Daily reminder this happened

daily reminder this happened
youtube.com/watch?v=pQIWmfC_CCw

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is this an fps? how do you play this game?

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woo fresh from development hell and not even finished, woo

glad I supported its crowdfunding

FOAD

you don't play pathologic, pathologic plays you.

Daniil > rest

so.thi is not like a bioshock 1?

Did they say yet oh the May release date is across all platforms or pc only? I haven’t Ben able to find anything yet

lol no, not even close, the only thing in common is the first person perspective

no idea, but i think it will be PC only

i like all 3

>I supported its crowdfunding
crowdfunding is a terrible choice for investors. you're giving people a limited budget with virtually zero oversight and them having little accountability.
completely disregarding the fact that this is a paradise for scammers, it's a setup for disaster for project. if you don't have someone to keep track of the budget that has the skills and experience to do so then the project is going to go bust, and there's no system for that in place for stuff like kickstarter like there is for traditional business models.
you're always going to be gambling against the odds.

meh, I had no expectations for it, I'm just a big Icepick Lodge fan, so support/prepurchase was a nobrainer for me

I'm a fan of them too, but I'll buy their game once it gets finished or if they can leverage the project with more liability on their part.

Like most IPL games, it strays fairly far from genre conventions. It's relatively closest to a single-player open-world survival sandbox-ish type of game, except with a very heavy story focus. You got your basic exploration, combat, stealth, and very heavy resource/survival management. Very little crafting though (virtually none), no base building either. The settings are open to explore pretty much from the start, but the main progression is time, rather than space-based: story (and with it progression of items, gameplay, difficulty etc...) moves forward with time - each day moving changing the whole settings a little. That also means the game is effectively on a (relatively lenient) timer.
The main gameplay loop is basically a combination of survival routines (scavenging, trading, potentially breaking-and-entering or preying on people), and following story-related quest-lines, that largely involve walking around, going through dialogue trees, or solving basic puzzles and challenges, and trying not to piss people off or die of starvation or sickness in the process.

It's... all pretty harsh for the most part. There is some intricacy (at least to the original game and the alpha) and challenge, especially in terms of resource and time management, but none of it is particularly "fun" in any way. What makes it work is how it all relates to the narrative.

Except for all the very successful kickstarter games?

Good shit, looks very creepy. Makes me hyped up to finally play Pathologic Classic sitting in my backlog.

Even in the worse case scenario it will still be better than the original.

While that is true, it's also true that it allows for projects that would never be greenlit within the traditional business models, plus it eventually morphed into a completely different device used by many games as a proof of interest in the title, used to kickstart the development and attract more traditional investors into the fray.
Sure, it's a major risk every time - it is a form of donation, not an investment model after all - but it has it's own perks and advantages, and while there have been a lot of frauds and mismanaged products, there have been also quite a few amazing and successful projects that came out of it as well. As long as the users are responsible, it still serves as a useful alternative / extension of the traditional business model. You just need to do the same as you need in traditional model: be a responsible consumer and treat it with caution and foresight.

Not necessarily. But thankfully, judging from the alpha it should not be a complete cock-up.

Pathologic can be best described as an experience. It's hard to put a label on it.
But if you like obscure scenarios with a unique atmosphere and feel to them like S.T.A.L.K.E.R. for example, you might enjoy this game too.
If you are not certain that you will like this just pirate the original Pathologic and see for yourself. If you like it, don't forget to support the devs. They are making this game on a weekly ration of 5 potatoes and a bottle of vodka because they refused to sell out like whores to a publisher and compromise their vision for the game.

That trailer gives it a lot more horror vibe than the game actually has. Which makes kinda sense from the marketing perspective, because the actual tone / genre of the game itself is rather outside of what people are familiar with, which makes it hard to sell.

In the most basic terms.
You chose to play as one of 3 different healers attempting to stop a town from being consumed by a disease.
They either approach it with science, traditionalism/shamanism or faith.
The game mainly deals with attempting to survive the disease by doing the usual survival stuff of eat, sleep and protect self from disease.
But you are also trying to keep the town from falling apart and cure the disease as well as understand why the outbreak happened and the mystery of the town itself.

I never said it was impossible I just said it's a terrible gamble.
there should just be more accountability. I'd be much more willing to throw money at these projects that seem interesting if they got a certain amount of money then used the certifiable interest in the work to take out a loan for the rest, putting more liability on the people working on it. as far as I know that's not usually how it works.

So is this an episodic thing now?

So is this a sequel or a remake?

Crowdfunding isn't an investment, it's a preorder that may or may not materialize. You should only put money into projects that you genuinely have faith in with names that you know and trust.

Both, kinda. It will explore the same premise as the original game, but many events will play out differently

>So is this a sequel or a remake?
Both at the same time, kinda. It's hard to explain. What you need to know is:
You don't need (and at this point probably should not) play the original game. It retells the same (or similar) plot as the original game, albeit with alterations. For most new players or people unfamiliar with the franchise, it's effectively like to a remake.
The sequel side of it is... it makes sense to anyone who really played the original game a ton, but not to anyone else.

Yep. Each of the three campaigns is going released separately. So the upcoming one is only the Haruspex story.
Don't worry about it too much, because most people are pretty damn done with the game after playing even just one of the campaigns. It's not like you would binge-play all three in succession anyway.

>there should just be more accountability.
Not really, no. The lack of accountability is both the main POINT and the main drawback of the model. Traditional business model is entirely based around accountability: it's what makes it reliable, but limited. Kickstarter is here to fill in the niche projects where risks are unavoidable part of the process.
Just don't invest in kickstarters. That is fine too. I've personally only invested in whopping two through out my entire life. If you don't feel comfortable with it: DON'T. The main problem of Crowdfunding projects was usually overfunding and not underfunding anyway. If your guts tell you it's not a risk you feel comfortable to take, you should probably just listen to it.

Nobody knows for sure? It's mostly a remake but with a lot of differences, the core themes and characters are the same but it seems like they're changing up a lot of the things that happen and roles the characters play. There's also hints at weird fuckery that may or may not have to do with the original.

if your unspoken question is "do I need to play the original?", the answer's probably no. There seems to be enough differences to be able to do both and not feel like you're retreading old ground, but also similar enough you could do only one and not really miss out on too much.

>Crowdfunding isn't an investment, it's a preorder that may or may not materialize.
It's actually neither.
It's a donation.
That is what it really is: both legally and functionally. You donate either because the money just does not mean much to you, because you genuinely trust the person that they will make better use of it than you would, or because you want the warm feeling of being charitable.

You do NOT donate expecting anything in return. And that is how you should approach Kickstarter. ALWAYS. If the person you've donated turns out to be a nice person, and he'll remember you and decides to pay you back in some way, that is cool, but you should NEVER assume that is the nature of the deal.
And if you don't feel comfortable with that prospect... well - don't donate. It's fair and completely sensible choice.

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There is so much weird with this screenshot I don't even know where to begin.

>isn't an investment, it's a preorder that may or may not materialize
it's essentially the same thing when the product has not been created and they're depending on you to fund it. and my point is that even people making these projects working in good faith aren't required or pressured to have any internal controls or even a fiscal responsibility to make sure it ends up as it was promised. if people want to do it; fine. I just don't think people see how easily it can get all tangled up, even if it looks good on paper. it's why companies have to observed on their controls in practice to say it actually works.
>The lack of accountability is both the main POINT
>Kickstarter is here to fill in the niche projects where risks are unavoidable part of the process
risks are always unavoidable. kickstarter should be there to allow projects to develop that are feasible, but slip through the cracks of corporate bureaucracy. if they get enough money and interest to fund the rest of the project on their own and then make up the money once the product is complete then the project should be greenlighted. it's not complicated and it makes the content creators get their heads out of the clouds when forming a project. like I said though, if people want to fund projects regardless of these things then they should go ahead. it's just the consumer equivalent to the nuke safety advice "stick your head between your legs and kiss your ass goodbye".

I don't even remember where I got it from or whether it'll even show up in game. Are they hallucinating? Is it a plague symptom?

less than two months aaaaaaa

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>I just don't think people see how easily it can get all tangled up, even if it looks good on paper.
I think people have largely learned that. And for those who still haven't:
FUCK THEM. It's their problem.
Even ONE single good game coming out of kickstarter is worth all the idiots who threw their money away on frauds and scams. People need to be hold accountable, above anything else, to them fucking selves.

>kickstarter should be there to allow projects to develop that are feasible, but slip through the cracks of corporate bureaucracy
Actually, kickstarter was originally for projects that were too crazy to actually stand a chance when facing the corporate bureocracy. Most of them did not have a chance because they were unfeasible, but you never really know that until you try, right? That is what Kickstarter was for.
It's NOT, again, NOT an investment model. Not even a pre-order: IT IS A DONATION SYSTEM. It's for people to donate to projects they think may be worth trying out.
99% of problems with kickstarter come from people not understanding what it is for, not from the lack of accountability or regulation.

It may be a dream or hallucination, it may be a product of some in-game item or mechanic that has not been showcased yet, it may be the developer just fooling around. There some things that seem like major rendering errors too though.

I miss those 200+ replies thread we had recently.

>People need to be hold accountable, above anything else, to them fucking selves.
it's not like this method of funding has 0 chance of failure. it just greatly reduces risk. and I think it's grown out of just a pure donation service at this point. people donate more than they expect what they get out of it FMV-wise, but they don't see it as a charity to just purely let the person make what they want and get nothing back.

Yeah I'm a little surprised there isn't more buzz about this finally getting a release date, and a relatively soon one.

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Looks good, cant wait

It's Pathologic, it's a niche game, and this is Yea Forums, literally the most main-stream focused discussion board out there. And plus - it isn't week-end. The last two batches of massive IPL threads both happened on Sundays, and I suspect that wasn't a coincidence: most people who are interested in IPL games have jobs.

Fair enough. Just have to try again on the weekend.

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It's pretty interesting (and telling) how most of the good fan-art for the games actually combines the three good games they made together, yet Pathologic is always given by far the biggest spotlight.

It's pretty much their magnum opus though, it's not unexpected. Personally while I admit Pathologic is the better game overall, I like The Void better. Maybe the remake will change my mind.

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I think the more important issue here is that Pathologic is their by-far most HUMAN oriented game. I'd say that The Void was really supposed to be their biggest game - with the art direction and the production values and the gameplay complexity. I think the reason why Pathologic ended up being the more popular one is mainly because... it actually involves people. It tells human stories.
I honestly think that The Void was (at least relatively to original Pathologic) the better game both mechanically and production-wise, but... you never get to care about anything in that game nearly as much as you will care about just the protagonists of Pathologic.
I think it was a mistake that IPL did not try to go back to focusing on more human-centric stories with their follow-up games. I get The Void, it's fucking amazing in it's own merrits, but I really wished CARGO and/or Knock-Knock went back to the roots of Pathologic. Good characters.

I hate how tone deaf IPL and tinyBuild are about advertising the game. I mean here you have an opportunity to show your trailer in a big reveal event (Borderlands 3) and you go along and decide to make a trailer that has a shit voice acting and only fans could find intriguing. Even the fucking host was puzzled about the trailer. There is no way you can figure out what the game is about from that trailer.

Fucking sell your game properly IPL good fucking god man.

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Good point, I hadn't thought about it that way. I suppose it's another credit to Pathologic's characters that a game full of almost naked women with personalities for all types still manages to be less memorable than a game full of lying, manipulating, ugly, backwater pricks.

yes of course I know that the Sisters are just as manipulative but people are usually a lot more forgiving of that when it comes from someone with a nice pair of tits.
pic not necessarily related.

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Slav kino is back on the menu boys
I never finished the first one because its o boring

the void was an improvement on pathologic in almost every way if you ask me. it's just that pathologic has a much more accessible concept, "play as a healer in a russian steppe town affected by a plague and try to save it" wins people over far better in than "play as a soul trapped in purgatory and harvest colour to grow gardens and not fall into the abyss".
they're both strange and depressing games, but pathologic has a much more grounded and realistic setting that makes it way easier to sell to people.

IPL I can understand being clueless about advertising but the reason they partnered with tinyBuild was supposed to be a) money and b) handle the PR stuff.

I can only imagine what happened was the result of tinyBuild trying to get them to do a spooky type trailer to appeal to streamer-bait horror game fans, and IPL doing their own bizarre version of this and handing it in the second before the deadline so there's no chance of changing anything.

the fact that this was then followed up by, well, literally everything else about that clusterfuck of a conference doesn't help things either. Good god Randy, what the actual fuck WAS any of that.

So wait
Is it only The Bachelor?
I heard they were breaking it into chapters

in the beginning it will be only haruspex and other 2 will be released later

Oh come on you fucks. IPL has proven themselves that they can design, create and release full games. You CANNOT blame them for what happened to Pathologic thanks to the downturn in the russian economy.
I'll buy this day 1, and even buy the other 2 characters episodes if I must, to be sure to keep artistic studios like them alive.

Haruspex first, strangely enough.

Haruspex first what the fuck???

a rebuild.
Lets hope it doesnt turn up like the other one

How would you propose they sell this absolute hybrid or a super-niche game that a bunch of people in this thread needed several paragraphs to even vaguely describe?
Getting people puzzled (and thus raise curiosity) is pretty much the best you can aim for with a game of this type, and with the budget available.

The voice-acting could be better, but I suspect that budget restraints were more to blame than tone-deafness.

Also, we are talking about a studio that was tasked to make a playable build for investor showcasing / game-show advertising, and ended up making FUCKING. MARBLE. NEST.

They... really don't bother trying to wrap their heads around this whole "realities of common business" thing.

>even buy the other 2 characters episodes
but will we have to buy each character individually? or do you buy once and other characters come for free?

Pathologic only gets the spotlight because of the remake though. There is simply more things to talk about.

His storyline is closest to finish.

They are not even here for the game, actor, leave them alone.

We don't know how they will handle the buisness model.

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Maybe they figure it's got enough normal bits to keep newbies grounded but also enough weird shit to keep them interested?

Or maybe there's plot reasons? Who knows?

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>never finished the first one
go back to the Capital, we don’t want your kind here

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Everyone played Bachelor first in the original, so they wanted to change it up for the remake sequel.

>a) money and b) handle the PR stuff.
Actually, only b) is right. TinyBuild is not actually pumping any money into the thing, just consulting and organization. TinyBuild is the sole reason why they got the spot next to the big boys (they know people that know people...), and probably told IPL to "do something more recognizable, like a horror vibe" (because nobody in the audience is going to get what "magical realism" school is), but that is where TinyBuilds involvement largely ends. The down-side of having a very author-liberty-open publisher, I guess.

Yep, weird as fuck. But... nothing we can do about it.

So when you play Bachelor you’ll know what everyone is lying to him about

Fuck you bullfucker

Reinstalling right now. Hopefully I'll be able to finish it this time

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But that fucking ruins it, the fun is getting bullshited and eating it all up because you don't know shit.

>They... really don't bother trying to wrap their heads around this whole "realities of common business" thing.

Well, they have to if they want to make this game actually successful money wise.

Shut the fuck up you steppe moonrune speaking butcher, go eat some soil.

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Shit, I thought they were at least getting some rubles out of the deal. No wonder they're so hard up. At least they're not meddling where it counts.

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Lara > Yulia > Anna

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It's the most literal "walking simulator" on the market.

>japanese pathologic fanart
I'm surprised it exists
Does it even have a japanese translation or a good one at that?

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Nah, but I'm sure there's enough westaboos around in Japan that are able to read the English translation and play glorious western games. They probably call each other EOPs as well.

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God bless Westaboos

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Anyone here played the remake demo? It has great sound and the visual is way better, and has some good changes of QL that helps a lot without making the game too easy, I would say that it is a little easier, more that is less frustrating, to play the game now, and of course I am not happy with the episodic thing but it is still better than 99% of the new things I played in the previous years

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There's a demo? You don't mean the Marble Nest, do you?

I hope they have optimized this shit. I could barely run the backer demo on my toaster.

like in a good way?
cause it looks kinda comfy

I still wonder how they will handle the narrative tempo and long term survival balance now that they have both running and fast travel in the game. Optimization was a big problem but hopefully it will get better. Other than that Pathologic 2 looks like direct upgrade in almost every department. IPL really knows their own creation, rare to see that treatment these days.

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~They have fat travel? I didn't use it once cause I really didn't know about this, or am I confused?

Yup, in alpha you can use ferry boats with special ferry tokens to travel to certain locations in the map.

there is
3 days of haruspex
with absolutely awful performance

I'm playing the first game but have no idea on how I should play it

trust me if its anything like the original its opposite comfy. in a good way.

you just try to survive till the end and if you are good at it, try talking to main people

>with absolutely awful performance
It can't be worse than Marble Nest...

... can it?

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Oh yeah, that's true, I think I only used it once I guess

It's definitely better than The Marble Nest.

It's a shitty walking simulator that a few faggots pretend to like.

Oh thank fuck. I got through it since it was just a short teaser, but the performance was the worst it's ever been. A full game like that would've killed my ancient toaster.

no its not

First one was such poorly written, terrible pretentious garbage. The opposite of a good game.

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Found the brainlet

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>It's the most literal "walking simulator" on the market.
It LITERALLY isn't. Even if you want to stick to the most literal definition of the term (ignoring the actual use of the term), the most LITERAL "walking simulator" is Miasmata, a game that actually makes movement and momentum simulation it's core gameplay mechanic.

The problem is not with the machine. The problem is with the engine and optimization.

Trying too hard. Seriously, what is even the point of shitposting Pathologic of all games? There are like fifteen people on this board that like the game. You'll get thousand more replies with literally any mainstream game and political subject instead.