Riskiness:Rewardingness.
>[Many anons are playing BF / OW / CoD for the hundred-plus-Nth.]
Sandbox games are where a lot of the motivation is: diversity, persistence, roles, status …
Objectivity, Multiplayer, and Persistent Worlds – Archetypes of Replayability, Depth:Variety, and
...
Define rewards. Define the most rewarding aspects of physiology. … "Skillfulness." … Status; fulfillment of interesting goals and events … So, real players, a fast economy, and power. Thus is Survival Crafting.
based schizo thread
>replaying video games
AHAHAHAHAH
holy shit stop having autism
>[forcing your fanfiction onto well-known terminology]
… Also known as "being delusional, and lying".
Play Squad. You will enjoy playing it no matter if you win or loose. Plus, every game is different due to its sandboxy nature.
Squad's spatial gameplay is really mediocre.
>play squad
>get into transport truck with rest of the squad
>SL is in the cab directing the driver where to go
>rest of us are in the back all talking about barbecue
>best sauces, best sides, you name it
>suddenly we get hit by an rpg
>we're all screaming trying to fight the ambush off
good shit
Seriously, depsite squad having much less content than ark it's amazing how much of a better game it is. Sure beats
>Go Collect Metal.
>Okay now go Collect meat.
>Okay now go collect fertizer for your plants.
>Okay now go collect Blueprints from drops.
>Got raided? lol do it again.
So, efficiency, prevention, and action … Actually going out and PvPing is possible, plus there are caves, mini-bosses, arena bosses … and various other roles such as breeding for stats and/or colors, painting, etc.
It's also persistent, which is much more interesting.
lol wow, fucking sit there and hope you get a 2 point increase in a mutation, RNG sure is fun. Colors don't matter now that random dinosaurs have a chance to spawn with cool colors.
There's nothing persistent about ark. Also, the bosses area fucking joke, once you've done one you've realized you have a chance of your dinosaurs falling through the ground, and all of them are the same. A giant boring damage sponge.
You're posting grossly and lying …
Wow, could you imagine spending this much money on a machine and it's only thing it can come up is you're lying about your opinion.
Fucking hell. How sad and far wildcard has fallen.
I'm not lying about it either, that's all breeding is, hoping you get a 2 point mutation in the stat, don't try and call me out if you don't even know the game.
Fix your shit then try advertising here.
It's persistent, and even has cross-servers, putting the character amongst that of thousands.
None of that matters when there's an "alpha" tribe that will wipe your shit no matter what. With parasaurs able to scan for players and griffins/argys able to pick them up and run around the map scouting, there's no fucking point.
Stop pretending Ark is good, it's trash.
I was thinking of making a multiplayer roguelike that is round-based that go on for a good while. So every day you log in it's different in tangible ways
This, how the fuck are you supposed to stop one group of tryhards from outnumbering solo players and easily wrecking them, driving said players off the server? Group v group fights are not fucking interesting either.
>"alpha"
Small Tribes is a gamemode, has 3x resources, taming, and XP – 2x breeding – and is limited to 6 characters each, 0 alliances, and specific rules.
>[Flown] Parasaurs
Oh well … Bases are a thing.
Resets are so much surpassed by persistence.
See above, but also – it's a really interesting aspect (at those amounts), is sorta inherent to *gathering, crafting, etc.*, and it benefiting multiples a). gives characters status amongst various ways, and b). is lots of incentive. "It's rewarding."
Is this an alien's attempt at communication?
>[off-topic garbage]