it? There are plenty of games I love that either took me years to finally finish or I never even beat.

Who cares that you never see the ending of Ikaruga if it's fun?

It requires a lot more technical skill than the Souls games from what I've played so far. Souls is all about pacing yourself and knowing when to find an opening while Sekiro has tons of moments where you need good reflexes to deflect attacks that pop up quickly.

Almost all journalists of any stripe are liberals, so of course the retarded ones are bound to be too.

INCLUSION GOOD
DIVERSITY GOOD
DISCRIMINATION BAD

git gud

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This guy severely underestimates what including an easy mode would entail for developers. Theres a natural progression to the game it gets easier as you go further in and learn the combat as well as the upgrades you collect for attack power and vitality. To make you stronger from the get go would totally throw that progression off. To make enemies easier/dumbed down would get rid of it entirely.
Stupid article from someone who has literally no idea what they're talking about.

The game is hard, that's part of the experience.

Accept that or play a different game.

>I need to be able to play any game ever without making any effort to learn the controls and/or gameplay systems

are these the kinds of people who cry and go into autistic fits when they die in a videogame?

not really, I played on the hardest difficulty and it has autotracking/really simple qte takedowns.

you're problem is likely just rushing in blindly and spamming attack, which fair enough is exactly how most people play every action game

>dude is literally a summonfag
That explains it all

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what would sekiro enemies do even if they could read inputs? all enemy attacks have enough windup to make them absolutely useless in the way jabs are in fighting games. If you think the game needs to read inputs to block you, how the fuck do you think players in real life block eachother?

Sekiro isn't even that hard.

can you just imagine this guy sitting his couch crying real tears just because he died in a videogame?

Can I get an archived link?

I bought dark souls literally when it first came out for xbox 360 got up to the gargoyles and said fuck it. Picked it back up last year the same old copy, because I sure as fuck wasnt buying a new one, still never looked into the mechanics it wasnt until I got to DS2 that I realized people could be summoned to help with bosses LMAO cuz you can bet your ass there were no summon signs in 2018 xbox360 dark souls

>Games should be accessible to everybody
No they shouldn't
>Games deserve to be played and finished by everybody regardless of sku level.
No they don't

>(((forbes)))

Dark Souls 1,2,3 and Bloodborne are pretty much easy mode for Sekiro. It feels so relaxing playing them afterwards, like almost no effort.

>Games should be accessible to everybody

But by making games easier, you are making them inaccessible to people who enjoy a challenge.

Yep, I agree with this. Souls and Bloodborne are more about patience and chipping away, Sekiro is more about being aggressive and defensive at the same time, not letting up and trying to not die.

Players need to respect the fucking game.
Games = art these days, and the art of the Soulsborne games is their atmosphere and design as it relates to you. You show that respect by getting good, and then you can appreciate it more, and also appreciate YOURSELF more. You have no excuse, faggot.

FROM software should just add an easy mode. But make it retarded easy; like giving you an weapon that 1HK everyting, make the enemies 100% harmless, shit like that. Also, make it so the player is mocked during all the playthrough.

Oh, and the game should end a lot sooner in easy mode.

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Pretty sure bloodbourne has more speed and rewards you for getting aggressive by getting health back.

This unironically and not as contrarianism.
Challenge in game = emotional connection = appreciation for the ART of video games.
Difficulty is good, and it can come in MULTIPLE FORMS. It doesn’t have to be punishing in the way soulsborne is. It can be emotionally taxing, morally dubious, or time consuming but rewarding. But harder is better.

So like LISA THE JOYFUL’s fake easy mode ending?
I like this plan.

What is wrong with journos. Why can't they respect the developers vision?

>turn off trophies
>make every enemy die in 1 hit and do 0 damage
>replace all dialogue with baby talk
>loading screens mock the player
>replace ending with a bunch of people laughing directly at the camera

inb4
>I dont want games insulting my intelligence wah!

Reverse bell demon works like dragonrot on steroids. It empowers the player but saps NPCs of their life energy until they die. It also locks you into the Shura ending because your character becomes a power hungry selfish energy vampire.

Can I beat Sekiro if my reaction time is around 450ms at the very fucking best and can go as low as 600ms?

>stuck at the ogre
holy shit, you're actual garbage at vidya. Not only is the Ogre completely optional, meaning you can come back later after you've gotten crutch equipment, but you get told what his weakness is and can get a prosthetic tool to stun him in another area that's available before him.
Not only are you bad at pressing L1 and B but you're a fucking brainlet too lmao

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the weak and casual need to be culled

I have a hard time believing this is real, but in 2019 it wouldn't surprise me. Why write about a game you can't play properly? Why would you possibly think your opinion matters if you can't beat the game? Fuck game "journalists" are so shit at everything, why is it even a job?

BOTAN

My reaction time is also pretty bad, and I'm at the final bosses. Just gotta strategize.

after backstabbing him I don't know if the ogre even has enough hp to not get stunlocked to death by the fire before you run out of ammo

Because games are about making you feel awesome and every game needs to adhere to that standard.

That's like saying Monster Hunter is harder than souls if you don't eat and use tier 1 weapons.

But blowing through enemies without any effort doesn't make you feel awesome, or it shouldn't. That's like thinking you're the best at an fps for using hacks

but gitting gud IS the easy mode

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>Game journalists bad

I was being ironic but honestly I know a lot of people who won't play anything if they're not just steamrolling enemies like a god. Can't get them to play any coop or mp if it's even slightly challenging.

you're still wrong by comparing a game to an athlete experience

the game is fully mental, so unless you're a literal retard or lack an arm, we're all on equal grounds

This dude also has articles about how Dark Souls 3 and Monster Hunter are too hard. Seeing that Forbes writers are free to write whatever they want, I wonder why he keeps trying to play these kinds of games. Just play some easy mode westernshit and make an article about how powerful the story is instead of banging your head against the wall dude

Sekiro has an easy mode.

Easy mode - No bell, and you have Kuro's charm.
Normal - Bell of the Demon held, and you possess Kuro's charm.
Hard - Demon Bell and you undertook the path of hardship by ridding yourself of the bell.

That's because 90% of all people are liberals. The rest are hillbilly swine.

>liberals
>people
pick one

there is a reason why bullet hell shmups aren't exactly popular with journalists. Most of their content is locked behind higher difficulties.

do you think anyone would remember super mario if you could just walk to the castle and save the princess without any effort

Demon of hatred needs an easy mode I can't do it bros...

use the whistle

>upgraded whistle
>confetti
voila

Yo check out how hard I can't git gud

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clickbait

I been using whistle but I run out it bout halfway through 2nd healthbar. Didn't know confetti would help I'll try that.

Isn't there a video of him getting shit on during an invasion? When the DaS3 article came out people found out his character name.

Why are videogames so hard and scary guys

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>that invasion video of him pulling the plug

you should save the whistle for the third phase

>run out of it
breh. You can only use it 3 times during his fights, do it once per phase.
and stick close, his ranged attacks are dangerous as fuck but will always whiff if you're under him.

Wrong. To the masses games are now only art insofar as they're movies that everyone should be able to kick back and enjoy.

Imagine being so fucking stupid that you think intelligence, reactions times, and all other mental factors are equal across the board unless you're handicapped.

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Oh really? Do you also think everyone can play a musical instrument on a world level?

The answer is no, it takes a huge amount of skill, deduction, patience, talent, etc. The argument that "if someone can do X then it's not hard" is retarded and so are you for defending it.

> mario gives me chills down my spine
> i see sonic in the shadows of the road
> i dream of kirby at night and wake up screaming

So, instead of just playing an easier game, they demand all games be brought down to their level?

>the debate rears its ugly head again
>because I keep writing stupid fucking articles about it

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You mean the screenshot of the character creation screen?

Yeah apparently the same name showed up during a recorded invasion.

all souls games have a easy mode in the form of summoning and/or grinding stats

It's only sekiro that doesnt allow for this.

> not just those with fast reflexes or better eyesight
So you want to make another game for DMC audience? No, thanks

the name was Toybreaker.

more like Soi-taker

How bad do you have to be to not understand simple game mechanics enough to get past them? The only obstacle is yourself. Its not the boss that defeated you, you defeated yourself.

link to the video?

the title was something like "Dark Souls 3 pvp experience in a nutshell" but when I look for it on youtube I can't find it

Anybody that's not a complete fucking retard can play a musical instrument

Anyone who takes this bait is retarded

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And yet here's you, so retarded you didn't even read my post properly.

People can do whatever they want so long as they don’t infringe on others. Go fuck yourself.

Players need to respect themselves and acquire proficiency.

so you do admit the game is not for everyone?

so the game then should pander to idiots too?

...

Marathons are too hard. Let's lower the distance, so that less fit people can also feel the accomplishment of running one.

ragequitters always warm me heart

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Are you retarded? Then it wouldn't be a marathon anymore.

Not him but are you? I think you missed the point

are you retarded

>yoshi
I bet event that would be too hard for an average "game journalist"

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Have you considered being less retarded? That might help you with these massive hurdles you encounter in your life.

>You share the board with people this dense.

I've finished the game and outside of the large beast bosses spamming L1 is perfectly viable

When I panic I will instinctively spam L1. I've gotten better about parrying correctly but even so the L1 spam is more often effective than not.

wrong af senpai

a chef fucked your bitch

yes

The state of ds3 fags

i hate soulsshit and just want a new armored core where the acs dont fly around like dbz characters

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>not just those with fast reflexes or better eyesight.
HAHAHAHAHAHAHA
pathetic little shit. learn to play games faggot.

>if the game isn't easy enough to be played by a chimp it doesn't respect it's buyer
This dude either thinks people are dumb and incapable or deeeeeeeply despises everything games stand for in which case it's weird that he's writing about video games. He should write about anything else.

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>LE HURD GAEM!!!

Dark Souls literally cursed video games, it's hilarious if you think about it.

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What the fuck are you babbling about? Of course it's hard. Learning to play the game is the difficult part. That's the point of the game. Hard doesn't mean impossible.

Nu uh is not a argument

Neither is Uh Huh.

I'm not sure why accommodating people of varying levels of ability and preference is a bad thing, provided it doesn't affect default difficulties.

No but if the jamaican can do it in 9.6 with his fucking legs tied together and his dick stuck in a vice I'd hope you could at least do something similar with a light jog,you absolute fucking buffoon.

>t. D rank on every mission

this article vexes me. i am vexed. very much so

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games always have. just cheat. lets retards finish the game while at the same time forcing them to recognize that they didn't *actually* beat it. everyone's happy.

except of course the people who want the recognition of having beat them game without actually being able to beat it, which is what retards like the one in the OP really want to achieve

>"ALL other From Software games summoning"
never played kings field

But who actually gives a shit about if and how other people feel satisfaction in their single player games? Me being happy to just finish a playthrough on normal shouldn't in any way diminish your feeling of accomplishment for having beaten Dante Must Die.

There are difficulty settings. all you have to do is ring a bell.

>But who actually gives a shit about if and how other people feel satisfaction in their single player games?
like the very post you're replying to says, people who write articles like these

I was talking to you. Why do you think players with less skill or ability than you should be told how shit they are? Why is it important that they not feel accomplishment?

Do you have any actual arguments rather than MA FEELINGS?

The entire point of the games are for the difficulty. retards who want an easy mode are better off playing western games which can be beaten by sleep walking.

asking for an easy mod is missing the fucking point. if the game was a cake-walk the only thing these idiots would then do is complain about the story and how unsatisfying the endings are.

Its probably not about feeling accomplishment anyway. Its about inclusion. These shitters can't fathom a world where everything isn't made specifically for them so they cry that everything has to conform to their world-view.

Do you think women should be forced to have sex with ugly guys?
Why is it important that they not feel accomplishment?

Complaining about difficulty in a From game is like renting a horror movie, pausing every 5 minutes, turning on all the lights, and then leaving a 1-star review because there were scenes that scared you.

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That’s retarded. A game can still be hard if challenge runs can be done of it. Just because a handful of very skilled people can play the game in a more difficult way doesn’t mean the game isn’t difficult to begin with.

>Games deserve to be played and finished by everybody regardless of sku level.

to be played yes, but to be won by everybody that's ridiculous, you need to be good to win, to be better than your opponents in any game ever, if you are too bad then play something else... no one should pander to idiots

I wouldn't mind if the game would just offer a simple easy mode.

You don't need to use it.

But user, don't you know its 2019, everything needs to pander to everyone. Everyone needs to win always.

Casual faggots need to kill themselves.